
MODEL ANIMATION GRAPH DATA SIZES
For each animation graph, we list out the contents of each animation.


                                scenarios\objects\solo\highcharity\high_lift_effect\high_lift_effect SIZE:     652  NODES:       2  ANIMATIONS:       1
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                     device:position       80        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        68 ani_rot<       0,        0> ani_trs<       1,        3> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS       80        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        68 ani_rot<       0,        0> ani_trs<       1,        3> ani_scl<       0,        0>         0  1.00

                                                          objects\characters\masterchief\masterchief SIZE: 2122088  NODES:      33  ANIMATIONS:     708
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                              banshee_b_d:board:var0     7224       64        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      7144 ani_rot<      26,      684> ani_trs<       1,       64> ani_scl<       0,        0>         6  0.26
                                                                                   banshee_b_d:enter     4668       39        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4572 ani_rot<      23,      438> ani_trs<       1,       37> ani_scl<       0,        0>         6  0.31
                                                                            banshee_d:acc_front_back      260        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       236 ani_rot<       7,       21> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.58
                                                                            banshee_d:acc_left_right      284        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       260 ani_rot<       8,       24> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.58
                                                                               banshee_d:acc_up_down      236        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       212 ani_rot<       6,       18> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.60
                                                                                  banshee_d:ejection     1428       11        0        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1260 ani_rot<      22,      114> ani_trs<       1,        7> ani_scl<       0,        0>         6  0.31
                                                                                     banshee_d:enter     3240       32        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      3136 ani_rot<      28,      284> ani_trs<       1,       32> ani_scl<       0,        0>         6  0.21
                                                                                      banshee_d:exit     2572       24        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      2444 ani_rot<      27,      226> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.23
                                                                              banshee_d:unarmed:idle      804       30        0        0           24           84 static_rot<       5,        5> static_trs<       1,        1> static_scl<       0,        0>        24       672 ani_rot<      16,       62> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.09
                                                                        c_turret_ap_d:acc_front_back      596        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       572 ani_rot<      21,       63> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                        c_turret_ap_d:acc_left_right      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                           c_turret_ap_d:acc_up_down      548        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       524 ani_rot<      19,       57> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                                 c_turret_ap_d:enter     3668       29        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      3548 ani_rot<      28,      337> ani_trs<       1,       27> ani_scl<       0,        0>         6  0.27
                                                                                  c_turret_ap_d:exit     3180       22        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3100 ani_rot<      32,      294> ani_trs<       1,       21> ani_scl<       0,        0>         6  0.27
                                                                            c_turret_ap_d:fixed:idle      648       40        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24       520 ani_rot<      16,       42> ani_trs<       1,        2> ani_scl<       0,        0>         4  0.05
                                                                          c_turret_ap_d:unarmed:idle      780       60        0        0           24          220 static_rot<      22,       22> static_trs<       1,        1> static_scl<       0,        0>        24       512 ani_rot<       9,       47> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.06
                                                                                combat:airborne_dead     2124       37      296        0           24           68 static_rot<       3,        3> static_trs<       1,        1> static_scl<       0,        0>        24      1712 ani_rot<      25,      173> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.12
                                                                             combat:ball:aim_move_up     2648        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2624 ani_rot<      18,      162> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            combat:ball:aim_still_up     4484        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4460 ani_rot<      30,      270> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                combat:ball:airborne     3092       79      632        0           24          132 static_rot<      11,       11> static_trs<       1,        1> static_scl<       0,        0>        24      2280 ani_rot<      22,      238> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.08
                                                                               combat:ball:bomb:grip      144        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       120 ani_rot<      11,       11> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                                    combat:ball:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                                    combat:ball:idle      788       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                               combat:ball:land_hard     3172       50      400        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      2612 ani_rot<      23,      258> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.14
                                                                               combat:ball:land_soft     2736       29      232        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      2344 ani_rot<      23,      204> ani_trs<       1,       28> ani_scl<       0,        0>         6  0.21
                                                                          combat:ball:melee_strike_1     4256       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4232 ani_rot<      15,      525> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          combat:ball:melee_strike_2     3976       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3952 ani_rot<      14,      490> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          combat:ball:melee_strike_3     2656       25        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2632 ani_rot<      13,      325> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               combat:ball:move_back     2192       20      160        0           24          104 static_rot<       9,        9> static_trs<       0,        0> static_scl<       0,        0>        24      1880 ani_rot<      24,      163> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.24
                                                                              combat:ball:move_front     2048       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1704 ani_rot<      20,      145> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.26
                                                                               combat:ball:move_left     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                              combat:ball:move_right     4120       20      160        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      3792 ani_rot<      22,      440> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                                combat:ball:pch:grip      144        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       120 ani_rot<      11,       11> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                                combat:ball:sch:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                               combat:ball:turn_left      724        8       96        0           24          220 static_rot<      22,       22> static_trs<       1,        1> static_scl<       0,        0>        24       360 ani_rot<      10,       30> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.27
                                                                              combat:ball:turn_right      788        8       96        0           24          212 static_rot<      21,       21> static_trs<       1,        1> static_scl<       0,        0>        24       432 ani_rot<      12,       37> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.28
                                                                               combat:ball:walk_back     2568       40      320        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2080 ani_rot<      22,      195> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.14
                                                                              combat:ball:walk_front     2492       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1988 ani_rot<      20,      187> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                               combat:ball:walk_left     2452       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1940 ani_rot<      19,      188> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.15
                                                                              combat:ball:walk_right     2520       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2008 ani_rot<      19,      197> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.16
                                                                             combat:dual:aim_move_up     3080        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3056 ani_rot<      21,      189> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            combat:dual:aim_still_up     4484        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4460 ani_rot<      30,      270> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                combat:dual:airborne     3308       79      632        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24      2488 ani_rot<      21,      261> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.09
                                                                             combat:dual:arm_offsets       56        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                             combat:dual:fire_1:var1      440        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       416 ani_rot<      10,       36> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.42
                                                                             combat:dual:fire_1:var2      440        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       416 ani_rot<      10,       36> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.42
                                                                             combat:dual:fire_1:var3      424        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       400 ani_rot<      10,       34> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.40
                                                                             combat:dual:fire_1:var4      416        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       392 ani_rot<      10,       33> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.40
                                                                        combat:dual:fire_1_left:var1      192        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       168 ani_rot<       4,       11> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.40
                                                                        combat:dual:fire_1_left:var2      200        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       176 ani_rot<       4,       12> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.42
                                                                        combat:dual:fire_1_left:var3      192        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       168 ani_rot<       4,       11> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.40
                                                                        combat:dual:fire_1_left:var4      192        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       168 ani_rot<       4,       11> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.40
                                                                                  combat:dual:fire_2      400       50        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       376 ani_rot<       4,       34> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.12
                                                                             combat:dual:fire_2_left      400       50        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       376 ani_rot<       6,       33> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.08
                                                                             combat:dual:hp:reload_1     1408      108        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1384 ani_rot<      11,      143> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.07
                                                                        combat:dual:hp:reload_1_left     1864      108        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1840 ani_rot<      15,      192> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.07
                                                                                    combat:dual:idle      868       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       616 ani_rot<      11,       58> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                               combat:dual:land_hard     3576       50      400        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      3016 ani_rot<      23,      296> ani_trs<       1,       16> ani_scl<       0,        0>         4  0.16
                                                                               combat:dual:land_soft     2732       29      232        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2324 ani_rot<      20,      201> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.24
                                                                               combat:dual:move_back     2232       20      160        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1904 ani_rot<      22,      167> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.26
                                                                              combat:dual:move_front     2152       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1808 ani_rot<      20,      157> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.27
                                                                               combat:dual:move_left     4120       20      160        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      3792 ani_rot<      22,      440> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                              combat:dual:move_right     4120       20      160        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      3792 ani_rot<      22,      440> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                          combat:dual:ne:arm_offsets      144        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       120 ani_rot<      11,       11> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                             combat:dual:ne:reload_1     1080       63        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1056 ani_rot<      11,      107> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.09
                                                                        combat:dual:ne:reload_1_left      808       63        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       784 ani_rot<       7,       78> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.11
                                                                                combat:dual:o_h_exit      360       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       336 ani_rot<       4,       30> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                           combat:dual:o_h_exit_left      488       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       8,       42> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.10
                                                                             combat:dual:overheating      408       40        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       384 ani_rot<       4,       35> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.15
                                                                        combat:dual:overheating_left      384       40        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       360 ani_rot<       6,       32> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.09
                                                                          combat:dual:pp:arm_offsets      120        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        96 ani_rot<       8,        8> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.60
                                                                                   combat:dual:ready      480       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       456 ani_rot<       9,       41> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.16
                                                                              combat:dual:ready_left      400       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       376 ani_rot<       5,       34> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.24
                                                                          combat:dual:sg:arm_offsets      104        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        80 ani_rot<       6,        6> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.63
                                                                            combat:dual:sg:chamber_1      448       12        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       424 ani_rot<       9,       37> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.24
                                                                       combat:dual:sg:chamber_1_left      256       12        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       232 ani_rot<       5,       18> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.23
                                                                         combat:dual:smg:arm_offsets      104        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        80 ani_rot<       6,        6> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.63
                                                                            combat:dual:smg:reload_1     1360      109        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1336 ani_rot<      11,      138> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.07
                                                                       combat:dual:smg:reload_1_left     1056      109        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1032 ani_rot<       9,      105> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.07
                                                                               combat:dual:turn_left     1140        8       96        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       848 ani_rot<      19,       80> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.34
                                                                              combat:dual:turn_right     1100        8       96        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       808 ani_rot<      19,       76> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.33
                                                                               combat:dual:walk_back     2660       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2156 ani_rot<      20,      209> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.16
                                                                              combat:dual:walk_front     2796       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2292 ani_rot<      20,      221> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.17
                                                                               combat:dual:walk_left     2696       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2184 ani_rot<      19,      214> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.17
                                                                              combat:dual:walk_right     2816       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2304 ani_rot<      19,      227> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.18
                                                                             combat:flag:aim_move_up     2792        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2768 ani_rot<      19,      171> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            combat:flag:aim_still_up     4772        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4748 ani_rot<      32,      288> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                combat:flag:airborne     3684       79      632        0           24          124 static_rot<      10,       10> static_trs<       1,        1> static_scl<       0,        0>        24      2880 ani_rot<      23,      304> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                                 combat:flag:f:melee     1184       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1160 ani_rot<      11,      118> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.20
                                                                                    combat:flag:idle      788       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                               combat:flag:land_hard     3304       50      400        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      2760 ani_rot<      25,      275> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.13
                                                                               combat:flag:land_soft     2748       29      232        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2340 ani_rot<      21,      203> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.23
                                                                          combat:flag:melee_strike_1     3184       23        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3160 ani_rot<      17,      391> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          combat:flag:melee_strike_2     3184       23        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3160 ani_rot<      17,      391> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               combat:flag:move_back     2136       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1792 ani_rot<      20,      155> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.27
                                                                              combat:flag:move_front     2168       20      160        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      1848 ani_rot<      23,      160> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.24
                                                                               combat:flag:move_left     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                              combat:flag:move_right     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                               combat:flag:turn_left      756        8       96        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       408 ani_rot<      12,       34> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.26
                                                                              combat:flag:turn_right      900        8       96        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       608 ani_rot<      20,       53> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.23
                                                                               combat:flag:walk_back     2744       40      320        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2256 ani_rot<      22,      217> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.15
                                                                              combat:flag:walk_front     2840       40      320        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2352 ani_rot<      22,      228> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.16
                                                                               combat:flag:walk_left     2512       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2000 ani_rot<      19,      196> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.16
                                                                              combat:flag:walk_right     2324       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1812 ani_rot<      19,      174> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.14
                                                                                 combat:landing_dead     3176       42      336        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      2752 ani_rot<      29,      235> ani_trs<       1,       36> ani_scl<       0,        0>         6  0.14
                                                                                         combat:look      200        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       176 ani_rot<       1,        9> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                          combat:missile:aim_move_up     2936        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2912 ani_rot<      20,      180> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                         combat:missile:aim_still_up     4340        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4316 ani_rot<      29,      261> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                             combat:missile:airborne     3148       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2320 ani_rot<      20,      243> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.09
                                                                              combat:missile:fc:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                    combat:missile:fc:melee_strike_1     4952       36        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4928 ani_rot<      17,      612> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          combat:missile:fc:reload_1    12432       91        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     12408 ani_rot<      17,     1547> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                 combat:missile:idle      828       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       576 ani_rot<      11,       53> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                            combat:missile:land_hard     2988       50      400        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2420 ani_rot<      22,      234> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.13
                                                                            combat:missile:land_soft     2640       29      232        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2224 ani_rot<      19,      209> ani_trs<       1,       16> ani_scl<       0,        0>         4  0.24
                                                                            combat:missile:move_back     2136       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1792 ani_rot<      20,      155> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.27
                                                                           combat:missile:move_front     2096       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1752 ani_rot<      20,      151> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.26
                                                                            combat:missile:move_left     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                           combat:missile:move_right     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                             combat:missile:put_away      680        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       656 ani_rot<      21,       58> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.38
                                                                                combat:missile:ready      904       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       880 ani_rot<      22,       82> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.13
                                                                            combat:missile:rl:fire_1     1120       43        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1096 ani_rot<      11,      111> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.14
                                                                              combat:missile:rl:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                    combat:missile:rl:melee_strike_1     4952       36        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4928 ani_rot<      17,      612> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          combat:missile:rl:reload_1    14904      116        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     14880 ani_rot<      16,     1856> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                        combat:missile:stunned_front     1820       19      152        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      1564 ani_rot<      20,      149> ani_trs<       1,        7> ani_scl<       0,        0>         4  0.25
                                                                   combat:missile:throw_grenade:var0     1920       38        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1896 ani_rot<      23,      195> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.14
                                                                            combat:missile:turn_left     1036        8       96        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24       752 ani_rot<      20,       69> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.29
                                                                           combat:missile:turn_right      788        8       96        0           24          212 static_rot<      21,       21> static_trs<       1,        1> static_scl<       0,        0>        24       432 ani_rot<      12,       37> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.28
                                                                            combat:missile:walk_back     2548       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2044 ani_rot<      20,      193> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                           combat:missile:walk_front     2728       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2224 ani_rot<      20,      215> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.17
                                                                            combat:missile:walk_left     2440       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1928 ani_rot<      19,      188> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.15
                                                                           combat:missile:walk_right     2380       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1868 ani_rot<      19,      180> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.15
                                                                         combat:pistol:aim_move_down     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       9,       81> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                           combat:pistol:aim_move_up     3224        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3200 ani_rot<      22,      198> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                        combat:pistol:aim_still_down     1496        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<      10,       90> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                          combat:pistol:aim_still_up     4628        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4604 ani_rot<      31,      279> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                              combat:pistol:airborne     3276       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2448 ani_rot<      20,      257> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                             combat:pistol:hp:fire_1      792        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       768 ani_rot<      17,       63> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.30
                                                                               combat:pistol:hp:grip      128        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       104 ani_rot<       9,        9> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.59
                                                                     combat:pistol:hp:melee_strike_1     3896       30        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3872 ani_rot<      16,      480> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           combat:pistol:hp:reload_1     7112       63        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      7088 ani_rot<      14,      882> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                  combat:pistol:idle      844       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       592 ani_rot<      11,       55> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                             combat:pistol:land_hard     3084       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2500 ani_rot<      20,      244> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                             combat:pistol:land_soft     2664       29      232        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2248 ani_rot<      18,      215> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.26
                                                                             combat:pistol:move_back     2136       20      160        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      1800 ani_rot<      21,      156> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.26
                                                                            combat:pistol:move_front     2088       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1744 ani_rot<      20,      150> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.26
                                                                             combat:pistol:move_left     3664       20      160        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      3312 ani_rot<      19,      380> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                            combat:pistol:move_right     3968       20      160        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      3632 ani_rot<      21,      420> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                               combat:pistol:ne:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                     combat:pistol:ne:melee_strike_1     3896       30        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3872 ani_rot<      16,      480> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           combat:pistol:ne:reload_1     8248       64        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      8224 ani_rot<      16,     1024> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                             combat:pistol:pp:fire_1      800        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       776 ani_rot<      19,       72> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.42
                                                                             combat:pistol:pp:fire_2     1088       38        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1064 ani_rot<      13,      107> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.13
                                                                               combat:pistol:pp:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                     combat:pistol:pp:melee_strike_1     2856       25        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2832 ani_rot<      14,      350> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                     combat:pistol:pp:melee_strike_2     4256       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4232 ani_rot<      15,      525> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           combat:pistol:pp:o_h_exit      696       25        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       672 ani_rot<      13,       63> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.13
                                                                        combat:pistol:pp:overcharged      704       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       680 ani_rot<       7,       67> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.17
                                                                 combat:pistol:pp:overcharged_jitter      520       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       496 ani_rot<       7,       46> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.22
                                                                         combat:pistol:pp:overheated      440       45        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       416 ani_rot<       7,       37> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.08
                                                                        combat:pistol:pp:overheating      632       22        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       608 ani_rot<      13,       56> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.13
                                                                              combat:pistol:put_away      512        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       488 ani_rot<      15,       42> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.40
                                                                                 combat:pistol:ready      768       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       744 ani_rot<      16,       70> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.15
                                                                         combat:pistol:stunned_front     2628       40      320        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      2172 ani_rot<      16,      175> ani_trs<       1,       37> ani_scl<       0,        0>         6  0.20
                                                                             combat:pistol:turn_left     1084        8       96        0           24          164 static_rot<      15,       15> static_trs<       1,        1> static_scl<       0,        0>        24       776 ani_rot<      17,       73> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.35
                                                                            combat:pistol:turn_right     1100        8       96        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       776 ani_rot<      16,       73> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                             combat:pistol:walk_back     2620       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2116 ani_rot<      20,      201> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.16
                                                                            combat:pistol:walk_front     2756       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2252 ani_rot<      20,      216> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.17
                                                                             combat:pistol:walk_left     2516       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2004 ani_rot<      19,      195> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.16
                                                                            combat:pistol:walk_right     2468       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1956 ani_rot<      19,      190> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.15
                                                                                         combat:push      536        8        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       512 ani_rot<      11,       46> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.36
                                                                            combat:rifle:aim_move_up     2936        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2912 ani_rot<      20,      180> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                           combat:rifle:aim_still_up     4484        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4460 ani_rot<      30,      270> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                               combat:rifle:airborne     3188       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2360 ani_rot<      20,      248> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.09
                                                                      combat:rifle:any:aim_move_down     1496        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<      10,       90> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                     combat:rifle:any:aim_still_down     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       9,       81> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              combat:rifle:br:fire_1      744        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       720 ani_rot<      20,       65> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                                combat:rifle:br:grip      144        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       120 ani_rot<      11,       11> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                      combat:rifle:br:melee_strike_1     3528       31        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3504 ani_rot<      14,      434> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                      combat:rifle:br:melee_strike_2     4272       31        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4248 ani_rot<      17,      527> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            combat:rifle:br:reload_1     7480       58        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      7456 ani_rot<      16,      928> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                      combat:rifle:cb:melee_strike_1     4408       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4384 ani_rot<      17,      544> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                      combat:rifle:cb:melee_strike_2     4920       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4896 ani_rot<      19,      608> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            combat:rifle:cb:reload_1     2424       70        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2400 ani_rot<      16,      254> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.13
                                                                     combat:rifle:csr:melee_strike_1     4920       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4896 ani_rot<      19,      608> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                     combat:rifle:csr:melee_strike_2     4664       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4640 ani_rot<      18,      576> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           combat:rifle:csr:o_h_exit      744       25        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       720 ani_rot<      14,       68> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.13
                                                                         combat:rifle:csr:overheated      680       60        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       656 ani_rot<      13,       61> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.05
                                                                        combat:rifle:csr:overheating     1136       60        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1112 ani_rot<      14,      112> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.08
                                                                                   combat:rifle:idle      804       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       552 ani_rot<      11,       51> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                              combat:rifle:land_hard     3016       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2432 ani_rot<      20,      235> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.15
                                                                              combat:rifle:land_soft     2808       29      232        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2384 ani_rot<      19,      210> ani_trs<       1,       28> ani_scl<       0,        0>         6  0.26
                                                                              combat:rifle:move_back     2136       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1792 ani_rot<      20,      155> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.27
                                                                             combat:rifle:move_front     2064       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1720 ani_rot<      20,      147> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.26
                                                                              combat:rifle:move_left     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                             combat:rifle:move_right     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                         combat:rifle:pr:aim_move_up     2504        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2480 ani_rot<      17,      153> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                        combat:rifle:pr:aim_still_up     3908        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3884 ani_rot<      26,      234> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                         combat:rifle:pr:fire_1:var1      744        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       720 ani_rot<      20,       65> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                         combat:rifle:pr:fire_1:var2      744        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       720 ani_rot<      20,       65> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                         combat:rifle:pr:fire_1:var3      784        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       760 ani_rot<      21,       69> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                         combat:rifle:pr:fire_1:var4      760        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       736 ani_rot<      20,       67> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.38
                                                                                combat:rifle:pr:idle      804       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       552 ani_rot<      11,       51> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                      combat:rifle:pr:melee_strike_1     1488       34        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1464 ani_rot<      15,      150> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.18
                                                                            combat:rifle:pr:o_h_exit     1208       37        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1184 ani_rot<      16,      119> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.12
                                                                          combat:rifle:pr:overheated      496       30        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       472 ani_rot<       8,       43> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.12
                                                                         combat:rifle:pr:overheating     2088       60        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2064 ani_rot<      15,      217> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.14
                                                                            combat:rifle:pr:put_away      552        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       528 ani_rot<      15,       46> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.43
                                                                               combat:rifle:pr:ready      936       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       912 ani_rot<      15,       89> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.20
                                                                  combat:rifle:pr:throw_grenade:var0     1760       38        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1736 ani_rot<      17,      180> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.17
                                                                               combat:rifle:put_away      312        4        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       288 ani_rot<       9,       22> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.47
                                                                                  combat:rifle:ready      904       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       880 ani_rot<      15,       85> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.19
                                                                           combat:rifle:sg:chamber_1      824       27        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       800 ani_rot<       9,       79> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.20
                                                                              combat:rifle:sg:fire_1      768       10        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       744 ani_rot<      20,       68> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.23
                                                                      combat:rifle:sg:melee_strike_1     4280       33        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4256 ani_rot<      16,      528> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                      combat:rifle:sg:melee_strike_2     4920       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4896 ani_rot<      19,      608> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            combat:rifle:sg:reload_1     1848       16        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1824 ani_rot<      14,      224> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               combat:rifle:smg:grip      144        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       120 ani_rot<      11,       11> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                     combat:rifle:smg:melee_strike_1     3896       30        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3872 ani_rot<      16,      480> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           combat:rifle:smg:reload_1     2768       50        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2744 ani_rot<      17,      292> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.20
                                                                              combat:rifle:sr:fire_1     1152       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1128 ani_rot<      20,      111> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.18
                                                                      combat:rifle:sr:melee_strike_1     4952       36        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4928 ani_rot<      17,      612> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            combat:rifle:sr:reload_1     2560       73        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2536 ani_rot<      13,      270> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.17
                                                                     combat:rifle:throw_grenade:var0     1776       38        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1752 ani_rot<      17,      181> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.17
                                                                              combat:rifle:turn_left      892        8       96        0           24          172 static_rot<      16,       16> static_trs<       1,        1> static_scl<       0,        0>        24       576 ani_rot<      16,       51> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.28
                                                                             combat:rifle:turn_right     1096        8       96        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24       800 ani_rot<      18,       63> ani_trs<       1,        8> ani_scl<       0,        0>         6  0.33
                                                                              combat:rifle:walk_back     2428       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1924 ani_rot<      20,      180> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.14
                                                                             combat:rifle:walk_front     2628       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2124 ani_rot<      20,      202> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.16
                                                                              combat:rifle:walk_left     2512       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2000 ani_rot<      19,      196> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.16
                                                                             combat:rifle:walk_right     2436       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1924 ani_rot<      19,      186> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.15
                                                                          combat:support:aim_move_up     1784        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1760 ani_rot<      12,      108> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                         combat:support:aim_still_up     4628        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4604 ani_rot<      31,      279> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                             combat:support:airborne     3484       79      632        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24      2664 ani_rot<      21,      281> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                            combat:support:bs:fire_1     2744       28        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2720 ani_rot<      12,      336> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                              combat:support:bs:grip       80        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        56 ani_rot<       3,        3> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.70
                                                                    combat:support:bs:melee_strike_1     3696       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3672 ani_rot<      13,      455> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                    combat:support:bs:melee_strike_2     3536       29        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3512 ani_rot<      15,      435> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                    combat:support:bs:melee_strike_3     3696       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3672 ani_rot<      13,      455> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          combat:support:bs:reload_1    10040       96        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     10016 ani_rot<      13,     1248> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       combat:support:ds:fire_1:var1      288        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       264 ani_rot<       8,       20> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.33
                                                                       combat:support:ds:fire_1:var2      272        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       248 ani_rot<       8,       18> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.31
                                                                       combat:support:ds:fire_1:var3      288        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       264 ani_rot<       8,       20> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.33
                                                                       combat:support:ds:fire_1:var4      272        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       248 ani_rot<       8,       18> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.31
                                                                       combat:support:ds:fire_1:var5      272        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       248 ani_rot<       8,       18> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.31
                                                                       combat:support:ds:fire_1:var6      280        6        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       256 ani_rot<       8,       19> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.32
                                                                                 combat:support:idle      812       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       560 ani_rot<      11,       52> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                            combat:support:land_hard     3172       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2596 ani_rot<      21,      254> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                            combat:support:land_soft     2544       29      232        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2128 ani_rot<      18,      202> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.24
                                                                            combat:support:move_back     3816       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      3472 ani_rot<      20,      400> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                           combat:support:move_front     3816       20      160        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      3472 ani_rot<      20,      400> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                            combat:support:move_left     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                           combat:support:move_right     3664       20      160        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      3312 ani_rot<      19,      380> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                             combat:support:put_away      512        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       488 ani_rot<      13,       43> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.46
                                                                                combat:support:ready      840       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       816 ani_rot<      13,       79> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.20
                                                                   combat:support:throw_grenade:var0     1848       38        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1824 ani_rot<      17,      189> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.18
                                                                            combat:support:turn_left     1484        8       96        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24      1184 ani_rot<      18,      144> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                           combat:support:turn_right     1436        8       96        0           24          172 static_rot<      16,       16> static_trs<       1,        1> static_scl<       0,        0>        24      1120 ani_rot<      17,      136> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                            combat:support:walk_back     2888       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2384 ani_rot<      20,      235> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.18
                                                                           combat:support:walk_front     2920       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2416 ani_rot<      20,      236> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.18
                                                                            combat:support:walk_left     3116       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2612 ani_rot<      20,      262> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.20
                                                                           combat:support:walk_right     2888       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2384 ani_rot<      20,      238> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.18
                                                                            combat:sword:aim_move_up     2504        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2480 ani_rot<      17,      153> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                           combat:sword:aim_still_up     3908        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3884 ani_rot<      26,      234> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                               combat:sword:airborne     3356       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2528 ani_rot<      20,      266> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                                   combat:sword:idle     1268       59        0        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1084 ani_rot<      19,       99> ani_trs<       1,        5> ani_scl<       0,        0>         4  0.06
                                                                              combat:sword:land_hard     3304       50      400        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      2744 ani_rot<      23,      268> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.14
                                                                              combat:sword:land_soft     2872       29      232        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2472 ani_rot<      20,      239> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.26
                                                                             combat:sword:melee_dash     1384       32        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1360 ani_rot<      18,      137> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                    combat:sword:melee_dash_airborne     1256       29        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1232 ani_rot<      18,      123> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                            combat:sword:melee_lunge     1832       39        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1808 ani_rot<      19,      187> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.15
                                                                   combat:sword:melee_lunge_airborne     1968       39        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1944 ani_rot<      21,      201> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                         combat:sword:melee_strike_1     1776       24        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1752 ani_rot<      23,      179> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.20
                                                                         combat:sword:melee_strike_2     1528       24        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1504 ani_rot<      21,      152> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.19
                                                                              combat:sword:move_back     2272       20      160        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1944 ani_rot<      22,      171> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.27
                                                                             combat:sword:move_front     2156       20      160        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      1836 ani_rot<      23,      175> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.24
                                                                              combat:sword:move_left     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                             combat:sword:move_right     3512       20      160        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3152 ani_rot<      18,      360> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.52
                                                                               combat:sword:put_away      432        4        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       408 ani_rot<      15,       33> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.41
                                                                                  combat:sword:ready     1544       55        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1520 ani_rot<      17,      156> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                     combat:sword:throw_grenade:var0     1824       38        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1800 ani_rot<      18,      186> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.16
                                                                              combat:sword:turn_left      932        8       96        0           24          172 static_rot<      16,       16> static_trs<       1,        1> static_scl<       0,        0>        24       616 ani_rot<      16,       56> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.30
                                                                             combat:sword:turn_right      892        8       96        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24       592 ani_rot<      18,       52> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.25
                                                                              combat:sword:walk_back     2644       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2140 ani_rot<      20,      204> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.16
                                                                             combat:sword:walk_front     2608       40      320        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2104 ani_rot<      20,      201> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.16
                                                                              combat:sword:walk_left     2472       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      1960 ani_rot<      19,      192> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.15
                                                                             combat:sword:walk_right     2616       40      320        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24      2104 ani_rot<      19,      208> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.17
                                                                              creep_d:acc_front_back      320        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       296 ani_rot<      11,       33> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                              creep_d:acc_left_right      272        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       248 ani_rot<       9,       27> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                                 creep_d:acc_up_down      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                       creep_d:enter     6428       61        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      6348 ani_rot<      32,      603> ani_trs<       1,       57> ani_scl<       0,        0>         6  0.20
                                                                                        creep_d:exit     3268       29        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      3180 ani_rot<      32,      294> ani_trs<       1,       27> ani_scl<       0,        0>         6  0.21
                                                                                        creep_d:idle      748       56        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       496 ani_rot<       9,       45> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                                creep_d:unarmed:idle      708       56        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       456 ani_rot<       9,       41> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                              creep_g:acc_front_back      296        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       272 ani_rot<      10,       30> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                              creep_g:acc_left_right      296        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       272 ani_rot<      10,       30> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                                 creep_g:acc_up_down      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                       creep_g:enter     3896       32        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      3776 ani_rot<      28,      355> ani_trs<       1,       32> ani_scl<       0,        0>         6  0.26
                                                                                        creep_g:exit     3580       32        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      3452 ani_rot<      27,      321> ani_trs<       1,       31> ani_scl<       0,        0>         6  0.24
                                                                          creep_g:fixed:aim_still_up     2696       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2672 ani_rot<      11,      165> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                        creep_g:idle      796       75        0        0           24          236 static_rot<      24,       24> static_trs<       1,        1> static_scl<       0,        0>        24       512 ani_rot<       9,       47> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                             crouch:ball:aim_move_up     2648        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2624 ani_rot<      18,      162> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            crouch:ball:aim_still_up     4340        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4316 ani_rot<      29,      261> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                crouch:ball:airborne     3140       79      632        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24      2320 ani_rot<      21,      243> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.09
                                                                                    crouch:ball:idle      940       88        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       712 ani_rot<      16,       66> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.03
                                                                               crouch:ball:land_hard     3172       50      400        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      2612 ani_rot<      23,      258> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.14
                                                                               crouch:ball:land_soft     2512       29      232        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      2120 ani_rot<      23,      205> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.19
                                                                               crouch:ball:move_back     2532       25      200        0           24          104 static_rot<       9,        9> static_trs<       0,        0> static_scl<       0,        0>        24      2180 ani_rot<      24,      189> ani_trs<       1,       25> ani_scl<       0,        0>         6  0.22
                                                                              crouch:ball:move_front     2300       25      200        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      1924 ani_rot<      21,      185> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.22
                                                                               crouch:ball:move_left     2004       19      152        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      1676 ani_rot<      21,      143> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.25
                                                                              crouch:ball:move_right     1984       19      152        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1664 ani_rot<      22,      143> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.24
                                                                               crouch:ball:turn_left      744        7       84        0           24          220 static_rot<      22,       22> static_trs<       1,        1> static_scl<       0,        0>        24       392 ani_rot<      11,       33> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.31
                                                                              crouch:ball:turn_right      800        7       84        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       480 ani_rot<      15,       41> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.28
                                                                               crouch:ball:walk_back     3388       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2812 ani_rot<      21,      281> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.16
                                                                              crouch:ball:walk_front     3388       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2812 ani_rot<      21,      281> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.16
                                                                               crouch:ball:walk_left     2460       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1972 ani_rot<      20,      185> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.16
                                                                              crouch:ball:walk_right     2832       38      304        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      2384 ani_rot<      25,      230> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.15
                                                                             crouch:dual:aim_move_up     2936        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2912 ani_rot<      20,      180> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            crouch:dual:aim_still_up     4340        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4316 ani_rot<      29,      261> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                crouch:dual:airborne     3364       79      632        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24      2544 ani_rot<      21,      268> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                             crouch:dual:arm_offsets       56        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                    crouch:dual:idle     1020       89        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       792 ani_rot<      16,       75> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.03
                                                                               crouch:dual:land_hard     3576       50      400        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      3016 ani_rot<      23,      296> ani_trs<       1,       16> ani_scl<       0,        0>         4  0.16
                                                                               crouch:dual:land_soft     3092       29      232        0           24          104 static_rot<       9,        9> static_trs<       0,        0> static_scl<       0,        0>        24      2708 ani_rot<      24,      242> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.24
                                                                               crouch:dual:move_back     2660       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2276 ani_rot<      20,      202> ani_trs<       1,       25> ani_scl<       0,        0>         6  0.27
                                                                              crouch:dual:move_front     2372       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1988 ani_rot<      20,      190> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.24
                                                                               crouch:dual:move_left     2092       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1756 ani_rot<      20,      153> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.28
                                                                              crouch:dual:move_right     2056       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1720 ani_rot<      20,      150> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.27
                                                                          crouch:dual:ne:arm_offsets      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                          crouch:dual:pp:arm_offsets      128        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       104 ani_rot<       9,        9> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.59
                                                                          crouch:dual:sg:arm_offsets      120        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        96 ani_rot<       8,        8> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.60
                                                                         crouch:dual:smg:arm_offsets      120        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        96 ani_rot<       8,        8> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.60
                                                                               crouch:dual:turn_left     1136        7       84        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24       848 ani_rot<      19,       80> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.39
                                                                              crouch:dual:turn_right     1088        7       84        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       808 ani_rot<      20,       75> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.36
                                                                               crouch:dual:walk_back     9216       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      8632 ani_rot<      20,     1000> ani_trs<       1,       50> ani_scl<       0,        0>         3  0.52
                                                                              crouch:dual:walk_front     9216       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      8632 ani_rot<      20,     1000> ani_trs<       1,       50> ani_scl<       0,        0>         3  0.52
                                                                               crouch:dual:walk_left     7056       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      6568 ani_rot<      20,      760> ani_trs<       1,       38> ani_scl<       0,        0>         3  0.52
                                                                              crouch:dual:walk_right     7056       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      6568 ani_rot<      20,      760> ani_trs<       1,       38> ani_scl<       0,        0>         3  0.52
                                                                             crouch:flag:aim_move_up     2216        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2192 ani_rot<      15,      135> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            crouch:flag:aim_still_up     4196        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4172 ani_rot<      28,      252> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                crouch:flag:airborne     3388       79      632        0           24          116 static_rot<       9,        9> static_trs<       1,        1> static_scl<       0,        0>        24      2592 ani_rot<      24,      272> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.09
                                                                                    crouch:flag:idle      956       88        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       728 ani_rot<      16,       68> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.03
                                                                               crouch:flag:land_hard     3552       50      400        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      3016 ani_rot<      26,      300> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.14
                                                                               crouch:flag:land_soft     2988       29      232        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      2612 ani_rot<      25,      234> ani_trs<       1,       27> ani_scl<       0,        0>         6  0.22
                                                                               crouch:flag:move_back     2424       25      200        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2056 ani_rot<      22,      198> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.23
                                                                              crouch:flag:move_front     2516       25      200        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2148 ani_rot<      22,      207> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.24
                                                                               crouch:flag:move_left     2076       19      152        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1756 ani_rot<      22,      152> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.25
                                                                              crouch:flag:move_right     2024       19      152        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1704 ani_rot<      22,      147> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.25
                                                                               crouch:flag:turn_left      776        7       84        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       440 ani_rot<      13,       37> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.30
                                                                              crouch:flag:turn_right      904        7       84        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       624 ani_rot<      20,       55> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.27
                                                                               crouch:flag:walk_back     3100       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2524 ani_rot<      21,      249> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.14
                                                                              crouch:flag:walk_front     3416       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2832 ani_rot<      20,      285> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.17
                                                                               crouch:flag:walk_left     2648       38      304        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2176 ani_rot<      22,      206> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.16
                                                                              crouch:flag:walk_right     2636       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2148 ani_rot<      20,      208> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.17
                                                                          crouch:missile:aim_move_up     2792        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2768 ani_rot<      19,      171> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                         crouch:missile:aim_still_up     4196        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4172 ani_rot<      28,      252> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                             crouch:missile:airborne     3236       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2408 ani_rot<      20,      253> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                                 crouch:missile:idle      932       89        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       704 ani_rot<      16,       65> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.03
                                                                            crouch:missile:land_hard     3084       50      400        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2516 ani_rot<      22,      245> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.14
                                                                            crouch:missile:land_soft     2808       29      232        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      2408 ani_rot<      22,      234> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.23
                                                                            crouch:missile:move_back     2400       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2016 ani_rot<      20,      192> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.24
                                                                           crouch:missile:move_front     2444       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2060 ani_rot<      20,      198> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.25
                                                                            crouch:missile:move_left     1948       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1612 ani_rot<      20,      137> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.25
                                                                           crouch:missile:move_right     1968       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1632 ani_rot<      20,      140> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.26
                                                                            crouch:missile:turn_left      840        7       84        0           24          196 static_rot<      19,       19> static_trs<       1,        1> static_scl<       0,        0>        24       512 ani_rot<      14,       45> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.32
                                                                           crouch:missile:turn_right      808        7       84        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       472 ani_rot<      13,       41> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.32
                                                                            crouch:missile:walk_back     3324       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2748 ani_rot<      21,      274> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.16
                                                                           crouch:missile:walk_front     3424       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2840 ani_rot<      20,      286> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.17
                                                                            crouch:missile:walk_left     2512       38      304        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2032 ani_rot<      21,      193> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.15
                                                                           crouch:missile:walk_right     2812       38      304        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2332 ani_rot<      21,      228> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.18
                                                                         crouch:pistol:aim_move_down     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       9,       81> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                           crouch:pistol:aim_move_up     3224        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3200 ani_rot<      22,      198> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                        crouch:pistol:aim_still_down     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       9,       81> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                          crouch:pistol:aim_still_up     4628        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4604 ani_rot<      31,      279> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                              crouch:pistol:airborne     3276       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2448 ani_rot<      20,      257> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                                  crouch:pistol:idle     1004       89        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       776 ani_rot<      16,       73> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.03
                                                                             crouch:pistol:land_hard     3164       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2588 ani_rot<      21,      253> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                             crouch:pistol:land_soft     2824       29      232        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2408 ani_rot<      20,      235> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.25
                                                                             crouch:pistol:move_back     2412       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2028 ani_rot<      20,      194> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.24
                                                                            crouch:pistol:move_front     2528       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2144 ani_rot<      20,      209> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.26
                                                                             crouch:pistol:move_left     2012       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1676 ani_rot<      20,      144> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.26
                                                                            crouch:pistol:move_right     1960       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1624 ani_rot<      20,      139> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.26
                                                                             crouch:pistol:turn_left     1168        7       84        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24       880 ani_rot<      19,       84> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.41
                                                                            crouch:pistol:turn_right     1192        7       84        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24       904 ani_rot<      19,       86> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.42
                                                                             crouch:pistol:walk_back     3532       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2948 ani_rot<      20,      297> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.18
                                                                            crouch:pistol:walk_front     3572       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2988 ani_rot<      20,      301> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.18
                                                                             crouch:pistol:walk_left     2664       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2176 ani_rot<      20,      209> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.17
                                                                            crouch:pistol:walk_right     2568       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2080 ani_rot<      20,      199> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.16
                                                                          crouch:rifle:aim_move_down     1208        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1184 ani_rot<       8,       72> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            crouch:rifle:aim_move_up     2936        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2912 ani_rot<      20,      180> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                         crouch:rifle:aim_still_down     1208        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1184 ani_rot<       8,       72> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                           crouch:rifle:aim_still_up     4340        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4316 ani_rot<      29,      261> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                               crouch:rifle:airborne     3316       79      632        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24      2488 ani_rot<      20,      262> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                                   crouch:rifle:idle      964       88        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       736 ani_rot<      16,       69> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.03
                                                                              crouch:rifle:land_hard     3016       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2432 ani_rot<      20,      235> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.15
                                                                              crouch:rifle:land_soft     2668       29      232        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2252 ani_rot<      20,      216> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.23
                                                                              crouch:rifle:move_back     2376       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1992 ani_rot<      20,      189> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.24
                                                                             crouch:rifle:move_front     2500       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2116 ani_rot<      20,      204> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.25
                                                                              crouch:rifle:move_left     2004       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1668 ani_rot<      20,      143> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.26
                                                                             crouch:rifle:move_right     1976       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1640 ani_rot<      20,      141> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.26
                                                                         crouch:rifle:pr:aim_move_up     2936        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2912 ani_rot<      20,      180> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                        crouch:rifle:pr:aim_still_up     4340        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4316 ani_rot<      29,      261> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                crouch:rifle:pr:idle      956       88        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       728 ani_rot<      16,       68> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.03
                                                                              crouch:rifle:turn_left     1160        7       84        0           24          164 static_rot<      15,       15> static_trs<       1,        1> static_scl<       0,        0>        24       864 ani_rot<      18,       82> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.42
                                                                             crouch:rifle:turn_right     1136        7       84        0           24          164 static_rot<      15,       15> static_trs<       1,        1> static_scl<       0,        0>        24       840 ani_rot<      18,       80> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.41
                                                                              crouch:rifle:walk_back     3132       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2548 ani_rot<      20,      252> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.15
                                                                             crouch:rifle:walk_front     3160       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2576 ani_rot<      20,      257> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.15
                                                                              crouch:rifle:walk_left     2592       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2104 ani_rot<      20,      201> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.17
                                                                             crouch:rifle:walk_right     2488       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2000 ani_rot<      20,      190> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.16
                                                                          crouch:support:aim_move_up     1784        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1760 ani_rot<      12,      108> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                         crouch:support:aim_still_up     4628        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4604 ani_rot<      31,      279> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                             crouch:support:airborne     3508       79      632        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24      2688 ani_rot<      21,      284> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                                 crouch:support:idle      932       89        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       704 ani_rot<      16,       65> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.03
                                                                            crouch:support:land_hard     3172       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2596 ani_rot<      21,      254> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                            crouch:support:land_soft     3172       50      400        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2596 ani_rot<      21,      254> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.15
                                                                            crouch:support:move_back     2292       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1908 ani_rot<      20,      184> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.23
                                                                           crouch:support:move_front     2296       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1912 ani_rot<      20,      186> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.23
                                                                            crouch:support:move_left     2200       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1864 ani_rot<      20,      178> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.29
                                                                           crouch:support:move_right     2080       19      152        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1744 ani_rot<      20,      153> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.28
                                                                            crouch:support:turn_left     1064        7       84        0           24          172 static_rot<      16,       16> static_trs<       1,        1> static_scl<       0,        0>        24       760 ani_rot<      17,       71> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.39
                                                                           crouch:support:turn_right     1216        7       84        0           24          124 static_rot<      10,       10> static_trs<       1,        1> static_scl<       0,        0>        24       960 ani_rot<      23,       91> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                            crouch:support:walk_back     3336       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2752 ani_rot<      20,      273> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.17
                                                                           crouch:support:walk_front     2988       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2404 ani_rot<      20,      236> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.14
                                                                            crouch:support:walk_left     2704       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2216 ani_rot<      20,      214> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.18
                                                                           crouch:support:walk_right     2636       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2148 ani_rot<      20,      205> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.17
                                                                            crouch:sword:aim_move_up     2504        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2480 ani_rot<      17,      153> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                           crouch:sword:aim_still_up     3764        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3740 ani_rot<      25,      225> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                               crouch:sword:airborne     3076       79      632        0           24          140 static_rot<      12,       12> static_trs<       1,        1> static_scl<       0,        0>        24      2256 ani_rot<      21,      236> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.08
                                                                                   crouch:sword:idle     1064       88        0        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24       864 ani_rot<      18,       76> ani_trs<       1,        4> ani_scl<       0,        0>         4  0.03
                                                                              crouch:sword:land_hard     3304       50      400        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      2744 ani_rot<      23,      268> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.14
                                                                              crouch:sword:land_soft     2824       29      232        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      2416 ani_rot<      21,      236> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.24
                                                                              crouch:sword:move_back     2376       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1992 ani_rot<      20,      189> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.24
                                                                             crouch:sword:move_front     2460       25      200        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2076 ani_rot<      20,      203> ani_trs<       1,        9> ani_scl<       0,        0>         4  0.25
                                                                              crouch:sword:move_left     2196       19      152        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1876 ani_rot<      22,      165> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.27
                                                                             crouch:sword:move_right     2144       19      152        0           24          120 static_rot<      11,       11> static_trs<       0,        0> static_scl<       0,        0>        24      1824 ani_rot<      22,      161> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.26
                                                                              crouch:sword:turn_left     1096        7       84        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24       808 ani_rot<      19,       76> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                             crouch:sword:turn_right     1248        7       84        0           24          116 static_rot<       9,        9> static_trs<       1,        1> static_scl<       0,        0>        24      1000 ani_rot<      24,       95> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.37
                                                                              crouch:sword:walk_back     3056       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2472 ani_rot<      20,      242> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.15
                                                                             crouch:sword:walk_front     3156       50      400        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2572 ani_rot<      20,      255> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.15
                                                                              crouch:sword:walk_left     2560       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2072 ani_rot<      20,      198> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.16
                                                                             crouch:sword:walk_right     2320       38      304        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      1832 ani_rot<      20,      171> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.14
                                                                                     ghost_b_b:enter     3288       24        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3208 ani_rot<      30,      302> ani_trs<       1,       24> ani_scl<       0,        0>         6  0.27
                                                                             ghost_b_b:unarmed:board     7640       54        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      7560 ani_rot<      33,      741> ani_trs<       1,       54> ani_scl<       0,        0>         6  0.26
                                                                                     ghost_b_l:enter     1760       14        0        0           24          104 static_rot<       9,        9> static_trs<       0,        0> static_scl<       0,        0>        24      1608 ani_rot<      24,      142> ani_trs<       1,       14> ani_scl<       0,        0>         6  0.29
                                                                             ghost_b_l:unarmed:board     6872       59        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      6792 ani_rot<      33,      650> ani_trs<       1,       58> ani_scl<       0,        0>         6  0.21
                                                                              ghost_d:acc_front_back      524        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       500 ani_rot<      18,       54> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                              ghost_d:acc_left_right      488        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<      18,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                                 ghost_d:acc_up_down      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                    ghost_d:ejection     1176        7        0        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      1016 ani_rot<      23,       88> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.38
                                                                                       ghost_d:enter     4164       35        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4084 ani_rot<      25,      386> ani_trs<       1,       35> ani_scl<       0,        0>         6  0.28
                                                                                     ghost_d:enter_a     4148       35        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      4060 ani_rot<      24,      384> ani_trs<       1,       35> ani_scl<       0,        0>         6  0.29
                                                                                        ghost_d:exit     2504       24        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      2416 ani_rot<      24,      217> ani_trs<       1,       24> ani_scl<       0,        0>         6  0.25
                                                                                        ghost_d:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                                ghost_d:unarmed:idle      444       50        0        0           24          196 static_rot<      19,       19> static_trs<       1,        1> static_scl<       0,        0>        24       200 ani_rot<       4,       15> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                                h_kill:back:gut:var1    17508       63      504        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24     16916 ani_rot<      32,     2016> ani_trs<       1,       63> ani_scl<       0,        0>         3  0.51
                                                                                h_kill:back:gut:var2     8756       39      312        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      8300 ani_rot<      25,      975> ani_trs<       1,       39> ani_scl<       0,        0>         3  0.52
                                                                               h_kill:front:gut:var1    10772       45      360        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24     10292 ani_rot<      27,     1215> ani_trs<       1,       45> ani_scl<       0,        0>         3  0.51
                                                                              h_kill:front:head:var1    12716       47      376        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24     12252 ani_rot<      31,     1457> ani_trs<       1,       47> ani_scl<       0,        0>         3  0.51
                                                                              h_kill:front:head:var2    17152       60      480        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     16592 ani_rot<      33,     1980> ani_trs<       1,       60> ani_scl<       0,        0>         3  0.51
                                                                                h_kill:left:gut:var1    11428       41      328        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     11020 ani_rot<      32,     1312> ani_trs<       1,       41> ani_scl<       0,        0>         3  0.51
                                                                               h_kill:left:head:var1    11864       48      384        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24     11360 ani_rot<      28,     1344> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                               h_kill:left:head:var2    40152      164     1312        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24     38736 ani_rot<      28,     4592> ani_trs<       1,      164> ani_scl<       0,        0>         3  0.51
                                                                               h_kill:left:head:var3    13744       48      384        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     13280 ani_rot<      33,     1584> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                               h_kill:right:gut:var1    10720       42      336        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24     10280 ani_rot<      29,     1218> ani_trs<       1,       42> ani_scl<       0,        0>         3  0.51
                                                                              h_kill:right:head:var1    10980       51      408        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24     10436 ani_rot<      24,     1224> ani_trs<       1,       51> ani_scl<       0,        0>         3  0.52
                                                                              h_kill:right:head:var2    13744       48      384        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     13280 ani_rot<      33,     1584> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                        h_turret_ap_d:acc_front_back       72        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        48 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.50
                                                                        h_turret_ap_d:acc_left_right       72        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        48 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.50
                                                                           h_turret_ap_d:acc_up_down       72        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        48 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.50
                                                                                 h_turret_ap_d:enter     2360       14        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2280 ani_rot<      32,      213> ani_trs<       1,       14> ani_scl<       0,        0>         6  0.31
                                                                                  h_turret_ap_d:exit     2536       14        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2456 ani_rot<      32,      232> ani_trs<       1,       14> ani_scl<       0,        0>         6  0.33
                                                                    h_turret_ap_d:fixed:aim_still_up     4556       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4532 ani_rot<      18,      270> ani_trs<       1,       15> ani_scl<       0,        0>         8  1.00
                                                                          h_turret_ap_d:fixed:fire_1      956        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       932 ani_rot<      18,       82> ani_trs<       1,        5> ani_scl<       0,        0>         6  0.34
                                                                            h_turret_ap_d:fixed:grip      144        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       120 ani_rot<      11,       11> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                            h_turret_ap_d:fixed:idle      928       59        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24       800 ani_rot<      16,       70> ani_trs<       1,        4> ani_scl<       0,        0>         4  0.05
                                                                          h_turret_mp_d:aim_still_up     3620        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3596 ani_rot<      24,      216> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                                 h_turret_mp_d:enter     2504       20        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      2408 ani_rot<      30,      219> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.24
                                                                                  h_turret_mp_d:exit     2336       20        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      2224 ani_rot<      29,      199> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.23
                                                                                h_turret_mp_d:fire_1      416        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       392 ani_rot<      11,       33> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.43
                                                                                  h_turret_mp_d:idle     1036       60        0        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24       844 ani_rot<      17,       76> ani_trs<       1,        3> ani_scl<       0,        0>         4  0.05
                                                                            patrol:rifle:aim_move_up     1064        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1040 ani_rot<      14,      126> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                             patrol:rifle:move_front     2364       36      288        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      1948 ani_rot<      18,      186> ani_trs<       1,       11> ani_scl<       0,        0>         4  0.18
                                                                                      pelican_b:idle     3988      269        0        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3788 ani_rot<      17,      312> ani_trs<       1,       39> ani_scl<       0,        0>         7  0.05
                                                                                 pelican_p_l05:enter     2396       34        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      2268 ani_rot<      18,      219> ani_trs<       1,       13> ani_scl<       0,        0>         4  0.22
                                                                                  pelican_p_l05:exit     2464       34        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      2344 ani_rot<      19,      200> ani_trs<       1,       32> ani_scl<       0,        0>         6  0.22
                                                                            pelican_p_l05:rifle:idle      572       40        0        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24       388 ani_rot<      10,       28> ani_trs<       1,        3> ani_scl<       0,        0>         6  0.06
                                                                                 pelican_p_r05:enter     2160       34        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      2040 ani_rot<      19,      186> ani_trs<       1,       18> ani_scl<       0,        0>         4  0.19
                                                                                  pelican_p_r05:exit     2156       34        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      2028 ani_rot<      19,      183> ani_trs<       1,       19> ani_scl<       0,        0>         4  0.19
                                                                                s_kill:back:gut:var0     9912       40      320        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      9472 ani_rot<      28,     1120> ani_trs<       1,       40> ani_scl<       0,        0>         3  0.51
                                                                                s_kill:back:gut:var1    17508       63      504        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24     16916 ani_rot<      32,     2016> ani_trs<       1,       63> ani_scl<       0,        0>         3  0.51
                                                                                s_kill:back:gut:var2     8756       39      312        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      8300 ani_rot<      25,      975> ani_trs<       1,       39> ani_scl<       0,        0>         3  0.52
                                                                             s_kill:front:chest:var0    10728       42      336        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24     10280 ani_rot<      29,     1218> ani_trs<       1,       42> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:front:gut:var0    18352       68      544        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24     17712 ani_rot<      31,     2108> ani_trs<       1,       68> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:front:gut:var1    10772       45      360        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24     10292 ani_rot<      27,     1215> ani_trs<       1,       45> ani_scl<       0,        0>         3  0.51
                                                                              s_kill:front:head:var0    12716       47      376        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24     12252 ani_rot<      31,     1457> ani_trs<       1,       47> ani_scl<       0,        0>         3  0.51
                                                                              s_kill:front:head:var1    17152       60      480        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     16592 ani_rot<      33,     1980> ani_trs<       1,       60> ani_scl<       0,        0>         3  0.51
                                                                                s_kill:left:gut:var0    15264       60      480        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24     14672 ani_rot<      29,     1740> ani_trs<       1,       60> ani_scl<       0,        0>         3  0.51
                                                                                s_kill:left:gut:var1    11428       41      328        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     11020 ani_rot<      32,     1312> ani_trs<       1,       41> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:left:head:var0    11864       48      384        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24     11360 ani_rot<      28,     1344> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:left:head:var1    40152      164     1312        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24     38736 ani_rot<      28,     4592> ani_trs<       1,      164> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:left:head:var2    13744       48      384        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     13280 ani_rot<      33,     1584> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:right:gut:var0    11736       46      368        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24     11256 ani_rot<      29,     1334> ani_trs<       1,       46> ani_scl<       0,        0>         3  0.51
                                                                               s_kill:right:gut:var1    10720       42      336        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24     10280 ani_rot<      29,     1218> ani_trs<       1,       42> ani_scl<       0,        0>         3  0.51
                                                                              s_kill:right:head:var0    10980       51      408        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24     10436 ani_rot<      24,     1224> ani_trs<       1,       51> ani_scl<       0,        0>         3  0.52
                                                                              s_kill:right:head:var1    13744       48      384        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     13280 ani_rot<      33,     1584> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                               s_ping:front:gut:var0     1004        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       980 ani_rot<      18,       82> ani_trs<       1,        9> ani_scl<       0,        0>         6  0.36
                                                                               s_ping:front:gut:var1      940        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       916 ani_rot<      18,       75> ani_trs<       1,        9> ani_scl<       0,        0>         6  0.34
                                                                               s_ping:front:gut:var2      900        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       876 ani_rot<      16,       71> ani_trs<       1,        9> ani_scl<       0,        0>         6  0.36
                                                                         scorpion_b_b:acc_front_back      572        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       548 ani_rot<      20,       60> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                         scorpion_b_b:acc_left_right      572        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       548 ani_rot<      20,       60> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                            scorpion_b_b:acc_up_down      572        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       548 ani_rot<      20,       60> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                                  scorpion_b_b:enter     3604       30        0        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      3468 ani_rot<      26,      329> ani_trs<       1,       27> ani_scl<       0,        0>         6  0.27
                                                                                   scorpion_b_b:exit     2772       23        0        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      2636 ani_rot<      26,      245> ani_trs<       1,       21> ani_scl<       0,        0>         6  0.27
                                                                             scorpion_b_b:melee:var0     3548       23        0        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      3404 ani_rot<      25,      328> ani_trs<       1,       23> ani_scl<       0,        0>         6  0.36
                                                                     scorpion_b_b:throw_grenade:var0     3268       25        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      3148 ani_rot<      28,      295> ani_trs<       1,       25> ani_scl<       0,        0>         6  0.27
                                                                           scorpion_b_b:unarmed:idle     1796       60        0        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      1652 ani_rot<      25,      156> ani_trs<       1,        7> ani_scl<       0,        0>         4  0.07
                                                                       scorpion_b_d_l:acc_front_back      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                       scorpion_b_d_l:acc_left_right      716        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       692 ani_rot<      26,       78> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                          scorpion_b_d_l:acc_up_down      716        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       692 ani_rot<      26,       78> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                                scorpion_b_d_l:enter     4392       30        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4312 ani_rot<      33,      415> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.27
                                                                                 scorpion_b_d_l:exit     4240       35        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      4152 ani_rot<      32,      395> ani_trs<       1,       32> ani_scl<       0,        0>         6  0.23
                                                                           scorpion_b_d_l:melee:var0     3540       21        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      3444 ani_rot<      31,      332> ani_trs<       1,       21> ani_scl<       0,        0>         6  0.32
                                                                   scorpion_b_d_l:throw_grenade:var0     4312       30        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4216 ani_rot<      31,      405> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.28
                                                                         scorpion_b_d_l:unarmed:idle     1732       30        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      1604 ani_rot<      27,      147> ani_trs<       1,        9> ani_scl<       0,        0>         6  0.12
                                                                       scorpion_b_d_r:acc_front_back      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                       scorpion_b_d_r:acc_left_right      716        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       692 ani_rot<      26,       78> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                          scorpion_b_d_r:acc_up_down      716        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       692 ani_rot<      26,       78> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                                scorpion_b_d_r:enter     4392       30        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4312 ani_rot<      33,      415> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.27
                                                                                 scorpion_b_d_r:exit     4216       35        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4120 ani_rot<      31,      392> ani_trs<       1,       32> ani_scl<       0,        0>         6  0.23
                                                                           scorpion_b_d_r:melee:var0     3596       21        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      3500 ani_rot<      31,      339> ani_trs<       1,       21> ani_scl<       0,        0>         6  0.33
                                                                   scorpion_b_d_r:throw_grenade:var0     4312       30        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4216 ani_rot<      31,      405> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.28
                                                                         scorpion_b_d_r:unarmed:idle     1720       30        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      1592 ani_rot<      27,      147> ani_trs<       1,        8> ani_scl<       0,        0>         6  0.12
                                                                                    scorpion_d:enter     5708       65        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      5628 ani_rot<      29,      512> ani_trs<       1,       65> ani_scl<       0,        0>         6  0.18
                                                                                  scorpion_d:enter_a     9216       80        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      9120 ani_rot<      31,      878> ani_trs<       1,       80> ani_scl<       0,        0>         6  0.22
                                                                                     scorpion_d:exit     3356       55        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      3268 ani_rot<      24,      316> ani_trs<       1,       21> ani_scl<       0,        0>         4  0.15
                                                                             scorpion_d:unarmed:idle      868       59        0        0           24          100 static_rot<       7,        7> static_trs<       1,        1> static_scl<       0,        0>        24       720 ani_rot<      15,       68> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                       scorpion_p_l01:acc_front_back      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                       scorpion_p_l01:acc_left_right      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                          scorpion_p_l01:acc_up_down      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                scorpion_p_l01:enter     1816       30        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      1704 ani_rot<      27,      160> ani_trs<       1,        8> ani_scl<       0,        0>         4  0.13
                                                                                 scorpion_p_l01:exit     1740       22        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      1636 ani_rot<      21,      139> ani_trs<       1,       19> ani_scl<       0,        0>         6  0.21
                                                                   scorpion_p_l01:rifle:aim_still_up      848        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       824 ani_rot<      11,       99> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                           scorpion_p_l01:rifle:idle      504       30        0        0           24          176 static_rot<      18,       18> static_trs<       0,        0> static_scl<       0,        0>        24       280 ani_rot<       4,       17> ani_trs<       1,        4> ani_scl<       0,        0>         6  0.12
                                                                                   spectre_b_d:board    12448       46        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24     12360 ani_rot<      32,     1472> ani_trs<       1,       46> ani_scl<       0,        0>         3  0.51
                                                                                   spectre_b_d:enter     4044       19        0        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      3908 ani_rot<      24,      456> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.52
                                                                                   spectre_b_g:board    13556       61        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24     13452 ani_rot<      26,     1586> ani_trs<       1,       61> ani_scl<       0,        0>         3  0.51
                                                                                   spectre_b_g:enter     5304       30        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      5192 ani_rot<      20,      600> ani_trs<       1,       30> ani_scl<       0,        0>         3  0.52
                                                                                 spectre_b_p_l:board    13360       48        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     13280 ani_rot<      33,     1584> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                                 spectre_b_p_l:enter     8944       32        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      8864 ani_rot<      33,     1056> ani_trs<       1,       32> ani_scl<       0,        0>         3  0.51
                                                                                 spectre_b_p_r:board    13360       48        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24     13280 ani_rot<      33,     1584> ani_trs<       1,       48> ani_scl<       0,        0>         3  0.51
                                                                                 spectre_b_p_r:enter     9064       32        0        0           24          152 static_rot<       0,        0> static_trs<      10,       10> static_scl<       0,        0>        24      8864 ani_rot<      33,     1056> ani_trs<       1,       32> ani_scl<       0,        0>         3  0.51
                                                                            spectre_d:acc_front_back      404        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       380 ani_rot<      13,       39> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                            spectre_d:acc_left_right      320        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       296 ani_rot<      11,       33> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                               spectre_d:acc_up_down      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                                  spectre_d:any:idle      996       65        0        0           24          156 static_rot<      14,       14> static_trs<       1,        1> static_scl<       0,        0>        24       792 ani_rot<      10,       78> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.08
                                                                                  spectre_d:ejection     2172       16        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2092 ani_rot<      33,      193> ani_trs<       1,       13> ani_scl<       0,        0>         6  0.24
                                                                                     spectre_d:enter     5284       43        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      5172 ani_rot<      24,      496> ani_trs<       1,       43> ani_scl<       0,        0>         6  0.30
                                                                                   spectre_d:enter_a     5260       43        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      5156 ani_rot<      23,      494> ani_trs<       1,       43> ani_scl<       0,        0>         6  0.31
                                                                                      spectre_d:exit     3200       27        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      3096 ani_rot<      23,      290> ani_trs<       1,       26> ani_scl<       0,        0>         6  0.30
                                                                            spectre_g:acc_front_back      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                            spectre_g:acc_left_right      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                               spectre_g:acc_up_down      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                          spectre_g:any:aim_still_up     5276       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      5252 ani_rot<      21,      315> ani_trs<       1,       15> ani_scl<       0,        0>         8  1.00
                                                                                  spectre_g:any:idle      460       50        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       224 ani_rot<       5,       17> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                                  spectre_g:ejection     1652       13        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      1564 ani_rot<      25,      141> ani_trs<       1,       11> ani_scl<       0,        0>         6  0.29
                                                                                     spectre_g:enter     4164       41        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      4044 ani_rot<      24,      373> ani_trs<       1,       41> ani_scl<       0,        0>         6  0.25
                                                                                      spectre_g:exit     3396       35        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      3292 ani_rot<      29,      296> ani_trs<       1,       35> ani_scl<       0,        0>         6  0.20
                                                                          spectre_p_l:acc_front_back      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                          spectre_p_l:acc_left_right      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                             spectre_p_l:acc_up_down      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                   spectre_p_l:any:any:throw_grenade     1616       34        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1592 ani_rot<      13,      165> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.22
                                                                                spectre_p_l:any:idle      716       58        0        0           24          132 static_rot<      11,       11> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                       spectre_p_l:ball:aim_still_up     2648        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2624 ani_rot<      18,      162> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                               spectre_p_l:ball:idle      716       58        0        0           24          132 static_rot<      11,       11> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                                spectre_p_l:ejection     1392        9        0        0           24          216 static_rot<       8,        8> static_trs<      10,       10> static_scl<       0,        0>        24      1128 ani_rot<      23,      100> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.33
                                                                                   spectre_p_l:enter     2640       30        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      2544 ani_rot<      29,      246> ani_trs<       1,       12> ani_scl<       0,        0>         4  0.18
                                                                                    spectre_p_l:exit     2136       29        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      2024 ani_rot<      21,      178> ani_trs<       1,       22> ani_scl<       0,        0>         6  0.20
                                                                       spectre_p_l:flag:aim_still_up     2504        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2480 ani_rot<      17,      153> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                               spectre_p_l:flag:idle      780       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       528 ani_rot<      11,       48> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                    spectre_p_l:missile:aim_still_up     3800        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3776 ani_rot<      26,      234> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            spectre_p_l:missile:idle      788       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                     spectre_p_l:pistol:aim_still_up     3800        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3776 ani_rot<      26,      234> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             spectre_p_l:pistol:idle      844       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       592 ani_rot<      11,       55> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                      spectre_p_l:rifle:aim_still_up     3656        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3632 ani_rot<      25,      225> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              spectre_p_l:rifle:idle      828       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       576 ani_rot<      11,       53> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                    spectre_p_l:support:aim_still_up     2792        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2768 ani_rot<      19,      171> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            spectre_p_l:support:idle      796       59        0        0           24          212 static_rot<      21,       21> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      10,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                      spectre_p_l:sword:aim_still_up     1784        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1760 ani_rot<      12,      108> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              spectre_p_l:sword:idle      756       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       504 ani_rot<      11,       45> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                          spectre_p_r:acc_front_back      404        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       380 ani_rot<      13,       39> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                          spectre_p_r:acc_left_right      404        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       380 ani_rot<      13,       39> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                             spectre_p_r:acc_up_down      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                spectre_p_r:any:idle      716       58        0        0           24          132 static_rot<      11,       11> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                       spectre_p_r:ball:aim_still_up     3764        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3740 ani_rot<      25,      225> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                               spectre_p_r:ball:idle      716       58        0        0           24          132 static_rot<      11,       11> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                                spectre_p_r:ejection     1264        9        0        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      1104 ani_rot<      23,       98> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.32
                                                                                   spectre_p_r:enter     2760       32        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      2664 ani_rot<      29,      234> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.17
                                                                                    spectre_p_r:exit     1848       21        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      1736 ani_rot<      21,      163> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.24
                                                                       spectre_p_r:flag:aim_still_up     2504        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2480 ani_rot<      17,      153> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                               spectre_p_r:flag:idle      804       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       552 ani_rot<      11,       51> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                    spectre_p_r:missile:aim_still_up     3512        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3488 ani_rot<      24,      216> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            spectre_p_r:missile:idle      788       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       536 ani_rot<      11,       49> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                     spectre_p_r:pistol:aim_still_up     3512        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3488 ani_rot<      24,      216> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             spectre_p_r:pistol:idle      844       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       592 ani_rot<      11,       55> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                      spectre_p_r:rifle:aim_still_up     3908        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3884 ani_rot<      26,      234> ani_trs<       1,        9> ani_scl<       0,        0>         8  1.00
                                                                              spectre_p_r:rifle:idle      828       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       576 ani_rot<      11,       53> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                    spectre_p_r:support:aim_still_up     2504        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2480 ani_rot<      17,      153> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            spectre_p_r:support:idle      796       58        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       544 ani_rot<      11,       50> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                      spectre_p_r:sword:aim_still_up     1784        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1760 ani_rot<      12,      108> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              spectre_p_r:sword:idle      756       59        0        0           24          204 static_rot<      20,       20> static_trs<       1,        1> static_scl<       0,        0>        24       504 ani_rot<      11,       45> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                           throne_b_l:acc_front_back      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                           throne_b_l:acc_left_right      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                              throne_b_l:acc_up_down      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                                 throne_b_l:ejection      892        9        0        0           24          144 static_rot<      14,       14> static_trs<       0,        0> static_scl<       0,        0>        24       700 ani_rot<      19,       59> ani_trs<       1,        3> ani_scl<       0,        0>         4  0.24
                                                                                    throne_b_l:enter     3176       25        0        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      3032 ani_rot<      25,      285> ani_trs<       1,       24> ani_scl<       0,        0>         6  0.29
                                                                               throne_b_l:melee:var0     3404       29        0        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      3228 ani_rot<      20,      302> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.33
                                                                               throne_b_l:melee:var1     3820       29        0        0           24          104 static_rot<       9,        9> static_trs<       0,        0> static_scl<       0,        0>        24      3668 ani_rot<      23,      349> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.33
                                                                             throne_b_l:unarmed:idle     1040       29        0        0           24          176 static_rot<      18,       18> static_trs<       0,        0> static_scl<       0,        0>        24       816 ani_rot<      14,       70> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.12
                                                                           throne_b_r:acc_front_back      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                           throne_b_r:acc_left_right      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                              throne_b_r:acc_up_down      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                                 throne_b_r:ejection      916        9        0        0           24          104 static_rot<       9,        9> static_trs<       0,        0> static_scl<       0,        0>        24       764 ani_rot<      22,       65> ani_trs<       1,        3> ani_scl<       0,        0>         4  0.23
                                                                                    throne_b_r:enter     3160       25        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      3032 ani_rot<      25,      285> ani_trs<       1,       24> ani_scl<       0,        0>         6  0.29
                                                                               throne_b_r:melee:var0     3388       29        0        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      3212 ani_rot<      19,      300> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.35
                                                                               throne_b_r:melee:var1     3820       29        0        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      3684 ani_rot<      24,      351> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.32
                                                                             throne_b_r:unarmed:idle     1032       29        0        0           24          168 static_rot<      17,       17> static_trs<       0,        0> static_scl<       0,        0>        24       816 ani_rot<      14,       70> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.12
                                                                                  ui:rifle:idle:var1     9892       59        0        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      9708 ani_rot<      19,     1121> ani_trs<       1,       59> ani_scl<       0,        0>         3  0.52
                                                                                   warthog_b_d:enter     3252       29        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      3124 ani_rot<      24,      288> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.27
                                                                      warthog_b_d:unarmed:board:var0     6844       49        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      6764 ani_rot<      33,      660> ani_trs<       1,       49> ani_scl<       0,        0>         6  0.26
                                                                                   warthog_b_g:enter     3280       30        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      3168 ani_rot<      20,      294> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.32
                                                                      warthog_b_g:unarmed:board:var0     7328       61        0        0           24           56 static_rot<       3,        3> static_trs<       0,        0> static_scl<       0,        0>        24      7224 ani_rot<      26,      701> ani_trs<       1,       58> ani_scl<       0,        0>         6  0.28
                                                                                   warthog_b_p:enter     2704       20        0        0           24           96 static_rot<       8,        8> static_trs<       0,        0> static_scl<       0,        0>        24      2560 ani_rot<      24,      239> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.32
                                                                      warthog_b_p:unarmed:board:var0     6628       45        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      6540 ani_rot<      32,      641> ani_trs<       1,       45> ani_scl<       0,        0>         6  0.28
                                                                            warthog_d:acc_front_back      380        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       356 ani_rot<      12,       36> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                            warthog_d:acc_left_right      572        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       548 ani_rot<      20,       60> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                               warthog_d:acc_up_down      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                                  warthog_d:ejection     1824       15        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      1736 ani_rot<      32,      155> ani_trs<       1,       12> ani_scl<       0,        0>         6  0.22
                                                                                     warthog_d:enter     5888       50        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      5808 ani_rot<      33,      552> ani_trs<       1,       50> ani_scl<       0,        0>         6  0.21
                                                                                      warthog_d:exit     3180       26        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3100 ani_rot<      33,      290> ani_trs<       1,       23> ani_scl<       0,        0>         6  0.22
                                                                                      warthog_d:grip      112        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        88 ani_rot<       7,        7> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.61
                                                                      warthog_d:unarmed:aim_still_up     3080        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3056 ani_rot<      21,      189> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              warthog_d:unarmed:idle      972       60        0        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       776 ani_rot<      19,       72> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.04
                                                                            warthog_g:acc_front_back      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                            warthog_g:acc_left_right      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                               warthog_g:acc_up_down      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                  warthog_g:ejection     1652       13        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      1564 ani_rot<      25,      141> ani_trs<       1,       11> ani_scl<       0,        0>         6  0.29
                                                                                     warthog_g:enter     4004       46        0        0           24           72 static_rot<       5,        5> static_trs<       0,        0> static_scl<       0,        0>        24      3884 ani_rot<      24,      350> ani_trs<       1,       45> ani_scl<       0,        0>         6  0.21
                                                                                      warthog_g:exit     1952       24        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      1856 ani_rot<      28,      173> ani_trs<       1,       10> ani_scl<       0,        0>         4  0.17
                                                                        warthog_g:fixed:aim_still_up     5276       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      5252 ani_rot<      21,      315> ani_trs<       1,       15> ani_scl<       0,        0>         8  1.00
                                                                              warthog_g:fixed:fire_1      712        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       688 ani_rot<      18,       63> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.47
                                                                                warthog_g:fixed:grip      152        1        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       128 ani_rot<      12,       12> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.57
                                                                                warthog_g:fixed:idle      460       50        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       224 ani_rot<       5,       17> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                            warthog_p:acc_front_back      572        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       548 ani_rot<      20,       60> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                            warthog_p:acc_left_right      572        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       548 ani_rot<      20,       60> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                               warthog_p:acc_up_down      548        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       524 ani_rot<      19,       57> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                     warthog_p:any:any:throw_grenade     1488       37        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1464 ani_rot<      13,      151> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.19
                                                                         warthog_p:ball:aim_still_up     3656        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3632 ani_rot<      25,      225> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                 warthog_p:ball:idle      676       40        0        0           24          196 static_rot<      19,       19> static_trs<       1,        1> static_scl<       0,        0>        24       432 ani_rot<      14,       36> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.05
                                                                                  warthog_p:ejection     1328       11        0        0           24          128 static_rot<      12,       12> static_trs<       0,        0> static_scl<       0,        0>        24      1152 ani_rot<      21,      101> ani_trs<       1,        8> ani_scl<       0,        0>         6  0.30
                                                                                     warthog_p:enter     2544       28        0        0           24          136 static_rot<      13,       13> static_trs<       0,        0> static_scl<       0,        0>        24      2360 ani_rot<      20,      227> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.25
                                                                                      warthog_p:exit     2688       30        0        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      2552 ani_rot<      26,      225> ani_trs<       1,       28> ani_scl<       0,        0>         6  0.20
                                                                         warthog_p:flag:aim_still_up     3512        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3488 ani_rot<      24,      216> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                 warthog_p:flag:idle      716       40        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       488 ani_rot<      16,       41> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                      warthog_p:missile:aim_still_up     4088        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4064 ani_rot<      28,      252> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              warthog_p:missile:idle      708       40        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       472 ani_rot<      15,       40> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.05
                                                                       warthog_p:pistol:aim_still_up     3800        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3776 ani_rot<      26,      234> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                               warthog_p:pistol:idle      700       40        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       464 ani_rot<      15,       39> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.05
                                                                        warthog_p:rifle:aim_still_up     3800        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3776 ani_rot<      26,      234> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                warthog_p:rifle:idle      708       40        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       472 ani_rot<      15,       40> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                     warthog_p:rifle:pr:aim_still_up     3800        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3776 ani_rot<      26,      234> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             warthog_p:rifle:pr:idle      700       40        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       464 ani_rot<      15,       39> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.05
                                                                 warthog_p:support:bs:acc_front_back      452        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       428 ani_rot<      15,       45> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                 warthog_p:support:bs:acc_left_right      428        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       404 ani_rot<      14,       42> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.55
                                                                    warthog_p:support:bs:acc_up_down      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                   warthog_p:support:bs:aim_still_up     3080        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3056 ani_rot<      21,      189> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                         warthog_p:support:bs:fire_1      760       28        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       736 ani_rot<      10,       72> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.16
                                                                           warthog_p:support:bs:idle      708       40        0        0           24          188 static_rot<      18,       18> static_trs<       1,        1> static_scl<       0,        0>        24       472 ani_rot<      15,       40> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.05
                                                                       warthog_p:support:bs:reload_1     1536       96        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1512 ani_rot<      14,      156> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.07
                                                                        warthog_p:sword:aim_still_up     1496        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<      20,      180> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                                warthog_p:sword:idle      724       40        0        0           24          180 static_rot<      17,       17> static_trs<       1,        1> static_scl<       0,        0>        24       496 ani_rot<      16,       42> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.05
                                                                           wraith_b_b:acc_front_back      500        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       476 ani_rot<      17,       51> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                           wraith_b_b:acc_left_right      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                              wraith_b_b:acc_up_down      476        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       452 ani_rot<      16,       48> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.54
                                                                                    wraith_b_b:enter     2752       22        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      2664 ani_rot<      32,      250> ani_trs<       1,       18> ani_scl<       0,        0>         6  0.23
                                                                                     wraith_b_b:exit     2576       23        0        0           24           64 static_rot<       4,        4> static_trs<       0,        0> static_scl<       0,        0>        24      2464 ani_rot<      29,      226> ani_trs<       1,       20> ani_scl<       0,        0>         6  0.22
                                                                               wraith_b_b:melee:var0     3460       23        0        0           24           88 static_rot<       7,        7> static_trs<       0,        0> static_scl<       0,        0>        24      3324 ani_rot<      26,      318> ani_trs<       1,       23> ani_scl<       0,        0>         6  0.34
                                                                       wraith_b_b:throw_grenade:var0     3964       29        0        0           24          112 static_rot<      10,       10> static_trs<       0,        0> static_scl<       0,        0>        24      3804 ani_rot<      23,      364> ani_trs<       1,       29> ani_scl<       0,        0>         6  0.34
                                                                             wraith_b_b:unarmed:idle     1296       29        0        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      1096 ani_rot<      18,       96> ani_trs<       1,        8> ani_scl<       0,        0>         6  0.13
                                                                           wraith_b_l:acc_front_back      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                           wraith_b_l:acc_left_right      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                              wraith_b_l:acc_up_down      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                                    wraith_b_l:enter     4348       35        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4268 ani_rot<      33,      406> ani_trs<       1,       33> ani_scl<       0,        0>         6  0.23
                                                                                     wraith_b_l:exit     4324       35        0        0           24           40 static_rot<       1,        1> static_trs<       0,        0> static_scl<       0,        0>        24      4236 ani_rot<      32,      403> ani_trs<       1,       33> ani_scl<       0,        0>         6  0.23
                                                                               wraith_b_l:melee:var0     3496       22        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      3400 ani_rot<      31,      326> ani_trs<       1,       22> ani_scl<       0,        0>         6  0.30
                                                                       wraith_b_l:throw_grenade:var0     4304       30        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4208 ani_rot<      31,      404> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.28
                                                                             wraith_b_l:unarmed:idle     1700       30        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      1572 ani_rot<      27,      146> ani_trs<       1,        7> ani_scl<       0,        0>         6  0.12
                                                                           wraith_b_r:acc_front_back      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                           wraith_b_r:acc_left_right      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                              wraith_b_r:acc_up_down      668        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       644 ani_rot<      24,       72> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.53
                                                                                    wraith_b_r:enter     4348       35        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      4268 ani_rot<      33,      406> ani_trs<       1,       33> ani_scl<       0,        0>         6  0.23
                                                                                     wraith_b_r:exit     4308       35        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4212 ani_rot<      31,      400> ani_trs<       1,       33> ani_scl<       0,        0>         6  0.24
                                                                               wraith_b_r:melee:var0     3540       21        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      3444 ani_rot<      31,      332> ani_trs<       1,       21> ani_scl<       0,        0>         6  0.32
                                                                       wraith_b_r:throw_grenade:var0     4304       30        0        0           24           48 static_rot<       2,        2> static_trs<       0,        0> static_scl<       0,        0>        24      4208 ani_rot<      31,      404> ani_trs<       1,       30> ani_scl<       0,        0>         6  0.28
                                                                             wraith_b_r:unarmed:idle     1700       30        0        0           24           80 static_rot<       6,        6> static_trs<       0,        0> static_scl<       0,        0>        24      1572 ani_rot<      27,      146> ani_trs<       1,        7> ani_scl<       0,        0>         6  0.12
                                                                                      wraith_d:enter     7864       75        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      7784 ani_rot<      33,      746> ani_trs<       1,       68> ani_scl<       0,        0>         6  0.19
                                                                                    wraith_d:enter_a     7836       75        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      7756 ani_rot<      33,      741> ani_trs<       1,       69> ani_scl<       0,        0>         6  0.19
                                                                                       wraith_d:exit     6300       56        0        0           24           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      6220 ani_rot<      33,      591> ani_trs<       1,       55> ani_scl<       0,        0>         6  0.21
                                                                               wraith_d:unarmed:idle      740       60        0        0           24          148 static_rot<      13,       13> static_trs<       1,        1> static_scl<       0,        0>        24       544 ani_rot<       9,       51> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS  2000292    20849    70104        0         9936        48960 static_rot<    4284,     4284> static_trs<     120,      120> static_scl<       0,        0>     16992   1854300 ani_rot<   13471,   187171> ani_trs<     403,     7841> ani_scl<       0,        0>         0  0.38

                                                                    objects\vehicles\warthog\warthog SIZE:    2796  NODES:      15  ANIMATIONS:       7
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                suspension:left:back       84        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        72 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.13
                                                                               suspension:left:front       84        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        72 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.13
                                                                               suspension:right:back       84        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        72 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.13
                                                                              suspension:right:front       84        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        72 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.13
                                                                                vehicle:ground_speed      124        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       112 ani_rot<       2,        6> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.58
                                                                           vehicle:ground_speed_rear      124        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       112 ani_rot<       2,       10> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.58
                                                                                    vehicle:steering      284        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       272 ani_rot<       5,       15> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      868       21        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        84       784 ani_rot<      13,       39> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.95

                                                  objects\vehicles\warthog\turrets\chaingun\chaingun SIZE:    2528  NODES:       5  ANIMATIONS:       5
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                               combat:acc_front_back      104        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        92 ani_rot<       1,        3> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.79
                                                                               combat:acc_left_right       80        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        68 ani_rot<       0,        0> ani_trs<       1,        3> ani_scl<       0,        0>         3  1.00
                                                                                  combat:acc_up_down      104        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        92 ani_rot<       1,        3> ani_trs<       1,        3> ani_scl<       0,        0>         3  0.79
                                                                           combat:fixed:aim_still_up      704       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       692 ani_rot<       2,       30> ani_trs<       1,       15> ani_scl<       0,        0>         8  1.00
                                                                                              firing      204        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       192 ani_rot<       1,        5> ani_trs<       2,       10> ani_scl<       0,        0>         3  0.83
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS     1196       29        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        60      1136 ani_rot<       5,       41> ani_trs<       6,       34> ani_scl<       0,        0>         0  0.88

                                                        objects\vehicles\warthog\turrets\gauss\gauss SIZE:    1624  NODES:       6  ANIMATIONS:       2
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up      524       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       512 ani_rot<       2,       30> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             combat:fixed:gun:fire_1      172       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       160 ani_rot<       1,        5> ani_trs<       1,        4> ani_scl<       0,        0>         4  0.27
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      696       35        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       672 ani_rot<       3,       35> ani_trs<       1,        4> ani_scl<       0,        0>         0  0.64

                                                                    objects\vehicles\banshee\banshee SIZE:    1944  NODES:       4  ANIMATIONS:       3
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                      combat:closing      336       20      160        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       120 ani_rot<       1,        7> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.34
                                                                                      combat:opening      360       22      176        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       128 ani_rot<       1,        8> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.33
                                                                                    vehicle:steering      140        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       128 ani_rot<       2,        6> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      836       45      336        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        36       376 ani_rot<       4,       21> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.56

                                                                        objects\vehicles\ghost\ghost SIZE:    1772  NODES:       5  ANIMATIONS:       4
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up       92        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       1,        3> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             combat:fixed:gun:fire_1      136       10        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       124 ani_rot<       0,        0> ani_trs<       1,        5> ani_scl<       0,        0>         6  0.82
                                                                                    vehicle:steering      140        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       128 ani_rot<       2,        6> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                  vehicle:suspension       84        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        72 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.90
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      452       19        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        48       404 ani_rot<       4,       11> ani_trs<       1,        5> ani_scl<       0,        0>         0  0.93

                                                            objects\vehicles\h_turret_ap\h_turret_ap SIZE:    1336  NODES:       4  ANIMATIONS:       2
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up      332        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       320 ani_rot<       2,       18> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              combat:fixed:gt:fire_1      140        4        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       128 ani_rot<       0,        0> ani_trs<       2,        8> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      472       13        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       448 ani_rot<       2,       18> ani_trs<       2,        8> ani_scl<       0,        0>         0  1.00

                                                                  objects\vehicles\scorpion\scorpion SIZE:    3380  NODES:       7  ANIMATIONS:      10
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                      combat:closing      272       14      112        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       104 ani_rot<       1,        5> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.41
                                                                                      combat:opening      272       14      112        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       104 ani_rot<       1,        5> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.41
                                                                                      tread:lb_pitch       60        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        48 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.75
                                                                                 tread:lb_suspension       92        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        2> ani_scl<       0,        0>         6  1.43
                                                                                      tread:lf_pitch       60        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        48 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.75
                                                                                 tread:lf_suspension       92        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        2> ani_scl<       0,        0>         6  1.43
                                                                                      tread:rb_pitch       60        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        48 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.75
                                                                                 tread:rb_suspension       92        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        2> ani_scl<       0,        0>         6  1.43
                                                                                      tread:rf_pitch       60        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        48 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.75
                                                                                 tread:rf_suspension       92        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        2> ani_scl<       0,        0>         6  1.43
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS     1152       44      224        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>       120       720 ani_rot<       6,       18> ani_trs<       4,        8> ani_scl<       0,        0>         0  0.95

                                                     objects\vehicles\scorpion\turrets\cannon\cannon SIZE:    1908  NODES:       4  ANIMATIONS:       3
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up      524       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       512 ani_rot<       2,       30> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                          combat:fixed:cannon:fire_1      220       22        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       208 ani_rot<       1,        8> ani_trs<       1,        6> ani_scl<       0,        0>         4  0.32
                                                                              combat:fixed:cg:fire_2       92        5        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        2> ani_scl<       0,        0>         6  0.87
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      836       42        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        36       800 ani_rot<       3,       38> ani_trs<       2,        8> ani_scl<       0,        0>         0  0.73

                                                            objects\vehicles\c_turret_ap\c_turret_ap SIZE:    2848  NODES:       8  ANIMATIONS:       4
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                      combat:closing      300       15      120        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       124 ani_rot<       0,        0> ani_trs<       1,        5> ani_scl<       0,        0>         6  0.58
                                                                           combat:fixed:aim_still_up      764       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       752 ani_rot<       3,       45> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                              combat:fixed:gt:fire_1      116        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       104 ani_rot<       0,        0> ani_trs<       2,        6> ani_scl<       0,        0>         3  1.00
                                                                                      combat:opening      300       15      120        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       124 ani_rot<       0,        0> ani_trs<       1,        5> ani_scl<       0,        0>         6  0.58
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS     1480       48      240        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        48      1104 ani_rot<       3,       45> ani_trs<       4,       16> ani_scl<       0,        0>         0  0.79

                                                                      objects\vehicles\wraith\wraith SIZE:    3648  NODES:       8  ANIMATIONS:       7
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                      combat:closing      616       50      400        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       160 ani_rot<       0,        0> ani_trs<       1,        8> ani_scl<       0,        0>         6  0.25
                                                                                      combat:opening      696       60      480        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       160 ani_rot<       0,        0> ani_trs<       1,        8> ani_scl<       0,        0>         6  0.21
                                                                               suspension:left_front       76        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        64 ani_rot<       2,        4> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.67
                                                                              suspension:right_front       76        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        64 ani_rot<       2,        4> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.67
                                                                                      vehicle:crouch       44       60        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                    vehicle:steering      236        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       224 ani_rot<       4,       12> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                    vehicle:velocity       76        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        64 ani_rot<       2,        4> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.67
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS     1820      179      880        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        84       768 ani_rot<      10,       24> ani_trs<       2,       16> ani_scl<       0,        0>         0  0.64

                                                       objects\vehicles\wraith\turrets\mortar\mortar SIZE:    4768  NODES:       9  ANIMATIONS:       4
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                      combat:closing     1040       50      400        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       584 ani_rot<       6,       44> ani_trs<       2,        8> ani_scl<       0,        0>         4  0.10
                                                                           combat:fixed:aim_still_up      332        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       320 ani_rot<       2,       18> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             combat:fixed:gun:fire_1      924       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       912 ani_rot<       4,       80> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.59
                                                                                      combat:opening     1080       60      480        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       544 ani_rot<       6,       40> ani_trs<       2,        8> ani_scl<       0,        0>         4  0.08
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS     3376      139      880        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        48      2360 ani_rot<      18,      182> ani_trs<       5,       36> ani_scl<       0,        0>         0  0.44

                                                     objects\vehicles\wraith\turrets\minigun\minigun SIZE:    1224  NODES:       2  ANIMATIONS:       2
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up      332        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       320 ani_rot<       2,       18> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             combat:fixed:gun:fire_1       92        4        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        4> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      424       13        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       400 ani_rot<       2,       18> ani_trs<       1,        4> ani_scl<       0,        0>         0  1.00

                                                                    objects\vehicles\spectre\spectre SIZE:    2900  NODES:       7  ANIMATIONS:       5
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                      combat:closing      592       35      280        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       256 ani_rot<       3,       21> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                                      combat:opening      608       35      280        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       272 ani_rot<       3,       23> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.16
                                                                                suspension:left_back       60        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        48 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.75
                                                                               suspension:right_back       60        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        48 ani_rot<       1,        2> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.75
                                                                                    vehicle:velocity       76        2        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        64 ani_rot<       2,        4> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.67
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS     1396       76      560        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        60       688 ani_rot<      10,       52> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.50

                                                      objects\vehicles\spectre\turrets\plasma\plasma SIZE:    1952  NODES:       5  ANIMATIONS:       4
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                               combat:acc_front_back       68        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        56 ani_rot<       1,        3> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.70
                                                                                  combat:acc_up_down       68        3        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        56 ani_rot<       1,        3> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.70
                                                                           combat:fixed:aim_still_up      524       15        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       512 ani_rot<       2,       30> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                              firing       92        4        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        80 ani_rot<       0,        0> ani_trs<       1,        4> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      752       25        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        48       704 ani_rot<       4,       36> ani_trs<       1,        4> ani_scl<       0,        0>         0  0.85

                                                   objects\weapons\fixed\plasma_cannon\plasma_cannon SIZE:    1272  NODES:       6  ANIMATIONS:       2
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up      332        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       320 ani_rot<       2,       18> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                                   combat:fixed:idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      420       10        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       352 ani_rot<       2,       18> ani_trs<       0,        0> ani_scl<       0,        0>         0  1.00

                                                       objects\weapons\fixed\h_turret_mp\h_turret_mp SIZE:    1616  NODES:       6  ANIMATIONS:       3
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                           combat:fixed:aim_still_up      332        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       320 ani_rot<       2,       18> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                             combat:fixed:gun:fire_1      136        4        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       124 ani_rot<       0,        0> ani_trs<       2,        5> ani_scl<       0,        0>         6  0.97
                                                                                   combat:fixed:idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      556       14        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        36       476 ani_rot<       2,       18> ani_trs<       2,        5> ani_scl<       0,        0>         0  0.99

                                                                objects\weapons\pistol\magnum\magnum SIZE:    1096  NODES:       6  ANIMATIONS:       2
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                       weapon:fire_1      184        3        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       128 ani_rot<       1,        3> ani_trs<       2,        6> ani_scl<       0,        0>         3  0.84
                                                                                         weapon:idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      272        4        0        0           24           64 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       160 ani_rot<       1,        3> ani_trs<       2,        6> ani_scl<       0,        0>         0  0.92

                                objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum SIZE:  135516  NODES:      44  ANIMATIONS:      33
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                       first_person:dual:fire_1:var1     1284       11        0        0           24          368 static_rot<      30,       30> static_trs<       8,        8> static_scl<       0,        0>        24       868 ani_rot<       8,       88> ani_trs<       1,       11> ani_scl<       0,        0>         3  0.55
                                                                       first_person:dual:fire_1:var2     1524       14        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24      1096 ani_rot<       8,      112> ani_trs<       1,       14> ani_scl<       0,        0>         3  0.55
                                                                       first_person:dual:fire_1:var3     1372       12        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       944 ani_rot<       8,       96> ani_trs<       1,       12> ani_scl<       0,        0>         3  0.55
                                                                         first_person:dual:idle:var1     3308       59        0        0           24          396 static_rot<      33,       33> static_trs<       8,        8> static_scl<       1,        1>        24      2864 ani_rot<       6,      354> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var2     2588       44        0        0           24          396 static_rot<      33,       33> static_trs<       8,        8> static_scl<       1,        1>        24      2144 ani_rot<       6,      264> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var3     4748       89        0        0           24          396 static_rot<      33,       33> static_trs<       8,        8> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:dual:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                          first_person:dual:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                    first_person:dual:pitch_and_turn      920        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       896 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                       first_person:dual:posing:var1     5468      104        0        0           24          396 static_rot<      33,       33> static_trs<       8,        8> static_scl<       1,        1>        24      5024 ani_rot<       6,      624> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:posing:var2     5468      104        0        0           24          396 static_rot<      33,       33> static_trs<       8,        8> static_scl<       1,        1>        24      5024 ani_rot<       6,      624> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                     first_person:dual:put_away:var1      716        4        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       288 ani_rot<       8,       32> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                     first_person:dual:put_away:var2      844        6        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       416 ani_rot<       8,       48> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                     first_person:dual:put_away:var3      780        5        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       352 ani_rot<       8,       40> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                        first_person:dual:ready:var1     1676       19        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24      1248 ani_rot<       8,      152> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                        first_person:dual:ready:var2     1868       22        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24      1440 ani_rot<       8,      176> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                        first_person:dual:ready:var3     1484       16        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24      1056 ani_rot<       8,      128> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                 first_person:dual:reload_empty:var1    12188      109        0        0           24          336 static_rot<      27,       27> static_trs<       7,        7> static_scl<       1,        1>        24     11804 ani_rot<      12,     1308> ani_trs<       1,      109> ani_scl<       0,        0>         3  0.53
                                                                  first_person:dual:reload_full:var1    12188      109        0        0           24          336 static_rot<      27,       27> static_trs<       7,        7> static_scl<       1,        1>        24     11804 ani_rot<      12,     1308> ani_trs<       1,      109> ani_scl<       0,        0>         3  0.53
                                                                            first_person:fire_1:var1     1296       11        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       868 ani_rot<       8,       88> ani_trs<       1,       11> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var2     1296       11        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       868 ani_rot<       8,       88> ani_trs<       1,       11> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var3     1296       11        0        0           24          380 static_rot<      31,       31> static_trs<       8,        8> static_scl<       1,        1>        24       868 ani_rot<       8,       88> ani_trs<       1,       11> ani_scl<       0,        0>         3  0.55
                                                                                   first_person:idle     4748       89        0        0           24          396 static_rot<      33,       33> static_trs<       8,        8> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     7244       29        0        0           24          204 static_rot<      12,       12> static_trs<       6,        6> static_scl<       1,        1>        24      6992 ani_rot<      27,      783> ani_trs<       2,       58> ani_scl<       0,        0>         3  0.53
                                                                                 first_person:moving     1496       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<       6,      120> ani_trs<       2,       40> ani_scl<       0,        0>         3  0.61
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       6,       54> ani_trs<       4,       36> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var2    18004      116        0        0           24          292 static_rot<      20,       20> static_trs<       8,        8> static_scl<       1,        1>        24     17664 ani_rot<      19,     2204> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away      764        4        0        0           24          364 static_rot<      29,       29> static_trs<       8,        8> static_scl<       1,        1>        24       352 ani_rot<      10,       40> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                                  first_person:ready     4372       21        0        0           24          260 static_rot<      16,       16> static_trs<       8,        8> static_scl<       1,        1>        24      4064 ani_rot<      24,      504> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           first_person:reload_empty     8812       47        0        0           24          272 static_rot<      19,       19> static_trs<       7,        7> static_scl<       1,        1>        24      8492 ani_rot<      21,      987> ani_trs<       1,       47> ani_scl<       0,        0>         3  0.52
                                                                            first_person:reload_full     8812       47        0        0           24          272 static_rot<      19,       19> static_trs<       7,        7> static_scl<       1,        1>        24      8492 ani_rot<      21,      987> ani_trs<       1,       47> ani_scl<       0,        0>         3  0.52
                                                                          first_person:throw_grenade     9164       41        0        0           24          228 static_rot<      18,       18> static_trs<       4,        4> static_scl<       1,        1>        24      8888 ani_rot<      21,      861> ani_trs<       4,      164> ani_scl<       0,        0>         3  0.56
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   129072     1230        0        0          648         9488 static_rot<     756,      756> static_trs<     206,      206> static_scl<      26,       26>       792    118144 ani_rot<     335,    13508> ani_trs<      22,      680> ani_scl<       0,        0>         0  0.55

                                                              objects\weapons\pistol\needler\needler SIZE:     480  NODES:       1  ANIMATIONS:       1
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                                idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  1.00

                              objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler SIZE:  128284  NODES:      55  ANIMATIONS:      32
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                             first_person:ammunition     1324       33        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1300 ani_rot<       0,        0> ani_trs<      16,       62> ani_scl<      16,       62>         6  0.15
                                                                        first_person:dual:ammunition     1324       33        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1300 ani_rot<       0,        0> ani_trs<      16,       62> ani_scl<      16,       62>         6  0.15
                                                                       first_person:dual:fire_1:var0      720        7        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24       320 ani_rot<       6,       27> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.45
                                                                       first_person:dual:fire_1:var1      672        5        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24       272 ani_rot<       6,       30> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                         first_person:dual:idle:var0     3312       60        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24      2912 ani_rot<       6,      360> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var1     2592       45        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24      2192 ani_rot<       6,      270> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var2     4752       90        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24      4352 ani_rot<       6,      540> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:moving:var0     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                          first_person:dual:overlays      920        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       896 ani_rot<       6,       54> ani_trs<       4,       36> ani_scl<       0,        0>         3  0.67
                                                                    first_person:dual:pitch_and_turn     1064        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1040 ani_rot<       7,       63> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            first_person:dual:posing     3648       60        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3624 ani_rot<      39,      286> ani_trs<       2,       64> ani_scl<       0,        0>         6  0.09
                                                                     first_person:dual:put_away:var0      768       10        0        0           24          304 static_rot<      29,       29> static_trs<       3,        3> static_scl<       1,        1>        24       416 ani_rot<      13,       35> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.20
                                                                        first_person:dual:ready:var0     6752       20        0        0           24          112 static_rot<       5,        5> static_trs<       3,        3> static_scl<       1,        1>        24      6592 ani_rot<      41,      820> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                        first_person:dual:ready:var1     7056       20        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      6912 ani_rot<      43,      860> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                        first_person:dual:ready:var2     6432       20        0        0           24          112 static_rot<       5,        5> static_trs<       3,        3> static_scl<       1,        1>        24      6272 ani_rot<      39,      780> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                  first_person:dual:reload_full:var0    19628       64        0        0           24           92 static_rot<       4,        4> static_trs<       2,        2> static_scl<       1,        1>        24     19488 ani_rot<      38,     2432> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:fire_1:var1      872        9        0        0           24          536 static_rot<      31,       31> static_trs<      21,       21> static_scl<       1,        1>        24       288 ani_rot<       6,       24> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.32
                                                                            first_person:fire_1:var2     1048        9        0        0           24          536 static_rot<      31,       31> static_trs<      21,       21> static_scl<       1,        1>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                            first_person:fire_1:var3     1048        9        0        0           24          536 static_rot<      31,       31> static_trs<      21,       21> static_scl<       1,        1>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                                   first_person:idle     4888       89        0        0           24          536 static_rot<      31,       31> static_trs<      21,       21> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     6992       29        0        0           24          416 static_rot<      19,       19> static_trs<      19,       19> static_scl<       1,        1>        24      6528 ani_rot<      25,      725> ani_trs<       2,       58> ani_scl<       0,        0>         3  0.53
                                                                                 first_person:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1136        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1112 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0     7616      100        0        0           24          336 static_rot<      30,       30> static_trs<       5,        5> static_scl<       1,        1>        24      7232 ani_rot<       9,      900> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:posing:var1    16608       97        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24     16328 ani_rot<      21,     2037> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away      800        4        0        0           24          264 static_rot<      21,       21> static_trs<       5,        5> static_scl<       1,        1>        24       488 ani_rot<      17,       41> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.44
                                                                                  first_person:ready     3824       19        0        0           24          248 static_rot<      19,       19> static_trs<       5,        5> static_scl<       1,        1>        24      3528 ani_rot<      23,      437> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                           first_person:reload_empty     5216       64        0        0           24          528 static_rot<      30,       30> static_trs<      21,       21> static_scl<       1,        1>        24      4640 ani_rot<       9,      576> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:reload_full     5216       64        0        0           24          528 static_rot<      30,       30> static_trs<      21,       21> static_scl<       1,        1>        24      4640 ani_rot<       9,      576> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                 first_person:sprint      776       43        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       752 ani_rot<       7,       75> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.16
                                                                          first_person:throw_grenade     1980       41        0        0           24          208 static_rot<      17,       17> static_trs<       3,        3> static_scl<       1,        1>        24      1724 ani_rot<      26,      143> ani_trs<       2,       21> ani_scl<       0,        0>         6  0.10
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   121504     1120        0        0          528         7380 static_rot<     528,      528> static_trs<     197,      197> static_scl<      22,       22>       768    112828 ani_rot<     450,    13081> ani_trs<      44,      321> ani_scl<      32,      124>         0  0.47

                  objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol SIZE:  123252  NODES:      41  ANIMATIONS:      42
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                       first_person:dual:fire_1:var0      752       11        0        0           24          320 static_rot<      31,       31> static_trs<       3,        3> static_scl<       1,        1>        24       384 ani_rot<       8,       33> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.27
                                                                       first_person:dual:fire_1:var1      728       11        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       344 ani_rot<       6,       30> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.32
                                                                       first_person:dual:fire_1:var2      720       11        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       336 ani_rot<       6,       29> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.31
                                                                       first_person:dual:fire_2:var0     1288       15        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      1016 ani_rot<      21,       98> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.20
                                                                         first_person:dual:idle:var0      640       60        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       256 ani_rot<       6,       20> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.04
                                                                         first_person:dual:idle:var1     2576       45        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      2192 ani_rot<       6,      270> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var2      648       90        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       264 ani_rot<       6,       21> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.03
                                                                       first_person:dual:moving:var0     1336       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1312 ani_rot<       8,      160> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                     first_person:dual:o_h_exit:var0     1288       15        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      1016 ani_rot<      21,       98> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.20
                                                                     first_person:dual:o_h_exit:var1     1360       15        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      1088 ani_rot<      21,      106> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.21
                                                                       first_person:dual:o_h_s_enter      792       43        0        0           24          232 static_rot<      20,       20> static_trs<       3,        3> static_scl<       1,        1>        24       512 ani_rot<      20,       42> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.04
                                                                       first_person:dual:overcharged     1008       34        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       624 ani_rot<       6,       61> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.19
                                                                        first_person:dual:overheated      792       43        0        0           24          232 static_rot<      20,       20> static_trs<       3,        3> static_scl<       1,        1>        24       512 ani_rot<      20,       42> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.04
                                                                       first_person:dual:overheating     1520       58        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      1248 ani_rot<      21,      124> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.06
                                                                          first_person:dual:overlays       72        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24        48 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         6  1.50
                                                                    first_person:dual:pitch_and_turn     1496        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<      10,       90> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                       first_person:dual:posing:var0      992       40        0        0           24          320 static_rot<      31,       31> static_trs<       3,        3> static_scl<       1,        1>        24       624 ani_rot<       8,       60> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.12
                                                                     first_person:dual:put_away:var0      968       20        0        0           24          288 static_rot<      27,       27> static_trs<       3,        3> static_scl<       1,        1>        24       632 ani_rot<      12,       59> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.16
                                                                        first_person:dual:ready:var0     1784       20        0        0           24          112 static_rot<       5,        5> static_trs<       3,        3> static_scl<       1,        1>        24      1624 ani_rot<      34,      160> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                        first_person:dual:ready:var1     1784       20        0        0           24          112 static_rot<       5,        5> static_trs<       3,        3> static_scl<       1,        1>        24      1624 ani_rot<      34,      160> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                        first_person:dual:ready:var2     1784       20        0        0           24          112 static_rot<       5,        5> static_trs<       3,        3> static_scl<       1,        1>        24      1624 ani_rot<      34,      160> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                            first_person:fire_1:var1      912       10        0        0           24          304 static_rot<      32,       32> static_trs<       1,        1> static_scl<       1,        1>        24       560 ani_rot<       6,       32> ani_trs<       4,       14> ani_scl<       0,        0>         4  0.38
                                                                            first_person:fire_1:var2      972       10        0        0           24          304 static_rot<      32,       32> static_trs<       1,        1> static_scl<       1,        1>        24       620 ani_rot<       6,       31> ani_trs<       4,       19> ani_scl<       0,        0>         6  0.42
                                                                            first_person:fire_1:var3      912       10        0        0           24          304 static_rot<      32,       32> static_trs<       1,        1> static_scl<       1,        1>        24       560 ani_rot<       6,       32> ani_trs<       4,       14> ani_scl<       0,        0>         4  0.38
                                                                                 first_person:fire_2     1236       14        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24       964 ani_rot<      20,       76> ani_trs<       2,       11> ani_scl<       0,        0>         6  0.20
                                                                                   first_person:idle     4704       89        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1    10112       29        0        0           24           56 static_rot<       1,        1> static_trs<       1,        1> static_scl<       1,        1>        24     10008 ani_rot<      37,     1073> ani_trs<       4,      116> ani_scl<       0,        0>         3  0.54
                                                                         first_person:melee_strike_2    11832       34        0        0           24           56 static_rot<       1,        1> static_trs<       1,        1> static_scl<       1,        1>        24     11728 ani_rot<      37,     1258> ani_trs<       4,      136> ani_scl<       0,        0>         3  0.54
                                                                                 first_person:moving     1496       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<       6,      120> ani_trs<       2,       40> ani_scl<       0,        0>         3  0.61
                                                                               first_person:o_h_exit     2328       24        0        0           24          328 static_rot<      32,       32> static_trs<       3,        3> static_scl<       1,        1>        24      1952 ani_rot<       7,      168> ani_trs<       2,       48> ani_scl<       0,        0>         3  0.59
                                                                            first_person:overcharged     1232       34        0        0           24          336 static_rot<      30,       30> static_trs<       5,        5> static_scl<       1,        1>        24       848 ani_rot<       8,       85> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.19
                                                                             first_person:overheated      976       44        0        0           24          280 static_rot<      23,       23> static_trs<       5,        5> static_scl<       1,        1>        24       648 ani_rot<      16,       59> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.06
                                                                            first_person:overheating     1464       21        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      1192 ani_rot<      20,      105> ani_trs<       2,        8> ani_scl<       0,        0>         4  0.16
                                                                               first_person:overlays      560        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       536 ani_rot<       7,       63> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1496        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<       7,       63> ani_trs<       4,       36> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0    27736      132        0        0           24          200 static_rot<      16,       16> static_trs<       3,        3> static_scl<       1,        1>        24     27488 ani_rot<      23,     3036> ani_trs<       2,      264> ani_scl<       0,        0>         3  0.53
                                                                            first_person:posing:var1    14496       74        0        0           24          208 static_rot<      17,       17> static_trs<       3,        3> static_scl<       1,        1>        24     14240 ani_rot<      21,     1554> ani_trs<       2,      148> ani_scl<       0,        0>         3  0.53
                                                                               first_person:put_away      632        4        0        0           24          344 static_rot<      31,       31> static_trs<       5,        5> static_scl<       1,        1>        24       240 ani_rot<       7,       18> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.50
                                                                                  first_person:ready     1224       19        0        0           24          240 static_rot<      18,       18> static_trs<       5,        5> static_scl<       1,        1>        24       936 ani_rot<      20,       89> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.15
                                                                       first_person:ready_overheated     1404       19        0        0           24          216 static_rot<      18,       18> static_trs<       3,        3> static_scl<       1,        1>        24      1140 ani_rot<      21,       92> ani_trs<       2,       13> ani_scl<       0,        0>         6  0.17
                                                                          first_person:throw_grenade     2828       41        0        0           24          176 static_rot<      16,       16> static_trs<       1,        1> static_scl<       1,        1>        24      2604 ani_rot<      22,      164> ani_trs<       4,       75> ani_scl<       0,        0>         6  0.16
                                                                       first_person:throw_overheated     2576       41        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24      2344 ani_rot<      22,      136> ani_trs<       4,       74> ani_scl<       0,        0>         6  0.14
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   115456     1296        0        0          864         8976 static_rot<     804,      804> static_trs<     104,      104> static_scl<      36,       36>      1008    104608 ani_rot<     633,    10611> ani_trs<      46,     1016> ani_scl<       0,        0>         0  0.34

                     objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle SIZE:   88528  NODES:      42  ANIMATIONS:      17
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1      648        8        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       240 ani_rot<       6,       18> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.30
                                                                            first_person:fire_1:var2      656        8        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       248 ani_rot<       6,       19> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.31
                                                                            first_person:fire_1:var3      648        8        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       240 ani_rot<       6,       18> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.30
                                                                            first_person:fire_2:var1      824        8        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       416 ani_rot<       6,       48> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                                   first_person:idle     6824       89        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      6440 ani_rot<       6,      534> ani_trs<       2,      178> ani_scl<       0,        0>         3  0.60
                                                                         first_person:melee_strike_1     7680       30        0        0           24          160 static_rot<      14,       14> static_trs<       1,        1> static_scl<       1,        1>        24      7472 ani_rot<      25,      750> ani_trs<       4,      120> ani_scl<       0,        0>         3  0.55
                                                                         first_person:melee_strike_2     7448       30        0        0           24          168 static_rot<      15,       15> static_trs<       1,        1> static_scl<       1,        1>        24      7232 ani_rot<      24,      720> ani_trs<       4,      120> ani_scl<       0,        0>         3  0.56
                                                                                 first_person:moving     1176       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1152 ani_rot<       7,      140> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:overlays      704        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       680 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         3  0.61
                                                                         first_person:pitch_and_turn     1928        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1904 ani_rot<      10,       90> ani_trs<       4,       36> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1     5208       60        0        0           24          328 static_rot<      29,       29> static_trs<       5,        5> static_scl<       1,        1>        24      4832 ani_rot<      10,      600> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away      956        4        0        0           24          208 static_rot<      17,       17> static_trs<       3,        3> static_scl<       1,        1>        24       700 ani_rot<      22,       54> ani_trs<       2,        5> ani_scl<       0,        0>         6  0.46
                                                                                  first_person:ready     4232       19        0        0           24          200 static_rot<      16,       16> static_trs<       3,        3> static_scl<       1,        1>        24      3984 ani_rot<      23,      437> ani_trs<       2,       38> ani_scl<       0,        0>         3  0.53
                                                                           first_person:reload_empty    20592       58        0        0           24           96 static_rot<       6,        6> static_trs<       1,        1> static_scl<       1,        1>        24     20448 ani_rot<      35,     2030> ani_trs<       6,      348> ani_scl<       0,        0>         3  0.56
                                                                            first_person:reload_full    20592       58        0        0           24           96 static_rot<       6,        6> static_trs<       1,        1> static_scl<       1,        1>        24     20448 ani_rot<      35,     2030> ani_trs<       6,      348> ani_scl<       0,        0>         3  0.56
                                                                                 first_person:sprint     1072       45        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1048 ani_rot<      15,      104> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.10
                                                                          first_person:throw_grenade     3224       40        0        0           24          176 static_rot<      16,       16> static_trs<       1,        1> static_scl<       1,        1>        24      3000 ani_rot<      23,      194> ani_trs<       4,       84> ani_scl<       0,        0>         6  0.18
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    84412      503        0        0          312         3208 static_rot<     284,      284> static_trs<      39,       39> static_scl<      13,       13>       408     80484 ani_rot<     265,     7840> ani_trs<      36,     1295> ani_scl<       0,        0>         0  0.48

             objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine SIZE:   88324  NODES:      43  ANIMATIONS:      17
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1      816        7        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       408 ani_rot<       6,       31> ani_trs<       1,        4> ani_scl<       0,        0>         4  0.52
                                                                            first_person:fire_1:var2      808        7        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       400 ani_rot<       6,       30> ani_trs<       1,        4> ani_scl<       0,        0>         4  0.51
                                                                            first_person:fire_1:var3      848        7        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24       448 ani_rot<       7,       35> ani_trs<       1,        4> ani_scl<       0,        0>         4  0.50
                                                                                   first_person:idle     6836       89        0        0           24          348 static_rot<      33,       33> static_trs<       4,        4> static_scl<       1,        1>        24      6440 ani_rot<       6,      534> ani_trs<       2,      178> ani_scl<       0,        0>         3  0.60
                                                                         first_person:melee_strike_1     2680       31        0        0           24          156 static_rot<      12,       12> static_trs<       2,        2> static_scl<       1,        1>        24      2476 ani_rot<      27,      165> ani_trs<       4,       63> ani_scl<       0,        0>         6  0.17
                                                                         first_person:melee_strike_2     3544       27        0        0           24           64 static_rot<       2,        2> static_trs<       1,        1> static_scl<       1,        1>        24      3432 ani_rot<      37,      244> ani_trs<       5,       78> ani_scl<       0,        0>         6  0.19
                                                                                 first_person:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:overlays      704        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       680 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         3  0.61
                                                                         first_person:pitch_and_turn     2648        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2624 ani_rot<      15,      135> ani_trs<       4,       36> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1    22744       84        0        0           24          152 static_rot<      13,       13> static_trs<       1,        1> static_scl<       1,        1>        24     22544 ani_rot<      26,     2184> ani_trs<       5,      420> ani_scl<       0,        0>         3  0.56
                                                                            first_person:posing:var2    13880       94        0        0           24          264 static_rot<      21,       21> static_trs<       5,        5> static_scl<       1,        1>        24     13568 ani_rot<      18,     1692> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:posing:var3     7184       94        0        0           24          336 static_rot<      30,       30> static_trs<       5,        5> static_scl<       1,        1>        24      6800 ani_rot<       9,      846> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away     1348        5        0        0           24           72 static_rot<       3,        3> static_trs<       1,        1> static_scl<       1,        1>        24      1228 ani_rot<      36,       85> ani_trs<       5,       19> ani_scl<       0,        0>         6  0.38
                                                                                  first_person:ready     2200       20        0        0           24           72 static_rot<       3,        3> static_trs<       1,        1> static_scl<       1,        1>        24      2080 ani_rot<      36,      144> ani_trs<       5,       44> ani_scl<       0,        0>         6  0.16
                                                                           first_person:reload_empty     6648       69        0        0           24          180 static_rot<      15,       15> static_trs<       2,        2> static_scl<       1,        1>        24      6420 ani_rot<      26,      423> ani_trs<       6,      187> ani_scl<       0,        0>         6  0.19
                                                                            first_person:reload_full     6648       69        0        0           24          180 static_rot<      15,       15> static_trs<       2,        2> static_scl<       1,        1>        24      6420 ani_rot<      26,      423> ani_trs<       6,      187> ani_scl<       0,        0>         6  0.19
                                                                          first_person:throw_grenade     3564       40        0        0           24           72 static_rot<       3,        3> static_trs<       1,        1> static_scl<       1,        1>        24      3444 ani_rot<      36,      251> ani_trs<       4,       75> ani_scl<       0,        0>         6  0.14
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    84116      681        0        0          336         2968 static_rot<     248,      248> static_trs<      40,       40> static_scl<      14,       14>       408     80404 ani_rot<     329,     7396> ani_trs<      51,     1317> ani_scl<       0,        0>         0  0.43

                                                     objects\weapons\rifle\plasma_rifle\plasma_rifle SIZE:     608  NODES:       5  ANIMATIONS:       1
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                                idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  1.00

                     objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle SIZE:  144076  NODES:      43  ANIMATIONS:      40
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                       first_person:dual:fire_1:var0      696        7        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       312 ani_rot<       6,       26> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.44
                                                                       first_person:dual:fire_1:var1      640        5        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       256 ani_rot<       6,       20> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.50
                                                                         first_person:dual:idle:var0     3296       60        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      2912 ani_rot<       6,      360> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var1     2336       40        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      1952 ani_rot<       6,      240> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var2     4736       90        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      4352 ani_rot<       6,      540> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:moving:var0     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                     first_person:dual:o_h_exit:var0     1112       37        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24       728 ani_rot<       8,       56> ani_trs<       2,       10> ani_scl<       0,        0>         4  0.13
                                                                  first_person:dual:overheating:var0     1688       89        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      1304 ani_rot<       8,      120> ani_trs<       2,       10> ani_scl<       0,        0>         6  0.10
                                                                          first_person:dual:overlays      992        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       968 ani_rot<       7,       63> ani_trs<       4,       36> ani_scl<       0,        0>         3  0.66
                                                                    first_person:dual:pitch_and_turn     1064        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1040 ani_rot<       7,       63> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                       first_person:dual:posing:var0     2664       60        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      2520 ani_rot<      37,      258> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.07
                                                                       first_person:dual:posing:var1     3040       60        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      2896 ani_rot<      37,      300> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.08
                                                                       first_person:dual:posing:var2     5648      110        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      5504 ani_rot<      38,      589> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.08
                                                                       first_person:dual:posing:var3     4264       65        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      4120 ani_rot<      37,      436> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.11
                                                                     first_person:dual:put_away:var0      784       10        0        0           24          304 static_rot<      29,       29> static_trs<       3,        3> static_scl<       1,        1>        24       432 ani_rot<      11,       37> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.24
                                                                     first_person:dual:put_away:var1      744       10        0        0           24          296 static_rot<      28,       28> static_trs<       3,        3> static_scl<       1,        1>        24       400 ani_rot<       9,       35> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.27
                                                                     first_person:dual:put_away:var2      728       10        0        0           24          312 static_rot<      30,       30> static_trs<       3,        3> static_scl<       1,        1>        24       368 ani_rot<       7,       32> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.32
                                                                        first_person:dual:ready:var0     1688       20        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      1544 ani_rot<      37,      149> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.13
                                                                        first_person:dual:ready:var1     1488       20        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      1344 ani_rot<      37,      127> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.11
                                                                        first_person:dual:ready:var2     1728       20        0        0           24           96 static_rot<       3,        3> static_trs<       3,        3> static_scl<       1,        1>        24      1584 ani_rot<      37,      154> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.13
                                                                            first_person:fire_1:var0      584        3        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       176 ani_rot<       6,       18> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var1      600        3        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24       200 ani_rot<       7,       21> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.54
                                                                            first_person:fire_1:var2      584        3        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       176 ani_rot<       6,       18> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.55
                                                                                   first_person:idle     4712       89        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     8428       34        0        0           24          188 static_rot<      16,       16> static_trs<       2,        2> static_scl<       1,        1>        24      8192 ani_rot<      24,      816> ani_trs<       4,      136> ani_scl<       0,        0>         3  0.56
                                                                              first_person:misfire_1      640        7        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24       232 ani_rot<       6,       17> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.33
                                                                                 first_person:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:o_h_exit     8592       37        0        0           24          224 static_rot<      16,       16> static_trs<       5,        5> static_scl<       1,        1>        24      8320 ani_rot<      25,      925> ani_trs<       2,       74> ani_scl<       0,        0>         3  0.53
                                                                             first_person:overheated     2608       30        0        0           24          368 static_rot<      34,       34> static_trs<       5,        5> static_scl<       1,        1>        24      2192 ani_rot<       6,      180> ani_trs<       2,       60> ani_scl<       0,        0>         3  0.60
                                                                            first_person:overheating    14912       59        0        0           24          200 static_rot<      16,       16> static_trs<       3,        3> static_scl<       1,        1>        24     14664 ani_rot<      25,     1475> ani_trs<       4,      236> ani_scl<       0,        0>         3  0.55
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1136        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1112 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0    19672      110        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24     19392 ani_rot<      22,     2420> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:posing:var1    19088       94        0        0           24          208 static_rot<      17,       17> static_trs<       3,        3> static_scl<       1,        1>        24     18832 ani_rot<      22,     2068> ani_trs<       2,      188> ani_scl<       0,        0>         3  0.53
                                                                               first_person:put_away      648        4        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24       248 ani_rot<       7,       19> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.52
                                                                                  first_person:ready     2744       21        0        0           24          312 static_rot<      30,       30> static_trs<       3,        3> static_scl<       1,        1>        24      2384 ani_rot<      11,      231> ani_trs<       2,       42> ani_scl<       0,        0>         3  0.56
                                                                       first_person:ready_overheated     3736       21        0        0           24          296 static_rot<      25,       25> static_trs<       5,        5> static_scl<       1,        1>        24      3392 ani_rot<      17,      357> ani_trs<       2,       42> ani_scl<       0,        0>         3  0.54
                                                                                 first_person:sprint     2232       46        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2208 ani_rot<      16,      153> ani_trs<       4,       54> ani_scl<       0,        0>         4  0.16
                                                                          first_person:throw_grenade     1980       39        0        0           24          208 static_rot<      17,       17> static_trs<       3,        3> static_scl<       1,        1>        24      1724 ani_rot<      22,      142> ani_trs<       2,       23> ani_scl<       0,        0>         6  0.12
                                                                       first_person:throw_overheated     1696       34        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24      1416 ani_rot<      24,      117> ani_trs<       2,       16> ani_scl<       0,        0>         6  0.10
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   136448     1423        0        0          792         8548 static_rot<     740,      740> static_trs<     120,      120> static_scl<      33,       33>       960    126148 ani_rot<     623,    13464> ani_trs<      36,      945> ani_scl<       0,        0>         0  0.40

                                                               objects\weapons\rifle\shotgun\shotgun SIZE:    1624  NODES:       2  ANIMATIONS:       3
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                       any:chamber_1      312       15      120        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       136 ani_rot<       0,        0> ani_trs<       1,        6> ani_scl<       0,        0>         6  0.64
                                                                                            any:idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                        any:reload_2      396       27      216        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12       124 ani_rot<       0,        0> ani_trs<       1,        5> ani_scl<       0,        0>         6  0.35
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      796       43      336        0           36           96 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        36       292 ani_rot<       0,        0> ani_trs<       2,       11> ani_scl<       0,        0>         0  0.66

                               objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun SIZE:   53944  NODES:      42  ANIMATIONS:      15
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                 first_person:fire_1     3192       26        0        0           24          304 static_rot<      32,       32> static_trs<       1,        1> static_scl<       1,        1>        24      2840 ani_rot<       6,      156> ani_trs<       5,      130> ani_scl<       0,        0>         3  0.69
                                                                                   first_person:idle     4704       89        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     6928       32        0        0           24          192 static_rot<      18,       18> static_trs<       1,        1> static_scl<       1,        1>        24      6688 ani_rot<      20,      640> ani_trs<       4,      128> ani_scl<       0,        0>         3  0.57
                                                                         first_person:melee_strike_2     9248       31        0        0           24          116 static_rot<      10,       10> static_trs<       0,        0> static_scl<       1,        1>        24      9084 ani_rot<      29,      899> ani_trs<       5,      155> ani_scl<       0,        0>         3  0.56
                                                                                 first_person:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       9,       81> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0     1408       89        0        0           24          312 static_rot<      27,       27> static_trs<       5,        5> static_scl<       1,        1>        24      1048 ani_rot<      11,      106> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.07
                                                                            first_person:posing:var1     1672       89        0        0           24          296 static_rot<      25,       25> static_trs<       5,        5> static_scl<       1,        1>        24      1328 ani_rot<      13,      136> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.07
                                                                                  first_person:ready     3040       21        0        0           24          272 static_rot<      22,       22> static_trs<       5,        5> static_scl<       1,        1>        24      2720 ani_rot<      16,      336> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                  first_person:reload_continue_empty     3772       16        0        0           24          236 static_rot<      19,       19> static_trs<       4,        4> static_scl<       1,        1>        24      3488 ani_rot<      21,      336> ani_trs<       4,       64> ani_scl<       0,        0>         3  0.56
                                                                           first_person:reload_enter     3792       19        0        0           24          216 static_rot<      18,       18> static_trs<       3,        3> static_scl<       1,        1>        24      3528 ani_rot<      20,      380> ani_trs<       2,       38> ani_scl<       0,        0>         3  0.54
                                                                            first_person:reload_exit     3588       19        0        0           24          240 static_rot<      18,       18> static_trs<       5,        5> static_scl<       1,        1>        24      3300 ani_rot<      20,      380> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.52
                                                                                 first_person:sprint     2392       42        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2368 ani_rot<      22,      145> ani_trs<       4,       70> ani_scl<       0,        0>         6  0.14
                                                                          first_person:throw_grenade     3344       44        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24      3112 ani_rot<      21,      216> ani_trs<       4,       78> ani_scl<       0,        0>         6  0.18
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    49936      555        0        0          264         2720 static_rot<     238,      238> static_trs<      35,       35> static_scl<      11,       11>       360     46592 ani_rot<     226,     4519> ani_trs<      29,      682> ani_scl<       0,        0>         0  0.46

                                                                       objects\weapons\rifle\smg\smg SIZE:    1056  NODES:       4  ANIMATIONS:       2
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                       any:dual:idle      104        5        0        0           12           48 static_rot<       0,        0> static_trs<       1,        1> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                            any:idle       88        1        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      192        6        0        0           24           80 static_rot<       0,        0> static_trs<       1,        1> static_scl<       0,        0>        24        64 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  1.00

                                       objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg SIZE:  226536  NODES:      42  ANIMATIONS:      33
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                       first_person:dual:fire_1:var0      788        5        0        0           24          292 static_rot<      26,       26> static_trs<       4,        4> static_scl<       1,        1>        24       448 ani_rot<      12,       39> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.45
                                                                       first_person:dual:fire_1:var1      636        5        0        0           24          324 static_rot<      30,       30> static_trs<       4,        4> static_scl<       1,        1>        24       264 ani_rot<       6,       21> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.52
                                                                         first_person:dual:idle:var0     3284       60        0        0           24          324 static_rot<      30,       30> static_trs<       4,        4> static_scl<       1,        1>        24      2912 ani_rot<       6,      360> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var1     4724       90        0        0           24          324 static_rot<      30,       30> static_trs<       4,        4> static_scl<       1,        1>        24      4352 ani_rot<       6,      540> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:dual:idle:var2     2564       45        0        0           24          324 static_rot<      30,       30> static_trs<       4,        4> static_scl<       1,        1>        24      2192 ani_rot<       6,      270> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:moving:var0     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                          first_person:dual:overlays      920        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       896 ani_rot<       6,       54> ani_trs<       4,       36> ani_scl<       0,        0>         3  0.67
                                                                    first_person:dual:pitch_and_turn      920        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       896 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                       first_person:dual:posing:var0    17468       60        0        0           24          108 static_rot<       3,        3> static_trs<       4,        4> static_scl<       1,        1>        24     17312 ani_rot<      36,     2160> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:posing:var1    13676       60        0        0           24          156 static_rot<       9,        9> static_trs<       4,        4> static_scl<       1,        1>        24     13472 ani_rot<      28,     1680> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:posing:var2    31868      110        0        0           24          108 static_rot<       3,        3> static_trs<       4,        4> static_scl<       1,        1>        24     31712 ani_rot<      36,     3960> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                       first_person:dual:posing:var3    18908       65        0        0           24          108 static_rot<       3,        3> static_trs<       4,        4> static_scl<       1,        1>        24     18752 ani_rot<      36,     2340> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                     first_person:dual:put_away:var0      740       10        0        0           24          292 static_rot<      26,       26> static_trs<       4,        4> static_scl<       1,        1>        24       400 ani_rot<      10,       34> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.25
                                                                     first_person:dual:put_away:var1      764       10        0        0           24          292 static_rot<      26,       26> static_trs<       4,        4> static_scl<       1,        1>        24       424 ani_rot<      10,       37> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.26
                                                                     first_person:dual:put_away:var2      756       10        0        0           24          292 static_rot<      26,       26> static_trs<       4,        4> static_scl<       1,        1>        24       416 ani_rot<      10,       36> ani_trs<       0,        0> ani_scl<       0,        0>         4  0.25
                                                                        first_person:dual:ready:var0     5036       20        0        0           24          156 static_rot<       9,        9> static_trs<       4,        4> static_scl<       1,        1>        24      4832 ani_rot<      30,      600> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                        first_person:dual:ready:var1     5036       20        0        0           24          156 static_rot<       9,        9> static_trs<       4,        4> static_scl<       1,        1>        24      4832 ani_rot<      30,      600> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                        first_person:dual:ready:var2     5036       20        0        0           24          156 static_rot<       9,        9> static_trs<       4,        4> static_scl<       1,        1>        24      4832 ani_rot<      30,      600> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                  first_person:dual:reload_full:var0    25332      110        0        0           24          172 static_rot<      11,       11> static_trs<       4,        4> static_scl<       1,        1>        24     25112 ani_rot<      27,     2970> ani_trs<       1,      110> ani_scl<       0,        0>         3  0.51
                                                                       first_person:dual:sprint:var0     3264       45        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      3240 ani_rot<      37,      317> ani_trs<       1,       14> ani_scl<       0,        0>         4  0.12
                                                                                 first_person:fire_1      672        5        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24       272 ani_rot<       6,       30> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                                   first_person:idle     8928       89        0        0           24          304 static_rot<      32,       32> static_trs<       1,        1> static_scl<       1,        1>        24      8576 ani_rot<       6,      534> ani_trs<       4,      356> ani_scl<       0,        0>         3  0.67
                                                                         first_person:melee_strike_1     4424       30        0        0           24          264 static_rot<      27,       27> static_trs<       1,        1> static_scl<       1,        1>        24      4112 ani_rot<      11,      330> ani_trs<       4,      120> ani_scl<       0,        0>         3  0.61
                                                                                 first_person:moving     1496       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<       6,      120> ani_trs<       2,       40> ani_scl<       0,        0>         3  0.61
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1208        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1184 ani_rot<       8,       72> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0     9696      129        0        0           24          328 static_rot<      29,       29> static_trs<       5,        5> static_scl<       1,        1>        24      9320 ani_rot<       9,     1161> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:posing:var1    14760       86        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24     14480 ani_rot<      21,     1806> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away      648        4        0        0           24          336 static_rot<      30,       30> static_trs<       5,        5> static_scl<       1,        1>        24       264 ani_rot<       8,       20> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.49
                                                                                  first_person:ready     4080       19        0        0           24          200 static_rot<      16,       16> static_trs<       3,        3> static_scl<       1,        1>        24      3832 ani_rot<      22,      418> ani_trs<       2,       38> ani_scl<       0,        0>         3  0.53
                                                                           first_person:reload_empty    10496       50        0        0           24          216 static_rot<      15,       15> static_trs<       5,        5> static_scl<       1,        1>        24     10232 ani_rot<      24,     1200> ani_trs<       1,       50> ani_scl<       0,        0>         3  0.52
                                                                            first_person:reload_full    10496       50        0        0           24          216 static_rot<      15,       15> static_trs<       5,        5> static_scl<       1,        1>        24     10232 ani_rot<      24,     1200> ani_trs<       1,       50> ani_scl<       0,        0>         3  0.52
                                                                          first_person:throw_grenade     9768       44        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24      9536 ani_rot<      21,      924> ani_trs<       4,      176> ani_scl<       0,        0>         3  0.56
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   219896     1327        0        0          624         6216 static_rot<     510,      510> static_trs<     100,      100> static_scl<      26,       26>       792    212264 ani_rot<     546,    24661> ani_trs<      24,      990> ani_scl<       0,        0>         0  0.52

                                                     objects\weapons\rifle\sniper_rifle\sniper_rifle SIZE:     816  NODES:       4  ANIMATIONS:       1
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                          any:fire_1      188        5       40        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        92 ani_rot<       0,        0> ani_trs<       1,        5> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS      188        5       40        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        92 ani_rot<       0,        0> ani_trs<       1,        5> ani_scl<       0,        0>         0  1.00

                     objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle SIZE:   94752  NODES:      42  ANIMATIONS:      15
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1     1580       19        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1172 ani_rot<       6,      114> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.56
                                                                            first_person:fire_1:var2     1580       19        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1172 ani_rot<       6,      114> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.56
                                                                            first_person:fire_1:var3     1580       19        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1172 ani_rot<       6,      114> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.56
                                                                                   first_person:idle     6896       90        0        0           24          336 static_rot<      33,       33> static_trs<       3,        3> static_scl<       1,        1>        24      6512 ani_rot<       6,      540> ani_trs<       2,      180> ani_scl<       0,        0>         3  0.60
                                                                         first_person:melee_strike_1    12864       35        0        0           24           44 static_rot<       1,        1> static_trs<       0,        0> static_scl<       1,        1>        24     12772 ani_rot<      38,     1330> ani_trs<       5,      175> ani_scl<       0,        0>         3  0.55
                                                                                 first_person:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:overlays      536       10        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       512 ani_rot<       6,       60> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     2000        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1976 ani_rot<      12,      108> ani_trs<       2,       18> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1    16496       70        0        0           24          176 static_rot<      16,       16> static_trs<       1,        1> static_scl<       1,        1>        24     16272 ani_rot<      23,     1610> ani_trs<       4,      280> ani_scl<       0,        0>         3  0.56
                                                                               first_person:put_away      936       16        0        0           24          264 static_rot<      24,       24> static_trs<       3,        3> static_scl<       1,        1>        24       624 ani_rot<      15,       47> ani_trs<       2,        6> ani_scl<       0,        0>         6  0.15
                                                                                  first_person:ready     4440       20        0        0           24          200 static_rot<      16,       16> static_trs<       3,        3> static_scl<       1,        1>        24      4192 ani_rot<      23,      460> ani_trs<       2,       40> ani_scl<       0,        0>         3  0.53
                                                                           first_person:reload_empty    17832       72        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24     17600 ani_rot<      23,     1656> ani_trs<       5,      360> ani_scl<       0,        0>         3  0.57
                                                                            first_person:reload_full    17832       72        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24     17600 ani_rot<      23,     1656> ani_trs<       5,      360> ani_scl<       0,        0>         3  0.57
                                                                                 first_person:sprint     1088       45        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1064 ani_rot<      13,      107> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.11
                                                                          first_person:throw_grenade     4232       43        0        0           24           72 static_rot<       3,        3> static_trs<       1,        1> static_scl<       1,        1>        24      4112 ani_rot<      36,      289> ani_trs<       4,      100> ani_scl<       0,        0>         6  0.15
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    90908      559        0        0          264         2540 static_rot<     226,      226> static_trs<      28,       28> static_scl<      11,       11>       360     87744 ani_rot<     242,     8325> ani_trs<      34,     1576> ani_scl<       0,        0>         0  0.50

                objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon SIZE:  102684  NODES:      43  ANIMATIONS:      15
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1     2044       21        0        0           24          368 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1628 ani_rot<       8,      168> ani_trs<       1,       21> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var2     2044       21        0        0           24          368 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1628 ani_rot<       8,      168> ani_trs<       1,       21> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var3     2044       21        0        0           24          368 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1628 ani_rot<       8,      168> ani_trs<       1,       21> ani_scl<       0,        0>         3  0.55
                                                                                   first_person:idle     3952       73        0        0           24          368 static_rot<      34,       34> static_trs<       5,        5> static_scl<       1,        1>        24      3536 ani_rot<       6,      438> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     3760       35        0        0           24          320 static_rot<      28,       28> static_trs<       5,        5> static_scl<       1,        1>        24      3392 ani_rot<      12,      420> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                 first_person:moving     1064       21        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1040 ani_rot<       6,      126> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:overlays      704        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       680 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         3  0.61
                                                                         first_person:pitch_and_turn     1136        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1112 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1    12480      108        0        0           24          304 static_rot<      32,       32> static_trs<       1,        1> static_scl<       1,        1>        24     12128 ani_rot<       8,      864> ani_trs<       4,      432> ani_scl<       0,        0>         3  0.64
                                                                            first_person:posing:var2     8424       67        0        0           24          304 static_rot<      31,       31> static_trs<       1,        1> static_scl<       1,        1>        24      8072 ani_rot<       9,      603> ani_trs<       4,      268> ani_scl<       0,        0>         3  0.63
                                                                               first_person:put_away      688        4        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24       288 ani_rot<       5,       20> ani_trs<       2,        8> ani_scl<       0,        0>         3  0.64
                                                                                  first_person:ready     3808       24        0        0           24          272 static_rot<      28,       28> static_trs<       1,        1> static_scl<       1,        1>        24      3488 ani_rot<      12,      288> ani_trs<       4,       96> ani_scl<       0,        0>         3  0.60
                                                                           first_person:reload_empty    24360       90        0        0           24          160 static_rot<      14,       14> static_trs<       1,        1> static_scl<       1,        1>        24     24152 ani_rot<      26,     2340> ani_trs<       5,      450> ani_scl<       0,        0>         3  0.56
                                                                            first_person:reload_full    24360       90        0        0           24          160 static_rot<      14,       14> static_trs<       1,        1> static_scl<       1,        1>        24     24152 ani_rot<      26,     2340> ani_trs<       5,      450> ani_scl<       0,        0>         3  0.56
                                                                          first_person:throw_grenade     7880       45        0        0           24          240 static_rot<      18,       18> static_trs<       5,        5> static_scl<       1,        1>        24      7592 ani_rot<      21,      945> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    98748      638        0        0          288         3584 static_rot<     333,      333> static_trs<      38,       38> static_scl<      12,       12>       360     94516 ani_rot<     167,     8996> ani_trs<      31,     1803> ani_scl<       0,        0>         0  0.59

                                        objects\weapons\support_high\rocket_launcher\rocket_launcher SIZE:     608  NODES:       5  ANIMATIONS:       1
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                                idle       88       20        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         3  1.00
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS       88       20        0        0           12           32 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        12        32 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  1.00

        objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher SIZE:   94768  NODES:      43  ANIMATIONS:      12
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1     3872       31        0        0           24          320 static_rot<      33,       33> static_trs<       1,        1> static_scl<       1,        1>        24      3504 ani_rot<       8,      248> ani_trs<       4,      124> ani_scl<       0,        0>         3  0.64
                                                                                   first_person:idle     5104       73        0        0           24          352 static_rot<      35,       35> static_trs<       3,        3> static_scl<       1,        1>        24      4704 ani_rot<       5,      365> ani_trs<       2,      146> ani_scl<       0,        0>         3  0.62
                                                                         first_person:melee_strike_1     3496       35        0        0           24          336 static_rot<      29,       29> static_trs<       5,        5> static_scl<       1,        1>        24      3112 ani_rot<      11,      385> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                 first_person:moving     1976       24        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1952 ani_rot<       7,      168> ani_trs<       2,       48> ani_scl<       0,        0>         3  0.59
                                                                               first_person:overlays      632        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       608 ani_rot<       2,       18> ani_trs<       4,       36> ani_scl<       0,        0>         3  0.81
                                                                         first_person:pitch_and_turn     1712        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1688 ani_rot<      10,       90> ani_trs<       2,       18> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0    29184      129        0        0           24          208 static_rot<      19,       19> static_trs<       1,        1> static_scl<       1,        1>        24     28928 ani_rot<      22,     2838> ani_trs<       4,      516> ani_scl<       0,        0>         3  0.56
                                                                               first_person:put_away      936        4        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24       664 ani_rot<      21,       46> ani_trs<       2,        8> ani_scl<       0,        0>         6  0.45
                                                                                  first_person:ready     4912       24        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      4640 ani_rot<      21,      504> ani_trs<       2,       48> ani_scl<       0,        0>         3  0.54
                                                                            first_person:reload_full    28512      112        0        0           24          208 static_rot<      19,       19> static_trs<       1,        1> static_scl<       1,        1>        24     28256 ani_rot<      24,     2688> ani_trs<       5,      560> ani_scl<       0,        0>         3  0.57
                                                                                 first_person:sprint     1116       37        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1092 ani_rot<       6,       78> ani_trs<       4,       23> ani_scl<       0,        0>         4  0.20
                                                                          first_person:throw_grenade     9792       44        0        0           24          208 static_rot<      19,       19> static_trs<       1,        1> static_scl<       1,        1>        24      9536 ani_rot<      21,      924> ani_trs<       4,      176> ani_scl<       0,        0>         3  0.56
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    91244      531        0        0          192         2080 static_rot<     192,      192> static_trs<      18,       18> static_scl<       8,        8>       288     88684 ani_rot<     158,     8352> ani_trs<      35,     1703> ani_scl<       0,        0>         0  0.59

                   objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot SIZE:  158380  NODES:      48  ANIMATIONS:      17
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1     4332       29        0        0           24          192 static_rot<       9,        9> static_trs<       7,        7> static_scl<       1,        1>        24      4092 ani_rot<      16,      464> ani_trs<       1,       29> ani_scl<       0,        0>         3  0.52
                                                                            first_person:fire_1:var2     5732       39        0        0           24          192 static_rot<       9,        9> static_trs<       7,        7> static_scl<       1,        1>        24      5492 ani_rot<      16,      624> ani_trs<       1,       39> ani_scl<       0,        0>         3  0.52
                                                                            first_person:fire_1:var3     5732       39        0        0           24          192 static_rot<       9,        9> static_trs<       7,        7> static_scl<       1,        1>        24      5492 ani_rot<      16,      624> ani_trs<       1,       39> ani_scl<       0,        0>         3  0.52
                                                                                   first_person:idle     3196       59        0        0           24          284 static_rot<      19,       19> static_trs<       8,        8> static_scl<       1,        1>        24      2864 ani_rot<       6,      354> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     2468       28        0        0           24          156 static_rot<       9,        9> static_trs<       4,        4> static_scl<       1,        1>        24      2264 ani_rot<      21,      151> ani_trs<       4,       58> ani_scl<       0,        0>         6  0.21
                                                                         first_person:melee_strike_2     2704       28        0        0           24          108 static_rot<       3,        3> static_trs<       4,        4> static_scl<       1,        1>        24      2548 ani_rot<      31,      177> ani_trs<       4,       59> ani_scl<       0,        0>         6  0.17
                                                                         first_person:melee_strike_3     2696       28        0        0           24          100 static_rot<       2,        2> static_trs<       4,        4> static_scl<       1,        1>        24      2548 ani_rot<      28,      169> ani_trs<       4,       65> ani_scl<       0,        0>         6  0.18
                                                                                 first_person:moving     1976       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1952 ani_rot<       6,      120> ani_trs<       4,       80> ani_scl<       0,        0>         3  0.67
                                                                               first_person:overlays      704        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       680 ani_rot<       6,       54> ani_trs<       2,       18> ani_scl<       0,        0>         3  0.61
                                                                         first_person:pitch_and_turn     1208        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1184 ani_rot<       5,       45> ani_trs<       4,       36> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1    19668      115        0        0           24          268 static_rot<      23,       23> static_trs<       4,        4> static_scl<       1,        1>        24     19352 ani_rot<      15,     1725> ani_trs<       4,      460> ani_scl<       0,        0>         3  0.58
                                                                            first_person:posing:var2    36076      128        0        0           24          156 static_rot<       9,        9> static_trs<       4,        4> static_scl<       1,        1>        24     35872 ani_rot<      29,     3712> ani_trs<       4,      512> ani_scl<       0,        0>         3  0.55
                                                                               first_person:put_away      556        4        0        0           24          284 static_rot<      19,       19> static_trs<       8,        8> static_scl<       1,        1>        24       224 ani_rot<       6,       24> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.54
                                                                                  first_person:ready     2252       24        0        0           24          252 static_rot<      18,       18> static_trs<       6,        6> static_scl<       1,        1>        24      1952 ani_rot<       7,      168> ani_trs<       2,       48> ani_scl<       0,        0>         3  0.59
                                                                           first_person:reload_empty    27516       95        0        0           24           76 static_rot<       2,        2> static_trs<       2,        2> static_scl<       1,        1>        24     27392 ani_rot<      27,     2565> ani_trs<       6,      570> ani_scl<       0,        0>         3  0.57
                                                                            first_person:reload_full    27516       95        0        0           24           76 static_rot<       2,        2> static_trs<       2,        2> static_scl<       1,        1>        24     27392 ani_rot<      27,     2565> ani_trs<       6,      570> ani_scl<       0,        0>         3  0.57
                                                                          first_person:throw_grenade     9700       44        0        0           24          116 static_rot<       4,        4> static_trs<       4,        4> static_scl<       1,        1>        24      9536 ani_rot<      21,      924> ani_trs<       4,      176> ani_scl<       0,        0>         3  0.56
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   154032      793        0        0          336         2452 static_rot<     137,      137> static_trs<      71,       71> static_scl<      14,       14>       408    150836 ani_rot<     283,    14465> ani_trs<      51,     2759> ani_scl<       0,        0>         0  0.52

               objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb SIZE:   71986  NODES:      39  ANIMATIONS:       8
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                   first_person:idle     6484       89        0        0           24          352 static_rot<      32,       32> static_trs<       4,        4> static_scl<       1,        1>        24      6084 ani_rot<       7,      623> ani_trs<       1,       89> ani_scl<       0,        0>         3  0.55
                                                                         first_person:melee_strike_1     5192       29        0        0           24          240 static_rot<      24,       24> static_trs<       1,        1> static_scl<       1,        1>        24      4904 ani_rot<      15,      435> ani_trs<       4,      116> ani_scl<       0,        0>         3  0.58
                                                                         first_person:melee_strike_2    11312       34        0        0           24           80 static_rot<       1,        1> static_trs<       3,        3> static_scl<       1,        1>        24     11184 ani_rot<      38,     1292> ani_trs<       2,       68> ani_scl<       0,        0>         3  0.52
                                                                         first_person:melee_strike_3     8032       24        0        0           24           80 static_rot<       1,        1> static_trs<       3,        3> static_scl<       1,        1>        24      7904 ani_rot<      38,      912> ani_trs<       2,       48> ani_scl<       0,        0>         3  0.52
                                                                            first_person:posing:var1    13432       54        0        0           24          176 static_rot<      10,       10> static_trs<       4,        4> static_scl<       1,        1>        24     13208 ani_rot<      29,     1566> ani_trs<       1,       54> ani_scl<       0,        0>         3  0.51
                                                                            first_person:posing:var2    19856      104        0        0           24          224 static_rot<      20,       20> static_trs<       2,        2> static_scl<       1,        1>        24     19584 ani_rot<      19,     1976> ani_trs<       3,      312> ani_scl<       0,        0>         3  0.55
                                                                               first_person:put_away      648        4        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24       248 ani_rot<       7,       19> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.52
                                                                                  first_person:ready     3984       24        0        0           24          256 static_rot<      20,       20> static_trs<       5,        5> static_scl<       1,        1>        24      3680 ani_rot<      19,      456> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    68940      362        0        0          192         1760 static_rot<     140,      140> static_trs<      27,       27> static_scl<       8,        8>       192     66796 ani_rot<     172,     7279> ani_trs<      13,      687> ani_scl<       0,        0>         0  0.53

                               objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball SIZE:   73692  NODES:      39  ANIMATIONS:      11
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                   first_person:idle     6484       89        0        0           24          352 static_rot<      32,       32> static_trs<       4,        4> static_scl<       1,        1>        24      6084 ani_rot<       7,      623> ani_trs<       1,       89> ani_scl<       0,        0>         3  0.55
                                                                         first_person:melee_strike_1     5424       29        0        0           24          240 static_rot<      23,       23> static_trs<       1,        1> static_scl<       1,        1>        24      5136 ani_rot<      16,      464> ani_trs<       4,      116> ani_scl<       0,        0>         3  0.58
                                                                         first_person:melee_strike_2    11312       34        0        0           24           80 static_rot<       1,        1> static_trs<       3,        3> static_scl<       1,        1>        24     11184 ani_rot<      38,     1292> ani_trs<       2,       68> ani_scl<       0,        0>         3  0.52
                                                                         first_person:melee_strike_3     8032       24        0        0           24           80 static_rot<       1,        1> static_trs<       3,        3> static_scl<       1,        1>        24      7904 ani_rot<      38,      912> ani_trs<       2,       48> ani_scl<       0,        0>         3  0.52
                                                                                 first_person:moving     1416       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1392 ani_rot<       7,      140> ani_trs<       1,       20> ani_scl<       0,        0>         3  0.55
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn      920        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       896 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var0    14280       54        0        0           24          160 static_rot<       8,        8> static_trs<       4,        4> static_scl<       1,        1>        24     14072 ani_rot<      31,     1674> ani_trs<       1,       54> ani_scl<       0,        0>         3  0.51
                                                                            first_person:posing:var1    17392      104        0        0           24          256 static_rot<      23,       23> static_trs<       2,        2> static_scl<       1,        1>        24     17088 ani_rot<      16,     1664> ani_trs<       3,      312> ani_scl<       0,        0>         3  0.56
                                                                               first_person:put_away      648        4        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24       248 ani_rot<       7,       19> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.52
                                                                                  first_person:ready     3984       24        0        0           24          256 static_rot<      20,       20> static_trs<       5,        5> static_scl<       1,        1>        24      3680 ani_rot<      19,      456> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    70380      400        0        0          192         1776 static_rot<     140,      140> static_trs<      27,       27> static_scl<       8,        8>       264     68148 ani_rot<     191,     7352> ani_trs<      14,      707> ani_scl<       0,        0>         0  0.58

                               objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag SIZE:   69740  NODES:      39  ANIMATIONS:      10
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                   first_person:idle     4720       89        0        0           24          368 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      4304 ani_rot<       6,      534> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                         first_person:melee_strike_1     5024       22        0        0           24          192 static_rot<      15,       15> static_trs<       3,        3> static_scl<       1,        1>        24      4784 ani_rot<      24,      528> ani_trs<       2,       44> ani_scl<       0,        0>         3  0.53
                                                                         first_person:melee_strike_2     4528       22        0        0           24          224 static_rot<      18,       18> static_trs<       3,        3> static_scl<       1,        1>        24      4256 ani_rot<      21,      462> ani_trs<       2,       44> ani_scl<       0,        0>         3  0.54
                                                                                 first_person:moving     1496       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1472 ani_rot<       6,      120> ani_trs<       2,       40> ani_scl<       0,        0>         3  0.61
                                                                               first_person:overlays      704        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       680 ani_rot<       9,       81> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                         first_person:pitch_and_turn     2720        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2696 ani_rot<      17,      153> ani_trs<       2,       18> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1    15984       89        0        0           24          240 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24     15696 ani_rot<      22,     1958> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:posing:var2    28720       99        0        0           24          128 static_rot<       3,        3> static_trs<       5,        5> static_scl<       1,        1>        24     28544 ani_rot<      36,     3564> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away      888        4        0        0           24          208 static_rot<      17,       17> static_trs<       3,        3> static_scl<       1,        1>        24       632 ani_rot<      22,       48> ani_trs<       2,        4> ani_scl<       0,        0>         4  0.41
                                                                                  first_person:ready     1812       19        0        0           24          176 static_rot<      12,       12> static_trs<       3,        3> static_scl<       1,        1>        24      1588 ani_rot<      27,      139> ani_trs<       2,       13> ani_scl<       0,        0>         6  0.18
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    66596      382        0        0          168         1536 static_rot<     115,      115> static_trs<      27,       27> static_scl<       7,        7>       240     64652 ani_rot<     190,     7587> ani_trs<      12,      163> ani_scl<       0,        0>         0  0.53

                     objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade SIZE:   42348  NODES:      40  ANIMATIONS:      14
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                   first_person:idle    13864       89        0        0           24          256 static_rot<      20,       20> static_trs<       5,        5> static_scl<       1,        1>        24     13560 ani_rot<      19,     1691> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                             first_person:melee_dash     1728       32        0        0           24          256 static_rot<      23,       23> static_trs<       3,        3> static_scl<       1,        1>        24      1424 ani_rot<      16,      124> ani_trs<       2,       14> ani_scl<       0,        0>         6  0.16
                                                                    first_person:melee_dash_airborne     1520       32        0        0           24          224 static_rot<      19,       19> static_trs<       3,        3> static_scl<       1,        1>        24      1248 ani_rot<      20,      106> ani_trs<       2,       12> ani_scl<       0,        0>         6  0.11
                                                                            first_person:melee_lunge     2404       39        0        0           24          240 static_rot<      21,       21> static_trs<       3,        3> static_scl<       1,        1>        24      2116 ani_rot<      18,      193> ani_trs<       2,       19> ani_scl<       0,        0>         6  0.17
                                                                   first_person:melee_lunge_airborne     2300       39        0        0           24          224 static_rot<      18,       18> static_trs<       3,        3> static_scl<       1,        1>        24      2028 ani_rot<      21,      182> ani_trs<       2,       19> ani_scl<       0,        0>         6  0.14
                                                                         first_person:melee_strike_1     1644       24        0        0           24          240 static_rot<      21,       21> static_trs<       3,        3> static_scl<       1,        1>        24      1356 ani_rot<      18,      114> ani_trs<       2,       15> ani_scl<       0,        0>         6  0.18
                                                                         first_person:melee_strike_2     1720       24        0        0           24          224 static_rot<      18,       18> static_trs<       3,        3> static_scl<       1,        1>        24      1448 ani_rot<      21,      122> ani_trs<       2,       16> ani_scl<       0,        0>         6  0.17
                                                                                 first_person:moving     2136       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      2112 ani_rot<       7,      140> ani_trs<       4,       80> ani_scl<       0,        0>         3  0.65
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1352        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1328 ani_rot<       6,       54> ani_trs<       4,       36> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1     4136      119        0        0           24          240 static_rot<      20,       20> static_trs<       3,        3> static_scl<       1,        1>        24      3848 ani_rot<      19,      337> ani_trs<       2,       52> ani_scl<       0,        0>         6  0.10
                                                                               first_person:put_away      832        9        0        0           24          304 static_rot<      26,       26> static_trs<       5,        5> static_scl<       1,        1>        24       480 ani_rot<      13,       42> ani_trs<       0,        0> ani_scl<       0,        0>         6  0.25
                                                                                  first_person:ready     2516       54        0        0           24          272 static_rot<      24,       24> static_trs<       3,        3> static_scl<       1,        1>        24      2196 ani_rot<      15,      183> ani_trs<       2,       33> ani_scl<       0,        0>         6  0.15
                                                                          first_person:throw_grenade     2008       39        0        0           24          240 static_rot<      20,       20> static_trs<       3,        3> static_scl<       1,        1>        24      1720 ani_rot<      19,      147> ani_trs<       2,       20> ani_scl<       0,        0>         6  0.13
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS    38648      538        0        0          264         2720 static_rot<     230,      230> static_trs<      37,       37> static_scl<      11,       11>       336     35328 ani_rot<     218,     3489> ani_trs<      26,      316> ani_scl<       0,        0>         0  0.30

                         objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle SIZE:  110248  NODES:      42  ANIMATIONS:      18
                                                                                           ANIMATION    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                            first_person:fire_1:var1     1732       19        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1324 ani_rot<       7,      133> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var2     1732       19        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1324 ani_rot<       7,      133> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.55
                                                                            first_person:fire_1:var3     1732       19        0        0           24          360 static_rot<      33,       33> static_trs<       5,        5> static_scl<       1,        1>        24      1324 ani_rot<       7,      133> ani_trs<       1,       19> ani_scl<       0,        0>         3  0.55
                                                                                   first_person:idle     7528       89        0        0           24          328 static_rot<      32,       32> static_trs<       3,        3> static_scl<       1,        1>        24      7152 ani_rot<       7,      623> ani_trs<       2,      178> ani_scl<       0,        0>         3  0.59
                                                                         first_person:melee_strike_1     5284       24        0        0           24          212 static_rot<      19,       19> static_trs<       2,        2> static_scl<       1,        1>        24      5024 ani_rot<      20,      480> ani_trs<       4,       96> ani_scl<       0,        0>         3  0.57
                                                                         first_person:melee_strike_2     4756       29        0        0           24          268 static_rot<      26,       26> static_trs<       2,        2> static_scl<       1,        1>        24      4440 ani_rot<      13,      377> ani_trs<       4,      116> ani_scl<       0,        0>         3  0.60
                                                                                 first_person:moving     1016       20        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       992 ani_rot<       6,      120> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.51
                                                                               first_person:o_h_exit     4536       24        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24      4256 ani_rot<      22,      528> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                             first_person:overheated     3736       59        0        0           24          352 static_rot<      32,       32> static_trs<       5,        5> static_scl<       1,        1>        24      3336 ani_rot<       7,      413> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:overheating    10696       59        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24     10416 ani_rot<      22,     1298> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:overlays      488        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24       464 ani_rot<       6,       54> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.52
                                                                         first_person:pitch_and_turn     1640        9        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>        24      1616 ani_rot<      11,       99> ani_trs<       0,        0> ani_scl<       0,        0>         8  1.00
                                                                            first_person:posing:var1    11048       89        0        0           24          288 static_rot<      24,       24> static_trs<       5,        5> static_scl<       1,        1>        24     10712 ani_rot<      15,     1335> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                            first_person:posing:var2    29200      157        0        0           24          232 static_rot<      17,       17> static_trs<       5,        5> static_scl<       1,        1>        24     28920 ani_rot<      23,     3611> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                               first_person:put_away      680        4        0        0           24          344 static_rot<      31,       31> static_trs<       5,        5> static_scl<       1,        1>        24       288 ani_rot<       8,       32> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.53
                                                                                  first_person:ready     2144       24        0        0           24          336 static_rot<      30,       30> static_trs<       5,        5> static_scl<       1,        1>        24      1760 ani_rot<       9,      216> ani_trs<       0,        0> ani_scl<       0,        0>         3  0.50
                                                                          first_person:throw_grenade     9000       39        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24      8768 ani_rot<      22,      858> ani_trs<       4,      156> ani_scl<       0,        0>         3  0.56
                                                                       first_person:throw_overheated     9000       39        0        0           24          184 static_rot<      17,       17> static_trs<       1,        1> static_scl<       1,        1>        24      8768 ani_rot<      22,      858> ani_trs<       4,      156> ani_scl<       0,        0>         3  0.56
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                        GRAPH TOTALS   105948      731        0        0          360         4272 static_rot<     378,      378> static_trs<      59,       59> static_scl<      15,       15>       432    100884 ani_rot<     234,    11301> ani_trs<      21,      759> ani_scl<       0,        0>         0  0.56



GRAPH SUMMARY
Final totals and stats for all model animation graphs
                                                                                             SUMMARY GRAPHS:      42  SIZE: 3973602  NODES:     890  ANIMATIONS:    1136
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                                        bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                                                                              TOTALS  3745100    34753    73600        0        16860       122000 static_rot<   10283,    10283> static_trs<    1294,     1294> static_scl<     275,      275>     26316   3506324 ani_rot<   18825,   360014> ani_trs<     965,    25733> ani_scl<      32,      124>         0  0.44
                                                                                                         ----   ------ --------     ----        -----        -----        -----      ----         -----      ----         -----      ----      -----     -----        -----      ----         -----      ----         -----      ----      -----      ----
                                                                                         PERCENTAGES Graph Overhead= 5.75%  Movement=1.85%  Pill=0.00%  Static Flags=0.42%  Static Data=3.07%  Animated Flags=0.66%  Animated Data=88.24%


CODEC USAGE
Summary of data used by each compression codec.

                                                                                        CODEC TOTALS    bytes   frames movement     pill static_flags static_bytes static_rot<   nodes,     keys> static_trs<   nodes,     keys> static_scl<   nodes,     keys> ani_flags ani_bytes ani_rot<   nodes,     keys> ani_trs<   nodes,     keys> ani_scl<   nodes,     keys> ani_codec  ani_rate
                                               CODEC #0    _no_compression_codec (     0 Animations)        0        0        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>         0         0 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.00
                                        CODEC #1 _uncompressed_static_data_codec (     0 Animations)        0        0        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>         0         0 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.00
                                      CODEC #2 _uncompressed_animated_data_codec (     0 Animations)        0        0        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>         0         0 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.00
                                   CODEC #3 _8byte_quantized_rotation_only_codec (   445 Animations)  2343456    14060    17704        0         5940        54660 static_rot<    4420,     4420> static_trs<     859,      859> static_scl<     179,      179>     10260   2254892 ani_rot<    6722,   252771> ani_trs<     452,    18207> ani_scl<       0,        0>         0  0.56
                                        CODEC #4 byte_keyframe_lightly_quantized (   255 Animations)   475972    10630    44076        0         4776        30692 static_rot<    2847,     2847> static_trs<     120,      120> static_scl<      19,       19>      6072    390356 ani_rot<    4227,    37770> ani_trs<     153,     1519> ani_scl<       0,        0>         0  0.17
                                        CODEC #5 word_keyframe_lightly_quantized (     0 Animations)        0        0        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>         0         0 ani_rot<       0,        0> ani_trs<       0,        0> ani_scl<       0,        0>         0  0.00
                                CODEC #6 reverse_byte_keyframe_lightly_quantized (   327 Animations)   655164     8798    11820        0         6120        36496 static_rot<    3001,     3001> static_trs<     315,      315> static_scl<      77,       77>      7548    593180 ani_rot<    6142,    53300> ani_trs<     298,     5395> ani_scl<      32,      124>         0  0.30
                                CODEC #7 reverse_word_keyframe_lightly_quantized (     1 Animations)     3988      269        0        0           24          152 static_rot<      15,       15> static_trs<       0,        0> static_scl<       0,        0>        24      3788 ani_rot<      17,      312> ani_trs<       1,       39> ani_scl<       0,        0>         0  0.05
                                               CODEC #8      _blend_screen_codec (   108 Animations)   266520      996        0        0            0            0 static_rot<       0,        0> static_trs<       0,        0> static_scl<       0,        0>      2412    264108 ani_rot<    1717,    15861> ani_trs<      61,      573> ani_scl<       0,        0>         0  1.00

CODEC #0    _no_compression_codec AVERAGE KEY RATIOS  Rot:1.00, Trs:1.00, Scl:1.00
CODEC #1 _uncompressed_static_data_codec AVERAGE KEY RATIOS  Rot:1.00, Trs:1.00, Scl:1.00
CODEC #2 _uncompressed_animated_data_codec AVERAGE KEY RATIOS  Rot:1.00, Trs:1.00, Scl:1.00
CODEC #3 _8byte_quantized_rotation_only_codec AVERAGE KEY RATIOS  Rot:1.00, Trs:1.00, Scl:1.00
CODEC #4 byte_keyframe_lightly_quantized AVERAGE KEY RATIOS  Rot:0.21, Trs:0.27, Scl:1.00
CODEC #5 word_keyframe_lightly_quantized AVERAGE KEY RATIOS  Rot:1.00, Trs:1.00, Scl:1.00
CODEC #6 reverse_byte_keyframe_lightly_quantized AVERAGE KEY RATIOS  Rot:0.29, Trs:0.58, Scl:0.12
CODEC #7 reverse_word_keyframe_lightly_quantized AVERAGE KEY RATIOS  Rot:0.07, Trs:0.14, Scl:1.00
CODEC #8      _blend_screen_codec AVERAGE KEY RATIOS  Rot:1.00, Trs:1.00, Scl:1.00

CODEC COMPRESSION STATS
CODEC # 0 _no_compression_codec
	Min Error 0.0000
	Max Error 0.0000
	Avg Error 0.0000
	Min Rate  0.0000
	Max Rate  0.0000
	Avg Rate  0.0000
	Min Score 0.0000
	Max Score 0.0000
	Avg Score 0.0000
CODEC # 1 _uncompressed_static_data_codec
	Min Error 0.0000
	Max Error 0.0000
	Avg Error 0.0000
	Min Rate  0.0000
	Max Rate  0.0000
	Avg Rate  0.0000
	Min Score 0.0000
	Max Score 0.0000
	Avg Score 0.0000
CODEC # 2 _uncompressed_animated_data_codec
	Min Error 0.0000
	Max Error 0.0000
	Avg Error 0.0000
	Min Rate  0.0000
	Max Rate  0.0000
	Avg Rate  0.0000
	Min Score 0.0000
	Max Score 0.0000
	Avg Score 0.0000
CODEC # 3 _8byte_quantized_rotation_only_codec
	Min Error 0.0000
	Max Error 0.0003
	Avg Error 0.0001
	Min Rate  0.5003
	Max Rate  1.0000
	Avg Rate  0.5635
	Min Score 5.0026
	Max Score 10.0000
	Avg Score 5.6354
CODEC # 4 byte_keyframe_lightly_quantized
	Min Error 0.0009
	Max Error 0.1274
	Avg Error 0.0252
	Min Rate  0.0304
	Max Rate  0.5178
	Avg Rate  0.1658
	Min Score 0.3055
	Max Score 5.1992
	Avg Score 1.6836
CODEC # 5 word_keyframe_lightly_quantized
	Min Error 0.0000
	Max Error 0.0000
	Avg Error 0.0000
	Min Rate  0.0000
	Max Rate  0.0000
	Avg Rate  0.0000
	Min Score 0.0000
	Max Score 0.0000
	Avg Score 0.0000
CODEC # 6 reverse_byte_keyframe_lightly_quantized
	Min Error 0.0000
	Max Error 0.1541
	Avg Error 0.0352
	Min Rate  0.0309
	Max Rate  1.5000
	Avg Rate  0.2956
	Min Score 0.3103
	Max Score 15.0000
	Avg Score 2.9913
CODEC # 7 reverse_word_keyframe_lightly_quantized
	Min Error 0.0000
	Max Error 0.0018
	Avg Error 0.0018
	Min Rate  0.0000
	Max Rate  0.0496
	Avg Rate  0.0496
	Min Score 0.0000
	Max Score 0.4974
	Avg Score 0.4974
CODEC # 8 _blend_screen_codec
	Min Error 0.0000
	Max Error 0.0000
	Avg Error 0.0000
	Min Rate  1.0000
	Max Rate  1.0000
	Avg Rate  1.0000
	Min Score 10.0000
	Max Score 10.0000
	Avg Score 10.0000


PERFORMANCE
How do we compare to raw data and the equivalent Halo-1 data

THEORETIC RAW ORIENTATION DATA SIZES
rotation 3797755296
translation 942084324
scale 42676684
TOTAL 487549008

HALO-1 ORIENTATION DATA SIZES
rotation 5165232
translation 423540
scale 5324
TOTAL 5594096

HALO-2 ORIENTATION DATA SIZES
TOTAL 3628324
Halo2/Raw 0.01
Halo2/Halo1 0.65


KEY-FRAME COMPRESSION DUMP
ASCII listing of all keyframes chosen for each animation

scenarios\objects\solo\highcharity\high_lift_effect\high_lift_effect
 SIZE:     652  NODES:       2  ANIMATIONS:       1
scenarios\objects\solo\highcharity\high_lift_effect\high_lift_effect
 device:position
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 SIZE: 2122088  NODES:      33  ANIMATIONS:     708
objects\characters\masterchief\masterchief
 banshee_b_d:board:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0624, RATE= 0.2605, SCORE= 2.6674
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--XXXXXXX--X--X-XXXXXXXXXXXXXXXXX---XXX-XX--X-X-XX--XX-XX-X}
   node  2                  r_thigh {X-------X-XXXX--X--X---XXX-X-X-XXX---X---XX-X-X----X-X--X-X-XXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXX}
   node  4                   l_calf {X------X--XXXX----X-XXXXXXXXXXX-XXX--XXX-XX-XXX---X---X--XX-X--X}
   node  5                   r_calf {X-------X-XXX---X------XXXX-X--XX---X-X---X---X----X--X---X--XXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXX}
   node  7                   l_foot {X--X--X-XXXX--X---X-XXX-X-X-X-X-XXX--X---XX--XX----------X--X--X}
   node  8                   r_foot {X-----------X--X-X---X---X-X---XX-X---X----X--X---X-X---X-X---XX}
   node  9               l_clavicle {X------------------------X-XXXXXXXXXX-X----X--X----------------X}
   node 10                     neck {X-----------------------------------------X--------------------X}
   node 11               r_clavicle {X-------------------------------------X---X---X----------------X}
   node 12                    l_toe {X-------------X------------X------X-------X-------------X----X-X}
   node 13                    r_toe {X-----------X--------------X---------X-------------------------X}
   node 14               l_upperarm {X-X---X-X-XXXXXXXXXXX-XXXXXXXXXXXXXXXX-X-XXXXXXX-X---X-X-X-XXXXX}
   node 15                     head {X-------X-----X---X---X-X----X----X--X-------X--X--X---X--X----X}
   node 16               r_upperarm {X-X---X-X-XXXXXX-X-XXX-XXXXXXXXX-XX-XXXXXXXXXXX-X-X-X-XXX-XXXXXX}
   node 17                l_forearm {X-X---X-X-XXXXXXXXX-XX--X--XXXXXXXX-XX-X---XXXXX----XXX--X-XXXXX}
   node 18                r_forearm {X----X----XXXXXX--XXX-XXXXXXXXXXXX-XXXXXXXXX-XXX--X-XX-X--XX-XXX}
   node 19                   l_hand {X--------XXXX-X----X-X--X-XXXXXXXX-XXX--X-XXXXX-X---X----X-XXX-X}
   node 20                   r_hand {X------X--XXXX--X--X-X-XXXXXXXXXXX-X-XXXXXXXXXX---X-----X-XXX-XX}
   node 21                 l_index1 {X-----------------------------------------------------------X--X}
   node 22                  l_ring1 {X-----------------------------------------------------------X--X}
   node 23                 l_thumb1 {X-----------------------------------------------------------X--X}
   node 27                 l_index2 {X-----------------------------------------------------------X--X}
   node 28                  l_ring2 {X-----------------------------------------------------------X--X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 banshee_b_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0588, RATE= 0.3078, SCORE= 3.1372
  rotation keys
   node  0                   pelvis {X-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XX-X-X--X-X--X--X--X--X--XXXX--X-X--X}
   node  2                  r_thigh {X--X-X-X-X-X-X-X-XX-XXXX-XXXXXXXXXXX-XX}
   node  3                    spine {X--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X--XX-----------X-------X---XXX--X-X--X}
   node  5                   r_calf {X--X-X---X-----X-XX-X--XX-XXXXXXXXXXXXX}
   node  6                   spine1 {X--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--------X-------X----X--X-X-X-X-X--X-X}
   node  8                   r_foot {X-----X-----------X---XXX-XXX-XX-X-X-XX}
   node  9               l_clavicle {X---X--XXXXX---XXXXXXXXXX-XXXXXXX-X-X-X}
   node 10                     neck {X------------X---X---------X----------X}
   node 11               r_clavicle {X---------X----X---X--XXXXX-XXXX-X-XX-X}
   node 12                    l_toe {X-----------------------------X----X--X}
   node 13                    r_toe {X-----------------------X--XX--X---X--X}
   node 14               l_upperarm {X-X-XXXXX-XX-XXXXXXXXXXXXXXXXXXXXXX-X-X}
   node 15                     head {X------------X---X---X--X-X-----X-----X}
   node 16               r_upperarm {X-X--X--------X-XXXXXXXXXXXXXXXXXXX-X-X}
   node 17                l_forearm {X-X-XXXXX-XX--X-XX-X-X-XXXXX-XXXX-X---X}
   node 18                r_forearm {X---X--X---X--X-XXXXXXXXXXXX-XX-X---X-X}
   node 19                   l_hand {X----X--X-XX--XXXXXXXXXXXXXX-XXXX-X-X-X}
   node 20                   r_hand {X-------X-----X---X-XXXXXXXXXXX-X--X--X}
   node 23                 l_thumb1 {X-------------------------------------X}
   node 26                 r_thumb1 {X-------------------------------------X}
  translation keys
   node  0                   pelvis {X--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 banshee_d:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5842, SCORE= 5.8416

objects\characters\masterchief\masterchief
 banshee_d:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5752, SCORE= 5.7523

objects\characters\masterchief\masterchief
 banshee_d:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5955, SCORE= 5.9551

objects\characters\masterchief\masterchief
 banshee_d:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0695, RATE= 0.3122, SCORE= 3.1914
  rotation keys
   node  0                   pelvis {XXX-XX-XXXX}
   node  1                  l_thigh {XXX-X--XXXX}
   node  2                  r_thigh {XX--X--X-XX}
   node  3                    spine {XXXXX-XX-XX}
   node  4                   l_calf {X-X-XX-X-XX}
   node  5                   r_calf {X-X-XX----X}
   node  6                   spine1 {XXX-X--X-XX}
   node  7                   l_foot {X-X-X-----X}
   node  8                   r_foot {X-X-XXXX--X}
   node 12                    l_toe {X---------X}
   node 13                    r_toe {X---------X}
   node 14               l_upperarm {XXXXX-X-XXX}
   node 15                     head {X--X----X-X}
   node 16               r_upperarm {XXXXX-X--XX}
   node 17                l_forearm {X-X-X-X---X}
   node 18                r_forearm {X--XX-X---X}
   node 19                   l_hand {X---X---XXX}
   node 20                   r_hand {X--X---X--X}
   node 21                 l_index1 {X---------X}
   node 23                 l_thumb1 {X---------X}
   node 28                  l_ring2 {X---------X}
   node 32                 r_thumb2 {X---------X}
  translation keys
   node  0                   pelvis {X---XXX-XXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 banshee_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0460, RATE= 0.2126, SCORE= 2.1718
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X--XX----X-X--X-X--XXXX-XXX-X-XX}
   node  2                  r_thigh {X--XX------X-X-X--XXX-X-X-XX-XXX}
   node  3                    spine {XXXXXXXXXXXXXXXXX--XXXXXXXXX-XXX}
   node  4                   l_calf {X----X---X-X--X---X---X-X-X--XXX}
   node  5                   r_calf {X----X----X---X---X-X--XX--X--XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXX--XXX-XXXX-X-XX}
   node  7                   l_foot {X---X----X-X----X----X--X----X-X}
   node  8                   r_foot {X---X----X----X-----X---X---X--X}
   node 10                     neck {X------------------------------X}
   node 12                    l_toe {X------------------------------X}
   node 14               l_upperarm {X--XXX--XXXX-X-X-X--X---X--XXX-X}
   node 15                     head {X---X------X--------X---X-----XX}
   node 16               r_upperarm {XX-XXXX--XX-XXX-X-----XXXXXX--XX}
   node 17                l_forearm {X-XXXX---X---X-X----X-X--XX-X-XX}
   node 18                r_forearm {XXXXXX------X-X-X--X--XX-XX--X-X}
   node 19                   l_hand {X-X-X-X--X--X--------X---X---X-X}
   node 20                   r_hand {X-X-X-X-X--X--X---X---X--X-X-XXX}
   node 21                 l_index1 {X------------------------------X}
   node 22                  l_ring1 {X------------------------------X}
   node 23                 l_thumb1 {X------------------------------X}
   node 24                 r_index1 {X------------------------------X}
   node 25                  r_ring1 {X------------------------------X}
   node 27                 l_index2 {X------------------------------X}
   node 28                  l_ring2 {X------------------------------X}
   node 29                 l_thumb2 {X------------------------------X}
   node 30                 r_index2 {X------------------------------X}
   node 31                  r_ring2 {X------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 13                    r_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 banshee_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0686, RATE= 0.2287, SCORE= 2.3553
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXX-X---X---XX}
   node  1                  l_thigh {XXXX-XX--X-X-XX--XX--X-X}
   node  2                  r_thigh {XXX-X-X--XXXX-X----X--XX}
   node  3                    spine {XXXXXXXXXXXXX-X---X----X}
   node  4                   l_calf {XX---X--X--X--X-X----X-X}
   node  5                   r_calf {X-XXX-X--X-X--------X--X}
   node  6                   spine1 {XXXXXXXXXXXXX-X---X--X-X}
   node  7                   l_foot {XX---X----XX-X--X------X}
   node  8                   r_foot {XXXX--X-XX-X---X-----X-X}
   node  9               l_clavicle {X------------X---------X}
   node 10                     neck {X-------------------X--X}
   node 11               r_clavicle {X-----------X----------X}
   node 12                    l_toe {X----------------------X}
   node 13                    r_toe {XX----------X----------X}
   node 14               l_upperarm {XXXXXXXXXXXXX-XX------XX}
   node 15                     head {XX----X----X----X---X--X}
   node 16               r_upperarm {XX-X--X-XXXXX-X-X-X--X-X}
   node 17                l_forearm {XXX--XXXXXXXX--X------XX}
   node 18                r_forearm {XX-X----X-XX--X-X-X-X-XX}
   node 19                   l_hand {XX--XXXX-XXXX-----X----X}
   node 20                   r_hand {XX-----X-XXXX-------X--X}
   node 21                 l_index1 {X----------------------X}
   node 22                  l_ring1 {X----------------------X}
   node 23                 l_thumb1 {X----------------------X}
   node 27                 l_index2 {X----------------------X}
   node 28                  l_ring2 {X----------------------X}
   node 32                 r_thumb2 {X----------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXX-XXX-X--X-X}
  scale keys

  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 banshee_d:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0871, SCORE= 0.8729
  rotation keys
   node  0                   pelvis {X-----X------X-------X-------X}
   node  1                  l_thigh {X------X-----X-------X-------X}
   node  2                  r_thigh {X------X---X-------X-----X---X}
   node  3                    spine {X-----X-----X------X---------X}
   node  4                   l_calf {X---------X---------------X--X}
   node  5                   r_calf {X-----X----X-------X-----X---X}
   node  6                   spine1 {X------X------X---X---------XX}
   node  7                   l_foot {X-----------X----------------X}
   node  8                   r_foot {X-------------X--------------X}
   node 14               l_upperarm {X----------------X-----------X}
   node 15                     head {X--------------X-------------X}
   node 16               r_upperarm {X----------------X-----------X}
   node 17                l_forearm {X---------------------X------X}
   node 18                r_forearm {X-----------------------X----X}
   node 19                   l_hand {X----------------------------X}
   node 20                   r_hand {X----------------------------X}
  translation keys
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 13                    r_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
  static translation data
   node  0                   pelvis  x:0.0000 y:0.0000 z:-0.0000
  static scale data

objects\characters\masterchief\masterchief
 c_turret_ap_d:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5316, SCORE= 5.3161

objects\characters\masterchief\masterchief
 c_turret_ap_d:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3847

objects\characters\masterchief\masterchief
 c_turret_ap_d:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5347, SCORE= 5.3471

objects\characters\masterchief\masterchief
 c_turret_ap_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0617, RATE= 0.2653, SCORE= 2.7150
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXX----X}
   node  1                  l_thigh {XXXXXX-X-X-XXXXXXXXX-XXX-X--X}
   node  2                  r_thigh {XX----X---X--X--X-XX-XXX-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXX-X-XX}
   node  4                   l_calf {XXXX---X-X--XXXXXXXX-XXX-X--X}
   node  5                   r_calf {XX----X------X--XXXX-XXX-X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXX---X}
   node  7                   l_foot {XXXX-X----X-XXXXXXXX--X--X--X}
   node  8                   r_foot {XX-----X-------X-XXX---X---XX}
   node  9               l_clavicle {XXX-X---------X---X---------X}
   node 11               r_clavicle {X-----X-----XXXX--XX--------X}
   node 12                    l_toe {X----X--------X-------------X}
   node 13                    r_toe {XX----------------X---------X}
   node 14               l_upperarm {XXXXXXXXXXXXXXXXXXXXXXXX-X--X}
   node 15                     head {X----------X-------------X--X}
   node 16               r_upperarm {X-X-------X-XXXX--XXXXXX-X--X}
   node 17                l_forearm {XXXX-XXXXXXX-XXXXXXXXX----X-X}
   node 18                r_forearm {X----X-----X-XXX-XXXXX-X----X}
   node 19                   l_hand {XXXXXXXX-X--X-XXXXXXXX-X--X-X}
   node 20                   r_hand {X--------X--XXXX-XXXXX-X-X--X}
   node 24                 r_index1 {X-----------X-X-------------X}
   node 25                  r_ring1 {X-----------X-X-------------X}
   node 26                 r_thumb1 {X------------X-----X--------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
   node 30                 r_index2 {X-----------X-----X---------X}
   node 31                  r_ring2 {X-----------X----X----------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXX--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1333 w:-0.9911
   node 21                 l_index1  i:-0.1325 j:0.0547 k:-0.4329 w:-0.8900
   node 22                  l_ring1  i:0.0379 j:-0.0300 k:-0.6196 w:-0.7834
   node 23                 l_thumb1  i:-0.4287 j:-0.1432 k:-0.1359 w:-0.8816
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.0534 w:-0.9986
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 c_turret_ap_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0586, RATE= 0.2682, SCORE= 2.7402
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {X--XXX-X--X-XXXXXXXX-X}
   node  2                  r_thigh {XXX-X-X---XX-XXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXX-X}
   node  4                   l_calf {X-X-X-----X-X-XXX-XX-X}
   node  5                   r_calf {XX---X----X---XXXXXXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXX--X}
   node  7                   l_foot {X-----X----X-XXXX-XX-X}
   node  8                   r_foot {XX-----X--X-X-XXXXXX-X}
   node  9               l_clavicle {X-------X------------X}
   node 10                     neck {X----------X---------X}
   node 11               r_clavicle {X-XXX-XXXX------X----X}
   node 13                    r_toe {X--X-------X--XXXXX--X}
   node 14               l_upperarm {X--XX--X-XXXXXXXX----X}
   node 15                     head {X--------------X-----X}
   node 16               r_upperarm {X-XXX-XXXXXXXXXXXXX--X}
   node 17                l_forearm {X--X--X--XXXXXXXXX-X-X}
   node 18                r_forearm {X--XX-XXX-X--XXXXXX--X}
   node 19                   l_hand {X---X-X--XXXXXXXX----X}
   node 20                   r_hand {X--XXXXXXX-XXXXX-XX--X}
   node 21                 l_index1 {X--------X-----------X}
   node 22                  l_ring1 {X--------X-----------X}
   node 23                 l_thumb1 {X--------------------X}
   node 24                 r_index1 {X-----X--X------X----X}
   node 25                  r_ring1 {X----X---X------X---XX}
   node 26                 r_thumb1 {X------X-X------X----X}
   node 27                 l_index2 {X--------X-----------X}
   node 28                  l_ring2 {X--------X-----------X}
   node 29                 l_thumb2 {X--------------------X}
   node 30                 r_index2 {X---------------X----X}
   node 31                  r_ring2 {X------X-X------X----X}
   node 32                 r_thumb2 {X--------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 c_turret_ap_d:fixed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0009, RATE= 0.0484, SCORE= 0.4846
  rotation keys
   node  1                  l_thigh {X----------------------------X---------X}
   node  2                  r_thigh {X-------------------------X------------X}
   node  4                   l_calf {X----------------------------X---------X}
   node  5                   r_calf {X----------------------X---------------X}
   node  6                   spine1 {X-------------------X------------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node 10                     neck {X--------------------------------------X}
   node 11               r_clavicle {X--------------------------------------X}
   node 14               l_upperarm {X---------------------X----------------X}
   node 15                     head {X--------------------X-----------------X}
   node 16               r_upperarm {X---------------------X----------------X}
   node 17                l_forearm {X--------------------X-----------------X}
   node 18                r_forearm {X--------------------X-----------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
   node  0                   pelvis {X--------------------------------------X}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.3748 j:0.6328 k:0.5800 w:-0.3502
   node  3                    spine  i:0.0318 j:0.0137 k:-0.0343 w:-0.9988
   node  9               l_clavicle  i:0.6337 j:0.2187 k:0.7161 w:0.1940
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 c_turret_ap_d:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0014, RATE= 0.0590, SCORE= 0.5918
  rotation keys
   node  3                    spine {X--------X---------------X----X-----------X--------------X-X}
   node  6                   spine1 {X--------X---------------X----X---------X---------------X--X}
   node 14               l_upperarm {X-----------X--------------X--X-------------X-------------XX}
   node 15                     head {X------------------------------X---------------------------X}
   node 16               r_upperarm {X----------X---------------X-X-----------X----------------XX}
   node 17                l_forearm {X---------X-------------------X-------------X--------------X}
   node 18                r_forearm {X---------X------------------X-----------X-----------------X}
   node 19                   l_hand {X----------------------------------------X-----------------X}
   node 20                   r_hand {X--------------------------------------X-------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4016 j:-0.5820 k:-0.5820 w:0.4016
   node  1                  l_thigh  i:-0.4433 j:-0.8840 k:-0.1216 w:0.0845
   node  2                  r_thigh  i:-0.4440 j:-0.8834 k:0.1263 w:-0.0807
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4826 w:-0.8758
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.4847 w:-0.8747
   node  7                   l_foot  i:-0.0482 j:0.0521 k:-0.2072 w:-0.9757
   node  8                   r_foot  i:0.0165 j:-0.0509 k:-0.2039 w:-0.9775
   node  9               l_clavicle  i:-0.6380 j:-0.1314 k:-0.7455 w:-0.1409
   node 10                     neck  i:0.0000 j:0.0000 k:0.1333 w:-0.9911
   node 11               r_clavicle  i:-0.6187 j:-0.1355 k:0.7591 w:0.1505
   node 21                 l_index1  i:-0.1325 j:0.0547 k:-0.4329 w:-0.8900
   node 22                  l_ring1  i:0.0379 j:-0.0300 k:-0.6196 w:-0.7834
   node 23                 l_thumb1  i:-0.4287 j:-0.1432 k:-0.1359 w:-0.8816
   node 24                 r_index1  i:0.1350 j:-0.0481 k:-0.3888 w:-0.9101
   node 25                  r_ring1  i:-0.0359 j:0.0324 k:-0.6699 w:-0.7409
   node 26                 r_thumb1  i:0.4339 j:0.1267 k:-0.1696 w:-0.8757
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.7080 w:0.7062
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.6193 w:0.7852
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.0534 w:-0.9986
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6884 w:-0.7253
   node 31                  r_ring2  i:0.0000 j:0.0000 k:0.6754 w:0.7374
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.1318 w:-0.9912
  static translation data
   node  0                   pelvis  x:-0.0298 y:0.0000 z:-0.0066
  static scale data

objects\characters\masterchief\masterchief
 combat:airborne_dead
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0715, RATE= 0.1154, SCORE= 1.2257
  rotation keys
   node  1                  l_thigh {X----X-----X------X--X------X--X----X}
   node  2                  r_thigh {X--X--X---X---X-----X--X----X---X-X-X}
   node  3                    spine {X-------------X---X---X-------------X}
   node  4                   l_calf {X------XX----X-----X-----X---------XX}
   node  5                   r_calf {X-X--X---------X----X---X----------XX}
   node  6                   spine1 {X-X-XX---X---XX-XX--X-X-X-X--X-X-X--X}
   node  7                   l_foot {X----X-X-----X-----X-X----X---------X}
   node  8                   r_foot {X---XX---XX--XX---------------------X}
   node  9               l_clavicle {X---X--X----X-X--------X--X-----X---X}
   node 11               r_clavicle {X----X----X-------X-----X-----X-----X}
   node 12                    l_toe {X-----------------------------------X}
   node 13                    r_toe {X---XX---XX--XX---------------------X}
   node 14               l_upperarm {X-X-X---X---X-X----X-X-X---X--X----XX}
   node 15                     head {X-X-XX---X---XX--X--X-X-X---X---X---X}
   node 16               r_upperarm {X--X---X--X------X--X-X---X---X-----X}
   node 17                l_forearm {X-------X-----X-X---X----X--X---X-X-X}
   node 18                r_forearm {X-X---X---------X---X---X----X--X---X}
   node 19                   l_hand {X-----------------------------------X}
   node 20                   r_hand {X------X--------------X-------------X}
   node 21                 l_index1 {X-----------------------------------X}
   node 22                  l_ring1 {X-----------------------------------X}
   node 26                 r_thumb1 {X-----------------------------------X}
   node 27                 l_index2 {X-----------------------------------X}
   node 28                  l_ring2 {X-----------------------------------X}
   node 32                 r_thumb2 {X-----------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6113 j:-0.3812 k:-0.3561 w:0.5951
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
  static translation data
   node  0                   pelvis  x:-0.0002 y:-0.0001 z:0.3605
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:ball:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:ball:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0113, RATE= 0.0819, SCORE= 0.8303
  rotation keys
   node  0                   pelvis {X-------------X----X-X--X----X-----X--X---X--------X---------------X----------X}
   node  1                  l_thigh {X--------X-------X---X---X------------X--------X------X----X--------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X----X---X-------X-------X------X}
   node  3                    spine {X-------------X-----X---X------X---X--X----X---------X--------------X---------X}
   node  4                   l_calf {X-----X-----X---X---X--X---X-----------X--X--X----X---X--X-----X--------X-----X}
   node  5                   r_calf {X-------X------X---X-X--X-----X--------X--X----X----------X-------X-------X---X}
   node  6                   spine1 {X-----------------X-X----X---X----------X--X-----X-X---X-X---------X---X--X---X}
   node  7                   l_foot {X----------X-----X--X--X----X-----------X----X--X-X------X---X-------X-----X--X}
   node  8                   r_foot {X---------X------X---X-XX---------------X--X----X----X----------X--X----------X}
   node  9               l_clavicle {X-----------------X--------X------------------X-------------------------------X}
   node 11               r_clavicle {X--------------X-----X-----X----------X-------X-----------------X-------------X}
   node 12                    l_toe {X------X-------------------------X--------------------------------------------X}
   node 13                    r_toe {X---------X------------XX-----------------------------------------------------X}
   node 14               l_upperarm {X---------X--------X----X-----X----------X-------X----X-------X-----X-----X---X}
   node 15                     head {X-----X---X---X-------X----------X----X---X---------X-------X----X-----X------X}
   node 16               r_upperarm {X-------X-------X----X-----X---X-----X--X--X--X-----X----X----X-----X---------X}
   node 17                l_forearm {X------X-----X-----X-------X-XX-----X---X---X----X-----X--------X-------------X}
   node 18                r_forearm {X--------X-------------X---X-X-X---------X--X-----X--X----X---------X---------X}
   node 19                   l_hand {X-------X------X----X--------X--------------X-----X----------X------------X---X}
   node 20                   r_hand {X-------X----------X--------X----X-------X---------XX----------X--------X-----X}
   node 23                 l_thumb1 {X--------------------------------------------------------X--------------------X}
   node 29                 l_thumb2 {X-----------------------------------------------------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:bomb:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5769, SCORE= 5.7692

objects\characters\masterchief\masterchief
 combat:ball:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 combat:ball:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0515, SCORE= 0.5159
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X-----------------X---------------X-----------------------X}
   node  9               l_clavicle {X--------------X-------------X---------------X------------X}
   node 11               r_clavicle {X--------------------X------------------------X-----------X}
   node 14               l_upperarm {X--------------X------------X----------------X------------X}
   node 15                     head {X--------------X-------------------------------X----------X}
   node 16               r_upperarm {X---------------X-------------------X---------------X-----X}
   node 17                l_forearm {X--------------------------------X----------------X-------X}
   node 18                r_forearm {X--------------------------------X------X-----------X-----X}
   node 19                   l_hand {X-------------------X---------------------X--------X------X}
   node 20                   r_hand {X-----------------------------------X-----------X---------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6677 j:-0.1873 k:-0.6622 w:0.2839
   node  1                  l_thigh  i:-0.3752 j:-0.8968 k:-0.2055 w:0.1126
   node  2                  r_thigh  i:-0.2030 j:-0.9496 k:0.1095 w:-0.2119
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.5022 w:0.8647
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.4541 w:0.8909
   node  7                   l_foot  i:0.0845 j:-0.0565 k:0.1779 w:0.9788
   node  8                   r_foot  i:0.0164 j:0.1961 k:0.2805 w:0.9395
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4268 w:-0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3489
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0589, RATE= 0.1372, SCORE= 1.4314
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX--X------X---------------------X}
   node  1                  l_thigh {X------X-XXXXX-X-X---X---X-X--X------------------X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX--X----X---X-------------------X}
   node  3                    spine {X-----X-X-X-XX---X----------X---X--------X-------X}
   node  4                   l_calf {X-------XXXXX-----------X-X---X------------------X}
   node  5                   r_calf {X-X---X---X-X--X--------X-X--X-------------------X}
   node  6                   spine1 {X-X-----X-X-XX--X--X------X--XXX--X-X--X---------X}
   node  7                   l_foot {X------XXXXXXXX-X-X-X--X--X-X------------------X-X}
   node  8                   r_foot {X----XX--X-X-X-X-X---X---X----X------------------X}
   node  9               l_clavicle {X-------X---X----------------X-------------------X}
   node 11               r_clavicle {X-----------X---------------------X--------------X}
   node 12                    l_toe {X-------XXXXXXX----X-------X---------------------X}
   node 13                    r_toe {X----XX-------X----------X-----------------------X}
   node 14               l_upperarm {X-----X-X-XXX--X-X------X---X--XX---X------X-----X}
   node 15                     head {X-----X------X--X-----X--------X---------X-------X}
   node 16               r_upperarm {X---X---X-XXX-XX-X----X----X--X-X----------X-----X}
   node 17                l_forearm {X----X--X--XXX----X------X---X-XX---X--------X---X}
   node 18                r_forearm {X--------XXXX-----X------X----X-X----------------X}
   node 19                   l_hand {X------X---XXX--------X---X---XX---X-------------X}
   node 20                   r_hand {X-------X-XXX-X------X-------X-X--X---------X----X}
   node 22                  l_ring1 {X----------XXX---X--XXXXX-----XX-----------------X}
   node 27                 l_index2 {X----------XXX-----------------------------------X}
   node 28                  l_ring2 {X----------XXX------XXXXX-----XX-----------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X-------X-X-X--X-------------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:land_soft
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0199, RATE= 0.2121, SCORE= 2.1408
  rotation keys
   node  1                  l_thigh {XXXXXX-X-XX-XXX--X--XXXXXXX-X}
   node  2                  r_thigh {XXXXXXX-X-X-X-X-X--X-X-XXXX-X}
   node  3                    spine {XXX-XXXXX--XXXXX------X-----X}
   node  4                   l_calf {XXXXXX-X-XX-X-X--X---X-XXX-XX}
   node  5                   r_calf {XXXXXXX-X-X-X-XX-X---X-XXXX-X}
   node  6                   spine1 {XXXX-XXXX---XXXX-------X---XX}
   node  7                   l_foot {XXXX--XX---X----X---X---X---X}
   node  8                   r_foot {XXXXXX-X--X--X--X--X--X-X---X}
   node  9               l_clavicle {X---X--------X----------X---X}
   node 11               r_clavicle {X--X----X--X-------------X--X}
   node 12                    l_toe {X---------------------------X}
   node 13                    r_toe {X---------------------------X}
   node 14               l_upperarm {X-XX----X---X-------------X-X}
   node 15                     head {X--X-----XX------X------X---X}
   node 16               r_upperarm {X-XX----XX---X------XX-X----X}
   node 17                l_forearm {X-X-----X---X---------X-----X}
   node 18                r_forearm {X--X---X----X---X---X---X---X}
   node 19                   l_hand {X--X-----X-----X----------X-X}
   node 20                   r_hand {X---X----X---------------X--X}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6677 j:-0.1873 k:-0.6622 w:0.2839
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5019, SCORE= 5.0191

objects\characters\masterchief\masterchief
 combat:ball:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5020, SCORE= 5.0204

objects\characters\masterchief\masterchief
 combat:ball:melee_strike_3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5031, SCORE= 5.0307

objects\characters\masterchief\masterchief
 combat:ball:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2364, SCORE= 2.4146
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X-XX-XXXXXX-XXXXXX-X}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X-XX-X-XXX--XX--XX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X-----XX-X---X--X-XX}
   node 11               r_clavicle {X-----XX-X------X--X}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X---X-X-XX---X--X--X}
   node 15                     head {X------X----X---X--X}
   node 16               r_upperarm {X---X--X-X---X--X-XX}
   node 17                l_forearm {X------X-X---X--X--X}
   node 18                r_forearm {X--X---X---X--X-X--X}
   node 19                   l_hand {X-----X-X-----X-X--X}
   node 20                   r_hand {X----X---X----X--X-X}
   node 21                 l_index1 {X------------------X}
   node 23                 l_thumb1 {X------------------X}
   node 27                 l_index2 {X------------------X}
   node 29                 l_thumb2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:move_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.2554, SCORE= 2.6067
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XX--XX----X-X-X}
   node  2                  r_thigh {X---X-X----------X-X}
   node  3                    spine {X-XXX-----X--XX---XX}
   node  4                   l_calf {X-X---X-----X--X---X}
   node  5                   r_calf {X---X----X-X--X--X-X}
   node  6                   spine1 {X---X--XX-X--X--X--X}
   node  7                   l_foot {X--X---X---X------XX}
   node  8                   r_foot {X-------------X----X}
   node  9               l_clavicle {X--XX--X----XXX--XXX}
   node 11               r_clavicle {X--XX--XX-X-XXX--XXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X---X--X--X--XX--XXX}
   node 15                     head {X---X-----X----X---X}
   node 16               r_upperarm {X--XX--XX---XXX--XXX}
   node 17                l_forearm {X--------X---------X}
   node 18                r_forearm {X---X---X--X--X---XX}
   node 19                   l_hand {X----X----X----X---X}
   node 20                   r_hand {X---X---X-----X---XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1388 j:-0.0438 k:-0.5043 w:-0.8511
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4268 w:-0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5186, SCORE= 5.1862
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:pch:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5769, SCORE= 5.7692

objects\characters\masterchief\masterchief
 combat:ball:sch:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 combat:ball:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0373, RATE= 0.2744, SCORE= 2.7812
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {XX--XX-X}
   node  4                   l_calf {X------X}
   node  5                   r_calf {XX--XX-X}
   node  7                   l_foot {X---X--X}
   node  8                   r_foot {X--X--XX}
   node 13                    r_toe {X------X}
   node 28                  l_ring2 {X------X}
   node 30                 r_index2 {X------X}
   node 31                  r_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6677 j:-0.1873 k:-0.6622 w:0.2839
   node  3                    spine  i:-0.0692 j:-0.0151 k:-0.0743 w:-0.9947
   node  6                   spine1  i:-0.1206 j:0.1273 k:-0.1564 w:-0.9720
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 14               l_upperarm  i:0.1475 j:-0.5689 k:0.2304 w:-0.7755
   node 15                     head  i:-0.2434 j:0.0791 k:0.0790 w:-0.9634
   node 16               r_upperarm  i:0.1694 j:-0.2000 k:-0.6093 w:0.7483
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.8242 w:-0.5662
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.7903 w:-0.6127
   node 19                   l_hand  i:-0.9620 j:0.0794 k:-0.2610 w:0.0084
   node 20                   r_hand  i:-0.7913 j:-0.3515 k:0.1311 w:-0.4827
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4268 w:-0.9043
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3489
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0437, RATE= 0.2755, SCORE= 2.7988
  rotation keys
   node  1                  l_thigh {X-XX--XX}
   node  2                  r_thigh {X---X-XX}
   node  4                   l_calf {XX-X--XX}
   node  5                   r_calf {X--X-X-X}
   node  7                   l_foot {X--X--XX}
   node  8                   r_foot {X---X--X}
   node 12                    l_toe {X------X}
   node 13                    r_toe {X------X}
   node 21                 l_index1 {X------X}
   node 22                  l_ring1 {X------X}
   node 27                 l_index2 {X------X}
   node 28                  l_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6677 j:-0.1873 k:-0.6622 w:0.2839
   node  3                    spine  i:-0.0692 j:-0.0151 k:-0.0743 w:-0.9947
   node  6                   spine1  i:-0.1206 j:0.1273 k:-0.1564 w:-0.9720
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 14               l_upperarm  i:0.1475 j:-0.5689 k:0.2304 w:-0.7755
   node 15                     head  i:-0.2434 j:0.0791 k:0.0790 w:-0.9634
   node 16               r_upperarm  i:0.1694 j:-0.2000 k:-0.6093 w:0.7483
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.8242 w:-0.5662
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.7903 w:-0.6127
   node 19                   l_hand  i:-0.9620 j:0.0794 k:-0.2610 w:0.0084
   node 20                   r_hand  i:-0.7913 j:-0.3515 k:0.1311 w:-0.4827
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3489
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0361, RATE= 0.1425, SCORE= 1.4615
  rotation keys
   node  0                   pelvis {X------X--X---XX-X--X-------X---X-X-X--X}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X----X--X----X}
   node  3                    spine {X---------X---X--X--X---X---X---X---X--X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X----------X---X--XX--------X----X---X}
   node  6                   spine1 {X----------X-X--X-X-X-X-X------X--XX---X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X------X------X--X----X--X--XXX---X}
   node  9               l_clavicle {X--------X-----X------------X------X---X}
   node 11               r_clavicle {X------X-------X--X-X----X-X------X----X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X-----X--------------------------XXX---X}
   node 14               l_upperarm {X---XXX------X----X-X-XXXXX------XX-X--X}
   node 15                     head {X------X-----X--X--X---X---X----X--X---X}
   node 16               r_upperarm {X------X------X-X--X-----X-X-----X-XX--X}
   node 17                l_forearm {X---X---X----X--XX-XX-X-----X--------X-X}
   node 18                r_forearm {X---------X--X--X-X--X---X-------XXX-X-X}
   node 19                   l_hand {X------X--------X---------X--------XX--X}
   node 20                   r_hand {X----------X----X----X-----------XX-X--X}
   node 22                  l_ring1 {X------------------------------------X-X}
   node 28                  l_ring2 {X--------------------------------------X}
  translation keys
   node  0                   pelvis {X----X--X---X-X--X--X---XX---X-X-X---X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0298, RATE= 0.1493, SCORE= 1.5232
  rotation keys
   node  0                   pelvis {X----X---X----X-----X--X-X-X-X--X-----XX}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X----X---X-----X----X--X-X---X----X----X}
   node  4                   l_calf {X----X----X-----X---X----X----X----X--XX}
   node  5                   r_calf {X----X--X-----X-----X--X--X---X------X-X}
   node  6                   spine1 {X-----XX--X-------X--X-X---XX-----X----X}
   node  7                   l_foot {X----------X---------X---X----------X--X}
   node  8                   r_foot {X-----XX---------X--X--------X------X--X}
   node  9               l_clavicle {X-----X--------X--------X--X-------X---X}
   node 11               r_clavicle {X-----X-------X-----X-X--X-------X---X-X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X-----XX------------------------------XX}
   node 14               l_upperarm {X-----X-X----XX--X-X-X--X--XX-----X---XX}
   node 15                     head {X-----X--X-------X---X--X---X--------X-X}
   node 16               r_upperarm {X----X-X----X-X--X---X--X--X-----X--X--X}
   node 17                l_forearm {X----X----X----X---X-----X----X---X---XX}
   node 18                r_forearm {X----XX-X-----X---X--XX-XX-X-----------X}
   node 19                   l_hand {X------X------X--X----X---X----X--X----X}
   node 20                   r_hand {X----XX---------X----XX-XX--X-----X----X}
  translation keys
   node  0                   pelvis {X---X---X-X-X---X---X---X--X-X--X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0298, RATE= 0.1531, SCORE= 1.5608
  rotation keys
   node  0                   pelvis {X--X---X-X--X-----X---X---X--X------X--X}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X-----X-----X------X--X-----X---X-X-X-XX}
   node  3                    spine {X--XXXXXXX-----X-X---X---X---X----X----X}
   node  4                   l_calf {X-----X--X--XXX------------------XXX---X}
   node  5                   r_calf {X------X-----X-X---XX----X---X------X-XX}
   node  6                   spine1 {X--XXXXXX--X-X----------X-----X--------X}
   node  7                   l_foot {X-----X--X---XX--------X------X--XX----X}
   node  8                   r_foot {X--------X------X--XX--X--X--------X---X}
   node  9               l_clavicle {X------X-------X---X--X------X---------X}
   node 12                    l_toe {X----------X-XX---------X--------------X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X----XXXX-----X----X----X----X------X--X}
   node 15                     head {X--XXXXXXX--------X---X-----X--X-------X}
   node 16               r_upperarm {X---X-X--X-------X---X----X---X-------XX}
   node 17                l_forearm {X----X--X----X---------X------X---X--X-X}
   node 18                r_forearm {X------X---------X---------X---X-------X}
   node 19                   l_hand {X----X--X----X--------X--X---X----X--X-X}
   node 20                   r_hand {X----X--X-X---X------X-X--X----X---X---X}
  translation keys
   node  0                   pelvis {X-------X--X---------X--X--X--X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.1478 w:0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:ball:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0196, RATE= 0.1585, SCORE= 1.6042
  rotation keys
   node  0                   pelvis {X-----X----X--X---X---X-----X--X-X---X-X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X-X------X------X---X}
   node  3                    spine {X----X------X-X--X-X----X-----XXXXX----X}
   node  4                   l_calf {X-----XX--------X-----X---XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X---X----X-----X--X}
   node  6                   spine1 {X-----X------X---X-------X--X-XXXX---X-X}
   node  7                   l_foot {X-----XX-----X-----X------XXX---X------X}
   node  8                   r_foot {X-----X----X------X----X--X----X-------X}
   node  9               l_clavicle {X----------X--------X---X---X----X-----X}
   node 12                    l_toe {X-----XX-----------X------XXX----------X}
   node 13                    r_toe {X---X---------X------------------------X}
   node 14               l_upperarm {X----XX-----X--X--XX---X--X-----XXX--X-X}
   node 15                     head {X----------X--X-----X----X----XXXX-X---X}
   node 16               r_upperarm {X-----X----X---X---X-X----X-----X-X--X-X}
   node 17                l_forearm {X----XX-X----X--X--XX-----X----XXXXX--XX}
   node 18                r_forearm {X------X-------X-----X---------X---X---X}
   node 19                   l_hand {X----XX------X-X---XX-----X----XXXX--X-X}
   node 20                   r_hand {X-----X------X-X---X-----XXX-----X-X---X}
  translation keys
   node  0                   pelvis {X---------X--X--X---X---------X---X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:dual:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:dual:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0110, RATE= 0.0936, SCORE= 0.9472
  rotation keys
   node  0                   pelvis {X------------X---X--X-X--X---X-----X--X--X--------X------------X--------------X}
   node  1                  l_thigh {X--------X-------X---X---X------------X-------X-----X---X--------------X------X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X-----X----X-----X-------X------X}
   node  3                    spine {X------------X----X---X---X-----X--X--X---X------X-----X----------X----X------X}
   node  4                   l_calf {X-----X-----X--X----X--X----X----------X---X---X----X---X---X---------X-------X}
   node  5                   r_calf {X-------X-----X---X-X-X--X------X------X--X----X-----------X-------X----------X}
   node  6                   spine1 {X---------------X---X----X---X-------X---X---X-----XXX----X------X--XX----X---X}
   node  7                   l_foot {X----------X----X----X-X-------X--------X---X-------X-----X-X-------X---X-----X}
   node  8                   r_foot {X----------X------X--XXX-X----X---------X--X----X-----X----------X--X---------X}
   node  9               l_clavicle {X-----------------X--------X----------------X---------------------------------X}
   node 11               r_clavicle {X--------------X-----X-----X---------X-----X-----------X----------------------X}
   node 12                    l_toe {X------X---------X--X---------------------------------------------------------X}
   node 13                    r_toe {X---------X----------XXX------------------------------------------------------X}
   node 14               l_upperarm {X----------X-----X---X------X-----X----X--X--X---X--X----X--------X---X----X--X}
   node 15                     head {X-----X---X----X---------X---------X-----X-----X------X-------X---X----X------X}
   node 16               r_upperarm {X-------X----X--X--X---X--X--X--X---X--X-X--X------X---X-----X----X--X--X-----X}
   node 17                l_forearm {X-------X----------X---X----X--X---------XX---X--X-------X--------X---X-------X}
   node 18                r_forearm {X-------X-----X-----X-X---X-XX---X----X--XX--X-----X---X------X---X--X--X-----X}
   node 19                   l_hand {X---------X--------X----X----X------X------X-----X--------X--------X----------X}
   node 20                   r_hand {X-------X-------X--------X--XX----------X------X------X--------X-------X------X}
   node 27                 l_index2 {X-----------------------------------------------------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:dual:fire_1:var1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0092, RATE= 0.4194, SCORE= 4.2028
  rotation keys
   node  3                    spine {X-X--X}
   node  6                   spine1 {XX-X-X}
   node 11               r_clavicle {X--X-X}
   node 14               l_upperarm {X-X--X}
   node 15                     head {X-X-XX}
   node 16               r_upperarm {XXX-XX}
   node 17                l_forearm {XX--XX}
   node 18                r_forearm {X-X--X}
   node 19                   l_hand {XX---X}
   node 20                   r_hand {X-X-XX}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0146, RATE= 0.4194, SCORE= 4.2081
  rotation keys
   node  3                    spine {X-X--X}
   node  6                   spine1 {XX-X-X}
   node 11               r_clavicle {X--X-X}
   node 14               l_upperarm {X-X--X}
   node 15                     head {X-X-XX}
   node 16               r_upperarm {X-XX-X}
   node 17                l_forearm {XX--XX}
   node 18                r_forearm {X-XX-X}
   node 19                   l_hand {XX---X}
   node 20                   r_hand {X-XX-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1:var3
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0071, RATE= 0.4032, SCORE= 4.0394
  rotation keys
   node  3                    spine {X-X--X}
   node  6                   spine1 {XX-X-X}
   node 11               r_clavicle {X--X-X}
   node 14               l_upperarm {X-X--X}
   node 15                     head {X-X-XX}
   node 16               r_upperarm {XX--XX}
   node 17                l_forearm {XX--XX}
   node 18                r_forearm {X-X--X}
   node 19                   l_hand {XX---X}
   node 20                   r_hand {X-X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1:var4
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0134, RATE= 0.3952, SCORE= 3.9650
  rotation keys
   node  3                    spine {X-X--X}
   node  6                   spine1 {XX-X-X}
   node 11               r_clavicle {X--X-X}
   node 14               l_upperarm {X-X--X}
   node 15                     head {X-X-XX}
   node 16               r_upperarm {X-X--X}
   node 17                l_forearm {XX--XX}
   node 18                r_forearm {X-X--X}
   node 19                   l_hand {XX---X}
   node 20                   r_hand {X-X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1_left:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0091, RATE= 0.4038, SCORE= 4.0476
  rotation keys
   node  9               l_clavicle {X-X--X}
   node 14               l_upperarm {X-X--X}
   node 17                l_forearm {X---XX}
   node 19                   l_hand {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1_left:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0109, RATE= 0.4231, SCORE= 4.2417
  rotation keys
   node  9               l_clavicle {X--X-X}
   node 14               l_upperarm {X--XXX}
   node 17                l_forearm {X--X-X}
   node 19                   l_hand {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1_left:var3
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0097, RATE= 0.4038, SCORE= 4.0482
  rotation keys
   node  9               l_clavicle {X-X--X}
   node 14               l_upperarm {X-X--X}
   node 17                l_forearm {X----X}
   node 19                   l_hand {X--X-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_1_left:var4
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0079, RATE= 0.4038, SCORE= 4.0463
  rotation keys
   node  9               l_clavicle {X-X--X}
   node 14               l_upperarm {XX-X-X}
   node 17                l_forearm {X----X}
   node 19                   l_hand {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0386, RATE= 0.1163, SCORE= 1.2020
  rotation keys
   node 16               r_upperarm {X--X---X---X-X---X---X---X------X----X---X--X----X}
   node 18                r_forearm {X----X--X---X-----X--------X---X----------X------X}
   node 20                   r_hand {X--X----X----X------X-----X------X-----X----X----X}
   node 32                 r_thumb2 {X------------------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:fire_2_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0201, RATE= 0.0778, SCORE= 0.7982
  rotation keys
   node 14               l_upperarm {X---X----X---X-----X---X-----X------X-----X----X-X}
   node 17                l_forearm {X------X----------X---X-X--------X-----------X---X}
   node 19                   l_hand {X----X---X-----X----X------X--------------X------X}
   node 22                  l_ring1 {X------------------------------------------------X}
   node 27                 l_index2 {X------------------------------------------------X}
   node 28                  l_ring2 {X------------------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:hp:reload_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0264, RATE= 0.0727, SCORE= 0.7533
  rotation keys
   node  3                    spine {X------------------------X--------------------------X------------------------------------X-----------------X}
   node  6                   spine1 {X----------X--X-X---X-------------X--X----------X---------------------------X------------------X-----------X}
   node 11               r_clavicle {X--------------------------------X------------------X-----------X-----------------X------------------------X}
   node 14               l_upperarm {X------X------X-----X----X------X-------------X--------------------------X-------X--X---X-------X-------X--X}
   node 15                     head {X--------------X---------------X--------------------X---------------------------X------------X----X-----X--X}
   node 16               r_upperarm {X------XX---X-----X-X----------X----X-X--------X--------------X---------X-X-X---X-----X--X--XX---X---X-----X}
   node 17                l_forearm {X---------X-----X-----------X----------------X-----------------------------------X-----------X-------X-----X}
   node 18                r_forearm {X------XX---X-----X-X--X-------X-----X--X----------X-----X--------X-------X----XX------X---XXX---X---X-----X}
   node 19                   l_hand {X-------X-------X-------X-------X------------------------X--------------------------X---X--------X---------X}
   node 20                   r_hand {X----XXXX--X--X----X-----X--------X--------X---------X-------X----------X--X---XX-------X--XXX----X---X----X}
   node 32                 r_thumb2 {X------XX-----------------------------------------------------------X----------XX----------XXX-------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:hp:reload_1_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0320, RATE= 0.0709, SCORE= 0.7410
  rotation keys
   node  3                    spine {X-------------------------X-------------------------------X-------------------------------X----------------X}
   node  6                   spine1 {X-----------X---X----------X-----------X---------------------------------X---X--X-----------------X--------X}
   node  9               l_clavicle {X-------------------X--------------X----------X------------X-------------X---------------------------------X}
   node 14               l_upperarm {X--X--X--X--XXX------X----X---X-X--------X-------X-------X------X-----X--XX----XX---X--X--X-------XX-X-----X}
   node 15                     head {X-------------X----------------X--------------------X---------------------------X------------X----X-----X--X}
   node 16               r_upperarm {X-----------X----X--------X------------X----------------------------------X--------------X-----------------X}
   node 17                l_forearm {X---X----X--XX----X-------X---X-X-----X---------X----------------X-----X-X--X--XX--X---X---X---X--XXX------X}
   node 18                r_forearm {X-------------X-------X-------------------X--------------------------------X-----------------------------X-X}
   node 19                   l_hand {X-XX--X-X---XX-X----X-----X-----X--------------X-------------X-----------X-X---XX-----X------X--X-XXXX-----X}
   node 20                   r_hand {X-------------X-----------X-----------------X------------------------------X-------------------------------X}
   node 21                 l_index1 {X-----------XX-------X---X------X----------------------------------------X-----X-X---X------X------X-X-----X}
   node 22                  l_ring1 {X-----------XX-------X---X----X---X-----X-------------X---------------X--------XX---X------X--XX---XXX-----X}
   node 23                 l_thumb1 {X-----------XX--------X----------X---------------X-----------------------X--------X----------------XXX-----X}
   node 27                 l_index2 {X-----------XX-----------------------------------------------------------X---------------------------------X}
   node 28                  l_ring2 {X-----------XX-----------------------------------------------------------X-----XX-------------XX---XXX-----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0012, RATE= 0.0591, SCORE= 0.5926
  rotation keys
   node  3                    spine {X---------------------X--------------------X--------------X}
   node  6                   spine1 {X-----------------X------------X-----X--------------------X}
   node  9               l_clavicle {X------------X-------X---------------------X--------------X}
   node 11               r_clavicle {X--------------X----------------X-------------X-------X---X}
   node 14               l_upperarm {X---------X---X---X-------X---------X------X------X-------X}
   node 15                     head {X------------X---------------X---------------X------------X}
   node 16               r_upperarm {X----------X-------X-----------X--------------X-----------X}
   node 17                l_forearm {X----------X-------X---X----X------------------X----------X}
   node 18                r_forearm {X---------------------X--------X--------------------------X}
   node 19                   l_hand {X-------------------------------X---------------------X---X}
   node 20                   r_hand {X---------------------------X-----------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6596 j:-0.2353 k:-0.6489 w:0.2975
   node  1                  l_thigh  i:-0.2698 j:-0.9433 k:-0.1728 w:0.0863
   node  2                  r_thigh  i:-0.0630 j:-0.9537 k:0.2326 w:-0.1799
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.2994 w:0.9541
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.1954 w:0.9807
   node  7                   l_foot  i:0.0803 j:-0.0584 k:0.0599 w:0.9932
   node  8                   r_foot  i:-0.0092 j:0.1704 k:0.1291 w:0.9768
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 22                  l_ring1  i:-0.1353 j:0.0595 k:0.5523 w:0.8204
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 27                 l_index2  i:0.0147 j:-0.0886 k:-0.6571 w:-0.7484
   node 28                  l_ring2  i:-0.0225 j:-0.0049 k:0.5720 w:0.8199
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
   node 32                 r_thumb2  i:-0.4389 j:-0.0543 k:0.4796 w:0.7579
  static translation data
   node  0                   pelvis  x:-0.0091 y:0.0014 z:0.3798
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0783, RATE= 0.1585, SCORE= 1.6630
  rotation keys
   node  0                   pelvis {X------X-XXXXXX-XXXXX----X-----------------X-----X}
   node  1                  l_thigh {X------X-XXXXX--XX-XXXX---X-----X--------X-------X}
   node  2                  r_thigh {X----X-X-X-XX-XXXX--X--X------------------X------X}
   node  3                    spine {X---X--XX-X-X-X--X--X----X---------------X-------X}
   node  4                   l_calf {X-------XXXXX-X-X-XXX-X-----X----X---------X-----X}
   node  5                   r_calf {X-X--X---X--X--XX--XXXX-----------------X--------X}
   node  6                   spine1 {X-X----XXX--XX--X-X-X--X--------------X-X--------X}
   node  7                   l_foot {X------X-XXXXXX-X-XXXXX-X-X------X---------------X}
   node  8                   r_foot {X---XX---X-X-X-XX--XX-X-------------X---------X--X}
   node  9               l_clavicle {X-----X---X--X---X--X-X-XXXX---X-X--------X------X}
   node 11               r_clavicle {X--X--------X-------X-----X----------------X-----X}
   node 12                    l_toe {X--------XXXXXX---XXXXX--------------------------X}
   node 13                    r_toe {X---XX-------X-XX--XX-------X--------------------X}
   node 14               l_upperarm {X---X--XXXX-X---XXX-XX-X-XXX---X-X-----X--X------X}
   node 15                     head {X------X---X------X----X---X------X--------X-----X}
   node 16               r_upperarm {XXX--X-XX-X-X-XX--X--X---X---------X--------X----X}
   node 17                l_forearm {X--X--XX--X-X---X-X-X--XXXX---------X----X-------X}
   node 18                r_forearm {XX-X--XX-X---XX----X---X--X-----X---------X------X}
   node 19                   l_hand {X--------X--------X---XXXX-X----X------X---------X}
   node 20                   r_hand {X-----XX----XXX------X---X--------X-----X--------X}
   node 22                  l_ring1 {X----------------------XXXX---X------X-----------X}
   node 27                 l_index2 {X----------------------XXX-----------------------X}
   node 28                  l_ring2 {X----------------------XXXX----------------------X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X-XX-XX-X----X---X--------X--------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
   node 32                 r_thumb2  i:0.4389 j:0.0543 k:-0.4796 w:-0.7579
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:land_soft
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0240, RATE= 0.2406, SCORE= 2.4298
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXXX-X--X-X-XXXXX-X}
   node  2                  r_thigh {XXXXXXX-X-XXX-XX-X-X---XXXXXX}
   node  3                    spine {X--X---XXXXXXXXXX---XX-XXXX-X}
   node  4                   l_calf {XXXXXXX-X-XX-X-X--X---XXXXX-X}
   node  5                   r_calf {XXXXXXX-X-XXX-XX-XX--X-XXXXXX}
   node  7                   l_foot {XXXX-X-X---X---X---X-X-X-X--X}
   node  8                   r_foot {XXXXXX-X--X--X--X--X----XX-XX}
   node  9               l_clavicle {X---X----------X------------X}
   node 11               r_clavicle {X---X---X---X-----------X---X}
   node 13                    r_toe {X---------------------------X}
   node 14               l_upperarm {X--X---X-X-X-X-------X------X}
   node 15                     head {X--X----X-X------X-----X--X-X}
   node 16               r_upperarm {X--X--XX---X-X-------X----X-X}
   node 17                l_forearm {X--X--X--X-X-X-----X--------X}
   node 18                r_forearm {X--X---X-X-X-X-------X------X}
   node 19                   l_hand {X--------X------X-----------X}
   node 20                   r_hand {X-----X-X-----X-----------X-X}
   node 22                  l_ring1 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6596 j:-0.2353 k:-0.6489 w:0.2975
   node  6                   spine1  i:-0.1230 j:0.0914 k:-0.1155 w:-0.9814
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 27                 l_index2  i:0.0147 j:-0.0886 k:-0.6571 w:-0.7484
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2604, SCORE= 2.6543
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X-XX-XXXXXX-XX-XXXXX}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X-XX--XXXXX-XX-XXX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X---X-XXX----X---XXX}
   node 11               r_clavicle {X--X--XXX----X---XXX}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--X--X-X-X-XX--X-XX}
   node 15                     head {X------X----X---X--X}
   node 16               r_upperarm {X--X--XX--X-XX--XXXX}
   node 17                l_forearm {X-------X---X-----XX}
   node 18                r_forearm {X---X---X---X-X----X}
   node 19                   l_hand {X------X--X-----X--X}
   node 20                   r_hand {X---X----X----X---XX}
   node 22                  l_ring1 {X------------------X}
   node 28                  l_ring2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:move_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.2710, SCORE= 2.7626
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XX--XX----X-X-X}
   node  2                  r_thigh {X---X-X----------X-X}
   node  3                    spine {X-X-X-XXX-XXXXX-XXXX}
   node  4                   l_calf {X-X---X-----X--X---X}
   node  5                   r_calf {X---X----X-X--X--X-X}
   node  6                   spine1 {X-XXX-XXX-XXXXX-XXXX}
   node  7                   l_foot {X--X---X---X------XX}
   node  8                   r_foot {X-------------X----X}
   node  9               l_clavicle {X-XXX--XX--X-XX--X-X}
   node 11               r_clavicle {X--X---X----X-----XX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--X-X-X--XX-X-X-X-X}
   node 15                     head {X---X-----X----X---X}
   node 16               r_upperarm {X--XX---X-XX-XX--XXX}
   node 17                l_forearm {X---X-----X--X--X--X}
   node 18                r_forearm {X--XX----X-X--X----X}
   node 19                   l_hand {X--X----X----X-----X}
   node 20                   r_hand {X---X----X----X----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5186, SCORE= 5.1862
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5186, SCORE= 5.1862
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:ne:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5769, SCORE= 5.7693

objects\characters\masterchief\masterchief
 combat:dual:ne:reload_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0103, RATE= 0.0950, SCORE= 0.9599
  rotation keys
   node  3                    spine {X-------X-------X-------------X-------X----------X------------X}
   node  6                   spine1 {X--------------X----------------------------------X-----------X}
   node 11               r_clavicle {X------------X------X---X------X------------------------------X}
   node 14               l_upperarm {X------X-------X---X--------X--X------X----X------------------X}
   node 15                     head {X------X--X----X--------------X---XX---X---X---X---------X----X}
   node 16               r_upperarm {X--X-X-X--XX-X--X--X--X----X-X---X--X---X----------X----X-----X}
   node 17                l_forearm {X------X-------X-----X------X--X------X-----X-----------------X}
   node 18                r_forearm {X--X-X-X--X------X-X-XX--X-X--X-XX--X---X--------X-X----X-----X}
   node 19                   l_hand {X------------------X-------------X-----X----------------------X}
   node 20                   r_hand {X----X-------X-------XX---X-X-X-----X----X--------X------X----X}
   node 32                 r_thumb2 {X--------------------XX---------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:ne:reload_1_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0236, RATE= 0.1106, SCORE= 1.1297
  rotation keys
   node  9               l_clavicle {X-----------X---X---X-XX------X----------------X-X--X---------X}
   node 14               l_upperarm {X---X---XXX-X--X--X-X--X---X-X-X--XX--X-X----X-X-X-X--X-------X}
   node 17                l_forearm {XXX-X---X--X-----------X---X---X--XX---X----X-----XXXXXX------X}
   node 19                   l_hand {X---X-----X------X---X---X-X-X--X---X--X------X---X-------X---X}
   node 22                  l_ring1 {X-----------------------------------------------------------X-X}
   node 27                 l_index2 {X-----------------------------------------------------------X-X}
   node 28                  l_ring2 {X-----------------------------------------------------------X-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:o_h_exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0234, RATE= 0.1479, SCORE= 1.5022
  rotation keys
   node 16               r_upperarm {X--------X-XX-XX----X---XX---X-X--X}
   node 18                r_forearm {X--------X---X---X--X-------X-X---X}
   node 20                   r_hand {X--------X--X--X-----X----X---X---X}
   node 32                 r_thumb2 {X---------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:o_h_exit_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0458, RATE= 0.1028, SCORE= 1.0742
  rotation keys
   node 14               l_upperarm {X---X----X-XX--X-X---X---X-X-X-X--X}
   node 17                l_forearm {X----------X--X--X-X-X---X-X-X-X--X}
   node 19                   l_hand {X---------X--X---X--X---X------X--X}
   node 21                 l_index1 {X---------------------------------X}
   node 22                  l_ring1 {X---------------------------------X}
   node 23                 l_thumb1 {X---------------------------------X}
   node 27                 l_index2 {X---------------------------------X}
   node 28                  l_ring2 {X---------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:overheating
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0375, RATE= 0.1481, SCORE= 1.5190
  rotation keys
   node 16               r_upperarm {X-X--X--X--X-X--X---X-----X--X--X--X---X}
   node 18                r_forearm {X-----X---X--X--X------X----X-----X----X}
   node 20                   r_hand {X--X-X--X--X---X-----X----X---X----X---X}
   node 32                 r_thumb2 {X--------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:overheating_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0198, RATE= 0.0930, SCORE= 0.9496
  rotation keys
   node 14               l_upperarm {X---X----X--X----X-X---X----X-----X-X--X}
   node 17                l_forearm {X------X-------X---X--------X--------X-X}
   node 19                   l_hand {X----X---X------X--X----X----------X---X}
   node 22                  l_ring1 {X--------------------------------------X}
   node 27                 l_index2 {X--------------------------------------X}
   node 28                  l_ring2 {X--------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:pp:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6000, SCORE= 6.0000

objects\characters\masterchief\masterchief
 combat:dual:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0170, RATE= 0.1647, SCORE= 1.6644
  rotation keys
   node  6                   spine1 {X-----------------X}
   node 14               l_upperarm {X----------X------X}
   node 15                     head {X--------------X--X}
   node 16               r_upperarm {X--X----X-XX--X-X-X}
   node 17                l_forearm {X------------X----X}
   node 18                r_forearm {X--X----X-XX--X-X-X}
   node 19                   l_hand {X-----------X-----X}
   node 20                   r_hand {X---X-----XXX---X-X}
   node 32                 r_thumb2 {X---------XX------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:ready_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0070, RATE= 0.2423, SCORE= 2.4297
  rotation keys
   node 14               l_upperarm {X--X-X--XXX--XX-X-X}
   node 17                l_forearm {X-XX-XXXXXX--XX-X-X}
   node 19                   l_hand {X---X----XX--X--X-X}
   node 22                  l_ring1 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:sg:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6250, SCORE= 6.2500

objects\characters\masterchief\masterchief
 combat:dual:sg:chamber_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0280, RATE= 0.2409, SCORE= 2.4371
  rotation keys
   node  3                    spine {X---X----X-X}
   node  6                   spine1 {X-X----X---X}
   node 14               l_upperarm {X-X----X---X}
   node 15                     head {X----------X}
   node 16               r_upperarm {XX--XX-X---X}
   node 17                l_forearm {X-X----X---X}
   node 18                r_forearm {XX--XX-----X}
   node 19                   l_hand {X----------X}
   node 20                   r_hand {XX--XX--X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:sg:chamber_1_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0200, RATE= 0.2339, SCORE= 2.3587
  rotation keys
   node 14               l_upperarm {XX--XX-X---X}
   node 17                l_forearm {X--X-X----XX}
   node 19                   l_hand {X----X-----X}
   node 22                  l_ring1 {X----------X}
   node 28                  l_ring2 {X----------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:smg:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6250, SCORE= 6.2500

objects\characters\masterchief\masterchief
 combat:dual:smg:reload_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0229, RATE= 0.0695, SCORE= 0.7181
  rotation keys
   node  3                    spine {X------------------------X-------------------------X------------------------------------X------------------XX}
   node  6                   spine1 {X----------X--X-X----X-------------X------X---------------------------------X-----------------X-XX----------X}
   node 11               r_clavicle {X-------------------------------X------------------X-----------X-----------------X---------------X----------X}
   node 14               l_upperarm {X-----------X----X--------X------------X----------------------------------------------------X-------X-------X}
   node 15                     head {X--------------X---------------X--------------------X--------------------------X-------------X-----X--------X}
   node 16               r_upperarm {X---X-X-X---X-X------X-------X-X----X--X--------X---------------X--------XX-X--X-------X--X-X-X--X--X----X--X}
   node 17                l_forearm {X------------X-------X--------------X-----------------------------------------------X---------X---------X---X}
   node 18                r_forearm {X-----X-X--XX-X-----X--X-----X-X----X----------X-----X-----X----------X--X----XX--------X---X-X--X--X------XX}
   node 19                   l_hand {X-----------------X--------X-------------------------------X---------------------------------------X--------X}
   node 20                   r_hand {X----X---X-XX-X----X--X-----------X---X------X------X-----X---X---X-------X---XX---X------X-X---X---X--X-X--X}
   node 32                 r_thumb2 {X----------XX-----------------------------------------------------------X-----XX----------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:smg:reload_1_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0368, RATE= 0.0656, SCORE= 0.6929
  rotation keys
   node  9               l_clavicle {X------X-----------X-----------X----------X----------X----------------X---------------X------------X--X-----X}
   node 14               l_upperarm {X---X----------X---X----X-X----X-X----X-XXX-X------X-------X----X-------XXX----XX-X----X----X-X--XXXX---X---X}
   node 17                l_forearm {XXX-X-XX-X-----X--X----XXX----X-X----------------X-------------X-------X-XX-X--XX-X----X----X--XX-XXX-X-----X}
   node 19                   l_hand {X---X------------X---X----X------X-------------------X--------------X----X------X-----X-----X----X--X------XX}
   node 21                 l_index1 {X-----------------------------------------------------------X-----------------------------------------------X}
   node 22                  l_ring1 {X-----------------------------------------------------------X-----------------------------------------------X}
   node 23                 l_thumb1 {X-----------------------------------------------------------X-----------------------------------------------X}
   node 27                 l_index2 {X-----------------------------------------------------------X-----------------------------------------------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X-----------------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:dual:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0293, RATE= 0.3442, SCORE= 3.4709
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {XX-X---X}
   node  3                    spine {XXXXXXXX}
   node  4                   l_calf {X--X--XX}
   node  5                   r_calf {XX-X-X-X}
   node  6                   spine1 {XXXXXXXX}
   node  7                   l_foot {X---X--X}
   node  8                   r_foot {X-X--X-X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X--X-XXX}
   node 15                     head {X----XXX}
   node 16               r_upperarm {X-XXXXXX}
   node 17                l_forearm {X-X--X-X}
   node 18                r_forearm {X-XX-XXX}
   node 19                   l_hand {X-----XX}
   node 20                   r_hand {X---X-XX}
   node 30                 r_index2 {X------X}
   node 31                  r_ring2 {X------X}
   node 32                 r_thumb2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6596 j:-0.2353 k:-0.6489 w:0.2975
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8117 j:-0.0724 k:0.5788 w:0.0298
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 22                  l_ring1  i:-0.1353 j:0.0595 k:0.5523 w:0.8204
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 27                 l_index2  i:0.0147 j:-0.0886 k:-0.6571 w:-0.7484
   node 28                  l_ring2  i:-0.0225 j:-0.0049 k:0.5720 w:0.8199
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0342, RATE= 0.3279, SCORE= 3.3134
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {X--X-X-X}
   node  3                    spine {XXXXXXXX}
   node  4                   l_calf {X------X}
   node  5                   r_calf {X--X-X-X}
   node  6                   spine1 {XXXXXXXX}
   node  7                   l_foot {X----X-X}
   node  8                   r_foot {X----X-X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {XXXXX-XX}
   node 15                     head {X-X-X--X}
   node 16               r_upperarm {X-X-X-XX}
   node 17                l_forearm {XX-XX-XX}
   node 18                r_forearm {XXX--X-X}
   node 19                   l_hand {X---X--X}
   node 20                   r_hand {X----X-X}
   node 27                 l_index2 {X------X}
   node 28                  l_ring2 {X------X}
   node 32                 r_thumb2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6596 j:-0.2353 k:-0.6489 w:0.2975
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8117 j:-0.0724 k:0.5788 w:0.0298
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 22                  l_ring1  i:-0.1353 j:0.0595 k:0.5523 w:0.8204
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0400, RATE= 0.1620, SCORE= 1.6596
  rotation keys
   node  0                   pelvis {X----X---X--X-XX-X--X-----X---X---X-X--X}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X----X--X----X}
   node  3                    spine {X-----X---X-XXXXXX--X------X---X---X---X}
   node  4                   l_calf {X-X------X-----X----X----X------X---X--X}
   node  5                   r_calf {X-X---------X--X----XX-------X----X-X--X}
   node  6                   spine1 {X----------X-XXXXX--X--X-------X-XX-X--X}
   node  7                   l_foot {X-X--------X----X-----X-----------X----X}
   node  8                   r_foot {X-----X--------X--X--X--------X--XX----X}
   node  9               l_clavicle {X----X---X---X-X--X-------X-------X--X-X}
   node 11               r_clavicle {X------X-------X--X-X----X-X------X----X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X------X-------------------------XX----X}
   node 14               l_upperarm {X----X-X------X-X-X-X----X-X-----X--X--X}
   node 15                     head {X------X-----XXX---X-X------X----X--X--X}
   node 16               r_upperarm {X--X-X-X-----X-X--X-----X-X------X-X---X}
   node 17                l_forearm {X----X------X--XXX--X----XX-X---X-XXX-XX}
   node 18                r_forearm {X------X-----X------X---XXX---X-XX-X---X}
   node 19                   l_hand {X-----X-------XXX-X------XXX------XXX--X}
   node 20                   r_hand {X------X-------X------X-XXX-----XX-----X}
  translation keys
   node  0                   pelvis {X---X---X---X---X----X--X---X---X--X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0291, RATE= 0.1722, SCORE= 1.7509
  rotation keys
   node  0                   pelvis {X---X-X--X--X---X--XX-X-XX-X-X-X----X--X}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X---X--X-X--X---XXXXXXX-XX---X--X----X-X}
   node  4                   l_calf {X----X----X-----X---X----X----X---X---XX}
   node  5                   r_calf {X----X--X-----X-----X---X--X--X------X-X}
   node  6                   spine1 {X----XX-X-X------XXXXXX-XX-X-X---------X}
   node  7                   l_foot {X---------X----------X----X--------X---X}
   node  8                   r_foot {X-----XX-----------XX-----X---------X--X}
   node  9               l_clavicle {X----X--X-----X-----X---X-X-X-----X--X-X}
   node 11               r_clavicle {X------X------X--X-X-X-X--X------X-----X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X-----XX-----------XX------------------X}
   node 14               l_upperarm {X---X-X-X---X--X-X-X-XX-X---X---X-----XX}
   node 15                     head {X-----X--X-----X----X--XXX-X--X----X---X}
   node 16               r_upperarm {X----XX-X----XX--X--X--X--X--X---X--X--X}
   node 17                l_forearm {X----X--X-----X---XXXX------X----XX----X}
   node 18                r_forearm {X----X--X----XXX-X-X--X--X--X----X----XX}
   node 19                   l_hand {X-----X------X---XXXXXX--X---------X---X}
   node 20                   r_hand {X----X---X---XX----X------X--------X---X}
  translation keys
   node  0                   pelvis {X----X--X-X--X--X----X---X--X--X-X---X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0215, RATE= 0.1723, SCORE= 1.7450
  rotation keys
   node  0                   pelvis {X--X--X-X--X---X---X---X--X--X-----X---X}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X----X------X------X--X-----X---X-X-X-XX}
   node  3                    spine {X---XX-XX-XX---XXXXXXXX--XX----X----X--X}
   node  4                   l_calf {X-----X--X--XXX------------------XXX---X}
   node  5                   r_calf {X-----X-----X--X---XX---X----X------X-XX}
   node  6                   spine1 {X---XX-XX--X-X--XXXXXXX----X--X-----X--X}
   node  7                   l_foot {X-----X--X---XX--------X------X--XX----X}
   node  8                   r_foot {X--------X------X--XX--X-----X----X----X}
   node  9               l_clavicle {X------X--X---X-X--X---X----XX---------X}
   node 12                    l_toe {X-------X----XX---------X--------XX----X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X--X--XX-X-X--X-XX--XX-X-XX-XX-----X-X-X}
   node 15                     head {X---X--XX---X-----X-X-------X----X-----X}
   node 16               r_upperarm {X----X---X---X------X---X---X---X----X-X}
   node 17                l_forearm {X----XXXX-X--X--------XX---X-----------X}
   node 18                r_forearm {X-----X--X--X------XX--X-X------X------X}
   node 19                   l_hand {X----XXXX---X--X------XX----X---------XX}
   node 20                   r_hand {X-----X----X-------XX-----------X------X}
  translation keys
   node  0                   pelvis {X------X--X---X------X---X--X--X---X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:dual:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0195, RATE= 0.1818, SCORE= 1.8377
  rotation keys
   node  0                   pelvis {X----X----X--X--X---X--X----X--X-X--X--X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X-X------X------X---X}
   node  3                    spine {X------XXX--XX-X--XXXXX-XX----XXXXX----X}
   node  4                   l_calf {X-----XX-------X-----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X---X---X-----X---X}
   node  6                   spine1 {X----X-XXX-----X--XXXXX---X-X-XXXXX-X--X}
   node  7                   l_foot {X-----XX-----X------X-----XXX---X------X}
   node  8                   r_foot {X-----X----X------X---X--X-------X-----X}
   node  9               l_clavicle {X---------XX--X----X-X-X-X--X---XXX----X}
   node 12                    l_toe {X-----XX-----------X------XXX----------X}
   node 13                    r_toe {X---X---------X------------------------X}
   node 14               l_upperarm {X----X--XX-X---X-XX-X-X-X---X---XXXX-X-X}
   node 15                     head {X---------X---X----XXX-------XXXXX-X---X}
   node 16               r_upperarm {X----X---X---X--X--X----X-----X---X--X-X}
   node 17                l_forearm {X--------X-XX-X-X-XX--XXXX----X--XXX---X}
   node 18                r_forearm {X----X---X--X------X-X-----X--X-X-X----X}
   node 19                   l_hand {X-----X----X---X--XX--XXX--------XXX---X}
   node 20                   r_hand {X-----X------XX----X---X-------X----X--X}
  translation keys
   node  0                   pelvis {X---X---X---X--X--X-----X-----X---X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:flag:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:flag:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0114, RATE= 0.0990, SCORE= 1.0010
  rotation keys
   node  0                   pelvis {X-------------X---X--X--X----X------X--X------X----------X--------------------X}
   node  1                  l_thigh {X--------X-------X---X---X------------X-------X-----X-----X---------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X--------X---X----X----X---X-------X-------X------X}
   node  3                    spine {X-------------X----X--X--X------X---X--X----X---X-----X-------------X---------X}
   node  4                   l_calf {X-----X-----X---X---X--X---X-----------X--X---X---X---X--X---------X----------X}
   node  5                   r_calf {X-------X------X---X-X--X-----X--------X--X----X-----------X-------X----------X}
   node  6                   spine1 {X---------------X-X----X-----X-----------XX----X---X-X--------X----X---X------X}
   node  7                   l_foot {X----------X--------X--X----X------------X-X------X--X---X----X-------X----X--X}
   node  8                   r_foot {X---------X------X---X-XX-------------X-XXX-----X----X---X--------X---X-------X}
   node  9               l_clavicle {X------------------X----------X--------------------X--------------------------X}
   node 10                     neck {X---------------------XXXXXXXXXXXXXXXXXXXXXXXXXXX-----------------------------X}
   node 11               r_clavicle {X--------------X----X-----X---------X----X---------X--------------------------X}
   node 12                    l_toe {X------X--------------------------------X-------------------------------------X}
   node 13                    r_toe {X----------X-----------XX---------------XXX-----------------------------------X}
   node 14               l_upperarm {X-----X---X-----X-X--X-----X--X----------X-----X----X------X--------X----X----X}
   node 15                     head {X-----X----X---X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXX-----X--------X------X----X--X}
   node 16               r_upperarm {X--------X-------X----X----X--X------X--X--X---X------X-------X-----X------X--X}
   node 17                l_forearm {X-------X-----------X--------XX----X----XX---X------X-------X-----X-----------X}
   node 18                r_forearm {X---------------X----------X--X---------XX--X---------X-------------X---------X}
   node 19                   l_hand {X-----X----X-------X-------X-XX---------XX-----X-------X------------X---------X}
   node 20                   r_hand {X------X-------------X------X--X--------X----X--------X--------X-------X------X}
   node 22                  l_ring1 {X----------------------------XX-X-------XX-X----------------------------------X}
   node 28                  l_ring2 {X----------------------------XX---------XX------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:f:melee
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0786, RATE= 0.2048, SCORE= 2.1267
  rotation keys
   node  3                    spine {XXX-X-----X----X-------X-X---X-X}
   node  6                   spine1 {XXX---X-XXXX-X----X-----------XX}
   node  9               l_clavicle {XXX-------------------X--------X}
   node 11               r_clavicle {X-----X--XX---------X--X-X-----X}
   node 14               l_upperarm {XXX--X-XXXX--X--X-----XXXX---X-X}
   node 15                     head {XXX---X--XX---X-X------X-------X}
   node 16               r_upperarm {X-X-X-X--XXXX-X---X----X--X---XX}
   node 17                l_forearm {XXX--X-XXXX--X-------X-XXX-----X}
   node 18                r_forearm {X-X--X-X---X----X---X--X-X----XX}
   node 19                   l_hand {XXX----XXXX------X-----XXX-----X}
   node 20                   r_hand {X-------X--X----------X--X-----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:flag:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0014, RATE= 0.0515, SCORE= 0.5160
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X------------------X--------------X-----------------------X}
   node  9               l_clavicle {X--------------X-----------------------------X------------X}
   node 11               r_clavicle {X-----------------------X------------X------------X-------X}
   node 14               l_upperarm {X---------------X-------------------X---------X-----------X}
   node 15                     head {X------------X---------------X---------------X------------X}
   node 16               r_upperarm {X------------------X----------------X----------X----------X}
   node 17                l_forearm {X---------------------X-----------X-----------------------X}
   node 18                r_forearm {X-----------------X--------X-----------------------X------X}
   node 19                   l_hand {X-------------------X-------------------------X-----------X}
   node 20                   r_hand {X-------------------------X----------------------------X--X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6001 j:0.3036 k:0.6926 w:-0.2605
   node  1                  l_thigh  i:0.1948 j:0.9797 k:0.0080 w:-0.0456
   node  2                  r_thigh  i:0.0117 j:0.9510 k:-0.1838 w:0.2483
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.3464 w:0.9381
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.3139 w:0.9495
   node  7                   l_foot  i:-0.0522 j:-0.0941 k:0.0940 w:0.9897
   node  8                   r_foot  i:0.0190 j:0.1851 k:0.2065 w:0.9606
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3708
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1338, SCORE= 1.3967
  rotation keys
   node  0                   pelvis {X------X-XXXXX-------X----X-X--------------------X}
   node  1                  l_thigh {X------X-XXX-X--X-----X--X-X--------X------------X}
   node  2                  r_thigh {X---X-X--X-X-X-X----X---X--X---------X-----------X}
   node  3                    spine {X------X-X-XXX--X-----------X----XXX-X-----------X}
   node  4                   l_calf {X-------XXXX---X---X----X--X---------------------X}
   node  5                   r_calf {X-X---X--X----X-X--------X-X---------------X-----X}
   node  6                   spine1 {X----X--X-XXXXXX------X-XXX----XX-XXX-XX--X------X}
   node  7                   l_foot {X------XXXXXXX-X-------XX-XX--X---------X--------X}
   node  8                   r_foot {X----XX--X-X-X-X----X----X---X-------------X-----X}
   node  9               l_clavicle {X--------X-XXX------------------X---------------XX}
   node 11               r_clavicle {X--------X--X--------------------X------X--------X}
   node 12                    l_toe {X-------XXXXXX---------XX-XX--------------X------X}
   node 13                    r_toe {X----XX--------X---------X------------X----------X}
   node 14               l_upperarm {X----X--X--XXXX-X---X-----X------X-XX-XXXX-X-----X}
   node 15                     head {X------X-X----XX-----------X-----X----X----------X}
   node 16               r_upperarm {X--------X-X-X-X--------X--X----X---X---X---X----X}
   node 17                l_forearm {X----X--X-X-XX-----------X-------X------X-------XX}
   node 18                r_forearm {X-----X-X--XX-XX-----------X----X--X-X-----X-----X}
   node 19                   l_hand {X-----X--X--XX------X-----------X------X---X-----X}
   node 20                   r_hand {X-------X--XX---X-----------X----X--X-----X------X}
   node 21                 l_index1 {X------XX--XXX-----X---------X-------X---X-------X}
   node 22                  l_ring1 {X------XXXX-XX-----X---------X-------XX----------X}
   node 27                 l_index2 {X----------XXX-----------------------------------X}
   node 28                  l_ring2 {X-------XXX-XX-----------------------------------X}
   node 31                  r_ring2 {X----------XX------------------------------------X}
  translation keys
   node  0                   pelvis {X----XX--X---X--X-------X--X---------------X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:land_soft
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0187, RATE= 0.2311, SCORE= 2.3301
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXXX-X--X--XXXXXX-X}
   node  2                  r_thigh {XXXXXXX-X-XX-XXX-X--X--XXXXXX}
   node  3                    spine {XXXX---XX-XX-------------X--X}
   node  4                   l_calf {XXXXXXX-X-XX-X-X--X---XXXXX-X}
   node  5                   r_calf {XXXXXXX-X-XX-XXX-X-X---XXXXXX}
   node  6                   spine1 {XXXXX--XXXXXXXX--------XX-X-X}
   node  7                   l_foot {XXXX-X-X---X---X---X---XX-X-X}
   node  8                   r_foot {XXXXXX-X--X--X--X--X---X-X-XX}
   node  9               l_clavicle {X------X----X---------------X}
   node 11               r_clavicle {X--X----X-X-----------X-----X}
   node 12                    l_toe {X---------------------------X}
   node 13                    r_toe {X---------------------------X}
   node 14               l_upperarm {X--X----X------X---------X--X}
   node 15                     head {X---X-X--XX-----X-------X---X}
   node 16               r_upperarm {X--X---X-X-X----X-----X----XX}
   node 17                l_forearm {X--X---X-X------X-------X---X}
   node 18                r_forearm {X--X---XX--X------X---------X}
   node 19                   l_hand {X-------X-----X---------X---X}
   node 20                   r_hand {X-------X-----------------X-X}
   node 22                  l_ring1 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6001 j:0.3036 k:0.6926 w:-0.2605
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5025, SCORE= 5.0256

objects\characters\masterchief\masterchief
 combat:flag:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5025, SCORE= 5.0256

objects\characters\masterchief\masterchief
 combat:flag:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2686, SCORE= 2.7362
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X--X-XXXXXX-XX-XXX-X}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X----XXXXX--XX-XXX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X-----X---X-----X-XX}
   node 11               r_clavicle {X----X-X-X---X--XX-X}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X---X-X-XX---X--X--X}
   node 15                     head {X--------X-----X--XX}
   node 16               r_upperarm {X---X-XX-X-X---XXX-X}
   node 17                l_forearm {X-----X--X----X--X-X}
   node 18                r_forearm {X-----X-X-----X-X--X}
   node 19                   l_hand {X---X-X-X----X---X-X}
   node 20                   r_hand {X------X--X---X--X-X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4268 w:-0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:-0.0067 j:0.0103 k:0.5427 w:0.8398
   node 31                  r_ring2  i:0.0643 j:0.0425 k:0.5504 w:0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:move_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.2421, SCORE= 2.4741
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XX--XX----X-X-X}
   node  2                  r_thigh {X---X-X----------X-X}
   node  3                    spine {X-XXX--XXXXXXXX--X-X}
   node  4                   l_calf {X-X---X-----X--X---X}
   node  5                   r_calf {X---X----X-X--X--X-X}
   node  6                   spine1 {X-XXX--XXXXXXXX--X-X}
   node  7                   l_foot {X--X---X---X------XX}
   node  8                   r_foot {X-------------X----X}
   node  9               l_clavicle {X---X--X----X-X--X-X}
   node 11               r_clavicle {X--X---XXXX-XX---XXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X----X-X-X-X--X--X-X}
   node 15                     head {X---X-----X----X---X}
   node 16               r_upperarm {X--X---XXX-X-X---XXX}
   node 17                l_forearm {X------X-X-X--X---XX}
   node 18                r_forearm {X---X--X-X---X---X-X}
   node 19                   l_hand {X---X------X----X--X}
   node 20                   r_hand {X------X---X---X--XX}
   node 21                 l_index1 {X------------------X}
   node 22                  l_ring1 {X------------------X}
   node 23                 l_thumb1 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7045 j:-0.0098 k:0.7096 w:0.0077
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0348, RATE= 0.2602, SCORE= 2.6369
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {XX-X-X-X}
   node  4                   l_calf {X------X}
   node  5                   r_calf {XX-X-X-X}
   node  6                   spine1 {X------X}
   node  7                   l_foot {X----X-X}
   node  8                   r_foot {X--X--XX}
   node 13                    r_toe {X------X}
   node 27                 l_index2 {X------X}
   node 28                  l_ring2 {X------X}
   node 30                 r_index2 {X------X}
   node 31                  r_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6001 j:0.3036 k:0.6926 w:-0.2605
   node  3                    spine  i:-0.0886 j:-0.0369 k:0.0528 w:-0.9940
   node  9               l_clavicle  i:-0.7474 j:0.0460 k:-0.6625 w:0.0193
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:0.7117 j:0.0101 k:-0.7013 w:-0.0402
   node 14               l_upperarm  i:0.0317 j:-0.5413 k:0.2507 w:-0.8019
   node 15                     head  i:-0.1123 j:0.1008 k:-0.1821 w:-0.9716
   node 16               r_upperarm  i:0.2842 j:0.3850 k:0.5015 w:-0.7207
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.7759 w:-0.6308
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.4549 w:-0.8905
   node 19                   l_hand  i:-0.8880 j:0.3894 k:0.2079 w:0.1290
   node 20                   r_hand  i:-0.8226 j:-0.0108 k:0.2910 w:-0.4883
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3708
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0481, RATE= 0.2346, SCORE= 2.3938
  rotation keys
   node  1                  l_thigh {XX-X--XX}
   node  2                  r_thigh {X---X-XX}
   node  4                   l_calf {XX-X--XX}
   node  5                   r_calf {X--X-X-X}
   node  6                   spine1 {X------X}
   node  7                   l_foot {X--X--XX}
   node  8                   r_foot {X---X--X}
   node  9               l_clavicle {X------X}
   node 10                     neck {X------X}
   node 11               r_clavicle {X------X}
   node 12                    l_toe {X------X}
   node 13                    r_toe {X------X}
   node 15                     head {X------X}
   node 16               r_upperarm {X------X}
   node 19                   l_hand {X------X}
   node 21                 l_index1 {X------X}
   node 22                  l_ring1 {X------X}
   node 23                 l_thumb1 {X------X}
   node 27                 l_index2 {X------X}
   node 28                  l_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6001 j:0.3036 k:0.6926 w:-0.2605
   node  3                    spine  i:-0.0886 j:-0.0369 k:0.0528 w:-0.9940
   node 14               l_upperarm  i:0.0317 j:-0.5413 k:0.2507 w:-0.8019
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.7759 w:-0.6308
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.4549 w:-0.8905
   node 20                   r_hand  i:-0.8226 j:-0.0108 k:0.2910 w:-0.4883
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3708
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0399, RATE= 0.1546, SCORE= 1.5859
  rotation keys
   node  0                   pelvis {X------X--X---XX-X--X------X---X---X--XX}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X----X--X----X}
   node  3                    spine {X--------X-----X--X-X-------X--XX--X---X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X----------X---X--XX-------X----X-X--X}
   node  6                   spine1 {X---------X-XX---XX-X--X---X----XXX-X--X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X------X-------X-X-------X--XX----X}
   node  9               l_clavicle {X-----------------X----------X------X--X}
   node 11               r_clavicle {X----X--X------X--X-X----XXX-----X--X--X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X-----X--------------------------XX----X}
   node 14               l_upperarm {X--XXXXXXXX---XX--X-X-XXXXXX----XXXX---X}
   node 15                     head {X------X-----X----X-X------X----X--X---X}
   node 16               r_upperarm {X---XX--X---X-X--X----X-X-X-X--XXXXXX--X}
   node 17                l_forearm {X--X------------X--X--XXXXXX----XXXX---X}
   node 18                r_forearm {X--------X--X-XX----X---X------XX-X--X-X}
   node 19                   l_hand {X--------X-----X--X---------X---X---X--X}
   node 20                   r_hand {X-----------X-XX--X-----X--X---XX--X---X}
   node 22                  l_ring1 {X--------------------------------------X}
   node 28                  l_ring2 {X--------------------------------------X}
  translation keys
   node  0                   pelvis {X----X--X---X-X--X---X--X---X---X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0287, RATE= 0.1612, SCORE= 1.6405
  rotation keys
   node  0                   pelvis {X----X---X----X-----X--X-X-X-X--X-----XX}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X----X---X-----X-XXX-X--XX---X----X----X}
   node  4                   l_calf {X----X----X-----X---X----X----X---X---XX}
   node  5                   r_calf {X----X--X-----X-----X---X--X--X------X-X}
   node  6                   spine1 {X----XXX--X------XXX-X-XXX-X----X------X}
   node  7                   l_foot {X----------X---------X----X--------X---X}
   node  8                   r_foot {X-----XX---------X--X-----X---------X--X}
   node  9               l_clavicle {X------X---------X--------X-----------XX}
   node 11               r_clavicle {X----X--X----XX-X--X-X-X-X-------X-X---X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X-----XX------------------------------XX}
   node 14               l_upperarm {X----X-XX---XXXX----XX--X--XX--XXXX----X}
   node 15                     head {X----X--X--------X--X--XXX-X--------X--X}
   node 16               r_upperarm {X----XX-X----X-X-X--X--X-X-X-X---X--X--X}
   node 17                l_forearm {X----X--X---XXXX---XXX-X-X-XX---------XX}
   node 18                r_forearm {X----X--X----X---X----X--X-X--X--------X}
   node 19                   l_hand {X----X-----------X-XXX-----XX----X-----X}
   node 20                   r_hand {X----------X-------X----X----X----X----X}
   node 22                  l_ring1 {X--------------X--XXXX-X--XXX-X--------X}
   node 28                  l_ring2 {X-----------------XXXX----XXX----------X}
  translation keys
   node  0                   pelvis {X---X---X-X-X---X----X---X--X--X---X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0291, RATE= 0.1578, SCORE= 1.6074
  rotation keys
   node  0                   pelvis {X--X---X-X--X----X---X---X--X---X-----XX}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X-----X-----X------X--X-----X---X-X-X-XX}
   node  3                    spine {X--XXXXXXX-----X-X---X---X---X-X-------X}
   node  4                   l_calf {X-----X--X--XXX---------------X--XXX---X}
   node  5                   r_calf {X------X-----X-X---XX----X---X------X--X}
   node  6                   spine1 {X--XXXXXX--X-X-------X---X------X------X}
   node  7                   l_foot {X-----X--X---XX--------X-----X---XX----X}
   node  8                   r_foot {X--------X------X--XX--X--X--------X--XX}
   node  9               l_clavicle {X---XXX--X------X----X-------X---------X}
   node 12                    l_toe {X----------X-XX--------X---------------X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X---XXXX---X------X--X---X----X-----X--X}
   node 15                     head {X--XXXXXXX---------X-------X--X----X---X}
   node 16               r_upperarm {X----X----X-----X----X-----X----X------X}
   node 17                l_forearm {X---XXXXX-----X--------X---X------X--X-X}
   node 18                r_forearm {X------X----X----------X-----X---X-----X}
   node 19                   l_hand {X---XXXX-------X-----X---X--X---X--X---X}
   node 20                   r_hand {X----X---X----X------X----X--X-----X---X}
  translation keys
   node  0                   pelvis {X-------X--X---------X--X--X--X--------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:flag:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0196, RATE= 0.1430, SCORE= 1.4495
  rotation keys
   node  0                   pelvis {X----X----X--X--X---X---X----X--X--X---X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X-X------X------X---X}
   node  3                    spine {X------X------XXX---X-----X---XXXX--X--X}
   node  4                   l_calf {X-----XX-------X-----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X---X----X-----X--X}
   node  6                   spine1 {X------X----X--X---X---X-XX--X-XX----X-X}
   node  7                   l_foot {X-----XX-----X------X-----XXX---X------X}
   node  8                   r_foot {X-----X----X------X---X--X------X------X}
   node  9               l_clavicle {X----------X--------X-----X------X-----X}
   node 12                    l_toe {X-----XX-----------X------XXX----------X}
   node 13                    r_toe {X---X---------X------------------------X}
   node 14               l_upperarm {X-------X---X----X--X-----X------X-----X}
   node 15                     head {X---------X--X-------X------X--XX-X---XX}
   node 16               r_upperarm {X------X----X------X----X--X----X---X--X}
   node 17                l_forearm {X----X--X----XX----X------X-------X----X}
   node 18                r_forearm {X------X-----X----X----X-----X------X--X}
   node 19                   l_hand {X-----X------XX--X--X-----X-------X----X}
   node 20                   r_hand {X-----X-------X-----X------X----X---X--X}
  translation keys
   node  0                   pelvis {X---X----X--X--X---X----------X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:landing_dead
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0989, RATE= 0.1374, SCORE= 1.4733
  rotation keys
   node  0                   pelvis {X--XX-XXXXXXXXXXXXX--XXXXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {X--XX--XXX---X----X---X---X-XX-X-X----XX-X}
   node  2                  r_thigh {X-----X-----X---X-----X---X--X--XX----X--X}
   node  3                    spine {XX--X----XXXXXXXX---X-------XXXX--X---XXXX}
   node  4                   l_calf {X---X---X---X-----X---------X-X-------X--X}
   node  5                   r_calf {X------------X-----------XX--X---X-------X}
   node  6                   spine1 {X-X-XXX--XXXXXXXX----X-X-----XXXXX----X-XX}
   node  7                   l_foot {X----X-------X-----X--X-----X--X-X----XX-X}
   node  8                   r_foot {X------------------X-----X----X---X----X-X}
   node  9               l_clavicle {X------------X-----X---------X--X-----X-XX}
   node 11               r_clavicle {X-X--------------X----------------------XX}
   node 12                    l_toe {X----------------------------------------X}
   node 13                    r_toe {X----------------------------------------X}
   node 14               l_upperarm {XXX-X-X--X---X-X-XXX---------X---X----X-XX}
   node 15                     head {X----X-----X------X---X-------X-------XX-X}
   node 16               r_upperarm {X--X----X-X-X---X--X--X-----X---X---X--X-X}
   node 17                l_forearm {X------X----------XX---------X-----X--XX-X}
   node 18                r_forearm {X-----------X----X-------------X--------XX}
   node 19                   l_hand {X---------------------------------------XX}
   node 20                   r_hand {X----------------------------------------X}
   node 21                 l_index1 {X----------------------------------------X}
   node 22                  l_ring1 {X----------------------------------------X}
   node 23                 l_thumb1 {X----------------------------------------X}
   node 24                 r_index1 {X----------------------------------------X}
   node 26                 r_thumb1 {X----------------------------------------X}
   node 27                 l_index2 {X----------------------------------------X}
   node 28                  l_ring2 {X----------------------------------------X}
   node 29                 l_thumb2 {X----------------------------------------X}
   node 32                 r_thumb2 {X----------------------------------------X}
  translation keys
   node  0                   pelvis {X--XX-XXXXXXXXXXXXX--XXXXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:look
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:missile:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:missile:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:missile:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0108, RATE= 0.0917, SCORE= 0.9274
  rotation keys
   node  0                   pelvis {X------------X----X--X--X---X-------X--X------X----------X--------------------X}
   node  1                  l_thigh {X--------X-------X---X---X------------X-------X-----X-----X---------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X----X---X-------X-------X------X}
   node  3                    spine {X------------X----X---X--X----X-----X--X----X---X-----X-------------X-------X-X}
   node  4                   l_calf {X-----X-----X--X----X--X---X-----------X--X---X---X---X--X---------X----------X}
   node  5                   r_calf {X-------X-----X---X--X--X-----X-------X--X---X-----------X--------X-------X---X}
   node  6                   spine1 {X----------------X---X--X---X---------X--X-X---X---XX-----X-----XX--X-XX-X----X}
   node  7                   l_foot {X----------X----X--XX--X-----X-----------X-X------X--X---X----X-------X----X--X}
   node  8                   r_foot {X----------X-----X--XX-XX---------------X--X----X----X-----------X---X--------X}
   node  9               l_clavicle {X------------------X-----------X---------------------------------X------------X}
   node 11               r_clavicle {X---------------X-----X-------X--------X------------X-------------------------X}
   node 12                    l_toe {X------X-----------XX---------------------------------------------------------X}
   node 13                    r_toe {X---------X---------XX-XX-----------------------------------------------------X}
   node 14               l_upperarm {X------X--X-----X--X-X------X-X---------X---X-------X------X--------X-------X-X}
   node 15                     head {X-----X---X----X---------X---------X-----X----X------X------X----X----X----X--X}
   node 16               r_upperarm {X--------X--------X----X---XX-X----X---X-X--X-X------X------X------X--X-------X}
   node 17                l_forearm {X-------X--X--X-----X--------X---------X----X---------X----------X---X--------X}
   node 18                r_forearm {X---------X------------X------X----X----X---X-------X--X-----------X---X------X}
   node 19                   l_hand {X---------X--------X---------X-X---------X------X-------------X---------------X}
   node 20                   r_hand {X------X------------X------X--X----------X----X------X-------X-------X--------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.0244 j:0.0303 k:0.5419 w:0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:-0.0169 j:-0.0697 k:-0.6658 w:-0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:fc:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 combat:missile:fc:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5016, SCORE= 5.0164

objects\characters\masterchief\masterchief
 combat:missile:fc:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5006, SCORE= 5.0066

objects\characters\masterchief\masterchief
 combat:missile:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0015, RATE= 0.0553, SCORE= 0.5545
  rotation keys
   node  3                    spine {X----------------------X---------------------X------------X}
   node  6                   spine1 {X----------------X------X------X-----X--------------------X}
   node  9               l_clavicle {X------------X---------X-------------------X--------------X}
   node 11               r_clavicle {X-------------------X----------------------X----------X---X}
   node 14               l_upperarm {X------------X-----X-----X--------X---------X-------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X--------------X--------------------X-----------------X---X}
   node 17                l_forearm {X--------------X---------------X---------------X----------X}
   node 18                r_forearm {X----------------------------------X------------------X---X}
   node 19                   l_hand {X-------------------X----------------X--------------------X}
   node 20                   r_hand {X------------------X-----------------------X--------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6664 j:-0.2690 k:-0.5740 w:0.3924
   node  1                  l_thigh  i:-0.3647 j:-0.9251 k:-0.0581 w:0.0876
   node  2                  r_thigh  i:-0.0441 j:-0.9599 k:0.2506 w:-0.1177
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.3262 w:0.9453
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.1373 w:0.9905
   node  7                   l_foot  i:0.0692 j:-0.0535 k:0.0656 w:0.9940
   node  8                   r_foot  i:0.0902 j:0.1915 k:0.1309 w:0.9685
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0076 y:-0.0011 z:0.3777
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1327, SCORE= 1.3863
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X--------X------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X----X--------------XX}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X-----X---------X-----X}
   node  3                    spine {X----X---X-X-X--X-X---X----X----X-------------X--X}
   node  4                   l_calf {X-------XXXXX--X---X--X--X---------------X-------X}
   node  5                   r_calf {X-X---X---X-X---X--XX---X------------X-----------X}
   node  6                   spine1 {X-X----XX-X-X-X-X-------X--X---X-----X---X-------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX----X---------X--------------X}
   node  8                   r_foot {X----XX--X-X-X-XX---X----X---X-------------------X}
   node  9               l_clavicle {X------X----X---------X---X------X------------X--X}
   node 11               r_clavicle {X------------X-----------------X-----------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X----XX----X---XX-----------X------X-------------X}
   node 14               l_upperarm {X---X--X-X-X-XX-X-----X---X-----X---------X------X}
   node 15                     head {X------X---X-----X---X----X---------X---------X--X}
   node 16               r_upperarm {X---X--X--X-XXXXX-----X----------X-------------X-X}
   node 17                l_forearm {X--------X--X-----X----X---X----X-----------X----X}
   node 18                r_forearm {X-------XX---X--X--------X------------X----------X}
   node 19                   l_hand {X---------X--X--X-----X----X------X------X--X----X}
   node 20                   r_hand {X-----X-XXX-X---X-------X------------------------X}
   node 21                 l_index1 {X------------------------------------------------X}
   node 27                 l_index2 {X------------------------------------------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X--X-XX---X----X---X---------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0243, RATE= 0.2418, SCORE= 2.4428
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXXXX-X--XXXX-XXX-X}
   node  2                  r_thigh {XXXXXXX-XX-XXXXXXX-XX-X-XXXXX}
   node  3                    spine {X----X----X---X-------------X}
   node  4                   l_calf {XXXXXXXX-X-X-XX-X-XX-X-X-X-XX}
   node  5                   r_calf {XXXXXXX-X-XX-XXXXX-X-X-X-XXXX}
   node  6                   spine1 {X----X-----X--X----------X--X}
   node  7                   l_foot {XXXXXX-X-XXXX-X---XX-XX----XX}
   node  8                   r_foot {XXXXXXXX-XXX--X-X----XX--X--X}
   node  9               l_clavicle {X---------------X-----------X}
   node 11               r_clavicle {X---X---X---X----------X----X}
   node 13                    r_toe {XXXXXXXX--XX---------XX-----X}
   node 14               l_upperarm {X---XX---X--X------------X--X}
   node 15                     head {X---X----XX------X------X---X}
   node 16               r_upperarm {X---XX---X-X----X--------X--X}
   node 17                l_forearm {X---XX-X---X-----------X----X}
   node 18                r_forearm {X----X-X---X-X----------X---X}
   node 19                   l_hand {X---XX----X-X--------------XX}
   node 20                   r_hand {X----X---X---X---------X----X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXX-X-X-X--X--X-X-X--X-X-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6664 j:-0.2690 k:-0.5740 w:0.3924
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2686, SCORE= 2.7362
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X-XXXXXXXXX-XXXXXX-X}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X-XX-XXXXXX-XX--XX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X-----XXXX------X--X}
   node 11               r_clavicle {X-----X---X----X-X-X}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X---X---X-X--X--X--X}
   node 15                     head {X------X----X---X--X}
   node 16               r_upperarm {X---X---X-X--X--XX-X}
   node 17                l_forearm {X--X---X-X---X----XX}
   node 18                r_forearm {X-----X--X---X--X--X}
   node 19                   l_hand {X-----X----X----X--X}
   node 20                   r_hand {X----X---X-----X--XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:move_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.2626, SCORE= 2.6786
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XX--XX----X-X-X}
   node  2                  r_thigh {X---X-X----------X-X}
   node  3                    spine {X-X-X--XX-X--XX---XX}
   node  4                   l_calf {X-X---X-----X--X---X}
   node  5                   r_calf {X---X----X-X--X--X-X}
   node  6                   spine1 {X-X-X--XX-X--XX---XX}
   node  7                   l_foot {X--X---X---X------XX}
   node  8                   r_foot {X-------------X----X}
   node  9               l_clavicle {X--XX--XX---X-X--XXX}
   node 11               r_clavicle {X--XX--X---X-XX--XXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--XX--X--X-XXX--XXX}
   node 15                     head {X---X-----X----X---X}
   node 16               r_upperarm {X--XX--XX-XX-XX--XXX}
   node 17                l_forearm {X---X-----X--XX----X}
   node 18                r_forearm {X--XX----X-X--X----X}
   node 19                   l_hand {X----X-----X-------X}
   node 20                   r_hand {X---X---X-----X---XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2257
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0575, RATE= 0.3832, SCORE= 3.8893
  rotation keys
   node  3                    spine {XXXXX}
   node  6                   spine1 {XXXXX}
   node  9               l_clavicle {X-XXX}
   node 11               r_clavicle {X-X-X}
   node 14               l_upperarm {X-X-X}
   node 15                     head {X-X-X}
   node 16               r_upperarm {X--XX}
   node 17                l_forearm {X--XX}
   node 18                r_forearm {X--XX}
   node 19                   l_hand {X--XX}
   node 20                   r_hand {X--XX}
   node 21                 l_index1 {X---X}
   node 22                  l_ring1 {X---X}
   node 23                 l_thumb1 {X---X}
   node 24                 r_index1 {X---X}
   node 25                  r_ring1 {X---X}
   node 26                 r_thumb1 {X---X}
   node 27                 l_index2 {X---X}
   node 30                 r_index2 {X---X}
   node 31                  r_ring2 {X---X}
   node 32                 r_thumb2 {X---X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:missile:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0131, RATE= 0.1310, SCORE= 1.3226
  rotation keys
   node  3                    spine {X----X----------X-X}
   node  6                   spine1 {X-X-X----X--------X}
   node  9               l_clavicle {X-------X---------X}
   node 11               r_clavicle {X-------X---------X}
   node 14               l_upperarm {X-X-X---X---X----XX}
   node 15                     head {X----X--X--X-X----X}
   node 16               r_upperarm {X----X-X---X------X}
   node 17                l_forearm {X-X-X----X---X----X}
   node 18                r_forearm {X----X------X-----X}
   node 19                   l_hand {X--X------X-------X}
   node 20                   r_hand {X-----X-X----X---XX}
   node 21                 l_index1 {X-------------X---X}
   node 22                  l_ring1 {X-----------------X}
   node 23                 l_thumb1 {X----------------XX}
   node 24                 r_index1 {X----------------XX}
   node 25                  r_ring1 {X----------------XX}
   node 26                 r_thumb1 {X----------------XX}
   node 27                 l_index2 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
   node 30                 r_index2 {X----------------XX}
   node 31                  r_ring2 {X----------------XX}
   node 32                 r_thumb2 {X-----------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:missile:rl:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0246, RATE= 0.1442, SCORE= 1.4667
  rotation keys
   node  3                    spine {XX-X-X--X---X-------X-------X------X------X}
   node  6                   spine1 {X---XX-X--X---------X--X-X----X-XX-X------X}
   node  9               l_clavicle {XX----X--X-------X--------------X---------X}
   node 11               r_clavicle {XXX-XXXX---X-----X------------X--X--------X}
   node 14               l_upperarm {XX--X---X-X------X--------X------X---X----X}
   node 15                     head {X--X----X-X----X----X----------X-----X----X}
   node 16               r_upperarm {XXX-X-X---X-----X----X---------X----X-----X}
   node 17                l_forearm {XX-X-X--X------X--X-------------X--X----X-X}
   node 18                r_forearm {XX---XX-----X------X--X----------X--X-----X}
   node 19                   l_hand {XX---X---X---------------X--X--------X----X}
   node 20                   r_hand {XX---XX--X-------X---X----------X------X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:missile:rl:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 combat:missile:rl:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5016, SCORE= 5.0164

objects\characters\masterchief\masterchief
 combat:missile:rl:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5005, SCORE= 5.0055

objects\characters\masterchief\masterchief
 combat:missile:stunned_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0416, RATE= 0.2467, SCORE= 2.5085
  rotation keys
   node  0                   pelvis {X---XXX-XX-X------X}
   node  1                  l_thigh {X-XX-X-X--X--X-X-XX}
   node  2                  r_thigh {X-XX-XX-X-XX-X-X-XX}
   node  3                    spine {XX-X---XXX--XX-X-XX}
   node  4                   l_calf {X-XX-X--X--X---X-XX}
   node  5                   r_calf {X-XXXX--XX-X---X--X}
   node  6                   spine1 {XXX----XXXX-XXX---X}
   node  7                   l_foot {X-XX--X--X-X----X-X}
   node  8                   r_foot {X--XXX-XXXX-X--XXXX}
   node  9               l_clavicle {X--------X--XX----X}
   node 10                     neck {X-----------------X}
   node 11               r_clavicle {X-------XX--------X}
   node 12                    l_toe {X-XX--------------X}
   node 14               l_upperarm {X---X--X--X-XXX---X}
   node 15                     head {X---X--X--X--X----X}
   node 16               r_upperarm {X------XXXX-X-X---X}
   node 17                l_forearm {X------X----------X}
   node 18                r_forearm {X-X-----XXX-----X-X}
   node 19                   l_hand {X------X---------XX}
   node 20                   r_hand {X--X----XXX-------X}
  translation keys
   node  0                   pelvis {X--X-X--X-X----X--X}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0638, RATE= 0.1353, SCORE= 1.4165
  rotation keys
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX-XXX-XXXXXXXXXXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXX-XXX-XXXXXXXXXXXX}
   node  9               l_clavicle {X--X---X---X---X--XX-X--------X------X}
   node 11               r_clavicle {X------X----------------------X------X}
   node 14               l_upperarm {XXX-XX-XXX-X-X--X-XXX---X--XX-X---X--X}
   node 15                     head {XX-X---XX---X----X--X------X-----X---X}
   node 16               r_upperarm {XXXXX--X--X--XX----X---X---X----X----X}
   node 17                l_forearm {X----X----X-X-X-X-XX----X--XX-X------X}
   node 18                r_forearm {X-X---XX-----X-----X------X-X---X----X}
   node 19                   l_hand {X--XX---X---X------X----X---X--X-X--XX}
   node 20                   r_hand {X---X---------X-----------------X----X}
   node 21                 l_index1 {X------------------------------------X}
   node 22                  l_ring1 {X------------------------------------X}
   node 23                 l_thumb1 {X------------------------------------X}
   node 24                 r_index1 {X------------------------------------X}
   node 25                  r_ring1 {X------------------------------------X}
   node 26                 r_thumb1 {X------------------------------------X}
   node 27                 l_index2 {X------------------------------------X}
   node 28                  l_ring2 {X------------------------------------X}
   node 29                 l_thumb2 {X------------------------------------X}
   node 30                 r_index2 {X------------------------------------X}
   node 31                  r_ring2 {X------------------------------------X}
   node 32                 r_thumb2 {X------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:missile:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0400, RATE= 0.2901, SCORE= 2.9412
  rotation keys
   node  0                   pelvis {XXXXXX-X}
   node  1                  l_thigh {X--XX-XX}
   node  2                  r_thigh {XX-X-X-X}
   node  3                    spine {X-XXXX-X}
   node  4                   l_calf {X---X--X}
   node  5                   r_calf {XX-X-X-X}
   node  7                   l_foot {X----X-X}
   node  8                   r_foot {X--X-X-X}
   node  9               l_clavicle {X---X--X}
   node 11               r_clavicle {X------X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X---X--X}
   node 15                     head {X---X-XX}
   node 16               r_upperarm {X----X-X}
   node 17                l_forearm {X----X-X}
   node 18                r_forearm {X----X-X}
   node 19                   l_hand {X------X}
   node 20                   r_hand {X------X}
   node 30                 r_index2 {X------X}
   node 31                  r_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  6                   spine1  i:-0.0079 j:0.1077 k:-0.1007 w:-0.9890
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0076 y:-0.0011 z:0.3777
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.2755, SCORE= 2.7825
  rotation keys
   node  1                  l_thigh {XX-X--XX}
   node  2                  r_thigh {X---XX-X}
   node  4                   l_calf {XX-X--XX}
   node  5                   r_calf {X--X-X-X}
   node  7                   l_foot {X--X--XX}
   node  8                   r_foot {X---X--X}
   node 11               r_clavicle {X------X}
   node 12                    l_toe {X------X}
   node 13                    r_toe {X------X}
   node 16               r_upperarm {X------X}
   node 27                 l_index2 {X------X}
   node 28                  l_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6664 j:-0.2690 k:-0.5740 w:0.3924
   node  3                    spine  i:0.0098 j:-0.0588 k:0.0675 w:-0.9959
   node  6                   spine1  i:-0.0079 j:0.1077 k:-0.1007 w:-0.9890
   node  9               l_clavicle  i:-0.7882 j:0.0397 k:-0.6135 w:0.0274
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 14               l_upperarm  i:0.3915 j:-0.5037 k:0.5557 w:-0.5330
   node 15                     head  i:-0.1929 j:-0.0826 k:-0.0691 w:-0.9752
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.5288 w:-0.8487
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.8259 w:-0.5638
   node 19                   l_hand  i:0.4181 j:0.3656 k:-0.2975 w:-0.7765
   node 20                   r_hand  i:-0.9562 j:-0.2191 k:-0.0284 w:-0.1918
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0076 y:-0.0011 z:0.3777
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0272, RATE= 0.1535, SCORE= 1.5626
  rotation keys
   node  0                   pelvis {X----X---X--X-XX-X--X------X---X---X---X}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X---X---X----X}
   node  3                    spine {X------X--X--XXX--X-X-------X--XX--X---X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X---------X--X----XX--------X----X---X}
   node  6                   spine1 {X----------XX-XXXXX-X--X-------X-XXX---X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X---------X--X--X------------XX---X}
   node  9               l_clavicle {X---------X-----X----------X---------X-X}
   node 11               r_clavicle {X------X-------X--X--X---X-X-------X---X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X--------X------------------------XX---X}
   node 14               l_upperarm {X-----------X-X-X-X-X------X----XXXX-X-X}
   node 15                     head {X------X-----XXX--X-X------X-----X-X---X}
   node 16               r_upperarm {X-----X------X--X------X--X-X---XXX-X--X}
   node 17                l_forearm {X-----------XX-X--X---------X---XXX----X}
   node 18                r_forearm {X--------X---X-X--X-XX--X-X----XXX--X--X}
   node 19                   l_hand {X-----------XX--X-----------X-------X--X}
   node 20                   r_hand {X---------X----X----X-----X----XXX---X-X}
  translation keys
   node  0                   pelvis {X---X---X--X-X---X---X--X--X-X--X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0287, RATE= 0.1671, SCORE= 1.6994
  rotation keys
   node  0                   pelvis {X----X---X---X------X--X-X-X-X--X-----XX}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X----X---X-----X-XXX-X--XX---X----X----X}
   node  4                   l_calf {X----X----X-----X---X----X----X---X---XX}
   node  5                   r_calf {X----X--X-----X-----X---X--X--X------X-X}
   node  6                   spine1 {X----XXX--X------XXX-X-XXX-X----X------X}
   node  7                   l_foot {X----------X---------X----X--------X---X}
   node  8                   r_foot {X-----XX---------X--X-----X---------X--X}
   node  9               l_clavicle {X-------X--------X---------X-----------X}
   node 11               r_clavicle {X------X------X-----X-X-XX--------X----X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X-----XX------------------------------XX}
   node 14               l_upperarm {X----X--X----XXX-X-X-X-XX-X-X--XXXXX---X}
   node 15                     head {X----X--X-------X---X--XXX-X--------X--X}
   node 16               r_upperarm {X---XXX--X---X--X--XXX-XX--X------X----X}
   node 17                l_forearm {X----X-----X-XXX-----X-XXXXX-----XXX--XX}
   node 18                r_forearm {X---XX--X------X---XXXX--X--X-------X--X}
   node 19                   l_hand {X-------X--------X-----XXXXX-----XXX---X}
   node 20                   r_hand {X---XX-----X-----X-XXXX-XX-X-----------X}
  translation keys
   node  0                   pelvis {X----X--X-X--X--X----X---X--X--X---X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0294, RATE= 0.1521, SCORE= 1.5508
  rotation keys
   node  0                   pelvis {X--X--X-X--X-----X---X---X--X---X-----XX}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X-----X-----X------X--X-----X---X-X-X-XX}
   node  3                    spine {X--XXXX-X----X-----X--XXX---X-X----X---X}
   node  4                   l_calf {X-----X--X--XXX---------------X--XXX---X}
   node  5                   r_calf {X------X-----X-X---XX----X---X------X--X}
   node  6                   spine1 {X--XXXX----X-X---X-----X-----X-------X-X}
   node  7                   l_foot {X-----X--X---XX--------X-----X---XX----X}
   node  8                   r_foot {X--------X------X--XX--X--X--------X--XX}
   node  9               l_clavicle {X-----XX-------X---X--X-----X-X--------X}
   node 12                    l_toe {X--------X---XX--------X---------------X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X----X-X---X--X-X--X---X---X--X--X-----X}
   node 15                     head {X--XXXX---X------X---X-----X-X------X--X}
   node 16               r_upperarm {X----X----X---X----X--X---X-X--X-----X-X}
   node 17                l_forearm {X----X-X------X-----X----X----------X--X}
   node 18                r_forearm {X-----X---X---------X-------X---X-----XX}
   node 19                   l_hand {X-------X-----X-----X-------X----X--X--X}
   node 20                   r_hand {X------X------X------X----X-------X----X}
  translation keys
   node  0                   pelvis {X-------X--X--------X--X---X--X--------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:missile:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0196, RATE= 0.1474, SCORE= 1.4937
  rotation keys
   node  0                   pelvis {X----X----X--X--X---X---X----X--X--X---X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X-X------X------X---X}
   node  3                    spine {X------X---X--XXX---X----X----XXXX--X--X}
   node  4                   l_calf {X-----XX-------X-----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X---X----X-----X--X}
   node  6                   spine1 {X-------X------X---X----X----X-XX----X-X}
   node  7                   l_foot {X-----XX-----X------X-----XXX---X------X}
   node  8                   r_foot {X-----X----X------X---X--X------X------X}
   node  9               l_clavicle {X----------X-------X--X--X------XX-----X}
   node 12                    l_toe {X-----XX-----------X------XXX----------X}
   node 13                    r_toe {X---X---------X------------------------X}
   node 14               l_upperarm {X-------X--X---X---X--X--X-----X-X---X-X}
   node 15                     head {X---------X--X-------X-------X-XX-X---XX}
   node 16               r_upperarm {X-------X--X---X--X--X----X-----XX-X--XX}
   node 17                l_forearm {X--------X--XX----X--X--------X----X---X}
   node 18                r_forearm {X-----X--X-X---------X----------X------X}
   node 19                   l_hand {X----X---X-XXX------X----X--------X----X}
   node 20                   r_hand {X-------X------X----X---------X---X--X-X}
  translation keys
   node  0                   pelvis {X--------X--X--X---X---X------X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:aim_move_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:pistol:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:pistol:aim_still_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:pistol:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:pistol:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0108, RATE= 0.0967, SCORE= 0.9780
  rotation keys
   node  0                   pelvis {X------------X----X--X--X---X-------X--X------X----------X--------------------X}
   node  1                  l_thigh {X--------X-------X---X---X------------X-------X-----X-----X---------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X----X---X-------X-------X------X}
   node  3                    spine {X------------X----X---X--X-----X----X--X----X---X----X--------------X------X--X}
   node  4                   l_calf {X-----X-----X--X----X--X---X-----------X--X---X---X---X--X---------X----------X}
   node  5                   r_calf {X-------X-----X---X--X--X-----X-------X--X---X-----------X--------X-------X---X}
   node  6                   spine1 {X----------------X---X--X---X----------X-XX---X----X----X--X----X-X---X-X-----X}
   node  7                   l_foot {X----------X----X--XX--X-----X-----------X-X------X--X---X----X-------X----X--X}
   node  8                   r_foot {X----------X-----X--XX-XX---------------X--X----X----X-----------X---X--------X}
   node  9               l_clavicle {X------------------X----------X-------------------X---------------------------X}
   node 11               r_clavicle {X--------------X-----X------X---------X--------X---------------------X--------X}
   node 12                    l_toe {X------X-----------XX---------------------------------------------------------X}
   node 13                    r_toe {X---------X---------XX-XX-----------------------------------------------------X}
   node 14               l_upperarm {X------X---X--X--X--X--X-----X------X----X---X---X---X----X--------X--X-------X}
   node 15                     head {X-----X---X----X---------X---------X-----X----X------X------X----X-----X------X}
   node 16               r_upperarm {X--------X---X--X---X-X-X-X--X-X---X---X-X-X---X-----X----X-----X---X---X-----X}
   node 17                l_forearm {X------X---X---X---X---X----XX----X----X-X--X-X---X-------------------X-------X}
   node 18                r_forearm {X--------X----X--X----X------X----X----X-X--X--------X----X-----X---X---X-----X}
   node 19                   l_hand {X-------X----------XX-------XX-----------X----X---X-------------------X-------X}
   node 20                   r_hand {X------X--------X--------X---X-----------X--------X----X---------X-----X------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:hp:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0017, RATE= 0.2968, SCORE= 2.9693
  rotation keys
   node  1                  l_thigh {X-------X}
   node  2                  r_thigh {X-------X}
   node  3                    spine {XX-XXX--X}
   node  4                   l_calf {X-------X}
   node  5                   r_calf {X-------X}
   node  6                   spine1 {XX-XXXX-X}
   node  7                   l_foot {X-------X}
   node  8                   r_foot {X-------X}
   node  9               l_clavicle {X-------X}
   node 10                     neck {X-------X}
   node 14               l_upperarm {XXX---XXX}
   node 15                     head {XX----X-X}
   node 16               r_upperarm {X-X---X-X}
   node 17                l_forearm {XXX--XXXX}
   node 18                r_forearm {XX--XXXXX}
   node 19                   l_hand {X-X----XX}
   node 20                   r_hand {X-------X}
  translation keys
   node  0                   pelvis {XX-XXX--X}
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:hp:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5909, SCORE= 5.9091

objects\characters\masterchief\masterchief
 combat:pistol:hp:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5021, SCORE= 5.0209

objects\characters\masterchief\masterchief
 combat:pistol:hp:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5011, SCORE= 5.0115

objects\characters\masterchief\masterchief
 combat:pistol:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0012, RATE= 0.0568, SCORE= 0.5695
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X----------------X-------X-------X---------------X--------X}
   node  9               l_clavicle {X-------------X----------X-----------------X-----------X--X}
   node 11               r_clavicle {X----------------X-----------------X-----------X----------X}
   node 14               l_upperarm {X-------------X--------X------------X-------X-------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X-------------X-------X---------X----------------X--------X}
   node 17                l_forearm {X---------------X---------------X--------------X----------X}
   node 18                r_forearm {X-------------------------X------X------------------------X}
   node 19                   l_hand {X-------------------X----------------X------------------X-X}
   node 20                   r_hand {X-----------------------------------X----------------X----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6884 j:-0.1868 k:-0.6322 w:0.3025
   node  1                  l_thigh  i:-0.3167 j:-0.9208 k:-0.2028 w:0.1035
   node  2                  r_thigh  i:-0.1035 j:-0.9599 k:0.2129 w:-0.1502
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.3194 w:0.9476
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.1767 w:0.9843
   node  7                   l_foot  i:0.0812 j:-0.0565 k:0.0769 w:0.9921
   node  8                   r_foot  i:-0.0086 j:0.1700 k:0.1176 w:0.9783
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1503, SCORE= 1.5621
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X--------X------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X----X--------------XX}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X-----X---------X-----X}
   node  3                    spine {X-----X-X-X-X-X--X----X----X----X--------------X-X}
   node  4                   l_calf {X-------XXXXX--X---X--X--X---------------X-------X}
   node  5                   r_calf {X-X---X---X-X---X--XX---X------------X-----------X}
   node  6                   spine1 {X-X-----X-X-X---X--X----X--X---X--------X--------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX----X---------X--------------X}
   node  8                   r_foot {X----XX--X-X-X-XX---X----X---X-------------------X}
   node  9               l_clavicle {X------X----X---------X----X------X--------------X}
   node 11               r_clavicle {X---X-------X----X---------------------X---------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X----XX----X---XX-----------X------X-------------X}
   node 14               l_upperarm {X-----X-XX--X-X-X-----X---X-----X--------X-------X}
   node 15                     head {X-----X-----X-----X--X----X----------X-----------X}
   node 16               r_upperarm {X-X----XX-XXX-XX---X----X--X----X--------------X-X}
   node 17                l_forearm {X---X--X-X-XX----X------X-XX----X---------X------X}
   node 18                r_forearm {X-X----XXXXXXXX----X-----X--X----X---------------X}
   node 19                   l_hand {X-----X---XXX---X-----X---XX------X----------X---X}
   node 20                   r_hand {X------XXXXXXX------X---X------------------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X--X-XX---X----X---X---------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0187, RATE= 0.2574, SCORE= 2.5931
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXXX-XX--X-XXXXXX-X}
   node  2                  r_thigh {XXXXXXX-XX-X-XXXXX-X--XXXXXXX}
   node  3                    spine {X--X----X-X-----------------X}
   node  4                   l_calf {XXXXXXXX-X-X--X-X-X---XXXXX-X}
   node  5                   r_calf {XXXXXXX-XX-X-XX-X-X--XX-XXXXX}
   node  6                   spine1 {X--X-------X----------------X}
   node  7                   l_foot {XXXXXXXX-XXXX-XXX--X-XXXXXX-X}
   node  8                   r_foot {XXXXXXXX-X-X--X-XX--XXXXXXXXX}
   node  9               l_clavicle {X---------X-----------------X}
   node 11               r_clavicle {X--X----XX--X-----------X---X}
   node 14               l_upperarm {X---X---XXX--X-----X-------XX}
   node 15                     head {X--X-----XX-----X-------X---X}
   node 16               r_upperarm {X--X---XXXX---X---X-----X---X}
   node 17                l_forearm {X---X--XXX----X------X------X}
   node 18                r_forearm {X--X---XXXX---X---X------X--X}
   node 19                   l_hand {X------XXX--X------X--------X}
   node 20                   r_hand {X-----XXXXX--X------------X-X}
   node 27                 l_index2 {X------XX-------------------X}
  translation keys
   node  0                   pelvis {X-XXXX-X-X-X--X----X--X-X-X-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6884 j:-0.1868 k:-0.6322 w:0.3025
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2574, SCORE= 2.6247
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X-XXXXXXXXX--X-XXXXX}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X-XX-XXXXX--X-X-XX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X------X--X-----X--X}
   node 11               r_clavicle {X-----X---X-----X--X}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X---X-X-X-X--X--X-XX}
   node 15                     head {X------X----X---X--X}
   node 16               r_upperarm {X---X-X-XX---X--XX-X}
   node 17                l_forearm {X------X-X---X---X-X}
   node 18                r_forearm {X---X----X---X--X--X}
   node 19                   l_hand {X---X--X---X---X-X-X}
   node 20                   r_hand {X----X---X-----X--XX}
   node 27                 l_index2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:move_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.2614, SCORE= 2.6666
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XX--XX----X-X-X}
   node  2                  r_thigh {X---X-X----------X-X}
   node  3                    spine {X--XX--XX-X--XX---XX}
   node  4                   l_calf {X-X---X-----X--X---X}
   node  5                   r_calf {X---X----X-X--X--X-X}
   node  6                   spine1 {X-X-X--XX-XX-XX----X}
   node  7                   l_foot {X--X---X---X------XX}
   node  8                   r_foot {X-------------X----X}
   node  9               l_clavicle {X--XX--X----X-X--XXX}
   node 11               r_clavicle {X--XX--X----X-X--XXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--XX--X-X-X-XX--XXX}
   node 15                     head {X---X-----X----X---X}
   node 16               r_upperarm {X--XX--XX-XX-XX--XXX}
   node 17                l_forearm {X--------X--X------X}
   node 18                r_forearm {X--XX----X-X--X---XX}
   node 19                   l_hand {X---X---X-----X----X}
   node 20                   r_hand {X--XX---X-----X---XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:0.0038 j:0.0801 k:0.3864 w:0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5214, SCORE= 5.2143
  static rotation data
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8202 j:-0.0551 k:0.5691 w:0.0158
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5195, SCORE= 5.1947
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:ne:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 combat:pistol:ne:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5021, SCORE= 5.0209

objects\characters\masterchief\masterchief
 combat:pistol:ne:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5010, SCORE= 5.0099

objects\characters\masterchief\masterchief
 combat:pistol:pp:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0085, RATE= 0.4181, SCORE= 4.1896
  rotation keys
   node  0                   pelvis {XXXXXX}
   node  1                  l_thigh {X-X-XX}
   node  2                  r_thigh {XX--XX}
   node  3                    spine {XXXXXX}
   node  4                   l_calf {X----X}
   node  5                   r_calf {X----X}
   node  6                   spine1 {XXXXXX}
   node  7                   l_foot {X----X}
   node  8                   r_foot {X----X}
   node  9               l_clavicle {XX--XX}
   node 11               r_clavicle {XX-X-X}
   node 14               l_upperarm {XXXX-X}
   node 15                     head {XX-X-X}
   node 16               r_upperarm {XX-X-X}
   node 17                l_forearm {X-X-XX}
   node 18                r_forearm {X-XXXX}
   node 19                   l_hand {X-X--X}
   node 20                   r_hand {X--X-X}
   node 27                 l_index2 {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:pp:fire_2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0468, RATE= 0.1341, SCORE= 1.3875
  rotation keys
   node  3                    spine {X------------------------------------X}
   node  6                   spine1 {X-XX---XX---X-----------X----------X-X}
   node 14               l_upperarm {X-X--X----X-X-X-X---X------X---X-----X}
   node 16               r_upperarm {X--X-X---X--X----X-------X-X-----X---X}
   node 17                l_forearm {X-X---X-----X---------X--------------X}
   node 18                r_forearm {X--X-X---X-------X--------X--X-------X}
   node 19                   l_hand {X-XX-X-X---X-X-----X--X---X----X-----X}
   node 20                   r_hand {X-X-X-----XX--------X-----X---------XX}
   node 21                 l_index1 {X-XXXX----X-X-------------X-------X--X}
   node 22                  l_ring1 {X-XXXX----X-X---X-------X--X---------X}
   node 23                 l_thumb1 {X-XX---X----X--------------X---------X}
   node 27                 l_index2 {X-XXXX-------------------------------X}
   node 28                  l_ring2 {X-XXXX-------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:pp:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 combat:pistol:pp:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5028, SCORE= 5.0285

objects\characters\masterchief\masterchief
 combat:pistol:pp:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5019, SCORE= 5.0191

objects\characters\masterchief\masterchief
 combat:pistol:pp:o_h_exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0153, RATE= 0.1284, SCORE= 1.2997
  rotation keys
   node  3                    spine {X---X---X-----X--------XX}
   node  6                   spine1 {X-------X---X--X-----X--X}
   node 14               l_upperarm {X---X----X--X---X----X--X}
   node 16               r_upperarm {X------X----X-X-X-------X}
   node 17                l_forearm {X-----X--X----XX-X---X--X}
   node 18                r_forearm {X------X-----XX-X----X--X}
   node 19                   l_hand {X----X-------X--X-------X}
   node 20                   r_hand {X--------X--XXX-X-X-----X}
   node 21                 l_index1 {X-----------------------X}
   node 23                 l_thumb1 {X-----------------------X}
   node 27                 l_index2 {X-----------------------X}
   node 28                  l_ring2 {X-----------------------X}
   node 29                 l_thumb2 {X-----------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:pp:overcharged
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0022, RATE= 0.1721, SCORE= 1.7228
  rotation keys
   node 14               l_upperarm {X--X-X---X--X-X--XX--X-X-X--X--X--X}
   node 16               r_upperarm {X---X-----X--X--X---X-----X---X---X}
   node 17                l_forearm {X--X-X---X-----X-XX--X-X-X--X-XX--X}
   node 18                r_forearm {X--X------X--X--X---------X-------X}
   node 19                   l_hand {X-----X------X-----X--X----------XX}
   node 20                   r_hand {X--X---X--X----X-XXX-X-X-X--X--X--X}
   node 27                 l_index2 {X---------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:pp:overcharged_jitter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.2183, SCORE= 2.1850
  rotation keys
   node  6                   spine1 {X---------X--------X}
   node 14               l_upperarm {X--X-X--X---X-X-X-XX}
   node 16               r_upperarm {X----X----X--X-X--XX}
   node 17                l_forearm {X--X-X------X-X----X}
   node 18                r_forearm {X--------X---------X}
   node 19                   l_hand {X-X---X--X-X--X-X--X}
   node 20                   r_hand {XXX-X-X--X-X--X-X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:pp:overheated
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0820, SCORE= 0.8213
  rotation keys
   node  6                   spine1 {X--------------------------------X----------X}
   node 14               l_upperarm {X----------X-----------X---------X--X-----X-X}
   node 16               r_upperarm {X---------X-------X----------------X--------X}
   node 17                l_forearm {X----------------------------------X-------XX}
   node 18                r_forearm {X----------X-----------X----------X---------X}
   node 19                   l_hand {X----------X----------X----X-----X---X-----XX}
   node 20                   r_hand {X-----------X--------------X---------X------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:pp:overheating
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0167, RATE= 0.1319, SCORE= 1.3362
  rotation keys
   node  6                   spine1 {X--X--XX-------------X}
   node 14               l_upperarm {X---X-X----XX--X-----X}
   node 16               r_upperarm {X----XX-------X------X}
   node 17                l_forearm {X---X----X-----------X}
   node 18                r_forearm {X---XXX-X----X--X----X}
   node 19                   l_hand {X--X---X-X---X-X-----X}
   node 20                   r_hand {X---XXX----XX-X------X}
   node 21                 l_index1 {X--------------------X}
   node 22                  l_ring1 {X--------------------X}
   node 23                 l_thumb1 {X--------------------X}
   node 27                 l_index2 {X--------------------X}
   node 28                  l_ring2 {X--------------------X}
   node 29                 l_thumb2 {X--------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:put_away
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0790, RATE= 0.3961, SCORE= 4.0400
  rotation keys
   node  3                    spine {X-X-X}
   node  6                   spine1 {XX--X}
   node  9               l_clavicle {X-X-X}
   node 11               r_clavicle {X--XX}
   node 14               l_upperarm {X-X-X}
   node 15                     head {X-X-X}
   node 16               r_upperarm {XXX-X}
   node 17                l_forearm {X-X-X}
   node 18                r_forearm {XX--X}
   node 19                   l_hand {X-X-X}
   node 20                   r_hand {X--XX}
   node 21                 l_index1 {X---X}
   node 22                  l_ring1 {X---X}
   node 23                 l_thumb1 {X---X}
   node 30                 r_index2 {X---X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0162, RATE= 0.1520, SCORE= 1.5358
  rotation keys
   node  3                    spine {X------X---X------X}
   node  6                   spine1 {X------X---X------X}
   node  9               l_clavicle {X------XX---------X}
   node 11               r_clavicle {X-------X---------X}
   node 14               l_upperarm {X------XX--X---X--X}
   node 15                     head {X------X---X---X--X}
   node 16               r_upperarm {X---X---X-X--X----X}
   node 17                l_forearm {X--XXXX-X---X---X-X}
   node 18                r_forearm {X----X---XX---X---X}
   node 19                   l_hand {X--X---X---X------X}
   node 20                   r_hand {X-----X----X-----XX}
   node 21                 l_index1 {X--------------X--X}
   node 22                  l_ring1 {X--------------X--X}
   node 23                 l_thumb1 {X-----------X-----X}
   node 29                 l_thumb2 {X-----------------X}
   node 30                 r_index2 {X-----------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:pistol:stunned_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0240, RATE= 0.2020, SCORE= 2.0441
  rotation keys
   node  1                  l_thigh {X-XX-X-----X-X-X-X----X-----X--XX--XX--X}
   node  2                  r_thigh {X---X----X-----X-----X-XXX-X--XX-X--X--X}
   node  3                    spine {X-XX---XXX----X-X-XX---XX--XXX-XXXXX--XX}
   node  4                   l_calf {X-XX-X----XX-X-XXX--X-X----X---XX--X---X}
   node  5                   r_calf {X--------X---X-------X-XXX-X---X-X-X---X}
   node  6                   spine1 {X-XX---XX-X----X---XXXX----XX---XXX-X--X}
   node  7                   l_foot {X--X-------X---X---X-----------X---X--XX}
   node  8                   r_foot {X------X-X-----------X--X--X-------X---X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X--------------------------------------X}
   node 14               l_upperarm {X--X-X--XX----XX--X----X--X-XX----XX-X-X}
   node 15                     head {X----X----X----X---X----X----X-----X---X}
   node 16               r_upperarm {X--X----X-X---X---X-X--X--X-X-X---XX-X-X}
   node 17                l_forearm {X-----X---X-----X-------X------X---X---X}
   node 18                r_forearm {X--------------------------------------X}
   node 19                   l_hand {X-------------------X-----X---X----X---X}
  translation keys
   node  0                   pelvis {XXXXX--XXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5756 j:-0.3374 k:-0.4106 w:0.6214
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7009 j:0.0003 k:0.7132 w:0.0003
   node 20                   r_hand  i:-0.8231 j:-0.0890 k:-0.0295 w:-0.5600
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0291, RATE= 0.3514, SCORE= 3.5436
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {XX-X---X}
   node  3                    spine {XXXX-XXX}
   node  4                   l_calf {X------X}
   node  5                   r_calf {XX-X-X-X}
   node  6                   spine1 {XXXX-XXX}
   node  7                   l_foot {X---X--X}
   node  8                   r_foot {X-X--X-X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {XX-XX-XX}
   node 16               r_upperarm {X-XXX-XX}
   node 17                l_forearm {XX-XX-XX}
   node 18                r_forearm {XXXXX--X}
   node 19                   l_hand {XX--X--X}
   node 20                   r_hand {X-X-X--X}
   node 30                 r_index2 {X------X}
   node 31                  r_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6884 j:-0.1868 k:-0.6322 w:0.3025
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 15                     head  i:-0.1850 j:-0.0338 k:-0.0745 w:-0.9793
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0344, RATE= 0.3731, SCORE= 3.7652
  rotation keys
   node  1                  l_thigh {XX-X--XX}
   node  2                  r_thigh {X--XXX-X}
   node  3                    spine {X-XXXXXX}
   node  4                   l_calf {XX-X--XX}
   node  5                   r_calf {X--XXX-X}
   node  6                   spine1 {X-XXXXXX}
   node  7                   l_foot {X--X--XX}
   node  8                   r_foot {X----X-X}
   node 12                    l_toe {X------X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X-X-XX-X}
   node 16               r_upperarm {X-X-XX-X}
   node 17                l_forearm {X-X-X--X}
   node 18                r_forearm {X-X-X-XX}
   node 19                   l_hand {X-X-X--X}
   node 20                   r_hand {X-X-X-XX}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6884 j:-0.1868 k:-0.6322 w:0.3025
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 15                     head  i:-0.1850 j:-0.0338 k:-0.0745 w:-0.9793
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0273, RATE= 0.1590, SCORE= 1.6169
  rotation keys
   node  0                   pelvis {X-----X---X---XX-X--X------X---X---X--XX}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X---X---X----X}
   node  3                    spine {X--------X--X--X--X-X--------X-X-X-X---X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X----------X---X--XX--------X----X---X}
   node  6                   spine1 {X--------X-X-X---XX-X--X----X---X-XX---X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X------X-------X-X-----------XX---X}
   node  9               l_clavicle {X-------X------X-----------X--------X--X}
   node 11               r_clavicle {X------X-------X-X-X-X---XX---------X--X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X-------X------------------------XXX---X}
   node 14               l_upperarm {X---X------X--X---X-X---X-X-----XXX-X--X}
   node 15                     head {X------X-----X----X-X------X-----XXX---X}
   node 16               r_upperarm {X-----XX---X-X-X-XXX-X---X-X---XXXXX---X}
   node 17                l_forearm {X-----X----X-X--X-X-------X--X--XXXX---X}
   node 18                r_forearm {X-------X---X-X--XXX--X--X----XXXXX----X}
   node 19                   l_hand {X-------X------X---------X----------X--X}
   node 20                   r_hand {X--------X-----X-XXXX-----X-----XXX----X}
  translation keys
   node  0                   pelvis {X---X---X---X-X--X---X--X--X--X--X---X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0267, RATE= 0.1692, SCORE= 1.7184
  rotation keys
   node  0                   pelvis {X----X---X----X-----X--X-X-X-X--X-----XX}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X----X---X------XXXXX-X--X--XX----X----X}
   node  4                   l_calf {X----X----X-----X---X----X----X---X---XX}
   node  5                   r_calf {X----X--X-----X----XX----X---X-------X-X}
   node  6                   spine1 {X----XXX-X------X-XX-X-X---XXX---X-----X}
   node  7                   l_foot {X----------X---------X---X----------X--X}
   node  8                   r_foot {X-----XX---------X-XX-X-------X--------X}
   node  9               l_clavicle {X-------X-------X--------X-----------X-X}
   node 11               r_clavicle {X-------X-----X--X--X-X-X--X-----X--X--X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X-----XX-----------XX------------------X}
   node 14               l_upperarm {X---XXX-X----X--X-X--XX----X----XXXX--XX}
   node 15                     head {X----X--X------X---X-X--X---X-------X--X}
   node 16               r_upperarm {X--XXXXX-X----X-X--XXX-X-X-X----XX-X---X}
   node 17                l_forearm {X---XX----X---X------X---X-X-----XX---XX}
   node 18                r_forearm {X---XXX-XX----X-X-X-XXX---X-X---XXX----X}
   node 19                   l_hand {X------X--------X---------X----------X-X}
   node 20                   r_hand {X---XXX----X----X---XXX---X-----XX-----X}
  translation keys
   node  0                   pelvis {X---X---X-XX-X---X----X---X-X--X---X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0298, RATE= 0.1581, SCORE= 1.6113
  rotation keys
   node  0                   pelvis {X--X---X-X--X-----X---X---X--X------X--X}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X-----X-----X------X--X-----X---X-X-X-XX}
   node  3                    spine {X--XXXXXXX-----X-X---X---X---X----X----X}
   node  4                   l_calf {X-----X--X--XXX------------------XXX---X}
   node  5                   r_calf {X------X-----X-X---XX----X---X------X-XX}
   node  6                   spine1 {X--XXXXXX--X-X----------X-----X-------XX}
   node  7                   l_foot {X-----X--X---XX--------X------X--XX----X}
   node  8                   r_foot {X--------X------X--XX--X--X--------X---X}
   node  9               l_clavicle {X------X-------X--X--X-------X---------X}
   node 12                    l_toe {X----------X-XX---------X--------------X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X----XXX--X--X---X-X----X----X---X----XX}
   node 15                     head {X--XXXXXXX--------X---X-----X--X-------X}
   node 16               r_upperarm {X----X-XXX------X----X---X--X-X-----X--X}
   node 17                l_forearm {X----X--X-X--------X------X-------X----X}
   node 18                r_forearm {X----X--XX-X--------XX---X----X-----X--X}
   node 19                   l_hand {X-------X-----X------X--X----X---X----XX}
   node 20                   r_hand {X-----X-XX-----X----XX---X---------X---X}
  translation keys
   node  0                   pelvis {X-------X--X---------X--X--X--X-X------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:pistol:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0196, RATE= 0.1544, SCORE= 1.5631
  rotation keys
   node  0                   pelvis {X----X----X--X--X---X---X----X--X--X---X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X-X------X------X---X}
   node  3                    spine {X------X------XXX---X-----X---XXXX--X--X}
   node  4                   l_calf {X-----XX-------X-----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X---X----X-----X--X}
   node  6                   spine1 {X------X----X--X---X---X-X--XX-XX----X-X}
   node  7                   l_foot {X-----XX-----X------X-----XXX---X------X}
   node  8                   r_foot {X-----X----X------X---X--X------X------X}
   node  9               l_clavicle {X----------X--------X---X---X----X-----X}
   node 12                    l_toe {X-----XX-----------X------XXX----------X}
   node 13                    r_toe {X---X---------X------------------------X}
   node 14               l_upperarm {X-----X---X--X----X--X--X---X----X----XX}
   node 15                     head {X---------X--X-------X------X--XX-X---XX}
   node 16               r_upperarm {X------X---X--X-----X-----X--X-XXX-X--XX}
   node 17                l_forearm {X-----X---XX-X-X--X-------X----X-X--X--X}
   node 18                r_forearm {X------X---X---X----X------X--X-XX----XX}
   node 19                   l_hand {X-----X---XX---X----X-----X----X--X----X}
   node 20                   r_hand {X------X------X--------X----X---XX-X---X}
  translation keys
   node  0                   pelvis {X---X----X--X--X---X----------X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:push
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0501, RATE= 0.3556, SCORE= 3.6056
  rotation keys
   node  3                    spine {XXXXXXXX}
   node  6                   spine1 {XXXX-X-X}
   node  9               l_clavicle {X------X}
   node 11               r_clavicle {X------X}
   node 14               l_upperarm {XXXXXX-X}
   node 15                     head {X-XXX--X}
   node 16               r_upperarm {XXXX--XX}
   node 17                l_forearm {X------X}
   node 18                r_forearm {X----X-X}
   node 19                   l_hand {X--X---X}
   node 20                   r_hand {X------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:rifle:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:rifle:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0108, RATE= 0.0932, SCORE= 0.9432
  rotation keys
   node  0                   pelvis {X------------X----X--X--X---X-------X--X------X----------X--------------------X}
   node  1                  l_thigh {X--------X-------X---X---X------------X-------X-----X-----X---------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X----X---X-------X-------X------X}
   node  3                    spine {X------------X----X---X--X-----X----X--X----X---X-----X------------X-----X----X}
   node  4                   l_calf {X-----X-----X--X----X--X---X-----------X--X---X---X---X--X---------X----------X}
   node  5                   r_calf {X-------X-----X---X--X--X-----X-------X--X---X-----------X--------X-------X---X}
   node  6                   spine1 {X----------------X---X--X---X---------X--XX---X---XXX----X-------X---XX--X----X}
   node  7                   l_foot {X----------X----X--XX--X-----X-----------X-X------X--X---X----X-------X----X--X}
   node  8                   r_foot {X----------X-----X--XX-XX---------------X--X----X----X-----------X---X--------X}
   node  9               l_clavicle {X------------------X----------X------------------X----------------------------X}
   node 11               r_clavicle {X---------------X-----X------X--------X---------X-----------------------------X}
   node 12                    l_toe {X------X-----------XX---------------------------------------------------------X}
   node 13                    r_toe {X---------X---------XX-XX-----------------------------------------------------X}
   node 14               l_upperarm {X------X--X-------X-X--X-----X-----X-----X----X---X-----X---------X--X----X---X}
   node 15                     head {X-----X---X----X---------X---------X-----X----X------X------X---X------X------X}
   node 16               r_upperarm {X--------X-------X----X----X-X--X------X--X--X--------X------X-----X------X---X}
   node 17                l_forearm {X--------XX-----X---X-------X--X--------XX---X------------X------X----------X-X}
   node 18                r_forearm {X------------X-------X-------X---X----X---X----X------X-------X----X-------X--X}
   node 19                   l_hand {X-------XXX---------X--------X------X---XX-----X--X-----X------------X--------X}
   node 20                   r_hand {X-------X-------------X-----X--X-------X-----X---------X-------X------X-------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:any:aim_move_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:rifle:any:aim_still_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:rifle:br:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0100, RATE= 0.3689, SCORE= 3.6985
  rotation keys
   node  0                   pelvis {XXXXXX}
   node  1                  l_thigh {X---XX}
   node  2                  r_thigh {XX--XX}
   node  3                    spine {XXXXXX}
   node  4                   l_calf {X----X}
   node  5                   r_calf {X----X}
   node  6                   spine1 {XXXXXX}
   node  7                   l_foot {X----X}
   node  8                   r_foot {X----X}
   node  9               l_clavicle {X---XX}
   node 11               r_clavicle {XX-X-X}
   node 14               l_upperarm {X--X-X}
   node 15                     head {XX--XX}
   node 16               r_upperarm {XX-X-X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X-X--X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X--X-X}
   node 24                 r_index1 {X----X}
   node 30                 r_index2 {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:br:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5769, SCORE= 5.7692

objects\characters\masterchief\masterchief
 combat:rifle:br:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5023, SCORE= 5.0231

objects\characters\masterchief\masterchief
 combat:rifle:br:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5019, SCORE= 5.0191

objects\characters\masterchief\masterchief
 combat:rifle:br:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5011, SCORE= 5.0109

objects\characters\masterchief\masterchief
 combat:rifle:cb:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5018, SCORE= 5.0185

objects\characters\masterchief\masterchief
 combat:rifle:cb:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5016, SCORE= 5.0166

objects\characters\masterchief\masterchief
 combat:rifle:cb:reload_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0196, RATE= 0.1337, SCORE= 1.3565
  rotation keys
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  9               l_clavicle {X-------------X-X---X-XX--X--------------X----------X----------X-----X}
   node 11               r_clavicle {X-----------------------X-------X-----XX--X---X-----X----------X-----X}
   node 14               l_upperarm {X----X--X----X-X--X--XXX-X-X-X----X---X----XX--XX--X-X---X----XXX----X}
   node 15                     head {X------X---X----X--------X-------X---X----X--X------X---XX--X----X---X}
   node 16               r_upperarm {X------X---X---X-X----X-X-X-----X---X-XX-XX--XX-X-X-X----X----XX-X---X}
   node 17                l_forearm {X---X-X-----X--X-X---X--X-XXX-----X-X--X--X---X--X---X------------X--X}
   node 18                r_forearm {X------X---X----X-----X-X-----X------XXX-X---XX-X-X-X---------XXX----X}
   node 19                   l_hand {X---X-X--X--X-X--X---X--X-X---X------X-X---XX--XX--XX---X-----XX--X--X}
   node 20                   r_hand {X----X-X-X--X----X-----X-X------X----X---X--X-X---X----------X--X----X}
   node 21                 l_index1 {X-----------------------------------------------------------X--------X}
   node 22                  l_ring1 {X-----------------------------------------------------------X--------X}
   node 23                 l_thumb1 {X-----------------------------------------------------------X--------X}
   node 27                 l_index2 {X-----------------------------------------------------------X--------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X--------X}
   node 29                 l_thumb2 {X-----------------------------------------------------------X--------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:csr:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5016, SCORE= 5.0166

objects\characters\masterchief\masterchief
 combat:rifle:csr:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5017, SCORE= 5.0175

objects\characters\masterchief\masterchief
 combat:rifle:csr:o_h_exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0206, RATE= 0.1278, SCORE= 1.2990
  rotation keys
   node  6                   spine1 {X----X-X-X--X---X-------X}
   node 14               l_upperarm {X--X---X-----X----------X}
   node 15                     head {X----X--X---X-----X-----X}
   node 16               r_upperarm {X----X-----X------X-X---X}
   node 17                l_forearm {X--X---X------X----X----X}
   node 18                r_forearm {X----X----X-------X-X---X}
   node 19                   l_hand {X---X--X-------X--------X}
   node 20                   r_hand {X---X-XX---X---X--X-X---X}
   node 21                 l_index1 {X------X----------------X}
   node 22                  l_ring1 {X------X----------------X}
   node 23                 l_thumb1 {X----------X--X-X------XX}
   node 27                 l_index2 {X-----------------------X}
   node 28                  l_ring2 {X-----------------------X}
   node 29                 l_thumb2 {X-----------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:csr:overheated
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0524, SCORE= 0.5259
  rotation keys
   node  6                   spine1 {X------------------X-----------X-------X-------------------X}
   node 14               l_upperarm {X----------X---X-----X------X----X-----X--X----X-----------X}
   node 15                     head {X-----------------------X------------X---------------------X}
   node 16               r_upperarm {X------------X------X--------------X----------X------------X}
   node 17                l_forearm {X---------X-------X---------X-----------X--X----X----------X}
   node 18                r_forearm {X-------------X-------X-------------------X----------------X}
   node 19                   l_hand {X-------------X---------X---------X--------------X---------X}
   node 20                   r_hand {X---------------X---------------------X------------------X-X}
   node 21                 l_index1 {X----------------------------X-----------------------------X}
   node 22                  l_ring1 {X----------------------------------------------------------X}
   node 23                 l_thumb1 {X----------------------------------X-----------------------X}
   node 27                 l_index2 {X----------------------------------------------------------X}
   node 28                  l_ring2 {X----------------------------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:csr:overheating
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0085, RATE= 0.0825, SCORE= 0.8339
  rotation keys
   node  6                   spine1 {X-X-------X---------------X-----X---------X----------------X}
   node 14               l_upperarm {X-X-------X-----X---X------X--------X------X---------------X}
   node 15                     head {X-X-------X-----------------X-------X----------------------X}
   node 16               r_upperarm {X-X-X---X-X---X-------------X-----------X------------------X}
   node 17                l_forearm {X-X-------X-----X---X--------------X-----------------------X}
   node 18                r_forearm {X-X-X---X-X---X-----------X------X------------X------------X}
   node 19                   l_hand {X--X---X---X--X--XX--X---------X-----------X---------------X}
   node 20                   r_hand {X----X---X---X-X-------------XX-X-X-X-X--XX-----X--------X-X}
   node 21                 l_index1 {X----------------XX-XX--------X----------------------------X}
   node 22                  l_ring1 {X-------------------XX--------X--------X-------------------X}
   node 23                 l_thumb1 {X----------------XX-XX--------X---------X------------------X}
   node 27                 l_index2 {X----------------XX-XX-------------------------------------X}
   node 28                  l_ring2 {X-------------------XX-------------------------------------X}
   node 29                 l_thumb2 {X----------------XX-XX-------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0017, RATE= 0.0530, SCORE= 0.5317
  rotation keys
   node  3                    spine {X-----------------------X---------------------------X-----X}
   node  6                   spine1 {X-----------------X-----------------X------X--------------X}
   node  9               l_clavicle {X--------------X--------------X---------------X-----------X}
   node 11               r_clavicle {X---------------------X------------------------X----------X}
   node 14               l_upperarm {X--------------X-----X-------------X----------X-----------X}
   node 15                     head {X---------------X------------------------------X----------X}
   node 16               r_upperarm {X----------------X-----------------X-------------------X--X}
   node 17                l_forearm {X------------------X------------X----------------X--------X}
   node 18                r_forearm {X--------------------X---------------X------------X-------X}
   node 19                   l_hand {X--------------X-----------------------X------------------X}
   node 20                   r_hand {X-------------------------------X-----------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.7198 j:-0.1112 k:-0.6611 w:0.1801
   node  1                  l_thigh  i:-0.2651 j:-0.8841 k:-0.3479 w:0.1641
   node  2                  r_thigh  i:-0.1123 j:-0.9832 k:0.0523 w:-0.1343
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.3431 w:0.9393
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.1729 w:0.9849
   node  7                   l_foot  i:0.1010 j:-0.0605 k:0.1048 w:0.9875
   node  8                   r_foot  i:0.0059 j:0.1656 k:0.1001 w:0.9811
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0680, RATE= 0.1462, SCORE= 1.5303
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X--------X------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X----X--------------XX}
   node  2                  r_thigh {X----X-X-X-XXX-XXX-X-X-----X-----X---------X-----X}
   node  3                    spine {X----X--X-X-XX---X----X----X----X--------------X-X}
   node  4                   l_calf {X-------XXXXX--X---X--X--X---------------X-------X}
   node  5                   r_calf {X-X--X---X--X---X--XX---X------------X-----------X}
   node  6                   spine1 {X-X-----X-X-XXXX---X----X--X---X--------X--------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX----X---------X--------------X}
   node  8                   r_foot {X---XX---X-X-X-XX---X----X---X-------------------X}
   node  9               l_clavicle {X------X----X---------X----X------X--------------X}
   node 11               r_clavicle {X------------X--X------X----X--------------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X---XX------X--XX-----------X------X-------------X}
   node 14               l_upperarm {X----X--X---XXXXX-----X---X-----X--------X-------X}
   node 15                     head {X------X---X------X--X----X----------X-----------X}
   node 16               r_upperarm {X----X--X--XX-X-X---X---X------XX----------------X}
   node 17                l_forearm {X--X---X----XX----X---X--X----X--X---------X-----X}
   node 18                r_forearm {X------XX-XXX--X---------X----------X------------X}
   node 19                   l_hand {X-----X-----XX-X------X---X--X----X----------X---X}
   node 20                   r_hand {X----X-X---XX-X------X----X----------------------X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X--X-XX---X----X---X---------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:land_soft
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0268, RATE= 0.2592, SCORE= 2.6192
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXXX-X--X-X-XXXXX-X}
   node  2                  r_thigh {XXXXXXX-X-XXXXXX-XX--X-XXXXXX}
   node  3                    spine {XXXX--XXXXX-XXXX--------XXX-X}
   node  4                   l_calf {XXXXXXX-X-XX-X-X--X---XXXXX-X}
   node  5                   r_calf {XXXXXXX-X-XXXXXX-XX--X-XXXXXX}
   node  6                   spine1 {XXXX-XXXXXX-XXXX--------XXX-X}
   node  7                   l_foot {XXXX-X-X---X---X---X-X-X-X--X}
   node  8                   r_foot {XXXXXX-X--X--X--X--X----XX-XX}
   node  9               l_clavicle {X-X-------------X-----------X}
   node 11               r_clavicle {X--X----X-----X-----------X-X}
   node 12                    l_toe {X---------------------------X}
   node 13                    r_toe {X---------------------------X}
   node 14               l_upperarm {X--X----X------X---------X--X}
   node 15                     head {X--X-----XX------X-------X--X}
   node 16               r_upperarm {X-XX---X-X--X---------X----XX}
   node 17                l_forearm {X--X----------X-----------X-X}
   node 18                r_forearm {X---X---X---X--------X----X-X}
   node 19                   l_hand {X---X----X-----X----------X-X}
   node 20                   r_hand {X---X---X-----------------X-X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXX-XX}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.7198 j:-0.1112 k:-0.6611 w:0.1801
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5207 j:-0.2480 k:-0.0264 w:-0.8165
   node 24                 r_index1  i:-0.0208 j:-0.0410 k:-0.0077 w:-0.9989
   node 25                  r_ring1  i:-0.1816 j:-0.0596 k:-0.2351 w:-0.9530
   node 26                 r_thumb1  i:0.4550 j:0.1968 k:-0.1052 w:-0.8621
   node 27                 l_index2  i:0.0072 j:-0.0713 k:-0.3810 w:-0.9218
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 29                 l_thumb2  i:-0.0038 j:-0.0007 k:0.2164 w:-0.9763
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2686, SCORE= 2.7362
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X-XXXXXXXXX--XXXXX-X}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X-XX-XXXXX--X-X-XX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X-----X--X---X--XX-X}
   node 11               r_clavicle {X-----X---X-----XX-X}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X---X-X-XX--X-X-XX-X}
   node 15                     head {X------X----X---X--X}
   node 16               r_upperarm {X---X--X-X---X--X-XX}
   node 17                l_forearm {X-------X---X-X----X}
   node 18                r_forearm {X--X-----X---X--X--X}
   node 19                   l_hand {X---X--X------X--X-X}
   node 20                   r_hand {X-----X---X---X--X-X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:move_front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.2578, SCORE= 2.6307
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XX--XX----X-X-X}
   node  2                  r_thigh {X---X-X----------X-X}
   node  3                    spine {X--XX--X--X--XX---XX}
   node  4                   l_calf {X-X---X-----X--X---X}
   node  5                   r_calf {X---X----X-X--X--X-X}
   node  6                   spine1 {X-X-X--XX-X--XX----X}
   node  7                   l_foot {X--X---X---X------XX}
   node  8                   r_foot {X-------------X----X}
   node  9               l_clavicle {X--XX--XX--X-XX--X-X}
   node 11               r_clavicle {X--XX--X----X-X--XXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--XX--X--X-X-X--X-X}
   node 15                     head {X---X-----X----X---X}
   node 16               r_upperarm {X--XX--XX--X-XX--XXX}
   node 17                l_forearm {X--------X--X--X---X}
   node 18                r_forearm {X--XX---X--X-XX---XX}
   node 19                   l_hand {X---X----X----X----X}
   node 20                   r_hand {X---X---X----X----XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2257
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:pr:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:rifle:pr:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:rifle:pr:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0056, RATE= 0.3689, SCORE= 3.6941
  rotation keys
   node  0                   pelvis {XXXXXX}
   node  1                  l_thigh {X---XX}
   node  2                  r_thigh {XX--XX}
   node  3                    spine {XXXXXX}
   node  4                   l_calf {X----X}
   node  5                   r_calf {X----X}
   node  6                   spine1 {XXXXXX}
   node  7                   l_foot {X----X}
   node  8                   r_foot {X----X}
   node  9               l_clavicle {X--X-X}
   node 11               r_clavicle {XX-X-X}
   node 14               l_upperarm {X--X-X}
   node 15                     head {XX--XX}
   node 16               r_upperarm {XX-X-X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X-X--X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X--X-X}
   node 24                 r_index1 {X----X}
   node 30                 r_index2 {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:fire_1:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0108, RATE= 0.3689, SCORE= 3.6993
  rotation keys
   node  0                   pelvis {XXXXXX}
   node  1                  l_thigh {X---XX}
   node  2                  r_thigh {XX--XX}
   node  3                    spine {XXXXXX}
   node  4                   l_calf {X----X}
   node  5                   r_calf {X----X}
   node  6                   spine1 {XXXXXX}
   node  7                   l_foot {X----X}
   node  8                   r_foot {X----X}
   node  9               l_clavicle {X--X-X}
   node 11               r_clavicle {X---XX}
   node 14               l_upperarm {X--X-X}
   node 15                     head {XX--XX}
   node 16               r_upperarm {X--XXX}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X--XXX}
   node 19                   l_hand {X---XX}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {X----X}
   node 30                 r_index2 {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:fire_1:var3
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0192, RATE= 0.3711, SCORE= 3.7302
  rotation keys
   node  0                   pelvis {XXXXXX}
   node  1                  l_thigh {X---XX}
   node  2                  r_thigh {XX--XX}
   node  3                    spine {XXXXXX}
   node  4                   l_calf {X----X}
   node  5                   r_calf {X----X}
   node  6                   spine1 {XXXXXX}
   node  7                   l_foot {X----X}
   node  8                   r_foot {X----X}
   node  9               l_clavicle {X--X-X}
   node 11               r_clavicle {X---XX}
   node 14               l_upperarm {X---XX}
   node 15                     head {XX--XX}
   node 16               r_upperarm {X--XXX}
   node 17                l_forearm {XX-X-X}
   node 18                r_forearm {X---XX}
   node 19                   l_hand {X---XX}
   node 20                   r_hand {X---XX}
   node 24                 r_index1 {X----X}
   node 27                 l_index2 {X----X}
   node 30                 r_index2 {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:fire_1:var4
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0092, RATE= 0.3770, SCORE= 3.7797
  rotation keys
   node  0                   pelvis {XXXXXX}
   node  1                  l_thigh {X---XX}
   node  2                  r_thigh {XX--XX}
   node  3                    spine {XXXXXX}
   node  4                   l_calf {X----X}
   node  5                   r_calf {X----X}
   node  6                   spine1 {XXXXXX}
   node  7                   l_foot {X----X}
   node  8                   r_foot {X----X}
   node  9               l_clavicle {X--XXX}
   node 11               r_clavicle {X---XX}
   node 14               l_upperarm {X--X-X}
   node 15                     head {XX--XX}
   node 16               r_upperarm {X--XXX}
   node 17                l_forearm {X---XX}
   node 18                r_forearm {X---XX}
   node 19                   l_hand {X--X-X}
   node 20                   r_hand {X---XX}
   node 24                 r_index1 {X----X}
   node 30                 r_index2 {X----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0017, RATE= 0.0530, SCORE= 0.5317
  rotation keys
   node  3                    spine {X-----------------------X---------------------------X-----X}
   node  6                   spine1 {X-----------------X-----------------X------X--------------X}
   node  9               l_clavicle {X--------------X-------------X---------------X------------X}
   node 11               r_clavicle {X---------------------X------------------------X----------X}
   node 14               l_upperarm {X--------------X----------X----------X--------X-----------X}
   node 15                     head {X---------------X------------------------------X----------X}
   node 16               r_upperarm {X----------------X-----------------X-------------------X--X}
   node 17                l_forearm {X------------------X-------------X------------------------X}
   node 18                r_forearm {X--------------------X---------------X------------X-------X}
   node 19                   l_hand {X--------------------X----------------X----------------X--X}
   node 20                   r_hand {X-------------------------------X-----------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.7198 j:-0.1112 k:-0.6611 w:0.1801
   node  1                  l_thigh  i:-0.2651 j:-0.8841 k:-0.3479 w:0.1641
   node  2                  r_thigh  i:-0.1123 j:-0.9832 k:0.0523 w:-0.1343
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.3431 w:0.9393
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.1729 w:0.9849
   node  7                   l_foot  i:0.1010 j:-0.0605 k:0.1048 w:0.9875
   node  8                   r_foot  i:0.0059 j:0.1656 k:0.1001 w:0.9811
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:pr:melee_strike_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.1274, RATE= 0.1787, SCORE= 1.9145
  rotation keys
   node  3                    spine {X--XX-X--X--X--XX-X--XX--X-----X-X}
   node  6                   spine1 {X-XXX--X---X--XXXXX-XXX-X-----X-XX}
   node 11               r_clavicle {X---------X-----------X----X-----X}
   node 14               l_upperarm {X-XX-X---X----X-X---X----X-X--X--X}
   node 15                     head {X-XX-X-XXX--X--XXXX-XX-X---X---X-X}
   node 16               r_upperarm {X-XX--XXXX-X---X-------X-X-----X-X}
   node 17                l_forearm {XX-X---X-X-----X-----X----XX-----X}
   node 18                r_forearm {X--X--XXX-X-----X----X--X--X---X-X}
   node 19                   l_hand {X---X---X----XX----X------XX-----X}
   node 20                   r_hand {X-X---XX--X-X------X----X------X-X}
   node 23                 l_thumb1 {X-----------------------X------X-X}
   node 26                 r_thumb1 {X-----XXXX-X---X----X-X-X--------X}
   node 27                 l_index2 {X------------XX-----------XX-----X}
   node 29                 l_thumb2 {X--------------------------------X}
   node 32                 r_thumb2 {X-----XXXX-----------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:o_h_exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0267, RATE= 0.1246, SCORE= 1.2725
  rotation keys
   node  6                   spine1 {X-XXXXX-X-X--X-----XXX---XX--X--X-XXX}
   node  9               l_clavicle {X-----------------------------------X}
   node 11               r_clavicle {X--XX--X---------X------------------X}
   node 14               l_upperarm {X------X-----X-X-X--X-----X---------X}
   node 15                     head {X--XXX-X-X--X------XX--X-X---X--X-X-X}
   node 16               r_upperarm {X-XXXX-X-----X----XXX-X---X------X--X}
   node 17                l_forearm {X-----X-----X----X----X--X----------X}
   node 18                r_forearm {XXXXXX-X--------X-XX-----X-------X--X}
   node 19                   l_hand {X--X-X----X---X-X--X------X---------X}
   node 20                   r_hand {XXXXX-----X-X-X---XXX-----X--------XX}
   node 21                 l_index1 {X-----------------------------------X}
   node 22                  l_ring1 {X-----------------------------------X}
   node 23                 l_thumb1 {X-----------------------------------X}
   node 27                 l_index2 {X-----------------------------------X}
   node 28                  l_ring2 {X-----------------------------------X}
   node 29                 l_thumb2 {X-----------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:overheated
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0012, RATE= 0.1219, SCORE= 1.2202
  rotation keys
   node  6                   spine1 {X---------X-----X----------X-X}
   node 14               l_upperarm {X----X---X----X----X---X-----X}
   node 15                     head {X-----------X------X---------X}
   node 16               r_upperarm {X-----X----X--------X---X----X}
   node 17                l_forearm {X-----X----X----X------X-----X}
   node 18                r_forearm {X----X---------------X-------X}
   node 19                   l_hand {X----X-----X---X----X--------X}
   node 20                   r_hand {X------X-------X-------X-----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:overheating
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0411, RATE= 0.1430, SCORE= 1.4713
  rotation keys
   node  6                   spine1 {XXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--------XX}
   node  9               l_clavicle {X----------------XXX-X------X----X--X--X-----X-------------X}
   node 14               l_upperarm {X-XX---X-X-X---X-XXXX--X--X-X----X--X-X---X--------X--X--X-X}
   node 15                     head {X--XXXXXXXX------XX--XX-XX--X----XXX--X-X------------------X}
   node 16               r_upperarm {X--XX-X--X-X--X--XX-XXX--X-X----X-XX--XX--X-------------X--X}
   node 17                l_forearm {X-XX---X-XX----X----X---X---X--------X------X----X----X----X}
   node 18                r_forearm {X------X--X-----X-X-XX--X-X-----X-X---X--------X--------X--X}
   node 19                   l_hand {X--X----X--XX-X-X-XXX--X----X-X----X--X--X-X-----X----X----X}
   node 20                   r_hand {X--X----X--XX-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X-X----X}
   node 21                 l_index1 {X----------------------------------------------------------X}
   node 22                  l_ring1 {X----------------------------------------------------------X}
   node 23                 l_thumb1 {X----------------------------------------------------------X}
   node 27                 l_index2 {X----------------------------------------------------------X}
   node 28                  l_ring2 {X----------------------------------------------------------X}
   node 29                 l_thumb2 {X----------------------------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0458, RATE= 0.4286, SCORE= 4.3315
  rotation keys
   node  3                    spine {XXX-X}
   node  6                   spine1 {XXX-X}
   node  9               l_clavicle {X-XXX}
   node 11               r_clavicle {X-X-X}
   node 14               l_upperarm {X-X-X}
   node 15                     head {X-X-X}
   node 16               r_upperarm {X--XX}
   node 17                l_forearm {X-XXX}
   node 18                r_forearm {X-XXX}
   node 19                   l_hand {X--XX}
   node 20                   r_hand {X--XX}
   node 21                 l_index1 {X---X}
   node 22                  l_ring1 {X---X}
   node 23                 l_thumb1 {X---X}
   node 29                 l_thumb2 {X---X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0241, RATE= 0.1986, SCORE= 2.0101
  rotation keys
   node  3                    spine {X------X------X---X}
   node  6                   spine1 {X-----X-----X---X-X}
   node  9               l_clavicle {X-----X-X---------X}
   node 11               r_clavicle {X-------X---------X}
   node 14               l_upperarm {X---X--XX--X--XX--X}
   node 15                     head {X-------X--X---XX-X}
   node 16               r_upperarm {X----XX-X--X---XX-X}
   node 17                l_forearm {X--XXX----X-------X}
   node 18                r_forearm {X----X--X---XX-X-XX}
   node 19                   l_hand {X--XX--XX----X-X--X}
   node 20                   r_hand {X----X---X-X---X--X}
   node 21                 l_index1 {X--XXX-------X----X}
   node 22                  l_ring1 {X----XXXX-X-------X}
   node 23                 l_thumb1 {X--XX-------X----XX}
   node 29                 l_thumb2 {X--XX-------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:pr:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0627, RATE= 0.1674, SCORE= 1.7371
  rotation keys
   node  3                    spine {XXXXX-XXXXXXXXXXXXXXXXXXXXXX-XXXXXXX-X}
   node  6                   spine1 {XXXXX-XXXXXXXXXXXXXXXXXXXXXX-XXXXXXX-X}
   node  9               l_clavicle {X--XX-----X----X----X---------X------X}
   node 11               r_clavicle {X----------X------------------X------X}
   node 14               l_upperarm {X-X-X-XXXX--X--X---X----X---XXX---XX-X}
   node 15                     head {X--X---XX---X----X----X---X----X---X-X}
   node 16               r_upperarm {X-XXX--X-X---XX-----X-----X---X--X--XX}
   node 17                l_forearm {X-X---X---X------X-X----X---XX-----X-X}
   node 18                r_forearm {X-----XX-X---XX------X-----X--X--X--XX}
   node 19                   l_hand {X--XX---X--X---X---X-----X--X-X-X--X-X}
   node 20                   r_hand {X-X---X------X----X-----------X---X--X}
   node 21                 l_index1 {X------------------------------------X}
   node 22                  l_ring1 {X------------------------------------X}
   node 23                 l_thumb1 {X------------------------------------X}
   node 27                 l_index2 {X------------------------------------X}
   node 28                  l_ring2 {X------------------------------------X}
   node 29                 l_thumb2 {X------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:put_away
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0511, RATE= 0.4737, SCORE= 4.7879
  rotation keys
   node  3                    spine {XX-X}
   node  6                   spine1 {XX-X}
   node 14               l_upperarm {X-XX}
   node 15                     head {XX-X}
   node 16               r_upperarm {X--X}
   node 17                l_forearm {X--X}
   node 18                r_forearm {X--X}
   node 19                   l_hand {X--X}
   node 20                   r_hand {X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0240, RATE= 0.1916, SCORE= 1.9404
  rotation keys
   node  3                    spine {X------X------X---X}
   node  6                   spine1 {X------X----X---X-X}
   node  9               l_clavicle {X------XX---------X}
   node 11               r_clavicle {X-------X---------X}
   node 14               l_upperarm {X-----X-X--X------X}
   node 15                     head {X-------X--X---XX-X}
   node 16               r_upperarm {X----XX-X--X---XX-X}
   node 17                l_forearm {X----X-XXX-------XX}
   node 18                r_forearm {X----X--X---XX-X-XX}
   node 19                   l_hand {X----X-XXX-X------X}
   node 20                   r_hand {X----X---X-X---X--X}
   node 21                 l_index1 {X------XXX-----X--X}
   node 22                  l_ring1 {X------XXXX-------X}
   node 23                 l_thumb1 {X------XXX--------X}
   node 29                 l_thumb2 {X------XXX--------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:sg:chamber_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0313, RATE= 0.2041, SCORE= 2.0721
  rotation keys
   node  6                   spine1 {XXXXXXXXX---XXXXXXXXXXXX--X}
   node 11               r_clavicle {X-----X----X-X------------X}
   node 14               l_upperarm {X--X--X-X--XXX-X-XX--XX--XX}
   node 15                     head {X-----X--------X----------X}
   node 16               r_upperarm {X---------X-XX---X-----X--X}
   node 17                l_forearm {X--X---X-X--XX-X-XX---X---X}
   node 18                r_forearm {X------------X---X-----X--X}
   node 19                   l_hand {X-------X----X--X-X----X--X}
   node 20                   r_hand {X------------X----X-------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:sg:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0248, RATE= 0.2302, SCORE= 2.3268
  rotation keys
   node  0                   pelvis {X-X--X---X}
   node  1                  l_thigh {X-X---X--X}
   node  2                  r_thigh {X-X---X--X}
   node  3                    spine {X-X---X--X}
   node  4                   l_calf {X--------X}
   node  5                   r_calf {X--------X}
   node  6                   spine1 {X--------X}
   node  7                   l_foot {X--------X}
   node  8                   r_foot {X--------X}
   node  9               l_clavicle {X------X-X}
   node 11               r_clavicle {X-----X--X}
   node 14               l_upperarm {X-X--X-X-X}
   node 15                     head {X---X--XXX}
   node 16               r_upperarm {X-X-----XX}
   node 17                l_forearm {X-------XX}
   node 18                r_forearm {X-X--X-X-X}
   node 19                   l_hand {XXX---X--X}
   node 20                   r_hand {X-X--XX--X}
   node 24                 r_index1 {X--------X}
   node 30                 r_index2 {X--------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:sg:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5019, SCORE= 5.0190

objects\characters\masterchief\masterchief
 combat:rifle:sg:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5016, SCORE= 5.0166

objects\characters\masterchief\masterchief
 combat:rifle:sg:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5044, SCORE= 5.0444

objects\characters\masterchief\masterchief
 combat:rifle:smg:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5769, SCORE= 5.7692

objects\characters\masterchief\masterchief
 combat:rifle:smg:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5021, SCORE= 5.0209

objects\characters\masterchief\masterchief
 combat:rifle:smg:reload_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0347, RATE= 0.2013, SCORE= 2.0476
  rotation keys
   node  3                    spine {X--------X------------X---X--X----------X--------X}
   node  6                   spine1 {X----X-X----X-X-XXX-X---X--XX-X--XXX------X------X}
   node  9               l_clavicle {X----------XXXX-X--------X-X-X--------X----------X}
   node 11               r_clavicle {X-----X--XX------X--------XXX-----X----X--X-X-X--X}
   node 14               l_upperarm {X-----X----XXXX-X---X----X-XX-X-X--XXX-X---X--X--X}
   node 15                     head {X-----X-------X------X----XX-X---X--------X------X}
   node 16               r_upperarm {X---X-X-XXX--X---X------XX-XX-X-XXXX--XX--X-X-X--X}
   node 17                l_forearm {X-----X----XXX-X-X--X---X-XX---X-X-XXX----XX-----X}
   node 18                r_forearm {X------X-XX--X---X------XX-XX-X-XXXX--XX---X-----X}
   node 19                   l_hand {X--X----X--XXX-XX-----X--XXXXX-X-X-XXX----XXX-X-XX}
   node 20                   r_hand {X-----XX-X---X---X------XX-XX---XXXX--XX---X-----X}
   node 21                 l_index1 {X-----X---XXXX----------X-XXX-XX-X-XXX----XXX----X}
   node 22                  l_ring1 {X-----XXX--XXXX-----------XXXX--XX-XXX----XXX----X}
   node 23                 l_thumb1 {X----------X---X----------XXX---XX-XXX----X---XXXX}
   node 27                 l_index2 {X---------XXXX------------XXX-XX---XXX----XXX----X}
   node 28                  l_ring2 {X-----XXX---XXX-----------XXXX--XX-XXX----XXX----X}
   node 29                 l_thumb2 {X----------X--------------XXX---XX-XXX--------XXXX}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:sr:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0191, RATE= 0.1754, SCORE= 1.7729
  rotation keys
   node  0                   pelvis {XX--X-X------------X}
   node  1                  l_thigh {XX--X---X----------X}
   node  2                  r_thigh {X-X-X---X----------X}
   node  3                    spine {X----X--X-------X--X}
   node  4                   l_calf {XX-XX--------------X}
   node  5                   r_calf {XX-XX--------------X}
   node  6                   spine1 {X----XX----X---X---X}
   node  7                   l_foot {XXXXX-X------X-----X}
   node  8                   r_foot {XXXXX----X---------X}
   node  9               l_clavicle {X---------------X--X}
   node 11               r_clavicle {X--------X------X--X}
   node 14               l_upperarm {X---X----X-------X-X}
   node 15                     head {X--X---X-------X---X}
   node 16               r_upperarm {X-X-X-X--------XX--X}
   node 17                l_forearm {X--------X----X----X}
   node 18                r_forearm {X---X-X-------XXX--X}
   node 19                   l_hand {X-----X----X----X--X}
   node 20                   r_hand {X----X--------XXX--X}
   node 24                 r_index1 {X----X--------XXXX-X}
   node 30                 r_index2 {X-----X-------XXXX-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:sr:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5016, SCORE= 5.0164

objects\characters\masterchief\masterchief
 combat:rifle:sr:reload_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0338, RATE= 0.1667, SCORE= 1.7005
  rotation keys
   node  3                    spine {X------X-------X-------X-----------X---------------X-----------X--------X}
   node  6                   spine1 {X---XXX----X--X-XXXX---X----X--X--X-X-XX-X-X--------X---X-X-------------X}
   node 14               l_upperarm {X--X-X-X-X--X--X--X-X---XX-X-------X-X-XXXX---X-X---X--X--XX---X-X----X-X}
   node 15                     head {X---XXX----X-----XXX---------X--X--X--XX-X-X--------------X-------------X}
   node 16               r_upperarm {X----X----X-X----XX-X-X-----X-X----X--XX-X----X-------X-----X---X-------X}
   node 17                l_forearm {X---XX-X-X-XX---X-XXX---XXX--X----X---X--XX--X-X----X--X---X---XXX--X---X}
   node 18                r_forearm {X-------X--X----XXX---X------X-X-----XXX-X----X-------X--------X---X----X}
   node 19                   l_hand {X---XX-X-X-XX--X-XXXX---XXXX----X----X-X-XX----X----X--X--X----XXX------X}
   node 20                   r_hand {X---XX----X-X----XX-X--X-----X--X----XXXXX---X-X--------X---X--X---X----X}
   node 21                 l_index1 {X----------XXX--XXXXX-X--XX------X-------XXX-------------X---X-XXX-X----X}
   node 23                 l_thumb1 {X----------XXX--XXXXX-X-X----------------XX-X------------------XXX-X----X}
   node 27                 l_index2 {X----------XXX--XXXXX----XX--------------XXX-------------------XXX------X}
   node 28                  l_ring2 {X----------XX----XXXX----XXX-------------XX--------------------XXX------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0627, RATE= 0.1690, SCORE= 1.7525
  rotation keys
   node  3                    spine {XXXXX-XXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXX}
   node  6                   spine1 {XXXXX-XXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXX}
   node  9               l_clavicle {X--XX-----X----X----X---------X------X}
   node 11               r_clavicle {X----------X------------------X------X}
   node 14               l_upperarm {X-X-X-XXXX--X--X---X----X---XXX-----XX}
   node 15                     head {X--X---XX---X----X----X---X----X---X-X}
   node 16               r_upperarm {X-XXX--X-X---XX-----X-----X---X--X--XX}
   node 17                l_forearm {X-X---X---X------X-X----X---XX----X--X}
   node 18                r_forearm {X-----XX-X---XX------X-----X--X--X--XX}
   node 19                   l_hand {X--XX---X--X---X---X-----X--X-X-X---XX}
   node 20                   r_hand {X-X---X------X----X-----------X---X--X}
   node 21                 l_index1 {X------------------------------------X}
   node 22                  l_ring1 {X------------------------------------X}
   node 23                 l_thumb1 {X------------------------------------X}
   node 27                 l_index2 {X------------------------------------X}
   node 28                  l_ring2 {X------------------------------------X}
   node 29                 l_thumb2 {X------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:rifle:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0377, RATE= 0.2769, SCORE= 2.8070
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {XX-X---X}
   node  3                    spine {X--XXXXX}
   node  4                   l_calf {X------X}
   node  5                   r_calf {XX-X-X-X}
   node  6                   spine1 {X--X-X-X}
   node  7                   l_foot {X---X--X}
   node  8                   r_foot {X--X-X-X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X----X-X}
   node 16               r_upperarm {X----X-X}
   node 17                l_forearm {X----X-X}
   node 18                r_forearm {X----X-X}
   node 19                   l_hand {X------X}
   node 20                   r_hand {X------X}
   node 31                  r_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.7198 j:-0.1112 k:-0.6611 w:0.1801
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 15                     head  i:-0.4216 j:-0.0008 k:-0.0869 w:-0.9026
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5207 j:-0.2480 k:-0.0264 w:-0.8165
   node 24                 r_index1  i:-0.0208 j:-0.0410 k:-0.0077 w:-0.9989
   node 25                  r_ring1  i:-0.1816 j:-0.0596 k:-0.2351 w:-0.9530
   node 26                 r_thumb1  i:0.4550 j:0.1968 k:-0.1052 w:-0.8621
   node 27                 l_index2  i:0.0072 j:-0.0713 k:-0.3810 w:-0.9218
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 29                 l_thumb2  i:-0.0038 j:-0.0007 k:0.2164 w:-0.9763
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0279, RATE= 0.3289, SCORE= 3.3174
  rotation keys
   node  1                  l_thigh {X-XX-XXX}
   node  2                  r_thigh {X---XX-X}
   node  3                    spine {X-XXXX-X}
   node  4                   l_calf {XXXX-XXX}
   node  5                   r_calf {X--X-X-X}
   node  6                   spine1 {X--XXX-X}
   node  7                   l_foot {X--X--XX}
   node  8                   r_foot {X---X--X}
   node 11               r_clavicle {X------X}
   node 12                    l_toe {X------X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X---X--X}
   node 16               r_upperarm {X---X--X}
   node 17                l_forearm {X---X--X}
   node 18                r_forearm {X------X}
   node 19                   l_hand {X------X}
   node 20                   r_hand {X----X-X}
   node 27                 l_index2 {X------X}
  translation keys
   node  0                   pelvis {XXXXXXXX}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.7198 j:-0.1112 k:-0.6611 w:0.1801
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 15                     head  i:-0.4216 j:-0.0008 k:-0.0869 w:-0.9026
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5207 j:-0.2480 k:-0.0264 w:-0.8165
   node 24                 r_index1  i:-0.0208 j:-0.0410 k:-0.0077 w:-0.9989
   node 25                  r_ring1  i:-0.1816 j:-0.0596 k:-0.2351 w:-0.9530
   node 26                 r_thumb1  i:0.4550 j:0.1968 k:-0.1052 w:-0.8621
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 29                 l_thumb2  i:-0.0038 j:-0.0007 k:0.2164 w:-0.9763
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0273, RATE= 0.1445, SCORE= 1.4726
  rotation keys
   node  0                   pelvis {X------X--X---XX-X--X------X---X---X--XX}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X---X---X----X}
   node  3                    spine {X-------X--X--X--X--X-------X--X---X---X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X----------X---X--XX--------X----X---X}
   node  6                   spine1 {X--------X--X-X---X-X--X-------XX-XX---X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X------X-------X-X-----------XX---X}
   node  9               l_clavicle {X------X------X----X-------X-------X---X}
   node 11               r_clavicle {X------X-------X-X-X--X---X--------X---X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X-----X--------------------------XXX---X}
   node 14               l_upperarm {X-------X----X---X-XX---XX-------X-X---X}
   node 15                     head {X------X-----X-X---X--X-----X----XXX---X}
   node 16               r_upperarm {X------X-----X-X---X-X----X----XXXX-X--X}
   node 17                l_forearm {X---X------X--X--X----X------X-------X-X}
   node 18                r_forearm {X----------X--X---X--X----X------XX----X}
   node 19                   l_hand {X-----X-------X-------X------X-----X---X}
   node 20                   r_hand {X---------X-----X---X------X-----XX----X}
  translation keys
   node  0                   pelvis {X----X--X---X-X--X---X--X--X--X--X---X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0267, RATE= 0.1596, SCORE= 1.6222
  rotation keys
   node  0                   pelvis {X----X---X----X----X-X--XX-X-X--X-----XX}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X----X---X------X-XXX--XXX--XX----X----X}
   node  4                   l_calf {X----X----X-----X--X--X--X----X---X---XX}
   node  5                   r_calf {X----X--X-----X-----X----X---X-------X-X}
   node  6                   spine1 {X----XXX-X------X-XXXXXXXX-XXX---X-----X}
   node  7                   l_foot {X----------X---------X---X----------X--X}
   node  8                   r_foot {X-----XX---------X--X---------X--------X}
   node  9               l_clavicle {X------X-------X---------X----------X--X}
   node 11               r_clavicle {X------X------X--X--X-X--X-------X-----X}
   node 12                    l_toe {X-----------------X----X--X------------X}
   node 13                    r_toe {X-----XX------------------------------XX}
   node 14               l_upperarm {X----X-XX-----X-X-X-X--X----X----X-----X}
   node 15                     head {X----X--X------X---X--X-XX--X-------X--X}
   node 16               r_upperarm {X---XXX--X----X-----XX---X--X----X-----X}
   node 17                l_forearm {X------X-X-----XX---XX-X-X-X-------X--XX}
   node 18                r_forearm {X---XX--X-----X----X-X---X--X-------X--X}
   node 19                   l_hand {X------X-------XX---XX----X----------X-X}
   node 20                   r_hand {X---XXX-----X-----X----X---X-X---------X}
  translation keys
   node  0                   pelvis {X---X---X-XX-X---X----X---X-X--X---X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0210, RATE= 0.1578, SCORE= 1.5992
  rotation keys
   node  0                   pelvis {X--X--X-X--X----X---X---X--X--X------X-X}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X-----X-----X------X--X-----X---X-X-X-XX}
   node  3                    spine {X--XXXX-X----X---X---XX--XX-----X-----XX}
   node  4                   l_calf {X-----X--X--XXX------------------XXX---X}
   node  5                   r_calf {X------X-----X-X---XX---X----X------X-XX}
   node  6                   spine1 {X--XXXX----X----X------X---X------X----X}
   node  7                   l_foot {X-----X--X---XX--------X------X--XX----X}
   node  8                   r_foot {X--------X------X--XX--X-----X----X----X}
   node  9               l_clavicle {X----XXX-------X---X--X----X-X---------X}
   node 12                    l_toe {X--------X---XX---------X--------------X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X----XXX--X--X--X--X-X-X---X-X---X-X---X}
   node 15                     head {X--XXXX---X-------X---X----X---X-------X}
   node 16               r_upperarm {X----X----X----X-----X----X---X----X---X}
   node 17                l_forearm {X----X--X-----X---X-X---X-XX---X-------X}
   node 18                r_forearm {X-----X--------X----XX----X-----X---X--X}
   node 19                   l_hand {X------X-----X----XX----X-XX------X----X}
   node 20                   r_hand {X-----X---X----X----XX----X---X-----X--X}
  translation keys
   node  0                   pelvis {X-------X--X---------X---X---X----X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:rifle:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0197, RATE= 0.1518, SCORE= 1.5380
  rotation keys
   node  0                   pelvis {X----X----X--X--X---X---X----X--X--X---X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X--X------X-------X-X}
   node  3                    spine {X----X------XX---X---X---X----XXXX--X--X}
   node  4                   l_calf {X-----XX--------X----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X-X-X----X------X-X}
   node  6                   spine1 {X---X-------X-----X------X---X-XX----X-X}
   node  7                   l_foot {X-----XX-----X-----X------XXX---X------X}
   node  8                   r_foot {X-----X----X------X---X--X------X------X}
   node  9               l_clavicle {X----------X--------X--X--X-----XX-----X}
   node 12                    l_toe {X-----XX-----------X------XXX----------X}
   node 13                    r_toe {X---X---------X------------------------X}
   node 14               l_upperarm {X----X-X---X-X--X---X--X--X----X-X--X--X}
   node 15                     head {X----------X-X------X------X--XXX-X---XX}
   node 16               r_upperarm {X----X----X--X-X----X----X------XX-X--XX}
   node 17                l_forearm {X--------X---X--X-X-X-X------X-X--X----X}
   node 18                r_forearm {X----X------X------X---------X-----X---X}
   node 19                   l_hand {X-----X---X---X-----X-----X------X----XX}
   node 20                   r_hand {X-----X---X---X-----X-----X----X-X--X--X}
  translation keys
   node  0                   pelvis {X---X-----X--X---X---X--------X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:support:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:support:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0142, RATE= 0.1002, SCORE= 1.0166
  rotation keys
   node  0                   pelvis {X-----X------X---X--X-X---X-----X---X--X------X----------X--------------------X}
   node  1                  l_thigh {X-------X-------X----X---X------------X-------X-----X-----X---------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X----X---X-------X-------X------X}
   node  3                    spine {X------------X---X---X----X-------X-X--X----X---X----X--------------X------X--X}
   node  4                   l_calf {X-----X-----X---X---X--X---X-----X-----X--X---X---X---X--X---------X----------X}
   node  5                   r_calf {X--------X----X---X-X-X---X-----------X--X---X-----------X--------X-------X---X}
   node  6                   spine1 {X----------X------X-X-X-------X------X---X-X---X---X---X--X-----X--X--X-X-----X}
   node  7                   l_foot {X-------------X-----XX-X-----------X------X------X-X----X----X--------X----X--X}
   node  8                   r_foot {X-----------X------XXXXX--X------X-----X--X---X------X-----------X---X--------X}
   node  9               l_clavicle {X----------------X--------X--------------------------X------------------------X}
   node 11               r_clavicle {X--------------X-----X-----X--------X----X---------X--------------------------X}
   node 12                    l_toe {X------X------------XX--------------------------------------------------------X}
   node 13                    r_toe {X------------X----XXXXXX------------------------------------------------------X}
   node 14               l_upperarm {XX----X---X-X-X-X-X-X-X------X-----X-----X----X---X----X---X---X-----X-------XX}
   node 15                     head {X-----X----X----X--------X----------X----X----X------X------X----X----X-----X-X}
   node 16               r_upperarm {XX--------X-------X-----X---X-X----X---X--X----X-------X--------X---X------X--X}
   node 17                l_forearm {XX--X---X--X------X---------XX----X-----XX---X----X-----X--X---X----X-X-------X}
   node 18                r_forearm {XX--------X-----X-----X---X-X-X-----X--X-X---X----X-------XXX-------X---------X}
   node 19                   l_hand {XX---------X---X---X--------XX----------XX------X------------X-------X--------X}
   node 20                   r_hand {XX---X-X-X-------XX--------X----X------X--X----------X-----------X-------X----X}
   node 28                  l_ring2 {XX--------------------------XX----------XX------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:support:bs:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5030, SCORE= 5.0297

objects\characters\masterchief\masterchief
 combat:support:bs:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7000, SCORE= 7.0000

objects\characters\masterchief\masterchief
 combat:support:bs:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5022, SCORE= 5.0220

objects\characters\masterchief\masterchief
 combat:support:bs:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5023, SCORE= 5.0230

objects\characters\masterchief\masterchief
 combat:support:bs:melee_strike_3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5022, SCORE= 5.0220

objects\characters\masterchief\masterchief
 combat:support:bs:reload_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5008, SCORE= 5.0082

objects\characters\masterchief\masterchief
 combat:support:ds:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0012, RATE= 0.3300, SCORE= 3.3012
  rotation keys
   node 14               l_upperarm {X----X}
   node 16               r_upperarm {X----X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X----X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {X-XX-X}
   node 30                 r_index2 {X-XX-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:ds:fire_1:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0031, RATE= 0.3100, SCORE= 3.1031
  rotation keys
   node 14               l_upperarm {X----X}
   node 16               r_upperarm {X----X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X----X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {X-X--X}
   node 30                 r_index2 {X--X-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:ds:fire_1:var3
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0026, RATE= 0.3300, SCORE= 3.3026
  rotation keys
   node 14               l_upperarm {X----X}
   node 16               r_upperarm {X----X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X----X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {X-XX-X}
   node 30                 r_index2 {X-X-XX}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:ds:fire_1:var4
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.3100, SCORE= 3.1018
  rotation keys
   node 14               l_upperarm {X----X}
   node 16               r_upperarm {X----X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X----X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {X--X-X}
   node 30                 r_index2 {X--X-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:ds:fire_1:var5
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.3100, SCORE= 3.1018
  rotation keys
   node 14               l_upperarm {X----X}
   node 16               r_upperarm {X----X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X----X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {X--X-X}
   node 30                 r_index2 {X--X-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:ds:fire_1:var6
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.3200, SCORE= 3.2018
  rotation keys
   node 14               l_upperarm {X----X}
   node 16               r_upperarm {X----X}
   node 17                l_forearm {X----X}
   node 18                r_forearm {X----X}
   node 19                   l_hand {X----X}
   node 20                   r_hand {X----X}
   node 24                 r_index1 {XX-X-X}
   node 30                 r_index2 {X--X-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0538, SCORE= 0.5392
  rotation keys
   node  3                    spine {X-----------------------X---------------------------X-----X}
   node  6                   spine1 {X-----------------X-----------------X---X-------X---------X}
   node  9               l_clavicle {X-------------X----------X-----------------X-----------X--X}
   node 11               r_clavicle {X------------------------X-----------X------------X-------X}
   node 14               l_upperarm {X--------------X-------------------X--------X-------------X}
   node 15                     head {X--------------X------------------------------X-----------X}
   node 16               r_upperarm {X---------------------------X-------------------X---------X}
   node 17                l_forearm {X-------------X------------------X------------------------X}
   node 18                r_forearm {X------------------X-------X-------------------X----------X}
   node 19                   l_hand {X---------------------X------------X-------------X--------X}
   node 20                   r_hand {X----------------------X----------------------------X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6008 j:-0.1961 k:-0.7426 w:0.2216
   node  1                  l_thigh  i:-0.2461 j:-0.9278 k:-0.2739 w:0.0605
   node  2                  r_thigh  i:-0.1784 j:-0.9236 k:0.1178 w:-0.3180
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.4473 w:0.8943
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.4765 w:0.8792
   node  7                   l_foot  i:0.1006 j:-0.0571 k:0.1467 w:0.9824
   node  8                   r_foot  i:-0.0690 j:0.1773 k:0.2702 w:0.9438
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.0759 j:0.1082 k:-0.2546 w:-0.9579
   node 22                  l_ring1  i:0.0146 j:0.0477 k:-0.3184 w:-0.9466
   node 23                 l_thumb1  i:-0.5222 j:-0.0259 k:0.1376 w:-0.8412
   node 24                 r_index1  i:-0.0146 j:-0.0894 k:0.1018 w:-0.9907
   node 25                  r_ring1  i:-0.0457 j:-0.0923 k:0.1634 w:-0.9812
   node 26                 r_thumb1  i:0.0251 j:0.2803 k:0.1569 w:-0.9466
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4480 w:-0.8940
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.5106 w:-0.8598
   node 29                 l_thumb2  i:-0.0423 j:-0.0250 k:-0.3220 w:-0.9454
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.7929 w:-0.6093
   node 31                  r_ring2  i:-0.1696 j:-0.0608 k:-0.8195 w:-0.5440
   node 32                 r_thumb2  i:0.2472 j:-0.0851 k:-0.6174 w:-0.7420
  static translation data
   node  0                   pelvis  x:-0.0094 y:0.0017 z:0.3521
  static scale data

objects\characters\masterchief\masterchief
 combat:support:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1489, SCORE= 1.5482
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X-------X-------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X-----X------------X-X}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X----X----------X-----X}
   node  3                    spine {X-------XXXX-X---X---X---XXX-------X---XX-------XX}
   node  4                   l_calf {X------X--XXX--X---X-X---X-----------------X-----X}
   node  5                   r_calf {X-X---X-X--XX---X-X-X---X-------------X----------X}
   node  6                   spine1 {X--X----XXX-X---X------X-XXX---XX------XXX-------X}
   node  7                   l_foot {X-------XXXXXXXX-X--X----X------------X----------X}
   node  8                   r_foot {X----XX--X-XX--XX---X-----X-------X--------------X}
   node  9               l_clavicle {X-------X--X-----X-----X---X------X--------------X}
   node 11               r_clavicle {X--------X--X--X----X-----X-------X--------------X}
   node 12                    l_toe {X-------XXXXXXX----X-----------------------------X}
   node 13                    r_toe {X----XX----XX--XX---X----------------------------X}
   node 14               l_upperarm {X--X----X-X--X-X--------X-XX----X--------X-------X}
   node 15                     head {X-----X---------X------X-XXX------X----XX--------X}
   node 16               r_upperarm {X------XXXXXX-XX---X---X--X-----X---------X------X}
   node 17                l_forearm {X------XX-XX--X-X-------X--X----X----X-----------X}
   node 18                r_forearm {X-------XXXXX------X---X----X----X----------X----X}
   node 19                   l_hand {X------XX-XX---X-------X---X------X--------------X}
   node 20                   r_hand {X-------XXXXX--X-----X----X---------X------------X}
   node 28                  l_ring2 {X------XX-XX-------------------------------------X}
  translation keys
   node  0                   pelvis {X----XX-X---X-X---XXX---X----X----X--------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0201, RATE= 0.2437, SCORE= 2.4571
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXX-X-X--X-XXXXXX-X}
   node  2                  r_thigh {XXXXXXX-X-X-X-XXX-X-X-XXXXX-X}
   node  3                    spine {X--X---X--X---X-------------X}
   node  4                   l_calf {XXXXXXXX-X-X--X--X-X--X-XXX-X}
   node  5                   r_calf {XXXXXXX-X-XX-XX--X----X-XXX-X}
   node  6                   spine1 {X--X-------X----------------X}
   node  7                   l_foot {XXXXXXX-XXXXX-XX---XXXXXXX--X}
   node  8                   r_foot {XXXXXXXX-X-XXXX-X--X-XXXXXX-X}
   node  9               l_clavicle {X--------X----------------X-X}
   node 11               r_clavicle {X--X----X-X-----------X-----X}
   node 14               l_upperarm {X--X-X-X---X--X---------X---X}
   node 15                     head {X--X-----XX-----X-------X---X}
   node 16               r_upperarm {X---X-XXX-X--X---------X----X}
   node 17                l_forearm {X----X----XX------------X---X}
   node 18                r_forearm {X-X---XXX----X------------X-X}
   node 19                   l_hand {X-----XXX-XX-------------X--X}
   node 20                   r_hand {X-----XXX-X-----------------X}
   node 28                  l_ring2 {X-----XX--XX----------------X}
  translation keys
   node  0                   pelvis {X-XXXX-X-X-X--X----X--X-X-X-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.6008 j:-0.1961 k:-0.7426 w:0.2216
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5207 j:-0.2480 k:-0.0264 w:-0.8165
   node 24                 r_index1  i:-0.0208 j:-0.0410 k:-0.0077 w:-0.9989
   node 25                  r_ring1  i:-0.1816 j:-0.0596 k:-0.2351 w:-0.9530
   node 26                 r_thumb1  i:0.4550 j:0.1968 k:-0.1052 w:-0.8621
   node 27                 l_index2  i:0.0072 j:-0.0713 k:-0.3810 w:-0.9218
   node 29                 l_thumb2  i:-0.0038 j:-0.0007 k:0.2164 w:-0.9763
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:move_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5204, SCORE= 5.2040
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:move_front
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5204, SCORE= 5.2041
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2257
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5214, SCORE= 5.2143
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0513, RATE= 0.4552, SCORE= 4.6035
  rotation keys
   node  3                    spine {XXXXX}
   node  6                   spine1 {XXXXX}
   node  9               l_clavicle {X---X}
   node 11               r_clavicle {X-X-X}
   node 14               l_upperarm {XX-XX}
   node 15                     head {X--XX}
   node 16               r_upperarm {X--XX}
   node 17                l_forearm {XX-XX}
   node 18                r_forearm {XXX-X}
   node 19                   l_hand {X--XX}
   node 20                   r_hand {X--XX}
   node 27                 l_index2 {X---X}
   node 28                  l_ring2 {X---X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0311, RATE= 0.2048, SCORE= 2.0793
  rotation keys
   node  3                    spine {X-----X-X----X----X}
   node  6                   spine1 {X----X-X-X--X----XX}
   node  9               l_clavicle {X----------------XX}
   node 11               r_clavicle {X---------X-------X}
   node 14               l_upperarm {X-X--X---X--X--XX-X}
   node 15                     head {X-----X-X---X--X--X}
   node 16               r_upperarm {X---X--X-X-XX---X-X}
   node 17                l_forearm {X---X-X--X--X--XX-X}
   node 18                r_forearm {X----XX--X-XX--XX-X}
   node 19                   l_hand {X----X---X---X-XX-X}
   node 20                   r_hand {X-------X--X-X-XX-X}
   node 27                 l_index2 {X--------------XX-X}
   node 28                  l_ring2 {X--------------XX-X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0664, RATE= 0.1759, SCORE= 1.8257
  rotation keys
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXX}
   node  9               l_clavicle {X-----X----X----X---X---------X--X---X}
   node 11               r_clavicle {X------------------------------------X}
   node 14               l_upperarm {XX-XX-XXXX--X--X---X---XX--X--X-X----X}
   node 15                     head {X-XX----X---X----X----X---X---X------X}
   node 16               r_upperarm {XXXXXX-X--XXX---X-XX----XX---X-X-----X}
   node 17                l_forearm {X---X-X------X-X---X---XX---X-X---X--X}
   node 18                r_forearm {X--XXX-X--X-X--X---X----XX---XX----X-X}
   node 19                   l_hand {X--XX---X--X--X--X-X-----X-X-X--X----X}
   node 20                   r_hand {X--X--X-------X---X--------X---X-----X}
   node 21                 l_index1 {X------------------------------------X}
   node 22                  l_ring1 {X------------------------------------X}
   node 23                 l_thumb1 {X------------------------------------X}
   node 27                 l_index2 {X------------------------------------X}
   node 28                  l_ring2 {X------------------------------------X}
   node 29                 l_thumb2 {X------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:support:turn_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5068, SCORE= 5.0686
  static rotation data
   node  0                   pelvis  i:-0.6008 j:-0.1961 k:-0.7426 w:0.2216
   node  9               l_clavicle  i:-0.6952 j:-0.0130 k:-0.7119 w:-0.0981
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6545 j:-0.1017 k:0.7471 w:0.0562
   node 15                     head  i:-0.2968 j:0.1860 k:-0.0469 w:-0.9355
   node 21                 l_index1  i:-0.0759 j:0.1082 k:-0.2546 w:-0.9579
   node 22                  l_ring1  i:0.0146 j:0.0477 k:-0.3184 w:-0.9466
   node 23                 l_thumb1  i:-0.5222 j:-0.0259 k:0.1376 w:-0.8412
   node 24                 r_index1  i:-0.0146 j:-0.0894 k:0.1018 w:-0.9907
   node 25                  r_ring1  i:-0.0457 j:-0.0923 k:0.1634 w:-0.9812
   node 26                 r_thumb1  i:0.0251 j:0.2803 k:0.1569 w:-0.9466
   node 29                 l_thumb2  i:-0.0423 j:-0.0250 k:-0.3220 w:-0.9454
   node 31                  r_ring2  i:-0.1696 j:-0.0608 k:-0.8195 w:-0.5440
   node 32                 r_thumb2  i:0.2472 j:-0.0851 k:-0.6174 w:-0.7420
  static translation data
   node  0                   pelvis  x:-0.0094 y:0.0017 z:0.3521
  static scale data

objects\characters\masterchief\masterchief
 combat:support:turn_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5072, SCORE= 5.0726
  static rotation data
   node  0                   pelvis  i:-0.6008 j:-0.1961 k:-0.7426 w:0.2216
   node  9               l_clavicle  i:-0.6952 j:-0.0130 k:-0.7119 w:-0.0981
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 15                     head  i:-0.2968 j:0.1860 k:-0.0469 w:-0.9355
   node 21                 l_index1  i:-0.0759 j:0.1082 k:-0.2546 w:-0.9579
   node 22                  l_ring1  i:0.0146 j:0.0477 k:-0.3184 w:-0.9466
   node 23                 l_thumb1  i:-0.5222 j:-0.0259 k:0.1376 w:-0.8412
   node 24                 r_index1  i:-0.0146 j:-0.0894 k:0.1018 w:-0.9907
   node 25                  r_ring1  i:-0.0457 j:-0.0923 k:0.1634 w:-0.9812
   node 26                 r_thumb1  i:0.0251 j:0.2803 k:0.1569 w:-0.9466
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4480 w:-0.8940
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.5106 w:-0.8598
   node 29                 l_thumb2  i:-0.0423 j:-0.0250 k:-0.3220 w:-0.9454
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.7929 w:-0.6093
   node 31                  r_ring2  i:-0.1696 j:-0.0608 k:-0.8195 w:-0.5440
   node 32                 r_thumb2  i:0.2472 j:-0.0851 k:-0.6174 w:-0.7420
  static translation data
   node  0                   pelvis  x:-0.0012 y:0.0099 z:0.3521
  static scale data

objects\characters\masterchief\masterchief
 combat:support:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0366, RATE= 0.1791, SCORE= 1.8275
  rotation keys
   node  0                   pelvis {X-------X--X--X--X---X-------X---X-X---X}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X----X--X----X}
   node  3                    spine {X-----XXX---X-X---XXX---------X-XXXX---X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X---------X--X----XX--------X----X---X}
   node  6                   spine1 {X----------XX--X--X-XXX-X-------XXXX---X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X---------X--X--X------X-X--XXX---X}
   node  9               l_clavicle {X----X-X-----XX--X----X--X--X----XX-X--X}
   node 11               r_clavicle {X---X-X-X---XX-X----X---X-X------XXX---X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X-----X--------------------------XXX---X}
   node 14               l_upperarm {X--X-XXX----XXX-X-X-X---X-X---X-XXXX-X-X}
   node 15                     head {X-------X-----X---X-X------X-----XXX---X}
   node 16               r_upperarm {X--X--X--X-XXX-X--X---X---X--X-XXXXXX--X}
   node 17                l_forearm {X---X---X---XXX-X-X---X-XXX-----XXXX---X}
   node 18                r_forearm {X---X-X----X--X---X--XX-X----X-X-X-X---X}
   node 19                   l_hand {X----X--X---XX---X------XXX--X--XXXX---X}
   node 20                   r_hand {X--X---XX-----X------X---------X--X----X}
  translation keys
   node  0                   pelvis {X-----X----X-X----X-----X---X---X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0284, RATE= 0.1815, SCORE= 1.8433
  rotation keys
   node  0                   pelvis {X----X----X-----X--X-X--X--X--X--X-----X}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X---X---X-----X---XX}
   node  3                    spine {X----X---X--X------X-X--X----XX---X----X}
   node  4                   l_calf {X-----X---X-----X---X----X----X---X---XX}
   node  5                   r_calf {X----X--X-----X-----X----X---X--------XX}
   node  6                   spine1 {X----X-X-X--------XXX-X----X-XX-----X--X}
   node  7                   l_foot {X--------X-------X-------X----------X--X}
   node  8                   r_foot {X-----XX---------X--X-------X-X--------X}
   node  9               l_clavicle {X----X--X----X-X----X---X----X--X-X-X--X}
   node 11               r_clavicle {X----X-X--X--X-X----X--X---X----X-X-X--X}
   node 12                    l_toe {X----------------X----X---X------------X}
   node 13                    r_toe {X-----XX------------------------------XX}
   node 14               l_upperarm {X----X--X-X---X-X--X-XX--X---XX-X-X--X-X}
   node 15                     head {X----X---X--------X---X---X----X-------X}
   node 16               r_upperarm {X---X-X-XX--XXX-X-X-X-X-X--X--X--XXXX-XX}
   node 17                l_forearm {X------X----XXXX-X---X---X----X--X----XX}
   node 18                r_forearm {X---X--X-X--XXX--XX-XXXX-X--X-X-XXXX--XX}
   node 19                   l_hand {X------X---XXXXX--X--X--X----X-X-----X-X}
   node 20                   r_hand {X----X----X-XXXX-XX-XXXX-----X--XXXX---X}
  translation keys
   node  0                   pelvis {X-----X-X----X----X--X----X--X-XX---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0213, RATE= 0.1962, SCORE= 1.9835
  rotation keys
   node  0                   pelvis {X---X---X--X---X----X---X---X-----X----X}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X----X------X------X--X-----X---X-X-X-XX}
   node  3                    spine {X---X---XXXX-----X--X---X----X----X-X--X}
   node  4                   l_calf {X-----X--X--XX--X----------------XXX---X}
   node  5                   r_calf {X-----X-----X--X---XX---X----X------X-XX}
   node  6                   spine1 {X--------XXXXX----X--X--X-----X--X--X--X}
   node  7                   l_foot {X-----X--X---XX--------X-----X---XX----X}
   node  8                   r_foot {X-------X-------X--XX--X-----X----X----X}
   node  9               l_clavicle {X---X-X---X--X-X----X----X-X-----XX-X--X}
   node 11               r_clavicle {X---X-X-X---X-X--X---X--XXX-X---XXXX-X-X}
   node 12                    l_toe {X--------X---XX--------X---------XX----X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X--X-XXX-X--XXXX-XX--X--X-X-----XXXXX--X}
   node 15                     head {X--------XXX-------X---X------X---X----X}
   node 16               r_upperarm {X---X-X-X--XXXXX--X--X-XXXX-X----XXX-X-X}
   node 17                l_forearm {X--XXXX-X---XXXX--X---X-XXX-----XXX-X--X}
   node 18                r_forearm {X-----X-X--XXX--X-----XXX---X--XXX-X--XX}
   node 19                   l_hand {X--XXXX-----XXXX---X----XXX-----XXX---XX}
   node 20                   r_hand {X-----X----XXX---X----XXX-X----XX----X-X}
  translation keys
   node  0                   pelvis {X-------X---X-------X---X---X----X----XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:support:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0194, RATE= 0.1791, SCORE= 1.8102
  rotation keys
   node  0                   pelvis {X---------X--X---X-----X-----X--X--X---X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X-X------X------X---X}
   node  3                    spine {X-----X----X-X----X--X----XXXXXXXX-----X}
   node  4                   l_calf {X-----XX-------X-----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X---X----X-----X--X}
   node  6                   spine1 {X------X---X----X---X--X--XXXXXXXX-----X}
   node  7                   l_foot {X-----XX----X-------X-----XXX---X------X}
   node  8                   r_foot {X-----X----X------X---X--X------X------X}
   node  9               l_clavicle {X-----X-----X-X-X----X----X------XX-X--X}
   node 11               r_clavicle {X----X-X----XXXX-X--X----X--X---XXXX-X-X}
   node 12                    l_toe {X-----XX------------X-----XXX----------X}
   node 13                    r_toe {X---X----------X-----------------------X}
   node 14               l_upperarm {X-----X----X-XX-X---X----X---X---XX--X-X}
   node 15                     head {X------X----X------X-X----XXXXXXX------X}
   node 16               r_upperarm {X----X--X--XXXXXX---X--X-X-X---XXXXX-X-X}
   node 17                l_forearm {X------X---XXXX-X----X---X-X----XX--X--X}
   node 18                r_forearm {X------XX--XXX-X------X-X--X--XXXX-X---X}
   node 19                   l_hand {X------X---XXXX--X--------X----XXX-----X}
   node 20                   r_hand {X------XX--XXX--X-----X-------XXXX-----X}
  translation keys
   node  0                   pelvis {X--------X--X-X----X----------X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:sword:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 combat:sword:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0173, RATE= 0.0999, SCORE= 1.0161
  rotation keys
   node  0                   pelvis {X-----X--------X---X-X--X---X------X--X---X--------X---------------X----------X}
   node  1                  l_thigh {X-------X-------X----X---X------------X--------X------X----X--------------X---X}
   node  2                  r_thigh {X-------X------X---X-X-X----X---------X--X----X----X---X-------X-------X------X}
   node  3                    spine {X-------------X----X--X--X----X----X--X---X----X------X-------------X---------X}
   node  4                   l_calf {X-----X----X--X----X--X--X-----X--------X---X---X---X---X-----X--------X------X}
   node  5                   r_calf {X-------X------X---X-X--X-----X--------X--X----X----------X-------X-------X---X}
   node  6                   spine1 {X--------------X-----X--X---X---------X--X--XX----X-X----X--------X---XXX-----X}
   node  7                   l_foot {X-------------X------XX---X----------X--X----X------X----X---X-------X-----X--X}
   node  8                   r_foot {X---------X-------X--X-XX---------------X--X----X----X----------X--X----------X}
   node  9               l_clavicle {X-----------------------X-----------------------------X-----------------------X}
   node 11               r_clavicle {X---------------X----X-----X---------X----X----------X------------------------X}
   node 12                    l_toe {X------X---X---------XX-------------------------------------------------------X}
   node 13                    r_toe {X---------X------------XX-----------------------------------------------------X}
   node 14               l_upperarm {X----X-X--------X----X------X----X------X-X--X------X-----X--X--X-X-X--X-----XX}
   node 15                     head {X-----X----X----X-----X-----X---------X----X--------X-------X----X-----X------X}
   node 16               r_upperarm {X---X----X-----X------X----X--X----X--X-X-X---X-----X--X-----X----X-X-----X---X}
   node 17                l_forearm {X---XXX--------X-X----X---X-X-----X-----X-X--X---X--X-----X--X--X-X----X------X}
   node 18                r_forearm {X--XX---X-X------X--X------X--X----X-X---X---X--------X-X----------XX---------X}
   node 19                   l_hand {X---XX---------X----------X--------X------X-------X---------X----X-----X------X}
   node 20                   r_hand {X--XX---X------X-----------X--X-------X--X-------X---X-------X-------X--X-----X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3944
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.0580, SCORE= 0.5823
  rotation keys
   node  0                   pelvis {X-------------X-----------X----------------X--------------X}
   node  1                  l_thigh {X---------X-----X-------X------X----------X-------X-------X}
   node  2                  r_thigh {X----------X---------X-----------X-------X------------X---X}
   node  3                    spine {X-------------X-------------X----------------X------------X}
   node  4                   l_calf {X-----------X---------X------------X--------X------------XX}
   node  5                   r_calf {X--------------------------------X----------------X-------X}
   node  6                   spine1 {X--------------------X------------------X-----------------X}
   node  7                   l_foot {X----------X--X----X---------X---X------------X------X----X}
   node  8                   r_foot {X---------------X-----------------X------------------X----X}
   node  9               l_clavicle {X-------------X----------X-----------------X--------------X}
   node 11               r_clavicle {X-------------------X-----------X---------------X---------X}
   node 13                    r_toe {X---------------------------------------------------------X}
   node 14               l_upperarm {X-------------X----------X----------------X---------------X}
   node 15                     head {X-------------X----------------X---------X----------------X}
   node 16               r_upperarm {X-----------------X--------X-------X------------------X---X}
   node 17                l_forearm {X--------------------X---------------------X--------------X}
   node 18                r_forearm {X----------------X----------X-----------------------X-----X}
   node 19                   l_hand {X-----------------------X-------------------X-------------X}
   node 20                   r_hand {X---------------------X--------------------------X--------X}
  translation keys
   node  0                   pelvis {X------------X-----------------X-------------X------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:-0.0502 j:-0.0308 k:0.5483 w:0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0615, RATE= 0.1442, SCORE= 1.5033
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X-------X-------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X--X--X------X-------------X}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X------X----------X---X}
   node  3                    spine {X--X----X-X-XX---X----X----X------X------------X-X}
   node  4                   l_calf {X-------XXXXX--X---X-X--X------------------------X}
   node  5                   r_calf {X-X----X----X---X--XX---X---------------X--------X}
   node  6                   spine1 {X-X-----X--XXXXX---X--X---X----X-X------X--------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX---X-----X--------X----------X}
   node  8                   r_foot {X---XXXX-X-X-X-XX---X-----X--------X-------------X}
   node  9               l_clavicle {X-------X---XX-X-----X---X----------X------------X}
   node 11               r_clavicle {X--------X-X----X-----X---X--------X-------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X---XXXX-----X-XX----------X---------------------X}
   node 14               l_upperarm {X-----X-X---XX-X-X---X----X-------X--------------X}
   node 15                     head {X--------X-X-------X---X---X-------X-------------X}
   node 16               r_upperarm {X-----X--XXXXXX--X---X----X--X--X---------X------X}
   node 17                l_forearm {X------XX---XX-X-------------X-----X---------X---X}
   node 18                r_forearm {X-------XX-XXX-------X-X-----X-----X---------X---X}
   node 19                   l_hand {X----X-XX---XX-X---X-----X-------X---------------X}
   node 20                   r_hand {X-------XX-XX--------X---X-------X--------X------X}
   node 22                  l_ring1 {X------XXX--XXX-X---------------X--------X-------X}
   node 27                 l_index2 {X------XX---XX-----------------------------------X}
   node 28                  l_ring2 {X------XXX--XXX----------------------------------X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X--X-XX---X----X------X------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0362, RATE= 0.2559, SCORE= 2.5952
  rotation keys
   node  1                  l_thigh {XXXXXXXXXXXXXXXX-X-X-XXXXXX-X}
   node  2                  r_thigh {XXXXXXXXX-XXXXXXXX-X-X-XXXXXX}
   node  3                    spine {X-XXXX-X----X---------------X}
   node  4                   l_calf {XXXXXXXX-X-X--X--X---XXXXXX-X}
   node  5                   r_calf {XXXXXXXX-XXX-XX-X-X--X-XXXXXX}
   node  6                   spine1 {X-XXXXX-----X---------------X}
   node  7                   l_foot {XXXXXXXX-XXXX-X-X--X-XXXXXX-X}
   node  8                   r_foot {XXXXXXXX-XXX--XX-XXX-XXXXXXXX}
   node  9               l_clavicle {X---X----------X------------X}
   node 11               r_clavicle {X--XX--X--X------------X----X}
   node 14               l_upperarm {X-XX---X----XX--------X----XX}
   node 15                     head {X---X---X-X------X------X---X}
   node 16               r_upperarm {X-XXXXXX-X----X------X--X---X}
   node 17                l_forearm {X-XX------XXX-----X----X----X}
   node 18                r_forearm {X-XXXXXX-X-X-X------X-------X}
   node 19                   l_hand {X-X-X---X-XX-X---------X----X}
   node 20                   r_hand {X-XXXXXX--X----X------X-----X}
   node 22                  l_ring1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {X-XXXX-X-X-X--X----X--X-X-X-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6342 j:0.3303 k:0.6762 w:-0.1769
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:melee_dash
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.1471, SCORE= 1.5119
  rotation keys
   node  3                    spine {XXXXXXXXXX---X----X-------X----X}
   node  6                   spine1 {XXXXXXXXXX--X------X----X------X}
   node  9               l_clavicle {X---------X-----X------X---X---X}
   node 11               r_clavicle {X-------X--X--X--X-------X-----X}
   node 14               l_upperarm {XXX-X-XX-XX---X--X-X------X-XX-X}
   node 15                     head {XX-X-X----X-----X---------X----X}
   node 16               r_upperarm {XXXX-XX--XX-X----X--X-X-X-X----X}
   node 17                l_forearm {X-XXXXXX-XX---X-X--X------XX-X-X}
   node 18                r_forearm {X-X-XXXX-XX-X-----X---X-X-X----X}
   node 19                   l_hand {X-----X---X-----X----------X---X}
   node 20                   r_hand {X-X-X-X---X----X-----------X---X}
   node 22                  l_ring1 {X------------------------------X}
   node 24                 r_index1 {X------------------------------X}
   node 25                  r_ring1 {X------------------------------X}
   node 27                 l_index2 {X------------------------------X}
   node 28                  l_ring2 {X------------------------------X}
   node 30                 r_index2 {X------------------------------X}
   node 31                  r_ring2 {X------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:melee_dash_airborne
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0352, RATE= 0.1469, SCORE= 1.5047
  rotation keys
   node  3                    spine {XXXXXXXXXXX-X---XX-XXX----X-X}
   node  6                   spine1 {XXXXXXXXXXXX-X--X--XXX------X}
   node  9               l_clavicle {X--------X--X---X-----------X}
   node 10                     neck {X-------------X-------------X}
   node 11               r_clavicle {X---------X----------X------X}
   node 14               l_upperarm {XXX---X---X-X--XXX-X-XX-X---X}
   node 15                     head {XX--X-------X----X------X---X}
   node 16               r_upperarm {X--X--X--XX-----X--X-------XX}
   node 17                l_forearm {XX-X--X---X--X-X-X-X-XX-X---X}
   node 18                r_forearm {X--X-----XX-----------------X}
   node 19                   l_hand {X-----XX--X-------X----X----X}
   node 20                   r_hand {X---X----X-X-----X------X---X}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 26                 r_thumb1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:melee_lunge
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0699, RATE= 0.1521, SCORE= 1.5907
  rotation keys
   node  3                    spine {X---------X---X------X------X--X-X---XX}
   node  6                   spine1 {X----X---X--X--X---X-X----X--X--X-----X}
   node  9               l_clavicle {X-----------X------X----------X-----X-X}
   node 10                     neck {X-------------------------------------X}
   node 11               r_clavicle {X----------X-------X--X----X--X-----X-X}
   node 14               l_upperarm {X---X-X-----X-----X--X--------X-X---X-X}
   node 15                     head {X--XX--X--X---X---X---X--X------X---X-X}
   node 16               r_upperarm {X--XX-XX-X-X-X-X--X-X---X--X---XX-XX--X}
   node 17                l_forearm {X---X---X---X---X--X--X------X--X--X--X}
   node 18                r_forearm {X--X-X-XXX-X--X---X-X-X-X--XXXXXX--X--X}
   node 19                   l_hand {X---------X----X----X--------X--X----XX}
   node 20                   r_hand {X---X-XXXX---X-X---X-X----XXXXXXX-----X}
   node 22                  l_ring1 {X-------------------------------------X}
   node 24                 r_index1 {X------XXX-X----X--XXX----X--XXXX-----X}
   node 26                 r_thumb1 {X------XXX---X--X----------X-XXXX-----X}
   node 27                 l_index2 {X-------------------------------------X}
   node 28                  l_ring2 {X-------------------------------------X}
   node 30                 r_index2 {X------XXX---------XXX-------XXXX-----X}
   node 32                 r_thumb2 {X------XXX-------------------XXXX-----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:melee_lunge_airborne
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0549, RATE= 0.1480, SCORE= 1.5348
  rotation keys
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  9               l_clavicle {X----X--------X---------X-----X--X--X-X}
   node 10                     neck {X-------------------------------------X}
   node 11               r_clavicle {X----X-------X------X----X----X--X-X-XX}
   node 14               l_upperarm {X--XXXX---X-XXX-X---X--X--X---X--X---XX}
   node 15                     head {X---X-X---X--X--X------X---X-------X-XX}
   node 16               r_upperarm {X-XXX-X--XX-XX-X--X-X---X----X----X-X-X}
   node 17                l_forearm {X--XX-X-X-------X---X--X-X----X-----X-X}
   node 18                r_forearm {X-XX--X------X-X--X-----X----X---XXX--X}
   node 19                   l_hand {X---X------X--X--------X-------X------X}
   node 20                   r_hand {X---X-----------X------X---X--X----X--X}
   node 21                 l_index1 {X-------------------------------------X}
   node 22                  l_ring1 {X-------------------------------------X}
   node 24                 r_index1 {X-------------------------------------X}
   node 26                 r_thumb1 {X-------------------------------------X}
   node 27                 l_index2 {X-------------------------------------X}
   node 28                  l_ring2 {X-------------------------------------X}
   node 29                 l_thumb2 {X-------------------------------------X}
   node 30                 r_index2 {X-------------------------------------X}
   node 32                 r_thumb2 {X-------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:melee_strike_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0574, RATE= 0.1977, SCORE= 2.0339
  rotation keys
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXX}
   node  6                   spine1 {XXXXXXX-XXXXXXXXXXXXXXXX}
   node  9               l_clavicle {X---X----XX--XXX--X---XX}
   node 11               r_clavicle {X---X---X--X-X-------X-X}
   node 14               l_upperarm {X--XXXXXXXX--XXX-----X-X}
   node 15                     head {X--X--X--X--X--X----X--X}
   node 16               r_upperarm {XX-XXXXXX-X-X-X--X-X--XX}
   node 17                l_forearm {X-XXXXX--XX-XXXX----X--X}
   node 18                r_forearm {X--XXX-X--X-X----X---X-X}
   node 19                   l_hand {X--XX--X-XX--XXX-------X}
   node 20                   r_hand {X---XXX---X-X--X---X---X}
   node 21                 l_index1 {X---X------X------X----X}
   node 22                  l_ring1 {X---X-------X------X---X}
   node 23                 l_thumb1 {X---X-------X----X-----X}
   node 24                 r_index1 {X----------------------X}
   node 25                  r_ring1 {X----------------------X}
   node 26                 r_thumb1 {X----------------------X}
   node 27                 l_index2 {X----------------------X}
   node 28                  l_ring2 {X--------X-------------X}
   node 29                 l_thumb2 {X----------X-----------X}
   node 30                 r_index2 {X----------------------X}
   node 31                  r_ring2 {X----------------------X}
   node 32                 r_thumb2 {X----------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:melee_strike_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0499, RATE= 0.1858, SCORE= 1.9076
  rotation keys
   node  3                    spine {X-XXX-XXXXXXXXXXXXXXXXXX}
   node  6                   spine1 {X-XXX-XXXXXXXXXXXXXXXXXX}
   node  9               l_clavicle {X-XX------XXX---XXX-X--X}
   node 11               r_clavicle {X--X-------X----X------X}
   node 14               l_upperarm {X-XXX-X-X-XX--X--X--X--X}
   node 15                     head {X--X---X--X-----X------X}
   node 16               r_upperarm {XX--XXX-X-X-X--X-X-X--XX}
   node 17                l_forearm {X-XXXX-XX-XX---XX----X-X}
   node 18                r_forearm {X-----X----X--X----X--XX}
   node 19                   l_hand {X-XXXX---XXX---XX-----XX}
   node 20                   r_hand {XX-X-X------X--X-----X-X}
   node 21                 l_index1 {X----------------------X}
   node 22                  l_ring1 {X----------X-----------X}
   node 23                 l_thumb1 {X----------------------X}
   node 26                 r_thumb1 {X----------------------X}
   node 27                 l_index2 {X----------------------X}
   node 28                  l_ring2 {X----------------------X}
   node 29                 l_thumb2 {X----------------------X}
   node 30                 r_index2 {X----------------------X}
   node 31                  r_ring2 {X----------------------X}
   node 32                 r_thumb2 {X----------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0504, RATE= 0.2659, SCORE= 2.7090
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX--XX---X--XX-X}
   node  2                  r_thigh {X--X--X--X---X---XXX}
   node  3                    spine {X-XX-XXXXXXXXXXXXX-X}
   node  4                   l_calf {X--X---X-X--X---X--X}
   node  5                   r_calf {X--X--X-X----X---XXX}
   node  6                   spine1 {X-XX-XXXXXXXX--XXX-X}
   node  7                   l_foot {X-----------X---X--X}
   node  8                   r_foot {X-----X--------X--XX}
   node  9               l_clavicle {X--X---X--X--X-X-X-X}
   node 10                     neck {X------------------X}
   node 11               r_clavicle {X-XX---X--X--XX--X-X}
   node 12                    l_toe {X--------X--------XX}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--X---X--X--X--XX-X}
   node 15                     head {X-----X---X-----X--X}
   node 16               r_upperarm {X-XX-X-X-X-X-XXX-X-X}
   node 17                l_forearm {X-------X-X--X-XXX-X}
   node 18                r_forearm {X--X-X---XX---XX---X}
   node 19                   l_hand {X---X---X----X--X--X}
   node 20                   r_hand {X---X----------X---X}
   node 32                 r_thumb2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0553, RATE= 0.2406, SCORE= 2.4610
  rotation keys
   node  0                   pelvis {X-X-X--------X-X--XX}
   node  1                  l_thigh {X-X--X---X--X--X---X}
   node  2                  r_thigh {X----X--------X-X--X}
   node  3                    spine {X-XXX---X--X-X---XXX}
   node  4                   l_calf {X--X--X----X--X----X}
   node  5                   r_calf {X--X----XX-X--X--X-X}
   node  6                   spine1 {X-XXX----XX---X--XXX}
   node  7                   l_foot {X---X-X----X-----X-X}
   node  8                   r_foot {X--X--X--X-----X---X}
   node  9               l_clavicle {X--XX---X---X----X-X}
   node 11               r_clavicle {X--X---X---X-X---XXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------------------X}
   node 14               l_upperarm {X--XX--XXX---X--X-XX}
   node 15                     head {X-XXX-----X---X----X}
   node 16               r_upperarm {X--XX-XXX-X--X-X-XXX}
   node 17                l_forearm {X--XX--XX-X---X--XXX}
   node 18                r_forearm {X--X-XXX-XX-X--X-X-X}
   node 19                   l_hand {X--XX--XX------X-XXX}
   node 20                   r_hand {X---XXXX-XX-------XX}
   node 22                  l_ring1 {X--XXX-XX--------XXX}
   node 28                  l_ring2 {X--XX--XX--------XXX}
   node 32                 r_thumb2 {X-----XX-XX--------X}
  translation keys
   node  0                   pelvis {X--XX--XX---X-X--X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:move_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:move_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5225, SCORE= 5.2256
  static rotation data
   node  9               l_clavicle  i:-0.7310 j:-0.0085 k:-0.6820 w:-0.0219
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:put_away
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0410, RATE= 0.4113, SCORE= 4.1539
  rotation keys
   node  3                    spine {X-XX}
   node  6                   spine1 {XX-X}
   node  9               l_clavicle {X--X}
   node 11               r_clavicle {X--X}
   node 14               l_upperarm {X--X}
   node 15                     head {X-XX}
   node 16               r_upperarm {X--X}
   node 17                l_forearm {X--X}
   node 18                r_forearm {X--X}
   node 19                   l_hand {X--X}
   node 20                   r_hand {X--X}
   node 22                  l_ring1 {X--X}
   node 27                 l_index2 {X--X}
   node 28                  l_ring2 {X--X}
   node 32                 r_thumb2 {X--X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:ready
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0496, RATE= 0.1014, SCORE= 1.0634
  rotation keys
   node  3                    spine {X------------X-XX-X--X--XX-----X-----X----X-----------X}
   node  6                   spine1 {X--------------XX----X--XX--X--------X------X-X--X----X}
   node  9               l_clavicle {X-----------X------------X----------------------------X}
   node 11               r_clavicle {X-----------------------XX----------------------------X}
   node 14               l_upperarm {X----X--X-X-XX-XX--X----X-X-X-----X--------X---X--X---X}
   node 15                     head {X-------X----X------X-X-X---X-X---X---X----X---X------X}
   node 16               r_upperarm {XXX----X----X---X-X--X--XXX-X----X----X---X--X-------XX}
   node 17                l_forearm {X-------X-X-X--X-X----------X--------X-----X---X----X-X}
   node 18                r_forearm {X-X---X----X-----XX---X-XXX-X-----X---X--X-------X----X}
   node 19                   l_hand {X----X-----X--XX-X----X-------X----------X---X----X---X}
   node 20                   r_hand {XX-X---X---X----XXXX-X--XX---X----X----X--X-----X-----X}
   node 21                 l_index1 {X----------------X------------------------------------X}
   node 22                  l_ring1 {X-----------------------------------------------------X}
   node 27                 l_index2 {X-----------------------------------------------------X}
   node 28                  l_ring2 {X-----------------------------------------------------X}
   node 29                 l_thumb2 {X-----------------------------------------------------X}
   node 32                 r_thumb2 {XX---------------XX-----XX----------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0531, RATE= 0.1640, SCORE= 1.6930
  rotation keys
   node  3                    spine {XXXXX--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  6                   spine1 {XXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  9               l_clavicle {X-X----X---X--X-X---X----------X-----X}
   node 11               r_clavicle {X-X---------------------------X----X-X}
   node 14               l_upperarm {X-X-X-XXXX---X--X--X---X------X-----XX}
   node 15                     head {XX-X---XX---X----X----X----X------X--X}
   node 16               r_upperarm {X---X-XXX--X-X-X-X----X--X--X-X-X--X-X}
   node 17                l_forearm {X-----X------XXX---X-----X-X---X---X-X}
   node 18                r_forearm {X--X-X-XX--X-X---X----------X--X--X--X}
   node 19                   l_hand {X--XX---X--X----X--X---X------X------X}
   node 20                   r_hand {X--X-X----X-----X-X------X--X---X-X--X}
   node 21                 l_index1 {X------------------------------------X}
   node 22                  l_ring1 {X------------------------------------X}
   node 23                 l_thumb1 {X------------------------------------X}
   node 27                 l_index2 {X------------------------------------X}
   node 28                  l_ring2 {X------------------------------------X}
   node 29                 l_thumb2 {X------------------------------------X}
   node 32                 r_thumb2 {X------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 combat:sword:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0321, RATE= 0.2962, SCORE= 2.9936
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {XX-X-X-X}
   node  3                    spine {XXXXXX-X}
   node  4                   l_calf {X------X}
   node  5                   r_calf {XX-X-X-X}
   node  6                   spine1 {XXXXX--X}
   node  7                   l_foot {X---X--X}
   node  8                   r_foot {X-X---XX}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X---X--X}
   node 15                     head {X--X---X}
   node 16               r_upperarm {X---X--X}
   node 17                l_forearm {X----X-X}
   node 18                r_forearm {X---X--X}
   node 19                   l_hand {X------X}
   node 20                   r_hand {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6342 j:0.3303 k:0.6762 w:-0.1769
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:-0.0502 j:-0.0308 k:0.5483 w:0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0334, RATE= 0.2534, SCORE= 2.5677
  rotation keys
   node  1                  l_thigh {X---X--X}
   node  2                  r_thigh {X--X-X-X}
   node  3                    spine {X---XX-X}
   node  4                   l_calf {X------X}
   node  5                   r_calf {X--X-X-X}
   node  6                   spine1 {X----X-X}
   node  7                   l_foot {X----X-X}
   node  8                   r_foot {X---X--X}
   node 11               r_clavicle {X------X}
   node 13                    r_toe {X------X}
   node 14               l_upperarm {X----X-X}
   node 15                     head {X----XXX}
   node 16               r_upperarm {X----X-X}
   node 17                l_forearm {X----X-X}
   node 18                r_forearm {X----X-X}
   node 19                   l_hand {X------X}
   node 20                   r_hand {X------X}
   node 28                  l_ring2 {X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:0.6342 j:0.3303 k:0.6762 w:-0.1769
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
   node  0                   pelvis  x:0.0000 y:0.0082 z:0.3797
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0366, RATE= 0.1608, SCORE= 1.6442
  rotation keys
   node  0                   pelvis {X----X---X--X-XX-X--X------X--X----X--XX}
   node  1                  l_thigh {X-X-----X--------X--X----X------X---X--X}
   node  2                  r_thigh {X-X-------X---X--X--XX----X----X--X----X}
   node  3                    spine {X------X--X-XXXX--X--X-------X-X---X---X}
   node  4                   l_calf {X-X------X-----X----X----X------X----X-X}
   node  5                   r_calf {X-X---------X--X----XX--------X----X---X}
   node  6                   spine1 {X---------X-XXXX-X-XX-----X----X-XXX---X}
   node  7                   l_foot {X-X--------X----X-----X----------X-----X}
   node  8                   r_foot {X----X---------X--X--X------X-X--XXX---X}
   node  9               l_clavicle {X-----X--------X----------X--------X---X}
   node 11               r_clavicle {X----X--X------X--X-X-----X---X---X--X-X}
   node 12                    l_toe {X---------------------X----------------X}
   node 13                    r_toe {X--------X-----------------------XXX---X}
   node 14               l_upperarm {X---X-X-----X--X-XX--X---X--X----X--X--X}
   node 15                     head {X-----X-----XXX--X-X---X---X----X--X---X}
   node 16               r_upperarm {X---X---X---X-XX--XX-----XX--X---XXX---X}
   node 17                l_forearm {X------X-------X----X---X----------X---X}
   node 18                r_forearm {X---XX-----X--X-X-XXX----XX---X--XX---XX}
   node 19                   l_hand {X----X---------X----------X--------X---X}
   node 20                   r_hand {X---X--------X-X---XX----XX---X--XX----X}
  translation keys
   node  0                   pelvis {X---X---X--X--X--X--X---X--X-X--X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0295, RATE= 0.1581, SCORE= 1.6100
  rotation keys
   node  0                   pelvis {X---X-X--X---X------X--X-X-X--X---X----X}
   node  1                  l_thigh {X----X---X-----X-X---X-----X----X-----XX}
   node  2                  r_thigh {X-----X----X------X-X----X---X-------XXX}
   node  3                    spine {X---X---XX-----X----XXXX-X----X-----X--X}
   node  4                   l_calf {X----X----X-----X---X----X----X---X---XX}
   node  5                   r_calf {X----X--X-----X----XX---X--X--X------X-X}
   node  6                   spine1 {X----XXXXX---X----X-XX-X---X-----X-----X}
   node  7                   l_foot {X---------X----------X----X--------X---X}
   node  8                   r_foot {X-----XX---------X-XX-X---X----------X-X}
   node  9               l_clavicle {X-----X---------X---------X--------X---X}
   node 11               r_clavicle {X----X-X-----XX------XX-X--X-----X---X-X}
   node 12                    l_toe {X--------------------------------------X}
   node 13                    r_toe {X-----XX-----------XX------------------X}
   node 14               l_upperarm {X---X-X---X-----X----X--X----X---X-X---X}
   node 15                     head {X----X--X--------X--X-X----X---------X-X}
   node 16               r_upperarm {X--XXXX-X--X-X-X----XX---X-X-X---X-X---X}
   node 17                l_forearm {X---X-X-----X--X-X------X---X-------X--X}
   node 18                r_forearm {X--X---XX---X---X---XX--XX-X-X----X-X--X}
   node 19                   l_hand {X--------X------X---------X-------X----X}
   node 20                   r_hand {X--X-X------X----X--XX--X----X-----X---X}
  translation keys
   node  0                   pelvis {X----X--X-X-X---X----X---X--X---X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1225 j:-0.0070 k:0.5392 w:0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:0.0016 j:0.0717 k:0.4913 w:0.8680
   node 28                  l_ring2  i:-0.0502 j:-0.0308 k:0.5483 w:0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0293, RATE= 0.1547, SCORE= 1.5760
  rotation keys
   node  0                   pelvis {X--X---X-X---X---X---X---X--X---X------X}
   node  1                  l_thigh {X--------X--XXX---X---X----------XX--X-X}
   node  2                  r_thigh {X-----X-----X------X--X-----X---X-X-X-XX}
   node  3                    spine {X--XXXXXXX-X---X----X--XX---X-XX-------X}
   node  4                   l_calf {X-----X--X--XXX---------------X--XXX---X}
   node  5                   r_calf {X------X-----X-X---XX----X---X------X-XX}
   node  6                   spine1 {X--XXXXXXX---X---X-----X------X--------X}
   node  7                   l_foot {X-----X--X---XX--------X-----X---XX----X}
   node  8                   r_foot {X--------X------X--XX--X--X--------X---X}
   node  9               l_clavicle {X------X-------X--X--X-------X---------X}
   node 12                    l_toe {X----------X-XX--------X---------------X}
   node 13                    r_toe {X------------------XX----------------X-X}
   node 14               l_upperarm {X-----XX--X-----X-X-X--X---X-X---X-----X}
   node 15                     head {X--XXXXXXX---------X--X----X-X---X-----X}
   node 16               r_upperarm {X---XX--X--X---X---X-----X--X----X-----X}
   node 17                l_forearm {X-------X------X----X-X----X--------X--X}
   node 18                r_forearm {X----X-X---X---X----X----X-X------X----X}
   node 19                   l_hand {X-----X----X--------X--------X------X--X}
   node 20                   r_hand {X-----X----X-------X------X-X-----X----X}
  translation keys
   node  0                   pelvis {X-------X--X-------X---X---X--X--------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 combat:sword:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0196, RATE= 0.1660, SCORE= 1.6799
  rotation keys
   node  0                   pelvis {X-----X---X--X--X---X--X----X--X-X---X-X}
   node  1                  l_thigh {X----X-X-----------X-----X-XX---X------X}
   node  2                  r_thigh {X--XXX--X-----X----X--X------X-------X-X}
   node  3                    spine {X-----X-----XX---XXXX---XXXXX-XXXXX----X}
   node  4                   l_calf {X-----XX--------X----X----XXX---X-----XX}
   node  5                   r_calf {X----X-----X---X-----X-X-X----X------X-X}
   node  6                   spine1 {X-----X-----X-----XXX---XXXXX-XXXX---X-X}
   node  7                   l_foot {X-----XX-----X------X-----XXX---X------X}
   node  8                   r_foot {X-----X----X-----X----X--X------X------X}
   node  9               l_clavicle {X----------X--------X--X-XXX----XX-----X}
   node 12                    l_toe {X-----XX------------X-----XXX----------X}
   node 13                    r_toe {X---X------------X---------------------X}
   node 14               l_upperarm {X------X---X--X---XX-X-X-----X-XXX-X---X}
   node 15                     head {X--------X--XX----XX-X----XX-XXXXX-X---X}
   node 16               r_upperarm {X-----X----X--XX------X---X---X---X--X-X}
   node 17                l_forearm {X------X----X-X-----X----X----XXX--X---X}
   node 18                r_forearm {X------X-------X----X-----X----X-X-----X}
   node 19                   l_hand {X-------X-X--X------X---------XXX--X---X}
   node 20                   r_hand {X------X-----X--X-----X------X---X--X--X}
  translation keys
   node  0                   pelvis {X---------X--X---X----X-------X---X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7426 j:-0.0649 k:0.6662 w:0.0219
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 creep_d:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5286, SCORE= 5.2858

objects\characters\masterchief\masterchief
 creep_d:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5345, SCORE= 5.3449

objects\characters\masterchief\masterchief
 creep_d:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 creep_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0765, RATE= 0.1984, SCORE= 2.0605
  rotation keys
   node  0                   pelvis {X----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X----XX-X-X-XXXXX--XXXXXX---X---XX--XXXXXXXXX-X-X-X--XXXX---X}
   node  2                  r_thigh {X----X---X----X--XXXXXXXXXXXXXXXXXXXXXXX----X--XX--X-XXXX---X}
   node  3                    spine {X----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X----XXX-X--XXXX---X-XXX--X--X--XX-XXXXXX-X--X---X---XX-X---X}
   node  5                   r_calf {X----X-XX-X-----X-XXXXXXXXXXX-XXXXXXXXXX----X--X--X--XXXX---X}
   node  6                   spine1 {X----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X-X-X---X--X---X--X---X---X-X---XXXXX-XX-----X---X-X---X}
   node  8                   r_foot {X----X----X-----X--XXX-XXXXXXXXXXX-XXXXX-X----X---X----X----X}
   node  9               l_clavicle {X-----X---------------X-------------X--X---X--XXX--X-X------X}
   node 10                     neck {X----X---------X--------------------------------X-------X---X}
   node 11               r_clavicle {X----X---------X-----------X-----X-------X-----------X------X}
   node 12                    l_toe {X-----X--------------X-----------X--------------------------X}
   node 13                    r_toe {X------------X---X---X-X---X---X----X------------------X----X}
   node 14               l_upperarm {X----XXXXXX---X-XXX--X--X------X-X--X-XXXXX-X--XX--XXXXX-X-XX}
   node 15                     head {X----X----------------X----X--------------X----X------------X}
   node 16               r_upperarm {X----XXXX--X---X-X--XXXXXXXXXX--X--XXXX---X--X--X-X-XX---X-XX}
   node 17                l_forearm {X----XXXXXX-X-X--XX-----X----X--X-X--XXXXXXX-XXX--X--X-X-X-XX}
   node 18                r_forearm {X----XXXX--X-----X--XXXXXXXX--X-XXXXXXX----X--X----XX---XX--X}
   node 19                   l_hand {X----XXXXXX----X-X--X-----------X--X---XXXX--X---X---X----X-X}
   node 20                   r_hand {X----XXXX-X--X--X---XXXXXXXXX-X--XXXXX-X---X---X--X-------X-X}
   node 21                 l_index1 {X-----------------------------------------------------------X}
   node 22                  l_ring1 {X-----------------------------------------------------------X}
   node 23                 l_thumb1 {X-----------------------------------------------------------X}
   node 24                 r_index1 {X-----------------------------------------------------------X}
   node 25                  r_ring1 {X-----------------------------------------------------------X}
   node 26                 r_thumb1 {X-----------------------------------------------------------X}
   node 27                 l_index2 {X-----------------------------------------------------------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X}
   node 30                 r_index2 {X-----------------------------------------------------------X}
   node 31                  r_ring2 {X-----------------------------------------------------------X}
   node 32                 r_thumb2 {X-----------------------------------------------------------X}
  translation keys
   node  0                   pelvis {X----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 creep_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0589, RATE= 0.2088, SCORE= 2.1472
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXX--X}
   node  1                  l_thigh {X--X--XX-X----XXXXXXXXXXX--XX}
   node  2                  r_thigh {X----XXXXXXX-X-X----X-----X-X}
   node  3                    spine {XXXXXXXXXXXXXXXXX-XXXX-X----X}
   node  4                   l_calf {X--X----X------X-XXX-XXXX-XXX}
   node  5                   r_calf {X----XXXXXXX-X-X-----X------X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXX-XXXX---X--X}
   node  7                   l_foot {X----X-----X--XXX-XXXXXXX---X}
   node  8                   r_foot {X-----XXXXXX-X-----X--------X}
   node 10                     neck {X----------------X-------X--X}
   node 11               r_clavicle {X-----XXXXX-XX--------------X}
   node 12                    l_toe {X-------------------X-XXX---X}
   node 13                    r_toe {X--------XX-----------------X}
   node 14               l_upperarm {XXX--X--XXXXXXX--------X----X}
   node 15                     head {X---------X---------X-------X}
   node 16               r_upperarm {XX-X-XXXXXXXXX-X--X-----X---X}
   node 17                l_forearm {XXXX-X-XXXXXXXX----X-----X--X}
   node 18                r_forearm {XXX-XXX-XXXXXX-X-XX-------X-X}
   node 19                   l_hand {X-----X-XXXXXXXX---X------X-X}
   node 20                   r_hand {X----XXXXXXXXX-XX---X-------X}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 23                 l_thumb1 {X---------------------------X}
   node 24                 r_index1 {X---------------------------X}
   node 25                  r_ring1 {X---------------------------X}
   node 26                 r_thumb1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
   node 29                 l_thumb2 {X---------------------------X}
   node 30                 r_index2 {X---------------------------X}
   node 31                  r_ring2 {X---------------------------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXX--X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6721 j:-0.1071 k:-0.7258 w:-0.0999
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 creep_d:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.0613, SCORE= 0.6137
  rotation keys
   node  3                    spine {X-------X----------------X------X------------------X---X}
   node  6                   spine1 {X-------X----------------X------X------------------X---X}
   node 14               l_upperarm {X------X----------------X-----X-----X-------------X----X}
   node 15                     head {X------------X-----------------X-----------------------X}
   node 16               r_upperarm {X--------X---------------X-----X--------X----------X---X}
   node 17                l_forearm {X------------------------------------------X-----------X}
   node 18                r_forearm {X--------------------------------------X---------------X}
   node 19                   l_hand {X----------------------------XX----------X-------------X}
   node 20                   r_hand {X---------------------------X----X---------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4096 j:-0.5763 k:-0.5763 w:0.4096
   node  1                  l_thigh  i:-0.3259 j:-0.9363 k:-0.0888 w:0.0962
   node  2                  r_thigh  i:-0.3273 j:-0.9141 k:0.2151 w:-0.1047
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.3312 w:-0.9435
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.3230 w:-0.9463
   node  7                   l_foot  i:-0.1179 j:0.0200 k:-0.2015 w:0.9721
   node  8                   r_foot  i:-0.0088 j:0.0733 k:0.2020 w:-0.9766
   node  9               l_clavicle  i:-0.6721 j:-0.1071 k:-0.7258 w:-0.0999
   node 10                     neck  i:0.0000 j:0.0000 k:0.0632 w:-0.9980
   node 11               r_clavicle  i:-0.6654 j:-0.1247 k:0.7266 w:0.1170
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 22                  l_ring1  i:-0.0478 j:0.0073 k:0.1517 w:0.9872
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 24                 r_index1  i:0.1413 j:-0.0242 k:-0.2270 w:-0.9633
   node 25                  r_ring1  i:-0.0470 j:0.0112 k:-0.2319 w:-0.9715
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.5962 w:-0.8028
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.6429 w:0.7659
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6651 w:-0.7467
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.6684 w:-0.7438
  static translation data
   node  0                   pelvis  x:-0.0244 y:-0.0000 z:0.0278
  static scale data

objects\characters\masterchief\masterchief
 creep_d:unarmed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.0563, SCORE= 0.5643
  rotation keys
   node  3                    spine {X-------X----------------X------X------------------X---X}
   node  6                   spine1 {X-------X----------------X------X------------------X---X}
   node 14               l_upperarm {X------X----------------X-----X-----X-------------X----X}
   node 15                     head {X------------X-----------------X-----------------------X}
   node 16               r_upperarm {X-------X----------------X------X------------------X---X}
   node 17                l_forearm {X----------------------------------------X-------------X}
   node 18                r_forearm {X-----------------------------------X------------------X}
   node 19                   l_hand {X------------------------------X-----------------------X}
   node 20                   r_hand {X---------------------------X--------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4096 j:-0.5763 k:-0.5763 w:0.4096
   node  1                  l_thigh  i:-0.3259 j:-0.9363 k:-0.0888 w:0.0962
   node  2                  r_thigh  i:-0.3273 j:-0.9141 k:0.2151 w:-0.1047
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.3312 w:-0.9435
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.3230 w:-0.9463
   node  7                   l_foot  i:-0.1179 j:0.0200 k:-0.2015 w:0.9721
   node  8                   r_foot  i:-0.0088 j:0.0733 k:0.2020 w:-0.9766
   node  9               l_clavicle  i:-0.6721 j:-0.1071 k:-0.7258 w:-0.0999
   node 10                     neck  i:0.0000 j:0.0000 k:0.0632 w:-0.9980
   node 11               r_clavicle  i:-0.6654 j:-0.1247 k:0.7266 w:0.1170
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 22                  l_ring1  i:-0.0478 j:0.0073 k:0.1517 w:0.9872
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 24                 r_index1  i:0.1413 j:-0.0242 k:-0.2270 w:-0.9633
   node 25                  r_ring1  i:-0.0470 j:0.0112 k:-0.2319 w:-0.9715
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.5962 w:-0.8028
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.6429 w:0.7659
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6651 w:-0.7467
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.6684 w:-0.7438
  static translation data
   node  0                   pelvis  x:-0.0244 y:-0.0000 z:0.0278
  static scale data

objects\characters\masterchief\masterchief
 creep_g:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5313, SCORE= 5.3126

objects\characters\masterchief\masterchief
 creep_g:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5313, SCORE= 5.3126

objects\characters\masterchief\masterchief
 creep_g:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3847

objects\characters\masterchief\masterchief
 creep_g:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0762, RATE= 0.2560, SCORE= 2.6358
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXXXX-----X-X--X--X-X-XXXX}
   node  2                  r_thigh {XXX-XX--XX-XXX-X---XX--X--XXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X--XXXXXXXX---X--X---X-XXX-XXXXX}
   node  5                   r_calf {XXX-XX-XX--XX--XX--X---X-X---XXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {XX-XXX-X-X-X------X---X-----X-XX}
   node  8                   r_foot {XX-XX--X--XXX-XX---X--X-----X-XX}
   node  9               l_clavicle {X-------------------X----X-----X}
   node 11               r_clavicle {X----X----X---XX---------------X}
   node 12                    l_toe {X--XXX---X------------------X--X}
   node 13                    r_toe {X---X---------X----------------X}
   node 14               l_upperarm {X-X--XXX-XXXXX--------XXXXXXXX-X}
   node 15                     head {X-------X--------X---X-------X-X}
   node 16               r_upperarm {X--X--XX--X-XXXXXXXXXXXXXXXX-XXX}
   node 17                l_forearm {X-----X-XXXXXX-------X-XXXXX-X-X}
   node 18                r_forearm {X---X-----X--XXXXXXXX-XXXX-X---X}
   node 19                   l_hand {X--X---XX-X-XX--X-----X--XXXXX-X}
   node 20                   r_hand {X---X----X---XXXXXXXXXXXXXXXXX-X}
   node 21                 l_index1 {X------------------------------X}
   node 22                  l_ring1 {X------------------------------X}
   node 23                 l_thumb1 {X------------------------------X}
   node 26                 r_thumb1 {X------------------------------X}
   node 27                 l_index2 {X------------------------------X}
   node 28                  l_ring2 {X------------------------------X}
   node 30                 r_index2 {X------------------------------X}
   node 32                 r_thumb2 {X------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 creep_g:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0508, RATE= 0.2424, SCORE= 2.4750
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XX-XXX--X-X---X----XXXXXXX----XX}
   node  2                  r_thigh {XX-XXX--XX-XXX-XXX-XXX-X-X---X-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXX-----X---X}
   node  4                   l_calf {XX-XXX--X-XX--X-X----XX-XX----XX}
   node  5                   r_calf {XX-XXX----X-XX-XX-XXXX-XX------X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXX--XX-----X}
   node  7                   l_foot {X---XX-----X-----X-XX-XXXX--X--X}
   node  8                   r_foot {X---XX--XX-XXX-XX---X---------XX}
   node  9               l_clavicle {X----------X----X----------X---X}
   node 11               r_clavicle {X----------XX-XXXXX-X-X-------XX}
   node 12                    l_toe {X----------------------X-------X}
   node 13                    r_toe {X----------------------X-------X}
   node 14               l_upperarm {X-XXXXXXXXXX-XXX-X---X---X---X-X}
   node 15                     head {X-----X----------X----X--------X}
   node 16               r_upperarm {XXX-X-X-XXXXXXXXXXXX-X---X---X-X}
   node 17                l_forearm {X-X-XXXXX-XX-X--X--------XX-X--X}
   node 18                r_forearm {XX--X--X--XXXXX-XXX-X-X--X----XX}
   node 19                   l_hand {X-X-XXXX-XXX---X------X------X-X}
   node 20                   r_hand {XX-XX-X-XXXX-XXXXXX-X-------X--X}
   node 21                 l_index1 {X------------------------------X}
   node 22                  l_ring1 {X------------------------------X}
   node 23                 l_thumb1 {X------------------------------X}
   node 26                 r_thumb1 {X------------------------------X}
   node 27                 l_index2 {X------------------------------X}
   node 28                  l_ring2 {X------------------------------X}
   node 32                 r_thumb2 {X------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 creep_g:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 creep_g:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0473, SCORE= 0.4740
  rotation keys
   node  3                    spine {X--------------X-------------------X-----------X-----------------------X--X}
   node  6                   spine1 {X-------------X-------------------X----------X-------------------------X--X}
   node 14               l_upperarm {X--------------------X--------------X-----------X------------------------XX}
   node 15                     head {X--------------X-------------------X----------X------------------------X--X}
   node 16               r_upperarm {X----------------------X-------------X------------X-----------------------X}
   node 17                l_forearm {X--------------------X-----------------------X--------X-------------------X}
   node 18                r_forearm {X--------------------X------------X----X------X-------------------------X-X}
   node 19                   l_hand {X--------------------------------------X----------------------------------X}
   node 20                   r_hand {X-------------------------------------------X-----------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4112 j:-0.5594 k:-0.5610 w:0.4509
   node  1                  l_thigh  i:-0.5025 j:-0.8480 k:-0.1050 w:0.1311
   node  2                  r_thigh  i:-0.5387 j:-0.8217 k:0.1195 w:-0.1424
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.5278 w:-0.8493
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6371 w:-0.7708
   node  7                   l_foot  i:0.1255 j:0.0255 k:-0.3192 w:0.9390
   node  8                   r_foot  i:-0.0341 j:-0.0520 k:-0.1830 w:0.9811
   node  9               l_clavicle  i:-0.6768 j:0.0473 k:-0.7346 w:-0.0084
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6586 j:0.1619 k:0.7097 w:-0.1906
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 13                    r_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.2037 j:-0.0301 k:0.3159 w:0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3465 w:0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:0.0530 y:-0.0096 z:0.0538
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:ball:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:ball:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.0873, SCORE= 0.9004
  rotation keys
   node  0                   pelvis {X------------X----X--X--X--X--------X--X-------X-----------X------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X----X--------X-----X-----------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X--X------X-------X}
   node  3                    spine {X-------------X----X--X--X-----X----X--X---X----X----X--------------X---------X}
   node  4                   l_calf {X-XX---X--X--X-X---X--X---------------X---X-------X-----X---------------X-----X}
   node  5                   r_calf {X-XX----X--X-X--X---X-------X----------X----------X------X--------X-----------X}
   node  6                   spine1 {X------------X----X--X---X-X-------X-----X----X----X----X-------X--X---X-X----X}
   node  7                   l_foot {X-X----X-----X------X----------------X----X-------X---X--X----X------X--------X}
   node  8                   r_foot {X-X----------XX----XXX-X-X-------------X----X---X----X----X-X--X---X----X-----X}
   node  9               l_clavicle {X---------------------X-------------------------------------------------------X}
   node 11               r_clavicle {X----------------X-----X------X--------X--------------X-----------------------X}
   node 12                    l_toe {X-------------X-----X---X--X----------------X---------------------------------X}
   node 13                    r_toe {X---X--------XX----XXX--------------------------------------------------------X}
   node 14               l_upperarm {X-------X-------X-X---X-------X---------X----------X------X--------X----X-----X}
   node 15                     head {X----X---X-----X---------X---------X----X----X------X-------X---X-----X-X-----X}
   node 16               r_upperarm {X--------X-------X-----X-----X--------X---X----------X------------X----X------X}
   node 17                l_forearm {X------X-------------X-----X-X-----X-----X---X----X--------X---------X-------XX}
   node 18                r_forearm {X---------X----------X-----X-X---X-------X----X-------X------X-----X-----X----X}
   node 19                   l_hand {X-------X-------------X------X-----------X-------X-----X--------------X-------X}
   node 20                   r_hand {X-----X-----X-----------X----X------------X--------X-----X---------X----------X}
   node 27                 l_index2 {X-----------------------------------------------------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0316, SCORE= 0.3169
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X--------------------------X}
   node  2                  r_thigh {X----------------------------------X------------------------------------X--------------X}
   node  3                    spine {X---------------------------------X---------------------------X----------------X-------X}
   node  5                   r_calf {X-----------------------------------------------------------X--------------------------X}
   node  6                   spine1 {X----------------------X------------------------X-----X------------------X-------------X}
   node  7                   l_foot {X-----------------------------------------------------------X--------------------------X}
   node  8                   r_foot {X----------------------------------------------X-------------------------------X-------X}
   node 12                    l_toe {X-----------------------------------------------------------X--------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X--------------------------X}
   node 14               l_upperarm {X------------------------------X-----------------------X---------------------X---------X}
   node 15                     head {X--------------X----------------------------X----------------X--------------X----------X}
   node 16               r_upperarm {X-----------------------------------------X-------------------------------------------XX}
   node 17                l_forearm {X-----------------------------------------------------------X--------------------X-----X}
   node 18                r_forearm {X-----------------------------------X------------------------X-------------X----X------X}
   node 19                   l_hand {X----------------------------------------------------------X---------------------------X}
   node 20                   r_hand {X-----------------------------------------------X-------------------------------X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0589, RATE= 0.1372, SCORE= 1.4314
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX--X------X---------------------X}
   node  1                  l_thigh {X------X-XXXXX-X-X---X---X-X--X------------------X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX--X----X---X-------------------X}
   node  3                    spine {X-----X-X-X-XX---X----------X---X--------X-------X}
   node  4                   l_calf {X-------XXXXX-----------X-X---X------------------X}
   node  5                   r_calf {X-X---X---X-X--X--------X-X--X-------------------X}
   node  6                   spine1 {X-X-----X-X-XX--X--X------X--XXX--X-X--X---------X}
   node  7                   l_foot {X------XXXXXXXX-X-X-X--X--X-X------------------X-X}
   node  8                   r_foot {X----XX--X-X-X-X-X---X---X----X------------------X}
   node  9               l_clavicle {X-------X---X----------------X-------------------X}
   node 11               r_clavicle {X-----------X---------------------X--------------X}
   node 12                    l_toe {X-------XXXXXXX----X-------X---------------------X}
   node 13                    r_toe {X----XX-------X----------X-----------------------X}
   node 14               l_upperarm {X-----X-X-XXX--X-X------X---X--XX---X------X-----X}
   node 15                     head {X-----X------X--X-----X--------X---------X-------X}
   node 16               r_upperarm {X---X---X-XXX-XX-X----X----X--X-X----------X-----X}
   node 17                l_forearm {X----X--X--XXX----X------X---X-XX---X--------X---X}
   node 18                r_forearm {X--------XXXX-----X------X----X-X----------------X}
   node 19                   l_hand {X------X---XXX--------X---X---XX---X-------------X}
   node 20                   r_hand {X-------X-XXX-X------X-------X-X--X---------X----X}
   node 22                  l_ring1 {X----------XXX---X--XXXXX-----XX-----------------X}
   node 27                 l_index2 {X----------XXX-----------------------------------X}
   node 28                  l_ring2 {X----------XXX------XXXXX-----XX-----------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X-------X-X-X--X-------------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1918, SCORE= 1.9772
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX--X------XX}
   node  1                  l_thigh {X------X-XXXXX-X-X---X---XX-X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX--X-----X-X}
   node  3                    spine {X-----X-X-X-XX---X----------X}
   node  4                   l_calf {X-------XXXXX-----------X-X-X}
   node  5                   r_calf {X-X---X---X-X--X----X----X--X}
   node  6                   spine1 {X-X-----X-X-XX--X--X--------X}
   node  7                   l_foot {X------XXXXXXXXXXX--X---X-X-X}
   node  8                   r_foot {X----XX--X-X-X-X-X---X----X-X}
   node  9               l_clavicle {X-------X---X---------------X}
   node 11               r_clavicle {X-----------X---------------X}
   node 12                    l_toe {X-------XXXXXX-XXX---------XX}
   node 13                    r_toe {X----XX-------X----------X--X}
   node 14               l_upperarm {X-----X-X-XXX--X-X-------X-XX}
   node 15                     head {X-----X------X--X-----X----XX}
   node 16               r_upperarm {X---X---X-XXX-X-XX-----X---XX}
   node 17                l_forearm {X----X--X--XXX----X------X-XX}
   node 18                r_forearm {X--------XXXX-----X-----X---X}
   node 19                   l_hand {X------X---XXX--------X-----X}
   node 20                   r_hand {X-------X-XXX-X-------X-----X}
   node 22                  l_ring1 {X----------XXX---X----------X}
   node 27                 l_index2 {X----------XXX--------------X}
   node 28                  l_ring2 {X----------XXX--------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X---X-----X-X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0417, RATE= 0.2195, SCORE= 2.2366
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X-X----X--X--X----X-X}
   node  2                  r_thigh {X---X--X--------X--X----X}
   node  3                    spine {XXX--XXX--XXXXXXX-XXXX--X}
   node  4                   l_calf {X----XX-----X-X--X------X}
   node  5                   r_calf {X----X--------X---XX----X}
   node  6                   spine1 {XXX--XX-X--XXXX--XXX--X-X}
   node  7                   l_foot {X----X--X-----X----X----X}
   node  8                   r_foot {X---X-X-----X----XX-X---X}
   node  9               l_clavicle {X-X--X---X--X-X----X----X}
   node 11               r_clavicle {X---X--X-----X-X-----X--X}
   node 12                    l_toe {X-----------------X-----X}
   node 13                    r_toe {X-----X-----------------X}
   node 14               l_upperarm {X-X--X-X----XXXX---X-X--X}
   node 15                     head {X---X---X---XX-------X--X}
   node 16               r_upperarm {X-XX--XX-X--X-X--X--X--XX}
   node 17                l_forearm {X--X--X-X---XXX----X-X--X}
   node 18                r_forearm {X--X--XX-X---X-X-----X--X}
   node 19                   l_hand {X-----X-X----X-X----X---X}
   node 20                   r_hand {X----X-------X--X-------X}
   node 21                 l_index1 {X-----------------------X}
   node 23                 l_thumb1 {X-----------------------X}
   node 27                 l_index2 {X-----------------------X}
   node 29                 l_thumb2 {X-----------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0345, RATE= 0.2203, SCORE= 2.2379
  rotation keys
   node  0                   pelvis {X---X-X--XXX-X---X----X-X}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X-X-X-X-XXX-XXX-----XXX-X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {XXX---XX---XXXX-X-X-XXX-X}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X----X}
   node  9               l_clavicle {X-X---X-----XXX---X-X---X}
   node 11               r_clavicle {X--X---X-----X---X--X-X-X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX------------X--X}
   node 14               l_upperarm {X-XX-X---X-XXXX---XX---XX}
   node 15                     head {X---X--X----X--X-X----X-X}
   node 16               r_upperarm {XXXX---X-X-X-XXXX-X-XX-XX}
   node 17                l_forearm {X---X--X---XXXX---X-X--XX}
   node 18                r_forearm {XX--X--X---X-XX---X-X--XX}
   node 19                   l_hand {X-X---X--X-XXX-----X---XX}
   node 20                   r_hand {XX---X---X---XX-----X---X}
   node 27                 l_index2 {X----------XXX----------X}
  translation keys
   node  0                   pelvis {X-X--X--X---X-X---X-X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1388 j:-0.0438 k:-0.5043 w:-0.8511
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2523, SCORE= 2.5638
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {X--XXXX-X-XXXXXXX-X}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {X--X-XX----XX-XXX-X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X---X----X-----X-XX}
   node 11               r_clavicle {X-----X----X--XX-XX}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X---XXX----X---XX-X}
   node 15                     head {X----X-----X---X--X}
   node 16               r_upperarm {X----X-----X---X-XX}
   node 17                l_forearm {X---XXX---XX---X-XX}
   node 18                r_forearm {X-----X-------X--XX}
   node 19                   l_hand {X----X-----X---X--X}
   node 20                   r_hand {X------X------X--XX}
   node 27                 l_index2 {X-----------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2395, SCORE= 2.4371
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X-XXXXXXXXX--XXXX-X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X-XXXXXXXX---XXX--X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X---X---X----XX-X-X}
   node 11               r_clavicle {X---X----X---X--X-X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--X-X-X--X---XX--X}
   node 15                     head {X--X---X-X----X---X}
   node 16               r_upperarm {X----X--X-----X--XX}
   node 17                l_forearm {X---X----X----X--XX}
   node 18                r_forearm {X----X-----X--X---X}
   node 19                   l_hand {X----X---X------X-X}
   node 20                   r_hand {X-----X--------X--X}
   node 22                  l_ring1 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:turn_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0174, RATE= 0.3101, SCORE= 3.1187
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X--X--X}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--X--X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5591 j:-0.3123 k:-0.6841 w:0.3492
   node  3                    spine  i:-0.0518 j:0.0992 k:-0.1418 w:-0.9835
   node  6                   spine1  i:-0.0955 j:0.0367 k:-0.3568 w:-0.9286
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 14               l_upperarm  i:0.3153 j:-0.3220 k:0.2723 w:-0.8502
   node 15                     head  i:-0.1318 j:0.0890 k:0.2427 w:-0.9570
   node 16               r_upperarm  i:-0.0204 j:-0.2847 k:-0.5659 w:0.7735
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.8250 w:-0.5651
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.7909 w:-0.6119
   node 19                   l_hand  i:-0.9392 j:0.3017 k:-0.1452 w:0.0759
   node 20                   r_hand  i:-0.4284 j:-0.2497 k:0.4163 w:-0.7620
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0272 y:-0.0093 z:0.1989
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0041, RATE= 0.2804, SCORE= 2.8078
  rotation keys
   node  1                  l_thigh {XXX--XX}
   node  2                  r_thigh {X-X--XX}
   node  3                    spine {X-----X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X-----X}
   node  7                   l_foot {XXX--XX}
   node  8                   r_foot {X-X--XX}
   node 12                    l_toe {X-X---X}
   node 13                    r_toe {X-----X}
   node 21                 l_index1 {X-----X}
   node 22                  l_ring1 {X-----X}
   node 23                 l_thumb1 {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
   node 29                 l_thumb2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5591 j:-0.3123 k:-0.6841 w:0.3492
   node  6                   spine1  i:-0.0955 j:0.0367 k:-0.3568 w:-0.9286
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 14               l_upperarm  i:0.3153 j:-0.3220 k:0.2723 w:-0.8502
   node 15                     head  i:-0.1297 j:0.0970 k:0.2306 w:-0.9594
   node 16               r_upperarm  i:-0.0204 j:-0.2847 k:-0.5659 w:0.7735
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.8250 w:-0.5651
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.7909 w:-0.6119
   node 19                   l_hand  i:-0.9392 j:0.3017 k:-0.1452 w:0.0759
   node 20                   r_hand  i:-0.4284 j:-0.2497 k:0.4163 w:-0.7620
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0272 y:-0.0093 z:0.1989
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0156, RATE= 0.1613, SCORE= 1.6287
  rotation keys
   node  0                   pelvis {X----X----X-------X----X--X-XXX-X-----X-X--X-----X}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X---X----X----------X}
   node  3                    spine {X------X---X---XXXXXXX-X--XXXXX--X----X-X-XX----XX}
   node  4                   l_calf {X--------X--------------X--X----------X----------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X--XXX-----X-X-XXXXXXX--X-X-XXX-X----X--X--X-----X}
   node  7                   l_foot {X--------X---X---------X---X---X--X---X----------X}
   node  8                   r_foot {X------X--X---X----------X---X----X----X--------XX}
   node  9               l_clavicle {X----X----X------X------X--XX--X----X--X---------X}
   node 11               r_clavicle {X-----X-----X--X--------X-----X---X-----X---X----X}
   node 12                    l_toe {X-------X-------------------------X----X---------X}
   node 13                    r_toe {X-------X--X---X------------------------X--------X}
   node 14               l_upperarm {XXXX--XXXX-XXXXXXX----X-X-XXXX-X--X-XXX--X---X---X}
   node 15                     head {X----X---X----XXXXXXXX--X--XXXX--X-------X----X--X}
   node 16               r_upperarm {X--XX-X-----XX-X-XX-----X---X--X---X----XXX--X---X}
   node 17                l_forearm {XXX-X--X---XXXXX-X----X-X-XXX--X--X-X-X-XX--X----X}
   node 18                r_forearm {X--X--X------X---X------X-------X-------X----X---X}
   node 19                   l_hand {XXX-------XXXX---X-----X--XXX-----X----XXX-------X}
   node 20                   r_hand {X-----X------X---X------X-X----X------X--------X-X}
   node 27                 l_index2 {XXX--------XX-------------XXX--------------------X}
  translation keys
   node  0                   pelvis {X----X---X-----X-------X--X-----X----X----X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1613, SCORE= 1.6267
  rotation keys
   node  0                   pelvis {X------X--X-X----X-XXX-X--X---X------X-----X----XX}
   node  1                  l_thigh {X--------X--X---X-----X--X------X------X--X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X------X--X-X---XXXX-XX--XXXX----X-----X--X---X--X}
   node  4                   l_calf {X-----------X----------X----X------------X-X-----X}
   node  5                   r_calf {X-----X---------X-------------X-----X------------X}
   node  6                   spine1 {X--XXXX-----XXXX-XX--X-XXX-XXXX-----XX-X--X-X----X}
   node  7                   l_foot {X-----------X-----X---X--X-------------X--X------X}
   node  8                   r_foot {X------X--------X-----X-----X-------X---X--X-----X}
   node  9               l_clavicle {X---X----X---X-------X--X--XX-X----X-X--------X--X}
   node 11               r_clavicle {X----X--X---X-X---X-----X-----X--X------X--X---X-X}
   node 12                    l_toe {X-----------X----X------------------------X------X}
   node 13                    r_toe {X----------------X---X--------------X---X--X-----X}
   node 14               l_upperarm {X-XXXX--XXXX----XXX-X-X-X-XXX---X-X-X-X-X---X----X}
   node 15                     head {X----XX-----X---X---X---X-XXX----X-------X---X---X}
   node 16               r_upperarm {X--X-X--X---X-X---X--X--X---X-X--X------X--X--X--X}
   node 17                l_forearm {X-XXX---X---X--X-----X--X-XXXXX-X-XXXX-X--X----X-X}
   node 18                r_forearm {X--X-X---X----X---X--X--X-----X--X------X--X---X-X}
   node 19                   l_hand {X-XXX-----X--X----X---X--XXXXXX---XXXX---X------XX}
   node 20                   r_hand {X----X---------X----X---X--X------X-----------X--X}
   node 28                  l_ring2 {X-XXX---------------------XXX-----XXXX-----------X}
  translation keys
   node  0                   pelvis {X-----X---X----X------X---X------X--X-----X-----XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0171, RATE= 0.1559, SCORE= 1.5762
  rotation keys
   node  0                   pelvis {X------X---X----X----X-----X--X------X}
   node  1                  l_thigh {X---X--X---X----X---XX-----X---X---X-X}
   node  2                  r_thigh {X----X----X----X-X-X-------X----X----X}
   node  3                    spine {X------X-X---X----X--X-----X--XX-----X}
   node  4                   l_calf {X-----------X--------X-------X------XX}
   node  5                   r_calf {XX--X----X----------X----------X-----X}
   node  6                   spine1 {X-------X-XX--X-----X-X--X---XXX--X--X}
   node  7                   l_foot {X------X----X----X--XX--X--X--X-----XX}
   node  8                   r_foot {XX----X------X-X-X-X----X---X----X---X}
   node  9               l_clavicle {X-------X------X-------X------X---X--X}
   node 11               r_clavicle {X----------X----X----X---------X-----X}
   node 12                    l_toe {X-----------------X-XX---------------X}
   node 13                    r_toe {XX---------------X------X-----------XX}
   node 14               l_upperarm {X-----X-XXXXX--X--X-X-X---X--XXXX--X-X}
   node 15                     head {X-------X--X---------X-X-----X----X--X}
   node 16               r_upperarm {X-------X-X---X-----X-X----X-X-XX----X}
   node 17                l_forearm {X------X-XXX--X------XX------XXXX----X}
   node 18                r_forearm {X---------X--------X-------X-----X---X}
   node 19                   l_hand {X------X-X---------X-XX------XXX-----X}
   node 20                   r_hand {X--------X---X-------XX-----XX--X----X}
  translation keys
   node  0                   pelvis {X-----X-X-X-X-X-----X---X--X-X-X----XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:ball:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1520, SCORE= 1.5332
  rotation keys
   node  0                   pelvis {X-------X--X----X--X-----X----X---X--X}
   node  1                  l_thigh {XX-X-----X---X---X-X----X----X--X----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X------XX--X----X--X-----X---XX------X}
   node  4                   l_calf {X-X-------X-----------X-------X------X}
   node  5                   r_calf {X--------X---------X----------X------X}
   node  6                   spine1 {X----X-XXX-X---X-X----X---X-XXX------X}
   node  7                   l_foot {X--X-----X----X--X-X----X--XXX------XX}
   node  8                   r_foot {X------X----------X--XX------X--X----X}
   node  9               l_clavicle {X------X--X----X-------X----X------X-X}
   node 11               r_clavicle {X------X-----------X------X----------X}
   node 12                    l_toe {X-------------------------X-XX-------X}
   node 13                    r_toe {X----------X----X----XX--------------X}
   node 14               l_upperarm {X---XXX--XX---X--X---X------XXXX-X---X}
   node 15                     head {X----X-----X---X--X---------XXX------X}
   node 16               r_upperarm {X------X---X----X-----------X-X------X}
   node 17                l_forearm {X-----XXXXX----X--X---------XXXX-----X}
   node 18                r_forearm {X-------X-----X---X--------X--X------X}
   node 19                   l_hand {X-----XXXXX----X------X----X-XXX-----X}
   node 20                   r_hand {X-------X-X-----X----------X---------X}
   node 22                  l_ring1 {X-----XXXXX------X-X-----XXX---------X}
   node 23                 l_thumb1 {X-----XXXXX----------------XXXXX-----X}
   node 27                 l_index2 {X------XXX-------------------XXX-----X}
   node 28                  l_ring2 {X------XXXX--------------XXX---------X}
   node 29                 l_thumb2 {X-----XXXXX----------------XXXXX-----X}
  translation keys
   node  0                   pelvis {X------X-X--X---X----X---X-X-X-X-X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:dual:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:dual:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.0957, SCORE= 0.9847
  rotation keys
   node  0                   pelvis {X------------X---X---X-X--X----X----X--X------X---------X---------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X----X-------X-----X------------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X--X------X-------X}
   node  3                    spine {X------------X----X---X---X-----X---X--X---X---X----X-------X------X----X-----X}
   node  4                   l_calf {X-XX---X--X--X--X---X---X------------X---X--------X----X-----------X----------X}
   node  5                   r_calf {X-XX----X--X-X--X---X-------X----------X----------X-------X-------X-----------X}
   node  6                   spine1 {X---------------X-X--X---X-----X--------X-X----X---X--X-X--------X---X-X------X}
   node  7                   l_foot {X-X----X-----X------X--------------X-----X--------X--X--X----X-------X-----X--X}
   node  8                   r_foot {X-X----------XX----XXX----X----X-------X---X----X----X----X-X--X---X----X-----X}
   node  9               l_clavicle {X-----------------X-------X-----------------X---------------------------------X}
   node 11               r_clavicle {X--------------X-----X------X--------X-----X------------X---------------------X}
   node 12                    l_toe {X--------------------X-----X-------------------X------------------------------X}
   node 13                    r_toe {X---X--------XX----XXX--------------------------------------------------------X}
   node 14               l_upperarm {X----------X-----X---X-------X-------X---X---X--X---X---X---------X--X---X----X}
   node 15                     head {X-----X---X----X---------X---------X-----X-----X-----X--------X----X----X-----X}
   node 16               r_upperarm {X-------X-----X--XX---X---X--X----X---X-X--X---X----X----X-------X-X--X--X----X}
   node 17                l_forearm {X-------X----------X---------X------X---XX-X-X--X----------X-------X--X-------X}
   node 18                r_forearm {X-------X-------X----X----X-XX-----X----X--X-----X--X----X--------XX--X---X---X}
   node 19                   l_hand {X---------X-------X--X-------X----------XX------X--------------X-----------X--X}
   node 20                   r_hand {X-------X-----------X-------XX------------X----------X--------X--------X------X}
   node 27                 l_index2 {X---------------------------------------XX------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:dual:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0347, SCORE= 0.3489
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X---------------------------X}
   node  2                  r_thigh {X-------------------------------------------X------------------------------------X------X}
   node  3                    spine {X-----------------------X------------------------X-----------X-----------X--------X-----X}
   node  5                   r_calf {X-----------------------------X-------------------------------------X-------------------X}
   node  6                   spine1 {X-------------------------X-------------------X------------------------------X----------X}
   node  7                   l_foot {X-----------------------------------------------------------X---------------------------X}
   node  8                   r_foot {X----------------------------------X------------------------------------X---------------X}
   node 12                    l_toe {X-----------------------------------------------------------X---------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X---------------------------X}
   node 14               l_upperarm {X-------------------------X-------------------------X-----X------------X-X--------------X}
   node 15                     head {X-----------------------------------X------------------X-------------------X-----------XX}
   node 16               r_upperarm {X------------------------X--------------------X-------------X------------X----------X---X}
   node 17                l_forearm {X-------------------------X------------------------------------X---------------X--------X}
   node 18                r_forearm {X------------------------------------X--------------------X--------------X-------X------X}
   node 19                   l_hand {X--------------------------------X-------------------------------------------X----------X}
   node 20                   r_hand {X---------------------------------------------X-------------------------------X---------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 22                  l_ring1  i:-0.1353 j:0.0595 k:0.5523 w:0.8204
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 27                 l_index2  i:0.0147 j:-0.0886 k:-0.6571 w:-0.7484
   node 28                  l_ring2  i:0.0225 j:0.0049 k:-0.5720 w:-0.8199
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
   node 32                 r_thumb2  i:-0.4389 j:-0.0543 k:0.4796 w:0.7579
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0783, RATE= 0.1585, SCORE= 1.6630
  rotation keys
   node  0                   pelvis {X------X-XXXXXX-XXXXX----X-----------------X-----X}
   node  1                  l_thigh {X------X-XXXXX--XX-XXXX---X-----X--------X-------X}
   node  2                  r_thigh {X----X-X-X-XX-XXXX--X--X------------------X------X}
   node  3                    spine {X---X--XX-X-X-X--X--X----X---------------X-------X}
   node  4                   l_calf {X-------XXXXX-X-X-XXX-X-----X----X---------X-----X}
   node  5                   r_calf {X-X--X---X--X--XX--XXXX-----------------X--------X}
   node  6                   spine1 {X-X----XXX--XX--X-X-X--X--------------X-X--------X}
   node  7                   l_foot {X------X-XXXXXX-X-XXXXX-X-X------X---------------X}
   node  8                   r_foot {X---XX---X-X-X-XX--XX-X-------------X---------X--X}
   node  9               l_clavicle {X-----X---X--X---X--X-X-XXXX---X-X--------X------X}
   node 11               r_clavicle {X--X--------X-------X-----X----------------X-----X}
   node 12                    l_toe {X--------XXXXXX---XXXXX--------------------------X}
   node 13                    r_toe {X---XX-------X-XX--XX-------X--------------------X}
   node 14               l_upperarm {X---X--XXXX-X---XXX-XX-X-XXX---X-X-----X--X------X}
   node 15                     head {X------X---X------X----X---X------X--------X-----X}
   node 16               r_upperarm {XXX--X-XX-X-X-XX--X--X---X---------X--------X----X}
   node 17                l_forearm {X--X--XX--X-X---X-X-X--XXXX---------X----X-------X}
   node 18                r_forearm {XX-X--XX-X---XX----X---X--X-----X---------X------X}
   node 19                   l_hand {X--------X--------X---XXXX-X----X------X---------X}
   node 20                   r_hand {X-----XX----XXX------X---X--------X-----X--------X}
   node 22                  l_ring1 {X----------------------XXXX---X------X-----------X}
   node 27                 l_index2 {X----------------------XXX-----------------------X}
   node 28                  l_ring2 {X----------------------XXXX----------------------X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X-XX-XX-X----X---X--------X--------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
   node 32                 r_thumb2  i:0.4389 j:0.0543 k:-0.4796 w:-0.7579
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:land_soft
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0416, RATE= 0.2352, SCORE= 2.3931
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X------X-XXXXXX-XX-X---XXXX-X}
   node  2                  r_thigh {X---XX-X-X-XXX-XXX-X----X-XXX}
   node  3                    spine {X-XXXX-XXXXXXXXXXX-X-XXXXXXXX}
   node  4                   l_calf {X-------X--XX--X--X-----XXX-X}
   node  5                   r_calf {X-X---XX----X--X------X--XX-X}
   node  6                   spine1 {XX-XXX-XXXXXXXXXXXX--XXXXXX-X}
   node  7                   l_foot {X----X-XX--XX-X-X--X---X----X}
   node  8                   r_foot {X----X---X-X-X-XXX--X---X-X-X}
   node  9               l_clavicle {X------X----XX-X------------X}
   node 11               r_clavicle {X-------X----------X-------XX}
   node 12                    l_toe {X-------------X-----X-------X}
   node 13                    r_toe {X---------X-----------------X}
   node 14               l_upperarm {X-X----X-X-XXXX-X-X-X----X--X}
   node 15                     head {X------X---X------X------X--X}
   node 16               r_upperarm {X--X----X-X-X-XX---X---X---XX}
   node 17                l_forearm {X------X---XXXXX--X-X----X--X}
   node 18                r_forearm {X--X---X--X---XX---X--X----XX}
   node 19                   l_hand {X---------X--X--X---X-------X}
   node 20                   r_hand {X-------X--X--X------X------X}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 23                 l_thumb1 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 27                 l_index2  i:0.0147 j:-0.0886 k:-0.6571 w:-0.7484
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
   node 32                 r_thumb2  i:0.4389 j:0.0543 k:-0.4796 w:-0.7579
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:move_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0417, RATE= 0.2732, SCORE= 2.7733
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X-X----X--X--X----X-X}
   node  2                  r_thigh {X---X--X--------X--X----X}
   node  3                    spine {XXXXXXXXX-X---XXX--XXXX-X}
   node  4                   l_calf {X----XX-----X-X--X------X}
   node  5                   r_calf {X----X--------X---XX----X}
   node  6                   spine1 {XXXX-X-XX---XXXX----X--XX}
   node  7                   l_foot {X----X--X-----X----X----X}
   node  8                   r_foot {X---X-X-----X----XX-X---X}
   node  9               l_clavicle {XXX--X-X----XXXX--X-XX--X}
   node 11               r_clavicle {X-XXX-XX---X-X-X--X--X-XX}
   node 12                    l_toe {X-----------------X-----X}
   node 13                    r_toe {X-----X-----------------X}
   node 14               l_upperarm {XXXX-XXXX----XXX--X-X-X-X}
   node 15                     head {X---X---X---XX-------X--X}
   node 16               r_upperarm {XXXXX--X-X---XXX-X--XXXXX}
   node 17                l_forearm {XXXX--X-X----X-X---X---XX}
   node 18                r_forearm {XXX----X-X----X-X----X--X}
   node 19                   l_hand {X-X----------X---X----X-X}
   node 20                   r_hand {X-X-----X----X-X-----X-XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0363, RATE= 0.2386, SCORE= 2.4223
  rotation keys
   node  0                   pelvis {X---X-X--XXX-X-X---X----X}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X---X-XXXX-X-XX-X--X-X--X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {X-X-X-XXXXX-XX-X---XX--XX}
   node  7                   l_foot {X----X---X----X-----X---X}
   node  8                   r_foot {X------XX-----X----X----X}
   node  9               l_clavicle {X-X---X---X-X-XX--X-----X}
   node 11               r_clavicle {X---X-XX-X---X--X-X-X---X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX------------X--X}
   node 14               l_upperarm {XXX---X---X-X-XXXX-X-X-XX}
   node 15                     head {X---X-X-----X-------X---X}
   node 16               r_upperarm {X---XXXX--X-XXXX-X-X-X--X}
   node 17                l_forearm {XXXX--X-XX-X-X-X-XX-X---X}
   node 18                r_forearm {X----XX-X-X-XX-XX-XXXX--X}
   node 19                   l_hand {XXXX----X--X--X-XXX-----X}
   node 20                   r_hand {X----XX---X-XX-XX-XX---XX}
  translation keys
   node  0                   pelvis {X--X--X----X-X--XXX-X--XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2770, SCORE= 2.8110
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {X--XXXX-X-XXXXXXX-X}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {X--XXXXX--XXXXXXX-X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X---X-X---X----XX-X}
   node 11               r_clavicle {X----XX------X--X-X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X---XXX---XXX-XXX-X}
   node 15                     head {X----X-----X---X--X}
   node 16               r_upperarm {X---XX-----XX--X-XX}
   node 17                l_forearm {X----X----XX--XX-XX}
   node 18                r_forearm {X---XX---X--X--X-XX}
   node 19                   l_hand {X----X--X---X--X--X}
   node 20                   r_hand {X-----X----X---X--X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2713, SCORE= 2.7551
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X--XXXXXXX-X-XXXX-X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X--XXX-XX--X-XXX--X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X--X-X-X---X-X--X-X}
   node 11               r_clavicle {X---X---X----X-X--X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--XXX-XX--X-XXXX-X}
   node 15                     head {X--X---X-X----X---X}
   node 16               r_upperarm {X--X-X-XX--X--XX--X}
   node 17                l_forearm {X--X--X-X-XX--X---X}
   node 18                r_forearm {X----X-X---X--XX--X}
   node 19                   l_hand {X---XX--X-----X---X}
   node 20                   r_hand {X---X-----X---X---X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:ne:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 crouch:dual:pp:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5909, SCORE= 5.9091

objects\characters\masterchief\masterchief
 crouch:dual:sg:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6000, SCORE= 6.0000

objects\characters\masterchief\masterchief
 crouch:dual:smg:arm_offsets
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6000, SCORE= 6.0000

objects\characters\masterchief\masterchief
 crouch:dual:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0174, RATE= 0.3926, SCORE= 3.9433
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X-X---X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--XX-X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {XXXXXXX}
   node 15                     head {X-X---X}
   node 16               r_upperarm {X--X-XX}
   node 17                l_forearm {XXXX-XX}
   node 18                r_forearm {X--X-XX}
   node 19                   l_hand {X-XXXXX}
   node 20                   r_hand {X-X--XX}
   node 30                 r_index2 {X-----X}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 22                  l_ring1  i:-0.1353 j:0.0595 k:0.5523 w:0.8204
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 27                 l_index2  i:0.0147 j:-0.0886 k:-0.6571 w:-0.7484
   node 28                  l_ring2  i:0.0225 j:0.0049 k:-0.5720 w:-0.8199
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 32                 r_thumb2  i:0.4389 j:0.0543 k:-0.4796 w:-0.7579
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0185, RATE= 0.3556, SCORE= 3.5748
  rotation keys
   node  1                  l_thigh {XXX--XX}
   node  2                  r_thigh {X--XX-X}
   node  3                    spine {XXXX-XX}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X----XX}
   node  6                   spine1 {XXX--XX}
   node  7                   l_foot {XXX--XX}
   node  8                   r_foot {X--XX-X}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {X-X---X}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {X-X--XX}
   node 15                     head {X----XX}
   node 16               r_upperarm {XXXX-XX}
   node 17                l_forearm {X-XX-XX}
   node 18                r_forearm {XXXX--X}
   node 19                   l_hand {X-X--XX}
   node 20                   r_hand {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1126 j:-0.0985 k:-0.3758 w:-0.9145
   node 22                  l_ring1  i:-0.1353 j:0.0595 k:0.5523 w:0.8204
   node 23                 l_thumb1  i:-0.6432 j:-0.2878 k:-0.2286 w:-0.6717
   node 24                 r_index1  i:-0.0735 j:0.0659 k:-0.3541 w:-0.9300
   node 25                  r_ring1  i:-0.1213 j:0.0831 k:-0.3592 w:-0.9216
   node 26                 r_thumb1  i:0.6460 j:0.2429 k:-0.2937 w:-0.6614
   node 29                 l_thumb2  i:-0.3093 j:-0.2531 k:-0.3327 w:-0.8542
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6768 w:-0.7362
   node 31                  r_ring2  i:-0.2093 j:-0.0172 k:-0.6688 w:-0.7131
   node 32                 r_thumb2  i:0.4389 j:0.0543 k:-0.4796 w:-0.7579
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:walk_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5190, SCORE= 5.1902
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.0795 j:-0.1070 k:-0.5485 w:-0.8254
   node 22                  l_ring1  i:0.0897 j:-0.0851 k:-0.5492 w:-0.8265
   node 23                 l_thumb1  i:-0.5811 j:-0.2541 k:-0.2042 w:-0.7456
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0007 j:-0.0717 k:-0.4808 w:-0.8739
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.5253 w:-0.8509
   node 29                 l_thumb2  i:-0.2410 j:-0.1509 k:-0.3019 w:-0.9099
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:walk_front
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0003, RATE= 0.5190, SCORE= 5.1903
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1848 j:-0.1186 k:-0.4478 w:-0.8668
   node 22                  l_ring1  i:0.0671 j:-0.0750 k:-0.5647 w:-0.8191
   node 23                 l_thumb1  i:-0.5877 j:-0.3099 k:-0.0925 w:-0.7416
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0177 j:-0.1301 k:-0.4981 w:-0.8571
   node 28                  l_ring2  i:-0.0606 j:-0.0154 k:0.5987 w:0.7985
   node 29                 l_thumb2  i:-0.0830 j:-0.1135 k:-0.2443 w:-0.9594
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:walk_left
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0003, RATE= 0.5193, SCORE= 5.1932
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1093 j:-0.0510 k:-0.5025 w:-0.8561
   node 22                  l_ring1  i:0.0901 j:-0.0846 k:-0.5448 w:-0.8294
   node 23                 l_thumb1  i:-0.6034 j:-0.1799 k:-0.1399 w:-0.7641
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.5075 w:-0.8616
   node 29                 l_thumb2  i:-0.1339 j:-0.0631 k:-0.2760 w:-0.9497
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:dual:walk_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5193, SCORE= 5.1932
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1393 j:-0.0203 k:-0.4602 w:-0.8766
   node 22                  l_ring1  i:-0.0961 j:0.0777 k:0.4820 w:0.8674
   node 23                 l_thumb1  i:-0.5846 j:-0.2784 k:-0.2826 w:-0.7077
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:-0.1663 j:-0.1998 k:-0.2898 w:-0.9211
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:flag:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:flag:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.0854, SCORE= 0.8810
  rotation keys
   node  0                   pelvis {X------------X---X--X-X--X---X-----X--X---X---------X-------------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X---X--------X-----X------------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X---X-------X-----X}
   node  3                    spine {X------------X----X--X---X-----X---X--X---X---------X------X--------X---------X}
   node  4                   l_calf {X-XX---X--X--X--X---X-----X-----------X---X-------X----X-----------X----------X}
   node  5                   r_calf {X-XX----X--X-X--X---X-------X----------X----------X------X--------X----------XX}
   node  6                   spine1 {X----------------X---X----X---X---------X----X---X---X-X---X------X---X--X----X}
   node  7                   l_foot {X-X----X-----X------XX--------------X-X-X-----X---X--X--X----X-------X-----X--X}
   node  8                   r_foot {X-X----------XX----XX---X-------------X----X----X----X----X-X---X--X------X---X}
   node  9               l_clavicle {X------------------X------------X----------------------------------X----------X}
   node 11               r_clavicle {X--------------X-----X-----X---------X-----X-------------X--------------------X}
   node 12                    l_toe {X-------------X-----XXX---X------------X---X----------------------------------X}
   node 13                    r_toe {X---X--------XX----XX---------------------------------------------------------X}
   node 14               l_upperarm {X--------X---X---X--X--X----X--X--------X-----X-------X-------X-----X-----X---X}
   node 15                     head {X-----X---X----X-------X----------X----X---X--------X-------X---X-----X----X--X}
   node 16               r_upperarm {X--------X------X----X-----X--X-----X---X--X--X-----X---------X----X-X--------X}
   node 17                l_forearm {X-------X-X---X------X------X---X-------X----X-------X---------X--------------X}
   node 18                r_forearm {X--------------X-------X---X-XX-----X---X--X---X----X----X----X----X-X--------X}
   node 19                   l_hand {X---------X---------X--------X----X---------X--X-------X------------X---------X}
   node 20                   r_hand {X-------X--------X-----X-----XX----------X--------X-----X-------X------X------X}
   node 21                 l_index1 {X----------------------------------X------------------------------------------X}
   node 22                  l_ring1 {X----------------------------------X-------------------------X----------------X}
   node 27                 l_index2 {X-----------------------------------------------------------X-----------------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0323, SCORE= 0.3245
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X--------------------------X}
   node  2                  r_thigh {X-------------------------------------------X------------------------------------X-----X}
   node  3                    spine {X-----------------------X------------------X------------------X------------X------X----X}
   node  5                   r_calf {X-----------------------------X-------------------------------------X------------------X}
   node  6                   spine1 {X---------------------------------X-----------------------X--------------------X-------X}
   node  7                   l_foot {X-----------------------------------------------------------X--------------------------X}
   node  8                   r_foot {X----------------------------------X------------------------------------X--------------X}
   node 12                    l_toe {X-----------------------------------------------------------X--------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X--------------------------X}
   node 14               l_upperarm {X------------------------------------------X----------------X----------------X---------X}
   node 15                     head {X---------------------------------X-------------------X-------------------X--------X---X}
   node 16               r_upperarm {X------------------------X--------------X------------------X---------------X-----------X}
   node 17                l_forearm {X--------------------------------------------X--------------------------X--------------X}
   node 18                r_forearm {X----------------------------------------------------X-------------------------X-------X}
   node 19                   l_hand {X---------------------------------------------------------X----------------------------X}
   node 20                   r_hand {X-------------------------------------------------X----------------------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7311 j:-0.0938 k:-0.6724 w:-0.0668
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:0.6721 j:-0.0455 k:-0.7368 w:-0.0575
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:0.0643 j:0.0425 k:0.5504 w:0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0547, RATE= 0.1407, SCORE= 1.4619
  rotation keys
   node  0                   pelvis {X-----X--XXXXX-XXX-X----X-X----X-----------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XX-X-X-XXX----------X-----------X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX-X--X-X-X--X--X----------------X}
   node  3                    spine {X---X----X--X-X----X---XX--X-----X---------------X}
   node  4                   l_calf {X------X--XXX-X---------X-X-X--------------------X}
   node  5                   r_calf {X-X---X--X--X--X-------X--X---X------------------X}
   node  6                   spine1 {X-X-----X--X-X-X----XX---X-X----X----------------X}
   node  7                   l_foot {X-------XXXXXXX-XX-X-X-X-XXX---------X-----------X}
   node  8                   r_foot {X----XX--X-X-X-XX---X-X---X------X---------------X}
   node  9               l_clavicle {X---------X----------------------X---------------X}
   node 11               r_clavicle {X------------X-X------X----------X-----X---------X}
   node 12                    l_toe {X-------XXXXXXX-XX------XXXX---------------------X}
   node 13                    r_toe {X----XX--------XX---------------X----------------X}
   node 14               l_upperarm {X----X--X--XXXXX----X------------X---------X-----X}
   node 15                     head {X------X---X-------X----X-X------X---------------X}
   node 16               r_upperarm {X----X-X--X--XXX--X-----X-----X-X------X---------X}
   node 17                l_forearm {X----X----XXXXXX--X-------X------X---------------X}
   node 18                r_forearm {X----X-X--X--XXX--X-------X------X---------------X}
   node 19                   l_hand {X-------X-XXXXXX----X------------X-------------X-X}
   node 20                   r_hand {X----X--X----XX--X-----------X---X---------------X}
   node 21                 l_index1 {X--------XXX-XXX-X---X----------XX---------------X}
   node 22                  l_ring1 {X--------XXXXXXX-XXXXXX---------XX---------------X}
   node 23                 l_thumb1 {X----------XXXXX-X----X---------XX---------------X}
   node 27                 l_index2 {X---------XX-XXX----------------XX---------------X}
   node 28                  l_ring2 {X---------XXXXXX---XXXX---------XX---------------X}
   node 31                  r_ring2 {X------------XX----------------------------------X}
  translation keys
   node  0                   pelvis {X----X--X---X-X------XXX-X-X----------X----------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:land_soft
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0423, RATE= 0.2180, SCORE= 2.2226
  rotation keys
   node  0                   pelvis {X--XXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X------X-XXXXXX-XX-X---XXXX-X}
   node  2                  r_thigh {X---XX-X-X-XXX-XXX-X----X-XXX}
   node  3                    spine {X-X-XX--XXXX-XXXXXXXXXXXXX-XX}
   node  4                   l_calf {X-------X--XX--X--X-----XXX-X}
   node  5                   r_calf {X-X---XX----X--X------X--XX-X}
   node  6                   spine1 {X---XX--XXXX-XXXXXXXXXXXXX--X}
   node  7                   l_foot {X----X-XX--XX-X-X--X---X----X}
   node  8                   r_foot {X----X---X-X-X-XXX--X---X-X-X}
   node  9               l_clavicle {X-----X-------X------X------X}
   node 11               r_clavicle {X------------XXX---X--------X}
   node 12                    l_toe {X-------------X-----X-------X}
   node 13                    r_toe {X---------X-----------------X}
   node 14               l_upperarm {X-X--X--X--X-XXX-------X----X}
   node 15                     head {X------X--X-X------X----X-X-X}
   node 16               r_upperarm {X--X-X-X---X-XXX--X-----X---X}
   node 17                l_forearm {X----X----X--XXX--------X---X}
   node 18                r_forearm {X--X-X-X---X-XXX--X------X--X}
   node 19                   l_hand {X-------X--X--X-X-------X---X}
   node 20                   r_hand {X-----------X-X--------X----X}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 23                 l_thumb1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {X--XXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:move_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0506, RATE= 0.2251, SCORE= 2.3021
  rotation keys
   node  0                   pelvis {X----X-----X-XXX----X---X}
   node  1                  l_thigh {X---X--X---X---X-X--X---X}
   node  2                  r_thigh {X---X-----X-----X--X---XX}
   node  3                    spine {X----X--X---XXXX---XX---X}
   node  4                   l_calf {X----X-------X---X------X}
   node  5                   r_calf {X---X----------X--X-----X}
   node  6                   spine1 {X-XX--XX-X--XXXX---XX--XX}
   node  7                   l_foot {X----X-X----X-------X---X}
   node  8                   r_foot {X---X-X----X----X-XX----X}
   node  9               l_clavicle {X--------X-----X-----X--X}
   node 11               r_clavicle {X--X---X-------X-----X--X}
   node 12                    l_toe {X------X---------X------X}
   node 13                    r_toe {X-----X-----------XX----X}
   node 14               l_upperarm {X--XXXXX----XXXXXXXXX-X-X}
   node 15                     head {X-XX--X----XXXXX--XXX---X}
   node 16               r_upperarm {X-X-X-X-X---X---X----X--X}
   node 17                l_forearm {X---XXXX-X---X-XXXXXXX--X}
   node 18                r_forearm {X--X-XXXX-----XX---X---XX}
   node 19                   l_hand {X---XXXX-----X-XXXXXXX--X}
   node 20                   r_hand {X----XXXX---X-XX------X-X}
   node 21                 l_index1 {X-------------XXX-XXXX--X}
   node 27                 l_index2 {X-------------XXX-XXXX--X}
  translation keys
   node  0                   pelvis {X--X--X-X---X-X-X---X-X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0345, RATE= 0.2352, SCORE= 2.3867
  rotation keys
   node  0                   pelvis {X---X-X---X--X----X-----X}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X-X-X---X-X-XX-------X--X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {XXX--XX-X---XX--X--XX---X}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X----X}
   node  9               l_clavicle {X--X------X---X----X----X}
   node 11               r_clavicle {X-XX--X-X---XX--X----X--X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX------------X--X}
   node 14               l_upperarm {XXXXXXXXX----XX---XX-X--X}
   node 15                     head {X---XXX--X--X----X---X--X}
   node 16               r_upperarm {XXXX-XXX--X-XXX-X--XXXX-X}
   node 17                l_forearm {XX-XXXXXX---XX----XX-X--X}
   node 18                r_forearm {XXXX----X---XX----X-XX--X}
   node 19                   l_hand {XX-XXXXX----XX----XX----X}
   node 20                   r_hand {XXX-----X---XX--X---XXX-X}
   node 21                 l_index1 {XX--XXXX-X--XXX---XXX---X}
   node 27                 l_index2 {XX--XXXX----XXX---XXX---X}
  translation keys
   node  0                   pelvis {X-X--X--X--XX-X--X--XX--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2527, SCORE= 2.5686
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {X--XXXXX--XXXXXXX-X}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {X--XXXXX---XXXXXX-X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X----X------X--X--X}
   node 11               r_clavicle {X----X-X---X---X--X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X---XX-X--XXX--XX-X}
   node 15                     head {X----X-----X---X--X}
   node 16               r_upperarm {X----X-X--X-X-XX-XX}
   node 17                l_forearm {X-----X---XXX-XX-XX}
   node 18                r_forearm {X----X----X-X-X-X-X}
   node 19                   l_hand {X----X---------X--X}
   node 20                   r_hand {X-------X-----X--XX}
   node 22                  l_ring1 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2453, SCORE= 2.4946
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X--XXXXXXX-XXXXX-XX}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X--XXXXXXX--XXX-X-X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X---XX-X-----X----X}
   node 11               r_clavicle {X---X---X-X--X---XX}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--X-X-XXX----X--XX}
   node 15                     head {X--X---XX------X--X}
   node 16               r_upperarm {X---XX--X---X-XX--X}
   node 17                l_forearm {X--X----XX----X---X}
   node 18                r_forearm {X----X------X--X--X}
   node 19                   l_hand {X---XX--X-----X---X}
   node 20                   r_hand {X----X----X-------X}
   node 22                  l_ring1 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:turn_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0173, RATE= 0.2957, SCORE= 2.9743
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X--X--X}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--X--X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 25                  r_ring1 {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
   node 30                 r_index2 {X-----X}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  3                    spine  i:-0.1507 j:0.0271 k:-0.0378 w:-0.9875
   node  6                   spine1  i:-0.1860 j:-0.0378 k:0.0246 w:-0.9815
   node  9               l_clavicle  i:-0.7311 j:-0.0938 k:-0.6724 w:-0.0668
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:0.6721 j:-0.0455 k:-0.7368 w:-0.0575
   node 14               l_upperarm  i:0.4030 j:-0.3799 k:0.2386 w:-0.7977
   node 15                     head  i:-0.0504 j:0.0522 k:-0.1767 w:-0.9816
   node 16               r_upperarm  i:0.1559 j:0.4697 k:0.3637 w:-0.7891
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.7706 w:-0.6373
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.7401 w:-0.6724
   node 19                   l_hand  i:-0.9432 j:0.1481 k:0.2772 w:-0.1072
   node 20                   r_hand  i:-0.7951 j:-0.1169 k:-0.1675 w:-0.5710
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0139, RATE= 0.2746, SCORE= 2.7604
  rotation keys
   node  1                  l_thigh {XXX--XX}
   node  2                  r_thigh {X--XXXX}
   node  3                    spine {X-----X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X----XX}
   node  6                   spine1 {X-----X}
   node  7                   l_foot {XXX--XX}
   node  8                   r_foot {X--XXXX}
   node  9               l_clavicle {X-----X}
   node 10                     neck {X-----X}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {X-X---X}
   node 13                    r_toe {X----XX}
   node 15                     head {X-----X}
   node 21                 l_index1 {X-----X}
   node 22                  l_ring1 {X-----X}
   node 23                 l_thumb1 {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node 14               l_upperarm  i:0.4030 j:-0.3799 k:0.2386 w:-0.7977
   node 16               r_upperarm  i:0.1559 j:0.4697 k:0.3637 w:-0.7891
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.7706 w:-0.6373
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.7401 w:-0.6724
   node 19                   l_hand  i:-0.9432 j:0.1481 k:0.2772 w:-0.1072
   node 20                   r_hand  i:-0.7951 j:-0.1169 k:-0.1675 w:-0.5710
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0158, RATE= 0.1448, SCORE= 1.4638
  rotation keys
   node  0                   pelvis {X-----X----X-------X----X---XXX-X------X--X-----XX}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X---X----X----------X}
   node  3                    spine {X-----X-----X--XXXX-----X---X-XX---X---X--X-----XX}
   node  4                   l_calf {X--------X--------------X---X--------X-X---------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X--XXX-----X-XXXXXX----X-X-X-XXXX------X-X--X----X}
   node  7                   l_foot {X--------X----X---------X--X---X--X---X----------X}
   node  8                   r_foot {X------X--X---X----------X---X----X-----X-------XX}
   node  9               l_clavicle {X---X-----X---------X-------X---------X----------X}
   node 11               r_clavicle {X----X--X---X-X---X-------X----X---X-----X---X---X}
   node 12                    l_toe {X-------X-------------------------X---X----------X}
   node 13                    r_toe {X-------X--X---X----------------------X----------X}
   node 14               l_upperarm {X---X---X-XXXXXX-------X--X--X---XXXXX---X----X--X}
   node 15                     head {X----X--X----XXXXXX----X-X-X--XXX-X------X-------X}
   node 16               r_upperarm {X-XX-XXX---X-X--X---X----X---XXXXX-----X--X--X---X}
   node 17                l_forearm {X----X----------X----X---X-X-XXX-XXXX-X----X-----X}
   node 18                r_forearm {X-X--X-------XX-X---X-----X---XX--X---X--X--X---XX}
   node 19                   l_hand {X---X-----X---X----X----X-X---XX-------X-------X-X}
   node 20                   r_hand {X------X-----X--------X---X---XX------X----------X}
   node 29                 l_thumb2 {X-----------------------------XX-----------------X}
  translation keys
   node  0                   pelvis {X---X----X-----X--------X----X-------X---X--X-X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0131, RATE= 0.1703, SCORE= 1.7158
  rotation keys
   node  0                   pelvis {X------X--X-X-----X-X-X---X----X---------X-----X-X}
   node  1                  l_thigh {X--------X--X---X-----X--X------X-----X---X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X------X--X-X---X--XX-X---XXXXXXXX-------X---X---X}
   node  4                   l_calf {X-----------X----------X-----X----------X--X-----X}
   node  5                   r_calf {X-----X---------X------------X------X------------X}
   node  6                   spine1 {X--XXXX-----X-XX--XXX---X-XXXXXXXX----XX-X-X-----X}
   node  7                   l_foot {X-----------X-----X---X--X------------X---X------X}
   node  8                   r_foot {X------X--------X----X--------X-----X---X--X-----X}
   node  9               l_clavicle {X---X-----X---------X----X-X-X-------X-----------X}
   node 11               r_clavicle {X---X-X--X--XX-X----X-----X----X-----X--X-X--X---X}
   node 12                    l_toe {X-----------X----X------------------------X------X}
   node 13                    r_toe {X-----------------X--------X--------X---X--X-----X}
   node 14               l_upperarm {X--X-X-XXXXXXXXXX-X----X--XX-X---XXXXXXXX--X-----X}
   node 15                     head {X---XXX------X---X-----X--XXXXXXXX-------X-----X-X}
   node 16               r_upperarm {X--X-X-XX---XX-X--X--X--X-XXXXX-XX---XXX-X-XX----X}
   node 17                l_forearm {X--X---X--XXXXXXX-------X-XX-X---X---X--XX---X---X}
   node 18                r_forearm {X--X-XXX---X--X----X-X--X-X----X----XX--XXXX--X--X}
   node 19                   l_hand {X---X------XXXX-----X---X-X-X---X----X--X---X----X}
   node 20                   r_hand {X---XXXX--------X--X----X--X-----X--XX--XXXX-----X}
  translation keys
   node  0                   pelvis {X-----X---X----X-----X----X-------X---X-----X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1310 j:0.0513 k:0.2501 w:0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:0.3505 w:0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.1478 w:0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0144, RATE= 0.1570, SCORE= 1.5840
  rotation keys
   node  0                   pelvis {X------X----X----X---X-----X-X--X----X}
   node  1                  l_thigh {X---X--X---X----X---XX----X---X----X-X}
   node  2                  r_thigh {X----X----X----X-X-X-------X----X----X}
   node  3                    spine {X------X--X-X---X----X-----X-X-----X-X}
   node  4                   l_calf {X-----------X--------X-------X------XX}
   node  5                   r_calf {XX--X----X---------X-----------X-----X}
   node  6                   spine1 {X--------X-X-X-----X--X-X--XX-XXX----X}
   node  7                   l_foot {X------X---X----X---X-X---X---X----X-X}
   node  8                   r_foot {XX----X------X-X----X-----X------X---X}
   node  9               l_clavicle {X----------X-----------X------X-X----X}
   node 11               r_clavicle {X----------X--X------X--------X--X---X}
   node 12                    l_toe {X--------------X---------------------X}
   node 13                    r_toe {XX---------------X----X-------------XX}
   node 14               l_upperarm {X----XXXXXX-X-X-X-X-XX-X-X---X-X-X---X}
   node 15                     head {X--------X---X--------X---X-----X----X}
   node 16               r_upperarm {X----X---X--X---X-X--XX-X----X-XX----X}
   node 17                l_forearm {X-----X--X-XXX---X---XX--X---XXX-----X}
   node 18                r_forearm {X---------X------X-X-XXX--X--XX-X----X}
   node 19                   l_hand {X--------XXXX-----------X----XXX-X---X}
   node 20                   r_hand {X--------X--X--------XXX-----XX-X----X}
   node 28                  l_ring2 {X----------XX----------------XXX-----X}
   node 29                 l_thumb2 {X----------XX----------------XXX-----X}
  translation keys
   node  0                   pelvis {X-----X-X-X-XX--X----X---XX-X-X-X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:flag:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0131, RATE= 0.1698, SCORE= 1.7114
  rotation keys
   node  0                   pelvis {X-------X-X-X---X-X-----X----X--X----X}
   node  1                  l_thigh {XX-X-----X---X---X-X----X----X--X----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X------XX--XXXXXX-X----X--X-XX-XXXX--X}
   node  4                   l_calf {X-X-------X-----------X-------X------X}
   node  5                   r_calf {X---------X--------X----------X------X}
   node  6                   spine1 {X---X--X--X-XXXXX-X---X---X-X--XXXX--X}
   node  7                   l_foot {X--X-----X----X--X-X-----X---X-------X}
   node  8                   r_foot {X------X----------X--XX------X--X----X}
   node  9               l_clavicle {X------X--X--XXX------X-----X------X-X}
   node 11               r_clavicle {X-----X---X-------X------X------X----X}
   node 12                    l_toe {X-----------------------------X------X}
   node 13                    r_toe {X-------X-------X----XX--------------X}
   node 14               l_upperarm {X----X-X-XXX-XXXXX-X----X--X--XX--X--X}
   node 15                     head {X----X-----X--XXX-----X-----X---XXX--X}
   node 16               r_upperarm {X-----XX-X--X--X----X----X--X---X----X}
   node 17                l_forearm {X-----X--XXXX-XXX------X----X---X--X-X}
   node 18                r_forearm {X------X-XX-X---X---------X-X-------XX}
   node 19                   l_hand {X----X-X-XXXX-XXX-X-----X---X----X---X}
   node 20                   r_hand {X-------XXX----X-------X--------X----X}
  translation keys
   node  0                   pelvis {X------X--XX--X--X----X---X-X--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:0.0311 w:0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:missile:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:missile:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.0951, SCORE= 0.9788
  rotation keys
   node  0                   pelvis {X------------X----X--X--X--X--------X--X-------X-----------X------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X----X--------X-----X-----------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X--X------X-------X}
   node  3                    spine {X------------X----X---X--X------X---X--X----X---X----X--------------X------X--X}
   node  4                   l_calf {X-XX---X--X--X-X---X--X---------------X---X-------X-----X---------------X-----X}
   node  5                   r_calf {X-XX----X--X-X--X---X-------X----------X----------X------X--------X-----------X}
   node  6                   spine1 {X----------------X---X---X-X-----X-------XX--------X---X-----X--XX--X--X------X}
   node  7                   l_foot {X-X----X-----X------X----------------X----X-------X---X--X----X------X--------X}
   node  8                   r_foot {X-X----------XX----XXX-X-X-------------X----X---X----X----X-X--X---X----X-----X}
   node  9               l_clavicle {X------------------X----------X-----------------------------X-----------------X}
   node 11               r_clavicle {X---------------X-----X-------X--------X------------X-------------------------X}
   node 12                    l_toe {X-------------X-----X---X--X----------------X---------------------------------X}
   node 13                    r_toe {X---X--------XX----XXX--------------------------------------------------------X}
   node 14               l_upperarm {X------X--X-----X--X-X-----X--X---------X--X-----X------X-----------X------X--X}
   node 15                     head {X-----X---X----X---------X---------X----X----X-------X-------X---X----X----X--X}
   node 16               r_upperarm {X--------X--------X----X---X-X--X----X--X-X--X--X----X-------X------X------X--X}
   node 17                l_forearm {X-------X-X---X-----X--------XX--------X---X-----X----X--------X------X-------X}
   node 18                r_forearm {X---------X------X------X-------X-----X----X---------X--------------X---------X}
   node 19                   l_hand {X---------X--------X--------XXX----------X------X-------X-----------X---------X}
   node 20                   r_hand {X------X------------X------X-X----------X---X---------X------X--------X-------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.0244 j:0.0303 k:0.5419 w:0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:-0.0169 j:-0.0697 k:-0.6658 w:-0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0309, SCORE= 0.3103
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X---------------------------X}
   node  2                  r_thigh {X-------------------------------------------X------------------------------------X------X}
   node  3                    spine {X-------------------------------------X----------------------X--------------X-----------X}
   node  5                   r_calf {X-----------------------------X-------------------------------------X-------------------X}
   node  6                   spine1 {X-------------------------------X--------------------X----------------------X-----------X}
   node  7                   l_foot {X-----------------------------------------------------------X---------------------------X}
   node  8                   r_foot {X----------------------------------X------------------------------------X---------------X}
   node 12                    l_toe {X-----------------------------------------------------------X---------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X---------------------------X}
   node 14               l_upperarm {X-------------------------------------X--------------------X---------------X----------X-X}
   node 15                     head {X-------------------------------X-----------------------------X----------------X--------X}
   node 16               r_upperarm {X----------------------------X---------------X----------------X------------X------------X}
   node 17                l_forearm {X-----------------------------------------------------------X---------------------------X}
   node 18                r_forearm {X---------------------------------------------------X-------------------------X---------X}
   node 19                   l_hand {X-----------------------------------------------------------X---------------------------X}
   node 20                   r_hand {X------------------------------------------X-----------------------------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1380, SCORE= 1.4390
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X--------X------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X----X--------------XX}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X-----X---------X-----X}
   node  3                    spine {X----X--X-X-XX---X----X----X----X-------------X--X}
   node  4                   l_calf {X-------XXXXX--X---X--X--X---------------X-------X}
   node  5                   r_calf {X-X---X---X-X---X--XX---X------------X-----------X}
   node  6                   spine1 {X-X-----X-X-XX-X---X----X--X---X---------X-------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX----X---------X--------------X}
   node  8                   r_foot {X----XX--X-X-X-XX---X----X---X-------------------X}
   node  9               l_clavicle {X------X----X---------X---X------X------------X--X}
   node 11               r_clavicle {X------------X----------------X------------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X----XX----X---XX-----------X------X-------------X}
   node 14               l_upperarm {X---X---X---XX-X-----X---X--X---X----------X-----X}
   node 15                     head {X------X----X-----X--X----X---------X---------X--X}
   node 16               r_upperarm {X---X---X-XXXXXXX----X--X---X-------X------------X}
   node 17                l_forearm {X---X---X---XX-X--------X---X---X-----------X----X}
   node 18                r_forearm {X---------XXXXX---------X----X-------------------X}
   node 19                   l_hand {X------X---XXX------X----X---------X---------X---X}
   node 20                   r_hand {X----X--X-XXXX-------X--------------------X------X}
   node 21                 l_index1 {X-----------XXX-----------X----------------------X}
   node 27                 l_index2 {X-----------XXX----------------------------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X--X-XX---X----X---X---------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.2274, SCORE= 2.3332
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX-X----X-X-X}
   node  1                  l_thigh {X------X-XXXXX-X-XX-X-X-XXX-X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX-X-X--X-X-X}
   node  3                    spine {X----X--X-X-XX--X--X-----XX-X}
   node  4                   l_calf {X-------XXXXX--X--------XX-XX}
   node  5                   r_calf {X-X---X---X-X--X------X--X-XX}
   node  6                   spine1 {X-X-----X-X-XX--XX--X----XX-X}
   node  7                   l_foot {X------XXXXXXXX-XX--X--XXXXXX}
   node  8                   r_foot {X----XX--X-X-X-XX--X-X---XX-X}
   node  9               l_clavicle {X------X----X---------------X}
   node 11               r_clavicle {X------------X-------------XX}
   node 12                    l_toe {X-------XXXXXXX-XX----X-XXXXX}
   node 13                    r_toe {X----XX--------XX--------XX-X}
   node 14               l_upperarm {X---X---X---XX--X--X-----X--X}
   node 15                     head {X------X----X---X-X-----XXX-X}
   node 16               r_upperarm {X----X--X-XXX-XX---X-----X-XX}
   node 17                l_forearm {X---X---X---XX---X-------XX-X}
   node 18                r_forearm {X-----X-X-XXXXX-X--------X--X}
   node 19                   l_hand {X------X---XXX-----------XX-X}
   node 20                   r_hand {X--------X-XXXX-----X-----X-X}
   node 21                 l_index1 {X-----------XXX---------X-XXX}
   node 27                 l_index2 {X-----------XXX-----------XXX}
  translation keys
   node  0                   pelvis {X----XX--X--X-X------XXX-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:move_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0508, RATE= 0.2420, SCORE= 2.4704
  rotation keys
   node  0                   pelvis {X---X----X--X-XX--X-X---X}
   node  1                  l_thigh {X---X--X---X---X-X--X---X}
   node  2                  r_thigh {X---X-----X-----X--X---XX}
   node  3                    spine {X---X--X-X--XXXX-X--X---X}
   node  4                   l_calf {X----X-------X---X------X}
   node  5                   r_calf {X---X----------X--X-----X}
   node  6                   spine1 {X-XX--XXX--XXXXX---X-X--X}
   node  7                   l_foot {X----X-X----X-------X---X}
   node  8                   r_foot {X---X--X----X---X-XX----X}
   node  9               l_clavicle {X-X--X----X---X----X----X}
   node 11               r_clavicle {X--X-X-X-X--XX-X-X---X--X}
   node 12                    l_toe {X------X---------X------X}
   node 13                    r_toe {X---XX--------X---XX----X}
   node 14               l_upperarm {XXXX-XXXX-X-XXXXX-X-X---X}
   node 15                     head {X---X---X---XXXX-----X--X}
   node 16               r_upperarm {X-XX--XX-X--XX-XXX--XX--X}
   node 17                l_forearm {XXXX-XX-X---XX-XX-------X}
   node 18                r_forearm {X-XX-XXX--X-XX--XX--XX--X}
   node 19                   l_hand {XXXX-----X--XX-XX---X---X}
   node 20                   r_hand {X-XX-XXX----XX-XXX----X-X}
  translation keys
   node  0                   pelvis {X--X--XX-X--XX--X--X-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0344, RATE= 0.2472, SCORE= 2.5068
  rotation keys
   node  0                   pelvis {X---X-X--XXX-X----X----XX}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X-X-XXX-XXX-XX----XX--X-X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {XXX-XXXX--XXXXXXX-XXXX--X}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X---XX}
   node  9               l_clavicle {XXX---X-----XX-X---X----X}
   node 11               r_clavicle {X--X-XX--X--XX---X---X--X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX---------------X}
   node 14               l_upperarm {XXXX-XXX-X--XX-X-XX-X-X-X}
   node 15                     head {X---XXX-----X--XX-----X-X}
   node 16               r_upperarm {XXX-XXXX-X--XX-X--X-XX-XX}
   node 17                l_forearm {XXX--X-X-X--XXX---X---X-X}
   node 18                r_forearm {XX--XXXX-X-XXX--X---XX--X}
   node 19                   l_hand {XXX---X----XXXX-----X---X}
   node 20                   r_hand {XX--XXXX----XX-X----XX--X}
  translation keys
   node  0                   pelvis {X-X--X--X---X-X--X-XXX--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2543, SCORE= 2.5839
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {X--XXXX-X-XX-XXXX-X}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {X---XXX---XX---XX-X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X------X------X--XX}
   node 11               r_clavicle {X---X-X------X--X-X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X---XXX---XX---XX-X}
   node 15                     head {X----X-----X---X--X}
   node 16               r_upperarm {X----X-----X--XX-XX}
   node 17                l_forearm {X----X-----X---X-XX}
   node 18                r_forearm {X----X---X--X-X---X}
   node 19                   l_hand {X-----X-----X--X--X}
   node 20                   r_hand {X-----------X--X-XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2574, SCORE= 2.6163
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X-XXXXXXXX-X-XXXX-X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X-XXXX-XXX---XXX--X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X----X-X-----X---XX}
   node 11               r_clavicle {X---X-----X---X---X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--X-X-XXX----XX-XX}
   node 15                     head {X--X---X-X----X---X}
   node 16               r_upperarm {X--X-X--X-----X-X-X}
   node 17                l_forearm {X---XX---X----X---X}
   node 18                r_forearm {X----X--X-----X-X-X}
   node 19                   l_hand {X----X-----X---X--X}
   node 20                   r_hand {X---X-X-----------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:turn_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0173, RATE= 0.3200, SCORE= 3.2173
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X--X--X}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--X--X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {X--X--X}
   node 16               r_upperarm {X-X--XX}
   node 19                   l_hand {X--X--X}
   node 20                   r_hand {X-X--XX}
   node 30                 r_index2 {X-----X}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  3                    spine  i:0.0296 j:0.1237 k:-0.1053 w:-0.9863
   node  6                   spine1  i:0.0371 j:-0.0048 k:-0.2809 w:-0.9590
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 15                     head  i:-0.3204 j:0.1478 k:0.2067 w:-0.9125
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.7095 w:-0.7047
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.8358 w:-0.5489
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0139, RATE= 0.3172, SCORE= 3.1859
  rotation keys
   node  1                  l_thigh {XXX--XX}
   node  2                  r_thigh {X--XXXX}
   node  3                    spine {X-----X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X----XX}
   node  7                   l_foot {XXX--XX}
   node  8                   r_foot {X--XXXX}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {X-X---X}
   node 13                    r_toe {X----XX}
   node 16               r_upperarm {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  6                   spine1  i:0.0371 j:-0.0048 k:-0.2809 w:-0.9590
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 14               l_upperarm  i:0.5202 j:-0.1582 k:0.4641 w:-0.6992
   node 15                     head  i:-0.3005 j:0.1337 k:0.1526 w:-0.9319
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.7095 w:-0.7047
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.8358 w:-0.5489
   node 19                   l_hand  i:0.4761 j:0.4517 k:-0.3876 w:-0.6474
   node 20                   r_hand  i:-0.9106 j:-0.2243 k:-0.1526 w:-0.3118
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0153, RATE= 0.1576, SCORE= 1.5917
  rotation keys
   node  0                   pelvis {X----X----X-------X---X--X--XXX-X-----X-X--X-----X}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X---X----X----------X}
   node  3                    spine {X----X----X---X---XXX----XXXXXX--X----X-X-XX----XX}
   node  4                   l_calf {X--------X--------------X--X----------X----------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X-XXX-X----X-XXXX-XXX--X-XX-XXXXX----X-X-X-X--X--X}
   node  7                   l_foot {X--------X----X---------X--X--X---X---X----------X}
   node  8                   r_foot {X------X--X---X-----------X--X----X----X--------XX}
   node  9               l_clavicle {X--X-X---X--X---------X-----X---X---X---X--------X}
   node 11               r_clavicle {X---X-X-X----X--X----X---X----X-X--X----X-X--X---X}
   node 12                    l_toe {X-------X-------------------------X----X---------X}
   node 13                    r_toe {X-------X--X---X------------------------X--------X}
   node 14               l_upperarm {X-XXXX-X-X-X-X-XX-XX---X-X-X-X-X-X--X--X-X---X---X}
   node 15                     head {X----X--X-----X------X-X-XX-XXXXX--------X----X--X}
   node 16               r_upperarm {X-X--XX-X---X-X--X---X-X-X-X--X-X--X---X-X-X--X--X}
   node 17                l_forearm {X-XXX--X---X-X-X--X-X---X-X-----X------X---X---X-X}
   node 18                r_forearm {X--XXXX----X-XX---X------X---X----------X-X-X----X}
   node 19                   l_hand {X-XXX----X-------X-----X---X---X------X----X--X--X}
   node 20                   r_hand {X----XX-X---XXX----X--X--X-X---X---------X-X-----X}
   node 28                  l_ring2 {X--XX--------------------------------------------X}
  translation keys
   node  0                   pelvis {X--X----X-----X----X------X-----X----X----X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1708, SCORE= 1.7211
  rotation keys
   node  0                   pelvis {X------X--X-X----X-XXX-X--X---X-----X------X----XX}
   node  1                  l_thigh {X--------X--X---X-----X--X------X------X--X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X-----X-X-X-X---XXXX-XX--XXXXXXXXX------X--X-----X}
   node  4                   l_calf {X-----------X----------X----X------------X--X----X}
   node  5                   r_calf {X-----X---------X-------------X-----X------------X}
   node  6                   spine1 {X--XX---X---XXXX-XX--XXXXXXXXXXXXX--X-XX-X--XX---X}
   node  7                   l_foot {X-----------X-----X---X--X-------------X--X------X}
   node  8                   r_foot {X------X--------X-----X-----X-------X---X--X-----X}
   node  9               l_clavicle {X--XX--X--X-----X-------X--X-X------X---X--------X}
   node 11               r_clavicle {X-----X---X---X-----X----X-----X---X------X------X}
   node 12                    l_toe {X-----------X----X------------------------X------X}
   node 13                    r_toe {X----------------X---X--------------X---X--X-----X}
   node 14               l_upperarm {X--XXX-X-X-XXXX-XXX-X-X-X-X-X-X-XX-X-X--X--X-X-X-X}
   node 15                     head {X---X--X-----X---X--X---X-XXXXXXX-----X---X------X}
   node 16               r_upperarm {X--X-XX----X-X--XX--X-X-X-X-XXXX--X----X--X--X--XX}
   node 17                l_forearm {X--X-X-X-XXX-X-XXXX-X-XX--XXX---X--X---------X---X}
   node 18                r_forearm {X--X-XX--X---X--XX-X------X-X-X-X-------X---X----X}
   node 19                   l_hand {X---X----XXX---XXXX-------XXX-----X----X---X-----X}
   node 20                   r_hand {X----XX---------XX----XX--X----X------X--X----X--X}
  translation keys
   node  0                   pelvis {X-----X---X----X------X---X------X-----X----X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0171, RATE= 0.1533, SCORE= 1.5500
  rotation keys
   node  0                   pelvis {X------X---X----X----X-----X-X--X----X}
   node  1                  l_thigh {X---X--X---X----X---XX-----X---X---X-X}
   node  2                  r_thigh {X----X----X----X-X-X-------X----X----X}
   node  3                    spine {X------X-X---X----X--X-----X-X-------X}
   node  4                   l_calf {X-----------X--------X-------X------XX}
   node  5                   r_calf {XX--X----X----------X----------X-----X}
   node  6                   spine1 {X-------X--X--X-----X-X--X---XXXX--X-X}
   node  7                   l_foot {X------X----X----X--XX--X--X--X---XX-X}
   node  8                   r_foot {XX----X------X-X-X-X----X---X-----X--X}
   node  9               l_clavicle {X--------X----X----------X---X--X----X}
   node 11               r_clavicle {X-----------X-----------X-------X----X}
   node 12                    l_toe {X----------------X--XX------------XX-X}
   node 13                    r_toe {XX---------------X------X--------X---X}
   node 14               l_upperarm {X------X--XX-X---XX-X-X--X---X-X-X---X}
   node 15                     head {X-------X---X--------X-X-----X-----X-X}
   node 16               r_upperarm {X------X--XX-X---XXXX-X----X-XXX-X---X}
   node 17                l_forearm {X-------X-XX-X---X---X--X----X-X---X-X}
   node 18                r_forearm {X--------XXX----X------X-----X-X-----X}
   node 19                   l_hand {X------X--XX--------X----X----X----X-X}
   node 20                   r_hand {X---------XXX--------X------XX--X----X}
   node 28                  l_ring2 {X---------XX-------------------------X}
  translation keys
   node  0                   pelvis {X-----X-X--XX-X-----X---X--X--X-X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:missile:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0128, RATE= 0.1759, SCORE= 1.7720
  rotation keys
   node  0                   pelvis {X-------X-X-X---X--X-----X----X--X---X}
   node  1                  l_thigh {XX-X-----X---X---X-X---X----X--X-----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X------X-X--XXXXX---X---X---XX-X---X-X}
   node  4                   l_calf {X-X-------X-----------X------X-------X}
   node  5                   r_calf {X---------X--------X----------X------X}
   node  6                   spine1 {X---X--X-X--XXXXXX--X-----X-X-X---X--X}
   node  7                   l_foot {X--X-----X----X--XXX----X----X--X----X}
   node  8                   r_foot {X------X----------X--XX-----X---X----X}
   node  9               l_clavicle {X------X-XX--XX--------X---X-----X---X}
   node 11               r_clavicle {X-------X------------X------X--------X}
   node 12                    l_toe {X----------------XXX-----------------X}
   node 13                    r_toe {X-------X-----X---X--XX--------------X}
   node 14               l_upperarm {X---X-X-XXX---X--X-X----X-X-XX-X-----X}
   node 15                     head {X----X-----XXXXXX-----X----X--X------X}
   node 16               r_upperarm {X---X--XX-X---XXXXX-----X-X--XXX-X---X}
   node 17                l_forearm {X----XXX-X--XXX-X-X--------X-XXX--X--X}
   node 18                r_forearm {X-----X-XXX--XXX---X--------XXX--X--XX}
   node 19                   l_hand {X----XXX---XXXX----X--------XXXX-----X}
   node 20                   r_hand {X------XX--X-XXX-----------X-XX------X}
   node 28                  l_ring2 {X----XXX----XXX--------------XXX-----X}
  translation keys
   node  0                   pelvis {X------X--X--X---X-----X--XXX--X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:aim_move_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:pistol:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:pistol:aim_still_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:pistol:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:pistol:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.0967, SCORE= 0.9946
  rotation keys
   node  0                   pelvis {X------------X----X--X--X--X--------X--X-------X-----------X------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X----X--------X-----X-----------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X--X------X-------X}
   node  3                    spine {X------------X----X---X--X------X---X--X----X---X----X--------------X------X--X}
   node  4                   l_calf {X-XX---X--X--X-X---X--X---------------X---X-------X-----X---------------X-----X}
   node  5                   r_calf {X-XX----X--X-X--X---X-------X----------X----------X------X--------X-----------X}
   node  6                   spine1 {X----------------X---X---X-X-----X-------XX-----X---X---X------X-X--X--X------X}
   node  7                   l_foot {X-X----X-----X------X----------------X----X-------X---X--X----X------X--------X}
   node  8                   r_foot {X-X----------XX----XXX-X-X-------------X----X---X----X----X-X--X---X----X-----X}
   node  9               l_clavicle {X------------------X-----------X-----------------------------X----------------X}
   node 11               r_clavicle {X--------------X-----X------X---------X---------X-----------------------------X}
   node 12                    l_toe {X-------------X-----X---X--X----------------X---------------------------------X}
   node 13                    r_toe {X---X--------XX----XXX--------------------------------------------------------X}
   node 14               l_upperarm {X------X---X--X---X--X----X--X-----X----X-X----X-----X-------X------X------X--X}
   node 15                     head {X-----X---X----X---------X---------X----X----X------X-------X---X-----X----X--X}
   node 16               r_upperarm {X--------X----X--X----X-X-X--X--X----X--X-X-X---X----X------X----X--X-----X---X}
   node 17                l_forearm {X------X-----X------X-------X-----X-----X--X---X--------------------X---------X}
   node 18                r_forearm {X--------X-------------X-----X------X----X-X-----X---X--------X---X-X------X--X}
   node 19                   l_hand {X-------X----------X-----X---X----------X-----X-------X--------------X--------X}
   node 20                   r_hand {X------X---------X---------X--X----------X-----------X---------X------X-------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0014, RATE= 0.0340, SCORE= 0.3415
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X---------------------------X}
   node  2                  r_thigh {X----------------------------------X------------------------------------X---------------X}
   node  3                    spine {X-----------------------------------X--------------------------X----------------X-------X}
   node  5                   r_calf {X-----------------------------------------------------------X---------------------------X}
   node  6                   spine1 {X--------------------X---------------------X--------X--X----------------X-----X---------X}
   node  7                   l_foot {X-----------------------------------------------------------X---------------------------X}
   node  8                   r_foot {X----------------------------------------------X-------------------------------X--------X}
   node 12                    l_toe {X-----------------------------------------------------------X---------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X---------------------------X}
   node 14               l_upperarm {X------------------------X----------------------X--------X----------------X----------X--X}
   node 15                     head {X--------------X----------------------------X---------------X---------------X-----------X}
   node 16               r_upperarm {X-----------------------------X------------------------X-------------------X-----------XX}
   node 17                l_forearm {X-----------------------------------------X-------------------------------------X-------X}
   node 18                r_forearm {X-----------------------------------X-------------------X------------------X------X-----X}
   node 19                   l_hand {X--------------------------------------X--------------------------------------X---------X}
   node 20                   r_hand {X-----------------------------------X-------------------------------------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:0.0038 j:0.0801 k:0.3864 w:0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1485, SCORE= 1.5436
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X----X----------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X----X----X------X---------X}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X-----X---------------X}
   node  3                    spine {X-----X-X-X-XX---X----X---X-----X---X------------X}
   node  4                   l_calf {X-------XXXXX--X---X--X------X--X---------------XX}
   node  5                   r_calf {X-X---X---X-X---X--XX------X----X--------X-------X}
   node  6                   spine1 {X-X-----X-X-XX-X---X-X----X------X-X-------------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX--X-----X------X-------------X}
   node  8                   r_foot {X----XX--X-X-X-XX---X------X-----X---------------X}
   node  9               l_clavicle {X-------X---X---------X-----X----X---------------X}
   node 11               r_clavicle {X---X-------X---X--------X--------X--------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X----XX----X---XX-------------------X------------X}
   node 14               l_upperarm {X-----X-X-X-XX-X-------X--X-----X-X--X-----------X}
   node 15                     head {X-----X-----X-----X--X--XX-------XX-X------------X}
   node 16               r_upperarm {X-X---X-X--XX-X-X----X---X------X----X-----------X}
   node 17                l_forearm {X---X---X---XX-X------X---X-----XX-X-----X-------X}
   node 18                r_forearm {X-X----XX-XXXXX-X--------X--X---X-----X----------X}
   node 19                   l_hand {X--------X--XX------X------X----XX--------------XX}
   node 20                   r_hand {X------XX--XXXX------X------X----X----------X----X}
   node 27                 l_index2 {X-----------XX------------------XX---------------X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X--X-XX------X----X-----X----------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.2493, SCORE= 2.5517
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX-X----X-X-X}
   node  1                  l_thigh {X------X-XXXXX-X-XX-X-X-XXX-X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX-X-X--X-X-X}
   node  3                    spine {X-----X-X-X-XX--X--X-----XX-X}
   node  4                   l_calf {X-------XXXXX--X--------XX-XX}
   node  5                   r_calf {X-X---X---X-X--X------X--X-XX}
   node  6                   spine1 {X-X-----X--XXX--XX-------XX-X}
   node  7                   l_foot {X------XXXXXXXX-XX--X--XXXXXX}
   node  8                   r_foot {X----XX--X-X-X-XX--X-X---XX-X}
   node  9               l_clavicle {X-------X---X---------------X}
   node 11               r_clavicle {X-----------X---X-------X---X}
   node 12                    l_toe {X-------XXXXXXX-XX----X-XXXXX}
   node 13                    r_toe {X----XX--------XX--------XX-X}
   node 14               l_upperarm {X-----X-X-X-X-XXX---X-----X-X}
   node 15                     head {X-----X-----X---XXX-----XXX-X}
   node 16               r_upperarm {X--X---X-X-XX-XX-XXXX----XX-X}
   node 17                l_forearm {X---X---X--XXX-X---X-----XXXX}
   node 18                r_forearm {X---X--XXX-XXXX-X-------X-X-X}
   node 19                   l_hand {X--------X-XXX-X-------X-XXXX}
   node 20                   r_hand {X------XXX-XXXX------X-----XX}
  translation keys
   node  0                   pelvis {X----XX--X--X-X------XXX-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:move_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0513, RATE= 0.2434, SCORE= 2.4853
  rotation keys
   node  0                   pelvis {X---X----X--X-XX--X-X--XX}
   node  1                  l_thigh {X---X--X---X---X-X--X---X}
   node  2                  r_thigh {X---X-----X-----X--X---XX}
   node  3                    spine {X---X--X----XXXX----X--XX}
   node  4                   l_calf {X----X-------X---X------X}
   node  5                   r_calf {X---X----------X--X-----X}
   node  6                   spine1 {X-X-X-XXX---XXXX---X-X--X}
   node  7                   l_foot {X----X-X----X-------X---X}
   node  8                   r_foot {X---X--X----X---X-XX----X}
   node  9               l_clavicle {X--X---X----XXX----X----X}
   node 11               r_clavicle {X--X-XXX---X-X-X--X--X--X}
   node 12                    l_toe {X------X---------X------X}
   node 13                    r_toe {X---XX--------X---XX----X}
   node 14               l_upperarm {X-XXXXX-X---XXX-XXX-X--XX}
   node 15                     head {X--X----X---XXXX-----X--X}
   node 16               r_upperarm {X-XX-XXXX---XXXX---X-X--X}
   node 17                l_forearm {X-X-XXXX---XXXX---XXX---X}
   node 18                r_forearm {X-XX-XXXX---XXXX----X---X}
   node 19                   l_hand {X-X-XXXX--XXXXX---XX----X}
   node 20                   r_hand {X-XX-XXX----XXX---X----XX}
  translation keys
   node  0                   pelvis {X---X--X--X--X-X-X-X-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0346, RATE= 0.2573, SCORE= 2.6078
  rotation keys
   node  0                   pelvis {X---X-X---XX-X---X----X-X}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X-XX--X--XXX-XX-----XXX-X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {XXX--XXX-XXXXX-XXX-XXXX-X}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X----X}
   node  9               l_clavicle {X-X--X------XXX---X-----X}
   node 11               r_clavicle {X-X-X-XX---XXX--X--X-X--X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX------------X--X}
   node 14               l_upperarm {XXXX---X-XX-XXX---XXXX-XX}
   node 15                     head {X---X---X---X---XX----X-X}
   node 16               r_upperarm {XXX-X--X-XXXXXX-X--XXXXXX}
   node 17                l_forearm {XXXX-X-X-X--XXX---XXXX--X}
   node 18                r_forearm {XXX--XXX-XXXXXXX----XX--X}
   node 19                   l_hand {XXXX-X---X--XXX---X---X-X}
   node 20                   r_hand {XXX--XXX-XXXXXX----XXX--X}
  translation keys
   node  0                   pelvis {X-X--X--X--XX-X---X-X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2644, SCORE= 2.6848
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {X--XXXXX-XXXXXXXX-X}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {X---XXX----XXXXXX-X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X--X---X-------X-XX}
   node 11               r_clavicle {X----XX-----X--X--X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X---XXX--X-X---XX-X}
   node 15                     head {X----X-----X---X--X}
   node 16               r_upperarm {X---XX-----XX-X-X-X}
   node 17                l_forearm {X----X-X---X--XX-XX}
   node 18                r_forearm {X----X------X--X--X}
   node 19                   l_hand {X----X-----X---X--X}
   node 20                   r_hand {X-------X-----X--XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2562, SCORE= 2.6037
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X---XXXXXX-X-XXXX-X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X--XXX-XXX---XX-X-X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X----X-X-----X---XX}
   node 11               r_clavicle {X---X---X----XX---X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--X-X-X-X----X-X-X}
   node 15                     head {X--X---X-X----X---X}
   node 16               r_upperarm {X--X-X-X-X----X-X-X}
   node 17                l_forearm {X--X---X-X----X-X-X}
   node 18                r_forearm {X----X-X------X--XX}
   node 19                   l_hand {X----X----X---X--XX}
   node 20                   r_hand {X----X----------X-X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0174, RATE= 0.4074, SCORE= 4.0915
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X-X---X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--XX-X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {XXXXXXX}
   node 15                     head {X-X---X}
   node 16               r_upperarm {XXXXXXX}
   node 17                l_forearm {X-XXXXX}
   node 18                r_forearm {XXXXXXX}
   node 19                   l_hand {X-X-X-X}
   node 20                   r_hand {X-X--XX}
   node 30                 r_index2 {X-----X}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0139, RATE= 0.4185, SCORE= 4.1991
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XXXX}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X---X-X}
   node  5                   r_calf {X----XX}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--XXXX}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {X-X---X}
   node 13                    r_toe {X----XX}
   node 14               l_upperarm {XXXXXXX}
   node 15                     head {X----XX}
   node 16               r_upperarm {XXXXXXX}
   node 17                l_forearm {XXXXXXX}
   node 18                r_forearm {XXXX-XX}
   node 19                   l_hand {X--X-XX}
   node 20                   r_hand {X-X--XX}
   node 27                 l_index2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0156, RATE= 0.1772, SCORE= 1.7881
  rotation keys
   node  0                   pelvis {X----X----X-------X---X--X--XXX-X-----X-X--X-----X}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X---X----X----------X}
   node  3                    spine {X-----X----X---XXXXXXX-X--X-XX-X-X----X-X-XX----XX}
   node  4                   l_calf {X--------X--------------X---X-------X-X----------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X-XXXX----X--X-XXXXXXX--X-X--XX--X-----X--X--X---X}
   node  7                   l_foot {X--------X----X---------X--X---X--X---X----------X}
   node  8                   r_foot {X------X--X---X----------X---X----X----X--------XX}
   node  9               l_clavicle {X---X-----X---------X---X--X-X-----X--X----------X}
   node 11               r_clavicle {X----X-X--X--X--X-----X--X----X--X----X--X--X----X}
   node 12                    l_toe {X-------X------------------------X-----X---------X}
   node 13                    r_toe {X-------X--X---X------------------------X--------X}
   node 14               l_upperarm {X-X-X-XX---XXXXXXXX-----X-XXXX-X-X-XXX-X--X---X--X}
   node 15                     head {X-----X----X---XXXXXXX--X-X-------X------X----X--X}
   node 16               r_upperarm {X-X-X-XX-X--X-XX--X---X-X-X--XX-X----X-X-X-X---X-X}
   node 17                l_forearm {X-X-X-X----XXXXXXX--X--X-XXX-X-X---X-XX-X-X------X}
   node 18                r_forearm {X-X-XX-X-X-XXXX-X--X----XX-X--X-XX----X---XXX----X}
   node 19                   l_hand {X----X----XXXXXXXX-----X-XXX--X---X----X----X----X}
   node 20                   r_hand {X---XX-X---XXXX-------X-X-X---XXXX--------XXX----X}
  translation keys
   node  0                   pelvis {X---X----X-----X-------X----X-----X---X---X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1797, SCORE= 1.8101
  rotation keys
   node  0                   pelvis {X------X--X-X----X-XXX-X--X---X------X-----X----XX}
   node  1                  l_thigh {X--------X--X---X-----X--X------X------X--X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X-----X-X-X-X---XXXX-XX--XXXXXXXXX-----X--X----X-X}
   node  4                   l_calf {X-----------X----------X----X------------X-X-----X}
   node  5                   r_calf {X-----X---------X-------------X-----X------------X}
   node  6                   spine1 {X--XX---X---X-XX-XX--XXX-X-XXXXXXX---X-X--XXX----X}
   node  7                   l_foot {X-----------X-----X---X--X-------------X--X------X}
   node  8                   r_foot {X------X--------X-----X-----X-------X---X--X-----X}
   node  9               l_clavicle {X---X-----X-----X-------X--X-X------X-----X------X}
   node 11               r_clavicle {X---X-X-X---X-X--X-----X--X---X-X--X----X-X--X---X}
   node 12                    l_toe {X-----------X----X------------------------X------X}
   node 13                    r_toe {X----------------X---X--------------X---X--X-----X}
   node 14               l_upperarm {X--XX-X-X--XX-X--X-X-XXX--XXX-X-XXXXXXXXX--X--X--X}
   node 15                     head {X---X---X-----X----X---X-X-XXXXXXX-------X---X---X}
   node 16               r_upperarm {X--X-XX-X---X-X-XX--X---X-X-XXX-XX-X--X-X-X-X-X--X}
   node 17                l_forearm {X--XX-X--X----X---XX-XXXX-XXX---XXX-XX-X--X-X----X}
   node 18                r_forearm {X--XX-X----X-X-XX-X--X--X--XX-X---X----X--X---X--X}
   node 19                   l_hand {X--XX------X-----XXX-XXXX-XXX---XX--X---X--X-----X}
   node 20                   r_hand {X--X--X----------X--X-X-X--XXX----X---X----X--X--X}
  translation keys
   node  0                   pelvis {X-----X---X----X------X---X------X--X-----X-----XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0170, RATE= 0.1720, SCORE= 1.7374
  rotation keys
   node  0                   pelvis {X------X---X----X----X-----X-X--X----X}
   node  1                  l_thigh {X---X--X---X----X---XX-----X---X---X-X}
   node  2                  r_thigh {X----X----X----X-X-X-------X----X----X}
   node  3                    spine {X------X-X---XXXXX---X-----X--X------X}
   node  4                   l_calf {X-----------X--------X-------X------XX}
   node  5                   r_calf {XX--X----X----------X----------X-----X}
   node  6                   spine1 {X-------X--X-XXXXX---X-X---X-X-XX--X-X}
   node  7                   l_foot {X------X----X----X--XX--X--X--X----X-X}
   node  8                   r_foot {XX----X------X-X-X-X----X---X----X---X}
   node  9               l_clavicle {X-------X----X----------X----X---X---X}
   node 11               r_clavicle {X----------X-----X-----X-------X-----X}
   node 12                    l_toe {X----------------X--XX---------------X}
   node 13                    r_toe {XX---------------X------X-----------XX}
   node 14               l_upperarm {X-----X-X-XX--XXXX-XXXXX----X-XXX--X-X}
   node 15                     head {X-------X---X-XXX-X--X--X----X-----X-X}
   node 16               r_upperarm {X------X--XX-------X-X-X----XXXX-X---X}
   node 17                l_forearm {X------XX-XXXXX-----XXX--X--XXXXX----X}
   node 18                r_forearm {X--------XX-------X----X----X---X----X}
   node 19                   l_hand {X------XX-XX--------XX----X-XXXX-----X}
   node 20                   r_hand {X--------XX----------X------XXXX-----X}
  translation keys
   node  0                   pelvis {X-----X-X--XXX------X---X-X--X-X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:pistol:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1645, SCORE= 1.6581
  rotation keys
   node  0                   pelvis {X-------X-X-X---X--X-----X----X---X--X}
   node  1                  l_thigh {XX-X-----X---X---X-X----X----X--X----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X------XX--XX---X--X-----X--XX--X----X}
   node  4                   l_calf {X-X-------X-----------X------X-------X}
   node  5                   r_calf {X---------X--------X----------X------X}
   node  6                   spine1 {X----X-X--X--X--X-----X---X-X-X------X}
   node  7                   l_foot {X--X-----X----X--X-X----X------X-----X}
   node  8                   r_foot {X------X----------X--XX-----X---X----X}
   node  9               l_clavicle {X------X-XX---X--------X---X-----X---X}
   node 11               r_clavicle {X------X---------X--------X---X------X}
   node 12                    l_toe {X---------------------------X--------X}
   node 13                    r_toe {X-------X-------X----XX-------------XX}
   node 14               l_upperarm {X---XXXX-XX--XX-X-X--X-----X-XXX-X---X}
   node 15                     head {X-----X----X---X--X---------X--X-----X}
   node 16               r_upperarm {X-----XXX-XX-X--X-----X---X-X-XX----XX}
   node 17                l_forearm {X----X-XXXXX-XX-X---X-----XXXXX-X----X}
   node 18                r_forearm {X-------XXX---X----------X---XX--X---X}
   node 19                   l_hand {X------XXXXX-XX--X--------XXXXX------X}
   node 20                   r_hand {X------XXXX-------X--------X-XX------X}
  translation keys
   node  0                   pelvis {X------X--X-X---X----X---X-XX--X-X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:aim_move_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:rifle:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:rifle:aim_still_down
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:rifle:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:rifle:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0274, RATE= 0.0983, SCORE= 1.0104
  rotation keys
   node  0                   pelvis {X------------X----X--X--X--X--------X--X-------X-----------X------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X----X--------X-----X-----------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X--X------X-------X}
   node  3                    spine {X------------X----X---X--X------X---X--X---X----X----X--------------X------X--X}
   node  4                   l_calf {X-XX---X--X--X-X---X--X---------------X---X-------X-----X---------------X-----X}
   node  5                   r_calf {X-XX----X--X-X--X---X-------X----------X----------X------X--------X-----------X}
   node  6                   spine1 {X----------------X---X---X-X-----X-------X---X-----X---X----X---XX-X--X-X-----X}
   node  7                   l_foot {X-X----X-----X------X----------------X----X-------X---X--X----X------X--------X}
   node  8                   r_foot {X-X----------XX----XXX-X-X-------------X----X---X----X----X-X--X---X----X-----X}
   node  9               l_clavicle {X------------------X----------X------------------X----------------------------X}
   node 11               r_clavicle {X---------------X-----X-------X--------X-------------X------------------------X}
   node 12                    l_toe {X-------------X-----X---X--X----------------X---------------------------------X}
   node 13                    r_toe {X---X--------XX----XXX--------------------------------------------------------X}
   node 14               l_upperarm {X------X--X-------X-X--X-----X------X----X----X---X-----X--------X--X----X----X}
   node 15                     head {X-----X---X----X---------X---------X----X----X------X-------X---X-----X-----X-X}
   node 16               r_upperarm {X--------X-------X----X----X-X--X-----X--X--X----X----X---------X----X--------X}
   node 17                l_forearm {X--------XX-----X---X-------X-X---------XX---X----X---X--X---------X----------X}
   node 18                r_forearm {X------------X-------X-------X--X--------X----X-------X-XXXXXX------X--X------X}
   node 19                   l_hand {X-------XXX---------X--------X----------X------X----X----------------X----X---X}
   node 20                   r_hand {X-------X-------------X-----X---X--------X-----X-------X--------X-----X-------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0326, SCORE= 0.3278
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X--------------------------X}
   node  2                  r_thigh {X----------------------------------X------------------------------------X--------------X}
   node  3                    spine {X----------------------------------X--------------------------X----------------X-------X}
   node  5                   r_calf {X-----------------------------------------------------------X--------------------------X}
   node  6                   spine1 {X--------------------X---------------------------X------X----------------X-------------X}
   node  7                   l_foot {X-----------------------------------------------------------X--------------------------X}
   node  8                   r_foot {X----------------------------------------------X-------------------------------X-------X}
   node 12                    l_toe {X-----------------------------------------------------------X--------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X--------------------------X}
   node 14               l_upperarm {X-----------------------X-------------------------X---------X--------------X-----------X}
   node 15                     head {X---------------X----------------------------X---------------X--------------X----------X}
   node 16               r_upperarm {X----------------------------------X----------------------X-----------------X----------X}
   node 17                l_forearm {X--------------------------------------------X-----------------------------------X-----X}
   node 18                r_forearm {X-------------------------------------X----------------X-------------------X-----------X}
   node 19                   l_hand {X------------------------------------X----------------------X--------------------X-----X}
   node 20                   r_hand {X-------------------------------------------------X-----------------------------X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0680, RATE= 0.1462, SCORE= 1.5303
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X--------X------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X----X--------------XX}
   node  2                  r_thigh {X----X-X-X-XXX-XXX-X-X-----X-----X---------X-----X}
   node  3                    spine {X----X--X-X-XX---X----X----X----X--------------X-X}
   node  4                   l_calf {X-------XXXXX--X---X--X--X---------------X-------X}
   node  5                   r_calf {X-X--X---X--X---X--XX---X------------X-----------X}
   node  6                   spine1 {X-X-----X-X-XXXX---X----X--X---X--------X--------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX----X---------X--------------X}
   node  8                   r_foot {X---XX---X-X-X-XX---X----X---X-------------------X}
   node  9               l_clavicle {X------X----X---------X----X------X--------------X}
   node 11               r_clavicle {X------------X--X------X----X--------------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X---XX------X--XX-----------X------X-------------X}
   node 14               l_upperarm {X----X--X---XXXXX-----X---X-----X--------X-------X}
   node 15                     head {X------X---X------X--X----X----------X-----------X}
   node 16               r_upperarm {X----X--X--XX-X-X---X---X------XX----------------X}
   node 17                l_forearm {X--X---X----XX----X---X--X----X--X---------X-----X}
   node 18                r_forearm {X------XX-XXX--X---------X----------X------------X}
   node 19                   l_hand {X-----X-----XX-X------X---X--X----X----------X---X}
   node 20                   r_hand {X----X-X---XX-X------X----X----------------------X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X--X-XX---X----X---X---------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0679, RATE= 0.2331, SCORE= 2.3992
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX-X----X-X-X}
   node  1                  l_thigh {X------X-XXXXX-X-XX-X-X-XXX-X}
   node  2                  r_thigh {X----X-X-X-XX-XXXX-X-X--X-X-X}
   node  3                    spine {X----X--X-X-XX--X-X------XX-X}
   node  4                   l_calf {X-------XXXXX--X--------XX-XX}
   node  5                   r_calf {X-X--X---X--X--X------X--X-XX}
   node  6                   spine1 {X-X-----X-X-XX-X--X------XX-X}
   node  7                   l_foot {X------XXXXXXXX-XX--X--XXXXXX}
   node  8                   r_foot {X---XX---X-X-X-XX--X-X---XX-X}
   node  9               l_clavicle {X------X----X---------------X}
   node 11               r_clavicle {X------------X--X------X----X}
   node 12                    l_toe {X-------XXXXXXX-XX----X-XXXXX}
   node 13                    r_toe {X---XX---------XX--------XX-X}
   node 14               l_upperarm {X----X--X---XXXX---X-----X--X}
   node 15                     head {X------X----X----X------XXX-X}
   node 16               r_upperarm {X----X--X--XX-XX---X-----X-XX}
   node 17                l_forearm {X--X---X----XX----X--X---X--X}
   node 18                r_forearm {X------XX-XXX--X------X---X-X}
   node 19                   l_hand {X-----X-----XX-X---X------X-X}
   node 20                   r_hand {X----X-X---XX-X---------X---X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X------XXX-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:move_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0508, RATE= 0.2391, SCORE= 2.4416
  rotation keys
   node  0                   pelvis {X---X----X---XXX--X-X--XX}
   node  1                  l_thigh {X---X--X---X---X-X--X---X}
   node  2                  r_thigh {X---X-----X-----X--X---XX}
   node  3                    spine {X---X-XXX--XXXXX----X--XX}
   node  4                   l_calf {X----X-------X---X------X}
   node  5                   r_calf {X---X----------X--X-----X}
   node  6                   spine1 {X-XX--XXX---XXXX---X-X--X}
   node  7                   l_foot {X----X-X----X-------X---X}
   node  8                   r_foot {X---X--X---X----X-XX----X}
   node  9               l_clavicle {X-X--X-----X-XX----X----X}
   node 11               r_clavicle {X--X--XXX----X-X-----X--X}
   node 12                    l_toe {X------X---------X------X}
   node 13                    r_toe {X---XX-----------XXX----X}
   node 14               l_upperarm {XXXX-XX-XX---XX-X-X-XX--X}
   node 15                     head {X---X----X--XXXX-X----X-X}
   node 16               r_upperarm {X-XX--XX-X--XXXX----X-X-X}
   node 17                l_forearm {XXXX-XXX-----XXXX--X-X--X}
   node 18                r_forearm {X-XX--X--X--XXXX-X--X--XX}
   node 19                   l_hand {XXXX-XXX-----XXX---X----X}
   node 20                   r_hand {X-XX---X----XXXX--------X}
  translation keys
   node  0                   pelvis {X--X--XX---XX-X-X--X-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0344, RATE= 0.2540, SCORE= 2.5740
  rotation keys
   node  0                   pelvis {X---X-X---XX-X---X----X-X}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X-XX-XX--XXXXXX-----X-X-X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {XXX--XXX-XXXXX-XXX-XX-X-X}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X---XX}
   node  9               l_clavicle {XXX---X----XX-X----X----X}
   node 11               r_clavicle {X-X-XXXX---XXX---X--X-X-X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX---------------X}
   node 14               l_upperarm {XXXX--XX--X--XXXXXXX-X-XX}
   node 15                     head {X---X---X---X---XX----X-X}
   node 16               r_upperarm {XX-X--X-X-XXX-XXX-X-XX-XX}
   node 17                l_forearm {XXX-X-X---XXXX--XXXX--X-X}
   node 18                r_forearm {XXX-X--X--XXXX---X-X--X-X}
   node 19                   l_hand {XXX----X--XXX-X-XXXX-X--X}
   node 20                   r_hand {XX-----X--XXXX-----XX--XX}
  translation keys
   node  0                   pelvis {X-X--X--X--XX-X---X-X-X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2631, SCORE= 2.6722
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {X--XXXXX-XXX-XXXX-X}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {X--XXXXX---X---XX-X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X----X----X---X--XX}
   node 11               r_clavicle {X---X-X-----X--X-XX}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X---XXX--X-X---XX-X}
   node 15                     head {X----X-----X---X--X}
   node 16               r_upperarm {X---XX-----X--XX--X}
   node 17                l_forearm {X----XX----X---X-XX}
   node 18                r_forearm {X---XX--X---X---X-X}
   node 19                   l_hand {X----X-----X---X--X}
   node 20                   r_hand {X-------X-----X--XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2587, SCORE= 2.6289
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X--XXXXXXX-X-XXXX-X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X--XXX-XXX---XXX--X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X--X-X-X-----X---XX}
   node 11               r_clavicle {X--X-----X----X--XX}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--X-X-X-X----XX-XX}
   node 15                     head {X--X---X-X----X---X}
   node 16               r_upperarm {X---XX--X-----X--XX}
   node 17                l_forearm {X---XX---X----X--XX}
   node 18                r_forearm {X----X-X------X---X}
   node 19                   l_hand {X----X----X----X--X}
   node 20                   r_hand {X---XX-----X-----XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:pr:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:rifle:pr:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:rifle:pr:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0323, SCORE= 0.3245
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X--------------------------X}
   node  2                  r_thigh {X-------------------------------------------X------------------------------------X-----X}
   node  3                    spine {X---------------------X------------------------------X----------------------X----------X}
   node  5                   r_calf {X-----------------------------X-------------------------------------X------------------X}
   node  6                   spine1 {X---------------------------------X-------------------------X-------------------X------X}
   node  7                   l_foot {X-----------------------------------------------------------X--------------------------X}
   node  8                   r_foot {X----------------------------------X------------------------------------X--------------X}
   node 12                    l_toe {X-----------------------------------------------------------X--------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X--------------------------X}
   node 14               l_upperarm {X------------------------X----------X---------------X--------------X-------X-----------X}
   node 15                     head {X-----------------------------------X------------------X-------------------X-----------X}
   node 16               r_upperarm {X------------------------------X------------------X-------------X------------X---------X}
   node 17                l_forearm {X----------------------------------------------------X-------------------------X-------X}
   node 18                r_forearm {X----------------------------------------------X------------------------------X--------X}
   node 19                   l_hand {X-----------------------------------------------------X---------------------------X----X}
   node 20                   r_hand {X-----------------------------------------X-----------------------------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0174, RATE= 0.4219, SCORE= 4.2361
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X-X---X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--XX-X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {XXXXXXX}
   node 15                     head {X-X---X}
   node 16               r_upperarm {XXXXXXX}
   node 17                l_forearm {XXXXXXX}
   node 18                r_forearm {XXX--XX}
   node 19                   l_hand {X-X-XXX}
   node 20                   r_hand {X-X--XX}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0139, RATE= 0.4102, SCORE= 4.1155
  rotation keys
   node  1                  l_thigh {XXX--XX}
   node  2                  r_thigh {X--XXXX}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X----XX}
   node  6                   spine1 {XXXX-XX}
   node  7                   l_foot {XXX--XX}
   node  8                   r_foot {X--XXXX}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {X-X---X}
   node 13                    r_toe {X----XX}
   node 14               l_upperarm {XXXXXXX}
   node 15                     head {X----XX}
   node 16               r_upperarm {X-XX-XX}
   node 17                l_forearm {X-XXXXX}
   node 18                r_forearm {X-XX-XX}
   node 19                   l_hand {X--X-XX}
   node 20                   r_hand {X-X--XX}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0154, RATE= 0.1532, SCORE= 1.5474
  rotation keys
   node  0                   pelvis {X----X----X-------X---X--X--XXX-X-----X-X--X-----X}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X---X----X----------X}
   node  3                    spine {X-----X---X----XXXXXXX-X--X--X-X------X-X--X-----X}
   node  4                   l_calf {X--------X--------------X---X-------X-X----------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X--X-X--X--X----XXXXXX----X-X-----X----X----X-XX-X}
   node  7                   l_foot {X--------X----X---------X--X---X--X---X----------X}
   node  8                   r_foot {X------X--X---X----------X---X----X----X--------XX}
   node  9               l_clavicle {X------------X--------X-------X----------X-----X-X}
   node 11               r_clavicle {X------X---X----XXXXX-----X--------X--X----X--X--X}
   node 12                    l_toe {X-------X------------------------X-----X---------X}
   node 13                    r_toe {X-------X--X---X------------------------X--------X}
   node 14               l_upperarm {X-XXX--X-X-X--X-X--X--XX---X---X--X-XX-X----X-XX-X}
   node 15                     head {X--X------X-----XXXXXX----X----X----X------X----XX}
   node 16               r_upperarm {X--XXXX-X---X---XXXXXX---X----X-X--X---X---X--X--X}
   node 17                l_forearm {X-X--X-X--X--X--X--X--X--X-X-X-X----XX---X---XX--X}
   node 18                r_forearm {X---X------X---XXXXXX----X---X-X-----X-----X--X--X}
   node 19                   l_hand {X---------X---X----X---X---X-X------X----X--XXX--X}
   node 20                   r_hand {X-----X-X---X--------X---X----X----X-------X-----X}
  translation keys
   node  0                   pelvis {X--X----X------X-------X----X-----X---X---X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1549, SCORE= 1.5624
  rotation keys
   node  0                   pelvis {X------X--X-X----X-XXX-X--X---X-----X------X----XX}
   node  1                  l_thigh {X--------X--X---X-----X--X------X------X--X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X------X--X-X---XXXX-X----XXXXXXXX------X---X----X}
   node  4                   l_calf {X-----------X----------X----X------------X--X----X}
   node  5                   r_calf {X-----X---------X-------------X-----X------------X}
   node  6                   spine1 {X--X-X-------X--XXX----X-X-XXXXX-----X--X--X---XXX}
   node  7                   l_foot {X-----------X-----X---X--X-------------X--X------X}
   node  8                   r_foot {X------X--------X-----X-----X-------X---X--X-----X}
   node  9               l_clavicle {X---X-------X-----------X---X--------X-----------X}
   node 11               r_clavicle {X----X---X---X---X-------X------X---------X----X-X}
   node 12                    l_toe {X-----------X----X------------------------X------X}
   node 13                    r_toe {X----------------X---X--------------X---X--X-----X}
   node 14               l_upperarm {X--XX-XXXX---X---X---X---X-X-X--XXXXX--X--X----X-X}
   node 15                     head {X---X-----X-----XXX----X---XXXXX----X----X-------X}
   node 16               r_upperarm {X--X--X------X--X---X----X-XXXXX--X----X-X-XXX-X-X}
   node 17                l_forearm {X--X-X-XXX--X-----X--X---X--XX--X-X--X-XX--X--XX-X}
   node 18                r_forearm {X--X-XX-------X---X--X----XXXXX-X--------XX----X-X}
   node 19                   l_hand {X----------X--X------X----XXXX----X---X----X--XX-X}
   node 20                   r_hand {X----XX---------X---X---X--XXXX-----X----X--X----X}
  translation keys
   node  0                   pelvis {X-----X---X----X------X---X------X-----X----X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0171, RATE= 0.1664, SCORE= 1.6806
  rotation keys
   node  0                   pelvis {X------X---X----X----X-----X-X--X----X}
   node  1                  l_thigh {X---X--X---X----X---XX-----X---X---X-X}
   node  2                  r_thigh {X----X----X----X-X-X-------X----X----X}
   node  3                    spine {X-----XXX--X--X---X--X-----X-X-------X}
   node  4                   l_calf {X-----------X--------X-------X------XX}
   node  5                   r_calf {XX--X----X----------X----------X-----X}
   node  6                   spine1 {X-----XX--X-X-----X--X-X----X-XXX--X-X}
   node  7                   l_foot {X------X----X----X--XX--X--X--X---XX-X}
   node  8                   r_foot {XX----X------X-X-X-X----X---X-----X--X}
   node  9               l_clavicle {X-------X-----X-------X------X--X----X}
   node 11               r_clavicle {X----------X----X----X---------X-----X}
   node 12                    l_toe {X----------------X--XX------------XX-X}
   node 13                    r_toe {XX---------------X------X--------X---X}
   node 14               l_upperarm {X-----X-X-XX--X--X---X-X----X-XX-X---X}
   node 15                     head {X-----X---X--------X-X--X----X-----X-X}
   node 16               r_upperarm {X------XX-XXX--------X-X------XX-X---X}
   node 17                l_forearm {X-----XXX-XXX-X--X---X--X---XX-X--X--X}
   node 18                r_forearm {X------XX--XX----X------X--XXX--X----X}
   node 19                   l_hand {X-----XXX-XXX-------X----X--X----X---X}
   node 20                   r_hand {X------XX--XX---------X----X--X--X---X}
  translation keys
   node  0                   pelvis {X-----X-X--XX-X-----X---X--X--X-X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:rifle:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0137, RATE= 0.1581, SCORE= 1.5949
  rotation keys
   node  0                   pelvis {X-------X-X-X----X----X-----X--X-----X}
   node  1                  l_thigh {XX-X-----X---X---X-X----X----X--X----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X------XX--X---XXX---X----X-X--X-----X}
   node  4                   l_calf {X-X-------X-----------X-------X------X}
   node  5                   r_calf {X---------X---------X-----------X----X}
   node  6                   spine1 {X---X--X-X-X----XX--X-----X-X--X-----X}
   node  7                   l_foot {X--X-----X----X--X-X---XX-X-XX-------X}
   node  8                   r_foot {X------X------X---X--XX------X--X----X}
   node  9               l_clavicle {X------X---X-------X--------X----X---X}
   node 11               r_clavicle {X------X-----------X------X--------X-X}
   node 12                    l_toe {X----------------------XX---XX-------X}
   node 13                    r_toe {X-------X-----X-X----XX--------------X}
   node 14               l_upperarm {X---X-X-X-X--XX-XX-----X-X-X-XX-X----X}
   node 15                     head {X--X----X----X--XX---------X----X----X}
   node 16               r_upperarm {X-----X--X-----XXX------X--XX--X-----X}
   node 17                l_forearm {X----X-XX-X--X--XX--X-----XXX-XX-----X}
   node 18                r_forearm {X-------X--X---XX--------X------X----X}
   node 19                   l_hand {X------XX--X----XX------X-XXXX------XX}
   node 20                   r_hand {X------X--X----XX----------X-----X---X}
  translation keys
   node  0                   pelvis {X------X--X--X-X----X----XX-X--X---X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:support:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:support:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0282, RATE= 0.1011, SCORE= 1.0397
  rotation keys
   node  0                   pelvis {X-----X-------X---X--X--X--X--------X--X-------X-----------X------------------X}
   node  1                  l_thigh {X-XX----X---X----X---X--X---X-------X--X----X--------X-----X-----------------XX}
   node  2                  r_thigh {X-XX----X-----X-----X--X---X--------X---X--------X---X------X--X------X-------X}
   node  3                    spine {X-------------X----X-X---X------X---X--X----X---X----X--------------X------X--X}
   node  4                   l_calf {X-XX---X--X--X------X------X---------X---X--------X-----X---------------X-----X}
   node  5                   r_calf {X-XX----X--X-X-X----X-------X----------X----------X------X--------X-----------X}
   node  6                   spine1 {X---------------X-X----X---X-------X-----XX--------X---X--X-----XX-X--XX--X---X}
   node  7                   l_foot {X-X----X-----X------X----X-------------X-X--------X---X--X----X------X--------X}
   node  8                   r_foot {X-X----------XX----XXX-X-X-------------X----X---X----X----X-X--X---X----X-----X}
   node  9               l_clavicle {X-------------------X----------X--------------------------------------X-------X}
   node 11               r_clavicle {X--------------X----X----X----------X----X----------X-------------------------X}
   node 12                    l_toe {X-------------X-------X----X--------------X-----------------------------------X}
   node 13                    r_toe {X--X---------XX----XXX--------------------------------------------------------X}
   node 14               l_upperarm {XX---X----X---X---X--XXXX---X--X-X-----X-X---X---X--X---X--X--X---X--X-----X--X}
   node 15                     head {X-----X----X----X----------X---------X---X-----X------X------X---X----X-----X-X}
   node 16               r_upperarm {XX---------X-----X----X---X--X-X---X---X--X---X-------X--------X----X-----X---X}
   node 17                l_forearm {XX------X-X---X----X---X----X--X----X----X-------X-----X-X-X--X---X---------X-X}
   node 18                r_forearm {XX--------X----------X-----X-X--X-------X---X----X-----X------------X---------X}
   node 19                   l_hand {X---X-----X---X----X-X-X--X----X-X-------X--------X--------X-----X------------X}
   node 20                   r_hand {XX------X----X-------X-----X--X-X------X---X---------X-----------X-------X----X}
   node 28                  l_ring2 {X-----------------------------------------------------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0309, SCORE= 0.3103
  rotation keys
   node  1                  l_thigh {X-----------------------------------------------------------X---------------------------X}
   node  2                  r_thigh {X-------------------------------------------X------------------------------------X------X}
   node  3                    spine {X----------------------X------------X----------------------X---------------X------------X}
   node  5                   r_calf {X-----------------------------X-------------------------------------X-------------------X}
   node  6                   spine1 {X---------------------------------------X---------------------X-------------------X-----X}
   node  7                   l_foot {X-----------------------------------------------------------X---------------------------X}
   node  8                   r_foot {X----------------------------------X------------------------------------X---------------X}
   node 12                    l_toe {X-----------------------------------------------------------X---------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X---------------------------X}
   node 14               l_upperarm {X--------------------------------X-------------------------X-------------X--------------X}
   node 15                     head {X----------------------------------X-------------------X-------------------X------------X}
   node 16               r_upperarm {X---------------------------------X----------------X---------------------X--------------X}
   node 17                l_forearm {X-----------------------------------------------------------X----------------------X----X}
   node 18                r_forearm {X------------------------------------------X---------------X-------------X--------------X}
   node 19                   l_hand {X--------------------------------------------------------X------------------------------X}
   node 20                   r_hand {X------------------------------------------------------X--------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  4                   l_calf  i:0.0000 j:0.0000 k:-0.8535 w:0.5211
   node  9               l_clavicle  i:-0.6952 j:-0.0130 k:-0.7119 w:-0.0981
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6545 j:-0.1017 k:0.7471 w:0.0562
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1489, SCORE= 1.5482
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X-------X-------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X-----X------------X-X}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X----X----------X-----X}
   node  3                    spine {X-------XXXX-X---X---X---XXX-------X---XX-------XX}
   node  4                   l_calf {X------X--XXX--X---X-X---X-----------------X-----X}
   node  5                   r_calf {X-X---X-X--XX---X-X-X---X-------------X----------X}
   node  6                   spine1 {X--X----XXX-X---X------X-XXX---XX------XXX-------X}
   node  7                   l_foot {X-------XXXXXXXX-X--X----X------------X----------X}
   node  8                   r_foot {X----XX--X-XX--XX---X-----X-------X--------------X}
   node  9               l_clavicle {X-------X--X-----X-----X---X------X--------------X}
   node 11               r_clavicle {X--------X--X--X----X-----X-------X--------------X}
   node 12                    l_toe {X-------XXXXXXX----X-----------------------------X}
   node 13                    r_toe {X----XX----XX--XX---X----------------------------X}
   node 14               l_upperarm {X--X----X-X--X-X--------X-XX----X--------X-------X}
   node 15                     head {X-----X---------X------X-XXX------X----XX--------X}
   node 16               r_upperarm {X------XXXXXX-XX---X---X--X-----X---------X------X}
   node 17                l_forearm {X------XX-XX--X-X-------X--X----X----X-----------X}
   node 18                r_forearm {X-------XXXXX------X---X----X----X----------X----X}
   node 19                   l_hand {X------XX-XX---X-------X---X------X--------------X}
   node 20                   r_hand {X-------XXXXX--X-----X----X---------X------------X}
   node 28                  l_ring2 {X------XX-XX-------------------------------------X}
  translation keys
   node  0                   pelvis {X----XX-X---X-X---XXX---X----X----X--------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.1489, SCORE= 1.5482
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X-------X-------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X-X---X-----X------------X-X}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X----X----------X-----X}
   node  3                    spine {X-------XXXX-X---X---X---XXX-------X---XX-------XX}
   node  4                   l_calf {X------X--XXX--X---X-X---X-----------------X-----X}
   node  5                   r_calf {X-X---X-X--XX---X-X-X---X-------------X----------X}
   node  6                   spine1 {X--X----XXX-X---X------X-XXX---XX------XXX-------X}
   node  7                   l_foot {X-------XXXXXXXX-X--X----X------------X----------X}
   node  8                   r_foot {X----XX--X-XX--XX---X-----X-------X--------------X}
   node  9               l_clavicle {X-------X--X-----X-----X---X------X--------------X}
   node 11               r_clavicle {X--------X--X--X----X-----X-------X--------------X}
   node 12                    l_toe {X-------XXXXXXX----X-----------------------------X}
   node 13                    r_toe {X----XX----XX--XX---X----------------------------X}
   node 14               l_upperarm {X--X----X-X--X-X--------X-XX----X--------X-------X}
   node 15                     head {X-----X---------X------X-XXX------X----XX--------X}
   node 16               r_upperarm {X------XXXXXX-XX---X---X--X-----X---------X------X}
   node 17                l_forearm {X------XX-XX--X-X-------X--X----X----X-----------X}
   node 18                r_forearm {X-------XXXXX------X---X----X----X----------X----X}
   node 19                   l_hand {X------XX-XX---X-------X---X------X--------------X}
   node 20                   r_hand {X-------XXXXX--X-----X----X---------X------------X}
   node 28                  l_ring2 {X------XX-XX-------------------------------------X}
  translation keys
   node  0                   pelvis {X----XX-X---X-X---XXX---X----X----X--------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:move_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0507, RATE= 0.2290, SCORE= 2.3407
  rotation keys
   node  0                   pelvis {X----X-----X-XXX----X--XX}
   node  1                  l_thigh {X---X--X---X---X-X--X---X}
   node  2                  r_thigh {X---X-----X-----X--X---XX}
   node  3                    spine {X----X--XXXXX-XX----X---X}
   node  4                   l_calf {X----X-------X---X------X}
   node  5                   r_calf {X---X----------X--X-----X}
   node  6                   spine1 {X---X---XXXXXXXX-XXX--X-X}
   node  7                   l_foot {X----X--X---X-------X---X}
   node  8                   r_foot {X---X-X----X----X-XX----X}
   node  9               l_clavicle {X------X---X---X----X---X}
   node 11               r_clavicle {X--X-X---X-X--X--XXX-XXXX}
   node 12                    l_toe {X-----X----------X------X}
   node 13                    r_toe {X-----X-----------XX----X}
   node 14               l_upperarm {X---XXX-X-XXXX-X-X--X--XX}
   node 15                     head {X----X--XXX--X---XXX---XX}
   node 16               r_upperarm {X--XX-X-XXXXXXXX-X--X-X-X}
   node 17                l_forearm {X--XXX----XXX--X------X-X}
   node 18                r_forearm {X----X--XX-XXXX----X-XX-X}
   node 19                   l_hand {X--X------XXX----X---X--X}
   node 20                   r_hand {X---X---XX-XX--X---X-XX-X}
  translation keys
   node  0                   pelvis {X-X--X--X---X-X----X--X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0348, RATE= 0.2295, SCORE= 2.3296
  rotation keys
   node  0                   pelvis {X---X-X--XXX--X-----X--XX}
   node  1                  l_thigh {X-----X-X---X----X--X---X}
   node  2                  r_thigh {X----X--X--X-------X-X-XX}
   node  3                    spine {X---X-X-X-XXXX------X-X-X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {X--X--XX-XXXX--X--X-XX-XX}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X---XX}
   node  9               l_clavicle {X--X--X----X--X----X----X}
   node 11               r_clavicle {X-XX--XX-X------X---XXX-X}
   node 12                    l_toe {X----------X---------X--X}
   node 13                    r_toe {X------XX---------------X}
   node 14               l_upperarm {X-X---X--XXXX-X---X--X-XX}
   node 15                     head {X--X--X---XXX-X--X----X-X}
   node 16               r_upperarm {X--X---X-XXXX--X-X---XXXX}
   node 17                l_forearm {X-X---X--XXXX-----X--X-XX}
   node 18                r_forearm {X-XX--XXXXXXXX-XX---XXX-X}
   node 19                   l_hand {X--X-----XXXX--X----X---X}
   node 20                   r_hand {X-XX--XXXXXXX--XX---XX--X}
  translation keys
   node  0                   pelvis {X---X--X--X-X----X----X-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:move_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0445, RATE= 0.2940, SCORE= 2.9846
  rotation keys
   node  0                   pelvis {X---X-X-X-X-XXXX-XX}
   node  1                  l_thigh {X---X----X-X--X---X}
   node  2                  r_thigh {XX--X--XX-----X---X}
   node  3                    spine {X--XXXXX-XXX-XXX-XX}
   node  4                   l_calf {X--------------X--X}
   node  5                   r_calf {XX----X--X--------X}
   node  6                   spine1 {X-XXXXXX-XX--XXXX-X}
   node  7                   l_foot {X---XX---X-X--X---X}
   node  8                   r_foot {XX---X-XX-------X-X}
   node  9               l_clavicle {X----XXX--X---X---X}
   node 11               r_clavicle {X-X--XX-X---X--XX-X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {XX-----XX--X------X}
   node 14               l_upperarm {X-X--XXXXXXX-X-X--X}
   node 15                     head {X--XXXX--X-X-XX---X}
   node 16               r_upperarm {X-X--XXXXXX-X-XXXXX}
   node 17                l_forearm {X-X---XXXXXX--X---X}
   node 18                r_forearm {X--X-XXXXXX---XXX-X}
   node 19                   l_hand {X---X-XXXXXX--X--XX}
   node 20                   r_hand {X----XXXXXX---XXX-X}
  translation keys
   node  0                   pelvis {X--X-XXX---X-X-XX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2751, SCORE= 2.7929
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {X--XXXXXXX--XXXX--X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {X--XXXXXXXX-XXXX--X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X----X---X-X-X-X-XX}
   node 11               r_clavicle {X--XX-X-X----XX-X-X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X---X-X--X-X-XX-X-X}
   node 15                     head {X---X-----X---X---X}
   node 16               r_upperarm {X--XX-X-X-X--XX-X-X}
   node 17                l_forearm {X---X-X----XXXX--XX}
   node 18                r_forearm {X----X----X---X--XX}
   node 19                   l_hand {X-----X-----X-X---X}
   node 20                   r_hand {X---X-X---X--X--X-X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0174, RATE= 0.3926, SCORE= 3.9430
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X-X---X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--XX-X}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {X-X--XX}
   node 15                     head {X-X---X}
   node 16               r_upperarm {X-X-XXX}
   node 17                l_forearm {X--X-XX}
   node 18                r_forearm {X-X-XXX}
   node 19                   l_hand {X-X--XX}
   node 20                   r_hand {X-X--XX}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  9               l_clavicle  i:-0.6952 j:-0.0130 k:-0.7119 w:-0.0981
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6545 j:-0.1017 k:0.7471 w:0.0562
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.3638 w:0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0088, RATE= 0.3681, SCORE= 3.6898
  rotation keys
   node  1                  l_thigh {XX--XXX}
   node  2                  r_thigh {X-XXX-X}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X--X--X}
   node  5                   r_calf {X---X-X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {XX--XXX}
   node  8                   r_foot {X-XXX-X}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {XX---XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {X-X-X-X}
   node 15                     head {X---X-X}
   node 16               r_upperarm {XXX-XXX}
   node 17                l_forearm {XXX-X-X}
   node 18                r_forearm {XXX-X-X}
   node 19                   l_hand {X--X--X}
   node 20                   r_hand {XXX-XXX}
   node 21                 l_index1 {X-----X}
   node 22                  l_ring1 {X-----X}
   node 23                 l_thumb1 {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5898 j:-0.2483 k:-0.7190 w:0.2710
   node  9               l_clavicle  i:-0.6952 j:-0.0130 k:-0.7119 w:-0.0981
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0210 y:0.0031 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0159, RATE= 0.1655, SCORE= 1.6705
  rotation keys
   node  0                   pelvis {X-----X----X-------X---X--X--X-X---X--X-X--X-----X}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X--X--X-------------X}
   node  3                    spine {X-----X---X----XXXXXXX-X-----X-X---X--X-X---X----X}
   node  4                   l_calf {X--------X--------------X--X----------X----------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X------XXX-X---XXXXXXX--XX-X-----X-X--X----X-XX-XX}
   node  7                   l_foot {X--------X----X---------X--X--X---X---X----------X}
   node  8                   r_foot {X------X--X---X----------X----X---X------X-------X}
   node  9               l_clavicle {X------------X--X----XXX---X----------X--X----X--X}
   node 11               r_clavicle {X-----X-X-X-----X-XX-X----X-------X--X--X-X-X-X--X}
   node 12                    l_toe {X-------X-------------------------X----X---------X}
   node 13                    r_toe {X-------X--X---X-------------------------X-------X}
   node 14               l_upperarm {X-----X-X-XX--X-X-X--XXX--X--X-X--X---X--X---X--XX}
   node 15                     head {X------X---X----XXXXXX---X---X-----X----X----X---X}
   node 16               r_upperarm {X----X-X-X--X-XXXXXXXX--X-X-XX-X----X--X-X-XX-X--X}
   node 17                l_forearm {X-----XX--X--XX---X-X--X--X--X--------------X-X-XX}
   node 18                r_forearm {X------XXXX-X--XX-XX----X-XX---X--X-XX-X-XXXX-X--X}
   node 19                   l_hand {X-------X----XX----X---X---------X-----X--X------X}
   node 20                   r_hand {X------XXXX----XX-XX---X-XX--X-----XXX---XXXX----X}
  translation keys
   node  0                   pelvis {X--X-----X-----X-------X--X--X-----X---X---X--X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0132, RATE= 0.1445, SCORE= 1.4586
  rotation keys
   node  0                   pelvis {X------X--X--X----X-XX----X----X----------X-----XX}
   node  1                  l_thigh {X--------X--X---X-----X--X------X-----X---X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X-------X-X--X---X-X-X---X-------X-------X-X---X-X}
   node  4                   l_calf {X-----------X----------X-----X-----------X--X----X}
   node  5                   r_calf {X-----X---------X-------------X-----X------------X}
   node  6                   spine1 {X--X-XX--X--X-XX-X--X--X-X---X-X-------XX-X--X---X}
   node  7                   l_foot {X----------XX-----X---X--X------------X---X------X}
   node  8                   r_foot {X------X--------X-----X--------X----X---X--X-----X}
   node  9               l_clavicle {X----X----X-----X------X----X--------X-----------X}
   node 11               r_clavicle {X---X-X--X--XXX-X--X-------X--X--X------X-X-X----X}
   node 12                    l_toe {X----------X-----X-----------------------X---X---X}
   node 13                    r_toe {X----------------X---------X--------X---X--X-----X}
   node 14               l_upperarm {X--X--X-----X-X--XX-X-X---X-X-----X---X---X----X-X}
   node 15                     head {X----XX-----X-X----X---X-X-----X---------X----X--X}
   node 16               r_upperarm {X--X--X--X--X-X-X-X-XXXXXXX--X--X--X----X-X-X-X--X}
   node 17                l_forearm {X--X----XXX---X--X-XX----X--X---X-X---X---X-----XX}
   node 18                r_forearm {X--X--X--X----X---XX---X-X-X-X-X----X--X----X----X}
   node 19                   l_hand {X-----X--XX----X---X------X--------X--------X----X}
   node 20                   r_hand {X--------X------X---X---X-X----X------X------X---X}
  translation keys
   node  0                   pelvis {X-----X----X---X----X--X------X--X-----X-----X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0135, RATE= 0.1752, SCORE= 1.7656
  rotation keys
   node  0                   pelvis {X------X---X---X----X---X-X-X--X-----X}
   node  1                  l_thigh {X---X--X---X----X---XX----X---X----X-X}
   node  2                  r_thigh {X----X----X----X-X-X-------X----X----X}
   node  3                    spine {X-----X--X-X---X----X--X---X--XX-X---X}
   node  4                   l_calf {X-----------X--------X-------X------XX}
   node  5                   r_calf {XX-------X---------X-----------X-----X}
   node  6                   spine1 {X--X----X-X-X-X--XX-X--X--XX--XXX----X}
   node  7                   l_foot {X------X----X----X--XX--X--X--X----X-X}
   node  8                   r_foot {XX----X------X-X----X---X---X----X---X}
   node  9               l_clavicle {X----X---X----X-------X-----X--------X}
   node 11               r_clavicle {X---X--X-XXXX-X---------X---X-XXX-X--X}
   node 12                    l_toe {X-----------X-------XX---------------X}
   node 13                    r_toe {XX---------------X-----X-------------X}
   node 14               l_upperarm {X--X-----X-XX-X--X---X-----X--X---X--X}
   node 15                     head {X-----X----X-----X---X----X---X----X-X}
   node 16               r_upperarm {X--X--X--XXX-X-XXXXX----X--X-XX-XX--XX}
   node 17                l_forearm {X--X--X----X-XX--X---X----XX--X----X-X}
   node 18                r_forearm {X---X-X--X---XX-XX--X--X----XXXX-X---X}
   node 19                   l_hand {X-----X--X--XXX----X--------X-----X--X}
   node 20                   r_hand {X--X-----X---X-----X--------XXXXX----X}
  translation keys
   node  0                   pelvis {X-----X--X-X-X--X----X-X--X---X--X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:support:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0133, RATE= 0.1698, SCORE= 1.7116
  rotation keys
   node  0                   pelvis {X-------X-X--X--X---X-----X---X-----XX}
   node  1                  l_thigh {X-X--X---X---X---X-X----X----X--X----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X--X----XX-XXXX-X----X----X---X------X}
   node  4                   l_calf {X-X-------X-----------X-------X------X}
   node  5                   r_calf {X---------X---------X----------X-----X}
   node  6                   spine1 {X-----X-XXXXX--X---X-X---XX-X--X--X--X}
   node  7                   l_foot {X-X------X----X--X-X----X---XX-----X-X}
   node  8                   r_foot {X------X------X---X-----X----X--X----X}
   node  9               l_clavicle {X---------X------X-----X-----X--X---XX}
   node 11               r_clavicle {X----XX-X---X--X-------X-XXXXX---X--XX}
   node 12                    l_toe {X---------------------------XX-------X}
   node 13                    r_toe {X-------X-------X-----X--------------X}
   node 14               l_upperarm {X----X---X-X-----X--XX---XX-X--X--X--X}
   node 15                     head {X-----X---XXX-----X--X-----X--X---X--X}
   node 16               r_upperarm {X---X-X-X-X-X--X--XX-X--X--XX--X-X-X-X}
   node 17                l_forearm {X----X---X-X--X---X---X-XX-X-X---X---X}
   node 18                r_forearm {X--------X--X----X--X--X-XXX---X-----X}
   node 19                   l_hand {X-----X----X---------X--XX--X-----X--X}
   node 20                   r_hand {X---X-X---X--------X----XXXX-----X---X}
  translation keys
   node  0                   pelvis {X-----X-X---X--X----X---XX-X--XX-X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:aim_move_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:sword:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 crouch:sword:airborne
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0341, RATE= 0.0849, SCORE= 0.8830
  rotation keys
   node  0                   pelvis {X----------------X-----X--------X-------X------------------X------------------X}
   node  1                  l_thigh {X-XX----X----X---------X------------X----X----------X-----X-----------------X-X}
   node  2                  r_thigh {X-XX-----X----X-------X------------------X-------X---X------X--X------X-------X}
   node  3                    spine {X---------------X------X------X-------X--X---X--------X----------X--------X---X}
   node  4                   l_calf {X-XX---X--X-X-X----X--X------------X-----X-------X----X-X--------------X------X}
   node  5                   r_calf {X-XX----X--X-XX-----X------------------------------X--------------X-----------X}
   node  6                   spine1 {X-------------------X-X-----X-----X-X----X-X--X----X-----------X---X-X---X----X}
   node  7                   l_foot {X-X----X----XX------X--X------------X----X-------X--X---X----X-------X--------X}
   node  8                   r_foot {X-X----------XX------X------------------X---X----X---X----X-X--X---X----X-----X}
   node  9               l_clavicle {X--------------------X--------------------------------------------------------X}
   node 11               r_clavicle {X--------------X------X---------------X------------X--------------------------X}
   node 12                    l_toe {X-----------XX------X-X-----------X-----------X-------------------------------X}
   node 13                    r_toe {X------------XX------------X--------------------------------------------------X}
   node 14               l_upperarm {X--------X---------X-------X-----X-------X---X------X--------X---X--X-----X---X}
   node 15                     head {X-----X---X---X-----X--------X---------X---X----------X---------X------X------X}
   node 16               r_upperarm {X------X-X----X-----X----X--------X-X----X-----X-----X--------X------X------X-X}
   node 17                l_forearm {X--------X----X-----X----X-----X--X----X-X-X-X----X--X-------X---X--X---------X}
   node 18                r_forearm {X------X-X---X---X------X-----X--X-X----X--------X-X---X-----X--------X-------X}
   node 19                   l_hand {X--------X-----X------X-----X------------X------X---X-----------X------X------X}
   node 20                   r_hand {X-------X--X-------X--X------X---X-X-----X--------X------------X--------------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0082 y:-0.0000 z:0.1993
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0015, RATE= 0.0327, SCORE= 0.3284
  rotation keys
   node  0                   pelvis {X-----------------------------------------------------------X-------------------X------X}
   node  1                  l_thigh {X------------------------------------------------X---------------X---------------X-----X}
   node  2                  r_thigh {X----------------------------------X-----------------------X--------------------X------X}
   node  3                    spine {X-------------------------X---------------------------X------------------------X-------X}
   node  4                   l_calf {X-----------------------------------------------------------X--------------------------X}
   node  5                   r_calf {X-----------------------------------------------------------X--------------------------X}
   node  6                   spine1 {X---------------------X-----------------X---------------------X----------X-------------X}
   node  7                   l_foot {X-----------------------------------------------------X--------------------------------X}
   node  8                   r_foot {X---------------------------------------------------X------------------------------X---X}
   node 12                    l_toe {X--------------------------------------------------------X-----------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X--------------------------X}
   node 14               l_upperarm {X-----------------------------X------------------------X----------------------X--------X}
   node 15                     head {X--------------X----------------------------X--------------X----------------X----------X}
   node 16               r_upperarm {X-------------------------------------X-----------------------X------------X-----------X}
   node 17                l_forearm {X-----------------------------------------------------------X------------------X-------X}
   node 18                r_forearm {X--------------------------------X----------------X-------------------------X----------X}
   node 19                   l_hand {X---------------------------------------X----------------------------------------------X}
   node 20                   r_hand {X----------------------------------------------X--------------------------------X------X}
  translation keys
   node  0                   pelvis {X-----------------------------------------------------X-------------------------X------X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7057 j:-0.0915 k:-0.6995 w:-0.0651
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7334 j:-0.0459 k:0.6721 w:0.0909
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:land_hard
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0615, RATE= 0.1442, SCORE= 1.5033
  rotation keys
   node  0                   pelvis {X------X-XXXXX-X-XX--X-----X-------X-------------X}
   node  1                  l_thigh {X------X-XXXXX-X-XXXX-X--X--X------X-------------X}
   node  2                  r_thigh {X---X-X--X-XXX-XXX-X-X-----X------X----------X---X}
   node  3                    spine {X--X----X-X-XX---X----X----X------X------------X-X}
   node  4                   l_calf {X-------XXXXX--X---X-X--X------------------------X}
   node  5                   r_calf {X-X----X----X---X--XX---X---------------X--------X}
   node  6                   spine1 {X-X-----X--XXXXX---X--X---X----X-X------X--------X}
   node  7                   l_foot {X------XXXXXXXXX-XXX---X-----X--------X----------X}
   node  8                   r_foot {X---XXXX-X-X-X-XX---X-----X--------X-------------X}
   node  9               l_clavicle {X-------X---XX-X-----X---X----------X------------X}
   node 11               r_clavicle {X--------X-X----X-----X---X--------X-------------X}
   node 12                    l_toe {X-------XXXXXXXX-XXX-----------------------------X}
   node 13                    r_toe {X---XXXX-----X-XX----------X---------------------X}
   node 14               l_upperarm {X-----X-X---XX-X-X---X----X-------X--------------X}
   node 15                     head {X--------X-X-------X---X---X-------X-------------X}
   node 16               r_upperarm {X-----X--XXXXXX--X---X----X--X--X---------X------X}
   node 17                l_forearm {X------XX---XX-X-------------X-----X---------X---X}
   node 18                r_forearm {X-------XX-XXX-------X-X-----X-----X---------X---X}
   node 19                   l_hand {X----X-XX---XX-X---X-----X-------X---------------X}
   node 20                   r_hand {X-------XX-XX--------X---X-------X--------X------X}
   node 22                  l_ring1 {X------XXX--XXX-X---------------X--------X-------X}
   node 27                 l_index2 {X------XX---XX-----------------------------------X}
   node 28                  l_ring2 {X------XXX--XXX----------------------------------X}
  translation keys
   node  0                   pelvis {X---XXX--X--X-X--X-XX---X----X------X------------X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:land_soft
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0590, RATE= 0.2386, SCORE= 2.4454
  rotation keys
   node  0                   pelvis {X------X-XXXXX-XXX-X----X-X-X}
   node  1                  l_thigh {X------X-XXXXX-X-XX-X-X-XXX-X}
   node  2                  r_thigh {X---X-X--X-XX-XXXX-X-X--X-X-X}
   node  3                    spine {X----X--X-X-XX--X-X-----X-X-X}
   node  4                   l_calf {X-------XXXXX--X--------XX-XX}
   node  5                   r_calf {X-X---X---X-X--X------X--X-XX}
   node  6                   spine1 {X-X----X-X--XX--X--X----X--XX}
   node  7                   l_foot {X------XXXXXXXX-XX--X--XXXXXX}
   node  8                   r_foot {X----XX--X-X-X-XX--X-X---XX-X}
   node  9               l_clavicle {X-------X--X------X------X--X}
   node 11               r_clavicle {X--------X--X--X----X-----X-X}
   node 12                    l_toe {X-------XXXXXXX-XX----X-XXXXX}
   node 13                    r_toe {X----XX--------XX--------XX-X}
   node 14               l_upperarm {X-------XXX-X---X-X-X---X-X-X}
   node 15                     head {X-----X----X-----X--------X-X}
   node 16               r_upperarm {X-----X-XXXXX-XX---X----X--XX}
   node 17                l_forearm {X---X---XXX--X--X--X-----XX-X}
   node 18                r_forearm {X--------XXXXXX----X---X--X-X}
   node 19                   l_hand {X------XXXX-X---X-X-X----XX-X}
   node 20                   r_hand {X--------XXXXXX-----X------XX}
   node 28                  l_ring2 {X--------XX--------------XX-X}
  translation keys
   node  0                   pelvis {X----XX--X--X-X------XXX-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:move_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0508, RATE= 0.2391, SCORE= 2.4416
  rotation keys
   node  0                   pelvis {X---X----X--X-XX--X-X--XX}
   node  1                  l_thigh {X---X--X---X---X-X--X---X}
   node  2                  r_thigh {X---X-----X-----X--X---XX}
   node  3                    spine {X---X-----X-XXXX---XX---X}
   node  4                   l_calf {X----X-------X---X------X}
   node  5                   r_calf {X---X----------X--X-----X}
   node  6                   spine1 {X---X-X--X--XXXX-XXXX--XX}
   node  7                   l_foot {X----X-X----X-------X---X}
   node  8                   r_foot {X---X--X----X---X-XX----X}
   node  9               l_clavicle {X-----X-X--X-XX-----X---X}
   node 11               r_clavicle {X--XX-X-X-X--XX--XXX--X-X}
   node 12                    l_toe {X------X---------X------X}
   node 13                    r_toe {X---XX---------X--XX----X}
   node 14               l_upperarm {X---X-XXX--X-XX-X--XX--XX}
   node 15                     head {X----X------X--X---XX-X-X}
   node 16               r_upperarm {X--XXXX-XXX-XXXX-XXXXXXXX}
   node 17                l_forearm {X---X-X-X---XXX-X--XXX-XX}
   node 18                r_forearm {X---X----X-XXX-X---X-XX-X}
   node 19                   l_hand {X----X-----X-XX----XXX--X}
   node 20                   r_hand {X---X---X---XX---X---XXXX}
  translation keys
   node  0                   pelvis {X--X--XX--X--X-X--XX-X-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0353, RATE= 0.2492, SCORE= 2.5269
  rotation keys
   node  0                   pelvis {X---X-X--XXX-X--X----X--X}
   node  1                  l_thigh {X-----X-X---X----X--X--XX}
   node  2                  r_thigh {X---X---X--X-------X-X-XX}
   node  3                    spine {X-XX-XX-XXX-XXX---X-XX--X}
   node  4                   l_calf {X-------X---X-------X-X-X}
   node  5                   r_calf {X------X-------X-----X--X}
   node  6                   spine1 {XXX--XX-XXXXXXXXX---XX--X}
   node  7                   l_foot {X-----X------X------X---X}
   node  8                   r_foot {X------XX-----X----X----X}
   node  9               l_clavicle {X-X---X----XX-X---X-X---X}
   node 11               r_clavicle {X--X-XXX--X-XX-X--X-X-X-X}
   node 12                    l_toe {X----------X----------X-X}
   node 13                    r_toe {X------XX------------X--X}
   node 14               l_upperarm {XXXXXX-X---X-XX---XXX--XX}
   node 15                     head {X---XXX---X--X---X----X-X}
   node 16               r_upperarm {XXX-X-XXX-X-XXXXXX--XXXXX}
   node 17                l_forearm {X---X-X----XXX---X-XX--XX}
   node 18                r_forearm {XXXXX-X---X-XXXXX-X-X-X-X}
   node 19                   l_hand {X-X----X---XXX-----X----X}
   node 20                   r_hand {XXXXX-X--X--XXXX---X--X-X}
  translation keys
   node  0                   pelvis {X-X--X--X---X-X---X-X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:move_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0413, RATE= 0.2700, SCORE= 2.7413
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--X--XX--X---X}
   node  2                  r_thigh {XX--X--XXX----X---X}
   node  3                    spine {XXX-XXXXXXXX-XXX-XX}
   node  4                   l_calf {X----------X--X-X-X}
   node  5                   r_calf {XX---X--XX------X-X}
   node  6                   spine1 {XXX-XXXXXX-X-X-X--X}
   node  7                   l_foot {X-----X---X--X--X-X}
   node  8                   r_foot {X-X-----X---------X}
   node  9               l_clavicle {X-X-XX---XXX--X---X}
   node 11               r_clavicle {X--X-X--X---X--XX-X}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X----------X------X}
   node 14               l_upperarm {X-X-XX--XXXX-XXX-XX}
   node 15                     head {X---X-X---X----X--X}
   node 16               r_upperarm {X-X--X-X--X-X--XX-X}
   node 17                l_forearm {X----X---XX---XX-XX}
   node 18                r_forearm {X-X--X-X--X-X--X--X}
   node 19                   l_hand {X----X----X-----X-X}
   node 20                   r_hand {X-----X----X---X--X}
   node 22                  l_ring1 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:0.0016 j:0.0717 k:0.4913 w:0.8680
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:move_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0421, RATE= 0.2625, SCORE= 2.6674
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXX---X--X---X--X-X}
   node  2                  r_thigh {X-----X----XX----XX}
   node  3                    spine {XXXX-XXXXX-XXXXXX-X}
   node  4                   l_calf {XX---X---X--------X}
   node  5                   r_calf {X--------X--X--X--X}
   node  6                   spine1 {XXXXXXX-XX--XXXXX-X}
   node  7                   l_foot {X-X--X----X-----X-X}
   node  8                   r_foot {X-----X----X-----XX}
   node  9               l_clavicle {X----X-XX----X-X--X}
   node 11               r_clavicle {X--X---X-X---XX--XX}
   node 12                    l_toe {X-----------------X}
   node 13                    r_toe {X-----------X-----X}
   node 14               l_upperarm {X--XXXX-XX-X--XXX-X}
   node 15                     head {X---X-----X---X---X}
   node 16               r_upperarm {X--XX-X-X--X-XX-XXX}
   node 17                l_forearm {X---XX---X-X--XX--X}
   node 18                r_forearm {X---X---X--X-X---XX}
   node 19                   l_hand {X----X----X---X---X}
   node 20                   r_hand {X---X------X---X--X}
   node 22                  l_ring1 {X-----------------X}
   node 28                  l_ring2 {X-----------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:0.0016 j:0.0717 k:0.4913 w:0.8680
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:turn_left
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0174, RATE= 0.3741, SCORE= 3.7581
  rotation keys
   node  1                  l_thigh {X-X--XX}
   node  2                  r_thigh {X--XX-X}
   node  4                   l_calf {X-----X}
   node  5                   r_calf {X-X---X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {X-X--XX}
   node  8                   r_foot {X--XX-X}
   node  9               l_clavicle {X--X-XX}
   node 11               r_clavicle {X--X-XX}
   node 12                    l_toe {X-X--XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {X-XXXXX}
   node 15                     head {X---X-X}
   node 16               r_upperarm {X--X-XX}
   node 17                l_forearm {X-XXXXX}
   node 18                r_forearm {X--X-XX}
   node 19                   l_hand {X--X-XX}
   node 20                   r_hand {X--X-XX}
   node 31                  r_ring2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5583 j:-0.3128 k:-0.6841 w:0.3498
   node  3                    spine  i:0.0296 j:0.1237 k:-0.1053 w:-0.9863
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0275 y:-0.0096 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:turn_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0109, RATE= 0.3676, SCORE= 3.6873
  rotation keys
   node  1                  l_thigh {XX--XXX}
   node  2                  r_thigh {X-XXX-X}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {X--X--X}
   node  5                   r_calf {X---X-X}
   node  6                   spine1 {XXXXXXX}
   node  7                   l_foot {XX--XXX}
   node  8                   r_foot {X-XXX-X}
   node  9               l_clavicle {XX-X--X}
   node 11               r_clavicle {X--X--X}
   node 12                    l_toe {XX---XX}
   node 13                    r_toe {X---X-X}
   node 14               l_upperarm {XXXXX-X}
   node 15                     head {X--X--X}
   node 16               r_upperarm {X-XXX-X}
   node 17                l_forearm {XX-XX-X}
   node 18                r_forearm {X-XX--X}
   node 19                   l_hand {X-X-X-X}
   node 20                   r_hand {X--X-XX}
   node 22                  l_ring1 {X-----X}
   node 23                 l_thumb1 {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
   node 29                 l_thumb2 {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5898 j:-0.2483 k:-0.7190 w:0.2710
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0210 y:0.0031 z:0.1988
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:walk_back
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0153, RATE= 0.1486, SCORE= 1.5016
  rotation keys
   node  0                   pelvis {X----X----X--------X---X--X-XXX-X-----X-X--X-----X}
   node  1                  l_thigh {X-------X----X---------X---X----X-X---X----X-----X}
   node  2                  r_thigh {X---X--X----X-X-------X------X---X----X----------X}
   node  3                    spine {X-----X---X-----XXXXXX-X--XXXX-X-----XX-X--X-----X}
   node  4                   l_calf {X--------X--------------X--X----------X----------X}
   node  5                   r_calf {X---X---------X------------X------X------------X-X}
   node  6                   spine1 {X--X---X---X-----XXXXX---X---X------XXX-----X-X-XX}
   node  7                   l_foot {X--------X---X---------X---X---X--X---X----------X}
   node  8                   r_foot {X------X--X---X---------X----X----X----X--------XX}
   node  9               l_clavicle {X------------X---X----X-----X----------X-------X-X}
   node 11               r_clavicle {X-----X--X-------X-X-------X------X-X-X----X-X---X}
   node 12                    l_toe {X-------X-------------------------X----X---------X}
   node 13                    r_toe {X-------X--X---X------------------------X--------X}
   node 14               l_upperarm {X--X----X---X-X--X----X--X---X---X---X-X---XXXX--X}
   node 15                     head {X--X------X------XXXXX---X----X------XX------X---X}
   node 16               r_upperarm {XX--XX-XX-X-----XXXXXXX--X---X-X-X--X-X---X-X-X-XX}
   node 17                l_forearm {X-------X---X--X--------X--X-X-------X--X------X-X}
   node 18                r_forearm {X---X-X-XX-X----X--X--X---X--X--X---X--X--X--XX-XX}
   node 19                   l_hand {X---X-----X-----X-X-------X----X--------X-----X--X}
   node 20                   r_hand {X-----X----X-----X------X---X---X------X-----XX--X}
  translation keys
   node  0                   pelvis {X--X-----X----X-X------X--X-----X----X----X---X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:walk_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0136, RATE= 0.1546, SCORE= 1.5600
  rotation keys
   node  0                   pelvis {X------X--X-X----X-XXX-X--X---X------X-----X----XX}
   node  1                  l_thigh {X--------X--X---X-----X--X------X------X--X------X}
   node  2                  r_thigh {X------------X---X---X------------X-X---X--X----XX}
   node  3                    spine {X------X--X-X---XXXX-X----XXXXXXXX------X--X-----X}
   node  4                   l_calf {X-----------X----------X----X------------X-X-----X}
   node  5                   r_calf {X-----X---------X-------------X-----X------------X}
   node  6                   spine1 {X---X---X----X--XXX----X-X-XXXXX-----X--X--X---X-X}
   node  7                   l_foot {X-----------X-----X---X--X-------------X--X------X}
   node  8                   r_foot {X------X--------X-----X-----X-------X---X--X-----X}
   node  9               l_clavicle {X-----X----X-----------X----X-------X----X-------X}
   node 11               r_clavicle {X----X--X---X-X---X------X-----X---X-----X--X----X}
   node 12                    l_toe {X-----------X----X------------------------X------X}
   node 13                    r_toe {X----------------X---X--------------X---X--X-----X}
   node 14               l_upperarm {X-XXX----X--X-X----X-X---X--X----X--X-X--X----X-XX}
   node 15                     head {X----X-X------X--XX----X--XXXXXX---X-----X-------X}
   node 16               r_upperarm {X--XX-X-X----X--X--X--X---XXXXXXXX-X---X-XXX-XX-XX}
   node 17                l_forearm {X-XXX----X---X-------X---X---------X--X--X---X---X}
   node 18                r_forearm {X--X-XX--X---X-X---X--XXXXXXXXXXX---X---X---X--X-X}
   node 19                   l_hand {X-XXX--------X-----X-----X-------X------X------X-X}
   node 20                   r_hand {X----XX---------X---X--X---X------X------X---X---X}
  translation keys
   node  0                   pelvis {X-----X---X----X------X---X------X--X-----X-----XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:walk_left
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0178, RATE= 0.1638, SCORE= 1.6560
  rotation keys
   node  0                   pelvis {X------X---X----X----X----X-X--X-----X}
   node  1                  l_thigh {X---X--X---X----X---XX-----X---X---X-X}
   node  2                  r_thigh {X----X----X----X-X-X---X---X----X----X}
   node  3                    spine {X------X-X---X----XXXXXXXX--X----X---X}
   node  4                   l_calf {X-----------X-------X--------X------XX}
   node  5                   r_calf {XX--X----X---------X-----------X-----X}
   node  6                   spine1 {X-------X-XX--X-----XXXXX--X-X-X-X---X}
   node  7                   l_foot {X------X----X----X--XX--X--X--X-----XX}
   node  8                   r_foot {XX----X-----X--X---X-----X--X----X---X}
   node  9               l_clavicle {X-------X-----X------X--------X--X---X}
   node 11               r_clavicle {X----------X---X----X--------X-X---X-X}
   node 12                    l_toe {X-----------------X-XX---------------X}
   node 13                    r_toe {XX---------------X------X--------X---X}
   node 14               l_upperarm {X------XX-XX-X----X--XX-X----X-X-X---X}
   node 15                     head {X-------X--X--------XXXXX-----X---X--X}
   node 16               r_upperarm {X------X--X--X---X---X-X--XX--X-X----X}
   node 17                l_forearm {X-------X-XX-X----X---X--X---XX-X----X}
   node 18                r_forearm {X----------X-X----X---XX--X--XX--X---X}
   node 19                   l_hand {X-------X----X-----X-------X----X----X}
   node 20                   r_hand {X---------X----X------XX--X-XXX---X--X}
  translation keys
   node  0                   pelvis {X-----X-X-X-XX-----X----X--X-X-X-----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:0.0016 j:0.0717 k:0.4913 w:0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 crouch:sword:walk_right
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0140, RATE= 0.1448, SCORE= 1.4625
  rotation keys
   node  0                   pelvis {X-------X-X-X----X-----X----X--X-----X}
   node  1                  l_thigh {XX-X-----X---X---X-X---X----X--X-----X}
   node  2                  r_thigh {X------X----X-------X-X-X------X-----X}
   node  3                    spine {X------XX--XX-X--X------X---X--X-----X}
   node  4                   l_calf {X-X-------X----------X-------X-------X}
   node  5                   r_calf {X---------X--------X-----------X-----X}
   node  6                   spine1 {X---X--X--X-X---X-X--X----X-X--X-----X}
   node  7                   l_foot {X--X-----X----X---X--X-------X------XX}
   node  8                   r_foot {X------X-----------X-XX------X--X----X}
   node  9               l_clavicle {X------X-----X------X--------X-----X-X}
   node 11               r_clavicle {X-----X---X-------X-----X---X--------X}
   node 12                    l_toe {X---------------------------------X--X}
   node 13                    r_toe {X-------X-------X----XX--------------X}
   node 14               l_upperarm {X----X-X--X----XX--X------XXX-X--X---X}
   node 15                     head {X--X----X--X----X----------X----X----X}
   node 16               r_upperarm {X---X-XXX--XX---X--X--X-X-X--X--X----X}
   node 17                l_forearm {X-----X-X--X---X-X--------XX-X---X---X}
   node 18                r_forearm {X------X-X----X-----X--------------X-X}
   node 19                   l_hand {X------X----X-----------X--X--X------X}
   node 20                   r_hand {X------X--X---X---X--------X--------XX}
  translation keys
   node  0                   pelvis {X------X--XX--X---X-----X-X-X--X--X--X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:0.0016 j:0.0717 k:0.4913 w:0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_b_b:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0772, RATE= 0.2709, SCORE= 2.7867
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X--X-X-----X---XXXX-XXXX}
   node  2                  r_thigh {X--X--X--X-X-X-X-XX-XXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X--X-----X-X--X-XXX-XXXX}
   node  5                   r_calf {X--X---X-X-X---X-XX--XXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXX-X}
   node  7                   l_foot {X---X-----X-X--XXX---XXX}
   node  8                   r_foot {X---X--X----X-XXX-X-XX-X}
   node  9               l_clavicle {XX---XXX-X--XXXX------XX}
   node 10                     neck {X--------X----X--------X}
   node 11               r_clavicle {X----X--X--------------X}
   node 13                    r_toe {X------X-----------X---X}
   node 14               l_upperarm {XXXXXXXXX--XXXXX----X-XX}
   node 15                     head {X---------X----X-------X}
   node 16               r_upperarm {XX-XXX--XXXXXXXXXXXXXXXX}
   node 17                l_forearm {XXXXXXXX----XXXX-----XXX}
   node 18                r_forearm {XX--X-X-XXXXX-XXXXXXXXXX}
   node 19                   l_hand {XXXXXXXX---XXXXX------XX}
   node 20                   r_hand {X-----X-XXXX-X--XXXX-XXX}
   node 21                 l_index1 {X-------X---------X---XX}
   node 22                  l_ring1 {X-------X----------X---X}
   node 23                 l_thumb1 {X-------X-------------XX}
   node 26                 r_thumb1 {X--------X-------------X}
   node 27                 l_index2 {X--------X-------------X}
   node 28                  l_ring2 {X----------------------X}
   node 29                 l_thumb2 {X-------X--------------X}
   node 30                 r_index2 {X--------X-------------X}
   node 31                  r_ring2 {X--------X-------------X}
   node 32                 r_thumb2 {X---------X------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_b_b:unarmed:board
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0709, RATE= 0.2590, SCORE= 2.6607
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {X---X-XX-XXXXX--X-X-X-X-XXXXXXX-XXXXXXX--X-X---X--XXXX}
   node  2                  r_thigh {X---X-XXX--XXX--X-XXXXXXXXXX-XXXXXXXXX----X-X-XXXXXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  4                   l_calf {X---X--X----X-XXX-X-X-X--XX--X--X--XX-X--------X--XXXX}
   node  5                   r_calf {X---X-XXXXX-X-X-X-X-XXXXXXX-XXXX-XXXXX----X---XXXX-XXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  7                   l_foot {X-------X-XXXX-XX--X----X-X-X-X-XXXXXXX--X--------X-XX}
   node  8                   r_foot {X----------XX--X---X-X-X-XX-XXX-XXXXX-X---------XX--XX}
   node  9               l_clavicle {XXXXXXXX--XXX--X-X-X--X-------XXXX-XXXX---X-X-----X--X}
   node 10                     neck {X-----------X------X---X--X---X-X-X------X--------X--X}
   node 11               r_clavicle {X------X--XXXXXXXXXXXX---X--XXXXX---X--XXX--XX-----X-X}
   node 12                    l_toe {X----------------------------------------------------X}
   node 13                    r_toe {X--------------------------------XX----X-------------X}
   node 14               l_upperarm {XXXXXXXX-XXXX--XXXXX---X-XX-X-XXXXXXXXXXXXXXXX-X-X-XXX}
   node 15                     head {X-----------X--------X----X-----X---X-----X---X--X---X}
   node 16               r_upperarm {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXX-X---XXX}
   node 17                l_forearm {XXXXXXXX--XX----XXX---X--X-XXXXXXXXXXXXXXXX-X-XX-X-XXX}
   node 18                r_forearm {XXXXX-XXXXXXXXXXXXXXXX-XXXX-XXXXX-XXX-XXXX-XXX-X--XXXX}
   node 19                   l_hand {XXXXXXXX--X-X-------X---------XXXX-XXXXXXXX-X-X---XX-X}
   node 20                   r_hand {X-X-X-XXX-XXXXXXXXXXX--XXXXXXXXXXXXXX--XX-X-XX-----XXX}
   node 21                 l_index1 {X---X-X--------------------X--X----XX-----X----------X}
   node 22                  l_ring1 {X-----X--------------------X--X----XX-----X----------X}
   node 23                 l_thumb1 {X--X--X---------------------X--X----X--------------X-X}
   node 24                 r_index1 {X----------------------------X------X-----X--X-----X-X}
   node 25                  r_ring1 {X-----------X------X-----X-------X--X-----X--X-----X-X}
   node 26                 r_thumb1 {X--------------------------------------X-------------X}
   node 27                 l_index2 {X--------X-----------------X--X--------X------------XX}
   node 28                  l_ring2 {X--------X-----------------X--X---------X------------X}
   node 29                 l_thumb2 {X-------X------------------X--X--------X------------XX}
   node 30                 r_index2 {X--------------------------X--------X----X----X------X}
   node 31                  r_ring2 {X------------X----X------X-------X--X----X---X-------X}
   node 32                 r_thumb2 {X---------------------------------------X------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_b_l:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0497, RATE= 0.2884, SCORE= 2.9335
  rotation keys
   node  0                   pelvis {X-XXXXXXXXXXXX}
   node  1                  l_thigh {X-X------XXXXX}
   node  2                  r_thigh {X-X-------X-XX}
   node  3                    spine {XXXXXXXX-XXXXX}
   node  4                   l_calf {X-X-----XXXXXX}
   node  5                   r_calf {X---------XXXX}
   node  6                   spine1 {XXXXXXXX-XXXXX}
   node  7                   l_foot {X--X-------XXX}
   node  8                   r_foot {X-X-------XXXX}
   node 12                    l_toe {X-----------XX}
   node 13                    r_toe {X---------X--X}
   node 14               l_upperarm {XXXX---X-XXXXX}
   node 15                     head {X-X------X--XX}
   node 16               r_upperarm {XXX--X--XX-X-X}
   node 17                l_forearm {XXXX--X--XXXXX}
   node 18                r_forearm {XXX----X-X--XX}
   node 19                   l_hand {X----X---X--XX}
   node 20                   r_hand {X-X--------X-X}
   node 21                 l_index1 {X------------X}
   node 22                  l_ring1 {X------------X}
   node 23                 l_thumb1 {X------------X}
   node 27                 l_index2 {X------------X}
   node 28                  l_ring2 {X------------X}
   node 29                 l_thumb2 {X------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7546 j:0.0407 k:-0.6542 w:0.0300
   node 10                     neck  i:0.0477 j:-0.0012 k:0.1939 w:-0.9798
   node 11               r_clavicle  i:0.6630 j:-0.0008 k:-0.7317 w:0.1580
   node 24                 r_index1  i:0.1141 j:-0.0535 k:-0.3083 w:-0.9429
   node 25                  r_ring1  i:-0.0132 j:-0.0219 k:-0.5168 w:-0.8557
   node 26                 r_thumb1  i:0.6765 j:0.1413 k:-0.1570 w:-0.7054
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.4107 w:-0.9117
   node 31                  r_ring2  i:-0.0542 j:-0.0328 k:-0.5173 w:-0.8534
   node 32                 r_thumb2  i:-0.0974 j:0.0675 k:-0.1431 w:-0.9826
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_b_l:unarmed:board
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0697, RATE= 0.2130, SCORE= 2.1994
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X--XXX-X--X-X--X-X--XXXX-XXXX-XXXXX-X--X-X-X--XX---XXX--XXX}
   node  2                  r_thigh {X--XXX-XXXXXXXXXXXXX-X-X-X--X-X--X-XXXXXX-X-X-X--X-XX-X---X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---X-XXX-----X-X-X--XXX-X-XX-XXXX-----X--X----X--XXX-X--XX}
   node  5                   r_calf {X--XX--XXX--X--XXXXX-X--X-----X--X--XXXXX-X-X-X--X---XX--XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXX-XXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X------X----X---X-X---X-X-XXXX-XXXX-XX-X-X-X---X--XXX-X---X}
   node  8                   r_foot {X---X--XX-X-X--X-XXX--XX-X--X----X--X-X--X----X-----X-X--XX}
   node  9               l_clavicle {X-------------------XX--X----X--------X----X-XXXXXX---X---X}
   node 10                     neck {X---------X-----------X---------X----X-------X-------X----X}
   node 11               r_clavicle {X-----------------------------X---------X-------X----X---XX}
   node 12                    l_toe {X---X--X---------X--------X----------------------X-----X--X}
   node 13                    r_toe {X---------------------------------------------------------X}
   node 14               l_upperarm {XX-X-XXXXXXXXXXX-XXXXXXXXXX-X-XX--X-XX-----X-XXXXXX-XX-X--X}
   node 15                     head {X-----X----X---X---X-X------X-----X--X---X--XX-X----X--X-XX}
   node 16               r_upperarm {X-----XXX-X-X-XX-X---XX-X-XX-XX---X-X-XXXXXXXX-XXX-X-XXXXXX}
   node 17                l_forearm {XX--XXXXXXXXX-XXXXXXXXXXXX-XX--X--X---X---X--XXXXX----X---X}
   node 18                r_forearm {X-------------X-X----XX-X-X-XXX--X-XXX-XXX-XXX-XXX-X-X--XXX}
   node 19                   l_hand {X---XXXXXXXXX-XX-XXXXXXXXXX-X-----X----X---X-XXXXX---X----X}
   node 20                   r_hand {X---------X----X--X--X-X---X--X---X----X-XXXXX---X-X---XX-X}
   node 21                 l_index1 {X--------------------------X--------------------------X---X}
   node 22                  l_ring1 {X-----------------------------X---------------X--------X--X}
   node 23                 l_thumb1 {X-------------------X--X------X-----------------------X---X}
   node 24                 r_index1 {X-------------------------------X--------X-----------X----X}
   node 25                  r_ring1 {X--------------------------------X-----XX------------X----X}
   node 26                 r_thumb1 {X------------------------------------------X----------X---X}
   node 27                 l_index2 {X-------------------------------------------------X-------X}
   node 28                  l_ring2 {X-------------------------X-----------------------------X-X}
   node 29                 l_thumb2 {X------------------------------X--------------------------X}
   node 30                 r_index2 {X---------------------------------------------------------X}
   node 31                  r_ring2 {X---------------------------------------------------------X}
   node 32                 r_thumb2 {X--------------------------------X------------X------X----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_d:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5365, SCORE= 5.3649

objects\characters\masterchief\masterchief
 ghost_d:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5179, SCORE= 5.1788

objects\characters\masterchief\masterchief
 ghost_d:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3847

objects\characters\masterchief\masterchief
 ghost_d:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0730, RATE= 0.3774, SCORE= 3.8471
  rotation keys
   node  0                   pelvis {XXXXXXX}
   node  1                  l_thigh {X-X-XXX}
   node  2                  r_thigh {XXX-XXX}
   node  3                    spine {XXXXXXX}
   node  4                   l_calf {XXX-X-X}
   node  5                   r_calf {XXX---X}
   node  6                   spine1 {XXXX-XX}
   node  7                   l_foot {X-XX-XX}
   node  8                   r_foot {XXX-X-X}
   node 10                     neck {X---X-X}
   node 11               r_clavicle {X-----X}
   node 12                    l_toe {X-----X}
   node 13                    r_toe {X-----X}
   node 14               l_upperarm {XXX---X}
   node 15                     head {X-X---X}
   node 16               r_upperarm {XXX-X-X}
   node 17                l_forearm {X--X--X}
   node 18                r_forearm {X-----X}
   node 19                   l_hand {X-X---X}
   node 20                   r_hand {X---X-X}
   node 22                  l_ring1 {X-----X}
   node 27                 l_index2 {X-----X}
   node 28                  l_ring2 {X-----X}
  translation keys
   node  0                   pelvis {XXX-XXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0429, RATE= 0.2826, SCORE= 2.8688
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X-X----X----X---X---X-X-XXXX-X--X}
   node  2                  r_thigh {X---X-XX--X-X-X-X-X-XXXXXXX--X-X-XX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X-------X-------X----XX-XXXX--X-X}
   node  5                   r_calf {X-----X--X-XX-X-X---XXXXXXX--X--X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--XX------X----X-----X-X--X-X----X}
   node  8                   r_foot {X----X-X--X--X-X---X-X-X--X-------X}
   node  9               l_clavicle {X---------------------------------X}
   node 10                     neck {X---------------------------------X}
   node 11               r_clavicle {XX--X--X-XXXXX-X-X-X--X--X---X--X-X}
   node 12                    l_toe {X---------------------------------X}
   node 14               l_upperarm {XXXXXXX--XXX-----X--X-X-XXXXX-XXXXX}
   node 15                     head {X------X--X---X---X--X--X-X--X----X}
   node 16               r_upperarm {XX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node 17                l_forearm {XXXXXX--X-X---X---X---X-XXXXXX----X}
   node 18                r_forearm {XXXXXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXX}
   node 19                   l_hand {XXXXXXX---X-X----X----X-X-X-XX----X}
   node 20                   r_hand {X--XXXXXXXXXXX-XXXXXXXXXXXX-XX-X-XX}
   node 21                 l_index1 {X---------------------------------X}
   node 22                  l_ring1 {X---------------------------------X}
   node 23                 l_thumb1 {X---------------------------------X}
   node 27                 l_index2 {X---------------------------------X}
   node 28                  l_ring2 {X---------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_d:enter_a
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0429, RATE= 0.2923, SCORE= 2.9654
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X-XX--X-X-X-X-X-XXXXXXX--X-X-XX}
   node  2                  r_thigh {X-X-X----X----X---X---X-X-XXXX-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-----X--X-XX-X-X---XXXXXXX--X--X-X}
   node  5                   r_calf {X-X-------X-------X----XX-XXXX--X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X-X--X--X-X---X-X-X--X-------X}
   node  8                   r_foot {X--XX------X----X-----X-X--X-X----X}
   node  9               l_clavicle {XX--X--X-XXXXX-X-X-X--X--X---X--X-X}
   node 10                     neck {X---------------------------------X}
   node 11               r_clavicle {X---------------------------------X}
   node 12                    l_toe {X---------------------------------X}
   node 13                    r_toe {X---------------------------------X}
   node 14               l_upperarm {XX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node 15                     head {X------X--X---X---X--X--X-X--X----X}
   node 16               r_upperarm {XXXXXXX--XXX-----X--X-X-XXXXX-XXXXX}
   node 17                l_forearm {XXXXXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXX}
   node 18                r_forearm {XXXXXX--X-X---X---X---X-XXXXXX----X}
   node 19                   l_hand {X--XXXXXXXXXXX-XXXXXXXXXXXX-XX-X-XX}
   node 20                   r_hand {XXXXXXX---X-X----X----X-X-X-XX----X}
   node 25                  r_ring1 {X---------------------------------X}
   node 26                 r_thumb1 {X---------------------------------X}
   node 30                 r_index2 {X---------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0684, RATE= 0.2534, SCORE= 2.6020
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXX-----X-X-X---X--XXX}
   node  2                  r_thigh {X-X---XX----X--X----X-XX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX--X}
   node  4                   l_calf {XXXXX-------X-X---XX--XX}
   node  5                   r_calf {X---X--------------X--XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXX-XX}
   node  7                   l_foot {XX-XX--------X-----X--XX}
   node  8                   r_foot {X--X-----X------------XX}
   node  9               l_clavicle {X-----X-XX--XXXX---X---X}
   node 11               r_clavicle {X----------------------X}
   node 13                    r_toe {X----------------------X}
   node 14               l_upperarm {X---X--X--X-X-XXXXXXXX-X}
   node 15                     head {X----X---X----X------X-X}
   node 16               r_upperarm {X----X-X--X--XXXXXXX-X-X}
   node 17                l_forearm {X---X---X---X-XXXXXX-X-X}
   node 18                r_forearm {X------X-----XXX-XX-X--X}
   node 19                   l_hand {X---------X---XXXXXX--XX}
   node 20                   r_hand {X------X----X-XXXXXX---X}
   node 21                 l_index1 {X----------------------X}
   node 22                  l_ring1 {X----------------------X}
   node 23                 l_thumb1 {X----------------------X}
   node 27                 l_index2 {X----------------------X}
   node 28                  l_ring2 {X----------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ghost_d:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 ghost_d:unarmed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0009, RATE= 0.0619, SCORE= 0.6197
  rotation keys
   node  6                   spine1 {X--------------------X----------X--------------X-X}
   node 14               l_upperarm {X---------------------X--------------------------X}
   node 15                     head {X--------------------X-------------------X-------X}
   node 16               r_upperarm {X---------------------X--------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.3292 j:-0.6258 k:-0.6258 w:0.3292
   node  1                  l_thigh  i:-0.4050 j:-0.8769 k:-0.2131 w:0.1468
   node  2                  r_thigh  i:-0.4262 j:-0.8730 k:0.1921 w:-0.1388
   node  3                    spine  i:0.0057 j:-0.0210 k:-0.2645 w:-0.9641
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.5843 w:-0.8115
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.5614 w:-0.8275
   node  7                   l_foot  i:-0.1500 j:0.0307 k:-0.2317 w:-0.9606
   node  8                   r_foot  i:0.0262 j:-0.0178 k:-0.2188 w:-0.9752
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.3640 w:-0.9314
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.3686 w:-0.9296
   node 19                   l_hand  i:0.8002 j:-0.0985 k:0.0751 w:-0.5868
   node 20                   r_hand  i:-0.7849 j:0.1357 k:0.0270 w:-0.6039
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 22                  l_ring1  i:-0.0482 j:0.0036 k:0.0740 w:0.9961
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:0.0000 y:0.0000 z:-0.0000
  static scale data

objects\characters\masterchief\masterchief
 h_kill:back:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5119, SCORE= 5.1194
  static rotation data
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:back:gut:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5155, SCORE= 5.1555
  static rotation data
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:front:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5143, SCORE= 5.1431
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:front:head:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5125, SCORE= 5.1248
  static rotation data
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:front:head:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5116, SCORE= 5.1161
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:left:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5122, SCORE= 5.1220
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:left:head:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5137, SCORE= 5.1377
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:left:head:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5132, SCORE= 5.1327
  static rotation data
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:left:head:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5117, SCORE= 5.1173
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:right:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5134, SCORE= 5.1340
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:right:head:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5159, SCORE= 5.1594
  static rotation data
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_kill:right:head:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5117, SCORE= 5.1173
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_turret_ap_d:acc_front_back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.5000, SCORE= 15.0000
  rotation keys
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 h_turret_ap_d:acc_left_right
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.5000, SCORE= 15.0000
  rotation keys
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 h_turret_ap_d:acc_up_down
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.5000, SCORE= 15.0000
  rotation keys
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 h_turret_ap_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0619, RATE= 0.3094, SCORE= 3.1563
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXX--X--XXXX}
   node  2                  r_thigh {X---XXXXXXXXXX}
   node  3                    spine {X-XXXXXXXXXXXX}
   node  4                   l_calf {XXXXX----X-X-X}
   node  5                   r_calf {X----X-XXXXXXX}
   node  6                   spine1 {X-XXXXXXXXXXXX}
   node  7                   l_foot {X-XXX-----XXXX}
   node  8                   r_foot {X----XXXXXXXXX}
   node  9               l_clavicle {X--------XX--X}
   node 10                     neck {X------------X}
   node 11               r_clavicle {X------------X}
   node 12                    l_toe {X---X-----X-XX}
   node 13                    r_toe {X----X-------X}
   node 14               l_upperarm {X--X-X-X-XXX-X}
   node 15                     head {X--X---X--X--X}
   node 16               r_upperarm {X-XXXXXXXXXXXX}
   node 17                l_forearm {X-X-X-X-XXXX-X}
   node 18                r_forearm {X-XXX-XXXXXXXX}
   node 19                   l_hand {X---XX---XXX-X}
   node 20                   r_hand {X--XX-XX-XXXXX}
   node 21                 l_index1 {X---------X--X}
   node 22                  l_ring1 {X---------X--X}
   node 23                 l_thumb1 {X----------X-X}
   node 24                 r_index1 {X--X---X-----X}
   node 25                  r_ring1 {X--X--X---X--X}
   node 26                 r_thumb1 {X--X---X-----X}
   node 27                 l_index2 {X-----------XX}
   node 28                  l_ring2 {X-----------XX}
   node 30                 r_index2 {X---X--------X}
   node 31                  r_ring2 {X---X--------X}
   node 32                 r_thumb2 {X---X--------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_turret_ap_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0482, RATE= 0.3333, SCORE= 3.3815
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXX---X-XXX}
   node  2                  r_thigh {X-XXXXXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXX-X}
   node  4                   l_calf {X-XXXX----XXXX}
   node  5                   r_calf {XXXXXXXX-X---X}
   node  6                   spine1 {XXXXXXXXXXXXXX}
   node  7                   l_foot {X-XXXX-----XXX}
   node  8                   r_foot {X-XXXXXXXXX--X}
   node  9               l_clavicle {XXX----------X}
   node 10                     neck {X------------X}
   node 11               r_clavicle {X--------XXX-X}
   node 12                    l_toe {X-------X---XX}
   node 13                    r_toe {X---------X--X}
   node 14               l_upperarm {XXXXXXXXX-X-XX}
   node 15                     head {X--X-X---X-XXX}
   node 16               r_upperarm {X-XXXXXXXXXXXX}
   node 17                l_forearm {XXXXXXX--X--XX}
   node 18                r_forearm {XXXXXX-XXXXXXX}
   node 19                   l_hand {XXXXXX---X-XXX}
   node 20                   r_hand {X-XXXX-XX-XXXX}
   node 21                 l_index1 {X--X---------X}
   node 22                  l_ring1 {X--X---------X}
   node 23                 l_thumb1 {X----X-------X}
   node 24                 r_index1 {X-------X--X-X}
   node 25                  r_ring1 {X-------X--XXX}
   node 26                 r_thumb1 {X--------X--XX}
   node 27                 l_index2 {X----X-------X}
   node 28                  l_ring2 {X----X-------X}
   node 30                 r_index2 {X----------X-X}
   node 31                  r_ring2 {X---------X--X}
   node 32                 r_thumb2 {X---------X--X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_turret_ap_d:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 h_turret_ap_d:fixed:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0014, RATE= 0.3411, SCORE= 3.4128
  rotation keys
   node  0                   pelvis {XX--X-X-X}
   node  1                  l_thigh {XX--X-X-X}
   node  2                  r_thigh {XX--X-XXX}
   node  3                    spine {XX-XXXX-X}
   node  4                   l_calf {X-------X}
   node  5                   r_calf {X------XX}
   node  6                   spine1 {XX-X-XX-X}
   node  7                   l_foot {X-------X}
   node  8                   r_foot {X-------X}
   node  9               l_clavicle {XX-X-X-XX}
   node 11               r_clavicle {XX-X-X--X}
   node 14               l_upperarm {XX-X-XX-X}
   node 15                     head {XX-X-X--X}
   node 16               r_upperarm {XX-X-XX-X}
   node 17                l_forearm {XX-X--X-X}
   node 18                r_forearm {XX-X--X-X}
   node 19                   l_hand {X---X-X-X}
   node 20                   r_hand {X-------X}
  translation keys
   node  0                   pelvis {XX--X-X-X}
  scale keys


objects\characters\masterchief\masterchief
 h_turret_ap_d:fixed:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5769, SCORE= 5.7692

objects\characters\masterchief\masterchief
 h_turret_ap_d:fixed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0025, RATE= 0.0505, SCORE= 0.5075
  rotation keys
   node  0                   pelvis {X---------------------X---------------------X-------------X}
   node  1                  l_thigh {X--------------------------------------------X------------X}
   node  2                  r_thigh {X-------------------X------------X---------X--------------X}
   node  3                    spine {X-------------------------X--------------------X----------X}
   node  4                   l_calf {X-----------------------X------------------------------X--X}
   node  5                   r_calf {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X-----------------------------X-----------X---------------X}
   node  7                   l_foot {X--------------------------------------------------X------X}
   node  8                   r_foot {X---------------------X-------------------X---------------X}
   node 14               l_upperarm {X----------------------X--------X----------X--------X-----X}
   node 15                     head {X----------X-----------X---------X-----------------X------X}
   node 16               r_upperarm {X------------------------X---------X-------X--------------X}
   node 17                l_forearm {X-----------------------X-------X----------X-----X--------X}
   node 18                r_forearm {X-----------------------------X----------------X----------X}
   node 19                   l_hand {X------------------------X--------------X-----------------X}
   node 20                   r_hand {X-------------------------------X----------------------X--X}
  translation keys
   node  0                   pelvis {X-------------------X---------------------X---------------X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7118 j:0.0006 k:-0.7022 w:0.0144
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.6922 j:0.0191 k:0.7211 w:0.0239
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_turret_mp_d:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 h_turret_mp_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0786, RATE= 0.2439, SCORE= 2.5178
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXX----X-XXXXXXX}
   node  2                  r_thigh {XXXXXXXXXX-XXX-X-XXX}
   node  3                    spine {X---XXXXXXXXXX-XXX-X}
   node  4                   l_calf {XXXXXXXX---X-XXXXXXX}
   node  5                   r_calf {XX-XXX-X-X-XXX-XXXXX}
   node  6                   spine1 {X---XXXXXXXXXXX-XX-X}
   node  7                   l_foot {X-X-XX-X---X-XXXX-XX}
   node  8                   r_foot {X-XXX-X-X---X-X-XXXX}
   node  9               l_clavicle {X------------------X}
   node 11               r_clavicle {X------------------X}
   node 12                    l_toe {X----X--X-----X----X}
   node 13                    r_toe {X-----------XX---X-X}
   node 14               l_upperarm {X-----X---X--X---X-X}
   node 15                     head {X------X-------X---X}
   node 16               r_upperarm {X--X-X--X--X-XXX--XX}
   node 17                l_forearm {X---------X----X-XXX}
   node 18                r_forearm {X--X-XX----X-XXX-X-X}
   node 19                   l_hand {X------X-------X--XX}
   node 20                   r_hand {X---X-X-------X---XX}
   node 21                 l_index1 {X------------------X}
   node 22                  l_ring1 {X------------------X}
   node 23                 l_thumb1 {X------------------X}
   node 24                 r_index1 {X------------------X}
   node 26                 r_thumb1 {X-----------------XX}
   node 27                 l_index2 {X------------------X}
   node 28                  l_ring2 {X------------------X}
   node 29                 l_thumb2 {X------------------X}
   node 30                 r_index2 {X------------------X}
   node 31                  r_ring2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 25                  r_ring1  i:-0.0271 j:0.0065 k:-0.2672 w:-0.9632
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_turret_mp_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0502, RATE= 0.2328, SCORE= 2.3785
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXX------XXXXXX}
   node  2                  r_thigh {X-XXXX-XXXXXXXXXXXXX}
   node  3                    spine {XXXXX----X--XXXXX--X}
   node  4                   l_calf {XXXXXXXX-----X-XXXXX}
   node  5                   r_calf {X--XXX-XXXXX-XXXXX-X}
   node  6                   spine1 {XXXXX---X---XXXXX--X}
   node  7                   l_foot {X-XXXXXX----X---XX-X}
   node  8                   r_foot {X-XXX--XX-X-XXX-XX-X}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X--XX---X----------X}
   node 14               l_upperarm {X--X-----XX---X-X--X}
   node 15                     head {X------------------X}
   node 16               r_upperarm {X-X---X-----X---X--X}
   node 17                l_forearm {X-X-X-X--X--X------X}
   node 18                r_forearm {X-XXX---X-------X--X}
   node 19                   l_hand {X---X---X----X-----X}
   node 20                   r_hand {X-XX-----X---X---X-X}
   node 21                 l_index1 {X------------------X}
   node 22                  l_ring1 {X------------------X}
   node 23                 l_thumb1 {X------------------X}
   node 24                 r_index1 {X------------------X}
   node 26                 r_thumb1 {X------------------X}
   node 27                 l_index2 {X------------------X}
   node 28                  l_ring2 {X------------------X}
   node 29                 l_thumb2 {X------------------X}
   node 30                 r_index2 {X------------------X}
   node 31                  r_ring2 {X------------------X}
   node 32                 r_thumb2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
   node 25                  r_ring1  i:-0.0271 j:0.0065 k:-0.2672 w:-0.9632
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 h_turret_mp_d:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0114, RATE= 0.4298, SCORE= 4.3096
  rotation keys
   node  3                    spine {X-X-X}
   node  6                   spine1 {XXX-X}
   node  9               l_clavicle {X-X-X}
   node 11               r_clavicle {X-X-X}
   node 14               l_upperarm {X-X-X}
   node 15                     head {XX-XX}
   node 16               r_upperarm {XXX-X}
   node 17                l_forearm {X---X}
   node 18                r_forearm {X---X}
   node 19                   l_hand {XX--X}
   node 20                   r_hand {X---X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 h_turret_mp_d:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0494, SCORE= 0.4962
  rotation keys
   node  1                  l_thigh {X------------------------------X---------------------------X}
   node  2                  r_thigh {X---------------------------X-----------------X------------X}
   node  4                   l_calf {X---------------------------------X------------------------X}
   node  5                   r_calf {X---------------------------------X------------------------X}
   node  6                   spine1 {X---------------------X------X---------------------------X-X}
   node  7                   l_foot {X--------------------------------X-------------------------X}
   node  8                   r_foot {X----------------------------X----------------------------XX}
   node  9               l_clavicle {X-----------------------------X----------------------------X}
   node 11               r_clavicle {X-----X-----------------X-----X-----X-----------------X----X}
   node 13                    r_toe {X---------------------------------X------------------------X}
   node 14               l_upperarm {X--------------------------X--------X---------------------XX}
   node 15                     head {X-----------------------X------------------X---------------X}
   node 16               r_upperarm {X----X------X-------X---X-X---X-----X----------------X----XX}
   node 17                l_forearm {X-------------------------------X------X-------------------X}
   node 18                r_forearm {X-----X--------X----------X------------X--------------X----X}
   node 19                   l_hand {X---------------------------X-------------X----------------X}
   node 20                   r_hand {X-------------------------------X--------------------------X}
  translation keys
   node  0                   pelvis {X-------------------------------X--------------------------X}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5013 j:-0.4080 k:-0.4816 w:0.5918
   node  3                    spine  i:0.0114 j:0.1336 k:0.0084 w:-0.9909
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 21                 l_index1  i:-0.1118 j:0.0897 k:-0.6654 w:-0.7325
   node 22                  l_ring1  i:0.0464 j:-0.0136 k:-0.2808 w:-0.9585
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 24                 r_index1  i:0.0966 j:0.0412 k:-0.3990 w:-0.9109
   node 25                  r_ring1  i:-0.0271 j:0.0065 k:-0.2672 w:-0.9632
   node 26                 r_thumb1  i:-0.8370 j:-0.4405 k:0.3236 w:-0.0257
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.6624 w:-0.7491
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.5591 w:-0.8291
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6177 w:-0.7864
   node 31                  r_ring2  i:0.0000 j:0.0000 k:0.0481 w:-0.9988
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 patrol:rifle:aim_move_up
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5078, SCORE= 5.0783

objects\characters\masterchief\masterchief
 patrol:rifle:move_front
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0269, RATE= 0.1798, SCORE= 1.8253
  rotation keys
   node  0                   pelvis {X----XX-X--XXX---XX-X-X-X-X-X--X---X}
   node  1                  l_thigh {X----XX------X-----X------X----X---X}
   node  2                  r_thigh {X-----X-------X---X----X--X-------XX}
   node  3                    spine {X----XXXXXXXXX----X---X-X-X--X---X-X}
   node  4                   l_calf {X-----X------X----X-----X-------X--X}
   node  5                   r_calf {X----XX--------X--X----X-------X---X}
   node  6                   spine1 {X---XXXX-XXXXX-X--X-X-XXX-X-----X--X}
   node  7                   l_foot {X-------X-----------X-----X------X-X}
   node  8                   r_foot {X---XX---X-------X-----X-XX--------X}
   node 12                    l_toe {X----------------------------------X}
   node 13                    r_toe {X------------------------XX--------X}
   node 14               l_upperarm {X----XXX-----X----X--XX-X---X--X---X}
   node 15                     head {X----XX-X-XXXX-----X--X-X----X-X---X}
   node 16               r_upperarm {X----XXX--XX---X--X---XX----X---X--X}
   node 17                l_forearm {X----XXX--X--X----X--XXX-X--X--X---X}
   node 18                r_forearm {X----XXXX---X-----X---X---------X--X}
   node 19                   l_hand {X----XXX------X------XXX--------X--X}
   node 20                   r_hand {X----XXXX---X-X--------X-----------X}
  translation keys
   node  0                   pelvis {X----X-X----X---X--X--X--X-X----X--X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 pelican_b:idle
 CODEC #7 'reverse_word_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.0496, SCORE= 0.4974
  rotation keys
   node  1                  l_thigh {X---X-------X----------X------------X-------X----------------X---------X-------------X--------X-------------------X---------X---------------X-----------X-------X----------X----X-------X------------------------X----------------------------------------------------------X}
   node  2                  r_thigh {X-----------X------------X------------X----------------------X-------X---------------X-------X------------------X------X--------------X---------X---------X------X----------X--X----X--------X--------------X----X----------------------------------------------------------X}
   node  4                   l_calf {X---X-------X-----X------------X----------X------------------X-------X-------------X----------X-------------------X--------X--------------X-------------X-----X------------X---X-------X-----------X-------------X----------------------------------------------------------X}
   node  5                   r_calf {X----X------X------X-------------X-----------X---------------X------X-------------X----------X------------------X------X------------X-----------X--------X------X-----------X--X----X------X----------------X----X----------------------------------------------------------X}
   node  6                   spine1 {X----X-------------X----X-X---X--XX----X-----------------X----X----------X---XXX---X----------X--X-----------------X--X---X-----X-------XXX--XXXX------X------------------X------X--X------X----------------------X-----X-------------------X--X------X---------------------X}
   node  7                   l_foot {X--------------X---------------X----------------------------------X-------------------X--------------X------------------X--------------------X--------------X-----------------X-----------X-----------------------X---------------------------------------------------------X}
   node  8                   r_foot {X-------------X-----------------X----------------X--------------X-----------------X-------------X------------------X-----------------X-------------------X----------X---------X------X---------------------------X----------------------------------------------------------X}
   node  9               l_clavicle {X------X---------X-------------X-------------X-----------------X----------X---------------------------X---------------X---------------X-----------X----------------------X-X-----------------X-----------------------------------------------------------X------------------X}
   node 11               r_clavicle {X-----------X------------------X---X------X----------------------------X--------X-----------------------------X---------------X----------X--------------------------------------X-----------------------------------------------------------X-------------------------------X}
   node 13                    r_toe {X-----------------------------------------------------------X-----------------------------------------------------------X-----------------------------------------------------------X-----------------------------------------------------------X---------------------------X}
   node 14               l_upperarm {X-------X--------X--------X-----------X--------X------------X---------------X---------X-----------X------------------X----X-------------X--------X-------X---------------X--X------X---------------------------------X--------------------------X---------------------------X}
   node 15                     head {X--------X----------------X---------X----------X-------------X----------X--------------X-------------X-----X-------------X-------X-----X---------X---X-----------X----X-----------X---------X--------------------X-------------------X-------------------------X------------X}
   node 16               r_upperarm {X-----X-------------X---------X---------X----------------------X------------X-----------------X--------------X---------X-X---------------X-----------X---X-------X------------X----X-----------------------------------X--------------------X-X-X----X---------------------XX}
   node 17                l_forearm {X----------------------X--------------------X----------------------------X--------------------X-------------------------------------------------X---------X---------------X-------------X---------------------------X--------------------------------------------X----------X}
   node 18                r_forearm {X----X-------------X--------X---X---X-------------X----------X-----------X------X------------X-----------X---------------X----------------------------X----------X-----------------X--X-------------------------------X-------------------------X---------------------------X}
   node 19                   l_hand {X---------------------X----------------------------X--------------------------------X-----------------------------------------X------------------------------X-------------------X----------------------------------------------X-------------------------------------------X}
   node 20                   r_hand {X---------------X----------------------X----------------------------X----------X--------------X-----------X---------------X-------------X---------------------X-------------------------------X-----------------------X-----------X-------------------X---------------------X}
  translation keys
   node  0                   pelvis {X--XX---------X--X---X-------X---X-----X----------X---------X--------X-----X--XX--X---------X-------X-----------X---XX-------X----X-----XXX--XXX-----------X----X----------X--X--------X---------------------------X---X-------------------X----X---------------------------X}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.5755 j:0.4373 k:0.6026 w:-0.3383
   node  3                    spine  i:0.0453 j:0.0273 k:0.0132 w:-0.9985
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 21                 l_index1  i:-0.0853 j:0.0039 k:-0.5034 w:-0.8598
   node 22                  l_ring1  i:0.0389 j:-0.0287 k:-0.5929 w:-0.8038
   node 23                 l_thumb1  i:-0.5458 j:-0.2336 k:-0.1991 w:-0.7797
   node 24                 r_index1  i:0.1411 j:-0.0255 k:-0.2355 w:-0.9612
   node 25                  r_ring1  i:-0.0456 j:0.0162 k:-0.3351 w:-0.9409
   node 26                 r_thumb1  i:0.5396 j:0.1729 k:-0.2066 w:-0.7976
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.5401 w:-0.8416
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3968 w:-0.9179
   node 29                 l_thumb2  i:-0.3421 j:-0.0776 k:-0.2796 w:-0.8937
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3637 w:-0.9315
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 32                 r_thumb2  i:0.1242 j:-0.0226 k:-0.2651 w:-0.9559
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 pelican_p_l05:enter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0578, RATE= 0.2217, SCORE= 2.2744
  rotation keys
   node  0                   pelvis {X------X---XX-XXX-----X---X----X-X}
   node  1                  l_thigh {X--X--XX-XX------X---X--X-XX-X-XXX}
   node  2                  r_thigh {X--X---X--XXXXXXXX--X----XXXX--XXX}
   node  3                    spine {X-----X-----X----X---X-XXX-XXXXXXX}
   node  4                   l_calf {X-XXX--X-----X--X----X--X-XX-X-XXX}
   node  5                   r_calf {X--X----X-XXXXXXXX-------XXX---XXX}
   node  6                   spine1 {X-----XX---X----X----X-XXX--XXXXXX}
   node  7                   l_foot {X----XXX---X----X-X------X--X--XXX}
   node  8                   r_foot {X--------XXXXXXXXX-----X-XXXX--XXX}
   node 12                    l_toe {X----XXX-----------------------XXX}
   node 13                    r_toe {X--------XXXXXXXXX-------XXXX--XXX}
   node 14               l_upperarm {X-----X---X--X-----X-X--X-X-----XX}
   node 15                     head {X------X---X----X-----X-------XXXX}
   node 16               r_upperarm {X-----X-X-----X------X----X--X--XX}
   node 17                l_forearm {X-----X---X---X----X-XX-XXX------X}
   node 18                r_forearm {X--------X-----------X---------X-X}
   node 19                   l_hand {X---------X--------X-XX-XX-----X-X}
   node 20                   r_hand {X-----------X------X--------X----X}
  translation keys
   node  0                   pelvis {X-----X----XXX---X--XX--XX-X----XX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6187 j:-0.1184 k:-0.7707 w:-0.0955
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6119 j:-0.1192 k:0.7761 w:0.0945
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 pelican_p_l05:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0755, RATE= 0.2175, SCORE= 2.2507
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---X}
   node  1                  l_thigh {XXXXXXX-X-X-X-----X-XXXXXXX----X-X}
   node  2                  r_thigh {X----X--X---XXXXXX-XXXX--X---X---X}
   node  3                    spine {X--XXXXXX----XX----X----XX--X----X}
   node  4                   l_calf {XXXXXXX-X-X---X-------XXXXX----X-X}
   node  5                   r_calf {X----X--X---XXXX-X-XXXX--X-------X}
   node  6                   spine1 {X---XXXXXX--X-------X----XX------X}
   node  7                   l_foot {XXX-XXX-X---X-------X-XXX-X-----XX}
   node  8                   r_foot {X----X---X--XXXX--X-X---X--------X}
   node 11               r_clavicle {X--------------------------------X}
   node 12                    l_toe {X--------------------------------X}
   node 13                    r_toe {X--------------------------------X}
   node 14               l_upperarm {X--X----X----XX-----X---X-X------X}
   node 15                     head {X---X--------X------X----X---X---X}
   node 16               r_upperarm {X--X----X----X-------X---XX----X-X}
   node 17                l_forearm {X-------------X------X--X-X-----XX}
   node 18                r_forearm {X-------X------X----------------XX}
   node 19                   l_hand {X--------------X--------X-----X--X}
   node 20                   r_hand {X--------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 pelican_p_l05:rifle:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0561, SCORE= 0.5626
  rotation keys
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  4                   l_calf {X--------------------------------------X}
   node  5                   r_calf {X--------------------------------------X}
   node  6                   spine1 {X---------------X------------X---------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node 14               l_upperarm {X------------X--------------X----------X}
   node 15                     head {X-------------X-----------X------------X}
   node 16               r_upperarm {X--------------X--------------X--------X}
  translation keys
   node  0                   pelvis {X-------------------X------------------X}
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.5684 j:-0.4206 k:-0.5684 w:0.4206
   node  3                    spine  i:-0.0214 j:0.0037 k:-0.1699 w:-0.9852
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 13                    r_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.6397 w:-0.7686
   node 18                r_forearm  i:0.0000 j:0.0000 k:-0.8153 w:0.5789
   node 19                   l_hand  i:-0.9779 j:0.1072 k:0.0420 w:-0.1746
   node 20                   r_hand  i:-0.9179 j:-0.0413 k:-0.0470 w:-0.3917
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 pelican_p_r05:enter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0630, RATE= 0.1893, SCORE= 1.9561
  rotation keys
   node  0                   pelvis {X------XXX-X----X-------X--------X}
   node  1                  l_thigh {X----X-XXXXX-XXXX----X--X--XX----X}
   node  2                  r_thigh {X--------X------X--X-XXXXXX--X---X}
   node  3                    spine {X-XXXXX------X----X-----XX-X---X-X}
   node  4                   l_calf {X-----XXXXXXXXXX-X------X--X--X--X}
   node  5                   r_calf {X--------X-----X--X---XXXXX---X--X}
   node  6                   spine1 {X-XXXXX-----X---X---X--XXX--XXX--X}
   node  7                   l_foot {X---X-XXXXXXXXXXX--X------X------X}
   node  8                   r_foot {X--------X--X---X-----XXXXX-X----X}
   node 11               r_clavicle {X--------------------------------X}
   node 12                    l_toe {X-----XXXXXXXXXXX----------------X}
   node 13                    r_toe {X---------------------XXXXX------X}
   node 14               l_upperarm {X---X-XX---X------X----X---X---X-X}
   node 15                     head {X-----X-------X---------X----X---X}
   node 16               r_upperarm {X----X-------X-----X----X-X-X----X}
   node 17                l_forearm {X-----XX---------XX--X--------XX-X}
   node 18                r_forearm {X--------------------------------X}
   node 19                   l_hand {X-----XX---------XX-----------XX-X}
   node 20                   r_hand {X--------------------------------X}
  translation keys
   node  0                   pelvis {X-----XXXXXX-XX---X-X-XX-X-X-X-X-X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6187 j:-0.1184 k:-0.7707 w:-0.0955
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 pelican_p_r05:exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0605, RATE= 0.1882, SCORE= 1.9424
  rotation keys
   node  0                   pelvis {X--XX-X--X-XXX-X-X----X----------X}
   node  1                  l_thigh {X-----X-XXXXXXXXXXX-XX-X---X---X-X}
   node  2                  r_thigh {XX-XXXXX-X--X----X-XXXXXX----X---X}
   node  3                    spine {X--------X-----X----X----------X-X}
   node  4                   l_calf {X------XXXXXXXXXXXX-X--------X---X}
   node  5                   r_calf {X-XXX---X---------X-XXXX-XX-X--X-X}
   node  6                   spine1 {X-XXX----X-----------X---------X-X}
   node  7                   l_foot {X----XXXXXXXXXXXXXXX--X----------X}
   node  8                   r_foot {X-XXX--X---X----X-XXXXXX-X-------X}
   node 13                    r_toe {X-XXX-------------XXXXXX---------X}
   node 14               l_upperarm {X-XX---X-------X----X---------X--X}
   node 15                     head {X----X-X-----X-------X----X------X}
   node 16               r_upperarm {X--X------------X------X-------X-X}
   node 17                l_forearm {X-------X----X--X--X-------------X}
   node 18                r_forearm {X----X---------X----X--------X---X}
   node 19                   l_hand {X---X----------X------X----------X}
   node 20                   r_hand {X---------------------------X----X}
   node 30                 r_index2 {X--------------------------------X}
   node 31                  r_ring2 {X--------------------------------X}
  translation keys
   node  0                   pelvis {XX-XXX--XXXXXXXXX-X--X-X----X----X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:back:gut:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5139, SCORE= 5.1391
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:back:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5119, SCORE= 5.1194
  static rotation data
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:back:gut:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5155, SCORE= 5.1555
  static rotation data
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:front:chest:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5134, SCORE= 5.1340
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:front:gut:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5123, SCORE= 5.1229
  static rotation data
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:front:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5143, SCORE= 5.1431
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:front:head:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5125, SCORE= 5.1248
  static rotation data
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:front:head:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5116, SCORE= 5.1161
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:left:gut:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5132, SCORE= 5.1317
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:left:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5122, SCORE= 5.1220
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:left:head:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5137, SCORE= 5.1377
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:left:head:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5132, SCORE= 5.1327
  static rotation data
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:left:head:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5117, SCORE= 5.1173
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:right:gut:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5133, SCORE= 5.1334
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:right:gut:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5134, SCORE= 5.1340
  static rotation data
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:right:head:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5159, SCORE= 5.1594
  static rotation data
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_kill:right:head:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5117, SCORE= 5.1173
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 s_ping:front:gut:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0211, RATE= 0.3587, SCORE= 3.6082
  rotation keys
   node  1                  l_thigh {XX-X-XX-X}
   node  2                  r_thigh {XX-X-X-XX}
   node  3                    spine {XXXXXXXXX}
   node  4                   l_calf {X---X---X}
   node  5                   r_calf {XX-X-X-XX}
   node  6                   spine1 {XXXX-XXXX}
   node  7                   l_foot {X--X-X--X}
   node  8                   r_foot {X--X----X}
   node  9               l_clavicle {X-------X}
   node 10                     neck {X-------X}
   node 11               r_clavicle {X-------X}
   node 14               l_upperarm {XXXXX--XX}
   node 15                     head {XXX----XX}
   node 16               r_upperarm {XXXX----X}
   node 17                l_forearm {X-X-X---X}
   node 18                r_forearm {X-X--X--X}
   node 19                   l_hand {X--X----X}
   node 20                   r_hand {X-X-----X}
  translation keys
   node  0                   pelvis {XXXXXXXXX}
  scale keys


objects\characters\masterchief\masterchief
 s_ping:front:gut:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0159, RATE= 0.3353, SCORE= 3.3687
  rotation keys
   node  1                  l_thigh {X-X-X---X}
   node  2                  r_thigh {X-XXX-XXX}
   node  3                    spine {X-XXX-XXX}
   node  4                   l_calf {X---X---X}
   node  5                   r_calf {X-XXX-X-X}
   node  6                   spine1 {X-XXX--XX}
   node  7                   l_foot {X---X---X}
   node  8                   r_foot {X--X-X-XX}
   node  9               l_clavicle {X-------X}
   node 10                     neck {X-------X}
   node 13                    r_toe {X-------X}
   node 14               l_upperarm {X-X-X--XX}
   node 15                     head {X-X----XX}
   node 16               r_upperarm {X-XX-X-XX}
   node 17                l_forearm {X--X--XXX}
   node 18                r_forearm {X---X---X}
   node 19                   l_hand {X---X---X}
   node 20                   r_hand {X-------X}
  translation keys
   node  0                   pelvis {XXXXXXXXX}
  scale keys


objects\characters\masterchief\masterchief
 s_ping:front:gut:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0299, RATE= 0.3584, SCORE= 3.6142
  rotation keys
   node  1                  l_thigh {X--XX---X}
   node  2                  r_thigh {XX-X-X-XX}
   node  3                    spine {XXXX-XXXX}
   node  4                   l_calf {X--XX---X}
   node  5                   r_calf {X-X--X--X}
   node  6                   spine1 {XXXXXXXXX}
   node  7                   l_foot {X---X---X}
   node  8                   r_foot {X--X--X-X}
   node 13                    r_toe {X-------X}
   node 14               l_upperarm {X--XX---X}
   node 15                     head {X-X-X--XX}
   node 16               r_upperarm {XX--X--XX}
   node 17                l_forearm {X--XX---X}
   node 18                r_forearm {XX------X}
   node 19                   l_hand {X---X---X}
   node 20                   r_hand {X-X-----X}
  translation keys
   node  0                   pelvis {XXXXXXXXX}
  scale keys


objects\characters\masterchief\masterchief
 scorpion_b_b:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5331, SCORE= 5.3309

objects\characters\masterchief\masterchief
 scorpion_b_b:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5331, SCORE= 5.3309

objects\characters\masterchief\masterchief
 scorpion_b_b:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5331, SCORE= 5.3309

objects\characters\masterchief\masterchief
 scorpion_b_b:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0656, RATE= 0.2694, SCORE= 2.7598
  rotation keys
   node  0                   pelvis {X---XXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X--X-X-XXX-X-X-X-----X----XXXX}
   node  2                  r_thigh {X--X--XXXXXXXXXXXXXXXXXXXXXXXX}
   node  3                    spine {X---X-XXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-----XXXXXX--X-X-X------XX--X}
   node  5                   r_calf {X------XXXXX---X--XXXXX-XXXX-X}
   node  6                   spine1 {X---X-XXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X-X--X-XXXX-----X----XX-X}
   node  8                   r_foot {X--X-X--XXXX-X-XXXXXXXXXX-X-XX}
   node  9               l_clavicle {X----------------X----------XX}
   node 10                     neck {X---------------------X------X}
   node 11               r_clavicle {X----------X-XX-XXXXXXX-XXXXXX}
   node 12                    l_toe {X-------------X-------------XX}
   node 13                    r_toe {X-------X-X--X-----X--X---X-XX}
   node 14               l_upperarm {X--X--XX-X---X--X--X---X-XX-XX}
   node 15                     head {X---X----X--X-----X-----X-X-XX}
   node 16               r_upperarm {X------XX-XXXXXXXXXXXXXXXXXXXX}
   node 17                l_forearm {X--X-X-X-X---X--------X-X--X-X}
   node 18                r_forearm {X-----X-X-XXXXX-XXXXXXXX-XXXXX}
   node 19                   l_hand {X----X-X---------X---------X-X}
   node 20                   r_hand {X---------XXXXX-XXXXXXX-XXXX-X}
   node 21                 l_index1 {X----------------------------X}
   node 23                 l_thumb1 {X----------------------------X}
   node 27                 l_index2 {X----------------------------X}
   node 28                  l_ring2 {X----------------------------X}
   node 32                 r_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X---XXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_b:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0543, RATE= 0.2669, SCORE= 2.7234
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX---X}
   node  1                  l_thigh {X---X---X-XX-XXXX--X--X}
   node  2                  r_thigh {XXX-XXXXXXXXXXXXX--XX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXX-XX-X}
   node  4                   l_calf {X-----X-----XXXXX-X---X}
   node  5                   r_calf {XXXXXX-----XXXXXX-----X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXX-XX-X}
   node  7                   l_foot {X------X-X-X-X--X--X--X}
   node  8                   r_foot {X--X-XXX--XXXXXXX-X---X}
   node  9               l_clavicle {X---------------X-----X}
   node 10                     neck {X--------------X------X}
   node 11               r_clavicle {X-------X-----X-------X}
   node 12                    l_toe {X----------X----------X}
   node 13                    r_toe {X---X---X----XX-X-----X}
   node 14               l_upperarm {X--X---X---X--X-XX--X-X}
   node 15                     head {X---X---X---X---X-----X}
   node 16               r_upperarm {XXXXXXXXXXXXXXXX------X}
   node 17                l_forearm {X--X----X--X--X-X---X-X}
   node 18                r_forearm {XXXXXXXXXXXXXXXX-----XX}
   node 19                   l_hand {X------X--------X----XX}
   node 20                   r_hand {XXXXX-XXXXXXXXX-----X-X}
   node 21                 l_index1 {X---------------------X}
   node 23                 l_thumb1 {X---------------------X}
   node 27                 l_index2 {X---------------------X}
   node 28                  l_ring2 {X---------------------X}
   node 32                 r_thumb2 {X---------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX-X-X}
  scale keys

  static rotation data
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_b:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0493, RATE= 0.3580, SCORE= 3.6295
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXXXXXXXXXXXXXX-X}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {XXXXXX-XXXXXXXXXX----XX}
   node  5                   r_calf {XXXXXXXXXXXXXXXXX---X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {XXXXX-XX-XXXXXXX--X-X-X}
   node  8                   r_foot {XXX-X-XXXXXXXXXX--XX-XX}
   node  9               l_clavicle {X-X--X-----X--X-------X}
   node 11               r_clavicle {XXXXXX-X--XXXXX--X-XX-X}
   node 12                    l_toe {X---------X--X------X-X}
   node 13                    r_toe {X--------X-X-X-----X--X}
   node 14               l_upperarm {X-X--XX-X-XX-XX---X--XX}
   node 15                     head {X-X--X---X----X-X---X-X}
   node 16               r_upperarm {XXXXXXXXXXXXXXXXXXXXXXX}
   node 17                l_forearm {X-X-----XXX-XXX--X----X}
   node 18                r_forearm {XXXXXXXXXXXXXXXXXXXX-XX}
   node 19                   l_hand {X-X---X---X---X-X-----X}
   node 20                   r_hand {XXXXXXXXXXXXXXX--X-X--X}
   node 21                 l_index1 {X---------------------X}
   node 22                  l_ring1 {X---------------------X}
   node 23                 l_thumb1 {X---------------------X}
   node 27                 l_index2 {X---------------------X}
   node 28                  l_ring2 {X---------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 24                 r_index1  i:0.1395 j:0.0428 k:-0.0854 w:-0.9856
   node 25                  r_ring1  i:-0.0411 j:-0.0893 k:-0.0782 w:-0.9921
   node 26                 r_thumb1  i:0.4415 j:0.2992 k:0.2485 w:-0.8086
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2569 w:-0.9664
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.0825 w:-0.9966
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.0596 w:-0.9982
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_b:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0522, RATE= 0.2730, SCORE= 2.7820
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X---X--XXXXXX-XXXXX-X-X-X}
   node  2                  r_thigh {X----XX-XXXX-X-XXXXXX-X-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---X-XXXX-XX-XXXXXXX--XX}
   node  5                   r_calf {X-----X-XX-X----X-XX-X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X--XXXX---X--X--X--X}
   node  8                   r_foot {X-------X-X-X--XXXX-X---X}
   node  9               l_clavicle {X-----X-XXXXX-XXX------XX}
   node 10                     neck {X--------X-X---X--------X}
   node 11               r_clavicle {X-------X--X----X---X-X-X}
   node 12                    l_toe {X-----------X----X---X--X}
   node 13                    r_toe {X----------X----X---X---X}
   node 14               l_upperarm {XX----X-XXXXX-XXXX-X---XX}
   node 15                     head {X----X--X--X---X---X----X}
   node 16               r_upperarm {XXX-XX---X-X---XXXXXX-X-X}
   node 17                l_forearm {X------XXXXXX-XXX----X--X}
   node 18                r_forearm {XXX-X-X---X-X---XXXXX---X}
   node 19                   l_hand {X---X---XXXXX-XXXX---X--X}
   node 20                   r_hand {X-X-----X--X-----X-X-X--X}
   node 21                 l_index1 {X--------X--X------X----X}
   node 22                  l_ring1 {X--------X-X--------X---X}
   node 23                 l_thumb1 {X-----------X-----X-----X}
   node 26                 r_thumb1 {X-----------------------X}
   node 27                 l_index2 {X-------------X---------X}
   node 28                  l_ring2 {X-------------X---------X}
   node 32                 r_thumb2 {X-----------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 24                 r_index1  i:0.1395 j:0.0428 k:-0.0854 w:-0.9856
   node 25                  r_ring1  i:-0.0411 j:-0.0893 k:-0.0782 w:-0.9921
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2569 w:-0.9664
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.0825 w:-0.9966
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.0596 w:-0.9982
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_b:unarmed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0025, RATE= 0.0667, SCORE= 0.6699
  rotation keys
   node  0                   pelvis {X-------------------X--------X----------X------------------X}
   node  1                  l_thigh {X---------X---------X-----X-----------X----X----X----------X}
   node  2                  r_thigh {X----------------------X-----------------X----------X------X}
   node  3                    spine {X-----------X----------X---------X------X----------------X-X}
   node  4                   l_calf {X---------------------------------------------X------------X}
   node  5                   r_calf {X----------------------------------------------X-----------X}
   node  6                   spine1 {X----------------X---------X--X-X--------X---X--X----------X}
   node  7                   l_foot {X------------X-------------X----------X---------X----------X}
   node  8                   r_foot {X--------------X----------X-------------------X------------X}
   node  9               l_clavicle {X--------------X---------------------X---------------------X}
   node 11               r_clavicle {X--------------------------X-----X---------X------X--------X}
   node 12                    l_toe {X--------------------X-----------X--------X------------X---X}
   node 13                    r_toe {X--------------------------------------X-------------------X}
   node 14               l_upperarm {X---------------------X---------X-----X---------X----------X}
   node 15                     head {X-------X----X------------X---------X----X---------X-------X}
   node 16               r_upperarm {X------------X-----------------X--------X---X------X-------X}
   node 17                l_forearm {X-----------------X----X-----X----------XXXXXX------------XX}
   node 18                r_forearm {X------------X----------X----X------X---X---------X--------X}
   node 19                   l_hand {X--------------------X------X--------X-----------------X---X}
   node 20                   r_hand {X--------------------X-----------X--------X----------------X}
   node 21                 l_index1 {X---------------X------------X-------X---------------------X}
   node 22                  l_ring1 {X---------------X----XXX-------X-----X---------------------X}
   node 23                 l_thumb1 {X--------------X--------------X------X----------X----------X}
   node 27                 l_index2 {X------------X----------------X--------------X-------------X}
   node 28                  l_ring2 {X--------XX----X-----XXX----X-----------------X------------X}
  translation keys
   node  0                   pelvis {X-----------X----------X-X-------------X--------------X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 24                 r_index1  i:0.1395 j:0.0428 k:-0.0854 w:-0.9856
   node 25                  r_ring1  i:-0.0411 j:-0.0893 k:-0.0782 w:-0.9921
   node 26                 r_thumb1  i:0.4415 j:0.2992 k:0.2485 w:-0.8086
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2569 w:-0.9664
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.0825 w:-0.9966
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.0596 w:-0.9982
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_l:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5279, SCORE= 5.2788

objects\characters\masterchief\masterchief
 scorpion_b_d_l:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5258, SCORE= 5.2585

objects\characters\masterchief\masterchief
 scorpion_b_d_l:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5258, SCORE= 5.2586

objects\characters\masterchief\masterchief
 scorpion_b_d_l:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0629, RATE= 0.2656, SCORE= 2.7194
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--X-XXXXXXXXX-XXXXXXXXXXX-X}
   node  2                  r_thigh {XXXXXXX-XXXXXXXXXXXXX-XXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-XX-X--X--XX--X-------X--X--X}
   node  5                   r_calf {XXX-X-XX--XXXXXXXXXX-XXXXX--XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X--XX-X-XX--X-XX--XX---XX}
   node  8                   r_foot {X-X--XXXXXXXXXX-X-X--XX-X--X-X}
   node  9               l_clavicle {X------X-----X-X--XXXXXX-XX--X}
   node 10                     neck {X-------------------X--------X}
   node 11               r_clavicle {X------XXX-XXXXXXXXXXXXXXXX--X}
   node 12                    l_toe {X--------X--X----------------X}
   node 13                    r_toe {X----X--X-X--X-X--X---X---X--X}
   node 14               l_upperarm {X-----X--X-X--X-XXXXXXXX--X-XX}
   node 15                     head {X--------X-X--X-----X---X--X-X}
   node 16               r_upperarm {X----XXXXXXXXXXXXXXXXXXXXX--XX}
   node 17                l_forearm {X----------X---X---XX-XX--X--X}
   node 18                r_forearm {X--XXX-XXXXXXXXXXXXXXXXXXX-X-X}
   node 19                   l_hand {X-----X--------X-X-XX-XX----XX}
   node 20                   r_hand {X---XXX-X-X-XXXX-XXXX-X-X-X--X}
   node 21                 l_index1 {X-------------------X--------X}
   node 22                  l_ring1 {X------------------X---------X}
   node 23                 l_thumb1 {X------------------X--------XX}
   node 24                 r_index1 {X---------X--X------X--------X}
   node 25                  r_ring1 {X--------X--X--X---X---------X}
   node 26                 r_thumb1 {X---------X--X--X--X---------X}
   node 27                 l_index2 {X---------------------X------X}
   node 28                  l_ring2 {X---------------------X------X}
   node 29                 l_thumb2 {X---------------------X------X}
   node 30                 r_index2 {X---------------X------------X}
   node 31                  r_ring2 {X--------------X--------X----X}
   node 32                 r_thumb2 {X---------------X------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_l:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0681, RATE= 0.2260, SCORE= 2.3281
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX---XXXX--X}
   node  1                  l_thigh {X--XXXXXXX-X-XXXXXXXXXXXXXXX---X--X}
   node  2                  r_thigh {X--X-XX-X-XXXXXX-X---XXXXXX--X-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXX-----X--X--X}
   node  4                   l_calf {X-X---XX--X-X--XXXXXXXXXXXXX------X}
   node  5                   r_calf {X-X-X----X-XXX-X--X---XXX-X-X--X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXX-X--X---X--X}
   node  7                   l_foot {X--XXXX--X--X-XX-X-XXXXXX-X-------X}
   node  8                   r_foot {X--X-XXX---X-X-X----X-XXX-X--X-X--X}
   node 10                     neck {X---------------------------------X}
   node 11               r_clavicle {X---------------XX----------------X}
   node 12                    l_toe {X----X-------XX--X----X-X---------X}
   node 13                    r_toe {X----XX-X---X----------X----------X}
   node 14               l_upperarm {X---X-X--XXXX----X-XXXX-XX--X-----X}
   node 15                     head {X--X-X---X----X----X--X--------X--X}
   node 16               r_upperarm {X--X-XXXXXXXXXX-XXX-X-X-X-X---X---X}
   node 17                l_forearm {X---X--X-XXX-X---X-XXXX-XX--X----XX}
   node 18                r_forearm {X---XXXXXXXXXXX-XXXXXXXX--X--X--X-X}
   node 19                   l_hand {X---X--X-XXX------XXXX-X------X---X}
   node 20                   r_hand {X---X-XXXXXXXX-XXX-XXXX----X------X}
   node 21                 l_index1 {X--------------------X------------X}
   node 22                  l_ring1 {X-------------------X-------------X}
   node 23                 l_thumb1 {X-------------------X-------------X}
   node 24                 r_index1 {X-------XX-X--X---X-X-------------X}
   node 25                  r_ring1 {X-------X--X--X---XX---X----------X}
   node 26                 r_thumb1 {X--------X---X-X-X-X--------------X}
   node 27                 l_index2 {X---------------------------------X}
   node 28                  l_ring2 {X---------------------------X-----X}
   node 29                 l_thumb2 {X---------------------------X-----X}
   node 30                 r_index2 {X-----------X--X--X---------------X}
   node 31                  r_ring2 {X----------X--X---X---------------X}
   node 32                 r_thumb2 {X----------X--X---X---------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX-X-XXXX-XX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_l:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0659, RATE= 0.3219, SCORE= 3.2846
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XXXXXXXXXXXXXXXX-XX}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---XXX-XXXXXXXX-XX-X}
   node  5                   r_calf {X-XXXX-XXXXXXX-XXX-XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X---XXX-X-XXXXXXXXX-X}
   node  8                   r_foot {X--XX--XXXXXXXX-XXX-X}
   node 11               r_clavicle {X----------XX-------X}
   node 12                    l_toe {X---X--X--XXXXX-XX--X}
   node 13                    r_toe {X--X---XXX--X-----X-X}
   node 14               l_upperarm {X---X-XXXXX-X-XX----X}
   node 15                     head {X------X---X--X-X---X}
   node 16               r_upperarm {XXXXXXXX-XXXXXXXXXXXX}
   node 17                l_forearm {X---X-XXXXX-XXXX-X--X}
   node 18                r_forearm {XXXXXXXX-XXXXXXX-X--X}
   node 19                   l_hand {X---X-XXXXX----X----X}
   node 20                   r_hand {X-XXX--X-XXXX-XX---XX}
   node 21                 l_index1 {X---------X------X--X}
   node 22                  l_ring1 {X---------X-------X-X}
   node 23                 l_thumb1 {X---------X-------X-X}
   node 24                 r_index1 {X---X--X-X---X---X--X}
   node 25                  r_ring1 {X----X---X---X--X---X}
   node 26                 r_thumb1 {X---X--X-X---X--X---X}
   node 27                 l_index2 {X-------------X-----X}
   node 28                  l_ring2 {X------------X------X}
   node 29                 l_thumb2 {X--------------X----X}
   node 30                 r_index2 {X-----X---X--X------X}
   node 31                  r_ring2 {X----X----X--X------X}
   node 32                 r_thumb2 {X-----X---X--X------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_l:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0543, RATE= 0.2761, SCORE= 2.8149
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XXXXXX-XXXXXXXXXXXXXXXX-X--X}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXXXXXXX-XX--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X--X-XXXX---XX-XXXXXXX-XX-X--X}
   node  5                   r_calf {X-XXXX---XXXXXXXXXX--X-X-X-X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X-X----X-XXXXXXXX-XXX-X-X}
   node  8                   r_foot {X---X-X---X--X-XX-XX--X-X-X--X}
   node 11               r_clavicle {X-----------XX-XXX-----------X}
   node 12                    l_toe {X----X---X----X-X--XX-X-X----X}
   node 13                    r_toe {X---X-----X-X--X-X-------X---X}
   node 14               l_upperarm {X--XXX-X-X-XXXXXXX-XXX---X---X}
   node 15                     head {X---------X-----X--X--X------X}
   node 16               r_upperarm {XXXXXXXX-X-XXXXXXXXXXXXX--X-XX}
   node 17                l_forearm {X--XXX-X----XXX-XX-XXX--X--X-X}
   node 18                r_forearm {XXXXXXXX-XX-XXXXXXXX-X--X----X}
   node 19                   l_hand {X--XXX---X--XX-----XXX---X---X}
   node 20                   r_hand {X--X-X-X-X--XXXXXXXX-X------XX}
   node 21                 l_index1 {X------------X---------X-----X}
   node 22                  l_ring1 {X------------X------------X--X}
   node 23                 l_thumb1 {X------------X--------X------X}
   node 24                 r_index1 {X----X---X--X----X-----------X}
   node 25                  r_ring1 {X-----X-X---X-----X-----X----X}
   node 26                 r_thumb1 {X----X---X--X----X-----------X}
   node 27                 l_index2 {X---------------------X------X}
   node 28                  l_ring2 {X------------------X---------X}
   node 29                 l_thumb2 {X----------------------X-----X}
   node 30                 r_index2 {X-------X----X----X----------X}
   node 31                  r_ring2 {X------X----X-----X----------X}
   node 32                 r_thumb2 {X-------X----X----X----------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_l:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.1201, SCORE= 1.2031
  rotation keys
   node  0                   pelvis {X------XX--X---X---X-XX------X}
   node  1                  l_thigh {X-------X------X-----X-------X}
   node  2                  r_thigh {X------X--X--X-----X--X------X}
   node  3                    spine {X------XX-X----X-X-----X-----X}
   node  4                   l_calf {X----------X-------X---------X}
   node  5                   r_calf {X-----------------X-X--X-----X}
   node  6                   spine1 {X-----XX--X--X----X----X--X--X}
   node  7                   l_foot {X-------X----------X---------X}
   node  8                   r_foot {X---------X----------X----X--X}
   node  9               l_clavicle {X---XX-X-XX--X-----X---X---X-X}
   node 10                     neck {X--------------------X-------X}
   node 11               r_clavicle {X-----X----X--------X---X---XX}
   node 12                    l_toe {X----------------------------X}
   node 13                    r_toe {X----------------------------X}
   node 14               l_upperarm {X----X--X-X--X-----X---X--X--X}
   node 15                     head {X-----------X------X-----X---X}
   node 16               r_upperarm {X-----X---X--X-----X--XXXX--XX}
   node 17                l_forearm {X-----X---X--X-----X------X--X}
   node 18                r_forearm {X---------X--X-----X--X--X---X}
   node 19                   l_hand {X---------XX-X---X----X------X}
   node 20                   r_hand {X----------X---------X------XX}
   node 21                 l_index1 {X--------------------X-------X}
   node 22                  l_ring1 {X---------------X------------X}
   node 23                 l_thumb1 {X--------------------X-------X}
   node 27                 l_index2 {X----------------------------X}
   node 28                  l_ring2 {X----------------------------X}
   node 29                 l_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X-------X--X---X-X-X-XX------X}
  scale keys

  static rotation data
   node 24                 r_index1  i:0.1357 j:-0.0460 k:-0.3748 w:-0.9159
   node 25                  r_ring1  i:-0.0449 j:0.0181 k:-0.3731 w:-0.9265
   node 26                 r_thumb1  i:0.4451 j:0.0789 k:-0.2636 w:-0.8521
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.4761 w:-0.8793
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.4838 w:-0.8751
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.3977 w:-0.9175
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_r:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5279, SCORE= 5.2788

objects\characters\masterchief\masterchief
 scorpion_b_d_r:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5258, SCORE= 5.2585

objects\characters\masterchief\masterchief
 scorpion_b_d_r:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5258, SCORE= 5.2585

objects\characters\masterchief\masterchief
 scorpion_b_d_r:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0629, RATE= 0.2656, SCORE= 2.7194
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXX-XXXXXXXXXXXXX-XXXXXX-X}
   node  2                  r_thigh {X-X--X-XXXXXXXXX-XXXXXXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {XXX-X-XX--XXXXXXXXXX-XXXXX--XX}
   node  5                   r_calf {X-XX-X--X--XX--X-------X--X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-X--XXXXXXXXXX-X-X--XX-X--X-X}
   node  8                   r_foot {X----X--XX-X-XX--X-XX--XX---XX}
   node  9               l_clavicle {X------XXX-XXXXXXXXXXXXXXXX--X}
   node 10                     neck {X-------------------X--------X}
   node 11               r_clavicle {X------X-----X-X--XXXXXX-XX--X}
   node 12                    l_toe {X----X--X-X--X-X--X---X---X--X}
   node 13                    r_toe {X--------X--X----------------X}
   node 14               l_upperarm {X----XXXXXXXXXXXXXXXXXXXXX--XX}
   node 15                     head {X--------X-X--X-----X---X--X-X}
   node 16               r_upperarm {X-----X--X-X--X-XXXXXXXX--X-XX}
   node 17                l_forearm {X--XXX-XXXXXXXXXXXXXXXXXXX-X-X}
   node 18                r_forearm {X----------X---X---XX-XX--X--X}
   node 19                   l_hand {X---XXX-X-X-XXXX-XXXX-X-X-X--X}
   node 20                   r_hand {X-----X--------X-X-XX-XX----XX}
   node 21                 l_index1 {X---------X--X------X--------X}
   node 22                  l_ring1 {X--------X--X--X---X---------X}
   node 23                 l_thumb1 {X---------X--X--X--X---------X}
   node 24                 r_index1 {X-------------------X--------X}
   node 25                  r_ring1 {X------------------X---------X}
   node 26                 r_thumb1 {X------------------X--------XX}
   node 27                 l_index2 {X---------------X------------X}
   node 28                  l_ring2 {X--------------X--------X----X}
   node 29                 l_thumb2 {X---------------X------------X}
   node 30                 r_index2 {X---------------------X------X}
   node 31                  r_ring2 {X---------------------X------X}
   node 32                 r_thumb2 {X---------------------X------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_r:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0681, RATE= 0.2313, SCORE= 2.3812
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX---XXXX--X}
   node  1                  l_thigh {X--X-XX-X-XXXXXX-X---XXXXXX--X-X--X}
   node  2                  r_thigh {X--XXXXXXX-X-XXXXXXXXXXXXXXX---X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXX-----X--X--X}
   node  4                   l_calf {X-X-X----X-XXX-X--X---XXX-X-X--X--X}
   node  5                   r_calf {X-X---XX--X-X--XXXXXXXXXXXXX------X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXX-X--X---X--X}
   node  7                   l_foot {X--X-XXX---X-X-X----X-XXX-X--X-X--X}
   node  8                   r_foot {X--XXXX--X--X-XX-X-XXXXXX-X-------X}
   node  9               l_clavicle {X---------------XX----------------X}
   node 12                    l_toe {X----XX-X---X----------X----------X}
   node 13                    r_toe {X----X-------XX--X----X-X---------X}
   node 14               l_upperarm {X--X-XXXXXXXXXX-XXX-X-X-X-X---X---X}
   node 15                     head {X--X-X---X-----X------X--------X--X}
   node 16               r_upperarm {X---X-X--XXXX----X-XXXX-XX--X-----X}
   node 17                l_forearm {X---XXXXXXXXXXX-XXXXXXXX--X--X--X-X}
   node 18                r_forearm {X---X--X-XXX-X---X-XXXX-XX--X----XX}
   node 19                   l_hand {X---X-XXXXXXXX-XXX-XXXX----X------X}
   node 20                   r_hand {X---X--X-XXX------XXXX-X------X---X}
   node 21                 l_index1 {X-------XX-X--X---X-X-------------X}
   node 22                  l_ring1 {X-------X--X--X---XX---X----------X}
   node 23                 l_thumb1 {X--------X---X-X-X-X--------------X}
   node 24                 r_index1 {X--------------------X------------X}
   node 25                  r_ring1 {X-------------------X-------------X}
   node 26                 r_thumb1 {X-------------------X-------------X}
   node 27                 l_index2 {X-----------X--X--X---------------X}
   node 28                  l_ring2 {X----------X--X---X---------------X}
   node 29                 l_thumb2 {X----------X--X---X---------------X}
   node 30                 r_index2 {X---------------------------------X}
   node 31                  r_ring2 {X---------------------------X-----X}
   node 32                 r_thumb2 {X---------------------------X-----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX-X-XXXX-XX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_r:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0409, RATE= 0.3271, SCORE= 3.3120
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXXXXXXXXXXXX-X}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-XXX-XXXXXXXX-XXXXXX}
   node  5                   r_calf {X--XXX--XXXXXXXX-XX-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-XX-X-XXXXXXXX-XXX-X}
   node  8                   r_foot {X---X-X--XXXXXXXXXX-X}
   node  9               l_clavicle {X-------XX-XX-------X}
   node 12                    l_toe {X--X---XXX--X------XX}
   node 13                    r_toe {X--X-X--X--XXXX-XX--X}
   node 14               l_upperarm {XXXXX-XXXXXXXXXXX-XXX}
   node 15                     head {X------X---X-X--X---X}
   node 16               r_upperarm {X---X-XXXXX-XXXX---XX}
   node 17                l_forearm {XXXXX-XXXXXXXX-X-X--X}
   node 18                r_forearm {X---X-XXXXX-XXXX-X--X}
   node 19                   l_hand {X-XXX-X-XXXXXX-X---XX}
   node 20                   r_hand {X---X-XXXXX-X-XX----X}
   node 21                 l_index1 {X---X--X-X--X-------X}
   node 22                  l_ring1 {X----X---X---X--X---X}
   node 23                 l_thumb1 {X---X--X-X---X--X---X}
   node 24                 r_index1 {X---------X----X----X}
   node 25                  r_ring1 {X---------X-------X-X}
   node 26                 r_thumb1 {X---------X----X----X}
   node 27                 l_index2 {X-----X---X--X------X}
   node 28                  l_ring2 {X----X----X--X------X}
   node 29                 l_thumb2 {X-----X---X--X------X}
   node 30                 r_index2 {X-------------X-----X}
   node 31                  r_ring2 {X------------X-----XX}
   node 32                 r_thumb2 {X--------------X----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_r:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0528, RATE= 0.2761, SCORE= 2.8134
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXXXXXXXXXXXXXXXXX-XX--X}
   node  2                  r_thigh {X-XXXXXX-XXXXXXXXXXXXXXXX-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-XXXX---XXXXXXXXXX--X-X-X-X-X}
   node  5                   r_calf {X--X-XXXX---XX-XXXXXXX-XX-X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X---X-X---X--X-XX-XX--X-X-X--X}
   node  8                   r_foot {X----X-X----X-XXXXXXXX-XXX-X-X}
   node  9               l_clavicle {X-----------XX-XXX-----------X}
   node 12                    l_toe {X---X-----X-X--X-X-------X---X}
   node 13                    r_toe {X----X---X----X-X--XX-X-X----X}
   node 14               l_upperarm {XXXXXXXX-X-XXXXXXXXXXXXX--X-XX}
   node 15                     head {X---------X-----X--X--X------X}
   node 16               r_upperarm {X--XXX-X-X-XXXXXXX-XXX---X---X}
   node 17                l_forearm {XXXXXXXX-XX-XXXXXXXX-X--X----X}
   node 18                r_forearm {X--XXX-X----XXX-XX-XXX--X--X-X}
   node 19                   l_hand {X--X-X-X-X--XXXXXXXX-X------XX}
   node 20                   r_hand {X--XXX---X--XX-----XXX---X---X}
   node 21                 l_index1 {X----X---X--X----X-----------X}
   node 22                  l_ring1 {X-----X-X---X-----X-----X----X}
   node 23                 l_thumb1 {X----X---X--X----X-----------X}
   node 24                 r_index1 {X------------X---------X-----X}
   node 25                  r_ring1 {X------------X------------X--X}
   node 26                 r_thumb1 {X------------X--------X------X}
   node 27                 l_index2 {X-------X----X----X----------X}
   node 28                  l_ring2 {X------X----X-----X----------X}
   node 29                 l_thumb2 {X-------X----X----X----------X}
   node 30                 r_index2 {X---------------------X------X}
   node 31                  r_ring2 {X------------------X---------X}
   node 32                 r_thumb2 {X----------------------X-----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_b_d_r:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0018, RATE= 0.1192, SCORE= 1.1942
  rotation keys
   node  0                   pelvis {X------XX--X---X---X-XX------X}
   node  1                  l_thigh {X------X--X--X-----X--X------X}
   node  2                  r_thigh {X-------X------X-----X-------X}
   node  3                    spine {X------XX-X----X-X-----X-----X}
   node  4                   l_calf {X-----------------X-X--X-----X}
   node  5                   r_calf {X----------X-------X---------X}
   node  6                   spine1 {X-----XX--X--X----X----X--X--X}
   node  7                   l_foot {X---------X----------X----X--X}
   node  8                   r_foot {X-------X----------X---------X}
   node  9               l_clavicle {X-----X----X--------X---X---XX}
   node 10                     neck {X------------------X---------X}
   node 11               r_clavicle {X---XX-X-XX--X-----X---X---X-X}
   node 12                    l_toe {X----------------------------X}
   node 13                    r_toe {X----------------------------X}
   node 14               l_upperarm {X-----X---X--X-----X--XXXX--XX}
   node 15                     head {X-----------X------X-----X---X}
   node 16               r_upperarm {X----X--X-X--X-----X---X--X--X}
   node 17                l_forearm {X---------X--X-----X--X--X---X}
   node 18                r_forearm {X-----X---X--X-----X------X--X}
   node 19                   l_hand {X----------X---------X------XX}
   node 20                   r_hand {X---------XX-X---X----X------X}
   node 24                 r_index1 {X--------------------X-------X}
   node 25                  r_ring1 {X---------------X------------X}
   node 26                 r_thumb1 {X--------------------X-------X}
   node 30                 r_index2 {X----------------------------X}
   node 31                  r_ring2 {X----------------------------X}
   node 32                 r_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X-------X--X---X---X-XX------X}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1357 j:0.0460 k:-0.3748 w:-0.9159
   node 22                  l_ring1  i:0.0449 j:-0.0181 k:-0.3731 w:-0.9265
   node 23                 l_thumb1  i:-0.4451 j:-0.0789 k:-0.2636 w:-0.8521
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4761 w:0.8793
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.4838 w:0.8751
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.3977 w:0.9175
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0598, RATE= 0.1817, SCORE= 1.8769
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXX------X--X----X--X-XXX-XXX-X---XX---X----------X--------X}
   node  2                  r_thigh {X----XX---X----X-X--XXXXX--X--X---X---X-------X--X--X-----------X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXX-XX-XXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {XXXXXXXX-X------X-----X----XXX-XXX------X----------X------------X}
   node  5                   r_calf {X----X------X----X-X-XXXX--X--X----X------------X---------------X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXX-XXX-XXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--XXXXX--X-----X-----------X--X---X---------X------------------X}
   node  8                   r_foot {X-------X---------X-X-X-X---X----X------X---------------------X-X}
   node  9               l_clavicle {X--------------------------------------------X---X-XX--X----X---X}
   node 10                     neck {X-----------------------------------------------------------X---X}
   node 11               r_clavicle {X------------------------------------X-XX--X-X---X--------X---X-X}
   node 12                    l_toe {X-----------------------------------------------------------X---X}
   node 13                    r_toe {X-----------------------------------------------------------X---X}
   node 14               l_upperarm {XXXXXXXXXXXXXXXXX-X--X-----X----X--X--X-XXX-XX--X-XX-XXX--X----XX}
   node 15                     head {X----X-------X------------X------X-X--X-X----X----X----X--------X}
   node 16               r_upperarm {X-X-XXXXXXXX--X-----X---XX-X-XX-------XX--X-X-X-X-X--X--X-X--X-XX}
   node 17                l_forearm {XX-XXXXXXXX-XXXXX--XX----X-X-X-XX-X---X-XXX-XX--XX--X-X---------X}
   node 18                r_forearm {X-XXXXXXX-XX--------X---XX-X-X-------------------X-----X--X----XX}
   node 19                   l_hand {XX-XXXXXXXXXXXXXXX-X-------X------X----X-X-----X----X----X------X}
   node 20                   r_hand {X-XXXXX-XX-X--------------X--X--X----------------------X--------X}
   node 21                 l_index1 {X-----------------------------------------------------------X---X}
   node 22                  l_ring1 {X-----------------------------------------------------------X---X}
   node 23                 l_thumb1 {X-----------------------------------------------------------X---X}
   node 26                 r_thumb1 {X-----------------------------------------------------------X---X}
   node 27                 l_index2 {X-----------------------------------------------------------X---X}
   node 28                  l_ring2 {X-----------------------------------------------------------X---X}
   node 29                 l_thumb2 {X-----------------------------------------------------------X---X}
   node 31                  r_ring2 {X-----------------------------------------------------------X---X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_d:enter_a
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0902, RATE= 0.2242, SCORE= 2.3325
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXX--X-X-XXXX-XXXX-X---X--X--X-X-X-XXXXXXXXXXXX--XX-X-XX--X--X-XXXX---X-XX}
   node  2                  r_thigh {XXXXX-XXX-XXX--XX-X-----X--X--XXXXXXXX-XXXXX-X--X-XXXXXXXXX-X--XXXXXXXXXX---X-XX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXX----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-XXXXXXX--X--X--XX--XX--X---X--X--X-X-X--XXXXX-X-XXX---XX--X-----X-XXX-X--XX-XX}
   node  5                   r_calf {XXXXXXXXXXXXX--XXX-X--X--X----XXXXXXXXXXXXXX-XX---XXXXXXXXX--XX--XX-XXXXX--XX-XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXX--XX--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-XXXXXXX--X-X-XXX-X-XX-X----X--X--X--X-X-XXXXXXXXXX-X----X--X--X-X-XXXXX---X-XX}
   node  8                   r_foot {X-XXXXXXXX-XX--X-----X--X--X--X-XXXXXXXXXXX-X---X-XXXXXX-X--X--X-XX-XXXXX---X-XX}
   node  9               l_clavicle {X-XXXXX-X-X-X-XXXXXXXXXX--X--X---------X------------X-X---X---------------X----X}
   node 11               r_clavicle {X----------------------------X------------X--------------X---------------------X}
   node 12                    l_toe {X------------------------------------------------XXX-----------------X---------X}
   node 13                    r_toe {X------XX--X-------------------X--------X-X-------X-----XX-----------X---------X}
   node 14               l_upperarm {XXXXXXXXXXXXXXXXXXXXXXXX-X-XXX----X----X---------X-XXXX--XX--X-X-XXXX-XXX-XX--XX}
   node 15                     head {X-----X--X--------X-----X-----X---------X---------X-------X-----X-------------XX}
   node 16               r_upperarm {XXXXXXXXXXXXXXXXXX--X-X-------X---X---X----X---X-X-XXXXXXXX-X-X-XXXXX--X-X-X-XXX}
   node 17                l_forearm {XXXXX-XXXX-XXXXXXXXXXXXX-X-XXX-----------------X--X---X--X--X---X-XXX-X----X-X-X}
   node 18                r_forearm {XXXXX-XXXX---XXXXX--X--------X-X---X---------X---XXXXXXXXXX-X---XX-XX-X-X-XX-XXX}
   node 19                   l_hand {XXXXXXXXXXXXXXXXXXXXXXX--X--XX--X-------X---------X-----X----X-XXX-X-XXX--X----X}
   node 20                   r_hand {XXXXXXXXXXXXXXXXXX--X--X------X----X--------X-------XXXXXXXX--X-XXXXX---X----X-X}
   node 22                  l_ring1 {X-----------------------------------------------------------X------------------X}
   node 23                 l_thumb1 {X-----------------------------------------------------------X------------------X}
   node 24                 r_index1 {X-----------------------------------------------------------X------------------X}
   node 25                  r_ring1 {X-----------------------------------------------------------X------------------X}
   node 26                 r_thumb1 {X-----------------------------------------------------------X------------------X}
   node 27                 l_index2 {X-----------------------------------------------------------X------------------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X------------------X}
   node 29                 l_thumb2 {X-----------------------------------------------------------X------------------X}
   node 30                 r_index2 {X-----------------------------------------------------------X------------------X}
   node 31                  r_ring2 {X-----------------------------------------------------------X------------------X}
   node 32                 r_thumb2 {X-----------------------------------------------------------X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_d:exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0811, RATE= 0.1498, SCORE= 1.5793
  rotation keys
   node  0                   pelvis {X-------X--X--X--X-XX-X---XXXXXXXXX-X-X-X----X-------XX}
   node  1                  l_thigh {X------------X----------X-XXXXXXXX--XX---X-X-XX--X----X}
   node  2                  r_thigh {X---------X-----X---X-----X----XXXX---XXX-----X---X--XX}
   node  3                    spine {X---XXX-X---XXX--X-XXX-X-----X----X--------X-------X--X}
   node  4                   l_calf {X-----------------X---X--XXXXXXXXX-XX-X--X--XXX-XX----X}
   node  5                   r_calf {X----------X-------X----------XXXXX-X-XXX--X-----X---XX}
   node  6                   spine1 {X--X-XXX--XXXX-XX--XXX-X-XXX----X----X----X-----X-----X}
   node  7                   l_foot {X---------X---------X----XXXXXXXXXXXXX----X-XXX-------X}
   node  8                   r_foot {X--------X----X--X----X-------XXXXXX-X-XX---------X---X}
   node  9               l_clavicle {X----X---X----------------X---------------------------X}
   node 11               r_clavicle {X-----X-X----X------------------X---------------------X}
   node 14               l_upperarm {X--X----X-X-XX---X-XXXX-XXXX-X------------X--------X--X}
   node 15                     head {X----X----X------X--XX-------X-------------X-------X--X}
   node 16               r_upperarm {X---X--X---X---X--XXX-X----X---X---X--------X--XX-X---X}
   node 17                l_forearm {X------X-X----X--X-XXXX-XXX---X----------X--X-----X---X}
   node 18                r_forearm {X------X--X--X----XX-----------X-----------------X----X}
   node 19                   l_hand {X----X--X--XXX--X--XXXX-XX--X-----------------X-------X}
   node 20                   r_hand {X--------X--------------------------------X------X----X}
   node 21                 l_index1 {X---------------X--XXXX-XX--X-----------------X-------X}
   node 23                 l_thumb1 {X------------------XXXX-XX--X-------------------------X}
   node 27                 l_index2 {X------------------XXXX-------------------------------X}
   node 28                  l_ring2 {X------------------XXXX-XX----------------------------X}
   node 30                 r_index2 {X-----------------------------------------------------X}
   node 31                  r_ring2 {X-----------------------------------------------------X}
  translation keys
   node  0                   pelvis {X-------X--X-X---X-XXX-X-X---XXXXX--X-XX------X--X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_d:unarmed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.0507, SCORE= 0.5093
  rotation keys
   node  1                  l_thigh {X--------------------------------------------X------------X}
   node  2                  r_thigh {X---------------------------------------------------------X}
   node  3                    spine {X----------------------X-----------------------------X----X}
   node  6                   spine1 {X----------X----X--------------------X-----X--------------X}
   node  7                   l_foot {X--------------------------------------------------------XX}
   node  8                   r_foot {X---------------------------------------------------------X}
   node  9               l_clavicle {X----------------------X---------------------------X------X}
   node 11               r_clavicle {X------------------X-----------------------------X--------X}
   node 14               l_upperarm {X-----------------X-------------------------X-------------X}
   node 15                     head {X---------X-XX-X-------------------X---X-X---------X------X}
   node 16               r_upperarm {X---------------X----------X------------------X-----------X}
   node 17                l_forearm {X----------X-------X--------------------X-------X------X--X}
   node 18                r_forearm {X------------X---------X------------------X---------X-----X}
   node 19                   l_hand {X----------------------X---------------------------X------X}
   node 20                   r_hand {X----------------------X-----------------------------X----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:0.4509 j:0.5466 k:0.5447 w:-0.4486
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.3382 w:-0.9410
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.3488 w:-0.9372
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:0.0000 y:0.0000 z:-0.0000
  static scale data

objects\characters\masterchief\masterchief
 scorpion_p_l01:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 scorpion_p_l01:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 scorpion_p_l01:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 scorpion_p_l01:enter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0336, RATE= 0.1276, SCORE= 1.3098
  rotation keys
   node  0                   pelvis {X---------X----X-----X-X-X---X}
   node  1                  l_thigh {X---X--X-----XXX-----X---X---X}
   node  2                  r_thigh {X------X-----X-X--X----X---X-X}
   node  3                    spine {X-----X---X-XXXX-X-X-X--X----X}
   node  4                   l_calf {X---X--X----X--X---X----X----X}
   node  5                   r_calf {X-------X---------X---------XX}
   node  6                   spine1 {X------X-X-X-XXX-X-X---------X}
   node  7                   l_foot {X---X---X---XX-X---X--X-XX---X}
   node  8                   r_foot {X-----X-------X---X----------X}
   node  9               l_clavicle {X----------------------------X}
   node 12                    l_toe {X-----------XX----------XX---X}
   node 13                    r_toe {X----------------------------X}
   node 14               l_upperarm {X------X-X-X----XXXX---X-X--XX}
   node 15                     head {X---------X-------X----X-----X}
   node 16               r_upperarm {X-------X-----X--X---X----X--X}
   node 17                l_forearm {X-----XX---X----XXXX--X-XX--XX}
   node 18                r_forearm {X-----------------X------X---X}
   node 19                   l_hand {X-----X--X------XXXX----XX---X}
   node 20                   r_hand {X----------------------------X}
   node 24                 r_index1 {X----------------------------X}
   node 25                  r_ring1 {X----------------------------X}
   node 26                 r_thumb1 {X----------------------------X}
   node 27                 l_index2 {X----------------XXX---------X}
   node 28                  l_ring2 {X----------------XXX---------X}
   node 30                 r_index2 {X----------------------------X}
   node 31                  r_ring2 {X----------------------------X}
   node 32                 r_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X---------X-X---X--X-X---X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6054 j:-0.1824 k:0.7609 w:0.1456
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_p_l01:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0510, RATE= 0.2128, SCORE= 2.1790
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX--X}
   node  1                  l_thigh {XXXXXXX----XXX------XX}
   node  2                  r_thigh {X---X-X------X----X--X}
   node  3                    spine {X---XXXXXXXXXXXXX----X}
   node  4                   l_calf {XXXXXXX-----X-------XX}
   node  5                   r_calf {X---X----X-----------X}
   node  6                   spine1 {X----XXXXXXXXXXXX----X}
   node  7                   l_foot {XX-XX-X------X------XX}
   node  8                   r_foot {X---X---------X------X}
   node 13                    r_toe {X--------------------X}
   node 14               l_upperarm {X---XXX----X-X--X----X}
   node 15                     head {X----X-X---X----X----X}
   node 16               r_upperarm {X---X--X----XX-------X}
   node 17                l_forearm {X-----X------X-X-----X}
   node 18                r_forearm {X----------------X---X}
   node 19                   l_hand {X-----X----------X---X}
   node 20                   r_hand {X----X-------------X-X}
   node 21                 l_index1 {X--------------------X}
   node 23                 l_thumb1 {X--------------------X}
   node 27                 l_index2 {X--------------------X}
   node 28                  l_ring2 {X--------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXX---X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7026 j:-0.0797 k:-0.7025 w:-0.0803
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6054 j:-0.1824 k:0.7609 w:0.1456
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 scorpion_p_l01:rifle:aim_still_up
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5099, SCORE= 5.0991

objects\characters\masterchief\masterchief
 scorpion_p_l01:rifle:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.1211, SCORE= 1.2121
  rotation keys
   node  6                   spine1 {X--------X----------X--------X}
   node 14               l_upperarm {X------X----------X---------XX}
   node 15                     head {X-------X-----------X--------X}
   node 16               r_upperarm {X--------X----------X--------X}
  translation keys
   node  0                   pelvis {X------X--------------X------X}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.5723 j:0.4837 k:0.5579 w:-0.3565
   node  1                  l_thigh  i:0.6272 j:0.7661 k:0.1147 w:-0.0805
   node  2                  r_thigh  i:0.7950 j:0.5681 k:-0.1133 w:0.1799
   node  3                    spine  i:0.0707 j:-0.0195 k:0.0176 w:-0.9971
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4988 w:-0.8667
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6212 w:-0.7836
   node  7                   l_foot  i:0.0318 j:0.0755 k:0.0016 w:-0.9966
   node  8                   r_foot  i:-0.0158 j:-0.0862 k:0.1217 w:-0.9887
   node  9               l_clavicle  i:-0.7026 j:-0.0797 k:-0.7025 w:-0.0803
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.6054 j:-0.1824 k:0.7609 w:0.1456
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.4940 w:-0.8694
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.8566 w:-0.5159
   node 19                   l_hand  i:0.6177 j:-0.1218 k:-0.0040 w:-0.7769
   node 20                   r_hand  i:-0.8665 j:-0.3568 k:-0.1667 w:-0.3067
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.1951 w:0.9808
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_d:board
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5121, SCORE= 5.1212
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_d:enter
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5172, SCORE= 5.1722
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 21                 l_index1  i:-0.1430 j:0.0093 k:-0.1250 w:-0.9817
   node 22                  l_ring1  i:0.0480 j:-0.0058 k:-0.1206 w:-0.9915
   node 23                 l_thumb1  i:-0.4095 j:-0.1914 k:-0.0341 w:-0.8913
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.2323 w:-0.9726
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.2408 w:-0.9705
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.1467 w:-0.9892
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_g:board
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5146, SCORE= 5.1464
  static rotation data
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_g:enter
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0003, RATE= 0.5196, SCORE= 5.1964
  static rotation data
   node 10                     neck  i:-0.0293 j:-0.0869 k:0.2107 w:-0.9732
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_p_l:board
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5117, SCORE= 5.1173
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_p_l:enter
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5120, SCORE= 5.1203
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_p_r:board
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5117, SCORE= 5.1173
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_b_p_r:enter
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5120, SCORE= 5.1203
  static rotation data
  static translation data
   node  1                  l_thigh  x:-0.0000 y:0.0000 z:-0.0422
   node  2                  r_thigh  x:0.0000 y:-0.0000 z:0.0422
   node  9               l_clavicle  x:0.0635 y:0.0000 z:-0.0598
   node 11               r_clavicle  x:0.0635 y:0.0000 z:0.0598
   node 21                 l_index1  x:0.0522 y:-0.0077 z:0.0119
   node 22                  l_ring1  x:0.0522 y:-0.0097 z:-0.0090
   node 23                 l_thumb1  x:0.0262 y:0.0015 z:0.0204
   node 24                 r_index1  x:0.0522 y:-0.0077 z:-0.0119
   node 25                  r_ring1  x:0.0522 y:-0.0097 z:0.0090
   node 26                 r_thumb1  x:0.0262 y:0.0015 z:-0.0204
  static scale data

objects\characters\masterchief\masterchief
 spectre_d:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5491, SCORE= 5.4914

objects\characters\masterchief\masterchief
 spectre_d:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5286, SCORE= 5.2858

objects\characters\masterchief\masterchief
 spectre_d:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4596

objects\characters\masterchief\masterchief
 spectre_d:any:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.0759, SCORE= 0.7611
  rotation keys
   node  3                    spine {X--------X---------------X---X--------X--------------------X----X}
   node  6                   spine1 {X-----X-----X----------X----X---X--X-------X--------------X--X--X}
   node  9               l_clavicle {X----X------X--------X----X---X----X-------X-------------X-----XX}
   node 11               r_clavicle {X---------X------X-------X---X------X-------X------------X------X}
   node 14               l_upperarm {X---X-----X---------X----X---X----X------X--------------X----X--X}
   node 16               r_upperarm {X--------X-------X------X---X----X-----X----------X----------X--X}
   node 17                l_forearm {X----------X---------------X-----X-------------------------X----X}
   node 18                r_forearm {X----------------------X-------X--------------X----------------XX}
   node 19                   l_hand {X-----------------------------X---------------------------------X}
   node 20                   r_hand {X---------------------------X-----------------X-----------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4189 j:-0.5588 k:-0.5913 w:0.4032
   node  1                  l_thigh  i:-0.6048 j:-0.7848 k:-0.1344 w:0.0160
   node  2                  r_thigh  i:-0.5993 j:-0.7987 k:-0.0016 w:-0.0528
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6725 w:-0.7400
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6508 w:-0.7592
   node  7                   l_foot  i:-0.0483 j:-0.0679 k:0.1631 w:-0.9831
   node  8                   r_foot  i:-0.0684 j:0.0259 k:-0.1682 w:0.9830
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0151 w:-0.9999
   node 12                    l_toe  i:-0.0004 j:0.1470 k:-0.7727 w:-0.6175
   node 13                    r_toe  i:-0.0230 j:-0.0323 k:0.7139 w:0.6991
   node 15                     head  i:-0.0341 j:0.0538 k:0.0120 w:-0.9979
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:-0.0088 y:-0.0088 z:-0.0634
  static scale data

objects\characters\masterchief\masterchief
 spectre_d:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0936, RATE= 0.2412, SCORE= 2.5060
  rotation keys
   node  0                   pelvis {XXXXXX-XX-XXXX-X}
   node  1                  l_thigh {XXXXXX-XX-X-X--X}
   node  2                  r_thigh {XXXXXXXX-X---X-X}
   node  3                    spine {XXXX-XX---XXXX-X}
   node  4                   l_calf {X-XXXX-XXXXX--XX}
   node  5                   r_calf {XXX-XXX-XX-X---X}
   node  6                   spine1 {XXXX-XXX--XXXX-X}
   node  7                   l_foot {X--XXXXXXXXXX-XX}
   node  8                   r_foot {X--XX---XX-X--XX}
   node  9               l_clavicle {XX----X--------X}
   node 10                     neck {X----X---------X}
   node 11               r_clavicle {X--------------X}
   node 12                    l_toe {X--------------X}
   node 13                    r_toe {X--------------X}
   node 14               l_upperarm {XXXXX-XXX-XXXXXX}
   node 15                     head {XXXX-----------X}
   node 16               r_upperarm {X-XXX-X-X--X--XX}
   node 17                l_forearm {XX-X--X-X-X-X-XX}
   node 18                r_forearm {XXX-X--X-------X}
   node 19                   l_hand {XX--X------X---X}
   node 20                   r_hand {XXXXX-------X--X}
   node 21                 l_index1 {X--------------X}
   node 22                  l_ring1 {X--------------X}
   node 23                 l_thumb1 {X--------------X}
   node 24                 r_index1 {X--------------X}
   node 25                  r_ring1 {X--------------X}
   node 26                 r_thumb1 {X--------------X}
   node 27                 l_index2 {X--------------X}
   node 28                  l_ring2 {X--------------X}
   node 29                 l_thumb2 {X--------------X}
   node 30                 r_index2 {X--------------X}
   node 31                  r_ring2 {X--------------X}
   node 32                 r_thumb2 {X--------------X}
  translation keys
   node  0                   pelvis {XXXX-XX-X-XXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0596, RATE= 0.3032, SCORE= 3.0913
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--XXXXXXXXXXXX--X--XXXXX-X-XXX--XXX--X-X}
   node  2                  r_thigh {X-XX-X-XX--XXXX--X--X-XX--XXXXXXX-XX---X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXX}
   node  4                   l_calf {X--------XXXXXXXX-----X----X--X-----XX--X-X}
   node  5                   r_calf {X-X--X-XX-X-X--X--X---X---X-XXXXX--X--X---X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXX}
   node  7                   l_foot {X-------XXXXXXXX-X--X---X--X---X---X-----XX}
   node  8                   r_foot {X------XX-X--X-X-X-XXXX-X------X-----X----X}
   node  9               l_clavicle {X-XXXXXXXXXX-X-XXXXXXXXXXXX-----X---------X}
   node 11               r_clavicle {XXXXXXXXXXX--XX-XXXX---X----X-------------X}
   node 12                    l_toe {X---------X------------X----------X----X--X}
   node 13                    r_toe {X---------------------------------------X-X}
   node 14               l_upperarm {X-XXXXXXXXXXXXXXXXXXXXXXXXX--X-X-X-X---X--X}
   node 15                     head {X-X----X--X------X-----X---X-----X--------X}
   node 16               r_upperarm {XXXXXXXXXXXXXXX-XXXXXX-X--XXXXX----X--X-X-X}
   node 17                l_forearm {X-XXX-XX-XXXXXX-XX-XXXXXXXX-X---X--X--X-X-X}
   node 18                r_forearm {XXXXXXXXXXXXXXX-XXXXXX-X--X-XXX---X-X---X-X}
   node 19                   l_hand {X--XXXXXXXXXXXX-XXX-XXXXXXXX-----X-X----X-X}
   node 20                   r_hand {XXXXXXXXXXX--XXXXXXX-X--X--XXX--X--X-----XX}
   node 24                 r_index1 {X-----------------------------------------X}
   node 26                 r_thumb1 {X-----------------------------------------X}
   node 30                 r_index2 {X-----------------------------------------X}
   node 32                 r_thumb2 {X-----------------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0151 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_d:enter_a
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0586, RATE= 0.3149, SCORE= 3.2078
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XX-X-XX--XXXX--X--X-XX--XXXXXXX-XX---X--X}
   node  2                  r_thigh {X-X--XXXXXXXXXXXX--X--XXXXX-X-XXX--XXX--X-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X--X-XX-X-X--X--X---X---X-XXXXX--X--X---X}
   node  5                   r_calf {X--------XXXXXXXX-----X----X--X-----XX--X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXX}
   node  7                   l_foot {X------XX-X--X-X-X-XXXX-X------X-----X----X}
   node  8                   r_foot {X-------XXXXXXXX-X--X---X--X---X---X-----XX}
   node  9               l_clavicle {XXXXXXXXXXX--XX-XXXX---X----X-------------X}
   node 11               r_clavicle {X-XXXXXXXXXX-X-XXXXXXXXXXXX-----X---------X}
   node 12                    l_toe {X---------------------------------------X-X}
   node 13                    r_toe {X---------X------------X----------X----X--X}
   node 14               l_upperarm {XXXXXXXXXXXXXXX-XXXXXX-X--XXXXX----X--X-X-X}
   node 15                     head {X-X----X--X-------X----X---X-----X--------X}
   node 16               r_upperarm {X-XXXXXXXXXXXXXXXXXXXXXXXXX--X-X-X-X---X--X}
   node 17                l_forearm {XXXXXXXXXXXXXXX-XXXXXX-X--X-XXX---X-X---X-X}
   node 18                r_forearm {X-XXX-XX-XXXXXX-XX-XXXXXXXX-X---X--X--X-X-X}
   node 19                   l_hand {XXXXXXXXXXX--XXXXXXX-X--X--XXX--X--X-----XX}
   node 20                   r_hand {X--XXXXXXXXXXXX-XXX-XXXXXXXX-----X-X----X-X}
   node 27                 l_index2 {X-----------------------------------------X}
   node 28                  l_ring2 {X-----------------------------------------X}
   node 29                 l_thumb2 {X-----------------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0151 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0581, RATE= 0.3008, SCORE= 3.0663
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXX-XXX}
   node  1                  l_thigh {X-XXXXXXXXXXX--XX--X-XXX-XX}
   node  2                  r_thigh {X-XXXXXXXXXX----X---X-XXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXX----X}
   node  4                   l_calf {XX---X-X-X-XX---X-XX-X-XXXX}
   node  5                   r_calf {XXXXXXXXX-XX------X-X-X--XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXX----X}
   node  7                   l_foot {X-X--X-X-X-X-X---X-X-XXX--X}
   node  8                   r_foot {X-X-XXXXX-X-X-----X-XX-XXXX}
   node  9               l_clavicle {X-------------------------X}
   node 10                     neck {X-------------------------X}
   node 11               r_clavicle {X-------------------------X}
   node 13                    r_toe {X-------------------------X}
   node 14               l_upperarm {XX------X-XXXXXXXXXXXXXX--X}
   node 15                     head {X---------X--X---X--------X}
   node 16               r_upperarm {XXX-X-XX---XXXXXXXXXX-X--XX}
   node 17                l_forearm {XX------X-XXXXXX-XXXXXXX--X}
   node 18                r_forearm {X--X-------XXXXX-XXXXXX--XX}
   node 19                   l_hand {XX------X-X-XXXXXXXXXX--X-X}
   node 20                   r_hand {XX---X--X--XXXXXXXXXX-X---X}
   node 26                 r_thumb1 {X-------------------------X}
   node 30                 r_index2 {X-------------------------X}
   node 32                 r_thumb2 {X-------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXX-XXX}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_g:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5407, SCORE= 5.4068

objects\characters\masterchief\masterchief
 spectre_g:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5385, SCORE= 5.3848

objects\characters\masterchief\masterchief
 spectre_g:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3848

objects\characters\masterchief\masterchief
 spectre_g:any:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_g:any:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0009, RATE= 0.0556, SCORE= 0.5565
  rotation keys
   node  3                    spine {X----------------------X--------------X----------X}
   node  6                   spine1 {X----------------------X---------------X---------X}
   node 14               l_upperarm {X------------------------X-----------------------X}
   node 15                     head {X-------------------------X----------------------X}
   node 16               r_upperarm {X------------------------X-----------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4822 j:-0.5171 k:-0.5171 w:0.4822
   node  1                  l_thigh  i:-0.2998 j:-0.9490 k:-0.0441 w:0.0865
   node  2                  r_thigh  i:-0.3059 j:-0.9456 k:0.0578 w:-0.0935
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6596 w:-0.7516
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.6694 w:0.7429
   node  7                   l_foot  i:0.0105 j:-0.0648 k:0.3644 w:0.9289
   node  8                   r_foot  i:0.0105 j:0.0740 k:0.3674 w:0.9270
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.6825 w:-0.7309
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.6467 w:-0.7627
   node 19                   l_hand  i:0.6587 j:0.1558 k:-0.1646 w:-0.7174
   node 20                   r_hand  i:-0.6012 j:-0.1963 k:-0.0905 w:-0.7692
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:-0.0530 y:0.0000 z:-0.0214
  static scale data

objects\characters\masterchief\masterchief
 spectre_g:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0599, RATE= 0.2903, SCORE= 2.9626
  rotation keys
   node  0                   pelvis {XXXXXXXX-XX-X}
   node  1                  l_thigh {XXXXXXX-XXXXX}
   node  2                  r_thigh {XXXXXXXXX-XXX}
   node  3                    spine {XXX-X-X-X---X}
   node  4                   l_calf {XXXX--X-XXX-X}
   node  5                   r_calf {XXXXX--XX--XX}
   node  6                   spine1 {XX--X--X----X}
   node  7                   l_foot {XXXXXXXXX-XXX}
   node  8                   r_foot {XXXXX----X-XX}
   node  9               l_clavicle {X-----------X}
   node 11               r_clavicle {X-----------X}
   node 12                    l_toe {X-----------X}
   node 14               l_upperarm {XXX-X---X-X-X}
   node 15                     head {X-X-X--X---XX}
   node 16               r_upperarm {X-X-X-X--XX-X}
   node 17                l_forearm {X----X--X---X}
   node 18                r_forearm {X--XX-----X-X}
   node 19                   l_hand {X--X----X--XX}
   node 20                   r_hand {X-X-----X---X}
   node 21                 l_index1 {X-----------X}
   node 23                 l_thumb1 {X-----------X}
   node 26                 r_thumb1 {X-----------X}
   node 27                 l_index2 {X-----------X}
   node 28                  l_ring2 {X-----------X}
   node 32                 r_thumb2 {X-----------X}
  translation keys
   node  0                   pelvis {XXXXXXX-XXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_g:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0682, RATE= 0.2486, SCORE= 2.5540
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXXX-XX--X---X--XXXX-XXX--X------XX}
   node  2                  r_thigh {XXXXXXXXXXXXXX-X---X-----X--XX-X--------X}
   node  3                    spine {XXXXXXXXXXXX--XXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  4                   l_calf {XXXXXXXXXXX--X-----X-XXXXXX-XX---X------X}
   node  5                   r_calf {X--XXXXXXXXXXX---X--------X-XXX---X-----X}
   node  6                   spine1 {XXXXXXXXXXXX--XXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  7                   l_foot {XX-XXXXXXXX-XX-----X--XXXXX---X--------XX}
   node  8                   r_foot {X-XXXX-XXXX-------------X--X---X--------X}
   node 12                    l_toe {X---------------------------------------X}
   node 13                    r_toe {X---------------------------------------X}
   node 14               l_upperarm {XXXXXXXXXXXX-X----X--X--X----X-XX--X----X}
   node 15                     head {X------X---------X-----X-------X--------X}
   node 16               r_upperarm {XXXXXXXXXXXX---X-XXX-X-X------X----X-X--X}
   node 17                l_forearm {XXXXXXXXXXXX-------X--X------XXX-X--X---X}
   node 18                r_forearm {XXXX-XXXXXXX--X--XX------------X-----X--X}
   node 19                   l_hand {XXX-XXXXXXX--X-----X---X------X--X------X}
   node 20                   r_hand {XXXXXXXXXXXXX---X---------------X----X--X}
   node 22                  l_ring1 {X---------------------------------------X}
   node 24                 r_index1 {X---------------------------------------X}
   node 25                  r_ring1 {X---------------------------------------X}
   node 26                 r_thumb1 {X---------------------------------------X}
   node 27                 l_index2 {X---------------------------------------X}
   node 28                  l_ring2 {X---------------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_g:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0461, RATE= 0.1972, SCORE= 2.0183
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X-X---XXX------X--XXXXXXX-X--X--X}
   node  2                  r_thigh {X-XXXX-X-XXX--X---XXXXXXXXXXXXXXXXX}
   node  3                    spine {XXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXX--X}
   node  4                   l_calf {X-X-X---XX--X------XXX-X-X-----X--X}
   node  5                   r_calf {X-XX---X-X--X-----X---X----X-XX--XX}
   node  6                   spine1 {XXXX-XXXXXXXXXXXXXXXXXXXXXXXXXX---X}
   node  7                   l_foot {X--------XX------X-X-X-XXX---X----X}
   node  8                   r_foot {X-X-X--X-X--X------X-X---X--X---XXX}
   node 11               r_clavicle {X---------------------------------X}
   node 12                    l_toe {X---------------------------------X}
   node 13                    r_toe {X---------------------------------X}
   node 14               l_upperarm {XX--X---X--XX-X-XXX---X--X-X-X---XX}
   node 15                     head {X-X---X----X---X----X-----------X-X}
   node 16               r_upperarm {XXX-X----X-XX-----X--X---X--X-X--XX}
   node 17                l_forearm {X-X--X--X-XXX-X---X----XXX-X----X-X}
   node 18                r_forearm {X-X-----------------X---X---X-X-X-X}
   node 19                   l_hand {X-X--X---X-XX-X--------X--------X-X}
   node 20                   r_hand {X-X--------XX-------X----------X--X}
   node 21                 l_index1 {X---------------------------------X}
   node 22                  l_ring1 {X---------------------------------X}
   node 23                 l_thumb1 {X---------------------------------X}
   node 24                 r_index1 {X---------------------------------X}
   node 25                  r_ring1 {X---------------------------------X}
   node 26                 r_thumb1 {X---------------------------------X}
   node 28                  l_ring2 {X---------------------------------X}
   node 30                 r_index2 {X---------------------------------X}
   node 31                  r_ring2 {X---------------------------------X}
   node 32                 r_thumb2 {X---------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 spectre_p_l:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 spectre_p_l:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5407, SCORE= 5.4069

objects\characters\masterchief\masterchief
 spectre_p_l:any:any:throw_grenade
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0660, RATE= 0.2241, SCORE= 2.3070
  rotation keys
   node  3                    spine {X---------X------X---------------X}
   node  6                   spine1 {X---X-XXXXX-XXX--X-X-X-X-X--X-X--X}
   node  9               l_clavicle {X----X-X-----X--X-X--------------X}
   node 11               r_clavicle {X--------X---X----X------X----X--X}
   node 14               l_upperarm {X-X--X--X-XX-X-XX-X------X-----X-X}
   node 15                     head {X---X--X-XX-----X---X--X--X---X--X}
   node 16               r_upperarm {X-X-X-X-XXXXXXXX-X---X------X--X-X}
   node 17                l_forearm {X----X-X--XX--XXXX------X--X----XX}
   node 18                r_forearm {X---X-X-XXXXXXX--X-------X---X--XX}
   node 19                   l_hand {XX--X-X---XXX-XXXX-X----X---X----X}
   node 20                   r_hand {X---X---XXXXXXX---X---X---X---X--X}
   node 21                 l_index1 {XXX--X---XXX-XXXXXX----X---------X}
   node 23                 l_thumb1 {XXX--X----XX-XXXXXX--X--XX-------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 spectre_p_l:any:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0523, SCORE= 0.5247
  rotation keys
   node  3                    spine {X---------------------X----------------------X-----------X}
   node  6                   spine1 {X-----------------X-------------X--------------------X---X}
   node  9               l_clavicle {X------------X-----------X-----------------X-------------X}
   node 11               r_clavicle {X-------------------X---------------------X----------X---X}
   node 14               l_upperarm {X------------X------------X----------------X-------------X}
   node 15                     head {X-------------X-------------------------------X----------X}
   node 16               r_upperarm {X--------------X--------------------X--------------------X}
   node 17                l_forearm {X------------------------X--------------------------X----X}
   node 18                r_forearm {X-------------------------------X-----X---------------X--X}
   node 19                   l_hand {X----------------------X------------------------X--------X}
   node 20                   r_hand {X--------------------------------X--------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7791 j:-0.6198 k:-0.0597 w:-0.0718
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0140 j:-0.0923 k:0.0957 w:-0.9910
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:ball:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:ball:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0523, SCORE= 0.5247
  rotation keys
   node  3                    spine {X---------------------X----------------------X-----------X}
   node  6                   spine1 {X-----------------X-------------X--------------------X---X}
   node  9               l_clavicle {X------------X-----------X-----------------X-------------X}
   node 11               r_clavicle {X-------------------X---------------------X----------X---X}
   node 14               l_upperarm {X------------X------------X----------------X-------------X}
   node 15                     head {X-------------X-------------------------------X----------X}
   node 16               r_upperarm {X--------------X--------------------X--------------------X}
   node 17                l_forearm {X------------------------X--------------------------X----X}
   node 18                r_forearm {X-------------------------------X-----X---------------X--X}
   node 19                   l_hand {X----------------------X------------------------X--------X}
   node 20                   r_hand {X--------------------------------X--------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7791 j:-0.6198 k:-0.0597 w:-0.0718
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0140 j:-0.0923 k:0.0957 w:-0.9910
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0584, RATE= 0.3268, SCORE= 3.3261
  rotation keys
   node  0                   pelvis {XXXXXX-XX}
   node  1                  l_thigh {XXX-XX--X}
   node  2                  r_thigh {XXXXXX--X}
   node  3                    spine {XXXXXX--X}
   node  4                   l_calf {XX--X---X}
   node  5                   r_calf {X---X-X-X}
   node  6                   spine1 {XXXXX--XX}
   node  7                   l_foot {XX-XX-X-X}
   node  8                   r_foot {X--X--X-X}
   node 10                     neck {XX------X}
   node 11               r_clavicle {X-------X}
   node 14               l_upperarm {XXX---X-X}
   node 15                     head {X-X---X-X}
   node 16               r_upperarm {X-XX-XX-X}
   node 17                l_forearm {X-XX-X--X}
   node 18                r_forearm {XX-XX--XX}
   node 19                   l_hand {X-X-----X}
   node 20                   r_hand {XX------X}
   node 24                 r_index1 {X-------X}
   node 25                  r_ring1 {X-------X}
   node 26                 r_thumb1 {X-------X}
   node 28                  l_ring2 {X-------X}
   node 30                 r_index2 {X-------X}
  translation keys
   node  0                   pelvis {XX-X-X-XX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:0.1310 j:0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:-0.1064 j:0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:0.5221 j:0.2450 k:-0.0311 w:-0.8163
   node 27                 l_index2  i:-0.0126 j:0.0706 k:-0.3105 w:-0.9478
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 31                  r_ring2  i:0.1951 j:0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  1                  l_thigh  x:-0.0000 y:0.0000 z:-0.0422
   node  2                  r_thigh  x:0.0000 y:-0.0000 z:0.0422
   node  9               l_clavicle  x:0.0635 y:0.0000 z:-0.0598
   node 11               r_clavicle  x:0.0635 y:0.0000 z:0.0598
   node 21                 l_index1  x:0.0522 y:-0.0077 z:0.0119
   node 22                  l_ring1  x:0.0522 y:-0.0097 z:-0.0090
   node 23                 l_thumb1  x:0.0262 y:0.0015 z:0.0204
   node 24                 r_index1  x:0.0522 y:-0.0077 z:-0.0119
   node 25                  r_ring1  x:0.0522 y:-0.0097 z:0.0090
   node 26                 r_thumb1  x:0.0262 y:0.0015 z:-0.0204
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:enter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0482, RATE= 0.1778, SCORE= 1.8258
  rotation keys
   node  0                   pelvis {X----X-----X---XX-----X-XXXXXX}
   node  1                  l_thigh {X---X--X----X-X-XXX--X--XXXXXX}
   node  2                  r_thigh {X---X--X----X--XXXX--X-XXXXXXX}
   node  3                    spine {X---X----X-XX--XXXXXXXXXX---XX}
   node  4                   l_calf {X----X---X--X----X---X-X---XXX}
   node  5                   r_calf {X----X----------X----X-X-X-XXX}
   node  6                   spine1 {X------X--X--X-XXXXX-XXX--X--X}
   node  7                   l_foot {X---X---X------XXX-X--X--X-XXX}
   node  8                   r_foot {X------X------X-X-X---X--X-XXX}
   node  9               l_clavicle {X---------------------XX-----X}
   node 10                     neck {X----------------------------X}
   node 12                    l_toe {X--------------XXX---------XXX}
   node 14               l_upperarm {X----X-----X-X-X---XXXXXX-X--X}
   node 15                     head {X------X-----X-----X-----X---X}
   node 16               r_upperarm {X--X-----X----X----X--X--X-X-X}
   node 17                l_forearm {X---X-----X---X-X--XXXXXXX-XXX}
   node 18                r_forearm {X---X-------X------X-XX-----XX}
   node 19                   l_hand {X-----------X----X-XXXXXX--X-X}
   node 20                   r_hand {X-------------X------XX------X}
   node 22                  l_ring1 {X------------------XXXXXX--X-X}
   node 23                 l_thumb1 {X------------------X-XXXX----X}
   node 24                 r_index1 {X-------------------------X--X}
   node 25                  r_ring1 {X----------------------------X}
   node 26                 r_thumb1 {X--------------------XXX---X-X}
   node 27                 l_index2 {X--------------------XXXX----X}
   node 28                  l_ring2 {X------------------XXXXXX----X}
   node 29                 l_thumb2 {X--------------------XXXX----X}
   node 30                 r_index2 {X----------------------------X}
   node 31                  r_ring2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X---X----X--XX---XXX-X-XX----X}
  scale keys

  static rotation data
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0496, RATE= 0.1999, SCORE= 2.0488
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX-XX------X}
   node  1                  l_thigh {XXXXXXXX---XX--------X------X}
   node  2                  r_thigh {X-X-X--X-X----X-------X-----X}
   node  3                    spine {XXXXXXXXXX--X-XXXXX---X-----X}
   node  4                   l_calf {X--XXXX--X-------X----X-----X}
   node  5                   r_calf {X--X-X---X---X--------X-----X}
   node  6                   spine1 {XXXXXXXXXX----XXXXX---X-----X}
   node  7                   l_foot {X--XXXX-X-------X-----X-----X}
   node  8                   r_foot {X--X---X---X-X---X-----X----X}
   node 13                    r_toe {X---------------------------X}
   node 14               l_upperarm {XXXXX-X--X-X-X---X----X-----X}
   node 15                     head {X---X------X----------X-----X}
   node 16               r_upperarm {X--XX------X------X---X-----X}
   node 17                l_forearm {X-XXXX---X-X-----X-X--X-----X}
   node 18                r_forearm {X---X-----X-X--X------X-----X}
   node 19                   l_hand {X--XX-XX-X---X-X----X-X-----X}
   node 20                   r_hand {X----X---------X------X-----X}
   node 23                 l_thumb1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
   node 29                 l_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXX-XX------X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:flag:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:flag:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0012, RATE= 0.0507, SCORE= 0.5081
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X------------------X--------------X-----------------------X}
   node  9               l_clavicle {X-------------X-----------X-----------------X-------------X}
   node 11               r_clavicle {X--------------------X--------------X-----------X---------X}
   node 14               l_upperarm {X-------------X------------X----------------X-------------X}
   node 15                     head {X------------X---------------X---------------X------------X}
   node 16               r_upperarm {X----------------X---------------------------------X------X}
   node 17                l_forearm {X---------------X------------------X---------------------XX}
   node 18                r_forearm {X--------------------------------X------------------X-----X}
   node 19                   l_hand {X-------------------X-------------------------------------X}
   node 20                   r_hand {X-----------------------X-------------------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7791 j:-0.6198 k:-0.0597 w:-0.0718
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0140 j:-0.0923 k:0.0957 w:-0.9910
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:missile:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:missile:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0515, SCORE= 0.5159
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X------------------X-------------X-----------------X------X}
   node  9               l_clavicle {X------------X--------X--------------------X--------------X}
   node 11               r_clavicle {X--------------------X---------------------X-----------X--X}
   node 14               l_upperarm {X------------X---------X-----------------X---X------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X--------------X--------------------X-----------------X---X}
   node 17                l_forearm {X-------------------------------------------------X-------X}
   node 18                r_forearm {X------------------------X-----------X--------------------X}
   node 19                   l_hand {X---------------X-----------------------------X-----------X}
   node 20                   r_hand {X-----------------------X---------------------X-----------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7790 j:-0.6198 k:-0.0618 w:-0.0724
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0155 j:-0.0939 k:0.0956 w:-0.9908
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:pistol:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:pistol:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0568, SCORE= 0.5695
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X----------------X------X-------X---------X---------------X}
   node  9               l_clavicle {X------------X--------X--------------------X-----------X--X}
   node 11               r_clavicle {X----------------X-----------------X------------X---------X}
   node 14               l_upperarm {X------------X-------X--------------X-------X-------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X------------X-------X---------X-----------------X--------X}
   node 17                l_forearm {X---------------X---------------X--------------X----------X}
   node 18                r_forearm {X------------------------X-----X--------------------------X}
   node 19                   l_hand {X-----------------X------------------X-----------------X--X}
   node 20                   r_hand {X------------------------------------X-----------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7790 j:-0.6198 k:-0.0618 w:-0.0724
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0155 j:-0.0939 k:0.0956 w:-0.9908
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:rifle:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:rifle:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0015, RATE= 0.0553, SCORE= 0.5545
  rotation keys
   node  3                    spine {X-----------------------X---------------------------X-----X}
   node  6                   spine1 {X----------------X------X---------X-----X--------X--------X}
   node  9               l_clavicle {X-------------X-------------X-----------------X-----------X}
   node 11               r_clavicle {X---------------------X------------------------X----------X}
   node 14               l_upperarm {X-------------X------X---------------X---------X----------X}
   node 15                     head {X---------------X-----------------------------X-----------X}
   node 16               r_upperarm {X----------------X-----------------X------------------X---X}
   node 17                l_forearm {X----------------X---------------X----------------X-------X}
   node 18                r_forearm {X-------------------X---------------X-------------X-------X}
   node 19                   l_hand {X--------------X----------------------X-------------------X}
   node 20                   r_hand {X-------------------------------X-----------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7790 j:-0.6198 k:-0.0618 w:-0.0724
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0155 j:-0.0939 k:0.0956 w:-0.9908
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:support:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:support:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0566, SCORE= 0.5674
  rotation keys
   node  3                    spine {X-----------------------X-------------------------X-------X}
   node  6                   spine1 {X----------------X--X------------X---X-------X------------X}
   node  9               l_clavicle {X-------------X----------X------------------X-------------X}
   node 14               l_upperarm {X-------------X-------X------------------X-----X----------X}
   node 15                     head {X---------------X-----------------------------X-----------X}
   node 16               r_upperarm {X---------------X--------------X------------------X-------X}
   node 17                l_forearm {X---------------------X------------------X---X------------X}
   node 18                r_forearm {X-----------------------------X------------------X--------X}
   node 19                   l_hand {X----------------X-------------------------------X--------X}
   node 20                   r_hand {X-------------------X-------------X-----------------X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7790 j:-0.6198 k:-0.0618 w:-0.0724
   node  2                  r_thigh  i:-0.7622 j:-0.6428 k:0.0401 w:-0.0646
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.4663 w:-0.8846
   node  7                   l_foot  i:-0.0155 j:-0.0939 k:0.0956 w:-0.9908
   node  8                   r_foot  i:-0.0171 j:-0.0588 k:0.0155 w:-0.9980
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7333 j:-0.2193 k:0.6281 w:0.1400
   node 21                 l_index1  i:-0.0759 j:0.1082 k:-0.2546 w:-0.9579
   node 22                  l_ring1  i:0.0146 j:0.0477 k:-0.3184 w:-0.9466
   node 23                 l_thumb1  i:-0.5222 j:-0.0259 k:0.1376 w:-0.8412
   node 24                 r_index1  i:-0.0146 j:-0.0894 k:0.1018 w:-0.9907
   node 25                  r_ring1  i:-0.0457 j:-0.0923 k:0.1634 w:-0.9812
   node 26                 r_thumb1  i:0.0251 j:0.2803 k:0.1569 w:-0.9466
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4480 w:-0.8940
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.5106 w:0.8598
   node 29                 l_thumb2  i:-0.0423 j:-0.0250 k:-0.3220 w:-0.9454
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.7929 w:-0.6093
   node 31                  r_ring2  i:-0.1696 j:-0.0608 k:-0.8195 w:-0.5440
   node 32                 r_thumb2  i:0.2472 j:-0.0851 k:-0.6174 w:-0.7420
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_l:sword:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_l:sword:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0484, SCORE= 0.4855
  rotation keys
   node  3                    spine {X---------------------X--------------------X--------------X}
   node  6                   spine1 {X-------------------X-------------X-----------------------X}
   node  9               l_clavicle {X------------X--------X--------------------X--------------X}
   node 11               r_clavicle {X------------------------X----------------------X---------X}
   node 14               l_upperarm {X------------X----------X------------------X--------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X----------------X---------------------------X------------X}
   node 17                l_forearm {X----------------------X------------------X---------------X}
   node 18                r_forearm {X---------------------X----------------X------------------X}
   node 19                   l_hand {X--------------------------------X------------------------X}
   node 20                   r_hand {X--------------------X---------------------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.7790 j:-0.6198 k:-0.0618 w:-0.0724
   node  2                  r_thigh  i:-0.8482 j:-0.5220 k:0.0281 w:-0.0849
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6231 w:-0.7822
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6660 w:-0.7459
   node  7                   l_foot  i:-0.0155 j:-0.0939 k:0.0956 w:-0.9908
   node  8                   r_foot  i:0.0674 j:-0.0587 k:0.0954 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:-0.0502 j:-0.0308 k:0.5483 w:0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
   node  0                   pelvis  x:0.0072 y:0.0255 z:-0.0076
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5491, SCORE= 5.4914

objects\characters\masterchief\masterchief
 spectre_p_r:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5491, SCORE= 5.4914

objects\characters\masterchief\masterchief
 spectre_p_r:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5407, SCORE= 5.4069

objects\characters\masterchief\masterchief
 spectre_p_r:any:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0523, SCORE= 0.5247
  rotation keys
   node  3                    spine {X---------------------X----------------------X-----------X}
   node  6                   spine1 {X-----------------X-------------X--------------------X---X}
   node  9               l_clavicle {X------------X-----------X-----------------X-------------X}
   node 11               r_clavicle {X-------------------X---------------------X----------X---X}
   node 14               l_upperarm {X------------X------------X----------------X-------------X}
   node 15                     head {X-------------X-------------------------------X----------X}
   node 16               r_upperarm {X--------------X--------------------X--------------------X}
   node 17                l_forearm {X------------------------X--------------------------X----X}
   node 18                r_forearm {X-------------------------------X-----X---------------X--X}
   node 19                   l_hand {X----------------------X------------------------X--------X}
   node 20                   r_hand {X--------------------------------X--------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:ball:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:ball:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0523, SCORE= 0.5247
  rotation keys
   node  3                    spine {X---------------------X----------------------X-----------X}
   node  6                   spine1 {X-----------------X-------------X--------------------X---X}
   node  9               l_clavicle {X------------X-----------X-----------------X-------------X}
   node 11               r_clavicle {X-------------------X---------------------X----------X---X}
   node 14               l_upperarm {X------------X------------X----------------X-------------X}
   node 15                     head {X-------------X-------------------------------X----------X}
   node 16               r_upperarm {X--------------X--------------------X--------------------X}
   node 17                l_forearm {X------------------------X--------------------------X----X}
   node 18                r_forearm {X-------------------------------X-----X---------------X--X}
   node 19                   l_hand {X----------------------X------------------------X--------X}
   node 20                   r_hand {X--------------------------------X--------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0560, RATE= 0.3198, SCORE= 3.2541
  rotation keys
   node  0                   pelvis {XXXXXX-XX}
   node  1                  l_thigh {XXX-XX--X}
   node  2                  r_thigh {XXXXXX--X}
   node  3                    spine {XXXXXX--X}
   node  4                   l_calf {XX--X---X}
   node  5                   r_calf {X---X-X-X}
   node  6                   spine1 {XXXXX---X}
   node  7                   l_foot {XX-XX-X-X}
   node  8                   r_foot {X--X--X-X}
   node 10                     neck {XX------X}
   node 11               r_clavicle {X-------X}
   node 12                    l_toe {X-------X}
   node 13                    r_toe {X-------X}
   node 14               l_upperarm {XXX---X-X}
   node 15                     head {X-X---X-X}
   node 16               r_upperarm {X-XX-X--X}
   node 17                l_forearm {X-XX-X--X}
   node 18                r_forearm {XX-XX-X-X}
   node 19                   l_hand {X-X-----X}
   node 20                   r_hand {X-X-----X}
   node 22                  l_ring1 {X-------X}
   node 27                 l_index2 {X-------X}
   node 28                  l_ring2 {X-------X}
  translation keys
   node  0                   pelvis {XX-X-X-XX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0521, RATE= 0.1745, SCORE= 1.7974
  rotation keys
   node  0                   pelvis {XX-XXXXXXXXXXXXXXXXXXXX-XXXXXXXX}
   node  1                  l_thigh {X---X---X----X-X-XX-X----X-XXXXX}
   node  2                  r_thigh {XX----X---X---X-XXX-X---XXX-X-XX}
   node  3                    spine {X----XXXXXXXXXXXXXXXXXX-XXXXXXXX}
   node  4                   l_calf {XX--X-X---X--X---X--X---X--X--XX}
   node  5                   r_calf {XX----X----------X----X------X-X}
   node  6                   spine1 {XX---XXXXXXXXXXXXXXXXXX-XXXXXXXX}
   node  7                   l_foot {X------X------X---X-X----X-X--XX}
   node  8                   r_foot {XX----X--X-----X--X---X-----X--X}
   node  9               l_clavicle {X------------------------------X}
   node 10                     neck {X------------------------------X}
   node 12                    l_toe {X------------------------------X}
   node 14               l_upperarm {XX------X--X-X-X-X-XX--X-X-XX-XX}
   node 15                     head {X-X-----X-----X----X----X------X}
   node 16               r_upperarm {X---------X---X-X----XX--X-----X}
   node 17                l_forearm {X-----X-----XXX--X--X----X--X--X}
   node 18                r_forearm {X---------X---X--------X----X--X}
   node 19                   l_hand {X-----------------X--X---X----XX}
   node 20                   r_hand {X---------------X-----X----X---X}
   node 22                  l_ring1 {X------------------------------X}
   node 23                 l_thumb1 {X------------------------------X}
   node 24                 r_index1 {X------------------------------X}
   node 25                  r_ring1 {X------------------------------X}
   node 26                 r_thumb1 {X------------------------------X}
   node 27                 l_index2 {X------------------------------X}
   node 28                  l_ring2 {X------------------------------X}
   node 29                 l_thumb2 {X------------------------------X}
   node 30                 r_index2 {X------------------------------X}
   node 31                  r_ring2 {X------------------------------X}
  translation keys
   node  0                   pelvis {XX-XXXXXXXXXXXXXXXXXXXX-XXXXXXXX}
  scale keys

  static rotation data
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0455, RATE= 0.2365, SCORE= 2.4107
  rotation keys
   node  0                   pelvis {XX-XX-X-----X-------X}
   node  1                  l_thigh {X--X-XXXX--X-------XX}
   node  2                  r_thigh {X----XX-XX----X----XX}
   node  3                    spine {XXXXXXXX--X---------X}
   node  4                   l_calf {X---X-----XX-----X--X}
   node  5                   r_calf {X---XXX--X-X-X----X-X}
   node  6                   spine1 {XXXXXXXXXX-X--------X}
   node  7                   l_foot {X----X-X--XX--------X}
   node  8                   r_foot {X---X-X-XX----------X}
   node 13                    r_toe {X-------XX----------X}
   node 14               l_upperarm {XXXXXXXX-X-X-----X--X}
   node 15                     head {X--X--X-----X-------X}
   node 16               r_upperarm {X--XX-----X---X----XX}
   node 17                l_forearm {XXXXXX--X-X---------X}
   node 18                r_forearm {X---X-----X-----X---X}
   node 19                   l_hand {XXXXXXXX-X----X--X--X}
   node 20                   r_hand {X---X---------X-----X}
   node 23                 l_thumb1 {XXXXXXX-------------X}
   node 27                 l_index2 {XXXXXXXX------------X}
   node 28                  l_ring2 {XXXXXXX-------------X}
   node 29                 l_thumb2 {XXXXXX--------------X}
  translation keys
   node  0                   pelvis {X-X-XX-X-X--X-XX----X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:flag:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:flag:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0530, SCORE= 0.5312
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X------------------X--------------X-----------------------X}
   node  9               l_clavicle {X-------------X-----------X----------------X-------------XX}
   node 11               r_clavicle {X-----------------------X--------------X-----------X------X}
   node 14               l_upperarm {X-------------X------------X---------------X--------------X}
   node 15                     head {X------------X---------------X---------------X------------X}
   node 16               r_upperarm {X------------------X--------------------------------------X}
   node 17                l_forearm {X---------------X---------------X---------------X---------X}
   node 18                r_forearm {X-----------------X----------X------------------------X---X}
   node 19                   l_hand {X---------------------------X------------------------X----X}
   node 20                   r_hand {X-----------------------X---------------------X----X------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.1388 j:0.0438 k:0.5043 w:0.8511
   node 22                  l_ring1  i:-0.0420 j:0.0240 k:0.4964 w:0.8667
   node 23                 l_thumb1  i:0.6273 j:0.2717 k:0.2676 w:0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:missile:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:missile:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0013, RATE= 0.0515, SCORE= 0.5159
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X------------------X-------------X-----------------X------X}
   node  9               l_clavicle {X------------X--------X--------------------X--------------X}
   node 11               r_clavicle {X--------------------X---------------------X-----------X--X}
   node 14               l_upperarm {X------------X---------X-----------------X---X------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X--------------X--------------------X-----------------X---X}
   node 17                l_forearm {X-------------------------------------------------X-------X}
   node 18                r_forearm {X------------------------X-----------X--------------------X}
   node 19                   l_hand {X---------------X-----------------------------X-----------X}
   node 20                   r_hand {X-----------------------X---------------------X-----------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:0.0244 j:-0.0303 k:-0.5419 w:-0.8395
   node 22                  l_ring1  i:-0.2002 j:0.0006 k:0.6076 w:0.7686
   node 23                 l_thumb1  i:-0.5091 j:-0.3542 k:-0.4080 w:-0.6699
   node 24                 r_index1  i:-0.0239 j:-0.0518 k:-0.1303 w:-0.9898
   node 25                  r_ring1  i:-0.0106 j:0.0863 k:-0.2214 w:-0.9713
   node 26                 r_thumb1  i:0.8099 j:0.1869 k:-0.3206 w:-0.4541
   node 27                 l_index2  i:0.0169 j:0.0697 k:0.6658 w:0.7426
   node 28                  l_ring2  i:0.0110 j:-0.0189 k:-0.5051 w:-0.8628
   node 29                 l_thumb2  i:-0.2081 j:0.0051 k:-0.3651 w:-0.9074
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.6402 w:-0.7682
   node 31                  r_ring2  i:-0.1926 j:0.0331 k:-0.7603 w:-0.6194
   node 32                 r_thumb2  i:-0.3155 j:0.0468 k:0.4360 w:0.8415
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:pistol:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:pistol:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0568, SCORE= 0.5695
  rotation keys
   node  3                    spine {X----------------------X----------------------X-----------X}
   node  6                   spine1 {X----------------X------X-------X---------X---------------X}
   node  9               l_clavicle {X------------X--------X--------------------X-----------X--X}
   node 11               r_clavicle {X----------------X-----------------X------------X---------X}
   node 14               l_upperarm {X------------X-------X--------------X-------X-------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X------------X-------X---------X-----------------X--------X}
   node 17                l_forearm {X---------------X---------------X--------------X----------X}
   node 18                r_forearm {X------------------------X-----X--------------------------X}
   node 19                   l_hand {X-----------------X------------------X-----------------X--X}
   node 20                   r_hand {X------------------------------------X-----------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.2037 j:0.0301 k:-0.3159 w:-0.9262
   node 23                 l_thumb1  i:-0.5362 j:-0.5062 k:0.1073 w:-0.6668
   node 24                 r_index1  i:0.0348 j:0.0999 k:-0.4530 w:-0.8852
   node 25                  r_ring1  i:-0.1768 j:0.0128 k:-0.4640 w:-0.8679
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0038 j:-0.0801 k:-0.3864 w:-0.9188
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3465 w:-0.9380
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.4341 w:-0.9008
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:rifle:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:rifle:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0015, RATE= 0.0553, SCORE= 0.5545
  rotation keys
   node  3                    spine {X-----------------------X---------------------------X-----X}
   node  6                   spine1 {X----------------X------X---------X-----X--------X--------X}
   node  9               l_clavicle {X-------------X-------------X-----------------X-----------X}
   node 11               r_clavicle {X---------------------X------------------------X----------X}
   node 14               l_upperarm {X-------------X------X---------------X---------X----------X}
   node 15                     head {X---------------X-----------------------------X-----------X}
   node 16               r_upperarm {X----------------X-----------------X------------------X---X}
   node 17                l_forearm {X----------------X---------------X----------------X-------X}
   node 18                r_forearm {X-------------------X---------------X-------------X-------X}
   node 19                   l_hand {X--------------X----------------------X-------------------X}
   node 20                   r_hand {X-------------------------------X-----------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:support:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:support:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0022, RATE= 0.0531, SCORE= 0.5334
  rotation keys
   node  3                    spine {X----------------------X-------------------------X-------X}
   node  6                   spine1 {X---------------X---X-----------X-------X----------------X}
   node  9               l_clavicle {X------------X------------X-----------------X------------X}
   node 11               r_clavicle {X-------------------X-------------------------X----------X}
   node 14               l_upperarm {X------------X-------X----------X------------X-----------X}
   node 15                     head {X--------------X-----------------------------X-----------X}
   node 16               r_upperarm {X--------------X--------------X-------------------X------X}
   node 17                l_forearm {X--------------X--------------------------------X--------X}
   node 18                r_forearm {X-------------------------------X------------------------X}
   node 19                   l_hand {X-----------------------------X-----------------X--------X}
   node 20                   r_hand {X------------------X----------------X------------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.0759 j:0.1083 k:-0.2546 w:-0.9579
   node 22                  l_ring1  i:0.0146 j:0.0477 k:-0.3184 w:-0.9466
   node 23                 l_thumb1  i:-0.5222 j:-0.0259 k:0.1376 w:-0.8412
   node 24                 r_index1  i:-0.0146 j:-0.0894 k:0.1018 w:-0.9907
   node 25                  r_ring1  i:-0.0457 j:-0.0923 k:0.1634 w:-0.9812
   node 26                 r_thumb1  i:0.0251 j:0.2803 k:0.1569 w:-0.9466
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4480 w:-0.8940
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.5106 w:-0.8598
   node 29                 l_thumb2  i:-0.0423 j:-0.0250 k:-0.3220 w:-0.9454
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.7929 w:-0.6093
   node 31                  r_ring2  i:-0.1696 j:-0.0608 k:-0.8195 w:-0.5440
   node 32                 r_thumb2  i:0.2472 j:-0.0851 k:-0.6174 w:-0.7420
  static translation data
   node  0                   pelvis  x:-0.0013 y:0.0254 z:-0.0072
  static scale data

objects\characters\masterchief\masterchief
 spectre_p_r:sword:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 spectre_p_r:sword:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0484, SCORE= 0.4855
  rotation keys
   node  3                    spine {X---------------------X--------------------X--------------X}
   node  6                   spine1 {X-------------------X-------------X-----------------------X}
   node  9               l_clavicle {X------------X--------X--------------------X--------------X}
   node 11               r_clavicle {X------------------------X----------------------X---------X}
   node 14               l_upperarm {X------------X----------X------------------X--------------X}
   node 15                     head {X-------------X-------------------------------X-----------X}
   node 16               r_upperarm {X----------------X---------------------------X------------X}
   node 17                l_forearm {X----------------------X------------------X---------------X}
   node 18                r_forearm {X---------------------X----------------X------------------X}
   node 19                   l_hand {X--------------------------------X------------------------X}
   node 20                   r_hand {X--------------------X---------------------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4913 j:-0.5085 k:-0.5085 w:0.4914
   node  1                  l_thigh  i:-0.8010 j:-0.5800 k:-0.1333 w:-0.0646
   node  2                  r_thigh  i:-0.7828 j:-0.6199 k:0.0385 w:-0.0375
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6466 w:-0.7628
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.6907 w:-0.7231
   node  7                   l_foot  i:-0.1032 j:0.0468 k:0.1108 w:-0.9874
   node  8                   r_foot  i:-0.0688 j:0.0936 k:0.0604 w:-0.9914
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:-0.0502 j:-0.0308 k:0.5483 w:0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
   node  0                   pelvis  x:0.0072 y:0.0255 z:-0.0076
  static scale data

objects\characters\masterchief\masterchief
 throne_b_l:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4595

objects\characters\masterchief\masterchief
 throne_b_l:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4596

objects\characters\masterchief\masterchief
 throne_b_l:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4595

objects\characters\masterchief\masterchief
 throne_b_l:ejection
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0481, RATE= 0.2434, SCORE= 2.4820
  rotation keys
   node  0                   pelvis {X-----X-X}
   node  1                  l_thigh {X--X--X-X}
   node  2                  r_thigh {X-X-X-X-X}
   node  3                    spine {X--X----X}
   node  4                   l_calf {X-X-----X}
   node  5                   r_calf {X--X-X-XX}
   node  6                   spine1 {X---X-X-X}
   node  7                   l_foot {X-------X}
   node  8                   r_foot {X---X-X-X}
   node  9               l_clavicle {X-------X}
   node 12                    l_toe {X-------X}
   node 13                    r_toe {X-------X}
   node 14               l_upperarm {X---X--XX}
   node 15                     head {X-------X}
   node 16               r_upperarm {X--X----X}
   node 17                l_forearm {X---X---X}
   node 18                r_forearm {X-------X}
   node 19                   l_hand {X-----X-X}
   node 20                   r_hand {X---X---X}
  translation keys
   node  0                   pelvis {X--X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7610 j:-0.0540 k:0.6357 w:0.1173
   node 21                 l_index1  i:-0.1287 j:0.0692 k:-0.6324 w:-0.7607
   node 22                  l_ring1  i:-0.0091 j:0.0243 k:-0.6341 w:-0.7728
   node 23                 l_thumb1  i:-0.7017 j:-0.4638 k:-0.3062 w:-0.4458
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.2236 j:0.2216 k:0.1304 w:-0.9402
   node 27                 l_index2  i:-0.0179 j:-0.0694 k:-0.6766 w:-0.7328
   node 28                  l_ring2  i:0.0566 j:0.0165 k:-0.7486 w:-0.6604
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.5513 w:-0.8343
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0323 j:0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_l:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0520, RATE= 0.2935, SCORE= 2.9866
  rotation keys
   node  0                   pelvis {XXX--XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X------X----XX-X-X---X-XX}
   node  2                  r_thigh {X-XX---X-XXXXXXX-XXXXX--X}
   node  3                    spine {X----XXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X----X-X---X-X--X--X---XX}
   node  5                   r_calf {X-X--X---XXX-XXXX-XXXX--X}
   node  6                   spine1 {X----XXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-------X----X-----X----X}
   node  8                   r_foot {X---X----XXXX--X-XXX-X--X}
   node 12                    l_toe {X-----------------------X}
   node 13                    r_toe {X-----------------------X}
   node 14               l_upperarm {X-XX-XXXXXXXXXXXX-X---XXX}
   node 15                     head {X-----X---X--XX----X-X--X}
   node 16               r_upperarm {X---X---XXXXXXXXXXXXXX-XX}
   node 17                l_forearm {X-XX-XXXXXXXXXXXX-X--X-XX}
   node 18                r_forearm {X------XXXXXXXXXXXXXXXXXX}
   node 19                   l_hand {X---X-XXXXXXXXXXX-------X}
   node 20                   r_hand {X---X--XXXXXXXXXXXXXXX--X}
   node 21                 l_index1 {X--------X--XX-X--------X}
   node 22                  l_ring1 {X------X---X-X--X-------X}
   node 23                 l_thumb1 {X------X----X-X------X--X}
   node 26                 r_thumb1 {X-------X--X--------X---X}
   node 27                 l_index2 {X-------X-------X-------X}
   node 28                  l_ring2 {X-------X-----X---------X}
   node 29                 l_thumb2 {X----------------X------X}
  translation keys
   node  0                   pelvis {XXX-XXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7378 j:0.1603 k:-0.6527 w:0.0624
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7610 j:-0.0540 k:0.6357 w:0.1173
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0323 j:0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_l:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0608, RATE= 0.3342, SCORE= 3.4025
  rotation keys
   node  1                  l_thigh {X-----X--XX-XX-X-X-XX-X----XX}
   node  2                  r_thigh {XX-XXXXXXXXXXX-X-X--X--X----X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X----XXX--XXXX-X-X-XXXX---X-X}
   node  5                   r_calf {X-X-XXXXXX----X-XX-X-XX-X-X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-------X-X---X--X-----X----X}
   node  8                   r_foot {X---XXXXXXXXX-X-X-X--X-X----X}
   node  9               l_clavicle {X-----X----X-XXXX------X----X}
   node 11               r_clavicle {X-XXXXXXXXXXX-X-------------X}
   node 14               l_upperarm {X---XXX-XXXXXXXXXXX--X--X---X}
   node 15                     head {X---XXX--X-X-X--X-X---X-XX--X}
   node 16               r_upperarm {XXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node 17                l_forearm {X-X--X--XXXXX---XXX--X--X---X}
   node 18                r_forearm {XXXXXXXXXXXX-XX--XXXXXXXXX--X}
   node 19                   l_hand {X---X---X-X-X--X-X------X---X}
   node 20                   r_hand {XXX-XXXXXXXXX-X--XXXX-XXX-X-X}
   node 21                 l_index1 {X---------------------------X}
   node 23                 l_thumb1 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.7931 j:-0.0486 k:0.6034 w:0.0663
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 22                  l_ring1  i:-0.0091 j:0.0243 k:-0.6341 w:-0.7728
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.2236 j:0.2216 k:0.1304 w:-0.9402
   node 27                 l_index2  i:-0.0179 j:-0.0694 k:-0.6766 w:-0.7328
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.5513 w:-0.8343
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0323 j:0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_l:melee:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0564, RATE= 0.3319, SCORE= 3.3752
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X----XX-X--XXXXXX--X-X-XX--XX}
   node  2                  r_thigh {X-XXXXXXXXXXXXXXXXXXXXXXXX--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---X-XXX-XXXX----X---X-X---X}
   node  5                   r_calf {XX-XXX-XX-X-X-XX--X-X------XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-----X-----X---X-----X-X---X}
   node  8                   r_foot {X--XXXXXXXXX-X--X-X-XX-X----X}
   node  9               l_clavicle {X---XX---X--X--X------------X}
   node 11               r_clavicle {XXXXXXXXXXXXXXXXXXX-XXXXXX-XX}
   node 14               l_upperarm {X----X--X-X-XX-X----X-X-X---X}
   node 15                     head {X---X-XX-X-XX-XXX----X-XX---X}
   node 16               r_upperarm {XXXXXXXXXXXXXXXXXXXXXXXXXX--X}
   node 17                l_forearm {X---XXXXX---X---X--X--X-XX--X}
   node 18                r_forearm {XXX-XXXXXXX-X--XX-XXXXXXXX-XX}
   node 19                   l_hand {X----X---X-XXX--X--X---XX---X}
   node 20                   r_hand {XXXXXXXXXXXXX-XXXXXXXXXXX---X}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 23                 l_thumb1 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
   node 29                 l_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.2236 j:0.2216 k:0.1304 w:-0.9402
   node 27                 l_index2  i:-0.0179 j:-0.0694 k:-0.6766 w:-0.7328
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0323 j:0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_l:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0020, RATE= 0.1187, SCORE= 1.1887
  rotation keys
   node  1                  l_thigh {X----X------X---X----------XX}
   node  2                  r_thigh {X-------------X---------X---X}
   node  4                   l_calf {X----X------X--X-----------XX}
   node  5                   r_calf {X-------------X-----X-------X}
   node  6                   spine1 {X----X--X---------X--X------X}
   node  7                   l_foot {X-------------X-------------X}
   node  8                   r_foot {X------------X-------X------X}
   node 14               l_upperarm {X----XX-X------X-----X------X}
   node 15                     head {X----X---X---X----X----X----X}
   node 16               r_upperarm {X-----X-------X-----X-------X}
   node 17                l_forearm {X----X-----X---------X------X}
   node 18                r_forearm {X-------X------X-------X----X}
   node 19                   l_hand {X-------X--------X---------XX}
   node 20                   r_hand {X---------------X-----------X}
  translation keys
   node  0                   pelvis {X----X--------X--X--------X-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.7931 j:-0.0486 k:0.6034 w:0.0663
   node  3                    spine  i:-0.2989 j:-0.1107 k:0.1495 w:-0.9359
   node  9               l_clavicle  i:-0.7378 j:0.1603 k:-0.6527 w:0.0624
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7610 j:-0.0540 k:0.6357 w:0.1173
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 21                 l_index1  i:-0.1287 j:0.0692 k:-0.6324 w:-0.7607
   node 22                  l_ring1  i:-0.0091 j:0.0243 k:-0.6341 w:-0.7728
   node 23                 l_thumb1  i:-0.7017 j:-0.4638 k:-0.3062 w:-0.4458
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.2236 j:0.2216 k:0.1304 w:-0.9402
   node 27                 l_index2  i:-0.0179 j:-0.0694 k:-0.6766 w:-0.7328
   node 28                  l_ring2  i:0.0566 j:0.0165 k:-0.7486 w:-0.6604
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.5513 w:-0.8343
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0323 j:0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_r:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4595

objects\characters\masterchief\masterchief
 throne_b_r:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4596

objects\characters\masterchief\masterchief
 throne_b_r:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4595

objects\characters\masterchief\masterchief
 throne_b_r:ejection
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0481, RATE= 0.2310, SCORE= 2.3577
  rotation keys
   node  0                   pelvis {X-----X-X}
   node  1                  l_thigh {X-X-X-X-X}
   node  2                  r_thigh {X--X--X-X}
   node  3                    spine {X--X----X}
   node  4                   l_calf {X--X-X-XX}
   node  5                   r_calf {X-X-----X}
   node  6                   spine1 {X---X-X-X}
   node  7                   l_foot {X---X-X-X}
   node  8                   r_foot {X-------X}
   node 11               r_clavicle {X-------X}
   node 14               l_upperarm {X--X----X}
   node 15                     head {X-------X}
   node 16               r_upperarm {X---X--XX}
   node 17                l_forearm {X-------X}
   node 18                r_forearm {X---X---X}
   node 19                   l_hand {X---X---X}
   node 20                   r_hand {X-----X-X}
   node 21                 l_index1 {X-------X}
   node 23                 l_thumb1 {X-------X}
   node 26                 r_thumb1 {X-------X}
   node 28                  l_ring2 {X-------X}
   node 32                 r_thumb2 {X-------X}
  translation keys
   node  0                   pelvis {X--X----X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7610 j:-0.0540 k:-0.6357 w:-0.1173
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 22                  l_ring1  i:0.0697 j:0.0827 k:-0.0537 w:-0.9927
   node 24                 r_index1  i:0.1287 j:-0.0692 k:-0.6324 w:-0.7607
   node 25                  r_ring1  i:0.0091 j:-0.0243 k:-0.6341 w:-0.7728
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 29                 l_thumb2  i:-0.0323 j:-0.0221 k:-0.0879 w:-0.9953
   node 30                 r_index2  i:-0.0179 j:-0.0694 k:0.6766 w:0.7328
   node 31                  r_ring2  i:0.0566 j:0.0165 k:0.7486 w:0.6604
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_r:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0520, RATE= 0.2935, SCORE= 2.9866
  rotation keys
   node  0                   pelvis {XXX--XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XX---X-XXXXXXX-XXXXX--X}
   node  2                  r_thigh {X------X----XX-X-X---X-XX}
   node  3                    spine {X----XXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X--X---XXX-XXXX-XXXX--X}
   node  5                   r_calf {X----X-X---X-X--X--X---XX}
   node  6                   spine1 {X----XXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X---X----XXXX--X-XXX-X--X}
   node  8                   r_foot {X-------X----X-----X----X}
   node 14               l_upperarm {X---X---XXXXXXXXXXXXXX-XX}
   node 15                     head {X-----X---X--XX----X-X--X}
   node 16               r_upperarm {X-XX-XXXXXXXXXXXX-X---XXX}
   node 17                l_forearm {X------XXXXXXXXXXXXXXXXXX}
   node 18                r_forearm {X-XX-XXXXXXXXXXXX-X--X-XX}
   node 19                   l_hand {X---X--XXXXXXXXXXXXXXX--X}
   node 20                   r_hand {X---X-XXXXXXXXXXX-------X}
   node 21                 l_index1 {X-----------------------X}
   node 23                 l_thumb1 {X-------X--X--------X---X}
   node 24                 r_index1 {X--------X--XX-X--------X}
   node 25                  r_ring1 {X------X---X-X--X-------X}
   node 26                 r_thumb1 {X------X----X-X------X--X}
   node 28                  l_ring2 {X-----------------------X}
   node 30                 r_index2 {X-------X-------X-------X}
   node 31                  r_ring2 {X-------X-----X---------X}
   node 32                 r_thumb2 {X----------------X------X}
  translation keys
   node  0                   pelvis {XXX-XXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7610 j:-0.0540 k:-0.6357 w:-0.1173
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7378 j:0.1603 k:0.6527 w:-0.0624
   node 22                  l_ring1  i:0.0697 j:0.0827 k:-0.0537 w:-0.9927
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 29                 l_thumb2  i:-0.0323 j:-0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_r:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0609, RATE= 0.3493, SCORE= 3.5537
  rotation keys
   node  1                  l_thigh {XX-XXXXXXXXXXX-X-X--X--X----X}
   node  2                  r_thigh {X-----X--XX-XX-X-X-XX-X----XX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X-XXXXXX----X-XX-X-XX-X-X-X}
   node  5                   r_calf {X----XXX--XXXX-X-X-XXXX---X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X---XXXXXXXXX-X-X-X--X-X----X}
   node  8                   r_foot {X-------X-X---X--X-----X----X}
   node  9               l_clavicle {X-XXXXXXXXXXX-X-------------X}
   node 11               r_clavicle {X-----X----X-XXXX------X----X}
   node 14               l_upperarm {XXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node 15                     head {X---XXX--X-X-X--X-X---X-XX--X}
   node 16               r_upperarm {X---XXX-XXXXXXXXXXX--X--X---X}
   node 17                l_forearm {XXXXXXXXXXXX-XX--XXXXXXXXX--X}
   node 18                r_forearm {X-X--X--XXXXX---XXX--X--X---X}
   node 19                   l_hand {XXX-XXXXXXXXX-X--XXXX-XXX-X-X}
   node 20                   r_hand {X---X---X-X-X--X-X------X---X}
   node 26                 r_thumb1 {X---------------------------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.0663 j:-0.6034 k:0.0486 w:0.7931
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1852 j:0.0947 k:-0.1123 w:-0.9716
   node 22                  l_ring1  i:0.0697 j:0.0827 k:-0.0537 w:-0.9927
   node 23                 l_thumb1  i:-0.2236 j:-0.2216 k:0.1304 w:-0.9402
   node 24                 r_index1  i:0.1287 j:-0.0692 k:-0.6324 w:-0.7607
   node 25                  r_ring1  i:0.0091 j:-0.0243 k:-0.6341 w:-0.7728
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 28                  l_ring2  i:0.1004 j:0.0979 k:-0.3628 w:-0.9212
   node 29                 l_thumb2  i:-0.0323 j:-0.0221 k:-0.0879 w:-0.9953
   node 30                 r_index2  i:-0.0179 j:-0.0694 k:0.6766 w:0.7328
   node 31                  r_ring2  i:0.0566 j:0.0165 k:0.7486 w:0.6604
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_r:melee:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0564, RATE= 0.3199, SCORE= 3.2554
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XXXXXXXXXXXXXXXXXXXXXXXX--X}
   node  2                  r_thigh {X----XX-X--XXXXXX--X-X-XX--XX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {XX-XXX-XX-X-X-XX--X-X------XX}
   node  5                   r_calf {X---X-XXX-XXXX----X---X-X---X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--XXXXXXXXX-X--X-X-XX-X----X}
   node  8                   r_foot {X-----X-----X---X-----X-X---X}
   node  9               l_clavicle {XXXXXXXXXXXXXXXXXXX-XXXXXX-XX}
   node 11               r_clavicle {X---XX---X--X--X------------X}
   node 14               l_upperarm {XXXXXXXXXXXXXXXXXXXXXXXXXX--X}
   node 15                     head {X---X-XX-X-XX-XXX----X-XX---X}
   node 16               r_upperarm {X----X--X-X-XX-X----X-X-X---X}
   node 17                l_forearm {XXX-XXXXXXX-X--XX-XXXXXXXX-XX}
   node 18                r_forearm {X---XXXXX---X---X--X--X-XX--X}
   node 19                   l_hand {XXXXXXXXXXXXX-XXXXXXXXXXX---X}
   node 20                   r_hand {X----X---X-XXX--X--X---XX---X}
   node 24                 r_index1 {X---------------------------X}
   node 25                  r_ring1 {X---------------------------X}
   node 26                 r_thumb1 {X---------------------------X}
   node 30                 r_index2 {X---------------------------X}
   node 31                  r_ring2 {X---------------------------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1852 j:0.0947 k:-0.1123 w:-0.9716
   node 22                  l_ring1  i:0.0697 j:0.0827 k:-0.0537 w:-0.9927
   node 23                 l_thumb1  i:-0.2236 j:-0.2216 k:0.1304 w:-0.9402
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 28                  l_ring2  i:0.1004 j:0.0979 k:-0.3628 w:-0.9212
   node 29                 l_thumb2  i:-0.0323 j:-0.0221 k:-0.0879 w:-0.9953
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 throne_b_r:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.1187, SCORE= 1.1887
  rotation keys
   node  1                  l_thigh {X-------------X---------X---X}
   node  2                  r_thigh {X----X------X---X----------XX}
   node  4                   l_calf {X-------------X-----X-------X}
   node  5                   r_calf {X----X------X--X-----------XX}
   node  6                   spine1 {X----X--X---------X--X------X}
   node  7                   l_foot {X------------X-------X------X}
   node  8                   r_foot {X-------------X-------------X}
   node 14               l_upperarm {X-----X-------X-----X-------X}
   node 15                     head {X----X---X---X----X----X----X}
   node 16               r_upperarm {X----XX-X------X-----X------X}
   node 17                l_forearm {X-------X------X-------X----X}
   node 18                r_forearm {X----X-----X---------X------X}
   node 19                   l_hand {X---------------X-----------X}
   node 20                   r_hand {X-------X--------X---------XX}
  translation keys
   node  0                   pelvis {X----X--------X--X--------X-X}
  scale keys

  static rotation data
   node  0                   pelvis  i:0.0663 j:-0.6034 k:0.0486 w:0.7931
   node  3                    spine  i:0.2989 j:0.1107 k:0.1495 w:-0.9359
   node  9               l_clavicle  i:-0.7610 j:-0.0540 k:-0.6357 w:-0.1173
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.7378 j:0.1603 k:0.6527 w:-0.0624
   node 21                 l_index1  i:-0.1852 j:0.0947 k:-0.1123 w:-0.9716
   node 22                  l_ring1  i:0.0697 j:0.0827 k:-0.0537 w:-0.9927
   node 23                 l_thumb1  i:-0.2236 j:-0.2216 k:0.1304 w:-0.9402
   node 24                 r_index1  i:0.1287 j:-0.0692 k:-0.6324 w:-0.7607
   node 25                  r_ring1  i:0.0091 j:-0.0243 k:-0.6341 w:-0.7728
   node 26                 r_thumb1  i:0.7017 j:0.4638 k:-0.3062 w:-0.4458
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 28                  l_ring2  i:0.1004 j:0.0979 k:-0.3628 w:-0.9212
   node 29                 l_thumb2  i:-0.0323 j:-0.0221 k:-0.0879 w:-0.9953
   node 30                 r_index2  i:-0.0179 j:-0.0694 k:0.6766 w:0.7328
   node 31                  r_ring2  i:0.0566 j:0.0165 k:0.7486 w:0.6604
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:0.5513 w:0.8343
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 ui:rifle:idle:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5198, SCORE= 5.1983
  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_b_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0393, RATE= 0.2713, SCORE= 2.7520
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-----XXXXXXXXXXXXXXXX--XXX-X}
   node  2                  r_thigh {X--XXX--X--X-XXXXXXXXX--XXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-----XX--X-XXXXX-XXXX-X----X}
   node  5                   r_calf {X---XX--X-X--X-XXX-XX-X---XXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-----XX-X-XXXXX---XX-X--X--X}
   node  8                   r_foot {X------X---X-XXXXX-XX--X---XX}
   node  9               l_clavicle {X-------------X-------------X}
   node 11               r_clavicle {X---------------------------X}
   node 12                    l_toe {X------X---X--X-X-----------X}
   node 13                    r_toe {X------------X-XX---X-------X}
   node 14               l_upperarm {X---X-X--X-XXXXXXXX-XXXXXX-XX}
   node 15                     head {X------X-------X---X----X---X}
   node 16               r_upperarm {X------X----X--X----XX-X-X--X}
   node 17                l_forearm {X----X-----XXXXXXXXXXXX-X-XXX}
   node 18                r_forearm {X--------X----X--X--X-X-X-X-X}
   node 19                   l_hand {X------X----X--X-X-X-XX----XX}
   node 20                   r_hand {X----------X---X------X----XX}
   node 24                 r_index1 {X---------------------------X}
   node 25                  r_ring1 {X---------------------------X}
   node 26                 r_thumb1 {X---------------------------X}
   node 32                 r_thumb2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_b_d:unarmed:board:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0766, RATE= 0.2553, SCORE= 2.6298
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X-XX--XXX-XXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X-X}
   node  4                   l_calf {X--XX--X--X-XXX-XXXX---XXXXXXX--XX-XXX-XX--XXX-XX}
   node  5                   r_calf {XXXXXXX-X---XXXX--X-XXXXXXXXXXXXX--X-X--XXXXXXXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XX}
   node  7                   l_foot {X---X---XX-X-X---X---XXX-XXXXXXXX-X-XXX-XXXXXXX-X}
   node  8                   r_foot {X-XXX-XXXX--X-XX-XX-XXXXXXXXXXXX-----X--X--XXXXXX}
   node  9               l_clavicle {XXXXXXXXXXX--X-------------X--XX-XX-XXX-X-X-----X}
   node 10                     neck {X----X---------------------------X--------X-----X}
   node 11               r_clavicle {X--------X-------------------X-X------X---X-----X}
   node 12                    l_toe {X----X-----------X-------X-XX--X----XX--X-------X}
   node 13                    r_toe {X----------------X-------X-X-X-------X---X------X}
   node 14               l_upperarm {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X-X}
   node 15                     head {X--XX---X--X--X-----X-X----X--X-----XX----X-X--XX}
   node 16               r_upperarm {X---X--XX-XX-X--X---X--X---X-X--X--X-XXX--X-X-XXX}
   node 17                l_forearm {XXXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X--XX}
   node 18                r_forearm {X----X-XX-XX-XX-XX---X--X--X-X-X-----XX--X--XX-XX}
   node 19                   l_hand {XX-XXXXXXX--XXXXXXXXX-XXXXXXXXXXXXXXXXXXXX-X----X}
   node 20                   r_hand {X---X--X-XX---X------X-X---X-X---X---X-X--X--X--X}
   node 21                 l_index1 {X---------------------------------X-------------X}
   node 22                  l_ring1 {X---------------------------------X-------------X}
   node 23                 l_thumb1 {X---------------------------------X------------XX}
   node 24                 r_index1 {X-----------------------------------------------X}
   node 25                  r_ring1 {X-----------------------------------------------X}
   node 26                 r_thumb1 {X-----------------------------------------------X}
   node 27                 l_index2 {X-------------------------------------X---------X}
   node 28                  l_ring2 {X-----------------------------------X-----------X}
   node 29                 l_thumb2 {X-------------------------------------X---------X}
   node 30                 r_index2 {X-----------------------------------------------X}
   node 31                  r_ring2 {X-----------------------------------------------X}
   node 32                 r_thumb2 {X-----------------------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_b_g:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0567, RATE= 0.3171, SCORE= 3.2273
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X----X-----XX-X-X-X---XXXXXXXX}
   node  2                  r_thigh {X-X--X----X--XX--X-X-XX-XX-X-X}
   node  3                    spine {XXXXXX--XXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---X--------X--X-X---XXXX-X-X}
   node  5                   r_calf {X-X---------X-X--X-X-XX-X----X}
   node  6                   spine1 {XXXXXX--XXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-----X-----X-X--X---XX-X--X-X}
   node  8                   r_foot {X---X--------X-X--X--XX---X-XX}
   node  9               l_clavicle {X---------XXX---X-X----X--X--X}
   node 11               r_clavicle {X-------X-XXXX--XXX-XXXX-XXXXX}
   node 12                    l_toe {X---------------------X-X----X}
   node 13                    r_toe {X----------------------------X}
   node 14               l_upperarm {X---XX-X-XXXXX-X-X---X---X--XX}
   node 15                     head {X---------X-----X---X-----X--X}
   node 16               r_upperarm {X-----X-XXXXXXXXXXXXXXXXXXXXXX}
   node 17                l_forearm {X---XX-X-XXXXX--XX---X---X---X}
   node 18                r_forearm {X----XX--XX--XX-X-X-XX-XXXX-XX}
   node 19                   l_hand {X--------XXXXX-X-X--X----X---X}
   node 20                   r_hand {X----X-X-X-XX--X-X-XXXXXXXX-XX}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:-0.0293 j:-0.0869 k:0.2107 w:-0.9732
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_b_g:unarmed:board:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0627, RATE= 0.2764, SCORE= 2.8262
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XX}
   node  1                  l_thigh {XXX-XXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXX--XXXX--XXXXXXXXXXXX-X-XX}
   node  2                  r_thigh {X---X--X---X-X--XX-XXXXX-XXXXXXXXXXX-XXXXXX-XXXXXXXXXXXX-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X-X}
   node  4                   l_calf {X---X-X-XXXXXX-XXXXXXX-X-XXXXXXXX-X-X--X--X-XX-XXXXXXXXX-X-XX}
   node  5                   r_calf {X---X--X---------X-X-XXX--XXXXXXX-XXXXXXXXX-XX-XXXXX-XX--X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---X}
   node  7                   l_foot {X-X--XXXXXXXXXXXXXX-XXXXX-XXXXXXX-X-X--X---XXXXXXXXX-XX--X--X}
   node  8                   r_foot {X-----X--X---XXX---X-XX-X---XXXXX-X-X-X-X-X-XXX-XXXX-X-X-X--X}
   node  9               l_clavicle {X----------------------X----XXXXX-X-XXXXX-XX-X--X-X---------X}
   node 10                     neck {X-----------------------------------------------------------X}
   node 11               r_clavicle {X----------X----X-----X------X--------X---------------------X}
   node 12                    l_toe {X-----------------------X--X-XXXX-----X-----------X--X------X}
   node 13                    r_toe {X-------------------X--------X--X---X----X--X-X---X---------X}
   node 14               l_upperarm {XX-XXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXX-X-XXX-XXXXXXXXXX--XXX--XX}
   node 15                     head {X---------X------X----X-----X--X--------X-----------X-------X}
   node 16               r_upperarm {X---X--XX---X--XXX--XXX-X---XX--XX--XXXX--XX----X--X--X--X--X}
   node 17                l_forearm {XXX--XXXXXXXXXXXXXXXXXXX-XXXXXXXXXXX-X--X-X-XXXXXXX---XXX---X}
   node 18                r_forearm {X----X--X-X--X--XX--X-X-X--XXX-X--X--XXX--XX--X-----X-X---X-X}
   node 19                   l_hand {X-X-XXXXXXXXXXXXXXX-XXX-X-XXXXXXX-X---X--X--XXXXX-X----X-X--X}
   node 20                   r_hand {X-----X---X---X---X---X-X---XX------X-X-X-X--X-----X---X----X}
   node 24                 r_index1 {X-----------------------------------------------------------X}
   node 26                 r_thumb1 {X-----------------------------------------------------------X}
   node 30                 r_index2 {X-----------------------------------------------------------X}
   node 31                  r_ring2 {X-----------------------------------------------------------X}
   node 32                 r_thumb2 {X-----------------------------------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---X}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_b_p:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0457, RATE= 0.3219, SCORE= 3.2650
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X-X-X-X-XXXXXXXXXX}
   node  2                  r_thigh {X-XX-XXXXX-XXXXXXXXX}
   node  3                    spine {X-X-XXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---XXX-X-XXXXXXXX-X}
   node  5                   r_calf {X-X-XXXXXXXXXX-XXX-X}
   node  6                   spine1 {X--XXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--------X-XXX-XXXXX}
   node  8                   r_foot {X---X-XX-X-XX-XXXXXX}
   node  9               l_clavicle {X----------X-------X}
   node 11               r_clavicle {X---X--XXXXXXXXXXXXX}
   node 12                    l_toe {X------------------X}
   node 13                    r_toe {X------X---X--X----X}
   node 14               l_upperarm {X---X-XX--X--X-X-X-X}
   node 15                     head {X-----X-----X-----XX}
   node 16               r_upperarm {X--X-XXXXXXXXXXXXXXX}
   node 17                l_forearm {X---X------X-------X}
   node 18                r_forearm {X----X-XXXXXXXX-XX-X}
   node 19                   l_hand {X-----X-----X--X---X}
   node 20                   r_hand {X-----XXXX-XXX-XXX-X}
   node 22                  l_ring1 {X------------------X}
   node 23                 l_thumb1 {X------------------X}
   node 27                 l_index2 {X------------------X}
   node 28                  l_ring2 {X------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 24                 r_index1  i:0.1430 j:-0.0093 k:-0.1250 w:-0.9817
   node 25                  r_ring1  i:-0.0480 j:0.0058 k:-0.1206 w:-0.9915
   node 26                 r_thumb1  i:0.4095 j:0.1914 k:-0.0341 w:-0.8913
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.2323 w:-0.9726
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.2408 w:-0.9705
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.1467 w:-0.9892
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_b_p:unarmed:board:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0657, RATE= 0.2770, SCORE= 2.8354
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1                  l_thigh {XXXXXXXXX-X--XXXXXXXX-X--XX-X-X-X--X--X-X-X-X}
   node  2                  r_thigh {XXX-XXXXXXXXXXXXXXXXXX-XXXXX-XXXXXXXX-XXXXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X-X}
   node  4                   l_calf {XXX-XXXX-X---XXXXX-XXXX--X--X-X-X-XX--X-X--XX}
   node  5                   r_calf {XXXXXXXXXXXXXXXXXXXXXX-XXXXX--XXX-XXXXXXXXXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XX}
   node  7                   l_foot {XX-XXXXXXXXX--XXXXX--XX---X---X--X----X--X--X}
   node  8                   r_foot {XX-XXXXXXXX-XXXXXXXXXX-XX-X--XX-XX-X--XXX-XXX}
   node  9               l_clavicle {X-----------XX----X-----X-------X-----------X}
   node 11               r_clavicle {X-XXXXXXXXX--XXXXXXXXXXXXXXXXXXX-X-XX-XXX-X-X}
   node 12                    l_toe {X----X---X-X----X-X---X---------------------X}
   node 13                    r_toe {X---------X------X---X---------X-X-X----X---X}
   node 14               l_upperarm {X--X--XXX-XXXXXX-X-XXX-X-XXX-XX--X-X----X--XX}
   node 15                     head {X-----X-----X-X--X---X--X-------X---X---X--XX}
   node 16               r_upperarm {X-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXX}
   node 17                l_forearm {X--X--X-X--XXXXXXX----X--XX-X-X--X-X----X---X}
   node 18                r_forearm {XXXXXXXXXXXXXXXXXXXXXXXXX-XXXXX-XXXXXXXX--XXX}
   node 19                   l_hand {X--X---X--X-XX-X---X---X----X----------X----X}
   node 20                   r_hand {XXXXXXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---X}
   node 21                 l_index1 {X------------X------------------------------X}
   node 22                  l_ring1 {X------------X------------------------------X}
   node 23                 l_thumb1 {X------------X------------------------------X}
   node 24                 r_index1 {X-----XX-X---------X----X-----X-------------X}
   node 25                  r_ring1 {X-----XX-X---------X-X--------X-------------X}
   node 26                 r_thumb1 {X----X-X---X------XX----X----XX-------------X}
   node 27                 l_index2 {X------------------------X------------------X}
   node 28                  l_ring2 {X--------------------X----------------------X}
   node 29                 l_thumb2 {X-----------------------X-------------------X}
   node 30                 r_index2 {X--------X-----------X-----------------X----X}
   node 31                  r_ring2 {X--------X-----------X-------------X--------X}
   node 32                 r_thumb2 {X-------X------------X----------------X-----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0673 w:-0.9977
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_d:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5528, SCORE= 5.5280

objects\characters\masterchief\masterchief
 warthog_d:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5331, SCORE= 5.3309

objects\characters\masterchief\masterchief
 warthog_d:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4595

objects\characters\masterchief\masterchief
 warthog_d:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.1541, RATE= 0.2200, SCORE= 2.3538
  rotation keys
   node  0                   pelvis {X-XXXXXX-XXXX-X}
   node  1                  l_thigh {XXXXX-XXXXX-X-X}
   node  2                  r_thigh {X-XXXX--X---X-X}
   node  3                    spine {XXXXX-XX-XXX--X}
   node  4                   l_calf {XXXXX-X-X---X-X}
   node  5                   r_calf {XXXX----X-----X}
   node  6                   spine1 {XXXXX-XX-XXX-XX}
   node  7                   l_foot {XX-X-X-X-X-X-XX}
   node  8                   r_foot {X-X-X--X------X}
   node  9               l_clavicle {X-------------X}
   node 10                     neck {X--------X----X}
   node 11               r_clavicle {X-------------X}
   node 12                    l_toe {X-------------X}
   node 13                    r_toe {X-------------X}
   node 14               l_upperarm {X---X--X-X---XX}
   node 15                     head {X-X--X-------XX}
   node 16               r_upperarm {XXX----XX--X--X}
   node 17                l_forearm {XX--X-X--X---XX}
   node 18                r_forearm {X-X------XX---X}
   node 19                   l_hand {X----X-------XX}
   node 20                   r_hand {X------X----X-X}
   node 21                 l_index1 {X-------------X}
   node 22                  l_ring1 {X-------------X}
   node 23                 l_thumb1 {X-------------X}
   node 24                 r_index1 {X-------------X}
   node 25                  r_ring1 {X-------------X}
   node 27                 l_index2 {X-------------X}
   node 28                  l_ring2 {X-------------X}
   node 29                 l_thumb2 {X-------------X}
   node 30                 r_index2 {X-------------X}
   node 31                  r_ring2 {X-------------X}
   node 32                 r_thumb2 {X-------------X}
  translation keys
   node  0                   pelvis {X-XXX-XXXXXXX-X}
  scale keys

  static rotation data
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0649, RATE= 0.2149, SCORE= 2.2135
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXX-XXXXXXXXX-XXXXX-X-XXX-X--XXXXXX--X----XXXXX--X}
   node  2                  r_thigh {X-X-X------X-XXX-X-XXXXXXXXXXXX-X----XXXXXXX-X---X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-XXX-X-XX-XX-XXXXX-X---X-X--XXXXXX--------XXXX--X}
   node  5                   r_calf {X----------X-X----X--XX-XXXX--X-XX--XXXXXXXX-----X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--X--X--XXXXX-XXX-X----X--X--XXXX------X---X-X--X}
   node  8                   r_foot {X---X------X---X--X-XXXXXXXX-X-X---X--XX---X--X--X}
   node  9               l_clavicle {X-----XXXXXXXXXXX-----------XXX-XXX-X----X---X---X}
   node 10                     neck {X---X-----X---X----------X-------------X---------X}
   node 11               r_clavicle {X-----------------------X-X-X---X---------X--X-X-X}
   node 12                    l_toe {X---------XX-X--XX------------X------------------X}
   node 13                    r_toe {X----------------X-------------------------------X}
   node 14               l_upperarm {X--XXXXXXXXXXXXXXXXX-X--XX-X-XXXXXXX-X--X-XXXX---X}
   node 15                     head {X------X--X-X----X--------X---X---X---X-X--X-X---X}
   node 16               r_upperarm {X---X-XX-X----X-----X-XXXXXX-XX-X--X-X-----X-X-X-X}
   node 17                l_forearm {X-X---XXXXXXXXXXXXXXX--X-X--X-XXXXXX----X---X----X}
   node 18                r_forearm {X----X-XX-------X--X--X-XXXX--XX-X--XX-X------X--X}
   node 19                   l_hand {X--X--XXXXXXXXXXX--X---X----X-XX-XX-X-------X-X--X}
   node 20                   r_hand {X------X-----X---------XXXXX-X---X-X----X---XX-X-X}
   node 21                 l_index1 {X---------X---XX-----X---------------------------X}
   node 22                  l_ring1 {X---------X------X-------------------------------X}
   node 23                 l_thumb1 {X----------X---X--------------------------X------X}
   node 24                 r_index1 {X------------------------------------------------X}
   node 25                  r_ring1 {X------------------------------------------------X}
   node 26                 r_thumb1 {X------------------------------------------------X}
   node 27                 l_index2 {X---------------------X--------------------------X}
   node 28                  l_ring2 {X----------------X-------------------------------X}
   node 29                 l_thumb2 {X----------------------X-------------------------X}
   node 30                 r_index2 {X------------------------------------------------X}
   node 31                  r_ring2 {X------------------------------------------------X}
   node 32                 r_thumb2 {X------------------------------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0666, RATE= 0.2203, SCORE= 2.2695
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX--X-X}
   node  1                  l_thigh {X--X---X--XXXXXXX--X-----X}
   node  2                  r_thigh {XXXXXXXX---X-----X-X--X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX----X}
   node  4                   l_calf {X--X-----X-XXXXXX-XX-X---X}
   node  5                   r_calf {XXXXXXXX--X---X--XX--X---X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXX-----X}
   node  7                   l_foot {X------X--X-XXX-X----X---X}
   node  8                   r_foot {X---X-X----X--X---X---X--X}
   node  9               l_clavicle {X------XXXXX-X---XXX-----X}
   node 10                     neck {X-------X---------------XX}
   node 11               r_clavicle {X----XX------XX-----X----X}
   node 12                    l_toe {X----------------X-------X}
   node 13                    r_toe {X-------------X--X-------X}
   node 14               l_upperarm {X-X--XXXXXXXXXX--XXXX---XX}
   node 15                     head {X----X----------X--------X}
   node 16               r_upperarm {X-X--XX--XX-XXXXX--XX--X-X}
   node 17                l_forearm {X--X--X-XXXXX-X--XXX-----X}
   node 18                r_forearm {X----XX----XXXXXX--X---X-X}
   node 19                   l_hand {X-X-----XXXXX---XXXX-----X}
   node 20                   r_hand {X----XX-----XXXX---X-----X}
   node 21                 l_index1 {X--------X-X-------------X}
   node 22                  l_ring1 {X--------X----X---------XX}
   node 23                 l_thumb1 {X--------X----X---------XX}
   node 24                 r_index1 {X-----X------X-----------X}
   node 25                  r_ring1 {X-----X------X-----------X}
   node 26                 r_thumb1 {X-------------X----------X}
   node 27                 l_index2 {X------------------------X}
   node 28                  l_ring2 {X-------------X----------X}
   node 29                 l_thumb2 {X------------X-----------X}
   node 30                 r_index2 {X-------------X----------X}
   node 31                  r_ring2 {X-------------X----------X}
   node 32                 r_thumb2 {X------X------X----------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX--X-X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_d:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6111, SCORE= 6.1111

objects\characters\masterchief\masterchief
 warthog_d:unarmed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_d:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0014, RATE= 0.0425, SCORE= 0.4261
  rotation keys
   node  0                   pelvis {X------------X----------------X-------X---------------X----X}
   node  1                  l_thigh {X-----------XX---------------------X-----------------------X}
   node  2                  r_thigh {X------------X--------------------X----------------------X-X}
   node  3                    spine {X--------------X-------------------X----------X------------X}
   node  4                   l_calf {X--------------X----------------X--------------------------X}
   node  5                   r_calf {X---------------------X------------------------------------X}
   node  6                   spine1 {X------------------------------X-------------X-------------X}
   node  7                   l_foot {X----------------------------------------------------------X}
   node  8                   r_foot {X--------------------------X-------------------------------X}
   node  9               l_clavicle {X-------------------------------X---------------X----------X}
   node 11               r_clavicle {X----------------X-----------------------------X-----------X}
   node 12                    l_toe {X----------------------------------------------------------X}
   node 14               l_upperarm {X--------------------------X-----------------X-------------X}
   node 15                     head {X---------------------------------X-------------X----------X}
   node 16               r_upperarm {X------------X----------------X----------------X-----------X}
   node 17                l_forearm {X------------------------------X---------------X-----------X}
   node 18                r_forearm {X-------------------------------X---------------X----------X}
   node 19                   l_hand {X----------------------------------------------------------X}
   node 20                   r_hand {X----------------------------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 21                 l_index1  i:-0.1388 j:-0.0438 k:-0.5043 w:-0.8511
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:-0.6273 j:-0.2717 k:-0.2676 w:-0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4268 w:-0.9043
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:0.0000 y:0.0000 z:-0.0000
  static scale data

objects\characters\masterchief\masterchief
 warthog_g:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5407, SCORE= 5.4068

objects\characters\masterchief\masterchief
 warthog_g:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5385, SCORE= 5.3848

objects\characters\masterchief\masterchief
 warthog_g:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3848

objects\characters\masterchief\masterchief
 warthog_g:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0599, RATE= 0.2903, SCORE= 2.9626
  rotation keys
   node  0                   pelvis {XXXXXXXX-XX-X}
   node  1                  l_thigh {XXXXXXX-XXXXX}
   node  2                  r_thigh {XXXXXXXXX-XXX}
   node  3                    spine {XXX-X-X-X---X}
   node  4                   l_calf {XXXX--X-XXX-X}
   node  5                   r_calf {XXXXX--XX--XX}
   node  6                   spine1 {XX--X--X----X}
   node  7                   l_foot {XXXXXXXXX-XXX}
   node  8                   r_foot {XXXXX----X-XX}
   node  9               l_clavicle {X-----------X}
   node 11               r_clavicle {X-----------X}
   node 12                    l_toe {X-----------X}
   node 14               l_upperarm {XXX-X---X-X-X}
   node 15                     head {X-X-X--X---XX}
   node 16               r_upperarm {X-X-X-X--XX-X}
   node 17                l_forearm {X----X--X---X}
   node 18                r_forearm {X--XX-----X-X}
   node 19                   l_hand {X--X----X--XX}
   node 20                   r_hand {X-X-----X---X}
   node 21                 l_index1 {X-----------X}
   node 23                 l_thumb1 {X-----------X}
   node 26                 r_thumb1 {X-----------X}
   node 27                 l_index2 {X-----------X}
   node 28                  l_ring2 {X-----------X}
   node 32                 r_thumb2 {X-----------X}
  translation keys
   node  0                   pelvis {XXXXXXX-XXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_g:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0680, RATE= 0.2128, SCORE= 2.1964
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-----X--X---------X----X--XXXX-XXX--X------XX}
   node  2                  r_thigh {X-----XXX-XXXXXXX--X----X------X-XX-X--X-----X}
   node  3                    spine {X--XXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXXXX-X}
   node  4                   l_calf {X-----X------------X----X-XXXXXX-XX---X------X}
   node  5                   r_calf {X----X-X-X--XXX-X-----X-------X--XXX-X-------X}
   node  6                   spine1 {X--XXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXXXXXXX-X}
   node  7                   l_foot {X-----X--X---------X----X--XXXXX---X--------XX}
   node  8                   r_foot {X---X-X-X--XXXX-X--X------X----X--X--X-------X}
   node 12                    l_toe {X--------------------------------------------X}
   node 13                    r_toe {X--------------------------------------------X}
   node 14               l_upperarm {X----X-XXXXXXX-X----X--X-X--X-----X-XX--X----X}
   node 15                     head {X-------X------X-----X------X-------X--------X}
   node 16               r_upperarm {X---XXXXXXXXXXX--XXXX-XX--X----X--XX----X-X--X}
   node 17                l_forearm {X--X--XXXX-XXX----X----X---X------XXX-X--X---X}
   node 18                r_forearm {X-X-XXXXXX-XXX---X-X--X---X---------X-----X--X}
   node 19                   l_hand {X-----X-XXX-XX-------X------X------X--X------X}
   node 20                   r_hand {X-X--XXX--X-X-X--X--X----X-----------X----X--X}
   node 22                  l_ring1 {X--------------------------------------------X}
   node 24                 r_index1 {X--------------------------------------------X}
   node 25                  r_ring1 {X--------------------------------------------X}
   node 26                 r_thumb1 {X--------------------------------------------X}
   node 27                 l_index2 {X--------------------------------------------X}
   node 28                  l_ring2 {X--------------------------------------------X}
  translation keys
   node  0                   pelvis {X-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_g:exit
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0851, RATE= 0.1676, SCORE= 1.7614
  rotation keys
   node  0                   pelvis {XX-X---X--XXX-X------X-X}
   node  1                  l_thigh {XX-XX----X---X-X---X---X}
   node  2                  r_thigh {X--------XXXXX--X-----XX}
   node  3                    spine {X-XX----X-------X----X-X}
   node  4                   l_calf {XXXX-----X---X-----X---X}
   node  5                   r_calf {X------X---X---X------XX}
   node  6                   spine1 {X-XX--X---X----X-X--X--X}
   node  7                   l_foot {XXXXX-----X--------X---X}
   node  8                   r_foot {X------X--X-X-X--X-----X}
   node  9               l_clavicle {X----------------------X}
   node 11               r_clavicle {X----------------------X}
   node 12                    l_toe {XXXXX------------------X}
   node 13                    r_toe {X----------------------X}
   node 14               l_upperarm {XXXX--X--X-------X----XX}
   node 15                     head {X---X---X-------X------X}
   node 16               r_upperarm {X---X---X--X--XX--X-XX-X}
   node 17                l_forearm {XXXX---X-X----X------X-X}
   node 18                r_forearm {X----X-----X-----X--X-XX}
   node 19                   l_hand {XXXX--X----------------X}
   node 20                   r_hand {X---------X--X--X--X---X}
   node 21                 l_index1 {XXXXX------------X-----X}
   node 22                  l_ring1 {XXXXX------------X----XX}
   node 23                 l_thumb1 {XXXX-XX----------------X}
   node 24                 r_index1 {X----------------------X}
   node 25                  r_ring1 {X----------------------X}
   node 26                 r_thumb1 {X----------------------X}
   node 28                  l_ring2 {XXXXX------------------X}
   node 31                  r_ring2 {X----------------------X}
  translation keys
   node  0                   pelvis {X-XX---X---XXX--X--X---X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_g:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_g:fixed:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.4674, SCORE= 4.6749
  rotation keys
   node  0                   pelvis {XXXXX}
   node  1                  l_thigh {XXXXX}
   node  2                  r_thigh {X-XXX}
   node  3                    spine {XXX-X}
   node  4                   l_calf {X--XX}
   node  5                   r_calf {X--XX}
   node  6                   spine1 {X-XXX}
   node  7                   l_foot {X---X}
   node  8                   r_foot {X---X}
   node  9               l_clavicle {X-XXX}
   node 11               r_clavicle {X-XXX}
   node 14               l_upperarm {X-XXX}
   node 15                     head {X-XXX}
   node 16               r_upperarm {XXXXX}
   node 17                l_forearm {X-X-X}
   node 18                r_forearm {X-X-X}
   node 19                   l_hand {X---X}
   node 20                   r_hand {X---X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 warthog_g:fixed:grip
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5714, SCORE= 5.7143

objects\characters\masterchief\masterchief
 warthog_g:fixed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.0556, SCORE= 0.5565
  rotation keys
   node  3                    spine {X----------------------X--------------X----------X}
   node  6                   spine1 {X----------------------X---------------X---------X}
   node 14               l_upperarm {X------------------------X-----------------------X}
   node 15                     head {X-------------------------X----------------------X}
   node 16               r_upperarm {X------------------------X-----------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4822 j:-0.5171 k:-0.5171 w:0.4822
   node  1                  l_thigh  i:-0.2998 j:-0.9490 k:-0.0441 w:0.0865
   node  2                  r_thigh  i:-0.3059 j:-0.9456 k:0.0578 w:-0.0935
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.6596 w:-0.7516
   node  5                   r_calf  i:0.0000 j:0.0000 k:-0.6694 w:0.7429
   node  7                   l_foot  i:0.0105 j:-0.0648 k:0.3644 w:0.9289
   node  8                   r_foot  i:0.0105 j:0.0740 k:0.3674 w:0.9270
   node  9               l_clavicle  i:-0.7071 j:0.0003 k:-0.7071 w:-0.0003
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0300 w:-0.9995
   node 11               r_clavicle  i:-0.7071 j:0.0003 k:0.7071 w:0.0003
   node 12                    l_toe  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 17                l_forearm  i:0.0000 j:0.0000 k:0.6825 w:-0.7309
   node 18                r_forearm  i:0.0000 j:0.0000 k:0.6467 w:-0.7627
   node 19                   l_hand  i:0.6587 j:0.1558 k:-0.1646 w:-0.7174
   node 20                   r_hand  i:-0.6012 j:-0.1963 k:-0.0905 w:-0.7692
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:0.0000 y:0.0000 z:-0.0000
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5331, SCORE= 5.3309

objects\characters\masterchief\masterchief
 warthog_p:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5331, SCORE= 5.3309

objects\characters\masterchief\masterchief
 warthog_p:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5347, SCORE= 5.3471

objects\characters\masterchief\masterchief
 warthog_p:any:any:throw_grenade
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0667, RATE= 0.1894, SCORE= 1.9611
  rotation keys
   node  3                    spine {X------------------X----------------X}
   node  6                   spine1 {X-----X-XXXXXXXX-X-XXX-X-X-X--X-X---X}
   node  9               l_clavicle {X-----X-X----X--X-X-----------X-----X}
   node 11               r_clavicle {X----------X-----X---X---X----X-----X}
   node 14               l_upperarm {X-X---X-X--XX-X-X-X-----X-X-----X---X}
   node 15                     head {X---X-X-----X---X--X---X--X---X-----X}
   node 16               r_upperarm {X----X--XXXXX-XXXX-X-X-X--X--XX-X---X}
   node 17                l_forearm {X-X----X--XXX---X---X-----X-X----X--X}
   node 18                r_forearm {X-------XXXXXXXXX--X--X----------X--X}
   node 19                   l_hand {X-X-X-X---XXXX-X--X--X----X-------X-X}
   node 20                   r_hand {X-----X--XXXXXXXX-X--X-----X--X-----X}
   node 21                 l_index1 {X-----XX--XXX-XX--X-----------------X}
   node 23                 l_thumb1 {X---------XXX------X----------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 warthog_p:ball:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:ball:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0017, RATE= 0.0480, SCORE= 0.4821
  rotation keys
   node  0                   pelvis {X---------------------X----------------X}
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  3                    spine {X----------------X---------------------X}
   node  6                   spine1 {X----------------------X---------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node 14               l_upperarm {X--------------------X-----------------X}
   node 15                     head {X--------------------X-----------------X}
   node 16               r_upperarm {X-----------------------------X--------X}
   node 17                l_forearm {X--------------------X-----------------X}
   node 18                r_forearm {X-----------------X--------------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4447 w:-0.8957
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.7290 w:-0.6845
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:-0.0126 j:0.0706 k:0.3105 w:0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:ejection
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0539, RATE= 0.2984, SCORE= 3.0384
  rotation keys
   node  0                   pelvis {XXXXXX-XXXX}
   node  1                  l_thigh {X--X---XXXX}
   node  2                  r_thigh {X--X-X-XXXX}
   node  3                    spine {XXXX-X-XXXX}
   node  4                   l_calf {X-X-X---X-X}
   node  5                   r_calf {X--X-X--X-X}
   node  6                   spine1 {XXX--X-X-XX}
   node  7                   l_foot {X---X---X-X}
   node  8                   r_foot {X---XX--XXX}
   node 10                     neck {X------X--X}
   node 11               r_clavicle {X---------X}
   node 12                    l_toe {X---------X}
   node 13                    r_toe {X---------X}
   node 14               l_upperarm {XXX--XXX-XX}
   node 15                     head {X--X--X-X-X}
   node 16               r_upperarm {XXX-X---X-X}
   node 17                l_forearm {XX------X-X}
   node 18                r_forearm {X-X-------X}
   node 19                   l_hand {X-X-------X}
   node 20                   r_hand {X---------X}
   node 31                  r_ring2 {X---------X}
  translation keys
   node  0                   pelvis {XXXXXX-X--X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:enter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0703, RATE= 0.2530, SCORE= 2.6003
  rotation keys
   node  0                   pelvis {XXXX-XXXXXX---X-X-XXXXX-X--X}
   node  1                  l_thigh {X-X--X---X----XX--X--XXX-X-X}
   node  2                  r_thigh {X---XXXXXXX-X-X-X-X-XXX-X-XX}
   node  3                    spine {XXXX--X-X-X-----XXXXXX-----X}
   node  4                   l_calf {X-X-X-----X---XX-X--XX---X-X}
   node  5                   r_calf {X---XXXXXXX----X----XXX----X}
   node  6                   spine1 {XXXX----X-------XXXXXX-----X}
   node  7                   l_foot {X-X---X-----X--X----XXXX---X}
   node  8                   r_foot {X---XXXXXX----X--X-XXX-X--XX}
   node  9               l_clavicle {XXXX---X-------X-XXXX------X}
   node 11               r_clavicle {X--------------------X-----X}
   node 12                    l_toe {X-------------------XXXX---X}
   node 13                    r_toe {X---XXXXXX----------XX-----X}
   node 14               l_upperarm {XXXX---X---X---XXXXXXX---X-X}
   node 15                     head {X--------X---X---X---X----XX}
   node 16               r_upperarm {X----X---X--X---X--X-XX----X}
   node 17                l_forearm {XXXX--X--X--X--XXXXXXX-X---X}
   node 18                r_forearm {X----------X--X----X---X---X}
   node 19                   l_hand {XXXX--X--------XXXXXXXX--X-X}
   node 20                   r_hand {X-----------X--------X--X--X}
  translation keys
   node  0                   pelvis {XXX--X--X--X-X--XXXXX-X----X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0671, RATE= 0.1983, SCORE= 2.0497
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXX----X}
   node  1                  l_thigh {X--X--XXX-XX-X------X-X----X-X}
   node  2                  r_thigh {X---X-----XXXXXXXXXXX--------X}
   node  3                    spine {X-XXXXXXXXXXXXXXX---XXXXX----X}
   node  4                   l_calf {X--X--X---------X--X-X-----X-X}
   node  5                   r_calf {X----X----XX-XXXX-XX------X--X}
   node  6                   spine1 {X-XXXXXXXXXXXXXXX-X-XXXXX----X}
   node  7                   l_foot {X-----XX--X--X----------X----X}
   node  8                   r_foot {X-----X---XX-XXXXX-XX---X----X}
   node  9               l_clavicle {X-----X------X---------------X}
   node 10                     neck {X----------------------------X}
   node 11               r_clavicle {X--------X-------------------X}
   node 12                    l_toe {X----------------------------X}
   node 13                    r_toe {X----------X-----------------X}
   node 14               l_upperarm {X---X-X---XXXXXXXX---X-X-----X}
   node 15                     head {X-------X-X---X--------X-----X}
   node 16               r_upperarm {X---XXX----X--XX----X-X--X---X}
   node 17                l_forearm {X----X----XX-XXX-X--X------X-X}
   node 18                r_forearm {X-----X----X------X-X-X--X---X}
   node 19                   l_hand {X--X-X-X---X-XX--X---X-------X}
   node 20                   r_hand {X----------X----------------XX}
   node 21                 l_index1 {X----------------------------X}
   node 23                 l_thumb1 {X----------------------------X}
   node 27                 l_index2 {X----------------------------X}
   node 28                  l_ring2 {X----------------------------X}
   node 29                 l_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXX--XX}
  scale keys

  static rotation data
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:flag:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:flag:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0475, SCORE= 0.4762
  rotation keys
   node  0                   pelvis {X---------------------X----------------X}
   node  1                  l_thigh {X-------------------X------------------X}
   node  2                  r_thigh {X------------------X-------------------X}
   node  3                    spine {X-------------------X------------------X}
   node  4                   l_calf {X--------------------------------------X}
   node  5                   r_calf {X--------------------------------------X}
   node  6                   spine1 {X----------------------X---------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node 14               l_upperarm {X--------------------------------X-----X}
   node 15                     head {X--------------X-----------------------X}
   node 16               r_upperarm {X------------------X-------------------X}
   node 17                l_forearm {X--------------------------------------X}
   node 18                r_forearm {X--------------------------------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X-------------------------X------------X}
  translation keys
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1388 j:-0.0438 k:-0.5043 w:-0.8511
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:-0.6273 j:-0.2717 k:-0.2676 w:-0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.4268 w:-0.9043
   node 28                  l_ring2  i:0.0552 j:0.0641 k:-0.5739 w:-0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:missile:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:missile:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0490, SCORE= 0.4916
  rotation keys
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  3                    spine {X-----------------XX-------------------X}
   node  6                   spine1 {X-------------------X------------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node  9               l_clavicle {X------------X------X------------------X}
   node 11               r_clavicle {X------------------------X-------------X}
   node 14               l_upperarm {X------------------X-------------------X}
   node 15                     head {X------------------X-------------------X}
   node 16               r_upperarm {X------------------X-------------------X}
   node 17                l_forearm {X--------------------------------------X}
   node 18                r_forearm {X--------------------X-----------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4349 j:-0.5575 k:-0.5537 w:0.4397
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4447 w:-0.8957
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.7290 w:-0.6845
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1388 j:-0.0438 k:-0.5043 w:-0.8511
   node 22                  l_ring1  i:0.0420 j:-0.0240 k:-0.4964 w:-0.8667
   node 23                 l_thumb1  i:-0.6273 j:-0.2717 k:-0.2676 w:-0.6789
   node 24                 r_index1  i:0.1317 j:-0.0565 k:-0.4452 w:-0.8839
   node 25                  r_ring1  i:-0.0240 j:-0.0013 k:-0.5316 w:-0.8466
   node 26                 r_thumb1  i:0.6919 j:0.3109 k:-0.0648 w:-0.6483
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4268 w:0.9043
   node 28                  l_ring2  i:-0.0552 j:-0.0641 k:0.5739 w:0.8145
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2910 w:-0.9567
   node 30                 r_index2  i:0.0067 j:-0.0103 k:-0.5427 w:-0.8398
   node 31                  r_ring2  i:-0.0643 j:-0.0425 k:-0.5504 w:-0.8313
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.5324 w:-0.8465
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:pistol:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:pistol:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0482, SCORE= 0.4833
  rotation keys
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  3                    spine {X-----------------X--------------------X}
   node  6                   spine1 {X------------------------X-------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node  9               l_clavicle {X-------------X------------------------X}
   node 11               r_clavicle {X---------------------X----------------X}
   node 14               l_upperarm {X--------------------X-----------------X}
   node 15                     head {X------------------X-------------------X}
   node 16               r_upperarm {X-----------------X--------------------X}
   node 17                l_forearm {X--------------------------------------X}
   node 18                r_forearm {X---------------------X----------------X}
   node 19                   l_hand {X---------------------------------X----X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4349 j:-0.5575 k:-0.5537 w:0.4397
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4447 w:-0.8957
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.7290 w:-0.6845
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:rifle:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:rifle:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0490, SCORE= 0.4917
  rotation keys
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  3                    spine {X--------------------------X-----------X}
   node  6                   spine1 {X-----------X-X--------X---------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node  9               l_clavicle {X-----------------------X--------------X}
   node 11               r_clavicle {X--------------------------------------X}
   node 14               l_upperarm {X----------------------X---------------X}
   node 15                     head {X---------------------X----------------X}
   node 16               r_upperarm {X-----------------X--------------------X}
   node 17                l_forearm {X--------------------------------------X}
   node 18                r_forearm {X--------------------X-----------------X}
   node 19                   l_hand {X----------------------------------X---X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4349 j:-0.5575 k:-0.5537 w:0.4397
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4447 w:-0.8957
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.7290 w:-0.6845
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:rifle:pr:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:rifle:pr:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0482, SCORE= 0.4833
  rotation keys
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  3                    spine {X------------------X---X---------------X}
   node  6                   spine1 {X-----------------------X--------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node  9               l_clavicle {X-------------X------------------------X}
   node 11               r_clavicle {X--------------------------X-----------X}
   node 14               l_upperarm {X---------------------X----------------X}
   node 15                     head {X------------------X-------------------X}
   node 16               r_upperarm {X----------------X---------------------X}
   node 17                l_forearm {X--------------------------------------X}
   node 18                r_forearm {X----------------------X---------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4349 j:-0.5575 k:-0.5537 w:0.4397
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4447 w:-0.8957
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.7290 w:-0.6845
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:support:bs:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5431, SCORE= 5.4316

objects\characters\masterchief\masterchief
 warthog_p:support:bs:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5459, SCORE= 5.4595

objects\characters\masterchief\masterchief
 warthog_p:support:bs:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5407, SCORE= 5.4068

objects\characters\masterchief\masterchief
 warthog_p:support:bs:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\masterchief
 warthog_p:support:bs:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0079, RATE= 0.1631, SCORE= 1.6391
  rotation keys
   node  6                   spine1 {X-X-XX-X---X--X-------X----X}
   node 11               r_clavicle {X-X--X----X--X------X------X}
   node 14               l_upperarm {X--X-X--X---X---X-----X----X}
   node 15                     head {X--X--X-----X----X---------X}
   node 16               r_upperarm {X-XX--X--X--X--X--XX---X-X-X}
   node 17                l_forearm {X--X---------X--------X----X}
   node 18                r_forearm {X-X--XX-----------X---X--X-X}
   node 19                   l_hand {X---X---------------------XX}
   node 20                   r_hand {X--X-XX---X-X---X---------XX}
   node 32                 r_thumb2 {X----XX--------------------X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 warthog_p:support:bs:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.0490, SCORE= 0.4916
  rotation keys
   node  1                  l_thigh {X--------------------------------------X}
   node  2                  r_thigh {X--------------------------------------X}
   node  3                    spine {X--------------X-----------------------X}
   node  6                   spine1 {X--------------X-----------------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node  9               l_clavicle {X-------------X---------------------X--X}
   node 11               r_clavicle {X-----------------------------X--------X}
   node 14               l_upperarm {X-----------------------X--------------X}
   node 15                     head {X------------------X-------------------X}
   node 16               r_upperarm {X--------------X-----------------------X}
   node 17                l_forearm {X-----------------X--------------------X}
   node 18                r_forearm {X---------------X----------------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.3868 j:-0.4998 k:-0.5944 w:0.4972
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4316 w:-0.9021
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.7415 w:-0.6709
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1064 j:-0.0629 k:-0.3505 w:-0.9283
   node 23                 l_thumb1  i:-0.5221 j:-0.2450 k:-0.0311 w:-0.8163
   node 24                 r_index1  i:-0.0257 j:-0.0382 k:-0.1300 w:-0.9904
   node 25                  r_ring1  i:-0.1875 j:-0.0369 k:-0.3501 w:-0.9170
   node 26                 r_thumb1  i:0.4567 j:0.1825 k:-0.0976 w:-0.8652
   node 27                 l_index2  i:0.0126 j:-0.0706 k:-0.3105 w:-0.9478
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.3638 w:-0.9315
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.1478 w:-0.9890
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.5360 w:-0.8442
   node 31                  r_ring2  i:-0.1951 j:-0.0111 k:-0.6011 w:-0.7749
   node 32                 r_thumb2  i:0.3155 j:-0.0468 k:-0.4360 w:-0.8415
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 warthog_p:support:bs:reload_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0084, RATE= 0.0702, SCORE= 0.7105
  rotation keys
   node  1                  l_thigh {X-----------------------------------------X-------------------------------------X--------------X}
   node  2                  r_thigh {X-----------------------------------------------------------X----------------------------------X}
   node  6                   spine1 {X---X-------X----X--------X------X-------X----X---------X----X--------X--------X-------X-------X}
   node  7                   l_foot {X---------------------------------------------X------------------------------------------X-----X}
   node  8                   r_foot {X-----------------------------------------------------------X----------------------------------X}
   node  9               l_clavicle {X------------X--------X-------------X--------------X-------X------------X---------------X------X}
   node 11               r_clavicle {X---------X-----------------X------------------X---------X-----------------X-------X----X------X}
   node 14               l_upperarm {X----X------X-----X----------X-----X------X----X----X---X----X----------X------X-------X-------X}
   node 15                     head {X---X--------X--X--X-------X----X----X-------X-----X------X-----X-------X---X--X------X---X----X}
   node 16               r_upperarm {X-----X------X--X----X-X---X--X-X---X-XX---X--X-------X--X----X---X-X--X-----X-------X---X-----X}
   node 17                l_forearm {X-------------X------------X-------X--------------X-------X--------------------X---------------X}
   node 18                r_forearm {X--------X------X------X----------X---XX----X--------X--X--------XX-X---X-----X-X------X---X---X}
   node 19                   l_hand {X--------------------------------X-------------------------------------------------X-----------X}
   node 20                   r_hand {X-------X-----X-X------X---X-----X----X-----X--X------X---X--XX--XX---X--X----X------X---X-----X}
  translation keys
  scale keys


objects\characters\masterchief\masterchief
 warthog_p:sword:aim_still_up
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5055, SCORE= 5.0551

objects\characters\masterchief\masterchief
 warthog_p:sword:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0483, SCORE= 0.4840
  rotation keys
   node  0                   pelvis {X---------------------X----------------X}
   node  1                  l_thigh {X-----------------X--------------------X}
   node  2                  r_thigh {X------------------X-------------------X}
   node  3                    spine {X-------------------X------------------X}
   node  4                   l_calf {X--------------------------------------X}
   node  5                   r_calf {X--------------------------------------X}
   node  6                   spine1 {X----------------------X---------------X}
   node  7                   l_foot {X--------------------------------------X}
   node  8                   r_foot {X--------------------------------------X}
   node 14               l_upperarm {X-------------------------------X------X}
   node 15                     head {X--------------X-----------------------X}
   node 16               r_upperarm {X----------------X---------------------X}
   node 17                l_forearm {X----------------------------X---------X}
   node 18                r_forearm {X--------------------------------------X}
   node 19                   l_hand {X--------------------------------------X}
   node 20                   r_hand {X------------------X-------------------X}
  translation keys
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7922 j:0.0398 k:-0.6089 w:0.0042
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0150 w:-0.9999
   node 11               r_clavicle  i:-0.8163 j:-0.0545 k:0.5748 w:0.0133
   node 12                    l_toe  i:-0.0247 j:-0.0111 k:-0.7047 w:-0.7089
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8095 w:-0.5871
   node 21                 l_index1  i:-0.1310 j:-0.0513 k:-0.2501 w:-0.9579
   node 22                  l_ring1  i:0.1225 j:0.0070 k:-0.5392 w:-0.8332
   node 23                 l_thumb1  i:-0.6734 j:-0.2283 k:-0.1006 w:-0.6959
   node 24                 r_index1  i:0.1852 j:-0.0947 k:-0.1123 w:-0.9716
   node 25                  r_ring1  i:-0.0697 j:-0.0827 k:-0.0537 w:-0.9927
   node 26                 r_thumb1  i:0.5182 j:0.3971 k:-0.2366 w:-0.7195
   node 27                 l_index2  i:-0.0016 j:-0.0717 k:-0.4913 w:-0.8680
   node 28                  l_ring2  i:0.0502 j:0.0308 k:-0.5483 w:-0.8342
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:-0.2294 w:-0.9733
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.3209 w:-0.9471
   node 31                  r_ring2  i:-0.1004 j:-0.0979 k:-0.3628 w:-0.9212
   node 32                 r_thumb2  i:0.0392 j:-0.0020 k:-0.6734 w:-0.7382
  static translation data
   node  0                   pelvis  x:-0.0002 y:0.0143 z:-0.0218
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_b:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3847

objects\characters\masterchief\masterchief
 wraith_b_b:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5407, SCORE= 5.4068

objects\characters\masterchief\masterchief
 wraith_b_b:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5407, SCORE= 5.4068

objects\characters\masterchief\masterchief
 wraith_b_b:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0688, RATE= 0.2304, SCORE= 2.3733
  rotation keys
   node  0                   pelvis {X---XXXX-XXXXXXXXXXXXX}
   node  1                  l_thigh {X---XX---XXXXXXXXXXX-X}
   node  2                  r_thigh {X---XX---X-XXXXXXXXXXX}
   node  3                    spine {X---XXX-XXXXXXXXXXXXXX}
   node  4                   l_calf {X----X----XXXXXXXXXXXX}
   node  5                   r_calf {X----X-----XXX-X---XXX}
   node  6                   spine1 {X---XX-XXX-XXXXXXXXXXX}
   node  7                   l_foot {X-----X---XXXXXXXXXXXX}
   node  8                   r_foot {X-----X----XXXXXXXXXXX}
   node  9               l_clavicle {X--------X-X-X------XX}
   node 10                     neck {X--------------------X}
   node 11               r_clavicle {X--------X--XX---X---X}
   node 12                    l_toe {X---------X-XXX-X-X--X}
   node 13                    r_toe {X----------X--X---X--X}
   node 14               l_upperarm {X----X--X----X---X-XXX}
   node 15                     head {X------X-----X----X--X}
   node 16               r_upperarm {X--X----X-XXXXXXXXXXXX}
   node 17                l_forearm {X------X-X-------X-XXX}
   node 18                r_forearm {X--X----X-XXXXXXXX-XXX}
   node 19                   l_hand {X-----------X------X-X}
   node 20                   r_hand {X------X--X-XX-XX-X-XX}
   node 21                 l_index1 {X--------------------X}
   node 22                  l_ring1 {X--------------------X}
   node 23                 l_thumb1 {X--------------------X}
   node 24                 r_index1 {X------------X-------X}
   node 25                  r_ring1 {X------------X-------X}
   node 26                 r_thumb1 {X--------------------X}
   node 27                 l_index2 {X--------------------X}
   node 28                  l_ring2 {X--------------------X}
   node 30                 r_index2 {X------------------X-X}
   node 31                  r_ring2 {X---------------X----X}
   node 32                 r_thumb2 {X-----------X--------X}
  translation keys
   node  0                   pelvis {X---XXXX-XXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_b:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0637, RATE= 0.2244, SCORE= 2.3078
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXX--X--X}
   node  1                  l_thigh {X-X--XX-XXXXXXXXX-X---X}
   node  2                  r_thigh {XX-XXX--XXXXXXXXXX----X}
   node  3                    spine {XXXXXXXXXXXXXXXX------X}
   node  4                   l_calf {X-X---X-X--XXXXXX---X-X}
   node  5                   r_calf {XX-XX-X-X-XXXXXXX----XX}
   node  6                   spine1 {XXXXXXXXXXXXXXX-------X}
   node  7                   l_foot {X---X-X-X-XXXXXXX-X---X}
   node  8                   r_foot {X---X--X-XXX-XXX-X----X}
   node  9               l_clavicle {X----XXXX-----X-------X}
   node 10                     neck {X-----------------X---X}
   node 11               r_clavicle {X-------------X-------X}
   node 12                    l_toe {X-----X-XX----X--X----X}
   node 13                    r_toe {X-----X----X--X-------X}
   node 14               l_upperarm {X----XXXXX-X---X----X-X}
   node 15                     head {X----X------X---------X}
   node 16               r_upperarm {X-----X--XX---X---X---X}
   node 17                l_forearm {X----XXXXX-X-X-----X--X}
   node 18                r_forearm {X----X-----X-X----X--XX}
   node 19                   l_hand {X----XXXX-X-----------X}
   node 20                   r_hand {X-------X---------X---X}
   node 21                 l_index1 {X-------X-------------X}
   node 22                  l_ring1 {X-------X-------------X}
   node 23                 l_thumb1 {X---------------------X}
   node 24                 r_index1 {X---------------------X}
   node 25                  r_ring1 {X---------------------X}
   node 27                 l_index2 {X---------------------X}
   node 28                  l_ring2 {X---------------------X}
   node 32                 r_thumb2 {X---------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXX-X--X}
  scale keys

  static rotation data
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0101 j:-0.0069 k:-0.1726 w:-0.9849
   node 31                  r_ring2  i:-0.0426 j:-0.0642 k:-0.1830 w:-0.9801
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_b:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0713, RATE= 0.3366, SCORE= 3.4370
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X-XXXXXXXXXX-XXX-X--X}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXXX-XX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X--XX--XXXXX-XXX-X--X}
   node  5                   r_calf {XXX-XX-X-XXXXXX-XXXX-XX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--X-XXXXXXX-XXXXX--X-X}
   node  8                   r_foot {X-X-X--XXXXX-X-X-X--X-X}
   node  9               l_clavicle {X----X-XXX--X--X------X}
   node 11               r_clavicle {X-X--X-XXXXX-X---X---XX}
   node 12                    l_toe {X---X---XX--X---------X}
   node 13                    r_toe {X---X--X------X--X----X}
   node 14               l_upperarm {X--X--X--XXXX-XXXX-X-XX}
   node 15                     head {X----X--XX--X-X--X----X}
   node 16               r_upperarm {XXXXXXXXXXXXXXXXXXXXXXX}
   node 17                l_forearm {X-XX--XX-XX-----X----XX}
   node 18                r_forearm {XXXXXX-XXXXXXXX---XXXXX}
   node 19                   l_hand {X--X--X---------X-----X}
   node 20                   r_hand {XX-X-X--XXXXX--X-XXXXXX}
   node 21                 l_index1 {X--X---------------X--X}
   node 22                  l_ring1 {X--X---------------X--X}
   node 23                 l_thumb1 {X---X--------------X--X}
   node 27                 l_index2 {X------------X--------X}
   node 28                  l_ring2 {X------X------------X-X}
   node 29                 l_thumb2 {X-----------X---------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:-0.0056 j:0.0124 k:-0.0151 w:-0.9998
   node 24                 r_index1  i:0.0320 j:0.1008 k:-0.4283 w:-0.8974
   node 25                  r_ring1  i:-0.1771 j:0.0079 k:-0.4397 w:-0.8804
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 30                 r_index2  i:0.0101 j:-0.0069 k:-0.1726 w:-0.9849
   node 31                  r_ring2  i:-0.0426 j:-0.0642 k:-0.1830 w:-0.9801
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:0.4341 w:0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_b:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0603, RATE= 0.3442, SCORE= 3.5022
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X--X-X-XX-X-XXXXXXXXXXXXXXXXX}
   node  2                  r_thigh {X--X-XXXX-XXXXXXXXXXXXXXXXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X---X-X--X-XXXXXXX-X-XXXXX-XX}
   node  5                   r_calf {X--XX--XX-XXXXX-XXXXXXXX-XXXX}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X---X--X-X--XXX-XX-X-XXXX-XXX}
   node  8                   r_foot {X-----X---X-XXXXXX-X-X-XXX-XX}
   node  9               l_clavicle {X-----X------X--X--XX----X--X}
   node 11               r_clavicle {X--XXXX-X-X-XXXXXXXXX-XXX-XXX}
   node 14               l_upperarm {X--X--X----X-X-XX-X-XXXX---XX}
   node 15                     head {X-----X--X--XX-X--X--XXX---XX}
   node 16               r_upperarm {X-XXXXXXX-XXXXXXXXXXXXXXXXXXX}
   node 17                l_forearm {X--X-X------XXXX---X-XXX-X--X}
   node 18                r_forearm {X-XXXXXXX-XXXXXXXXXXXXX-XXX-X}
   node 19                   l_hand {X------X----X---X--X--XX--X-X}
   node 20                   r_hand {X--X-X-X---X--XX-X-X-X-X-XXXX}
   node 21                 l_index1 {X---------------------------X}
   node 22                  l_ring1 {X---------------------------X}
   node 23                 l_thumb1 {X---------------------------X}
   node 27                 l_index2 {X---------------------------X}
   node 28                  l_ring2 {X---------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:-0.0056 j:0.0124 k:-0.0151 w:-0.9998
   node 12                    l_toe  i:0.0000 j:0.0000 k:-0.8480 w:-0.5299
   node 13                    r_toe  i:0.0000 j:0.0000 k:-0.8447 w:-0.5351
   node 24                 r_index1  i:0.0320 j:0.1008 k:-0.4283 w:-0.8974
   node 25                  r_ring1  i:-0.1771 j:0.0079 k:-0.4397 w:-0.8804
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0101 j:-0.0069 k:-0.1726 w:-0.9849
   node 31                  r_ring2  i:-0.0426 j:-0.0642 k:-0.1830 w:-0.9801
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:0.4341 w:0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_b:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0016, RATE= 0.1255, SCORE= 1.2567
  rotation keys
   node  0                   pelvis {X---X----X-X-X--X---X------XX}
   node  1                  l_thigh {X---X-------X--X----X-------X}
   node  2                  r_thigh {X---X--------X-X-----X------X}
   node  3                    spine {X--X--X---XX-XXXX----X---X--X}
   node  4                   l_calf {X-------X------X--------X---X}
   node  5                   r_calf {X--------X-----X--------X---X}
   node  6                   spine1 {X-----------------X---------X}
   node  7                   l_foot {X-------X------------X------X}
   node  8                   r_foot {X-------X-------------X-----X}
   node 12                    l_toe {X----------X----------------X}
   node 13                    r_toe {X----------X----------------X}
   node 14               l_upperarm {X--------X---X--X-----------X}
   node 15                     head {X-----X---------X-----------X}
   node 16               r_upperarm {X----X-----X---X--X----X---XX}
   node 17                l_forearm {X------X-----X---------X----X}
   node 18                r_forearm {X-----X---X---X---X---X----XX}
   node 19                   l_hand {X---------------------X-----X}
   node 20                   r_hand {X-------------X-------------X}
  translation keys
   node  0                   pelvis {X--X---X--X----X-X---X------X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.7689 j:0.0743 k:-0.6347 w:0.0186
   node 10                     neck  i:-0.0056 j:0.0124 k:-0.0151 w:-0.9998
   node 11               r_clavicle  i:-0.7654 j:0.0360 k:0.6325 w:-0.1129
   node 21                 l_index1  i:-0.1264 j:-0.0617 k:-0.1715 w:-0.9751
   node 22                  l_ring1  i:0.1415 j:0.1199 k:-0.2579 w:-0.9482
   node 23                 l_thumb1  i:0.5976 j:0.2946 k:-0.0842 w:0.7409
   node 24                 r_index1  i:0.0320 j:0.1008 k:-0.4283 w:-0.8974
   node 25                  r_ring1  i:-0.1771 j:0.0079 k:-0.4397 w:-0.8804
   node 26                 r_thumb1  i:0.5580 j:0.5196 k:-0.0660 w:-0.6436
   node 27                 l_index2  i:-0.0136 j:-0.0790 k:-0.4960 w:-0.8646
   node 28                  l_ring2  i:0.0000 j:0.0000 k:-0.4588 w:-0.8885
   node 29                 l_thumb2  i:0.0247 j:-0.0017 k:-0.2785 w:-0.9601
   node 30                 r_index2  i:0.0101 j:-0.0069 k:-0.1726 w:-0.9849
   node 31                  r_ring2  i:-0.0426 j:-0.0642 k:-0.1830 w:-0.9801
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:0.4341 w:0.9008
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_l:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5279, SCORE= 5.2788

objects\characters\masterchief\masterchief
 wraith_b_l:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5279, SCORE= 5.2789

objects\characters\masterchief\masterchief
 wraith_b_l:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5279, SCORE= 5.2789

objects\characters\masterchief\masterchief
 wraith_b_l:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0688, RATE= 0.2254, SCORE= 2.3232
  rotation keys
   node  0                   pelvis {X--XX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X----X---X--XXXXXXXXXXXXXXXXXXX-X-X}
   node  2                  r_thigh {X-X--X---X-X-XXXXXXXXXXXX-XXXXX-X-X}
   node  3                    spine {X----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-----X----X-XXX-X-X-------X------X}
   node  5                   r_calf {X-X--X----X-XXX-XXXX-XXX-X--X-X---X}
   node  6                   spine1 {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-------X----X--X-X--X-X-X--XX-X--X}
   node  8                   r_foot {X------X--XX--XXXX-XX--X--XXXXX--XX}
   node  9               l_clavicle {X---------------X---X-XXXXXXX-XX--X}
   node 10                     neck {X-----------------------X---------X}
   node 11               r_clavicle {X------------XX-XXXXXXXXXXXXXXXX-XX}
   node 12                    l_toe {X------------X---X----------------X}
   node 13                    r_toe {X---------X----X-X---X-----X--X---X}
   node 14               l_upperarm {X----X----X--X---X-X-XXXXXXXX--X-XX}
   node 15                     head {X-------------X-X--X-----X---X--X-X}
   node 16               r_upperarm {X---X-----X-XXXXXXXXXXXXXXXXXXXX-XX}
   node 17                l_forearm {X---------------X---X---XX-XX-X-X-X}
   node 18                r_forearm {X--X--X-X-XXXXXXXXXXXXX-XXXXXXXX--X}
   node 19                   l_hand {X-----------X-------X--XXX-XX----XX}
   node 20                   r_hand {X--------XX---X-XXXXX-XXXX-X-X-X--X}
   node 21                 l_index1 {X------------------------X--------X}
   node 22                  l_ring1 {X-----------------------X---------X}
   node 23                 l_thumb1 {X------------------------X--------X}
   node 24                 r_index1 {X--------------X--X------X--------X}
   node 25                  r_ring1 {X-------------X--X--X---X---------X}
   node 26                 r_thumb1 {X--------------X--X--X--X---------X}
   node 27                 l_index2 {X--------------------------X------X}
   node 28                  l_ring2 {X--------------------------X------X}
   node 29                 l_thumb2 {X--------------------------X------X}
   node 30                 r_index2 {X--------------------X------------X}
   node 31                  r_ring2 {X-------------------X--------X----X}
   node 32                 r_thumb2 {X--------------------X------------X}
  translation keys
   node  0                   pelvis {X--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_l:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0569, RATE= 0.2306, SCORE= 2.3626
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXX--X}
   node  1                  l_thigh {X-X-X-X-XX--X-XXXXXXXXXXXX---X----X}
   node  2                  r_thigh {X-X--XXXXXXXXXXXX--XXXXXXX---X-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXX-----X-XXX-X}
   node  4                   l_calf {X--X--X------XXXXX-X-XXXXXX-------X}
   node  5                   r_calf {X-X---XX-XXXXXXX----XXXXX-X---X-X-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXX-X--X--XXX-X}
   node  7                   l_foot {X-X-XXX--X--X-XXX-XXXXXXX-X-------X}
   node  8                   r_foot {X----X-XXXXXXXXXX--XXXXXXXX---X--XX}
   node 10                     neck {X---------------------------------X}
   node 11               r_clavicle {X---------------XX----------------X}
   node 12                    l_toe {X----X-------XX--X----X-X---------X}
   node 13                    r_toe {X-------------------X-XX----------X}
   node 14               l_upperarm {X---X--X-XXXX----X-XXXX-XX--X---X-X}
   node 15                     head {X--X-X---X----X----X--X--------X--X}
   node 16               r_upperarm {X--X-XXXXXXXXXX-XX-XXXX-X-X---X---X}
   node 17                l_forearm {X---X--X-XXX-X---X-XXXX-XX--X-----X}
   node 18                r_forearm {X---X-XXXXXXXXX-XX-XXXXX--X--X---XX}
   node 19                   l_hand {X---X--X-XXX------XXXX-X------X---X}
   node 20                   r_hand {X---X-XXXXX-XX-XXX-XXXX----X------X}
   node 21                 l_index1 {X--------------------X------------X}
   node 22                  l_ring1 {X-------------------X-------------X}
   node 23                 l_thumb1 {X-------------------X-------------X}
   node 24                 r_index1 {X-------XX-X--X---X-X-------------X}
   node 25                  r_ring1 {X-------X--X--X---XX---X----------X}
   node 26                 r_thumb1 {X--------X---X-X-X-X--------------X}
   node 27                 l_index2 {X---------------------------------X}
   node 28                  l_ring2 {X---------------------------X-----X}
   node 29                 l_thumb2 {X---------------------------X-----X}
   node 30                 r_index2 {X-----------X--X--X---------------X}
   node 31                  r_ring2 {X----------X--X---X---------------X}
   node 32                 r_thumb2 {X----------X--X---X---------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXX-X}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_l:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0480, RATE= 0.3034, SCORE= 3.0816
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XXXXXXXXX-XXXXXXXX-X}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXXXXX}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X--X-XX-XX--XXXX-XX--X}
   node  5                   r_calf {X-XX--XXX-XXX-X--XX--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X---XXX-X-XXXXXXXXXX-X}
   node  8                   r_foot {X-XXXXXXXXXXXXXX-XX--X}
   node 11               r_clavicle {X--------------------X}
   node 12                    l_toe {X---X--X--XXX-XX-X---X}
   node 13                    r_toe {X--X---XX-X--X-----X-X}
   node 14               l_upperarm {X---X-XXXXXX-XXXX----X}
   node 15                     head {X------X----X-X-X----X}
   node 16               r_upperarm {XXXXX--X-XXXXXXXXX-XXX}
   node 17                l_forearm {X---X-XXXXXX-XXXX----X}
   node 18                r_forearm {XXXXXXX--XXXX-XXX-X--X}
   node 19                   l_hand {X---X-XXXXX----XX----X}
   node 20                   r_hand {X--XX-X---X-X-X-X----X}
   node 21                 l_index1 {X---------X-----X----X}
   node 22                  l_ring1 {X---------X-------X--X}
   node 23                 l_thumb1 {X---------X------X---X}
   node 24                 r_index1 {X---X--X-X---X-------X}
   node 25                  r_ring1 {X----X---X---X-------X}
   node 26                 r_thumb1 {X---X--X-X---X-------X}
   node 27                 l_index2 {X--------------X-----X}
   node 28                  l_ring2 {X------------X-----X-X}
   node 29                 l_thumb2 {X--------------X-----X}
   node 30                 r_index2 {X-----X---X---X------X}
   node 31                  r_ring2 {X----X----X---X------X}
   node 32                 r_thumb2 {X-----X---X---X------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_l:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0555, RATE= 0.2755, SCORE= 2.8109
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XXX-XX-XXXXXXXXXXXXXXXX-X--X}
   node  2                  r_thigh {X-XXXXXXXXXX-XXXXXXXXXXX--X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X--X-XXX-X--XX-XXXX-XX-XX-X--X}
   node  5                   r_calf {X-X-X---XX-X--XXX--X--X---X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X----X-X---XX-XXXXXXXX-XXX-X-X}
   node  8                   r_foot {X--XXX-XXXXXXXXXXXX-X-X--X---X}
   node 11               r_clavicle {X-----------XX-XXX-----------X}
   node 12                    l_toe {X----X---X----X-X--XX-X-X----X}
   node 13                    r_toe {X---X-----X-X--X-X-------X---X}
   node 14               l_upperarm {X-XXXXX--XX-XXXXXX-XXX--X----X}
   node 15                     head {X---------X-----X--X--X------X}
   node 16               r_upperarm {XXXXXXXX-X--XXXXXXXXXXXX-X-X-X}
   node 17                l_forearm {X-XXXX--XXX--XXXXX-XXX--X----X}
   node 18                r_forearm {XXXXXXXX-XX-XXXXXXXX-X---X---X}
   node 19                   l_hand {X-XXX--------XX----XXX-----X-X}
   node 20                   r_hand {X--X-X--XX--XXXXXXXX-X------XX}
   node 21                 l_index1 {X---------------X---X--------X}
   node 22                  l_ring1 {X----X--------X-----------X--X}
   node 23                 l_thumb1 {X-----X-----------X--X-------X}
   node 24                 r_index1 {X----X---X--X----X-----------X}
   node 25                  r_ring1 {X-----X-X---X-----X-----X----X}
   node 26                 r_thumb1 {X----X---X--X----X-----------X}
   node 27                 l_index2 {X------------------------X---X}
   node 28                  l_ring2 {X------------------------X---X}
   node 29                 l_thumb2 {X------------------------X---X}
   node 30                 r_index2 {X-------X----X----X----------X}
   node 31                  r_ring2 {X------X----X-----X----------X}
   node 32                 r_thumb2 {X-------X----X----X----------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_l:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0020, RATE= 0.1177, SCORE= 1.1793
  rotation keys
   node  0                   pelvis {X------X--X-X---X---X--X--X--X}
   node  1                  l_thigh {X-------X------X------X------X}
   node  2                  r_thigh {X------X--X--X------X---X----X}
   node  3                    spine {X------X-X-X----X--X---X-----X}
   node  4                   l_calf {X-----------X----X------X----X}
   node  5                   r_calf {X--------------------X-------X}
   node  6                   spine1 {X------X-XXXX-XX-----X--X--X-X}
   node  7                   l_foot {X-------X----------X---------X}
   node  8                   r_foot {X----------X----------X------X}
   node  9               l_clavicle {X----X-X-X--X---X-X-X--X---X-X}
   node 10                     neck {X--------------------X-------X}
   node 11               r_clavicle {X------X----X---------X-X--X-X}
   node 12                    l_toe {X----------------------------X}
   node 13                    r_toe {X----------------------------X}
   node 14               l_upperarm {X----X--X-X-X----X--X--X--X--X}
   node 15                     head {X-----------X------X-----X---X}
   node 16               r_upperarm {X------X--X--X------X-X-X-X--X}
   node 17                l_forearm {X-----X----X---X-----X----X--X}
   node 18                r_forearm {X---------X--X-----X--X---X--X}
   node 19                   l_hand {X--------X-X-X---X----X------X}
   node 20                   r_hand {X----------X---------X-------X}
   node 21                 l_index1 {X--------------------X-------X}
   node 22                  l_ring1 {X---------------X------------X}
   node 23                 l_thumb1 {X--------------------X-------X}
   node 27                 l_index2 {X----------------------------X}
   node 28                  l_ring2 {X----------------------------X}
   node 29                 l_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X-------X-X--X------X----X---X}
  scale keys

  static rotation data
   node 24                 r_index1  i:0.1357 j:-0.0460 k:-0.3748 w:-0.9159
   node 25                  r_ring1  i:-0.0449 j:0.0181 k:-0.3731 w:-0.9265
   node 26                 r_thumb1  i:0.4451 j:0.0789 k:-0.2636 w:-0.8521
   node 30                 r_index2  i:0.0000 j:0.0000 k:-0.4761 w:-0.8793
   node 31                  r_ring2  i:0.0000 j:0.0000 k:-0.4838 w:-0.8751
   node 32                 r_thumb2  i:0.0000 j:0.0000 k:-0.3977 w:-0.9175
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_r:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5279, SCORE= 5.2788

objects\characters\masterchief\masterchief
 wraith_b_r:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5279, SCORE= 5.2789

objects\characters\masterchief\masterchief
 wraith_b_r:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5279, SCORE= 5.2789

objects\characters\masterchief\masterchief
 wraith_b_r:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0688, RATE= 0.2254, SCORE= 2.3232
  rotation keys
   node  0                   pelvis {X--XX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-X--X---X-X-XXXXXXXXXXXX-XXXXX-X-X}
   node  2                  r_thigh {X----X---X--XXXXXXXXXXXXXXXXXXX-X-X}
   node  3                    spine {X----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X--X----X-XXX-XXXX-XXX-X--X-X---X}
   node  5                   r_calf {X-----X----X-XXX-X-X-------X------X}
   node  6                   spine1 {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X------X--XX--XXXX-XX--X--XXXXX--XX}
   node  8                   r_foot {X-------X----X--X-X--X-X-X--XX-X--X}
   node  9               l_clavicle {X------------XX-XXXXXXXXXXXXXXXX-XX}
   node 10                     neck {X-----------------------X---------X}
   node 11               r_clavicle {X---------------X---X-XXXXXXX-XX--X}
   node 12                    l_toe {X---------X----X-X---X-----X--X---X}
   node 13                    r_toe {X------------X---X----------------X}
   node 14               l_upperarm {X---X-----X-XXXXXXXXXXXXXXXXXXXX-XX}
   node 15                     head {X-------------X-X--X-----X---X--X-X}
   node 16               r_upperarm {X----X----X--X---X-X-XXXXXXXX--X-XX}
   node 17                l_forearm {X--X--X-X-XXXXXXXXXXXXX-XXXXXXXX--X}
   node 18                r_forearm {X---------------X---X---XX-XX-X-X-X}
   node 19                   l_hand {X--------XX---X-XXXXX-XXXX-X-X-X--X}
   node 20                   r_hand {X-----------X-------X--XXX-XX----XX}
   node 21                 l_index1 {X--------------X--X------X--------X}
   node 22                  l_ring1 {X-------------X--X--X---X---------X}
   node 23                 l_thumb1 {X--------------X--X--X--X---------X}
   node 24                 r_index1 {X------------------------X--------X}
   node 25                  r_ring1 {X-----------------------X---------X}
   node 26                 r_thumb1 {X------------------------X--------X}
   node 27                 l_index2 {X--------------------X------------X}
   node 28                  l_ring2 {X-------------------X--------X----X}
   node 29                 l_thumb2 {X--------------------X------------X}
   node 30                 r_index2 {X--------------------------X------X}
   node 31                  r_ring2 {X--------------------------X------X}
   node 32                 r_thumb2 {X--------------------------X------X}
  translation keys
   node  0                   pelvis {X--XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_r:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0569, RATE= 0.2365, SCORE= 2.4216
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXX--X}
   node  1                  l_thigh {X-X--XXXXXXXXXXXX--XXXXXXX---X-X--X}
   node  2                  r_thigh {X-X-X-X-XX--X-XXXXXXXXXXXX---X----X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXX-----X-XXX-X}
   node  4                   l_calf {X-X---XX-XXXXXXX----XXXXX-X---X-X-X}
   node  5                   r_calf {X--X--X------XXXXX-X-XXXXXX-------X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXX-X--X--XXX-X}
   node  7                   l_foot {X----X-XXXXXXXXXX--XXXXXXXX---X--XX}
   node  8                   r_foot {X-X-XXX--X--X-XXX-XXXXXXX-X-------X}
   node  9               l_clavicle {X---------------XX----------------X}
   node 12                    l_toe {X-------------------X-XX----------X}
   node 13                    r_toe {X----X-------XX--X----X-X---------X}
   node 14               l_upperarm {X--X-XXXXXXXXXX-XX-XXXX-X-X---X---X}
   node 15                     head {X--X-X---X-----X------X--------X--X}
   node 16               r_upperarm {X---X--X-XXXX----X-XXXX-XX--X---X-X}
   node 17                l_forearm {X---X-XXXXXXXXX-XX-XXXXX--X--X---XX}
   node 18                r_forearm {X---X--X-XXX-X---X-XXXX-XX--X-----X}
   node 19                   l_hand {X---X-XXXXX-XX-XXX-XXXX----X------X}
   node 20                   r_hand {X---X--X-XXX------XXXX-X------X---X}
   node 21                 l_index1 {X-------XX-X--X---X-X-------------X}
   node 22                  l_ring1 {X-------X--X--X---XX---X----------X}
   node 23                 l_thumb1 {X--------X---X-X-X-X--------------X}
   node 24                 r_index1 {X--------------------X------------X}
   node 25                  r_ring1 {X-------------------X-------------X}
   node 26                 r_thumb1 {X-------------------X-------------X}
   node 27                 l_index2 {X-----------X--X--X---------------X}
   node 28                  l_ring2 {X----------X--X---X---------------X}
   node 29                 l_thumb2 {X----------X--X---X---------------X}
   node 30                 r_index2 {X---------------------------------X}
   node 31                  r_ring2 {X---------------------------X-----X}
   node 32                 r_thumb2 {X---------------------------X-----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXX-X}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_r:melee:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0410, RATE= 0.3219, SCORE= 3.2597
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {XXXX-XXXXXXXXXXXX-X-X}
   node  2                  r_thigh {XXXXXXXXXXXXXXXXXXX-X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X---XXX-XXX---XX-XX}
   node  5                   r_calf {X-XXXX--XXXXXXXX-XX-X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X-XXXX-XXXXXXX--XXX-X}
   node  8                   r_foot {X---X-X--XXXXXXXXXX-X}
   node  9               l_clavicle {X-------XX-XX-------X}
   node 12                    l_toe {X--X---XXX--X------XX}
   node 13                    r_toe {X--X-X--X--XXXX-XX--X}
   node 14               l_upperarm {XXXXX-XXXXXXXXXXX-XXX}
   node 15                     head {X------X---X-X--X---X}
   node 16               r_upperarm {X---X-XXXXX-XXXX---XX}
   node 17                l_forearm {XXXXX-XXXXXXXXXX-X--X}
   node 18                r_forearm {X---X-XXXXX-XXXX-X--X}
   node 19                   l_hand {X-XXX-X-XXXXXX-X----X}
   node 20                   r_hand {X---X-XXXXX-X-XX----X}
   node 21                 l_index1 {X---X--X-X--X-------X}
   node 22                  l_ring1 {X----X---X---X--X---X}
   node 23                 l_thumb1 {X---X--X-X---X--X---X}
   node 24                 r_index1 {X---------X----X----X}
   node 25                  r_ring1 {X---------X-------X-X}
   node 26                 r_thumb1 {X---------X----X----X}
   node 27                 l_index2 {X-----X---X--X------X}
   node 28                  l_ring2 {X----X----X--X------X}
   node 29                 l_thumb2 {X-----X---X--X------X}
   node 30                 r_index2 {X-------------X-----X}
   node 31                  r_ring2 {X------------X-----XX}
   node 32                 r_thumb2 {X--------------X----X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_r:throw_grenade:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0540, RATE= 0.2755, SCORE= 2.8094
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1                  l_thigh {X-XXXXXXXXXX-XXXXXXXXXXX--X--X}
   node  2                  r_thigh {X-XXX-XX-XXXXXXXXXXXXXXXX-X--X}
   node  3                    spine {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  4                   l_calf {X-X-X---XX-X--XXX--X--X---X--X}
   node  5                   r_calf {X--X-XXX-X--XX-XXXX-XX-XX-X--X}
   node  6                   spine1 {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  7                   l_foot {X--XXX-XXXXXXXXXXXX-X-X--X---X}
   node  8                   r_foot {X----X-X---XX-XXXXXXXX-XXX-X-X}
   node  9               l_clavicle {X-----------XX-XXX-----------X}
   node 12                    l_toe {X---X-----X-X--X-X-------X---X}
   node 13                    r_toe {X----X---X----X-X--XX-X-X----X}
   node 14               l_upperarm {XXXXXXXX-X--XXXXXXXXXXXX-X-X-X}
   node 15                     head {X---------X-----X--X--X------X}
   node 16               r_upperarm {X-XXXXX--XX-XXXXXX-XXX--X----X}
   node 17                l_forearm {XXXXXXXX-XX-XXXXXXXX-X---X---X}
   node 18                r_forearm {X-XXXX--XXX--XXXXX-XXX--X----X}
   node 19                   l_hand {X--X-X--XX--XXXXXXXX-X------XX}
   node 20                   r_hand {X-XXX--------XX----XXX-----X-X}
   node 21                 l_index1 {X----X---X--X----X-----------X}
   node 22                  l_ring1 {X-----X-X---X-----X-----X----X}
   node 23                 l_thumb1 {X----X---X--X----X-----------X}
   node 24                 r_index1 {X---------------X---X--------X}
   node 25                  r_ring1 {X----X--------X-----------X--X}
   node 26                 r_thumb1 {X-----X-----------X--X-------X}
   node 27                 l_index2 {X-------X----X----X----------X}
   node 28                  l_ring2 {X------X----X-----X----------X}
   node 29                 l_thumb2 {X-------X----X----X----------X}
   node 30                 r_index2 {X------------------------X---X}
   node 31                  r_ring2 {X------------------------X---X}
   node 32                 r_thumb2 {X------------------------X---X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
  scale keys

  static rotation data
   node 10                     neck  i:0.0000 j:0.0000 k:0.1502 w:-0.9886
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_b_r:unarmed:idle
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0020, RATE= 0.1177, SCORE= 1.1794
  rotation keys
   node  0                   pelvis {X------X--X-X---X---X--X--X--X}
   node  1                  l_thigh {X------X--X--X------X---X----X}
   node  2                  r_thigh {X-------X------X------X------X}
   node  3                    spine {X------X-X-X----X--X---X-----X}
   node  4                   l_calf {X--------------------X-------X}
   node  5                   r_calf {X-----------X----X------X----X}
   node  6                   spine1 {X------X-XXXX-XX-----X--X--X-X}
   node  7                   l_foot {X----------X----------X------X}
   node  8                   r_foot {X-------X----------X---------X}
   node  9               l_clavicle {X------X----X---------X-X--X-X}
   node 10                     neck {X------------------X---------X}
   node 11               r_clavicle {X----X-X-X--X---X-X-X--X---X-X}
   node 12                    l_toe {X----------------------------X}
   node 13                    r_toe {X----------------------------X}
   node 14               l_upperarm {X------X--X--X------X-X-X-X--X}
   node 15                     head {X-----------X------X-----X---X}
   node 16               r_upperarm {X----X--X-X-X----X--X--X--X--X}
   node 17                l_forearm {X---------X--X-----X--X---X--X}
   node 18                r_forearm {X-----X----X---X-----X----X--X}
   node 19                   l_hand {X----------X---------X-------X}
   node 20                   r_hand {X--------X-X-X---X----X------X}
   node 24                 r_index1 {X--------------------X-------X}
   node 25                  r_ring1 {X---------------X------------X}
   node 26                 r_thumb1 {X--------------------X-------X}
   node 30                 r_index2 {X----------------------------X}
   node 31                  r_ring2 {X----------------------------X}
   node 32                 r_thumb2 {X----------------------------X}
  translation keys
   node  0                   pelvis {X-------X-X--X------X----X---X}
  scale keys

  static rotation data
   node 21                 l_index1  i:-0.1357 j:0.0460 k:-0.3748 w:-0.9159
   node 22                  l_ring1  i:0.0449 j:-0.0181 k:-0.3731 w:-0.9265
   node 23                 l_thumb1  i:-0.4451 j:-0.0789 k:-0.2636 w:-0.8521
   node 27                 l_index2  i:0.0000 j:0.0000 k:0.4761 w:0.8793
   node 28                  l_ring2  i:0.0000 j:0.0000 k:0.4838 w:0.8751
   node 29                 l_thumb2  i:0.0000 j:0.0000 k:0.3977 w:0.9175
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_d:enter
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0800, RATE= 0.1920, SCORE= 2.0005
  rotation keys
   node  0                   pelvis {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXX}
   node  1                  l_thigh {X-----X-X--X--X-XX-XXX-X-XXXXXXXXX-XX----X--X-X----X--X-X---X-------XXXXXXX}
   node  2                  r_thigh {X-----XXXXXX--XX-X----X-X-XX--X-X------X--X--X-----X-----X--X----X--XXXXXXX}
   node  3                    spine {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---XXXX---X-XXXXXXXXX}
   node  4                   l_calf {X-----X----X---X---X----X-XXXXXXX-XX--X------X----X---X----X---------XXXXXX}
   node  5                   r_calf {X-----XXXXXX-X--X---X-X-X--X--X---X----X-----X----X----------X-------XXXXXX}
   node  6                   spine1 {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---XXXXX----XXXXXXXXX}
   node  7                   l_foot {X-----X-X--X--XX-X--XX-X-X-XXXXXX--X--------------X-----X---X--------X-X--X}
   node  8                   r_foot {X-----XXXXXX-X---------X---X---X-----X--X---------X-----X-X-X-XXX-X-X--X--X}
   node  9               l_clavicle {X-----X-------X----XX---XXXXX-XXXXXXXXXX---X--X-XXXXXX----X----------X-XXXX}
   node 10                     neck {X-----X----------X---------------------------X----X-----------------------X}
   node 11               r_clavicle {X-----XXXX-X--------X-XXX--------X----XX----X---X-------------------X-----X}
   node 12                    l_toe {X----------X-------X--X--X-XXX-----X--------------------------------------X}
   node 13                    r_toe {X-----X---XX--------------X-----------------------------------------------X}
   node 14               l_upperarm {X-----X--X-X-X-X-X-XXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXX---X-X------XXXXXXXX}
   node 15                     head {X-----X--------------X----------------------X------X--------------------X-X}
   node 16               r_upperarm {X-----XXXXXXX-------X-XXX-XXXXXX-X--XXXXXX-XXXXX--X-----X--X-----XX-XXXXX-X}
   node 17                l_forearm {X-----X---X---X--X-XXX-XXXXXXXXXXXXXXXXXX--X-XXXXXX-XXX------X-----XXXXXXXX}
   node 18                r_forearm {X-----XXXXXXX-------X-XXX--X-X-X-XX-XXXXXX-XXX----X-X---X--X------X--X-XXXX}
   node 19                   l_hand {X-----X-----------XXX-XXXXXXXX-XXXXXXXXX----XXX-XXXXXX---X-X--------XX-X--X}
   node 20                   r_hand {X-----XXXXXXX--X------XXX-------X---XXXXX-X-X-XX--X---X-----X-------X-XXX-X}
   node 21                 l_index1 {X-----X---------------X---------------------------------X-------------X---X}
   node 22                  l_ring1 {X-----X--------------X----------------------------------X-------------X---X}
   node 23                 l_thumb1 {X-----X---------------X---------------------------------X------------X----X}
   node 24                 r_index1 {X-------------X------------X-----------X----------------------------------X}
   node 25                  r_ring1 {X-------------X--------X---X-----------X----------------------------------X}
   node 26                 r_thumb1 {X-------------X-----------X------------X----------------------------------X}
   node 27                 l_index2 {X-------X----------X----------X-------------------X-----X------------X----X}
   node 28                  l_ring2 {X------X-----------X----------X----------------X--------X------------X----X}
   node 29                 l_thumb2 {X-------X----------X----------X------------X------------X-------------X---X}
   node 30                 r_index2 {X-----------------------------------------------------------X-------------X}
   node 31                  r_ring2 {X-----------------------------------------------------------X-------------X}
   node 32                 r_thumb2 {X-----------------------------------------------------------X-------------X}
  translation keys
   node  0                   pelvis {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_d:enter_a
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0813, RATE= 0.1914, SCORE= 1.9949
  rotation keys
   node  0                   pelvis {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXX}
   node  1                  l_thigh {X-----XXXXXX--XX-X----X-X-XX--X-X------X--X--X-----X-----X--X------X-XXXXXX}
   node  2                  r_thigh {X-----X-X--X--X-XX-XXX-X-XXXXXXXXX-XX----X--X-X----X--X-X---X-------XXXXXXX}
   node  3                    spine {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---XXXX---X-XXXXXXXXX}
   node  4                   l_calf {X-----XXXXXX-X--X---X-X-X--X--X---X----X-----X----X---------X--------XXXXXX}
   node  5                   r_calf {X-----X----X---X---X----X-XXXXXXX-XX--X------X----X---X----X---------XXXXXX}
   node  6                   spine1 {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX---XXXXX----XXXXXXXXX}
   node  7                   l_foot {X-----XXXXXX-X---------X---X---X-----X--X---------X-----X---X--------X-X--X}
   node  8                   r_foot {X-----X-X--X--XX-X--XX-X-X-XXXXXX--X--------------X-----X---X--------X-X--X}
   node  9               l_clavicle {X-----XXXX-X--------X-XXX--------X----XX----X---X-------------------X-----X}
   node 10                     neck {X-----X--------X-----------------------------X----X-----------------------X}
   node 11               r_clavicle {X-----X-------X----XX---XXXXX-XXXXXXXXXX---X--X-XXXXXX----X----------X-XXXX}
   node 12                    l_toe {X-----X---XX--------------X-----------------------------------------------X}
   node 13                    r_toe {X----------X-------X--X--X-XXX-----X--------------------------------------X}
   node 14               l_upperarm {X-----XXXXXXX-------X-XXX-XXXXXX-X--XXXXXX-XXXXX--X-----X--X-----XX-XXXXX-X}
   node 15                     head {X-----X---------------X---------------------X------X--------------------X-X}
   node 16               r_upperarm {X-----X--X-X-X-X-X-XXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXX---X-X------XXXXXXXX}
   node 17                l_forearm {X-----XXXXXXX-------X-XXX--X-X-X-XX-XXXXXX-XXX----X-X---X--X------X--X-XXXX}
   node 18                r_forearm {X-----X---X---X--X-XXX-XXXXXXXXXXXXXXXXXX--X-XXXXXX-XXX------X-----XXXXXXXX}
   node 19                   l_hand {X-----XXXXXXX--X------XXX-------X---XXXXX-X-X-XX--X---X-----X-------X-XXX-X}
   node 20                   r_hand {X-----X-----------XXX-XXXXXXXX-XXXXXXXXX----XXX-XXXXXX---X-X--------XX-X--X}
   node 21                 l_index1 {X-------------X------------X-----------X----------------------------------X}
   node 22                  l_ring1 {X-------------X--------X---X-----------X----------------------------------X}
   node 23                 l_thumb1 {X-------------X-----------X------------X----------------------------------X}
   node 24                 r_index1 {X-----X---------------X---------------------------------X-------------X---X}
   node 25                  r_ring1 {X-----X--------------X----------------------------------X-------------X---X}
   node 26                 r_thumb1 {X-----X---------------X---------------------------------X------------X----X}
   node 27                 l_index2 {X-----------------------------------------------------------X-------------X}
   node 28                  l_ring2 {X-----------------------------------------------------------X-------------X}
   node 29                 l_thumb2 {X-----------------------------------------------------------X-------------X}
   node 30                 r_index2 {X-------X----------X----------X-------------------X-----X------------X----X}
   node 31                  r_ring2 {X------X-----------X----------X----------------X--------X------------X----X}
   node 32                 r_thumb2 {X-------X----------X----------X------------X------------X-------------X---X}
  translation keys
   node  0                   pelvis {X-----XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXXX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_d:exit
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0756, RATE= 0.2055, SCORE= 2.1303
  rotation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--X}
   node  1                  l_thigh {X--X--X------X---X-X---X-X---XXXXXXXXXX-X-XXXXXX--XX-X-X}
   node  2                  r_thigh {X--X---X---X------X-X--X---XXXXXXX--X---XXXXXXXXXXXX-X-X}
   node  3                    spine {XXXX-XXXXXXXXXXXXXXXXXXXXXXXXX-XXXXXXXXXXXX-XXX---X--X-X}
   node  4                   l_calf {X----X--------X-----X---------XXXXXXX----X-XXXXX--X--X-X}
   node  5                   r_calf {X-----X-------X---X--X---X-X--X-XX---X-XXXXX-XXXXXXX-X-X}
   node  6                   spine1 {XXXX--XXXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXX-XXX---X----X}
   node  7                   l_foot {X----X----------X------X-----XXX-XXXXXXXXXX-X-XX---X---X}
   node  8                   r_foot {X-X-X-X-X--X--------X----X--XX-XXX-----XXXXXXXXXXX--X--X}
   node  9               l_clavicle {X---X-----X-X-----X-X-XX-XXXX--X-X--X-X-XX---X----X----X}
   node 10                     neck {X----X---------------X------------------X--------------X}
   node 11               r_clavicle {X--X---X-XXX-X---X-X-X-X---XX-----X--XXXXX-X-----------X}
   node 12                    l_toe {X-------------------------X----X-----X-X-X--X-XX-------X}
   node 13                    r_toe {X------------------------X--X----X-------X--XX-X--X----X}
   node 14               l_upperarm {X-XX-X-X--XXXXXXXX-XXXX-XXXX---X---X-X-XXXX--X--X--X---X}
   node 15                     head {X--------X------------------X----------X---------------X}
   node 16               r_upperarm {XXXX-XXXXXXXXXXXXX-XXXX-XXXXXX----XX-XXXXXX--X-X-------X}
   node 17                l_forearm {X-X-X--X-XXXXX-XX-X-X-XXXXXX-X--X-----X-XXX-X-X--------X}
   node 18                r_forearm {XXX-XXXXXXXXXXX-XX--XX-XXXXXX----X-X-XXXXXX-X-X----X---X}
   node 19                   l_hand {X-----X---XXXXXX-X-X--X--XXX-----X-----XXX-------------X}
   node 20                   r_hand {X----X--XXXXXXXXX-X-X-X--XXXX---X---XXXXXX--X----------X}
   node 21                 l_index1 {X--------------------------X-------------X-------------X}
   node 22                  l_ring1 {X--------------------------X-------------X-------------X}
   node 23                 l_thumb1 {X--------------------------X--------------X------------X}
   node 24                 r_index1 {X----------------------------X--------------X----------X}
   node 25                  r_ring1 {X----------------------------X--------------X----------X}
   node 26                 r_thumb1 {X----------------------------X-------------X-----------X}
   node 27                 l_index2 {X--------------------------X---------------------------X}
   node 28                  l_ring2 {X--------------------------X------------------------X--X}
   node 29                 l_thumb2 {X--------------------------X---------------------------X}
   node 30                 r_index2 {X----------------------------X-------------------------X}
   node 31                  r_ring2 {X----------------------------X-------------------------X}
   node 32                 r_thumb2 {X----------------------------X-------------------------X}
  translation keys
   node  0                   pelvis {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\masterchief
 wraith_d:unarmed:idle
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0627, SCORE= 0.6284
  rotation keys
   node  3                    spine {X---------X--------------X-------X----------------------X--X}
   node  6                   spine1 {X------X----------------X-----X-----X-----------------X----X}
   node 14               l_upperarm {X------X----------------X-----X------X----------------X----X}
   node 15                     head {X-------X------------------X----X-------X---------------X--X}
   node 16               r_upperarm {X------X----------------X-----X-----X-----------------X----X}
   node 17                l_forearm {X--------X------------------X----------X---------------X---X}
   node 18                r_forearm {X--------X--------------------X------------------------X---X}
   node 19                   l_hand {X-------------------------------X--------------------------X}
   node 20                   r_hand {X-------------------------------X--------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                   pelvis  i:-0.4679 j:-0.5301 k:-0.5301 w:0.4679
   node  1                  l_thigh  i:-0.4143 j:-0.9084 k:-0.0443 w:0.0331
   node  2                  r_thigh  i:-0.4143 j:-0.9084 k:0.0443 w:-0.0331
   node  4                   l_calf  i:0.0000 j:0.0000 k:0.4155 w:-0.9095
   node  5                   r_calf  i:0.0000 j:0.0000 k:0.4155 w:-0.9095
   node  7                   l_foot  i:0.0775 j:0.0324 k:-0.1107 w:-0.9903
   node  8                   r_foot  i:-0.0775 j:-0.0324 k:-0.1107 w:-0.9903
   node  9               l_clavicle  i:-0.6818 j:-0.0189 k:-0.7311 w:-0.0181
   node 10                     neck  i:0.0000 j:0.0000 k:-0.0296 w:-0.9995
   node 11               r_clavicle  i:-0.6818 j:-0.0189 k:0.7311 w:0.0181
   node 21                 l_index1  i:-0.1433 j:0.0026 k:-0.0789 w:-0.9865
   node 23                 l_thumb1  i:-0.4001 j:-0.2104 k:0.0077 w:-0.8920
   node 27                 l_index2  i:0.0000 j:0.0000 k:-0.1865 w:-0.9824
  static translation data
   node  0                   pelvis  x:0.0015 y:0.0000 z:0.0002
  static scale data

objects\vehicles\warthog\warthog
 SIZE:    2796  NODES:      15  ANIMATIONS:       7
objects\vehicles\warthog\warthog
 suspension:left:back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.1250, SCORE= 11.2500
  rotation keys
   node  2            lb_suspension {XX}
  translation keys
  scale keys


objects\vehicles\warthog\warthog
 suspension:left:front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.1250, SCORE= 11.2500
  rotation keys
   node  3            lf_suspension {XX}
  translation keys
  scale keys


objects\vehicles\warthog\warthog
 suspension:right:back
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.1250, SCORE= 11.2500
  rotation keys
   node  4            rb_suspension {XX}
  translation keys
  scale keys


objects\vehicles\warthog\warthog
 suspension:right:front
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.1250, SCORE= 11.2500
  rotation keys
   node  5            rf_suspension {XX}
  translation keys
  scale keys


objects\vehicles\warthog\warthog
 vehicle:ground_speed
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 0.5833, SCORE= 5.8333
  rotation keys
   node 12                  lf_tire {X-X-X}
   node 14                  rf_tire {X-X-X}
  translation keys
  scale keys


objects\vehicles\warthog\warthog
 vehicle:ground_speed_rear
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5833, SCORE= 5.8333

objects\vehicles\warthog\warthog
 vehicle:steering
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\warthog\turrets\chaingun\chaingun
 SIZE:    2528  NODES:       5  ANIMATIONS:       5
objects\vehicles\warthog\turrets\chaingun\chaingun
 combat:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7931, SCORE= 7.9311

objects\vehicles\warthog\turrets\chaingun\chaingun
 combat:acc_left_right
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\warthog\turrets\chaingun\chaingun
 combat:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7931, SCORE= 7.9311

objects\vehicles\warthog\turrets\chaingun\chaingun
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\warthog\turrets\chaingun\chaingun
 firing
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.8276, SCORE= 8.2759

objects\vehicles\warthog\turrets\gauss\gauss
 SIZE:    1624  NODES:       6  ANIMATIONS:       2
objects\vehicles\warthog\turrets\gauss\gauss
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\warthog\turrets\gauss\gauss
 combat:fixed:gun:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0190, RATE= 0.2703, SCORE= 2.7217
  rotation keys
   node  4         gauss_rifle_ammo {X------XX----X-----X}
  translation keys
   node  2                      gun {X-X----X-----------X}
  scale keys


objects\vehicles\banshee\banshee
 SIZE:    1944  NODES:       4  ANIMATIONS:       3
objects\vehicles\banshee\banshee
 combat:closing
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0318, RATE= 0.3409, SCORE= 3.4409
  rotation keys
   node  1                      cab {X-X---XX-X----X----X}
  translation keys
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\banshee\banshee
 combat:opening
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0409, RATE= 0.3333, SCORE= 3.3742
  rotation keys
   node  1                      cab {XX--X--X---X------X-XX}
  translation keys
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\banshee\banshee
 vehicle:steering
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\ghost\ghost
 SIZE:    1772  NODES:       5  ANIMATIONS:       4
objects\vehicles\ghost\ghost
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\ghost\ghost
 combat:fixed:gun:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0047, RATE= 0.8158, SCORE= 8.1626
  rotation keys
  translation keys
   node  1                     guns {XX--X---XX}
  scale keys


objects\vehicles\ghost\ghost
 vehicle:steering
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\ghost\ghost
 vehicle:suspension
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 0.9000, SCORE= 9.0000
  rotation keys
   node  4                     seat {X-X}
  translation keys
  scale keys


objects\vehicles\h_turret_ap\h_turret_ap
 SIZE:    1336  NODES:       4  ANIMATIONS:       2
objects\vehicles\h_turret_ap\h_turret_ap
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\h_turret_ap\h_turret_ap
 combat:fixed:gt:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\scorpion\scorpion
 SIZE:    3380  NODES:       7  ANIMATIONS:      10
objects\vehicles\scorpion\scorpion
 combat:closing
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0222, RATE= 0.4063, SCORE= 4.0847
  rotation keys
   node  1             hatch_driver {XX----X-----XX}
  translation keys
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\scorpion\scorpion
 combat:opening
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0222, RATE= 0.4063, SCORE= 4.0847
  rotation keys
   node  1             hatch_driver {XX----X-----XX}
  translation keys
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\scorpion\scorpion
 tread:lb_pitch
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7500, SCORE= 7.5000

objects\vehicles\scorpion\scorpion
 tread:lb_suspension
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.4286, SCORE= 14.2857
  rotation keys
  translation keys
   node  3                 lb_tread {XX}
  scale keys


objects\vehicles\scorpion\scorpion
 tread:lf_pitch
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.7500, SCORE= 7.5001

objects\vehicles\scorpion\scorpion
 tread:lf_suspension
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.4286, SCORE= 14.2857
  rotation keys
  translation keys
   node  4                 lf_tread {XX}
  scale keys


objects\vehicles\scorpion\scorpion
 tread:rb_pitch
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7500, SCORE= 7.5000

objects\vehicles\scorpion\scorpion
 tread:rb_suspension
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.4286, SCORE= 14.2857
  rotation keys
  translation keys
   node  5                 rb_tread {XX}
  scale keys


objects\vehicles\scorpion\scorpion
 tread:rf_pitch
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.7500, SCORE= 7.5001

objects\vehicles\scorpion\scorpion
 tread:rf_suspension
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.4286, SCORE= 14.2857
  rotation keys
  translation keys
   node  6                 rf_tread {XX}
  scale keys


objects\vehicles\scorpion\turrets\cannon\cannon
 SIZE:    1908  NODES:       4  ANIMATIONS:       3
objects\vehicles\scorpion\turrets\cannon\cannon
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\scorpion\turrets\cannon\cannon
 combat:fixed:cannon:fire_1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0166, RATE= 0.3210, SCORE= 3.2264
  rotation keys
   node  1                   turret {XXXX-----X-X------X--X}
  translation keys
   node  2                   cannon {XX--X----X--------X--X}
  scale keys


objects\vehicles\scorpion\turrets\cannon\cannon
 combat:fixed:cg:fire_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0098, RATE= 0.8696, SCORE= 8.7054
  rotation keys
  translation keys
   node  3                      gun {X---X}
  scale keys


objects\vehicles\c_turret_ap\c_turret_ap
 SIZE:    2848  NODES:       8  ANIMATIONS:       4
objects\vehicles\c_turret_ap\c_turret_ap
 combat:closing
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0047, RATE= 0.5849, SCORE= 5.8537
  rotation keys
  translation keys
   node  1                   turret {X-X----X-----XX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\c_turret_ap\c_turret_ap
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\c_turret_ap\c_turret_ap
 combat:fixed:gt:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\c_turret_ap\c_turret_ap
 combat:opening
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0047, RATE= 0.5849, SCORE= 5.8537
  rotation keys
  translation keys
   node  1                   turret {X-X----X-----XX}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\wraith\wraith
 SIZE:    3648  NODES:       8  ANIMATIONS:       7
objects\vehicles\wraith\wraith
 combat:closing
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0198, RATE= 0.2532, SCORE= 2.5514
  rotation keys
  translation keys
   node  1                    hatch {X-------------------X-------X----X--X-X--X-------X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\wraith\wraith
 combat:opening
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0126, RATE= 0.2128, SCORE= 2.1403
  rotation keys
  translation keys
   node  1                    hatch {X-XXXX--X--X-----------------------------------------------X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\wraith\wraith
 suspension:left_front
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6667, SCORE= 6.6668

objects\vehicles\wraith\wraith
 suspension:right_front
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6667, SCORE= 6.6668

objects\vehicles\wraith\wraith
 vehicle:crouch
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\wraith\wraith
 vehicle:steering
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\wraith\wraith
 vehicle:velocity
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6667, SCORE= 6.6667

objects\vehicles\wraith\turrets\mortar\mortar
 SIZE:    4768  NODES:       9  ANIMATIONS:       4
objects\vehicles\wraith\turrets\mortar\mortar
 combat:closing
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0293, RATE= 0.0968, SCORE= 0.9975
  rotation keys
   node  2                  gun_arm {X---------X--XX---X------------X---X--X--------X-X}
   node  3         gun_top_l_casing {X-X------X-X-------------------------------------X}
   node  4         gun_top_r_casing {X-X------X-X-------------------------------------X}
   node  5               gun_center {X------------XX---X-----------X---X------------X-X}
   node  6             gun_l_siding {X------------XX----------------X---X--------X--X-X}
   node  7             gun_r_siding {X------------XX----------------X---X--------X--X-X}
  translation keys
   node  3         gun_top_l_casing {XX--------X--------------------------------------X}
   node  4         gun_top_r_casing {XX--------X--------------------------------------X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\wraith\turrets\mortar\mortar
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\wraith\turrets\mortar\mortar
 combat:fixed:gun:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5876, SCORE= 5.8764

objects\vehicles\wraith\turrets\mortar\mortar
 combat:opening
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0226, RATE= 0.0752, SCORE= 0.7748
  rotation keys
   node  2                  gun_arm {XX---X----X-X--X-------X--------X--------------------------X}
   node  3         gun_top_l_casing {X---------------------------------------------XX-------X-X-X}
   node  4         gun_top_r_casing {X---------------------------------------------XX-------X-X-X}
   node  5               gun_center {X--X--------X---X------------X---X-------------------------X}
   node  6             gun_l_siding {XX----X------X----X----------------------------------------X}
   node  7             gun_r_siding {XX----X------X----X----------------------------------------X}
  translation keys
   node  3         gun_top_l_casing {X---------------------------------------------X---------X--X}
   node  4         gun_top_r_casing {X---------------------------------------------X---------X--X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\wraith\turrets\minigun\minigun
 SIZE:    1224  NODES:       2  ANIMATIONS:       2
objects\vehicles\wraith\turrets\minigun\minigun
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\wraith\turrets\minigun\minigun
 combat:fixed:gun:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\spectre\spectre
 SIZE:    2900  NODES:       7  ANIMATIONS:       5
objects\vehicles\spectre\spectre
 combat:closing
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0450, RATE= 0.1495, SCORE= 1.5404
  rotation keys
   node  1             cockpit_dash {X---XX---X----------------X--X--X-X}
   node  2            cockpit_hatch {X-X----XXX---X-------------X---X--X}
   node  6           cockpit_shield {X-------------------------------XXX}
  translation keys
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\spectre\spectre
 combat:opening
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0486, RATE= 0.1589, SCORE= 1.6374
  rotation keys
   node  1             cockpit_dash {XX---X----------------X--XX---X---X}
   node  2            cockpit_hatch {XX----X-----------X---X-X-X----X-XX}
   node  6           cockpit_shield {XX-X-X----------------------------X}
  translation keys
  scale keys

  static rotation data
  static translation data
  static scale data

objects\vehicles\spectre\spectre
 suspension:left_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7500, SCORE= 7.5000

objects\vehicles\spectre\spectre
 suspension:right_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7500, SCORE= 7.5000

objects\vehicles\spectre\spectre
 vehicle:velocity
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6667, SCORE= 6.6667

objects\vehicles\spectre\turrets\plasma\plasma
 SIZE:    1952  NODES:       5  ANIMATIONS:       4
objects\vehicles\spectre\turrets\plasma\plasma
 combat:acc_front_back
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7000, SCORE= 7.0000

objects\vehicles\spectre\turrets\plasma\plasma
 combat:acc_up_down
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.7000, SCORE= 7.0000

objects\vehicles\spectre\turrets\plasma\plasma
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\vehicles\spectre\turrets\plasma\plasma
 firing
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\weapons\fixed\plasma_cannon\plasma_cannon
 SIZE:    1272  NODES:       6  ANIMATIONS:       2
objects\weapons\fixed\plasma_cannon\plasma_cannon
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\weapons\fixed\plasma_cannon\plasma_cannon
 combat:fixed:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\weapons\fixed\h_turret_mp\h_turret_mp
 SIZE:    1616  NODES:       6  ANIMATIONS:       3
objects\weapons\fixed\h_turret_mp\h_turret_mp
 combat:fixed:aim_still_up
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\weapons\fixed\h_turret_mp\h_turret_mp
 combat:fixed:gun:fire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0251, RATE= 0.9688, SCORE= 9.7126
  rotation keys
  translation keys
   node  4                      gun {X--X}
   node  5          charging_handle {XX-X}
  scale keys


objects\weapons\fixed\h_turret_mp\h_turret_mp
 combat:fixed:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\weapons\pistol\magnum\magnum
 SIZE:    1096  NODES:       6  ANIMATIONS:       2
objects\weapons\pistol\magnum\magnum
 weapon:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.8421, SCORE= 8.4211
  static rotation data
  static translation data
  static scale data

objects\weapons\pistol\magnum\magnum
 weapon:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 SIZE:  135516  NODES:      44  ANIMATIONS:      33
objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5522, SCORE= 5.5217
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5502, SCORE= 5.5021
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5514, SCORE= 5.5141
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:idle:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5028, SCORE= 5.0282
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:idle:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5038, SCORE= 5.0377
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:idle:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0187
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0820

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5016, SCORE= 5.0160
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5016, SCORE= 5.0160
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 31              l_thumb_tip  i:0.0597 j:-0.5897 k:-0.0438 w:-0.8042
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:put_away:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5294, SCORE= 5.2942
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:put_away:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5200, SCORE= 5.2001
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:put_away:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5238, SCORE= 5.2382
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:ready:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5065, SCORE= 5.0650
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7840
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:ready:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5056, SCORE= 5.0562
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7840
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:ready:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5077, SCORE= 5.0770
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 11              l_thumb_low  i:-0.3886 j:0.2997 k:0.4955 w:-0.7167
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 21              l_thumb_mid  i:0.3123 j:-0.2915 k:-0.0831 w:-0.9003
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7840
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:reload_empty:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5301, SCORE= 5.3010
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:dual:reload_full:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5301, SCORE= 5.3010
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0292 j:0.0223 k:0.0953 w:-0.9948
   node  8             l_middle_low  i:0.0548 j:0.0201 k:0.4640 w:-0.8839
   node  9              l_pinky_low  i:0.0025 j:0.0016 k:0.4329 w:-0.9014
   node 10               l_ring_low  i:0.1153 j:0.0339 k:0.5129 w:-0.8499
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5145 w:-0.8575
   node 18             l_middle_mid  i:0.0329 j:-0.0212 k:0.5411 w:-0.8400
   node 19              l_pinky_mid  i:0.0136 j:-0.0075 k:0.5598 w:-0.8284
   node 20               l_ring_mid  i:0.0354 j:-0.0166 k:0.4250 w:-0.9043
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5544 w:-0.8322
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4711 w:0.8821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.5749 w:0.8182
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.6208 w:0.7839
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0105 y:0.0934 z:-0.0000
   node  2               r_upperarm  x:-0.0105 y:-0.0934 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0274 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5522, SCORE= 5.5217
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0510 j:0.3724 k:0.0526 w:-0.9251
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3942 w:-0.9190
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3330 w:-0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.2857 w:-0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0293 y:0.0092 z:0.0092
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5522, SCORE= 5.5217
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0510 j:0.3724 k:0.0526 w:-0.9251
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3942 w:-0.9190
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3330 w:-0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.2857 w:-0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0293 y:0.0092 z:0.0092
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5522, SCORE= 5.5217
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0510 j:0.3724 k:0.0526 w:-0.9251
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3942 w:-0.9190
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3330 w:-0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.2857 w:-0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0293 y:0.0092 z:0.0092
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0187
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0510 j:0.3724 k:0.0526 w:-0.9251
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3942 w:-0.9190
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3330 w:-0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.2857 w:-0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0297 y:0.0095 z:0.0092
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5275, SCORE= 5.2747
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0285 y:0.0095 z:0.0091
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6053, SCORE= 6.0527

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5005, SCORE= 5.0046
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0285 y:0.0095 z:0.0091
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:put_away
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5238, SCORE= 5.2382
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0510 j:0.3724 k:0.0526 w:-0.9251
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3942 w:-0.9190
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3330 w:-0.9429
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0286 y:0.0095 z:0.0091
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5020, SCORE= 5.0198
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0285 y:0.0095 z:0.0091
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5182, SCORE= 5.1819
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0285 y:0.0095 z:0.0091
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5182, SCORE= 5.1819
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 18             l_middle_mid  i:0.0087 j:-0.0371 k:0.1629 w:-0.9859
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0202 w:-0.9998
   node 21              l_thumb_mid  i:0.1812 j:-0.1515 k:-0.0309 w:-0.9712
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:-0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0285 y:0.0095 z:0.0091
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 43           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 43           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum
 first_person:throw_grenade
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5634, SCORE= 5.6339
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0292 j:0.0223 k:-0.0953 w:-0.9948
   node 13             r_middle_low  i:-0.0548 j:0.0201 k:-0.4640 w:-0.8839
   node 14              r_pinky_low  i:-0.0025 j:0.0016 k:-0.4329 w:-0.9014
   node 15               r_ring_low  i:-0.1153 j:0.0339 k:-0.5129 w:-0.8499
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:-0.0329 j:-0.0212 k:-0.5411 w:-0.8400
   node 24              r_pinky_mid  i:-0.0136 j:-0.0075 k:-0.5598 w:-0.8284
   node 25               r_ring_mid  i:-0.0354 j:-0.0166 k:-0.4250 w:-0.9043
   node 26              r_thumb_mid  i:-0.3123 j:-0.2915 k:0.0831 w:-0.9003
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5544 w:-0.8322
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.5749 w:0.8182
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 37                      gun  i:0.0157 j:-0.0348 k:0.0719 w:-0.9967
   node 43           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0293 y:0.0092 z:0.0092
   node 38                   barrel  x:0.0297 y:-0.0000 z:0.0298
   node 39                   bullet  x:-0.0022 y:0.0000 z:0.0180
   node 40                 magazine  x:-0.0000 y:0.0000 z:-0.0000
  static scale data
   node 43           camera_control  s:1.0000 

objects\weapons\pistol\needler\needler
 SIZE:     480  NODES:       1  ANIMATIONS:       1
objects\weapons\pistol\needler\needler
 idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 SIZE:  128284  NODES:      55  ANIMATIONS:      32
objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:ammunition
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0290, RATE= 0.1533, SCORE= 1.5620
  rotation keys
  translation keys
   node 38                needle_01 {X----------------X-X------------X}
   node 39                needle_02 {X---------------X-X-------------X}
   node 40                needle_03 {X------------------X-X----------X}
   node 41                needle_04 {X-----------------X-X-----------X}
   node 42                needle_05 {X--------------------X-X--------X}
   node 43                needle_06 {X---------------------X-X-------X}
   node 44                needle_07 {X-------------------X-X---------X}
   node 45                needle_08 {X-----------------------X-X-----X}
   node 46                needle_09 {X-------------------------X-X---X}
   node 47                needle_10 {X------------------------X-X----X}
   node 48                needle_11 {X----------------------X-X------X}
   node 49                needle_12 {X---------------------------X-X-X}
   node 50                needle_13 {X----------------------------X-XX}
   node 51                needle_14 {X--------------------------X-X--X}
   node 52                needle_15 {X------------------------------XX}
   node 53                needle_16 {X-----------------------------X-X}
  scale keys
   node 38                needle_01 {XX-X----------------------------X}
   node 39                needle_02 {X-X-----------------------------X}
   node 40                needle_03 {X--X-X--------------------------X}
   node 41                needle_04 {X-X-X---------------------------X}
   node 42                needle_05 {X----X-X------------------------X}
   node 43                needle_06 {X-----X-X-----------------------X}
   node 44                needle_07 {X---X-X-------------------------X}
   node 45                needle_08 {X-------X-X---------------------X}
   node 46                needle_09 {X---------X-X-------------------X}
   node 47                needle_10 {X--------X-X--------------------X}
   node 48                needle_11 {X------X-X----------------------X}
   node 49                needle_12 {X-----------X-X-----------------X}
   node 50                needle_13 {X------------X-X----------------X}
   node 51                needle_14 {X----------X-X------------------X}
   node 52                needle_15 {X--------------X-X--------------X}
   node 53                needle_16 {X-------------X-X---------------X}


objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:ammunition
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0290, RATE= 0.1533, SCORE= 1.5620
  rotation keys
  translation keys
   node 38                needle_01 {X----------------X-X------------X}
   node 39                needle_02 {X---------------X-X-------------X}
   node 40                needle_03 {X------------------X-X----------X}
   node 41                needle_04 {X-----------------X-X-----------X}
   node 42                needle_05 {X--------------------X-X--------X}
   node 43                needle_06 {X---------------------X-X-------X}
   node 44                needle_07 {X-------------------X-X---------X}
   node 45                needle_08 {X-----------------------X-X-----X}
   node 46                needle_09 {X-------------------------X-X---X}
   node 47                needle_10 {X------------------------X-X----X}
   node 48                needle_11 {X----------------------X-X------X}
   node 49                needle_12 {X---------------------------X-X-X}
   node 50                needle_13 {X----------------------------X-XX}
   node 51                needle_14 {X--------------------------X-X--X}
   node 52                needle_15 {X------------------------------XX}
   node 53                needle_16 {X-----------------------------X-X}
  scale keys
   node 38                needle_01 {XX-X----------------------------X}
   node 39                needle_02 {X-X-----------------------------X}
   node 40                needle_03 {X--X-X--------------------------X}
   node 41                needle_04 {X-X-X---------------------------X}
   node 42                needle_05 {X----X-X------------------------X}
   node 43                needle_06 {X-----X-X-----------------------X}
   node 44                needle_07 {X---X-X-------------------------X}
   node 45                needle_08 {X-------X-X---------------------X}
   node 46                needle_09 {X---------X-X-------------------X}
   node 47                needle_10 {X--------X-X--------------------X}
   node 48                needle_11 {X------X-X----------------------X}
   node 49                needle_12 {X-----------X-X-----------------X}
   node 50                needle_13 {X------------X-X----------------X}
   node 51                needle_14 {X----------X-X------------------X}
   node 52                needle_15 {X--------------X-X--------------X}
   node 53                needle_16 {X-------------X-X---------------X}


objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:fire_1:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0023, RATE= 0.4545, SCORE= 4.5477
  rotation keys
   node  1               l_upperarm {XX-X-XX}
   node  2               r_upperarm {XX-X--X}
   node  3                l_forearm {XX-XX-X}
   node  4                r_forearm {XXX---X}
   node  5                   l_hand {X-X--XX}
   node  6                   r_hand {XX-XX-X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5313, SCORE= 5.3126
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:idle:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5028, SCORE= 5.0277
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:idle:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5037, SCORE= 5.0368
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:idle:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5018, SCORE= 5.0185
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:moving:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0820

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6747, SCORE= 6.7471

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:posing
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0097, RATE= 0.0931, SCORE= 0.9411
  rotation keys
   node  1               l_upperarm {X-------XX--X--XXXXXXXXXXX---XX-X-XXXX-X-XXX--X--X---X--X--X}
   node  2               r_upperarm {X----X---X-X---XXXXXXXXXXX---XXX--XXXXX---XXX---X-----X-X--X}
   node  3                l_forearm {X-----X--X-X-X-XXXXXXXXXX----XX----------XXX--X-X--X-X--X--X}
   node  4                r_forearm {X-------X--X-XXXXXXXXXXXXX--X-X----XXXXX--X--X----X---XX-X-X}
   node  5                   l_hand {X-----XX---X---XXXXXXXX-X-X--XX---X--X---XXX---X--------X--X}
   node  6                   r_hand {X----X--X----X--XXXXXXXXXX----X----XXX-X--XXX------X-------X}
   node  7              l_index_low {X-------------X-X--X---------------------------------------X}
   node  8             l_middle_low {X------------------X------------------------X--------------X}
   node  9              l_pinky_low {X-----------------------X--------------------X-------------X}
   node 10               l_ring_low {X--------------------X---------------------X---------------X}
   node 11              l_thumb_low {X-----X---X------X-X------X---------X-----X-----X----------X}
   node 12              r_index_low {X-------------X-X--X---------------------------------------X}
   node 13             r_middle_low {X------------------X--X----------------------X-------------X}
   node 14              r_pinky_low {X---------------------X----------------------X-------------X}
   node 15               r_ring_low {X--------------------X---------------------X---------------X}
   node 16              r_thumb_low {X-----X--X-------X--X-X-X-----------X------X---------------X}
   node 17              l_index_mid {X-----------------X----------------------------------------X}
   node 18             l_middle_mid {X---------------------X------------------------------------X}
   node 19              l_pinky_mid {X--------------------------X-------------------------------X}
   node 20               l_ring_mid {X------------------------X---------------------------------X}
   node 21              l_thumb_mid {X-------X----------X----------------X---------X------------X}
   node 22              r_index_mid {X-----------------X----------------------------------------X}
   node 23             r_middle_mid {X---------------------X------------------------------------X}
   node 24              r_pinky_mid {X--------------------------X-------------------------------X}
   node 25               r_ring_mid {X------------------------X---------------------------------X}
   node 26              r_thumb_mid {X-------X---------X-----------------X--------------X-------X}
   node 27              l_index_tip {X----------------------------------------------------------X}
   node 28             l_middle_tip {X----------------------------------------------------------X}
   node 29              l_pinky_tip {X----------------------------------------------------------X}
   node 30               l_ring_tip {X----------------------------------------------------------X}
   node 31              l_thumb_tip {X-------------------------X--------------------------X-----X}
   node 32              r_index_tip {X----------------------------------------------------------X}
   node 33             r_middle_tip {X----------------------------------------------------------X}
   node 34              r_pinky_tip {X----------------------------------------------------------X}
   node 35               r_ring_tip {X----------------------------------------------------------X}
   node 36              r_thumb_tip {X-------------------------X-------------------------X------X}
   node 41                needle_04 {X----------------------------------------------------------X}
   node 47                needle_10 {X----------------------------------------------------------X}
   node 48                needle_11 {X----------------------------------------------------------X}
  translation keys
   node  0                     base {X----X-----X-X-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node 54           camera_control {X---------------X----X--XX--XXXX--XX--X---X-X---X----------X}
  scale keys


objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:put_away:var0
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0255, RATE= 0.1970, SCORE= 1.9952
  rotation keys
   node  1               l_upperarm {X----X---X}
   node  2               r_upperarm {X----X---X}
   node  3                l_forearm {X----X---X}
   node  4                r_forearm {X---XX-X-X}
   node  5                   l_hand {X----X---X}
   node  6                   r_hand {X---X-X--X}
   node 29              l_pinky_tip {X--------X}
   node 30               l_ring_tip {X--------X}
   node 34              r_pinky_tip {X--------X}
   node 35               r_ring_tip {X--------X}
   node 41                needle_04 {X--------X}
   node 47                needle_10 {X--------X}
   node 48                needle_11 {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:ready:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5012, SCORE= 5.0122
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:ready:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5012, SCORE= 5.0117
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:ready:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5013, SCORE= 5.0129
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 47                needle_10  i:0.0015 j:0.9956 k:-0.0731 w:-0.0576
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:dual:reload_full:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5004, SCORE= 5.0042
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 48                needle_11  i:0.0104 j:0.9758 k:-0.2109 w:-0.0560
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0278 y:0.0102 z:0.0059
   node 54           camera_control  x:0.0000 y:0.0000 z:0.0000
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0118, RATE= 0.3214, SCORE= 3.2261
  rotation keys
   node  1               l_upperarm {XX-X----X}
   node  2               r_upperarm {XX-X----X}
   node  3                l_forearm {XX-X--X-X}
   node  4                r_forearm {XXX-X---X}
   node  5                   l_hand {X-X-----X}
   node  6                   r_hand {X-X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2441 w:0.9698
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2441 w:0.9698
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2441 w:0.9698
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0187
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2441 w:0.9698
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5295, SCORE= 5.2953
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0821

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5011, SCORE= 5.0112
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2441 w:0.9698
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5005, SCORE= 5.0050
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0234, RATE= 0.4357, SCORE= 4.3806
  rotation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {XX-X}
   node  3                l_forearm {XX-X}
   node  4                r_forearm {XXXX}
   node  5                   l_hand {XX-X}
   node  6                   r_hand {XX-X}
   node  7              l_index_low {X--X}
   node  8             l_middle_low {X--X}
   node 10               l_ring_low {X--X}
   node 18             l_middle_mid {X--X}
   node 19              l_pinky_mid {X--X}
   node 20               l_ring_mid {X--X}
   node 27              l_index_tip {X--X}
   node 28             l_middle_tip {X--X}
   node 29              l_pinky_tip {X--X}
   node 30               l_ring_tip {X--X}
   node 48                needle_11 {X--X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5023, SCORE= 5.0229
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5017, SCORE= 5.0174
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5017, SCORE= 5.0174
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0061 j:0.0695 k:0.0874 w:-0.9937
   node  8             l_middle_low  i:-0.0049 j:-0.0281 k:0.1729 w:-0.9845
   node  9              l_pinky_low  i:0.0335 j:-0.0136 k:0.1537 w:-0.9874
   node 10               l_ring_low  i:0.1150 j:-0.0320 k:0.1837 w:-0.9757
   node 11              l_thumb_low  i:0.2197 j:0.4254 k:0.2335 w:-0.8463
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.2096 w:-0.9778
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3174 w:-0.9483
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3046 w:-0.9525
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3110 w:-0.9504
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2513 w:-0.9679
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1804 w:-0.9836
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2049 w:-0.9788
   node 31              l_thumb_tip  i:0.0000 j:-0.1050 k:0.0000 w:-0.9944
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node  1               l_upperarm  x:0.0359 y:0.0842 z:-0.0214
   node  2               r_upperarm  x:-0.0359 y:-0.0842 z:0.0214
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 38                needle_01  x:0.0599 y:-0.0037 z:0.0184
   node 39                needle_02  x:0.0580 y:0.0045 z:0.0221
   node 40                needle_03  x:0.0673 y:-0.0014 z:0.0247
   node 41                needle_04  x:0.0665 y:0.0018 z:0.0256
   node 42                needle_05  x:0.0451 y:-0.0032 z:0.0323
   node 43                needle_06  x:0.0443 y:-0.0010 z:0.0317
   node 44                needle_07  x:0.0445 y:0.0033 z:0.0337
   node 45                needle_08  x:0.0140 y:-0.0087 z:0.0423
   node 46                needle_09  x:0.0163 y:-0.0024 z:0.0486
   node 47                needle_10  x:0.0168 y:0.0029 z:0.0483
   node 48                needle_11  x:0.0140 y:0.0073 z:0.0425
   node 49                needle_12  x:-0.0075 y:-0.0037 z:0.0535
   node 50                needle_13  x:-0.0018 y:-0.0011 z:0.0483
   node 51                needle_14  x:-0.0004 y:0.0007 z:0.0478
   node 52                needle_15  x:-0.0225 y:-0.0023 z:0.0541
   node 53                needle_16  x:-0.0222 y:0.0024 z:0.0529
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:sprint
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0054, RATE= 0.1551, SCORE= 1.5565
  rotation keys
   node  1               l_upperarm {X----X---X-----X--------X--X-X---X----X---X}
   node  2               r_upperarm {X----X-X-X-X---X-X----X-X-XXX--XX---XXX---X}
   node  3                l_forearm {X---X---X------X-------X----X---X----X-X--X}
   node  4                r_forearm {X----X-X--XX-----X-----X---XX--X----XX-X--X}
   node  5                   l_hand {X-----X--X-----X--------X---X---X----X----X}
   node  6                   r_hand {X-----X---X-X---X------X---X--X--X---X-X--X}
   node 32              r_index_tip {X-----------------------------------------X}
  translation keys
  scale keys


objects\characters\masterchief\fp\weapons\pistol\fp_needler\fp_needler
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0502, RATE= 0.0954, SCORE= 1.0041
  rotation keys
   node  1               l_upperarm {XX--XXX-X-X-----XXXXXX--X-------X-XX----X}
   node  2               r_upperarm {X--XXX-X-X-X-XX--X-----X---X-XX-X---X---X}
   node  3                l_forearm {X-X-XXXXXX-----XXXXXX-X------X---XX-X---X}
   node  4                r_forearm {X--XXX---XX-X-X--X----------X----X--X-X-X}
   node  5                   l_hand {X--XX-X-XXX-----XXXXX----X-------X-XX---X}
   node  6                   r_hand {X--X--X---X-X--X----X--------X-----X-X--X}
   node  7              l_index_low {X---------------------------X-----------X}
   node  8             l_middle_low {X---------------------------------------X}
   node  9              l_pinky_low {X-------------------------------------X-X}
   node 10               l_ring_low {X---------------------X-----------------X}
   node 11              l_thumb_low {X---------------------------------------X}
   node 17              l_index_mid {X---------------------------------------X}
   node 18             l_middle_mid {X-------------------------------------X-X}
   node 19              l_pinky_mid {X------------------------------------X--X}
   node 20               l_ring_mid {X-------------------------------------X-X}
   node 21              l_thumb_mid {X---------------------------------------X}
   node 27              l_index_tip {X---------------------------------------X}
   node 28             l_middle_tip {X---------------------------------------X}
   node 29              l_pinky_tip {X---------------------------------------X}
   node 30               l_ring_tip {X---------------------------------------X}
   node 31              l_thumb_tip {X---------------------------------------X}
   node 41                needle_04 {X---------------------------------------X}
   node 44                needle_07 {X---------------------------------------X}
   node 47                needle_10 {X---------------------------------------X}
   node 48                needle_11 {X---------------------------------------X}
   node 53                needle_16 {X---------------------------------------X}
  translation keys
   node  1               l_upperarm {X---X-----X-----XXXXX--------X-------X--X}
   node  2               r_upperarm {X---XX---X-X---X--------X----X-------X--X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0849 j:-0.0883 k:-0.3390 w:-0.9328
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0479 j:0.0370 k:-0.6106 w:-0.7896
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 54           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0330 y:0.0000 z:-0.0615
   node 37                      gun  x:0.0278 y:0.0062 z:0.0000
   node 54           camera_control  x:-0.0330 y:0.0000 z:0.0615
  static scale data
   node 54           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 SIZE:  123252  NODES:      41  ANIMATIONS:      42
objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:fire_1:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0055, RATE= 0.2667, SCORE= 2.6722
  rotation keys
   node  1               l_upperarm {X-X----X--X}
   node  2               r_upperarm {X-X---X--XX}
   node  3                l_forearm {XXX---XX--X}
   node  4                r_forearm {X-X---X-X-X}
   node  5                   l_hand {X-X-----X-X}
   node  6                   r_hand {XX-----XX-X}
   node 30               l_ring_tip {X---------X}
   node 35               r_ring_tip {X---------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0040, RATE= 0.3162, SCORE= 3.1658
  rotation keys
   node  1               l_upperarm {X-X---X---X}
   node  2               r_upperarm {X-X---X--XX}
   node  3                l_forearm {XXX---XX--X}
   node  4                r_forearm {XXX---X-X-X}
   node  5                   l_hand {X---X---X-X}
   node  6                   r_hand {X-X----XX-X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:fire_1:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0075, RATE= 0.3088, SCORE= 3.0958
  rotation keys
   node  1               l_upperarm {X-X---X--XX}
   node  2               r_upperarm {X-X---X-X-X}
   node  3                l_forearm {X-X---X--XX}
   node  4                r_forearm {X-X---X-X-X}
   node  5                   l_hand {X--X---X--X}
   node  6                   r_hand {XX-----XX-X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:fire_2:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0095, RATE= 0.2003, SCORE= 2.0127
  rotation keys
   node  1               l_upperarm {X-XXXX--X--X--X}
   node  2               r_upperarm {X-XXXX-XX--X--X}
   node  3                l_forearm {X-XXX-X-X-XXX-X}
   node  4                r_forearm {X-XXXX-XX-XXX-X}
   node  5                   l_hand {X-XXXX--X--XX-X}
   node  6                   r_hand {X-XXXX-XX--XX-X}
   node 11              l_thumb_low {X-----X--X----X}
   node 16              r_thumb_low {X-----X-X-----X}
   node 21              l_thumb_mid {X----X---X----X}
   node 26              r_thumb_mid {X----X---X----X}
   node 27              l_index_tip {X-------------X}
   node 28             l_middle_tip {X-------------X}
   node 29              l_pinky_tip {X-------------X}
   node 30               l_ring_tip {X-------------X}
   node 31              l_thumb_tip {X-------------X}
   node 32              r_index_tip {X-------------X}
   node 33             r_middle_tip {X-------------X}
   node 34              r_pinky_tip {X-------------X}
   node 35               r_ring_tip {X-------------X}
   node 36              r_thumb_tip {X-------------X}
   node 38                    cover {X-X-X----X----X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:idle:var0
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0442, SCORE= 0.4431
  rotation keys
   node  1               l_upperarm {X------------------X--------------------------------X------X}
   node  2               r_upperarm {X---------------X--------------------------------X---------X}
   node  3                l_forearm {X------------------------X---------------------------------X}
   node  4                r_forearm {X---------------------------X------------------------------X}
   node  5                   l_hand {X----------------------------------------------------------X}
   node  6                   r_hand {X-----------------------X----------------------------X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:idle:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5037, SCORE= 5.0368
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:idle:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0011, RATE= 0.0304, SCORE= 0.3055
  rotation keys
   node  1               l_upperarm {X----------------------------X------------------------------------------------X----------X}
   node  2               r_upperarm {X-----------------------X------------------------------------------------X---------------X}
   node  3                l_forearm {X----------------------------------X-----------------------------------------------------X}
   node  4                r_forearm {X---------------------------------------X------------------------------------------------X}
   node  5                   l_hand {X----------------------------------------------------X-----------------------------------X}
   node  6                   r_hand {X----------------------------------X--------------------------------------------X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:moving:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5062, SCORE= 5.0618

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:o_h_exit:var0
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0092, RATE= 0.2003, SCORE= 2.0124
  rotation keys
   node  1               l_upperarm {X----XX--X---XX}
   node  2               r_upperarm {X----XX--XX-X-X}
   node  3                l_forearm {X----X--XX----X}
   node  4                r_forearm {X----X-X-X----X}
   node  5                   l_hand {X----XX---X--XX}
   node  6                   r_hand {X---XXXX-XX--XX}
   node 11              l_thumb_low {X----------XX-X}
   node 16              r_thumb_low {X------------XX}
   node 21              l_thumb_mid {X-------------X}
   node 26              r_thumb_mid {X-----------XXX}
   node 27              l_index_tip {X--X-XX-------X}
   node 28             l_middle_tip {X----XX-------X}
   node 29              l_pinky_tip {X----XX-------X}
   node 30               l_ring_tip {X----XX-------X}
   node 31              l_thumb_tip {X----------X--X}
   node 32              r_index_tip {X---XXX-------X}
   node 33             r_middle_tip {X----XX-------X}
   node 34              r_pinky_tip {X----XX-------X}
   node 35               r_ring_tip {X----XX-------X}
   node 36              r_thumb_tip {X-----------XXX}
   node 38                    cover {X--X--X--XX---X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:o_h_exit:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0092, RATE= 0.2145, SCORE= 2.1543
  rotation keys
   node  1               l_upperarm {XXXXXXX--XX---X}
   node  2               r_upperarm {XXXXXXX--XX---X}
   node  3                l_forearm {XXXXXXX--XX--XX}
   node  4                r_forearm {XXXXXXX--XX---X}
   node  5                   l_hand {XXXXXXX--XX---X}
   node  6                   r_hand {XXXXXXX--XX--XX}
   node 11              l_thumb_low {X------X----X-X}
   node 16              r_thumb_low {X-----X----X--X}
   node 21              l_thumb_mid {X-------X-----X}
   node 26              r_thumb_mid {X-------X-----X}
   node 27              l_index_tip {X---X---------X}
   node 28             l_middle_tip {X-------X-----X}
   node 29              l_pinky_tip {X-------------X}
   node 30               l_ring_tip {X-------------X}
   node 31              l_thumb_tip {X------------XX}
   node 32              r_index_tip {X---X---------X}
   node 33             r_middle_tip {X-------X-----X}
   node 34              r_pinky_tip {X-------------X}
   node 35               r_ring_tip {X-------------X}
   node 36              r_thumb_tip {X------------XX}
   node 38                    cover {X--X--X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:o_h_s_enter
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.0371, SCORE= 0.3722
  rotation keys
   node  1               l_upperarm {X-----------------------------------------X}
   node  2               r_upperarm {X-----------------------------------------X}
   node  3                l_forearm {X-----------------------------------------X}
   node  4                r_forearm {X-----------------------------------------X}
   node  5                   l_hand {X-----------------------------------------X}
   node  6                   r_hand {X-----------------------------------------X}
   node 11              l_thumb_low {X-----------------------------------------X}
   node 16              r_thumb_low {X-----------------------------------------X}
   node 21              l_thumb_mid {X-----------------------------------------X}
   node 26              r_thumb_mid {X-----------------------------------------X}
   node 27              l_index_tip {X-----------------------------------------X}
   node 28             l_middle_tip {X-----------------------------------------X}
   node 29              l_pinky_tip {X-----------------------------------------X}
   node 30               l_ring_tip {X-----------------------------------------X}
   node 31              l_thumb_tip {X---------------X-------------------------X}
   node 32              r_index_tip {X-----------------------------------------X}
   node 33             r_middle_tip {X-----------------------------------------X}
   node 34              r_pinky_tip {X-----------------------------------------X}
   node 35               r_ring_tip {X-----------------------------------------X}
   node 36              r_thumb_tip {X---------------X-------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 38                    cover  i:0.0000 j:0.3007 k:0.0000 w:-0.9537
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:overcharged
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0030, RATE= 0.1893, SCORE= 1.8962
  rotation keys
   node  1               l_upperarm {X-X-X-X-----X---XX--X---X----X---X}
   node  2               r_upperarm {XX--X-X---X---X--X-X---X----X---XX}
   node  3                l_forearm {X------X--------------X----------X}
   node  4                r_forearm {X-----X----------------X-------X-X}
   node  5                   l_hand {X-X---X----X--X---XX-X--X-X--X-X-X}
   node  6                   r_hand {XX--X-X---X--X-XX-XX-X--X-X--X-X-X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:overheated
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0010, RATE= 0.0371, SCORE= 0.3722
  rotation keys
   node  1               l_upperarm {X-----------------------------------------X}
   node  2               r_upperarm {X-----------------------------------------X}
   node  3                l_forearm {X-----------------------------------------X}
   node  4                r_forearm {X-----------------------------------------X}
   node  5                   l_hand {X-----------------------------------------X}
   node  6                   r_hand {X-----------------------------------------X}
   node 11              l_thumb_low {X-----------------------------------------X}
   node 16              r_thumb_low {X-----------------------------------------X}
   node 21              l_thumb_mid {X-----------------------------------------X}
   node 26              r_thumb_mid {X-----------------------------------------X}
   node 27              l_index_tip {X-----------------------------------------X}
   node 28             l_middle_tip {X-----------------------------------------X}
   node 29              l_pinky_tip {X-----------------------------------------X}
   node 30               l_ring_tip {X-----------------------------------------X}
   node 31              l_thumb_tip {X---------------X-------------------------X}
   node 32              r_index_tip {X-----------------------------------------X}
   node 33             r_middle_tip {X-----------------------------------------X}
   node 34              r_pinky_tip {X-----------------------------------------X}
   node 35               r_ring_tip {X-----------------------------------------X}
   node 36              r_thumb_tip {X---------------X-------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 38                    cover  i:0.0000 j:0.3007 k:0.0000 w:-0.9537
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:overheating
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0197, RATE= 0.0639, SCORE= 0.6591
  rotation keys
   node  1               l_upperarm {X----XX---X-X----X---------------------------------------X}
   node  2               r_upperarm {X---XXXXXX--XXX---------------------X--------------------X}
   node  3                l_forearm {X----X----X----------------X-----------------------------X}
   node  4                r_forearm {X----XXXXX---XX------------------------------------------X}
   node  5                   l_hand {X---XXX---XXX-----X--------------------------------------X}
   node  6                   r_hand {X--XXXXXXX-XXXX-----------------------X------------------X}
   node 11              l_thumb_low {X-----X------XX-----------X---X--------------------------X}
   node 16              r_thumb_low {X-----X------XX----------X----X--------------------------X}
   node 21              l_thumb_mid {X-----X------X--X------------------X---------------------X}
   node 26              r_thumb_mid {X-----X------X-X-----------------X-----------------------X}
   node 27              l_index_tip {X-----------X--X-----------------------------------------X}
   node 28             l_middle_tip {X----------X---X-----------------------------------------X}
   node 29              l_pinky_tip {X-----------------------X--------------------------------X}
   node 30               l_ring_tip {X----------------X---------------------------------------X}
   node 31              l_thumb_tip {X--------X------X----------------------------------------X}
   node 32              r_index_tip {X-----------X--X-----------------------------------------X}
   node 33             r_middle_tip {X----------X---X-----------------------------------------X}
   node 34              r_pinky_tip {X-----------------------X--------------------------------X}
   node 35               r_ring_tip {X----------------X---------------------------------------X}
   node 36              r_thumb_tip {X--------X------X----------------------------------------X}
   node 38                    cover {X----X----X-X--X-----------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:overlays
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0000, RATE= 1.5000, SCORE= 15.0000
  rotation keys
  translation keys
  scale keys


objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:posing:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0041, RATE= 0.1211, SCORE= 1.2153
  rotation keys
   node  1               l_upperarm {X-------X----X----X-----X--------X-----X}
   node  2               r_upperarm {X-----X----X-X--X----X-----------X-----X}
   node  3                l_forearm {X------------X---X-----X---------------X}
   node  4                r_forearm {X-------------X------X-----------------X}
   node  5                   l_hand {X------X----X--X-X-X--X---X--X---X----XX}
   node  6                   r_hand {X----X-----X-X-XX-XXX-XX-XXX-XX-XX--X--X}
   node 30               l_ring_tip {X--------------------------------------X}
   node 35               r_ring_tip {X--------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0038 j:0.0040 k:-0.5602 w:0.8283
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:-0.0038 j:0.0040 k:0.5602 w:0.8283
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:put_away:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0186, RATE= 0.1632, SCORE= 1.6508
  rotation keys
   node  1               l_upperarm {X----XX----X---XXX-X}
   node  2               r_upperarm {X---X--X---X---XXX-X}
   node  3                l_forearm {X---X-X----X---XX--X}
   node  4                r_forearm {X--XXXX----X--XXX--X}
   node  5                   l_hand {X---X-----X----X--XX}
   node  6                   r_hand {X---XX--X----X-X-X-X}
   node 28             l_middle_tip {X------------------X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X------------------X}
   node 33             r_middle_tip {X------------------X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0011 j:-0.0328 k:0.0649 w:-0.9973
   node  8             l_middle_low  i:0.0522 j:-0.0091 k:0.4411 w:-0.8958
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1015 j:0.0006 k:0.4869 w:-0.8675
   node 11              l_thumb_low  i:-0.1529 j:0.2686 k:0.4011 w:-0.8623
   node 12              r_index_low  i:-0.0011 j:-0.0328 k:-0.0649 w:-0.9973
   node 13             r_middle_low  i:-0.0522 j:-0.0091 k:-0.4411 w:-0.8958
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1015 j:0.0006 k:-0.4869 w:-0.8675
   node 16              r_thumb_low  i:0.1529 j:0.2686 k:-0.4011 w:-0.8623
   node 17              l_index_mid  i:-0.0425 j:0.0402 k:0.6442 w:-0.7626
   node 18             l_middle_mid  i:-0.0365 j:0.0172 k:0.6213 w:-0.7825
   node 19              l_pinky_mid  i:0.0171 j:-0.0516 k:0.5617 w:-0.8255
   node 20               l_ring_mid  i:-0.0005 j:0.0359 k:0.6073 w:-0.7936
   node 21              l_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 22              r_index_mid  i:0.0425 j:0.0402 k:-0.6442 w:-0.7626
   node 23             r_middle_mid  i:0.0365 j:0.0172 k:-0.6213 w:-0.7825
   node 24              r_pinky_mid  i:-0.0171 j:-0.0516 k:-0.5617 w:-0.8255
   node 25               r_ring_mid  i:0.0005 j:0.0359 k:-0.6073 w:-0.7936
   node 26              r_thumb_mid  i:0.0000 j:-0.4578 k:0.0000 w:-0.8890
   node 27              l_index_tip  i:0.0353 j:0.0236 k:0.2402 w:-0.9698
   node 31              l_thumb_tip  i:-0.0397 j:-0.1623 k:0.0180 w:-0.9857
   node 32              r_index_tip  i:-0.0353 j:0.0236 k:-0.2402 w:-0.9698
   node 36              r_thumb_tip  i:0.0397 j:-0.1623 k:-0.0180 w:-0.9857
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:ready:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0393, RATE= 0.1488, SCORE= 1.5276
  rotation keys
   node  1               l_upperarm {X--XXXX--X-----XXX-X}
   node  2               r_upperarm {X-XXXXX--X-----XXXXX}
   node  3                l_forearm {X---XXX--X-X--XXXX-X}
   node  4                r_forearm {X--XXXX--XX---XXXXXX}
   node  5                   l_hand {X---XXXXX----X-XXX-X}
   node  6                   r_hand {X---XXXX--X--X-XXXXX}
   node  7              l_index_low {X-----X-----------XX}
   node  8             l_middle_low {X------X---------X-X}
   node 10               l_ring_low {X------------------X}
   node 11              l_thumb_low {X---------------X-XX}
   node 12              r_index_low {X-----X-----------XX}
   node 13             r_middle_low {X------X---------X-X}
   node 15               r_ring_low {X------------------X}
   node 16              r_thumb_low {X-----------X--X--XX}
   node 17              l_index_mid {X----------------X-X}
   node 18             l_middle_mid {X----------X-----X-X}
   node 19              l_pinky_mid {X--------X------X--X}
   node 20               l_ring_mid {X----------X-----X-X}
   node 21              l_thumb_mid {X--------X--------XX}
   node 22              r_index_mid {X----------------X-X}
   node 23             r_middle_mid {X----------X-----X-X}
   node 24              r_pinky_mid {X--------X------X--X}
   node 25               r_ring_mid {X----------X-----X-X}
   node 26              r_thumb_mid {X--------X-------X-X}
   node 27              l_index_tip {X-----------------XX}
   node 28             l_middle_tip {X------------------X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X------------------X}
   node 31              l_thumb_tip {X----------X-------X}
   node 32              r_index_tip {X-----------------XX}
   node 33             r_middle_tip {X------------------X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X------------------X}
   node 36              r_thumb_tip {X----------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:ready:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0393, RATE= 0.1488, SCORE= 1.5276
  rotation keys
   node  1               l_upperarm {X--XXXX--X-----XXX-X}
   node  2               r_upperarm {X-XXXXX--X-----XXXXX}
   node  3                l_forearm {X---XXX--X-X--XXXX-X}
   node  4                r_forearm {X--XXXX--XX---XXXXXX}
   node  5                   l_hand {X---XXXXX----X-XXX-X}
   node  6                   r_hand {X---XXXX--X--X-XXXXX}
   node  7              l_index_low {X-----X-----------XX}
   node  8             l_middle_low {X------X---------X-X}
   node 10               l_ring_low {X------------------X}
   node 11              l_thumb_low {X---------------X-XX}
   node 12              r_index_low {X-----X-----------XX}
   node 13             r_middle_low {X------X---------X-X}
   node 15               r_ring_low {X------------------X}
   node 16              r_thumb_low {X-----------X--X--XX}
   node 17              l_index_mid {X----------------X-X}
   node 18             l_middle_mid {X----------X-----X-X}
   node 19              l_pinky_mid {X--------X------X--X}
   node 20               l_ring_mid {X----------X-----X-X}
   node 21              l_thumb_mid {X--------X--------XX}
   node 22              r_index_mid {X----------------X-X}
   node 23             r_middle_mid {X----------X-----X-X}
   node 24              r_pinky_mid {X--------X------X--X}
   node 25               r_ring_mid {X----------X-----X-X}
   node 26              r_thumb_mid {X--------X-------X-X}
   node 27              l_index_tip {X-----------------XX}
   node 28             l_middle_tip {X------------------X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X------------------X}
   node 31              l_thumb_tip {X----------X-------X}
   node 32              r_index_tip {X-----------------XX}
   node 33             r_middle_tip {X------------------X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X------------------X}
   node 36              r_thumb_tip {X----------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:dual:ready:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0393, RATE= 0.1488, SCORE= 1.5276
  rotation keys
   node  1               l_upperarm {X--XXXX--X-----XXX-X}
   node  2               r_upperarm {X-XXXXX--X-----XXXXX}
   node  3                l_forearm {X---XXX--X-X--XXXX-X}
   node  4                r_forearm {X--XXXX--XX---XXXXXX}
   node  5                   l_hand {X---XXXXX----X-XXX-X}
   node  6                   r_hand {X---XXXX--X--X-XXXXX}
   node  7              l_index_low {X-----X-----------XX}
   node  8             l_middle_low {X------X---------X-X}
   node 10               l_ring_low {X------------------X}
   node 11              l_thumb_low {X---------------X-XX}
   node 12              r_index_low {X-----X-----------XX}
   node 13             r_middle_low {X------X---------X-X}
   node 15               r_ring_low {X------------------X}
   node 16              r_thumb_low {X-----------X--X--XX}
   node 17              l_index_mid {X----------------X-X}
   node 18             l_middle_mid {X----------X-----X-X}
   node 19              l_pinky_mid {X--------X------X--X}
   node 20               l_ring_mid {X----------X-----X-X}
   node 21              l_thumb_mid {X--------X--------XX}
   node 22              r_index_mid {X----------------X-X}
   node 23             r_middle_mid {X----------X-----X-X}
   node 24              r_pinky_mid {X--------X------X--X}
   node 25               r_ring_mid {X----------X-----X-X}
   node 26              r_thumb_mid {X--------X-------X-X}
   node 27              l_index_tip {X-----------------XX}
   node 28             l_middle_tip {X------------------X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X------------------X}
   node 31              l_thumb_tip {X----------X-------X}
   node 32              r_index_tip {X-----------------XX}
   node 33             r_middle_tip {X------------------X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X------------------X}
   node 36              r_thumb_tip {X----------X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 37                      gun  i:0.0869 j:-0.1089 k:-0.0078 w:-0.9902
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0820 y:0.0135 z:0.0280
   node 40           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:fire_1:var1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0160, RATE= 0.3804, SCORE= 3.8203
  rotation keys
   node  1               l_upperarm {XX-X---X-X}
   node  2               r_upperarm {XX---X-X-X}
   node  3                l_forearm {XX---X-X-X}
   node  4                r_forearm {XXX--X-X-X}
   node  5                   l_hand {XX---X--XX}
   node  6                   r_hand {XXX---X-XX}
  translation keys
   node  0                     base {XX---X---X}
   node  1               l_upperarm {X-X------X}
   node  2               r_upperarm {X-X------X}
   node 40           camera_control {X-X----X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4806 w:-0.8769
   node 18             l_middle_mid  i:0.0126 j:-0.0360 k:0.2654 w:-0.9633
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.2857 w:0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:fire_1:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0074, RATE= 0.4212, SCORE= 4.2194
  rotation keys
   node  1               l_upperarm {XXX----X-X}
   node  2               r_upperarm {XXX--X-X-X}
   node  3                l_forearm {X-X---XX-X}
   node  4                r_forearm {XXX--X-X-X}
   node  5                   l_hand {X--X----XX}
   node  6                   r_hand {XX-----XXX}
  translation keys
   node  0                     base {XXXXXXX--X}
   node  1               l_upperarm {X-X------X}
   node  2               r_upperarm {X-X--X---X}
   node 40           camera_control {XX---X---X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4806 w:-0.8769
   node 18             l_middle_mid  i:0.0126 j:-0.0360 k:0.2654 w:-0.9633
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.2857 w:0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:fire_1:var3
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0159, RATE= 0.3804, SCORE= 3.8203
  rotation keys
   node  1               l_upperarm {XX--X-X--X}
   node  2               r_upperarm {XX---X-X-X}
   node  3                l_forearm {XX---XX--X}
   node  4                r_forearm {XXX--X-X-X}
   node  5                   l_hand {XX---XX--X}
   node  6                   r_hand {XXX---X-XX}
  translation keys
   node  0                     base {XX---X---X}
   node  1               l_upperarm {X-X------X}
   node  2               r_upperarm {X-X------X}
   node 40           camera_control {X-X----X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4806 w:-0.8769
   node 18             l_middle_mid  i:0.0126 j:-0.0360 k:0.2654 w:-0.9633
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.2857 w:0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:fire_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0277, RATE= 0.1988, SCORE= 2.0162
  rotation keys
   node  1               l_upperarm {X---XXXXXX---X}
   node  2               r_upperarm {XX-X--X-X--X-X}
   node  3                l_forearm {X-X-XXXXXX---X}
   node  4                r_forearm {XXX---X--X---X}
   node  5                   l_hand {X---XXXXXX---X}
   node  6                   r_hand {X-XX---X--X--X}
   node  7              l_index_low {X------------X}
   node  8             l_middle_low {X----------X-X}
   node  9              l_pinky_low {X------------X}
   node 10               l_ring_low {X-----------XX}
   node 11              l_thumb_low {X------------X}
   node 17              l_index_mid {X---------X--X}
   node 18             l_middle_mid {X------------X}
   node 21              l_thumb_mid {X------------X}
   node 27              l_index_tip {X------------X}
   node 28             l_middle_tip {X------------X}
   node 29              l_pinky_tip {X------------X}
   node 30               l_ring_tip {X------------X}
   node 31              l_thumb_tip {X------------X}
   node 38                    cover {X--X---------X}
  translation keys
   node  1               l_upperarm {X---XXXXXX---X}
   node  2               r_upperarm {X----------X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0187
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4806 w:-0.8769
   node 18             l_middle_mid  i:0.0126 j:-0.0360 k:0.2654 w:-0.9633
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.2857 w:0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5383, SCORE= 5.3830
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5382, SCORE= 5.3819
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6053, SCORE= 6.0527

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:o_h_exit
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5922, SCORE= 5.9224
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0580 j:0.1086 k:0.0392 w:-0.9916
   node  8             l_middle_low  i:0.0182 j:-0.0248 k:0.1649 w:-0.9858
   node  9              l_pinky_low  i:0.0982 j:-0.2059 k:0.3620 w:-0.9038
   node 10               l_ring_low  i:0.0795 j:-0.1003 k:0.3484 w:-0.9285
   node 11              l_thumb_low  i:-0.0183 j:0.3486 k:0.4543 w:-0.8196
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1581 w:-0.9874
   node 18             l_middle_mid  i:0.0126 j:-0.0360 k:0.2654 w:-0.9633
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:-0.0504 j:0.0125 k:-0.1216 w:-0.9912
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1606 w:-0.9870
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0822 w:-0.9966
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0879 w:-0.9961
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1607 w:-0.9870
   node 31              l_thumb_tip  i:0.0046 j:-0.1152 k:0.0352 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:overcharged
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0031, RATE= 0.1934, SCORE= 1.9374
  rotation keys
   node  1               l_upperarm {X-X-X--X-X-X--XX-X-X-X-XXXX-X--X-X}
   node  2               r_upperarm {X--X-----X---X-X----X--X---X--X--X}
   node  3                l_forearm {X-X-X--X-X-X--XXXX-X-X-XXXX-X--X-X}
   node  4                r_forearm {X--X----------X-X----X-----X-----X}
   node  5                   l_hand {X-X------X---X---X-------X--X--X-X}
   node  6                   r_hand {X-X-X-XXX-X-X-XX-X-X-X--X-X--X-X-X}
   node 18             l_middle_mid {X--------------------------------X}
   node 28             l_middle_tip {X--------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4806 w:-0.8769
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:overheated
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0012, RATE= 0.0574, SCORE= 0.5748
  rotation keys
   node  1               l_upperarm {X-----------------X------------------X-----X}
   node  2               r_upperarm {X----------------X----------------X--------X}
   node  3                l_forearm {X------------------------------------------X}
   node  4                r_forearm {X------------------------------------------X}
   node  5                   l_hand {X---------------------X--------------------X}
   node  6                   r_hand {X-----------------X-----------X------------X}
   node  7              l_index_low {X---------------------X--------------------X}
   node  8             l_middle_low {X-------------------X-----------------X----X}
   node  9              l_pinky_low {X----------------------X------------------XX}
   node 10               l_ring_low {X-----------------------X-----------------XX}
   node 11              l_thumb_low {X------------X-------------X-----X---------X}
   node 17              l_index_mid {X-----------------------------X----------X-X}
   node 18             l_middle_mid {X--------------------------------X---------X}
   node 19              l_pinky_mid {X--------------X------------------------X--X}
   node 20               l_ring_mid {X--------------------X-------------------X-X}
   node 21              l_thumb_mid {X-----------X----------------X------------XX}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1606 w:-0.9870
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0822 w:-0.9966
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0879 w:-0.9961
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1607 w:-0.9870
   node 31              l_thumb_tip  i:0.0046 j:-0.1152 k:0.0352 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                    cover  i:0.0000 j:0.3164 k:0.0000 w:-0.9486
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:-0.0025 y:0.0940 z:-0.0000
   node  2               r_upperarm  x:0.0025 y:-0.0940 z:0.0000
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:overheating
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0091, RATE= 0.1643, SCORE= 1.6519
  rotation keys
   node  1               l_upperarm {X--X-----X---X---X-XX}
   node  2               r_upperarm {X-X---------X----X--X}
   node  3                l_forearm {X------------X--X--XX}
   node  4                r_forearm {XXXX--------X-------X}
   node  5                   l_hand {X----X----X--X--X--XX}
   node  6                   r_hand {XXXXX-XXXX--X-X--X--X}
   node  7              l_index_low {X--X--X---------X-X-X}
   node  8             l_middle_low {X------X-------X---XX}
   node  9              l_pinky_low {X------X------------X}
   node 10               l_ring_low {X-----X--------X----X}
   node 11              l_thumb_low {X--X-XXX--X---X-XX--X}
   node 17              l_index_mid {X---X----------X----X}
   node 18             l_middle_mid {X-----X-----------X-X}
   node 21              l_thumb_mid {X--X--X-----XX------X}
   node 27              l_index_tip {X-------------------X}
   node 28             l_middle_tip {X---------------X---X}
   node 29              l_pinky_tip {X--------------X----X}
   node 30               l_ring_tip {X-------------X-----X}
   node 31              l_thumb_tip {X-----------XX------X}
   node 38                    cover {X---X--XX-----------X}
  translation keys
   node  1               l_upperarm {X--------------X----X}
   node  2               r_upperarm {XX-X----------X-----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5154, SCORE= 5.1539

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5309, SCORE= 5.3091
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5339, SCORE= 5.3390
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0132, RATE= 0.5000, SCORE= 5.0132
  rotation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {XX-X}
   node  3                l_forearm {X--X}
   node  4                r_forearm {X-XX}
   node  5                   l_hand {XX-X}
   node  6                   r_hand {X--X}
   node 36              r_thumb_tip {X--X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1624 j:-0.1144 k:0.6366 w:-0.7451
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4806 w:-0.8769
   node 18             l_middle_mid  i:0.0126 j:-0.0360 k:0.2654 w:-0.9633
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.2857 w:0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:ready
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0246, RATE= 0.1531, SCORE= 1.5560
  rotation keys
   node  1               l_upperarm {X--X----XXXXXXXX--X}
   node  2               r_upperarm {X----X-X-X--XXX---X}
   node  3                l_forearm {X----XX----XXXXX--X}
   node  4                r_forearm {X---X-----X--X-X--X}
   node  5                   l_hand {X----XXXXXX-XXX---X}
   node  6                   r_hand {X-------X-X---X-X-X}
   node  7              l_index_low {X---------X---X---X}
   node  8             l_middle_low {X---------X---X---X}
   node  9              l_pinky_low {X---------X---X---X}
   node 10               l_ring_low {X---------X---X---X}
   node 17              l_index_mid {X----------X---X--X}
   node 18             l_middle_mid {X-----------------X}
   node 19              l_pinky_mid {X-----------------X}
   node 20               l_ring_mid {X-----------------X}
   node 27              l_index_tip {X-----------------X}
   node 28             l_middle_tip {X-----------------X}
   node 29              l_pinky_tip {X-----------------X}
   node 30               l_ring_tip {X-----------------X}
   node 33             r_middle_tip {X-----------------X}
   node 36              r_thumb_tip {X-----------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 11              l_thumb_low  i:0.0665 j:0.4018 k:-0.0204 w:-0.9131
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 21              l_thumb_mid  i:0.0562 j:0.0210 k:-0.1273 w:-0.9900
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 31              l_thumb_tip  i:0.0119 j:-0.1679 k:0.0726 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node  1               l_upperarm  x:0.0324 y:0.0882 z:0.0000
   node  2               r_upperarm  x:-0.0324 y:-0.0882 z:0.0000
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:ready_overheated
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0229, RATE= 0.1659, SCORE= 1.6818
  rotation keys
   node  1               l_upperarm {X-X-X---XXXXXXXX--X}
   node  2               r_upperarm {X---X-X-X--X--X---X}
   node  3                l_forearm {X----X--XXXXXXXX--X}
   node  4                r_forearm {X---X-X----X--X---X}
   node  5                   l_hand {X---X--XXXXXXXX---X}
   node  6                   r_hand {X------X-X-X--X---X}
   node  7              l_index_low {X-----------X-----X}
   node  8             l_middle_low {X-----------X-----X}
   node  9              l_pinky_low {X------------X----X}
   node 10               l_ring_low {X------------X----X}
   node 11              l_thumb_low {X-----------X-----X}
   node 17              l_index_mid {X------------X----X}
   node 18             l_middle_mid {X-----------------X}
   node 21              l_thumb_mid {X-----------------X}
   node 27              l_index_tip {X----------------XX}
   node 28             l_middle_tip {X----------------XX}
   node 29              l_pinky_tip {X-----------------X}
   node 30               l_ring_tip {X----------------XX}
   node 31              l_thumb_tip {X-----------------X}
   node 33             r_middle_tip {X-----------------X}
   node 36              r_thumb_tip {X-----------------X}
  translation keys
   node  1               l_upperarm {X-------XXXXXXX---X}
   node  2               r_upperarm {X--------X----X---X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 19              l_pinky_mid  i:-0.0103 j:0.0060 k:0.0862 w:-0.9962
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0826 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 38                    cover  i:0.0000 j:0.3164 k:0.0000 w:-0.9486
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0053 y:0.0000 z:-0.0900
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
   node 40           camera_control  x:-0.0053 y:0.0000 z:0.0900
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0579, RATE= 0.1585, SCORE= 1.6427
  rotation keys
   node  1               l_upperarm {XXX--XXXXXX---X-X---XX--X-X----XXXXXX---X}
   node  2               r_upperarm {XX-XXXXXXXXXXXX--XX-X--XXX-X-X--XX----X-X}
   node  3                l_forearm {X---XXXXXXX-----XXX--X--X------XXXXXX---X}
   node  4                r_forearm {XX--XX-XXXX--X-X-----X---X---X-----X-X--X}
   node  5                   l_hand {X--X----XXX---X-XXXXX----X----X-XXXXX---X}
   node  6                   r_hand {X-XX-XXXXXXXXXX---X--X--X---X----X--X--XX}
   node  7              l_index_low {X---------------X--------------------X--X}
   node  8             l_middle_low {X--------------X------------------------X}
   node  9              l_pinky_low {X-------------------------X-------------X}
   node 10               l_ring_low {X------------------X--------------------X}
   node 11              l_thumb_low {X------------------------X--------------X}
   node 17              l_index_mid {X------------------------------X--------X}
   node 18             l_middle_mid {X-------------------------------------X-X}
   node 19              l_pinky_mid {X---------------------------------------X}
   node 20               l_ring_mid {X---------------------------------------X}
   node 21              l_thumb_mid {X---------------------------------------X}
   node 27              l_index_tip {X---------------------------------------X}
   node 28             l_middle_tip {X---------------------------------------X}
   node 29              l_pinky_tip {X---------------------------------------X}
   node 30               l_ring_tip {X---------------------------------------X}
   node 31              l_thumb_tip {X---------------------------------------X}
   node 33             r_middle_tip {X---------------------------------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--X}
   node  1               l_upperarm {X----X---XX------X-----X--------XXXXX---X}
   node  2               r_upperarm {XX--XXXXXX-X-X-X-----X-------------X-X--X}
   node 40           camera_control {XX-X--XX-X------X-----------------X-----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\pistol\fp_plasma_pistol\fp_plasma_pistol
 first_person:throw_overheated
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0715, RATE= 0.1426, SCORE= 1.4980
  rotation keys
   node  1               l_upperarm {X--XXXXXXXX-----X---X-----XXXX-X---X--X-X}
   node  2               r_upperarm {X----X-XXXXXXXX--XX--XX-X-X-XXX--X--X-X-X}
   node  3                l_forearm {X-X-XXXXX-X-----XXXX-X-X-X--------X-XX-XX}
   node  4                r_forearm {X----X-XXXX--X-X----X-X-----X----X--X---X}
   node  5                   l_hand {X--X--X-X------XXXXX-------X---X--------X}
   node  6                   r_hand {X--X-X-X-X-XXXX-----X--X---X-----X--X--XX}
   node  7              l_index_low {X---------------------------------------X}
   node  8             l_middle_low {X---------------------------------------X}
   node  9              l_pinky_low {X---------------------------------------X}
   node 10               l_ring_low {X---------------------------------------X}
   node 11              l_thumb_low {X---------------------------------------X}
   node 17              l_index_mid {X---------------------------------------X}
   node 18             l_middle_mid {X---------------------------------------X}
   node 19              l_pinky_mid {X---------------------------------------X}
   node 20               l_ring_mid {X---------------------------------------X}
   node 21              l_thumb_mid {X---------------------------------------X}
   node 27              l_index_tip {X---------------------------------------X}
   node 28             l_middle_tip {X---------------------------------------X}
   node 29              l_pinky_tip {X---------------------------------------X}
   node 30               l_ring_tip {X---------------------------------------X}
   node 31              l_thumb_tip {X---------------------------------------X}
   node 33             r_middle_tip {X---------------------------------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X---------X------X----X------X----X--X--X}
   node  2               r_upperarm {X-X--X-XXXX-XX-X----X-X-X----------X--X-X}
   node 40           camera_control {XX-X--XX-X------X-----------------X-----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0313 j:-0.0430 k:-0.3450 w:-0.9371
   node 13             r_middle_low  i:0.0399 j:0.0287 k:-0.5671 w:-0.8221
   node 14              r_pinky_low  i:-0.0228 j:0.0517 k:-0.4859 w:-0.8722
   node 15               r_ring_low  i:0.0311 j:0.0544 k:-0.5689 w:-0.8200
   node 16              r_thumb_low  i:0.3886 j:0.2997 k:-0.4955 w:-0.7167
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5145 w:-0.8575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4089 w:-0.9126
   node 24              r_pinky_mid  i:-0.0105 j:-0.0114 k:-0.2685 w:-0.9631
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2951 w:-0.9554
   node 26              r_thumb_mid  i:-0.2944 j:-0.1392 k:0.1334 w:-0.9360
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.7129 w:0.7013
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                    cover  i:0.0000 j:0.3164 k:0.0000 w:-0.9486
   node 40           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0681 y:0.0107 z:0.0281
  static scale data
   node 40           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 SIZE:   88528  NODES:      42  ANIMATIONS:      17
objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0058, RATE= 0.3000, SCORE= 3.0058
  rotation keys
   node  1               l_upperarm {X-X----X}
   node  2               r_upperarm {XX-----X}
   node  3                l_forearm {XX-----X}
   node  4                r_forearm {XX-----X}
   node  5                   l_hand {X-X----X}
   node  6                   r_hand {X-X----X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0266 j:0.0645 k:0.3811 w:-0.9219
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0270 j:0.4521 k:0.3478 w:-0.8209
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.3907 w:0.9205
   node 21              l_thumb_mid  i:-0.0148 j:0.1731 k:-0.0502 w:-0.9835
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0741 w:0.9972
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0784 w:0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1392 w:-0.9903
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:fire_1:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0057, RATE= 0.3100, SCORE= 3.1057
  rotation keys
   node  1               l_upperarm {XX--X--X}
   node  2               r_upperarm {XX-----X}
   node  3                l_forearm {XX-----X}
   node  4                r_forearm {XX-----X}
   node  5                   l_hand {X-X----X}
   node  6                   r_hand {X--X---X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0266 j:0.0645 k:0.3811 w:-0.9219
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0270 j:0.4521 k:0.3478 w:-0.8209
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.3907 w:0.9205
   node 21              l_thumb_mid  i:-0.0148 j:0.1731 k:-0.0502 w:-0.9835
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0741 w:0.9972
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0784 w:0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1392 w:-0.9903
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:fire_1:var3
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0070, RATE= 0.3000, SCORE= 3.0070
  rotation keys
   node  1               l_upperarm {X-X----X}
   node  2               r_upperarm {XX-----X}
   node  3                l_forearm {XX-----X}
   node  4                r_forearm {XX-----X}
   node  5                   l_hand {X-X----X}
   node  6                   r_hand {X-X----X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0266 j:0.0645 k:0.3811 w:-0.9219
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0270 j:0.4521 k:0.3478 w:-0.8209
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.3907 w:0.9205
   node 21              l_thumb_mid  i:-0.0148 j:0.1731 k:-0.0502 w:-0.9835
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0741 w:0.9972
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0784 w:0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1392 w:-0.9903
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:fire_2:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5200, SCORE= 5.2001
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0266 j:0.0645 k:0.3811 w:-0.9219
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0270 j:0.4521 k:0.3478 w:-0.8209
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.3907 w:0.9205
   node 21              l_thumb_mid  i:-0.0148 j:0.1731 k:-0.0502 w:-0.9835
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0741 w:0.9972
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0784 w:0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1392 w:-0.9903
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0004 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0507 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6012, SCORE= 6.0120
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0266 j:0.0645 k:0.3811 w:-0.9219
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0270 j:0.4521 k:0.3478 w:-0.8209
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.3907 w:0.9205
   node 21              l_thumb_mid  i:-0.0148 j:0.1731 k:-0.0502 w:-0.9835
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0741 w:0.9972
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0784 w:0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1392 w:-0.9903
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5546, SCORE= 5.5464
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0193 j:-0.0342 k:0.4890 w:-0.8714
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0741 w:-0.9972
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
  static translation data
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5567, SCORE= 5.5666
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
  static translation data
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5070, SCORE= 5.0705

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6115, SCORE= 6.1152

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5017, SCORE= 5.0167
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0266 j:0.0645 k:0.3811 w:-0.9219
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0270 j:0.4521 k:0.3478 w:-0.8209
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.3907 w:0.9205
   node 21              l_thumb_mid  i:-0.0148 j:0.1731 k:-0.0502 w:-0.9835
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1392 w:-0.9903
   node 31              l_thumb_tip  i:0.0000 j:0.0871 k:0.0000 w:-0.9962
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0206, RATE= 0.4557, SCORE= 4.5779
  rotation keys
   node  1               l_upperarm {XXXX}
   node  2               r_upperarm {X-XX}
   node  3                l_forearm {XXXX}
   node  4                r_forearm {X-XX}
   node  5                   l_hand {XXXX}
   node  6                   r_hand {X-XX}
   node  7              l_index_low {X--X}
   node  8             l_middle_low {X--X}
   node  9              l_pinky_low {X--X}
   node 10               l_ring_low {X--X}
   node 11              l_thumb_low {XX-X}
   node 17              l_index_mid {X--X}
   node 18             l_middle_mid {X--X}
   node 19              l_pinky_mid {X--X}
   node 20               l_ring_mid {X--X}
   node 21              l_thumb_mid {X--X}
   node 27              l_index_tip {X--X}
   node 28             l_middle_tip {X--X}
   node 29              l_pinky_tip {X--X}
   node 30               l_ring_tip {X--X}
   node 31              l_thumb_tip {X--X}
   node 36              r_thumb_tip {X--X}
  translation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {X--X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5326, SCORE= 5.3263
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5075 w:0.8616
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5150 w:0.8571
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5573, SCORE= 5.5735
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5573, SCORE= 5.5735
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:sprint
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0057, RATE= 0.0968, SCORE= 0.9732
  rotation keys
   node  1               l_upperarm {X---X---X-X-X--X--X--X--X--X-X---X-X--X-X--XX}
   node  2               r_upperarm {X------XX-X-X-X--X-X-X--X-X--X----X----X-X--X}
   node  3                l_forearm {X---------X-X-X---X-----X---X----X----X-X---X}
   node  4                r_forearm {X-----X-X----X------X----X----X----X----X---X}
   node  5                   l_hand {X--------X----X------X----X--X-----X-----X--X}
   node  6                   r_hand {X-----X-X-X--X----XX-X--X----X----X----X----X}
   node 17              l_index_mid {X-------------------------------------------X}
   node 18             l_middle_mid {X-------------------------------------------X}
   node 20               l_ring_mid {X-------------------------------------------X}
   node 27              l_index_tip {X-------------------------------------------X}
   node 28             l_middle_tip {X-------------------------------------------X}
   node 30               l_ring_tip {X-------------------------------------------X}
   node 32              r_index_tip {X-------------------------------------------X}
   node 34              r_pinky_tip {X-------------------------------------------X}
   node 41           camera_control {X--X---X--X---X-----X-----X------X-X----X--XX}
  translation keys
  scale keys


objects\characters\masterchief\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0459, RATE= 0.1799, SCORE= 1.8453
  rotation keys
   node  1               l_upperarm {XX-XXXXX-X---X-X-XXXX-X--XXXXX-XXXXXXXXX}
   node  2               r_upperarm {XXX-X----XXX---X--X---X---X--X-XX-----XX}
   node  3                l_forearm {X--XXXXX-X--X--X-XXXXXXX--XXXX-XXXXXXXXX}
   node  4                r_forearm {XXXX--X--XX--------X-----X-X--X-X-----XX}
   node  5                   l_hand {X--XXXXX-X----X--XXX----X-XXXXXXXXXXXXXX}
   node  6                   r_hand {XXX---X--XX----X--X---X---X--X-X-X---X-X}
   node  7              l_index_low {X-----------------X---------X--X--X----X}
   node  8             l_middle_low {X-----X----X--------X------X---X-----X-X}
   node  9              l_pinky_low {X-----------------X---------X--X-----X-X}
   node 10               l_ring_low {X-------X---------X--------X----X-----XX}
   node 11              l_thumb_low {X----X---------------X----X-----X----X-X}
   node 17              l_index_mid {X------------------------X-------------X}
   node 18             l_middle_mid {X----------------------------X---------X}
   node 19              l_pinky_mid {X-----------------------------------X-XX}
   node 20               l_ring_mid {X--------------------------------------X}
   node 21              l_thumb_mid {X-------------------------X-----X------X}
   node 27              l_index_tip {X--------------------------------------X}
   node 28             l_middle_tip {X--------------------------------------X}
   node 29              l_pinky_tip {X--------------------------------------X}
   node 30               l_ring_tip {X--------------------------------------X}
   node 31              l_thumb_tip {X---------------------------X----------X}
   node 33             r_middle_tip {X--------------------------------------X}
   node 35               r_ring_tip {X--------------------------------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X--XX----X---------------X-XXX-XXXXXXXXX}
   node  2               r_upperarm {X-X--X-X---X--------------X-----X----X-X}
   node 41           camera_control {X--XXXXX---X--X-----X----XX--XX-X-X-X-XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0179 j:0.0674 k:-0.2558 w:-0.9642
   node 13             r_middle_low  i:-0.0241 j:0.0464 k:-0.4611 w:-0.8858
   node 14              r_pinky_low  i:-0.0919 j:0.0011 k:-0.4486 w:-0.8890
   node 15               r_ring_low  i:-0.0523 j:0.0321 k:-0.4510 w:-0.8904
   node 16              r_thumb_low  i:0.1092 j:0.1686 k:-0.4833 w:-0.8521
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4344 w:-0.9007
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4617 w:-0.8870
   node 26              r_thumb_mid  i:-0.0480 j:-0.2546 k:0.0630 w:-0.9638
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5878 w:-0.8090
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 36              r_thumb_tip  i:0.0000 j:-0.5519 k:0.0000 w:-0.8339
   node 37                      gun  i:-0.0116 j:-0.0162 k:0.1306 w:-0.9912
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0311 y:0.0106 z:-0.0033
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 SIZE:   88324  NODES:      43  ANIMATIONS:      17
objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:fire_1:var1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0215, RATE= 0.5178, SCORE= 5.1992
  rotation keys
   node  1               l_upperarm {XXX-X-X}
   node  2               r_upperarm {XXX-X-X}
   node  3                l_forearm {XX-XX-X}
   node  4                r_forearm {XXXX-XX}
   node  5                   l_hand {XX-XX-X}
   node  6                   r_hand {XXXX--X}
  translation keys
   node 38                   barrel {X-X--XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 11              l_thumb_low  i:0.2254 j:0.4002 k:0.3590 w:-0.8125
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4846 w:-0.8747
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2498 w:-0.9683
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2749 w:-0.9615
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2539 w:-0.9672
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0198 w:-0.9998
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0539 w:-0.9985
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0320 w:-0.9995
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1524 w:0.9883
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4492 w:-0.8934
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4431 w:-0.8964
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0119 y:0.0012 z:-0.0498
   node  1               l_upperarm  x:0.0346 y:0.0866 z:-0.0117
   node  2               r_upperarm  x:-0.0346 y:-0.0866 z:0.0117
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 42           camera_control  x:0.0119 y:-0.0012 z:0.0498
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:fire_1:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0215, RATE= 0.5076, SCORE= 5.0977
  rotation keys
   node  1               l_upperarm {XXX---X}
   node  2               r_upperarm {XXX-X-X}
   node  3                l_forearm {XX-X-XX}
   node  4                r_forearm {XXXX-XX}
   node  5                   l_hand {XX-X--X}
   node  6                   r_hand {XXXX-XX}
  translation keys
   node 38                   barrel {X-X--XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 11              l_thumb_low  i:0.2254 j:0.4002 k:0.3590 w:-0.8125
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4846 w:-0.8747
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2498 w:-0.9683
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2749 w:-0.9615
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2539 w:-0.9672
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0198 w:-0.9998
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0539 w:-0.9985
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0320 w:-0.9995
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1524 w:0.9883
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4492 w:-0.8934
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4431 w:-0.8964
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0119 y:0.0012 z:-0.0498
   node  1               l_upperarm  x:0.0346 y:0.0866 z:-0.0117
   node  2               r_upperarm  x:-0.0346 y:-0.0866 z:0.0117
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 42           camera_control  x:0.0119 y:-0.0012 z:0.0498
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:fire_1:var3
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0216, RATE= 0.4978, SCORE= 4.9993
  rotation keys
   node  1               l_upperarm {XXX-X-X}
   node  2               r_upperarm {XXX-X-X}
   node  3                l_forearm {XX-X--X}
   node  4                r_forearm {XXXX--X}
   node  5                   l_hand {XX-XX-X}
   node  6                   r_hand {XXXX-XX}
   node 29              l_pinky_tip {XX-XX-X}
  translation keys
   node 38                   barrel {X-X--XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 11              l_thumb_low  i:0.2254 j:0.4002 k:0.3590 w:-0.8125
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4846 w:-0.8747
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2498 w:-0.9683
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2749 w:-0.9615
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2539 w:-0.9672
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0198 w:-0.9998
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0539 w:-0.9985
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1524 w:0.9883
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4492 w:-0.8934
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4431 w:-0.8964
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0119 y:0.0012 z:-0.0498
   node  1               l_upperarm  x:0.0346 y:0.0866 z:-0.0117
   node  2               r_upperarm  x:-0.0346 y:-0.0866 z:0.0117
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 42           camera_control  x:0.0119 y:-0.0012 z:0.0498
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.6012, SCORE= 6.0121
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 11              l_thumb_low  i:0.2254 j:0.4002 k:0.3590 w:-0.8125
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4846 w:-0.8747
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2498 w:-0.9683
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2749 w:-0.9615
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2539 w:-0.9672
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0198 w:-0.9998
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0539 w:-0.9985
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0320 w:-0.9995
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1524 w:0.9883
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4492 w:-0.8934
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4431 w:-0.8964
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0119 y:0.0012 z:-0.0498
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 38                   barrel  x:0.1815 y:-0.0005 z:-0.0155
   node 42           camera_control  x:0.0119 y:-0.0012 z:0.0498
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:melee_strike_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0450, RATE= 0.1660, SCORE= 1.7054
  rotation keys
   node  1               l_upperarm {XXXXXX-X--XX--X--X----X-X--XXXX}
   node  2               r_upperarm {XX-XXX--XXXX-X--XXXXX-XXX-XXXXX}
   node  3                l_forearm {X---XXXX-XX--X--------X---X-XXX}
   node  4                r_forearm {XXXXXXX-XXXXXXXX-XX-X-X-XX-XXXX}
   node  5                   l_hand {X---X-XX--X--X-------X---X----X}
   node  6                   r_hand {XXXXXXXXXXXXXXXXX-X-XXXXXXXXXXX}
   node  7              l_index_low {X-----------------------------X}
   node  8             l_middle_low {X-----------------------------X}
   node  9              l_pinky_low {X-----------------------------X}
   node 10               l_ring_low {X-----------------------------X}
   node 11              l_thumb_low {X-----------------------------X}
   node 17              l_index_mid {X-----------------------------X}
   node 18             l_middle_mid {X-----------------------------X}
   node 19              l_pinky_mid {X-----------------------------X}
   node 20               l_ring_mid {X-----------------------------X}
   node 23             r_middle_mid {X-----------------------------X}
   node 24              r_pinky_mid {X-----------------------------X}
   node 25               r_ring_mid {X-----------------------------X}
   node 27              l_index_tip {X-----------------------------X}
   node 28             l_middle_tip {X-----------------------------X}
   node 29              l_pinky_tip {X-----------------------------X}
   node 30               l_ring_tip {X-----------------------------X}
   node 32              r_index_tip {X-----------------------------X}
   node 33             r_middle_tip {X-----------------------------X}
   node 34              r_pinky_tip {X-----------------------------X}
   node 35               r_ring_tip {X-----------------------------X}
   node 42           camera_control {X--XXX--XXX-----X-------------X}
  translation keys
   node  0                     base {XXXXX-XX-XXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X--X-XX---XX---X---------X-X--X}
   node  2               r_upperarm {X--X-XX--X-XX---X----X-----X--X}
   node 42           camera_control {XX-X---X-----X-----X--XXX-XXX-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 38                   barrel  x:0.1815 y:-0.0005 z:-0.0155
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:melee_strike_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0527, RATE= 0.1946, SCORE= 1.9987
  rotation keys
   node  1               l_upperarm {XXXX-X-XXXXXX--X-X-XXXX--XX}
   node  2               r_upperarm {X-XXXX-XXXXXXXXX-XXXXXX-X-X}
   node  3                l_forearm {XXXX-X-XXXXX--X--X-XXXX--XX}
   node  4                r_forearm {X--XXXX-XXXX-X-X-XXXXXXXXXX}
   node  5                   l_hand {X-X--X-XXXXXX--X---XXX----X}
   node  6                   r_hand {XXXXXXXXXXXXXXXXX-XXXXXX-XX}
   node  7              l_index_low {X------X---X-----------X--X}
   node  8             l_middle_low {X------X-X-X------------X-X}
   node  9              l_pinky_low {X--------X-------X----X---X}
   node 10               l_ring_low {X-------X-X---X-------X---X}
   node 11              l_thumb_low {X------X---X--------------X}
   node 12              r_index_low {X----X-------X---------X--X}
   node 13             r_middle_low {X----X---X------------X---X}
   node 14              r_pinky_low {X----X---X-------------X--X}
   node 15               r_ring_low {X----X---X------------X---X}
   node 16              r_thumb_low {X------X-------X----------X}
   node 17              l_index_mid {X------X------X-----------X}
   node 18             l_middle_mid {X---------------X---------X}
   node 19              l_pinky_mid {X-------------------------X}
   node 20               l_ring_mid {X-------------------------X}
   node 21              l_thumb_mid {X-------------------------X}
   node 22              r_index_mid {X----X--------------------X}
   node 23             r_middle_mid {X----X-------X------------X}
   node 24              r_pinky_mid {X----X---------X----------X}
   node 25               r_ring_mid {X----X--------X-----------X}
   node 26              r_thumb_mid {X----X--------X-----------X}
   node 27              l_index_tip {X-------------------------X}
   node 28             l_middle_tip {X-------------------------X}
   node 29              l_pinky_tip {X-------------------------X}
   node 30               l_ring_tip {X-------------------------X}
   node 31              l_thumb_tip {X-------------------------X}
   node 32              r_index_tip {X----------X--------------X}
   node 33             r_middle_tip {X----X--------------------X}
   node 35               r_ring_tip {X-----X-------------------X}
   node 36              r_thumb_tip {X----X--------X----------XX}
   node 37                      gun {X-XX-X-----X---X-X--------X}
   node 42           camera_control {X---XXXXXXXX--X-----------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X-X-X-XXXXXX----XX-XXXX---X}
   node  2               r_upperarm {X-X-XX--XXX------X--XXXX--X}
   node 37                      gun {X----X-----X------------X-X}
   node 42           camera_control {XXXXX--X---X-X-X-XXXXXXX--X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
  static translation data
   node 38                   barrel  x:0.1815 y:-0.0005 z:-0.0155
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0821

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6115, SCORE= 6.1152

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5634, SCORE= 5.6339
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4846 w:-0.8747
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2498 w:-0.9683
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2749 w:-0.9615
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2539 w:-0.9672
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0198 w:-0.9998
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0539 w:-0.9985
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5006, SCORE= 5.0060
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 11              l_thumb_low  i:0.2254 j:0.4002 k:0.3590 w:-0.8125
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0119 y:0.0012 z:-0.0498
   node  1               l_upperarm  x:0.0346 y:0.0866 z:-0.0117
   node  2               r_upperarm  x:-0.0346 y:-0.0866 z:0.0117
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 42           camera_control  x:0.0119 y:-0.0012 z:0.0498
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:posing:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5012, SCORE= 5.0119
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0022 j:0.0010 k:0.3756 w:-0.9268
   node  8             l_middle_low  i:0.0150 j:-0.0309 k:0.5794 w:-0.8143
   node  9              l_pinky_low  i:-0.0094 j:-0.0652 k:0.5760 w:-0.8148
   node 10               l_ring_low  i:-0.0089 j:-0.0651 k:0.5724 w:-0.8173
   node 11              l_thumb_low  i:0.2254 j:0.4002 k:0.3590 w:-0.8125
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.4846 w:-0.8747
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2498 w:-0.9683
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2749 w:-0.9615
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2539 w:-0.9672
   node 21              l_thumb_mid  i:-0.0074 j:0.0285 k:-0.0518 w:-0.9982
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.0198 w:-0.9998
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0539 w:-0.9985
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0320 w:-0.9995
   node 31              l_thumb_tip  i:0.0000 j:0.1231 k:0.0000 w:-0.9924
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0119 y:0.0012 z:-0.0498
   node  1               l_upperarm  x:0.0346 y:0.0866 z:-0.0117
   node  2               r_upperarm  x:-0.0346 y:-0.0866 z:0.0117
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 42           camera_control  x:0.0119 y:-0.0012 z:0.0498
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0354, RATE= 0.3823, SCORE= 3.8586
  rotation keys
   node  1               l_upperarm {XXX-X}
   node  2               r_upperarm {XXX-X}
   node  3                l_forearm {XXX-X}
   node  4                r_forearm {XXXXX}
   node  5                   l_hand {XX--X}
   node  6                   r_hand {XXXXX}
   node  7              l_index_low {X---X}
   node  8             l_middle_low {X---X}
   node  9              l_pinky_low {X---X}
   node 10               l_ring_low {X---X}
   node 11              l_thumb_low {X---X}
   node 12              r_index_low {X---X}
   node 13             r_middle_low {X---X}
   node 14              r_pinky_low {X---X}
   node 15               r_ring_low {X---X}
   node 16              r_thumb_low {X---X}
   node 17              l_index_mid {X---X}
   node 18             l_middle_mid {X---X}
   node 19              l_pinky_mid {X---X}
   node 20               l_ring_mid {X---X}
   node 21              l_thumb_mid {X---X}
   node 22              r_index_mid {X---X}
   node 23             r_middle_mid {X---X}
   node 24              r_pinky_mid {X---X}
   node 25               r_ring_mid {X---X}
   node 26              r_thumb_mid {X---X}
   node 27              l_index_tip {X---X}
   node 28             l_middle_tip {X---X}
   node 29              l_pinky_tip {X---X}
   node 30               l_ring_tip {X---X}
   node 31              l_thumb_tip {X---X}
   node 32              r_index_tip {X---X}
   node 33             r_middle_tip {X---X}
   node 34              r_pinky_tip {X---X}
   node 35               r_ring_tip {X---X}
   node 36              r_thumb_tip {X---X}
  translation keys
   node  0                     base {XXXXX}
   node  1               l_upperarm {XX--X}
   node  2               r_upperarm {XXX-X}
   node 38                   barrel {X---X}
   node 42           camera_control {XXXXX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:ready
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0325, RATE= 0.1631, SCORE= 1.6637
  rotation keys
   node  1               l_upperarm {XX---X--X-X-X-X-XXXX}
   node  2               r_upperarm {XXX--X--X-XX-XXXXXXX}
   node  3                l_forearm {XX---XX-XXX-XXX-XXXX}
   node  4                r_forearm {XX--X----X--XXXXXXXX}
   node  5                   l_hand {XX------X-------XX-X}
   node  6                   r_hand {XXX-XX-----XXXXXXXXX}
   node  7              l_index_low {X------------------X}
   node  8             l_middle_low {X------------------X}
   node  9              l_pinky_low {X------------------X}
   node 10               l_ring_low {X------------------X}
   node 11              l_thumb_low {X------------------X}
   node 12              r_index_low {X-----------------XX}
   node 13             r_middle_low {X----------------X-X}
   node 14              r_pinky_low {X-----------------XX}
   node 15               r_ring_low {X----------------X-X}
   node 16              r_thumb_low {X----------------XXX}
   node 17              l_index_mid {X-----------------XX}
   node 18             l_middle_mid {X------------------X}
   node 19              l_pinky_mid {X------------------X}
   node 20               l_ring_mid {X------------------X}
   node 21              l_thumb_mid {X--------------X---X}
   node 22              r_index_mid {X------------------X}
   node 23             r_middle_mid {X-----------------XX}
   node 24              r_pinky_mid {X-----------------XX}
   node 25               r_ring_mid {X----------------X-X}
   node 26              r_thumb_mid {X----------------X-X}
   node 27              l_index_tip {X------------------X}
   node 28             l_middle_tip {X------------------X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X------------------X}
   node 31              l_thumb_tip {X------------------X}
   node 32              r_index_tip {X-----------------XX}
   node 33             r_middle_tip {X------------------X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X------------------X}
   node 36              r_thumb_tip {X------------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X----------XX-X--X-X}
   node  2               r_upperarm {X--------X--X-XXXXXX}
   node 38                   barrel {X--------------X--XX}
   node 42           camera_control {X---X----X----X----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:reload_empty
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0517, RATE= 0.1905, SCORE= 1.9566
  rotation keys
   node  1               l_upperarm {X-X---XX-X--XXX--XXXXXXXXXX--XX---XX--XX-X-XXXXXXXXXXXXXX--XXXXX-X-XX}
   node  2               r_upperarm {X-XX-XXXXXXXXXXXXXXXXXXXXXXX---XXX-XXXXXXXXXXXX-XXXXXXXXX--X-XXXX-X-X}
   node  3                l_forearm {X----XXX-X--XX--X--XXXXXXXX---X---XX---X-X-XXXXXXXXXXXXX---X-X-XXX-XX}
   node  4                r_forearm {X----X-XXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXXXXXXX-XXXXXXXXXX--X-XXX-X-X}
   node  5                   l_hand {X-----XX-X--XXX---XXXXXXXXXXXX-X--XX---X-X--XXXXXXXXXXXX---X-XXX---XX}
   node  6                   r_hand {X--X-XXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXXXXXXX-XXXXXXXXXXXXX-XXX-X-X}
   node  7              l_index_low {X-------------X-----X--------------X---------X---X---X-------X------X}
   node  8             l_middle_low {X---------------X----X-----------------------X---X---X---X----------X}
   node  9              l_pinky_low {X-----------------X---------X-----------X----------X----X-----------X}
   node 10               l_ring_low {X----------------X----X--------------------X---X--X---X--X----------X}
   node 11              l_thumb_low {X------X-X----X--------X----------X--------X---X----X----X----X-----X}
   node 17              l_index_mid {X----------------X-----------------X-----------X--X--X-------------XX}
   node 18             l_middle_mid {X------------------------------------------------X--X---------------X}
   node 19              l_pinky_mid {X-----------------------------------------------X------X----X-------X}
   node 20               l_ring_mid {X---------------------------------------------X------XX-------X-----X}
   node 21              l_thumb_mid {X-------------X-----X--------X----------------X------XX--X----------X}
   node 27              l_index_tip {X-----------------------------------------------------------X-------X}
   node 28             l_middle_tip {X----------------------------------------------------------X--------X}
   node 29              l_pinky_tip {X-----------------------------------------------------------X-------X}
   node 30               l_ring_tip {X-----------------------------------------------------------X-------X}
   node 31              l_thumb_tip {X--------------X-----X---------------------------X-----X------------X}
   node 33             r_middle_tip {X-----------------------------------------------------------X-------X}
   node 35               r_ring_tip {X-----------------------------------------------------------X-------X}
   node 39                  battery {X----------X------------X---X-------X----------X--------------------X}
   node 40                     hood {X--------------X---------------------------------X----------------X-X}
   node 42           camera_control {X------X-X--XX-X----------------------------------------------------X}
  translation keys
   node  0                     base {X--X-X-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X-X----X--X--------XXXXXXX---X-X--XX---X----XXXXXXXXXXXX---X--X----XX}
   node  2               r_upperarm {X--X---XXXXXXXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXX---XXXXXXXX-X---XXX-X-X}
   node 39                  battery {X------X--X--XX----XX-X--X---X----XX---X-X-XX---------X-------------X}
   node 40                     hood {XX--X----X-------X-----X---------------------------X--X----X--------X}
   node 42           camera_control {X------X--X------X------------X------------X--------------X--X-----XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 38                   barrel  x:0.1815 y:-0.0005 z:-0.0155
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:reload_full
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0517, RATE= 0.1905, SCORE= 1.9566
  rotation keys
   node  1               l_upperarm {X-X---XX-X--XXX--XXXXXXXXXX--XX---XX--XX-X-XXXXXXXXXXXXXX--XXXXX-X-XX}
   node  2               r_upperarm {X-XX-XXXXXXXXXXXXXXXXXXXXXXX---XXX-XXXXXXXXXXXX-XXXXXXXXX--X-XXXX-X-X}
   node  3                l_forearm {X----XXX-X--XX--X--XXXXXXXX---X---XX---X-X-XXXXXXXXXXXXX---X-X-XXX-XX}
   node  4                r_forearm {X----X-XXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXXXXXXX-XXXXXXXXXX--X-XXX-X-X}
   node  5                   l_hand {X-----XX-X--XXX---XXXXXXXXXXXX-X--XX---X-X--XXXXXXXXXXXX---X-XXX---XX}
   node  6                   r_hand {X--X-XXXXXXXXXXXXXXXXXXXXXXX--XXXXXXXXXXXXXXXXX-XXXXXXXXXXXXX-XXX-X-X}
   node  7              l_index_low {X-------------X-----X--------------X---------X---X---X-------X------X}
   node  8             l_middle_low {X---------------X----X-----------------------X---X---X---X----------X}
   node  9              l_pinky_low {X-----------------X---------X-----------X----------X----X-----------X}
   node 10               l_ring_low {X----------------X----X--------------------X---X--X---X--X----------X}
   node 11              l_thumb_low {X------X-X----X--------X----------X--------X---X----X----X----X-----X}
   node 17              l_index_mid {X----------------X-----------------X-----------X--X--X-------------XX}
   node 18             l_middle_mid {X------------------------------------------------X--X---------------X}
   node 19              l_pinky_mid {X-----------------------------------------------X------X----X-------X}
   node 20               l_ring_mid {X---------------------------------------------X------XX-------X-----X}
   node 21              l_thumb_mid {X-------------X-----X--------X----------------X------XX--X----------X}
   node 27              l_index_tip {X-----------------------------------------------------------X-------X}
   node 28             l_middle_tip {X----------------------------------------------------------X--------X}
   node 29              l_pinky_tip {X-----------------------------------------------------------X-------X}
   node 30               l_ring_tip {X-----------------------------------------------------------X-------X}
   node 31              l_thumb_tip {X--------------X-----X---------------------------X-----X------------X}
   node 33             r_middle_tip {X-----------------------------------------------------------X-------X}
   node 35               r_ring_tip {X-----------------------------------------------------------X-------X}
   node 39                  battery {X----------X------------X---X-------X----------X--------------------X}
   node 40                     hood {X--------------X---------------------------------X----------------X-X}
   node 42           camera_control {X------X-X--XX-X----------------------------------------------------X}
  translation keys
   node  0                     base {X--X-X-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X-X----X--X--------XXXXXXX---X-X--XX---X----XXXXXXXXXXXX---X--X----XX}
   node  2               r_upperarm {X--X---XXXXXXXXXXXXXXXXXXXXX---XXXXXXXXXXXXXXX---XXXXXXXX-X---XXX-X-X}
   node 39                  battery {X------X--X--XX----XX-X--X---X----XX---X-X-XX---------X-------------X}
   node 40                     hood {XX--X----X-------X-----X---------------------------X--X----X--------X}
   node 42           camera_control {X------X--X------X------------X------------X--------------X--X-----XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0008 k:-0.2950 w:-0.9555
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.4194 w:-0.9078
   node 14              r_pinky_low  i:0.0008 j:-0.0004 k:-0.4184 w:-0.9082
   node 15               r_ring_low  i:0.0275 j:-0.0119 k:-0.5278 w:-0.8488
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4147 w:-0.9099
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4540 w:-0.8910
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.4003 w:-0.9163
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.3439 w:-0.9390
   node 26              r_thumb_mid  i:0.1450 j:-0.0766 k:-0.1149 w:-0.9797
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4208 w:-0.9071
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 36              r_thumb_tip  i:0.0000 j:-0.5068 k:0.0000 w:-0.8621
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
   node 38                   barrel  x:0.1815 y:-0.0005 z:-0.0155
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_covenant_carbine\fp_covenant_carbine
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0490, RATE= 0.1378, SCORE= 1.4270
  rotation keys
   node  1               l_upperarm {X--XXXXX-XX----X-XXXX--X---XX-XXX-XXXXXX}
   node  2               r_upperarm {XXXX-X--XXXX---XX---X-XX-XX-X-X-X-XXXXXX}
   node  3                l_forearm {X-XXXXXX-XX----X-XX-X--X--XXXX-XX-XXXXXX}
   node  4                r_forearm {XX-X-XXXXXXX-X---------X--X-XX---X-----X}
   node  5                   l_hand {X--XXXXXX------X-XXX----X--XX-XXX-XXXXXX}
   node  6                   r_hand {XXXX-X-X-XX--X-XX-X-X-XX-XXX-X-XX-XXXXXX}
   node  7              l_index_low {X-----------------X---------X-X--X--X--X}
   node  8             l_middle_low {X---------------X----------XX-X--X-X---X}
   node  9              l_pinky_low {X------------------X--------X--XX---X--X}
   node 10               l_ring_low {X-----------------X--------XX--X-X-----X}
   node 11              l_thumb_low {X------X----------------X---X----------X}
   node 12              r_index_low {X-----------X--------------------------X}
   node 13             r_middle_low {X---------X----------------------------X}
   node 14              r_pinky_low {X---------X----------------------------X}
   node 15               r_ring_low {X---------X----------------------------X}
   node 16              r_thumb_low {X---------X----------------------------X}
   node 17              l_index_mid {X-----------------------X--------------X}
   node 18             l_middle_mid {X----------------------------X---------X}
   node 19              l_pinky_mid {X----------------------------------X---X}
   node 20               l_ring_mid {X----------------------------------X---X}
   node 21              l_thumb_mid {X------------------------X------------XX}
   node 22              r_index_mid {X---------------X----------------------X}
   node 23             r_middle_mid {X---------X----------------------------X}
   node 24              r_pinky_mid {X---------------X----------------------X}
   node 25               r_ring_mid {X---------X----------------------------X}
   node 26              r_thumb_mid {X--------X--------------X--------------X}
   node 27              l_index_tip {X------------------------------------X-X}
   node 28             l_middle_tip {X-----------------------------------X--X}
   node 29              l_pinky_tip {X--------------------------------------X}
   node 30               l_ring_tip {X--------------------------------------X}
   node 31              l_thumb_tip {X--------------------------------------X}
   node 32              r_index_tip {X----------X---------------------------X}
   node 33             r_middle_tip {X------------------X-------------------X}
   node 34              r_pinky_tip {X-----------------------------X--------X}
   node 35               r_ring_tip {X--------------X-----------------------X}
   node 36              r_thumb_tip {X----------------X---------------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X--XXX-----X-----XX-----------XXX-XXXXXX}
   node  2               r_upperarm {XX--X----XX-----------X------X---------X}
   node 42           camera_control {X-XXXX--X-----X-------X---X----X-------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0115 j:-0.0634 k:0.1545 w:-0.9859
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0465 y:0.0082 z:0.0352
  static scale data
   node 42           camera_control  s:1.0000 

objects\weapons\rifle\plasma_rifle\plasma_rifle
 SIZE:     608  NODES:       5  ANIMATIONS:       1
objects\weapons\rifle\plasma_rifle\plasma_rifle
 idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 SIZE:  144076  NODES:      43  ANIMATIONS:      40
objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:fire_1:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0042, RATE= 0.4432, SCORE= 4.4360
  rotation keys
   node  1               l_upperarm {X-X-X-X}
   node  2               r_upperarm {XX-X--X}
   node  3                l_forearm {XX-X-XX}
   node  4                r_forearm {XXXX--X}
   node  5                   l_hand {X-X--XX}
   node  6                   r_hand {XX--X-X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0024, RATE= 0.5000, SCORE= 5.0024
  rotation keys
   node  1               l_upperarm {XX--X}
   node  2               r_upperarm {XX--X}
   node  3                l_forearm {XX--X}
   node  4                r_forearm {XX--X}
   node  5                   l_hand {XX-XX}
   node  6                   r_hand {XX-XX}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:idle:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5028, SCORE= 5.0277
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:idle:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5041, SCORE= 5.0414
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:idle:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5018, SCORE= 5.0185
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:moving:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0820

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:o_h_exit:var0
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0034, RATE= 0.1287, SCORE= 1.2905
  rotation keys
   node  1               l_upperarm {X-------X-X-X----X-X------X---------X}
   node  2               r_upperarm {X-------X-X-X----X-X------X---------X}
   node  3                l_forearm {X-------X-X-X------X-----------X----X}
   node  4                r_forearm {X------X-X-X-X-----X-----------X----X}
   node  5                   l_hand {X--------X--X-----X---X--X---------XX}
   node  6                   r_hand {X-------X-X-X-----X--X---X--------X-X}
   node 40                wing_left {X------X--X-------------------------X}
   node 41               wing_right {X------X--X-------------------------X}
  translation keys
   node 38                 rod_left {X----------X---X------X-------------X}
   node 39                rod_right {X----------X---X--------------X-----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:overheating:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0047, RATE= 0.0962, SCORE= 0.9663
  rotation keys
   node  1               l_upperarm {XX----X----X-X-----X---X---X-----------X---------------------X--------------------------X}
   node  2               r_upperarm {XXXXXXXXXXXXX-------X--------------------X-------------------X---------------------X----X}
   node  3                l_forearm {X------------X-------------X------------------------------------------X-----------------X}
   node  4                r_forearm {X-XXXXXXXXXXX-----------------------------------------------------------X---------------X}
   node  5                   l_hand {XX---XX-----X----X--X--X--X----X--X----X---------------------X----------------------X---X}
   node  6                   r_hand {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX--X--X--X--X----------X------------------X--------X}
   node 40                wing_left {X----X---X-------X-----------------------------------------------------------X----------X}
   node 41               wing_right {X-----X--X-----X-----------------------------------------------------------X------------X}
  translation keys
   node 38                 rod_left {X-X--------X-----------------------------------------------------------X----------------X}
   node 39                rod_right {X-X-X-----------------------------------------------------------X-----------------------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.3827 w:-0.9239
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2164 w:-0.9763
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3827 w:-0.9239
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.2164 w:-0.9763
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6576, SCORE= 6.5761

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:posing:var0
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0031, RATE= 0.0709, SCORE= 0.7119
  rotation keys
   node  1               l_upperarm {X-------------X----X---X----X---X-----X--X------X----X----XX}
   node  2               r_upperarm {X--------------X---X----X---X----X----X-----------X-----X--X}
   node  3                l_forearm {X-------------X----X---X----X---X-----X--X-------X---X---X-X}
   node  4                r_forearm {X------------X--X--X----X---X----X----X--X--------X----X--XX}
   node  5                   l_hand {X--------------X---X----XX--X---X-----X-----X---------X----X}
   node  6                   r_hand {X-------------X----X----XX--X--X----X--X------X-------X----X}
   node  7              l_index_low {X------------------------X----X--------------------------X-X}
   node  8             l_middle_low {X-----------------------XX----X------------------X--------XX}
   node  9              l_pinky_low {X-------------X---------XX--XX----------XX------XX-----XXX-X}
   node 10               l_ring_low {X---------------------X--X---X-------------------X-----X-X-X}
   node 11              l_thumb_low {X--------X-------------XXXX-----------XX--------X----------X}
   node 12              r_index_low {X-------------------------X-------------X------------------X}
   node 13             r_middle_low {X-------------------X----X-------X----XX-----------X-----X-X}
   node 14              r_pinky_low {X------------X-XX-------XX---X-X-X----XX-X------XXX---XX--XX}
   node 15               r_ring_low {X------------------X------X---XX-X----XX--X-------X---XX---X}
   node 16              r_thumb_low {X--------X-------------X---X--------X----------X----X------X}
   node 17              l_index_mid {X------------------X--------X-----------X--------------X---X}
   node 18             l_middle_mid {X------------------------------X-----------------------X---X}
   node 19              l_pinky_mid {X------------------------------------------X---------X-X---X}
   node 20               l_ring_mid {X-----------------------------------------X-------------X--X}
   node 21              l_thumb_mid {X----------X---------X-------------X-----------------------X}
   node 22              r_index_mid {X------------------X--------------X-----X-----------X------X}
   node 23             r_middle_mid {X-------------------------------------X-X------------------X}
   node 24              r_pinky_mid {X------------------------------------------X---------X-----X}
   node 25               r_ring_mid {X------------------------------------------X--------------XX}
   node 26              r_thumb_mid {X--------X------------X---------X-------------------------XX}
   node 27              l_index_tip {X--------------------X-----------------------X-------------X}
   node 28             l_middle_tip {X--------------------X-----------------------X-------------X}
   node 29              l_pinky_tip {X-----------------------------X----------------------------X}
   node 30               l_ring_tip {X-------------------X-------------------------X------------X}
   node 31              l_thumb_tip {X------X---------------X------------------X----------------X}
   node 32              r_index_tip {X------------------------X---------------------------------X}
   node 33             r_middle_tip {X-----------------------X------X----------X----------------X}
   node 34              r_pinky_tip {X----------------------------X-----------------------------X}
   node 35               r_ring_tip {X-------------------------X--------------------------------X}
   node 36              r_thumb_tip {X------X---X-------X------------------------X--------X-----X}
   node 38                 rod_left {X----------------------------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:posing:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0063, RATE= 0.0815, SCORE= 0.8209
  rotation keys
   node  1               l_upperarm {X----X--XXXX-XX---X----------XXXXXXX--XX----XX---X-XXXX---XX}
   node  2               r_upperarm {X----X--XXXXXX---X--X--------XXXXXXX--XX----XX----X-XXX-X--X}
   node  3                l_forearm {X-----X-XXXX--X-------XXX-X--XXXXXXXX--X-----X---XX-X-X----X}
   node  4                r_forearm {X-----X-XXXX-X------X--XXXX-XXXXXXXXX------X-X---XX-X-X----X}
   node  5                   l_hand {X----X-XXXXXX-X--X-X-XXXX----X-XXXXXX-XX-----X--X--XXX----XX}
   node  6                   r_hand {X----XX-XXXXX-X---X-X-X-XX--X-XXXXXXX-XX-X--XX--X--XX-X----X}
   node  7              l_index_low {X----------------X-----------------------------------------X}
   node  8             l_middle_low {X-------------------X--X-------------------------X---------X}
   node  9              l_pinky_low {X-----------------------XX-X------------------X------------X}
   node 10               l_ring_low {X----------------------X-X-------------------X-----------X-X}
   node 11              l_thumb_low {X------X---X-------X-X-X-X--------XX---------X-------------X}
   node 12              r_index_low {X----------------X-----------------------------------------X}
   node 13             r_middle_low {X-------------------X--X-------------------------X---------X}
   node 14              r_pinky_low {X------------------------X--------------------X------------X}
   node 15               r_ring_low {X----------------------XX--------------------X-----------X-X}
   node 16              r_thumb_low {X------X--X--------X-XX--X--------XX---------X---------X---X}
   node 17              l_index_mid {X------------------X---------------------------------------X}
   node 18             l_middle_mid {X----------------------X-----------------------------------X}
   node 19              l_pinky_mid {X--------------------------X-------------------------------X}
   node 20               l_ring_mid {X------------------------X---------------------------------X}
   node 21              l_thumb_mid {X-------X-----------X-X------X----XX-------------------X---X}
   node 22              r_index_mid {X------------------X---------------------------------------X}
   node 23             r_middle_mid {X----------------------X-----------------------------------X}
   node 24              r_pinky_mid {X-------------------------X--------------------------------X}
   node 25               r_ring_mid {X------------------------X---------------------------------X}
   node 26              r_thumb_mid {X-------X-----------XX-X----------X-X--------------------X-X}
   node 27              l_index_tip {X----------------------------------------------------------X}
   node 28             l_middle_tip {X----------------------------------------------------------X}
   node 29              l_pinky_tip {X----------------------------------------------------------X}
   node 30               l_ring_tip {X----------------------------------------------------------X}
   node 31              l_thumb_tip {X-------------------------X-----------------------X--------X}
   node 32              r_index_tip {X----------------------------------------------------------X}
   node 33             r_middle_tip {X----------------------------------------------------------X}
   node 34              r_pinky_tip {X----------------------------------------------------------X}
   node 35               r_ring_tip {X----------------------------------------------------------X}
   node 36              r_thumb_tip {X-------------------------X----------------------X---------X}
   node 38                 rod_left {X----------------------------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:posing:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0110, RATE= 0.0823, SCORE= 0.8335
  rotation keys
   node  1               l_upperarm {X------X-XX--X-XXXXXX-XXXXXXXXX---XXXXXXXXXXXX-----X---------------X--X----X------X-XXXXX---X---X----X-------X}
   node  2               r_upperarm {X------X-XX--XXXXXXXX-XXXXXXXXX---XXXXXXXXXXXX-----X---------------X-----X--X-----X-XXXXXX-X---X---X---------X}
   node  3                l_forearm {X------X-XX-X--XXXXXX-XXXXXXXXXX--XXXXXXXXXXXX--------X----------X--XXXX--X------X--XXXXX-X-XX---XX---------XX}
   node  4                r_forearm {X------X-XX-X-XXXXXXX-XXXXXXXXXX--XXXXXXXXXXXX--------X----------X--XX--X---------X-XXXXXX-X-XX---X----------X}
   node  5                   l_hand {X---------X----XXXXXX-XXXXXXXXX--XXXXXXXXXXXXX--------X--------X--X-X-X-XX--X---X---XXXXX----X--------X------X}
   node  6                   r_hand {X---------X---XXXXXXX-XXXXXXXXX-X-XXXXXXXXXXXX--------X--------X--X-X-XXXX-X--X-X---XXXXXX---X------X--------X}
   node  7              l_index_low {X--------X--X--X--X------------------------X-------------------------------X-------------X-XX----X-----------X}
   node  8             l_middle_low {X------------X--X-X-X-----X--X-----X----X-X------------X------------------X----------------X-----------------X}
   node  9              l_pinky_low {X--------------X--X-X-----XX-------X--X----X-XX----------------------------X---------------X-----------------X}
   node 10               l_ring_low {X-------------X-X-X-X-----X-X-----X-X---X-X-X------------------------------X--------------X------------X-----X}
   node 11              l_thumb_low {X-------------X-----X------------------------------------------------------X--------------X------------------X}
   node 12              r_index_low {X--------X--X--X--X------------------------X-------------------------------X-------------XX--X--X------------X}
   node 13             r_middle_low {X------------X--X-X-X-----X--X-----X----X-X------------X------------------X----------------X-----------------X}
   node 14              r_pinky_low {X--------------X--X-X-----XX-------X--X----X-XX----------------------------X---------------X-----------------X}
   node 15               r_ring_low {X-------------X-X-X-X-----X-X-----X-X---X-X-X------------------------------X--------------X------------X-----X}
   node 16              r_thumb_low {X-------------X-----X------------------------------------------------------X--------------X------------------X}
   node 17              l_index_mid {X-----------X---X--X-------------------------------------------------------X------------X-X--------X---------X}
   node 18             l_middle_mid {X------------------X------X--X-----X-----X-X------------------------------------------X----------------------X}
   node 19              l_pinky_mid {X----------------XX-X-----XX-------X--------XX-----------------------------------------------------------X---X}
   node 20               l_ring_mid {X------------------X-X----X--------X-----X-X---------------------------------------------X-------------------X}
   node 21              l_thumb_mid {X----------X----X-X-------------------X-----------------------------------X----------------X-----------------X}
   node 22              r_index_mid {X-----------X---X--X-------------------------------------------------------X------------X--X-----------------X}
   node 23             r_middle_mid {X------------------X------X--X-----X-----X-X------------------------------------------X----------------------X}
   node 24              r_pinky_mid {X----------------XX-X-----XX-------X--------XX-----------------------------------------------------------X---X}
   node 25               r_ring_mid {X------------------X-X----X--------X-----X-X---------------------------------------------X-------------------X}
   node 26              r_thumb_mid {X---------X-----X-X-------------------X------------------------------------X---------------X-----------------X}
   node 27              l_index_tip {X--------------X--------X------------------------------------------------------X----------------X------------X}
   node 28             l_middle_tip {X-------------------X-----------X-----------X-----------------------------------------------------------X----X}
   node 29              l_pinky_tip {X---------------X--X---------X---------X-------X-----------------------------------------------------------X-X}
   node 30               l_ring_tip {X--------------X--X-----------X--------------X--------------------------------X---------------X--------------X}
   node 31              l_thumb_tip {X-------------X-----X-------------X----------------------------X------------X--------------X-----------------X}
   node 32              r_index_tip {X--------------X--------X------------------------------------------------------X----------------X------------X}
   node 33             r_middle_tip {X-------------------X-----------X-----------X-----------------------------------------------------------X----X}
   node 34              r_pinky_tip {X---------------X--X---------X---------X-------X-----------------------------------------------------------X-X}
   node 35               r_ring_tip {X--------------X--X-----------X--------------X--------------------------------X---------------X--------------X}
   node 36              r_thumb_tip {X-------------X-----X-------------X----------------------------X-----------X---------------X-----------------X}
   node 38                 rod_left {X-----------------------------------------------------------X------------------------------------------------X}
   node 40                wing_left {X-----------------------------------------------------------X------------------------------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:posing:var3
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0148, RATE= 0.1070, SCORE= 1.0846
  rotation keys
   node  1               l_upperarm {X-XXX---XXXXXXXXXXXXXXX-X-X-XXXXX-X-X-X---X--X----X--X--X-X----XX}
   node  2               r_upperarm {X-XXXXXXXXXXXXXXXXXXXXX-X-X-XXX-X-X-XXX---X--X----X-X---X-X--X--X}
   node  3                l_forearm {X-XXX---XXXXXXXXXXXXXXX--XX-XXX-X-XXX--XXX---X-X-XX-X---X-X-----X}
   node  4                r_forearm {X-XXXXXXXXXXXXXXXXXXXXX--XX-XXX-X-XXXXXXXX---X-X-XX-X---XX-X-X--X}
   node  5                   l_hand {X-XXX---XXXXXXXXXXXXXXX-X-X-XXXXX-XXXXXXXX-X-------X--X---X-----X}
   node  6                   r_hand {X-XXXXXXXXXXXXXXXXXXXXX-X-X-XXX-X-XXXXXXXX-X-------X--X---X----XX}
   node  7              l_index_low {X---XX---------X----X-X------------X----X-----------------------X}
   node  8             l_middle_low {X-----X----X-X-----X-X--------X--X--------X---------------------X}
   node  9              l_pinky_low {X---X-------X-XX-----X-------------X----------------------------X}
   node 10               l_ring_low {X------X---XX---X---X-----X----X--------------------------------X}
   node 11              l_thumb_low {X-----X-----X--X-----X----------------------------X-------------X}
   node 12              r_index_low {X---XX---------X----X-X-------------X--X------------------------X}
   node 13             r_middle_low {X-----X----X-X-----X-X--------X--X--------X---------------------X}
   node 14              r_pinky_low {X---X-------X-XX-----X-------------X----------------------------X}
   node 15               r_ring_low {X------X---XX---X---X-------X--X--------------------------------X}
   node 16              r_thumb_low {X-----X-----X--X-X----X---------------------------------X-------X}
   node 17              l_index_mid {X------X-------X----X-------X----------------------X------------X}
   node 18             l_middle_mid {X-----------X-------X----------------------X--------------------X}
   node 19              l_pinky_mid {X-----------X--X------------------------------------------------X}
   node 20               l_ring_mid {X----------X----X----------------------X------------------------X}
   node 21              l_thumb_mid {X---X-------X----X---X-------X----X-----------------------------X}
   node 22              r_index_mid {X------X-------X----X--------X--------------------------X-------X}
   node 23             r_middle_mid {X-----------X-------X----------------------X--------------------X}
   node 24              r_pinky_mid {X-----------X--X------------------------------------------------X}
   node 25               r_ring_mid {X----------X----X---------------------X-------------------------X}
   node 26              r_thumb_mid {X---X-------X----X---X--------X---------------------------------X}
   node 27              l_index_tip {X--------------X-------X----------------------------------------X}
   node 28             l_middle_tip {X------------X--------X-----------------------------------------X}
   node 29              l_pinky_tip {X---------------X----------------X------------------------------X}
   node 30               l_ring_tip {X-----------X-----X------------X--------------------------------X}
   node 31              l_thumb_tip {X-------X---X------X--------------------X-----------------------X}
   node 32              r_index_tip {X--------------X-------X----------------------------------------X}
   node 33             r_middle_tip {X------------X--------X-----------------------------------------X}
   node 34              r_pinky_tip {X---------------X----------------X------------------------------X}
   node 35               r_ring_tip {X-----------X-----X-----------X---------------------------------X}
   node 36              r_thumb_tip {X-------X---X------X-------------------X------------------------X}
   node 38                 rod_left {X-----------------------------------------------------------X---X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:put_away:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0581, RATE= 0.2411, SCORE= 2.4688
  rotation keys
   node  1               l_upperarm {X--X-X---X}
   node  2               r_upperarm {X--X-X---X}
   node  3                l_forearm {XX-XX-X--X}
   node  4                r_forearm {XX--X-X--X}
   node  5                   l_hand {XX----X--X}
   node  6                   r_hand {XX---X---X}
   node 29              l_pinky_tip {X--------X}
   node 30               l_ring_tip {X--------X}
   node 34              r_pinky_tip {X--------X}
   node 35               r_ring_tip {X--------X}
   node 38                 rod_left {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0209 j:-0.0142 k:0.3249 w:-0.9454
   node  8             l_middle_low  i:0.0737 j:0.0222 k:0.5375 w:-0.8397
   node  9              l_pinky_low  i:0.1781 j:0.0129 k:0.5971 w:-0.7820
   node 10               l_ring_low  i:0.1094 j:0.0173 k:0.6293 w:-0.7692
   node 11              l_thumb_low  i:-0.2935 j:0.2673 k:0.4408 w:-0.8050
   node 12              r_index_low  i:-0.0209 j:-0.0142 k:-0.3249 w:-0.9454
   node 13             r_middle_low  i:-0.0737 j:0.0222 k:-0.5375 w:-0.8397
   node 14              r_pinky_low  i:-0.1781 j:0.0129 k:-0.5971 w:-0.7820
   node 15               r_ring_low  i:-0.1094 j:0.0173 k:-0.6293 w:-0.7692
   node 16              r_thumb_low  i:0.2935 j:0.2673 k:-0.4408 w:-0.8050
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5000 w:-0.8660
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.5006 w:-0.8657
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3420 w:-0.9397
   node 20               l_ring_mid  i:0.0162 j:0.0327 k:0.4812 w:-0.8758
   node 21              l_thumb_mid  i:0.0008 j:-0.1306 k:-0.0479 w:-0.9903
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5006 w:-0.8657
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3420 w:-0.9397
   node 25               r_ring_mid  i:-0.0162 j:0.0327 k:-0.4812 w:-0.8758
   node 26              r_thumb_mid  i:-0.0008 j:-0.1306 k:0.0479 w:-0.9903
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.7071 w:0.7071
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.4617 w:0.8870
   node 31              l_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.7071 w:0.7071
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4617 w:0.8870
   node 36              r_thumb_tip  i:0.0000 j:-0.6088 k:0.0000 w:-0.7933
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:put_away:var1
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0626, RATE= 0.2717, SCORE= 2.7800
  rotation keys
   node  1               l_upperarm {X---X--XXX}
   node  2               r_upperarm {X-X--X---X}
   node  3                l_forearm {X------XXX}
   node  4                r_forearm {X--X-X---X}
   node  5                   l_hand {X----X-XXX}
   node  6                   r_hand {X--XX--X-X}
   node 30               l_ring_tip {X--------X}
   node 35               r_ring_tip {X--XX----X}
   node 38                 rod_left {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:-0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:-0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:put_away:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0437, RATE= 0.3194, SCORE= 3.2382
  rotation keys
   node  1               l_upperarm {X-X--XX--X}
   node  2               r_upperarm {X-X----X-X}
   node  3                l_forearm {X-XX-XX--X}
   node  4                r_forearm {X-X-X--XXX}
   node  5                   l_hand {X-X---X--X}
   node  6                   r_hand {XX--X---XX}
   node 38                 rod_left {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:-0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:-0.9008
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:-0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:-0.9008
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:ready:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0230, RATE= 0.1301, SCORE= 1.3235
  rotation keys
   node  1               l_upperarm {XXX--X-----XXX-X-X-X}
   node  2               r_upperarm {X-X---X-----XXXX-X-X}
   node  3                l_forearm {X-X--X-----XXX-X-X-X}
   node  4                r_forearm {X-----X----XXX-X-X-X}
   node  5                   l_hand {X-----X-----XX-X-XXX}
   node  6                   r_hand {X-----X-----XXXX-XXX}
   node  7              l_index_low {X------------------X}
   node  8             l_middle_low {X----------------X-X}
   node  9              l_pinky_low {X----------------X-X}
   node 10               l_ring_low {X----------------X-X}
   node 11              l_thumb_low {X-----------------XX}
   node 12              r_index_low {X------------------X}
   node 13             r_middle_low {X----------------X-X}
   node 14              r_pinky_low {X----------------X-X}
   node 15               r_ring_low {X----------------X-X}
   node 16              r_thumb_low {X-----------------XX}
   node 17              l_index_mid {X------------------X}
   node 18             l_middle_mid {X---------------XX-X}
   node 19              l_pinky_mid {X---------------XX-X}
   node 20               l_ring_mid {X---------------X--X}
   node 21              l_thumb_mid {X----------------X-X}
   node 22              r_index_mid {X------------------X}
   node 23             r_middle_mid {X---------------XX-X}
   node 24              r_pinky_mid {X---------------XX-X}
   node 25               r_ring_mid {X---------------X--X}
   node 26              r_thumb_mid {X----------------X-X}
   node 27              l_index_tip {X------------------X}
   node 28             l_middle_tip {X--------------X--XX}
   node 29              l_pinky_tip {X-------------X---XX}
   node 30               l_ring_tip {X--------------X-X-X}
   node 31              l_thumb_tip {X---------------X--X}
   node 32              r_index_tip {X------------------X}
   node 33             r_middle_tip {X--------------X--XX}
   node 34              r_pinky_tip {X-------------X---XX}
   node 35               r_ring_tip {X--------------X-X-X}
   node 36              r_thumb_tip {X---------------X--X}
   node 38                 rod_left {X------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:ready:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0353, RATE= 0.1132, SCORE= 1.1673
  rotation keys
   node  1               l_upperarm {X-X--X------X-XX-XXX}
   node  2               r_upperarm {X-X--X---X-X-XX---XX}
   node  3                l_forearm {X-X--X-----X--XX---X}
   node  4                r_forearm {X-X--X--X--X-XXX--XX}
   node  5                   l_hand {X-X------X----XX--XX}
   node  6                   r_hand {X-X---X------XX---XX}
   node  7              l_index_low {X------------------X}
   node  8             l_middle_low {X----------------X-X}
   node  9              l_pinky_low {X-----------------XX}
   node 10               l_ring_low {X----------------X-X}
   node 11              l_thumb_low {X------------------X}
   node 12              r_index_low {X------------------X}
   node 13             r_middle_low {X----------------X-X}
   node 14              r_pinky_low {X-----------------XX}
   node 15               r_ring_low {X----------------X-X}
   node 16              r_thumb_low {X------------------X}
   node 17              l_index_mid {X------------------X}
   node 18             l_middle_mid {X-----------------XX}
   node 19              l_pinky_mid {X----------------X-X}
   node 20               l_ring_mid {X----------------X-X}
   node 21              l_thumb_mid {X---------------X--X}
   node 22              r_index_mid {X------------------X}
   node 23             r_middle_mid {X-----------------XX}
   node 24              r_pinky_mid {X----------------X-X}
   node 25               r_ring_mid {X----------------X-X}
   node 26              r_thumb_mid {X---------------X--X}
   node 27              l_index_tip {X------------------X}
   node 28             l_middle_tip {X------------------X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X-----------------XX}
   node 31              l_thumb_tip {X------------------X}
   node 32              r_index_tip {X------------------X}
   node 33             r_middle_tip {X------------------X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X-----------------XX}
   node 36              r_thumb_tip {X------------------X}
   node 38                 rod_left {X------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:dual:ready:var2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0488, RATE= 0.1334, SCORE= 1.3831
  rotation keys
   node  1               l_upperarm {X-X--X--X----XXXXXXX}
   node  2               r_upperarm {X-X--X----X-XXXXXXXX}
   node  3                l_forearm {X-X--X-----X-XX-XXXX}
   node  4                r_forearm {X-X-XX----XX-XXXXXXX}
   node  5                   l_hand {X-X-------X--XXXXXXX}
   node  6                   r_hand {X-X----X-----XXXXXXX}
   node  7              l_index_low {X------------------X}
   node  8             l_middle_low {X----------------X-X}
   node  9              l_pinky_low {X----------------X-X}
   node 10               l_ring_low {X----------------X-X}
   node 11              l_thumb_low {X-----------------XX}
   node 12              r_index_low {X------------------X}
   node 13             r_middle_low {X----------------X-X}
   node 14              r_pinky_low {X----------------X-X}
   node 15               r_ring_low {X----------------X-X}
   node 16              r_thumb_low {X-----------------XX}
   node 17              l_index_mid {X------------------X}
   node 18             l_middle_mid {X----------------X-X}
   node 19              l_pinky_mid {X----------------XXX}
   node 20               l_ring_mid {X----------------X-X}
   node 21              l_thumb_mid {X----------------X-X}
   node 22              r_index_mid {X------------------X}
   node 23             r_middle_mid {X----------------X-X}
   node 24              r_pinky_mid {X----------------XXX}
   node 25               r_ring_mid {X----------------X-X}
   node 26              r_thumb_mid {X----------------X-X}
   node 27              l_index_tip {X------------------X}
   node 28             l_middle_tip {X--------------X---X}
   node 29              l_pinky_tip {X------------------X}
   node 30               l_ring_tip {X--------------X-X-X}
   node 31              l_thumb_tip {X---------------X--X}
   node 32              r_index_tip {X------------------X}
   node 33             r_middle_tip {X--------------X---X}
   node 34              r_pinky_tip {X------------------X}
   node 35               r_ring_tip {X--------------X-X-X}
   node 36              r_thumb_tip {X---------------X--X}
   node 38                 rod_left {X------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0313 j:0.0017 k:0.1278 w:-0.9913
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0305 y:0.0100 z:-0.0018
   node 42           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:fire_1:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5500, SCORE= 5.5001
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3007 w:0.9537
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2938 w:0.9558
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5435, SCORE= 5.4348
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2938 w:0.9558
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5500, SCORE= 5.5001
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3007 w:0.9537
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2938 w:0.9558
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0187
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3007 w:0.9537
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2938 w:0.9558
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5565, SCORE= 5.5653
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
  static translation data
   node  6                   r_hand  x:0.1088 y:-0.0003 z:-0.0005
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:misfire_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.3295, SCORE= 3.2974
  rotation keys
   node  1               l_upperarm {XX----X}
   node  2               r_upperarm {XX----X}
   node  3                l_forearm {XX----X}
   node  4                r_forearm {XX----X}
   node  5                   l_hand {X---X-X}
   node  6                   r_hand {X-----X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3007 w:0.9537
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2938 w:0.9558
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0820

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:o_h_exit
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5293, SCORE= 5.2927
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:overheated
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6035, SCORE= 6.0353
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0327 j:0.0613 k:0.4700 w:-0.8799
   node  8             l_middle_low  i:0.0612 j:0.0142 k:0.5268 w:-0.8477
   node  9              l_pinky_low  i:0.1880 j:-0.1377 k:0.7559 w:-0.6118
   node 10               l_ring_low  i:0.1049 j:0.0414 k:0.5825 w:-0.8049
   node 11              l_thumb_low  i:0.0785 j:0.2453 k:0.3464 w:-0.9020
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:-0.0006 j:-0.0002 k:-0.6521 w:0.7581
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.6898 w:0.7240
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.5599 w:0.8285
   node 20               l_ring_mid  i:0.0321 j:0.0083 k:-0.6602 w:0.7504
   node 21              l_thumb_mid  i:0.1191 j:-0.1776 k:-0.1181 w:-0.9697
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0179 j:-0.0055 k:0.5450 w:-0.8382
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.5406 w:-0.8412
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.5121 w:-0.8589
   node 30               l_ring_tip  i:0.0432 j:-0.0061 k:0.4089 w:-0.9115
   node 31              l_thumb_tip  i:0.0499 j:-0.4171 k:0.0203 w:-0.9073
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40                wing_left  i:0.5216 j:0.0000 k:0.0000 w:-0.8531
   node 41               wing_right  i:0.4421 j:0.0000 k:0.0000 w:-0.8970
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 38                 rod_left  x:-0.0035 y:0.0145 z:0.0423
   node 39                rod_right  x:-0.0035 y:-0.0140 z:0.0425
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:overheating
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5541, SCORE= 5.5412
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5004, SCORE= 5.0042
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5323, SCORE= 5.3234
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0241, RATE= 0.5167, SCORE= 5.1907
  rotation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {XX-X}
   node  3                l_forearm {X-XX}
   node  4                r_forearm {XX-X}
   node  5                   l_hand {X-XX}
   node  6                   r_hand {X--X}
   node 28             l_middle_tip {X--X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3007 w:0.9537
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.2938 w:0.9558
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node  1               l_upperarm  x:0.0069 y:0.0894 z:-0.0281
   node  2               r_upperarm  x:-0.0069 y:-0.0894 z:0.0281
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5633, SCORE= 5.6333
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0027 j:0.0697 k:0.0388 w:-0.9968
   node  8             l_middle_low  i:-0.0000 j:0.0016 k:0.2645 w:-0.9644
   node  9              l_pinky_low  i:0.0268 j:-0.0317 k:0.1665 w:-0.9851
   node 10               l_ring_low  i:0.0422 j:-0.0726 k:0.2728 w:-0.9584
   node 11              l_thumb_low  i:0.0276 j:0.3580 k:0.0642 w:-0.9311
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3471 w:-0.9378
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3120 w:-0.9500
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3585 w:-0.9335
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3126 w:-0.9499
   node 21              l_thumb_mid  i:0.3233 j:0.0747 k:-0.1936 w:-0.9232
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3130 w:-0.9497
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1873 w:-0.9823
   node 31              l_thumb_tip  i:0.0000 j:-0.1345 k:0.0000 w:-0.9909
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:ready_overheated
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5429, SCORE= 5.4290
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0327 j:0.0613 k:0.4700 w:-0.8799
   node  8             l_middle_low  i:0.0612 j:0.0142 k:0.5268 w:-0.8477
   node  9              l_pinky_low  i:0.1880 j:-0.1377 k:0.7559 w:-0.6118
   node 10               l_ring_low  i:0.1049 j:0.0414 k:0.5825 w:-0.8049
   node 11              l_thumb_low  i:0.0785 j:0.2453 k:0.3464 w:-0.9020
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.5599 w:0.8285
   node 21              l_thumb_mid  i:0.1191 j:-0.1776 k:-0.1181 w:-0.9697
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.5121 w:-0.8589
   node 31              l_thumb_tip  i:0.0499 j:-0.4171 k:0.0203 w:-0.9073
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 40                wing_left  i:0.5216 j:0.0000 k:0.0000 w:-0.8531
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 38                 rod_left  x:-0.0035 y:0.0145 z:0.0423
   node 39                rod_right  x:-0.0035 y:-0.0140 z:0.0425
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:sprint
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0142, RATE= 0.1575, SCORE= 1.5895
  rotation keys
   node  1               l_upperarm {X------X-X----X-XXXXX---X-X---X--X--X--X----XX}
   node  2               r_upperarm {X---X--XX---X-X---X--X---X-X---X-X-XX-X----XXX}
   node  3                l_forearm {X--------X-X-X--X-XXX---X----X--X---XX--X----X}
   node  4                r_forearm {X----X--X-X--X---X--X---X---------XX-X-------X}
   node  5                   l_hand {X--------X---XX-X-XXX---X--X-----X--X----X---X}
   node  6                   r_hand {X------XXX--X------X-X----X--X-X-XXXX-X----XXX}
   node 23             r_middle_mid {X------------------------X-------------------X}
   node 24              r_pinky_mid {X------------------------X---------XX--------X}
   node 25               r_ring_mid {X-------------------------X--------XX--------X}
   node 29              l_pinky_tip {X-----------------XXX------------------------X}
   node 30               l_ring_tip {X-----------------XXX------------------------X}
   node 32              r_index_tip {X----------------------------------XX--------X}
   node 33             r_middle_tip {X--------------------------------------------X}
   node 34              r_pinky_tip {X----------------------------------XX--------X}
   node 35               r_ring_tip {X----------------------------------XX--------X}
   node 42           camera_control {X--X-XX-XX---XX-----X--X--X-X-XX--X-XX-XX-X-XX}
  translation keys
   node  0                     base {X--X----X--X---X---X----X-X--X---X-X--X--X---X}
   node  1               l_upperarm {X-X------XXX---XXX-X-------X----X---X--------X}
   node  2               r_upperarm {X-----X--X-------X--X--X-----X-----XX---XXX--X}
   node 42           camera_control {X--X----X---X--X---X----X-X--X---X-X----XX---X}
  scale keys


objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0535, RATE= 0.1173, SCORE= 1.2266
  rotation keys
   node  1               l_upperarm {X---XXXXXX----X-XXX----X-XX--X-XXXX-X-X}
   node  2               r_upperarm {XX--XX-X-XX---X--X----X--X----X----X--X}
   node  3                l_forearm {X-X--XXX-X----X-XX--X----XXX-X-XXXXX--X}
   node  4                r_forearm {X--X-X---XX-X-X-XX----X-XX-X----X-X-X-X}
   node  5                   l_hand {X---X-XX-X--X---XX---X---XX-X-XXXXX---X}
   node  6                   r_hand {X-X-X---X-X--X--X--X----X---X-----X---X}
   node  7              l_index_low {X--------------------------X----------X}
   node  8             l_middle_low {X-------------------------------------X}
   node  9              l_pinky_low {X---------------------------------X---X}
   node 10               l_ring_low {X-------------------------------------X}
   node 11              l_thumb_low {X-------------------------X---------X-X}
   node 17              l_index_mid {X----------------------------X--------X}
   node 18             l_middle_mid {X-----------------------------------X-X}
   node 19              l_pinky_mid {X-------------------------------------X}
   node 20               l_ring_mid {X---------------------------------X---X}
   node 21              l_thumb_mid {X------------------------------------XX}
   node 27              l_index_tip {X-------------------------------------X}
   node 28             l_middle_tip {X-------------------------------------X}
   node 29              l_pinky_tip {X-------------------------------------X}
   node 30               l_ring_tip {X-------------------------------------X}
   node 31              l_thumb_tip {X-------------------------------------X}
   node 32              r_index_tip {X-------------------------------------X}
  translation keys
   node  1               l_upperarm {X---X------X----XX-------XX----XXXXX--X}
   node  2               r_upperarm {X---XX-X-XX-----X------------X-----X--X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 38                 rod_left  i:0.0000 j:0.7933 k:0.6088 w:0.0000
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle
 first_person:throw_overheated
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0545, RATE= 0.1018, SCORE= 1.0729
  rotation keys
   node  1               l_upperarm {X---XXXXX----X--XX---X--X-X-X---XX}
   node  2               r_upperarm {X--XXX-X-XX----X---X--X------X---X}
   node  3                l_forearm {X-X-XXXX--X--X--XX-XXX-X---X-----X}
   node  4                r_forearm {X--X-X-X-XX-X-X-X-----------X----X}
   node  5                   l_hand {X----XXX-----X--XX----X----X-----X}
   node  6                   r_hand {X---X---X-X--X---X-------X-------X}
   node  7              l_index_low {X----------------X---------------X}
   node  8             l_middle_low {X-----------X--------------------X}
   node  9              l_pinky_low {X----------------X---------------X}
   node 10               l_ring_low {X----------------X---------------X}
   node 11              l_thumb_low {X--------------------X-----------X}
   node 17              l_index_mid {X-------------------X------------X}
   node 18             l_middle_mid {X--------------------X-----------X}
   node 19              l_pinky_mid {X--------------------------------X}
   node 20               l_ring_mid {X---------------------X----------X}
   node 21              l_thumb_mid {X-------------------------------XX}
   node 27              l_index_tip {X--------------------------------X}
   node 28             l_middle_tip {X--------------------------------X}
   node 29              l_pinky_tip {X--------------------------------X}
   node 30               l_ring_tip {X--------------------------------X}
   node 31              l_thumb_tip {X--------------------------------X}
   node 32              r_index_tip {X--------------------------------X}
   node 34              r_pinky_tip {X--------------------------------X}
   node 38                 rod_left {X--------------------------------X}
  translation keys
   node  1               l_upperarm {X---X----X------XX---------------X}
   node  2               r_upperarm {X---XX-X-XX----X----X-------X----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1176 j:-0.0302 k:-0.2851 w:-0.9507
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1311 j:0.2017 k:-0.3385 w:-0.9097
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6087 w:-0.7934
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 40                wing_left  i:0.5216 j:0.0000 k:0.0000 w:-0.8531
   node 41               wing_right  i:0.4421 j:0.0000 k:0.0000 w:-0.8970
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0000 y:0.0000 z:-0.0448
   node 37                      gun  x:0.0321 y:0.0050 z:0.0011
   node 38                 rod_left  x:-0.0035 y:0.0145 z:0.0423
   node 39                rod_right  x:-0.0035 y:-0.0140 z:0.0425
   node 42           camera_control  x:0.0000 y:0.0000 z:0.0448
  static scale data
   node 42           camera_control  s:1.0000 

objects\weapons\rifle\shotgun\shotgun
 SIZE:    1624  NODES:       2  ANIMATIONS:       3
objects\weapons\rifle\shotgun\shotgun
 any:chamber_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0034, RATE= 0.6415, SCORE= 6.4185
  rotation keys
  translation keys
   node  1                     pump {X----X-X--X-X-X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\weapons\rifle\shotgun\shotgun
 any:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\weapons\rifle\shotgun\shotgun
 any:reload_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0024, RATE= 0.3483, SCORE= 3.4855
  rotation keys
  translation keys
   node  1                     pump {X------------------X--X-X-X}
  scale keys

  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 SIZE:   53944  NODES:      42  ANIMATIONS:      15
objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6947, SCORE= 6.9473
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0687 j:0.0605 k:-0.1158 w:-0.9890
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.2198 w:-0.9755
   node  9              l_pinky_low  i:0.0539 j:-0.0844 k:0.5343 w:-0.8393
   node 10               l_ring_low  i:0.0197 j:-0.0340 k:0.4972 w:-0.8667
   node 11              l_thumb_low  i:-0.1275 j:0.2951 k:0.3757 w:-0.8692
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3538 w:-0.9353
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.3963 w:0.9181
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.1737 w:0.9848
   node 20               l_ring_mid  i:0.0414 j:-0.0445 k:-0.1724 w:0.9831
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3824 w:-0.9240
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1883 w:-0.9821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1813 w:-0.9834
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2605 w:-0.9655
   node 31              l_thumb_tip  i:0.0000 j:-0.1836 k:0.0000 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0188
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0687 j:0.0605 k:-0.1158 w:-0.9890
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.2198 w:-0.9755
   node  9              l_pinky_low  i:0.0539 j:-0.0844 k:0.5343 w:-0.8393
   node 10               l_ring_low  i:0.0197 j:-0.0340 k:0.4972 w:-0.8667
   node 11              l_thumb_low  i:-0.1275 j:0.2951 k:0.3757 w:-0.8692
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3538 w:-0.9353
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.3963 w:0.9181
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.1737 w:0.9848
   node 20               l_ring_mid  i:0.0414 j:-0.0445 k:-0.1724 w:0.9831
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3824 w:-0.9240
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1883 w:-0.9821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1813 w:-0.9834
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2605 w:-0.9655
   node 31              l_thumb_tip  i:0.0000 j:-0.1836 k:0.0000 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node  1               l_upperarm  x:0.0271 y:0.0900 z:-0.0010
   node  2               r_upperarm  x:-0.0271 y:-0.0900 z:0.0010
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5664, SCORE= 5.6641
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0687 j:0.0605 k:-0.1158 w:-0.9890
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3538 w:-0.9353
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
  static translation data
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5581, SCORE= 5.5813
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1443 w:-0.9895
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
  static translation data
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0821

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1787

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:posing:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0035, RATE= 0.0668, SCORE= 0.6712
  rotation keys
   node  1               l_upperarm {X-------------X---------------------X---X-----X------X---------X-----X---X-X-----X------X}
   node  2               r_upperarm {X--X-X--X----X----------------------X---X-----X--X---X-X----------------X---X---X-X-----X}
   node  3                l_forearm {X--------------------------------------X-X----------X--X----------X---X--XX--X----------X}
   node  4                r_forearm {XX---XX--X--X-----X---------------------X-----X-X---X--X-----------------X--X---XX--X---X}
   node  5                   l_hand {X---X-------X-------X-------------------X-----------X------X----------------X------X----X}
   node  6                   r_hand {X-X--X-X-----X---------X---------------XX-X--X-X-X-X-X-----X------X-----X---X-X-X-X--X-XX}
   node  9              l_pinky_low {X-----------------------------------------------------------X---------------------------X}
   node 10               l_ring_low {X-----------------------------------------------------------X---------------------------X}
   node 19              l_pinky_mid {X-----------------------------------------------------------X---------------------------X}
   node 20               l_ring_mid {X-----------------------------------------------------------X---------------------------X}
   node 27              l_index_tip {X-----------------------------------------------------------X---------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0687 j:0.0605 k:-0.1158 w:-0.9890
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.2198 w:-0.9755
   node 11              l_thumb_low  i:-0.1275 j:0.2951 k:0.3757 w:-0.8692
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3538 w:-0.9353
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.3963 w:0.9181
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1883 w:-0.9821
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1813 w:-0.9834
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2605 w:-0.9655
   node 31              l_thumb_tip  i:0.0000 j:-0.1836 k:0.0000 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node  1               l_upperarm  x:0.0271 y:0.0900 z:-0.0010
   node  2               r_upperarm  x:-0.0271 y:-0.0900 z:0.0010
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:posing:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0030, RATE= 0.0716, SCORE= 0.7192
  rotation keys
   node  1               l_upperarm {X---X----X--------X--X--XX--X--X--X----X---X-----XXX--X----X----X--X----X-----------X---X}
   node  2               r_upperarm {X-----------X------X----X-X--------------------X-------X----X----X----------------------X}
   node  3                l_forearm {X-------XX--------------------X------------X-----XXX-------------------X----------------X}
   node  4                r_forearm {X----------X---------X------X-------------------X------------X-----X-----X--------------X}
   node  5                   l_hand {X------------X---X-X-X--XX---XX--X----X--X--X----XXX-X-XXX---X--X---X------------X------X}
   node  6                   r_hand {X---X----X------X--X-X--X---X-XXX--XX--X--X--XX---XX--X--X-XX--XXX---X-----X--------X---X}
   node  7              l_index_low {X-------------X------X----X--------X-----X---X-------X------X--------X------------------X}
   node 11              l_thumb_low {X---------------------X-----------------------------------------------------------X-----X}
   node 18             l_middle_mid {X-----------------------------------------------------------X---------------------------X}
   node 20               l_ring_mid {X-----------------------------------------------------------X---------------------------X}
   node 27              l_index_tip {X-----------------------------------------------------------X---------------------------X}
   node 28             l_middle_tip {X-----------------------------------------------------------X---------------------------X}
   node 30               l_ring_tip {X-----------------------------------------------------------X---------------------------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.2198 w:-0.9755
   node  9              l_pinky_low  i:0.0539 j:-0.0844 k:0.5343 w:-0.8393
   node 10               l_ring_low  i:0.0197 j:-0.0340 k:0.4972 w:-0.8667
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3538 w:-0.9353
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.1737 w:0.9848
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1813 w:-0.9834
   node 31              l_thumb_tip  i:0.0000 j:-0.1836 k:0.0000 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node  1               l_upperarm  x:0.0271 y:0.0900 z:-0.0010
   node  2               r_upperarm  x:-0.0271 y:-0.0900 z:0.0010
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5030, SCORE= 5.0297
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.2198 w:-0.9755
   node  9              l_pinky_low  i:0.0539 j:-0.0844 k:0.5343 w:-0.8393
   node 10               l_ring_low  i:0.0197 j:-0.0340 k:0.4972 w:-0.8667
   node 11              l_thumb_low  i:-0.1275 j:0.2951 k:0.3757 w:-0.8692
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 21              l_thumb_mid  i:-0.0042 j:-0.0329 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 31              l_thumb_tip  i:0.0000 j:-0.1836 k:0.0000 w:-0.9830
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node  1               l_upperarm  x:0.0271 y:0.0900 z:-0.0010
   node  2               r_upperarm  x:-0.0271 y:-0.0900 z:0.0010
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:reload_continue_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5648, SCORE= 5.6478
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 11              l_thumb_low  i:-0.1648 j:0.2493 k:0.3647 w:-0.8818
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node  5                   l_hand  x:0.1089 y:-0.0000 z:-0.0003
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:reload_enter
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5371, SCORE= 5.3716
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:reload_exit
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5205, SCORE= 5.2052
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 21              l_thumb_mid  i:-0.0042 j:-0.0328 k:-0.0522 w:-0.9981
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0158 y:0.0000 z:-0.0947
   node  1               l_upperarm  x:0.0227 y:0.0912 z:-0.0009
   node  2               r_upperarm  x:-0.0227 y:-0.0912 z:0.0009
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
   node 41           camera_control  x:-0.0158 y:0.0000 z:0.0947
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:sprint
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0096, RATE= 0.1407, SCORE= 1.4165
  rotation keys
   node  1               l_upperarm {X-----X-X--X-X-XX----X---XX-X-----X-XX---X}
   node  2               r_upperarm {X-XXXXXX---XXX-XXX---X---XXX-X---XXXX-X--X}
   node  3                l_forearm {X-----X--X---XX-X----X---XX-X--X-X---X---X}
   node  4                r_forearm {X-X-X---X---X--X-X-X-X---XX-X---X--XX----X}
   node  5                   l_hand {X------X--X----X--X--X---XX------X--X--X-X}
   node  6                   r_hand {X-XXXXXXX--XX-X-X--X-X-X-XXX-X--X-XXX-X--X}
   node 11              l_thumb_low {X----------------------------------------X}
   node 18             l_middle_mid {X----------------------------------------X}
   node 19              l_pinky_mid {X----------------------------------------X}
   node 20               l_ring_mid {X----------------------------------------X}
   node 21              l_thumb_mid {X----------------------------------------X}
   node 23             r_middle_mid {X----------------------------------------X}
   node 24              r_pinky_mid {X----------------------------------------X}
   node 25               r_ring_mid {X----------------------------------------X}
   node 28             l_middle_tip {X----------------------------------------X}
   node 29              l_pinky_tip {X----------------------------------------X}
   node 30               l_ring_tip {X----------------------------------------X}
   node 32              r_index_tip {X----------------------------------------X}
   node 33             r_middle_tip {X----------------------------------------X}
   node 34              r_pinky_tip {X----------------------------------------X}
   node 35               r_ring_tip {X----------------------------------------X}
   node 41           camera_control {X-----X---X----X---X------X----X---X-----X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X--------------X------XX--X--------X-X---X}
   node  2               r_upperarm {X--------------------X---XX-X------X-X---X}
   node 41           camera_control {X-----------------X---X--X-XX-X-X--XXX---X}
  scale keys


objects\characters\masterchief\fp\weapons\rifle\fp_shotgun\fp_shotgun
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0697, RATE= 0.1838, SCORE= 1.9081
  rotation keys
   node  1               l_upperarm {X--XXXX-X-X--X---XXXX----X--XXXXXX-XXXXXX--X}
   node  2               r_upperarm {XXXX-XXXXXXXXXXXXXXXXXXX-XX-X-XXX-X-X-X---XX}
   node  3                l_forearm {XXX-XXXXX-XXX--X-XX-X-X--X-XXXXXXX-XXXXXXX-X}
   node  4                r_forearm {X-XX-X-XXXX--X--XX-X-XX---XX-X-X-X---------X}
   node  5                   l_hand {XX-XXX-XX-----X--XX------X--XXXXXXXXXXXXX--X}
   node  6                   r_hand {XXXX-XXXXXXXXXXXXXXXXXXX-XX-X-XXX-X-X-X---XX}
   node  7              l_index_low {X-------------------------------X----------X}
   node  8             l_middle_low {X------------------X------------X---------XX}
   node  9              l_pinky_low {X-------------------------X--------------X-X}
   node 10               l_ring_low {X-------------------------X-------------X--X}
   node 11              l_thumb_low {X--------------------------------X--------XX}
   node 17              l_index_mid {X---------------------------X--------------X}
   node 18             l_middle_mid {X----------------------------------------X-X}
   node 19              l_pinky_mid {X------------------------------------------X}
   node 20               l_ring_mid {X------------------------------------------X}
   node 21              l_thumb_mid {X---------------------------------X--------X}
   node 27              l_index_tip {X-------------------------------------X----X}
   node 28             l_middle_tip {X------------------------------------------X}
   node 29              l_pinky_tip {X------------------------------------------X}
   node 30               l_ring_tip {X------------------------------------------X}
   node 31              l_thumb_tip {X--------------------------------------X---X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1               l_upperarm {X-X---X--X--X----XX---------XXXXXX-XXXXXX--X}
   node  2               r_upperarm {XXX-X-X-XXX-X----X----------X----------X---X}
   node 41           camera_control {X------------------------------------------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0074 j:0.0294 k:-0.1859 w:-0.9821
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.2117 j:0.2243 k:-0.4065 w:-0.8600
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0710 j:-0.1683 k:0.1354 w:-0.9738
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.1367 y:0.0103 z:0.0364
  static scale data
   node 41           camera_control  s:1.0000 

objects\weapons\rifle\smg\smg
 SIZE:    1056  NODES:       4  ANIMATIONS:       2
objects\weapons\rifle\smg\smg
 any:dual:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
   node  3                    stock  x:-0.0454 y:0.0000 z:0.0286
  static scale data

objects\weapons\rifle\smg\smg
 any:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 SIZE:  226536  NODES:      42  ANIMATIONS:      33
objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:fire_1:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0015, RATE= 0.4516, SCORE= 4.5177
  rotation keys
   node  1               l_upperarm {XXXXX}
   node  2               r_upperarm {XXXXX}
   node  3                l_forearm {XXX-X}
   node  4                r_forearm {XXX-X}
   node  5                   l_hand {XXX-X}
   node  6                   r_hand {XXXXX}
   node  7              l_index_low {X---X}
   node 12              r_index_low {X---X}
   node 17              l_index_mid {X---X}
   node 22              r_index_mid {X---X}
   node 27              l_index_tip {X---X}
   node 32              r_index_tip {X---X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:fire_1:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0019, RATE= 0.5156, SCORE= 5.1581
  rotation keys
   node  1               l_upperarm {XX--X}
   node  2               r_upperarm {XX-XX}
   node  3                l_forearm {XX--X}
   node  4                r_forearm {XX--X}
   node  5                   l_hand {XX-XX}
   node  6                   r_hand {XX-XX}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:idle:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5028, SCORE= 5.0277
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:idle:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5018, SCORE= 5.0185
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:idle:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5037, SCORE= 5.0368
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.5035 w:0.8640
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4342 w:0.9008
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.5035 w:0.8640
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4342 w:0.9008
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:moving:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0820

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6747, SCORE= 6.7471

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5005, SCORE= 5.0047
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5006, SCORE= 5.0060
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5003, SCORE= 5.0026
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:posing:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5004, SCORE= 5.0043
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:put_away:var0
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0253, RATE= 0.2451, SCORE= 2.4763
  rotation keys
   node  1               l_upperarm {X--X-X---X}
   node  2               r_upperarm {X-X--X---X}
   node  3                l_forearm {X--XXX-X-X}
   node  4                r_forearm {X-XX-X---X}
   node  5                   l_hand {X-----X--X}
   node  6                   r_hand {X-X--X---X}
   node 28             l_middle_tip {X--------X}
   node 30               l_ring_tip {X--------X}
   node 33             r_middle_tip {X--------X}
   node 35               r_ring_tip {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:put_away:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0479, RATE= 0.2598, SCORE= 2.6460
  rotation keys
   node  1               l_upperarm {X-X-X--XXX}
   node  2               r_upperarm {X--X-X---X}
   node  3                l_forearm {X--X--XXXX}
   node  4                r_forearm {X-X-X-X--X}
   node  5                   l_hand {X-----X--X}
   node  6                   r_hand {X-X-X--X-X}
   node 28             l_middle_tip {X--------X}
   node 30               l_ring_tip {X--------X}
   node 33             r_middle_tip {X--------X}
   node 35               r_ring_tip {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:put_away:var2
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0511, RATE= 0.2549, SCORE= 2.6001
  rotation keys
   node  1               l_upperarm {X-X--XX--X}
   node  2               r_upperarm {X-X---XX-X}
   node  3                l_forearm {X--X---X-X}
   node  4                r_forearm {X--X---XXX}
   node  5                   l_hand {X-X---X--X}
   node  6                   r_hand {X-X-X--X-X}
   node 28             l_middle_tip {X--------X}
   node 30               l_ring_tip {X--------X}
   node 33             r_middle_tip {X--------X}
   node 35               r_ring_tip {X--------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1465 w:-0.9892
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.4822 w:-0.8760
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.3222 w:-0.9467
   node 20               l_ring_mid  i:0.0169 j:0.0323 k:0.4627 w:-0.8857
   node 21              l_thumb_mid  i:-0.0027 j:-0.0566 k:-0.0479 w:-0.9972
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.1465 w:-0.9892
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4822 w:-0.8760
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3222 w:-0.9467
   node 25               r_ring_mid  i:-0.0169 j:0.0323 k:-0.4627 w:-0.8857
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.5417 w:-0.8405
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4586 w:-0.8886
   node 31              l_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.5417 w:-0.8405
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4586 w:-0.8886
   node 36              r_thumb_tip  i:0.0000 j:-0.3494 k:0.0000 w:-0.9369
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:ready:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5017, SCORE= 5.0167
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:-0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:ready:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5017, SCORE= 5.0167
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:-0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:ready:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5017, SCORE= 5.0167
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:-0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:reload_full:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5138, SCORE= 5.1384
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0768 j:0.0050 k:0.3349 w:-0.9391
   node  9              l_pinky_low  i:0.1765 j:-0.0275 k:0.4059 w:-0.8963
   node 10               l_ring_low  i:0.1104 j:-0.0078 k:0.4401 w:-0.8910
   node 11              l_thumb_low  i:-0.1427 j:0.1770 k:0.3091 w:-0.9234
   node 13             r_middle_low  i:-0.0768 j:0.0050 k:-0.3349 w:-0.9391
   node 14              r_pinky_low  i:-0.1765 j:-0.0275 k:-0.4059 w:-0.8963
   node 15               r_ring_low  i:-0.1104 j:-0.0078 k:-0.4401 w:-0.8910
   node 16              r_thumb_low  i:0.1427 j:0.1770 k:-0.3091 w:-0.9234
   node 37                      gun  i:-0.0395 j:-0.0267 k:0.1856 w:-0.9814
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0272 y:0.0000 z:-0.0395
   node 37                      gun  x:0.0403 y:0.0100 z:0.0132
   node 40                    stock  x:-0.0453 y:0.0000 z:0.0286
   node 41           camera_control  x:0.0272 y:0.0000 z:0.0395
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:dual:sprint:var0
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0500, RATE= 0.1191, SCORE= 1.2406
  rotation keys
   node  1               l_upperarm {X-----X---X------X------X-X-----X-X---X-----X}
   node  2               r_upperarm {X-----X--X------X-----X-X-X---X--XX---X--X--X}
   node  3                l_forearm {X-----X---------X-------X-----X----------X--X}
   node  4                r_forearm {X-----X-----------X----X---X-----------X----X}
   node  5                   l_hand {X----XX--X------X--X---XX--X---X--X------X--X}
   node  6                   r_hand {X---X-X--XX---XXXX-X-XXXXXXXXXX-XX-X--X-X-XXX}
   node  7              l_index_low {X---XXX--X-----X--------X-------------------X}
   node  8             l_middle_low {X----XX---X----X--------X---X-X-XXX------X--X}
   node  9              l_pinky_low {X----XX--X----X-----------XX----------------X}
   node 10               l_ring_low {X-----X---X----X---------X-----------------XX}
   node 11              l_thumb_low {X-XX--X--X-----X-------XX--X-----X---X------X}
   node 12              r_index_low {X---X----X-----X-------XX-------------------X}
   node 13             r_middle_low {X------X--X----X--------X-----XXXXX---X-----X}
   node 14              r_pinky_low {X------X--X----X-----------X----------------X}
   node 15               r_ring_low {X------X--X----X-----------X----------------X}
   node 16              r_thumb_low {X-----X--X------X---------------X-------X---X}
   node 17              l_index_mid {X---XXX--X---X--X-------XX------------------X}
   node 18             l_middle_mid {X----XX--X---X--------X------X-----------X--X}
   node 19              l_pinky_mid {X----------------------XXXX--X--------------X}
   node 20               l_ring_mid {X----XX--X---X---X-------X------------------X}
   node 21              l_thumb_mid {X--------X----X-X--------X---X---X------X---X}
   node 22              r_index_mid {X----X----X--X---X--------X-----------------X}
   node 23             r_middle_mid {X-----X---X--X------------X-----XXX---------X}
   node 24              r_pinky_mid {X-----X--X---X-------X--XX----X-------------X}
   node 25               r_ring_mid {X-----X--X---X-----X-------X----------------X}
   node 26              r_thumb_mid {X-----X--------XX---------X----------------XX}
   node 27              l_index_tip {X---XXX----X-------X----XX------------------X}
   node 28             l_middle_tip {X----XX--------------------X------X---------X}
   node 29              l_pinky_tip {X-----X--X---X---------XXXX-----------------X}
   node 30               l_ring_tip {X----XX----------------X--------------------X}
   node 31              l_thumb_tip {X-----X---X----X----------------------------X}
   node 32              r_index_tip {X-----X--X-----------X----------------------X}
   node 33             r_middle_tip {X------X-X--------X------X------XXX---------X}
   node 34              r_pinky_tip {X-----------------------XX------------------X}
   node 35               r_ring_tip {X--------------------------X----------------X}
   node 36              r_thumb_tip {X------X-X----XXX---------------------------X}
   node 37                      gun {X-----X---X-----XX---------X-XX-------------X}
  translation keys
   node 37                      gun {X-----XX-X----X-XX-----X-X---X-XX---------X-X}
  scale keys


objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5313, SCORE= 5.3126
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1770 j:-0.0902 k:0.7360 w:-0.6471
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0595 j:0.1300 k:0.4556 w:-0.8786
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.6811 w:-0.7322
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.6501 w:0.7598
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.4593 w:-0.8882
   node 21              l_thumb_mid  i:0.2257 j:-0.1773 k:-0.2460 w:-0.9257
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.2857 w:-0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:-0.1691 j:-0.5374 k:-0.0314 w:-0.8256
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:-0.0001 y:0.0939 z:-0.0042
   node  2               r_upperarm  x:0.0001 y:-0.0939 z:0.0042
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6675, SCORE= 6.6750
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1770 j:-0.0902 k:0.7360 w:-0.6471
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0595 j:0.1300 k:0.4556 w:-0.8786
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.6811 w:-0.7322
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.6501 w:0.7598
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.4593 w:-0.8882
   node 21              l_thumb_mid  i:0.2257 j:-0.1773 k:-0.2460 w:-0.9257
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.2857 w:-0.9583
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:-0.1691 j:-0.5374 k:-0.0314 w:-0.8256
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6090, SCORE= 6.0901
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1770 j:-0.0902 k:0.7360 w:-0.6471
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0595 j:0.1300 k:0.4556 w:-0.8786
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.6811 w:-0.7322
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.4593 w:-0.8882
   node 21              l_thumb_mid  i:0.2257 j:-0.1773 k:-0.2460 w:-0.9257
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:-0.1691 j:-0.5374 k:-0.0314 w:-0.8256
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7839
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
  static translation data
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6053, SCORE= 6.0527

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5009, SCORE= 5.0087
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1770 j:-0.0902 k:0.7360 w:-0.6471
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0595 j:0.1300 k:0.4556 w:-0.8786
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.6811 w:-0.7322
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.4593 w:-0.8882
   node 21              l_thumb_mid  i:0.2257 j:-0.1773 k:-0.2460 w:-0.9257
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:-0.1691 j:-0.5374 k:-0.0314 w:-0.8256
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:-0.0001 y:0.0939 z:-0.0042
   node  2               r_upperarm  x:0.0001 y:-0.0939 z:0.0042
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5006, SCORE= 5.0056
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:-0.0001 y:0.0939 z:-0.0042
   node  2               r_upperarm  x:0.0001 y:-0.0939 z:0.0042
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0090, RATE= 0.4853, SCORE= 4.8619
  rotation keys
   node  1               l_upperarm {X-XX}
   node  2               r_upperarm {X--X}
   node  3                l_forearm {X-XX}
   node  4                r_forearm {X--X}
   node  5                   l_hand {X-XX}
   node  6                   r_hand {X-XX}
   node 18             l_middle_mid {X--X}
   node 28             l_middle_tip {X--X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0602 j:-0.0146 k:0.2713 w:-0.9605
   node  8             l_middle_low  i:0.0270 j:-0.0147 k:0.5667 w:-0.8233
   node  9              l_pinky_low  i:0.1770 j:-0.0902 k:0.7360 w:-0.6471
   node 10               l_ring_low  i:0.1102 j:-0.0652 k:0.6579 w:-0.7421
   node 11              l_thumb_low  i:-0.0595 j:0.1300 k:0.4556 w:-0.8786
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.6811 w:-0.7322
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.4593 w:-0.8882
   node 21              l_thumb_mid  i:0.2257 j:-0.1773 k:-0.2460 w:-0.9257
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.3330 w:0.9429
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3181 w:0.9481
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.4199 w:0.9075
   node 31              l_thumb_tip  i:-0.1691 j:-0.5374 k:-0.0314 w:-0.8256
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:-0.0001 y:0.0939 z:-0.0042
   node  2               r_upperarm  x:0.0001 y:-0.0939 z:0.0042
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5340, SCORE= 5.3401
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4301 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5159, SCORE= 5.1594
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:-0.0001 y:0.0939 z:-0.0042
   node  2               r_upperarm  x:0.0001 y:-0.0939 z:0.0042
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5159, SCORE= 5.1594
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 19              l_pinky_mid  i:-0.0114 j:0.0033 k:0.3225 w:-0.9465
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:-0.0001 y:0.0939 z:-0.0042
   node  2               r_upperarm  x:0.0001 y:-0.0939 z:0.0042
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
   node 41           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg
 first_person:throw_grenade
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5633, SCORE= 5.6333
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0024 j:0.0302 k:-0.0223 w:-0.9993
   node 13             r_middle_low  i:0.0456 j:-0.0557 k:-0.4552 w:-0.8874
   node 14              r_pinky_low  i:-0.1426 j:-0.0906 k:-0.6071 w:-0.7765
   node 15               r_ring_low  i:-0.0708 j:-0.0978 k:-0.5649 w:-0.8163
   node 16              r_thumb_low  i:0.1082 j:0.2178 k:-0.3323 w:-0.9113
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4300 w:-0.9028
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.6352 w:-0.7723
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.5202 w:-0.8540
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4472 w:-0.8944
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.4711 w:0.8821
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:0.3978 w:0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.6208 w:0.7840
   node 36              r_thumb_tip  i:-0.0597 j:-0.5897 k:0.0438 w:-0.8042
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0333 y:0.0084 z:0.0107
  static scale data
   node 41           camera_control  s:1.0000 

objects\weapons\rifle\sniper_rifle\sniper_rifle
 SIZE:     816  NODES:       4  ANIMATIONS:       1
objects\weapons\rifle\sniper_rifle\sniper_rifle
 any:fire_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 SIZE:   94752  NODES:      42  ANIMATIONS:      15
objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5624, SCORE= 5.6239
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0078 j:0.1530 k:0.1135 w:-0.9817
   node  8             l_middle_low  i:0.0172 j:-0.1561 k:0.4495 w:-0.8794
   node  9              l_pinky_low  i:0.0482 j:-0.0681 k:0.5326 w:-0.8422
   node 10               l_ring_low  i:0.0378 j:-0.1357 k:0.5164 w:-0.8447
   node 11              l_thumb_low  i:-0.2614 j:0.5184 k:0.3356 w:-0.7418
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3211 w:-0.9470
   node 18             l_middle_mid  i:-0.0120 j:-0.0343 k:0.2875 w:-0.9571
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2446 w:-0.9696
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2795 w:-0.9601
   node 21              l_thumb_mid  i:-0.0059 j:-0.1824 k:-0.1007 w:-0.9780
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3335 w:-0.9427
   node 28             l_middle_tip  i:0.0167 j:0.0465 k:-0.3372 w:0.9401
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.1635 w:0.9865
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1949 w:0.9808
   node 31              l_thumb_tip  i:0.0000 j:0.1203 k:0.0000 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 33             r_middle_tip  i:0.1205 j:0.1565 k:-0.5177 w:-0.8324
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0197 y:0.0400 z:-0.0400
   node  1               l_upperarm  x:0.0316 y:0.0848 z:-0.0255
   node  2               r_upperarm  x:-0.0316 y:-0.0848 z:0.0255
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
   node 41           camera_control  x:0.0197 y:-0.0400 z:0.0400
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5624, SCORE= 5.6239
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0078 j:0.1530 k:0.1135 w:-0.9817
   node  8             l_middle_low  i:0.0172 j:-0.1561 k:0.4495 w:-0.8794
   node  9              l_pinky_low  i:0.0482 j:-0.0681 k:0.5326 w:-0.8422
   node 10               l_ring_low  i:0.0378 j:-0.1357 k:0.5164 w:-0.8447
   node 11              l_thumb_low  i:-0.2614 j:0.5184 k:0.3356 w:-0.7418
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3211 w:-0.9470
   node 18             l_middle_mid  i:-0.0120 j:-0.0343 k:0.2875 w:-0.9571
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2446 w:-0.9696
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2795 w:-0.9601
   node 21              l_thumb_mid  i:-0.0059 j:-0.1824 k:-0.1007 w:-0.9780
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3335 w:-0.9427
   node 28             l_middle_tip  i:0.0167 j:0.0465 k:-0.3372 w:0.9401
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.1635 w:0.9865
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1949 w:0.9808
   node 31              l_thumb_tip  i:0.0000 j:0.1203 k:0.0000 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 33             r_middle_tip  i:0.1205 j:0.1565 k:-0.5177 w:-0.8324
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:-0.0001 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0197 y:0.0000 z:-0.0400
   node  1               l_upperarm  x:0.0316 y:0.0848 z:-0.0255
   node  2               r_upperarm  x:-0.0316 y:-0.0848 z:0.0255
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
   node 41           camera_control  x:0.0197 y:0.0000 z:0.0400
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5624, SCORE= 5.6239
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0078 j:0.1530 k:0.1135 w:-0.9817
   node  8             l_middle_low  i:0.0172 j:-0.1561 k:0.4495 w:-0.8794
   node  9              l_pinky_low  i:0.0482 j:-0.0681 k:0.5326 w:-0.8422
   node 10               l_ring_low  i:0.0378 j:-0.1357 k:0.5164 w:-0.8447
   node 11              l_thumb_low  i:-0.2614 j:0.5184 k:0.3356 w:-0.7418
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3211 w:-0.9470
   node 18             l_middle_mid  i:-0.0120 j:-0.0343 k:0.2875 w:-0.9571
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2446 w:-0.9696
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2795 w:-0.9601
   node 21              l_thumb_mid  i:-0.0059 j:-0.1824 k:-0.1007 w:-0.9780
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3335 w:-0.9427
   node 28             l_middle_tip  i:0.0167 j:0.0465 k:-0.3372 w:0.9401
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.1635 w:0.9865
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1949 w:0.9808
   node 31              l_thumb_tip  i:0.0000 j:0.1203 k:0.0000 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 33             r_middle_tip  i:0.1205 j:0.1565 k:-0.5177 w:-0.8324
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:-0.0002 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0197 y:0.0000 z:-0.0400
   node  1               l_upperarm  x:0.0316 y:0.0848 z:-0.0255
   node  2               r_upperarm  x:-0.0316 y:-0.0848 z:0.0255
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
   node 41           camera_control  x:0.0197 y:0.0000 z:0.0400
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6012, SCORE= 6.0119
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0078 j:0.1530 k:0.1135 w:-0.9817
   node  8             l_middle_low  i:0.0172 j:-0.1561 k:0.4495 w:-0.8794
   node  9              l_pinky_low  i:0.0482 j:-0.0681 k:0.5326 w:-0.8422
   node 10               l_ring_low  i:0.0378 j:-0.1357 k:0.5164 w:-0.8447
   node 11              l_thumb_low  i:-0.2614 j:0.5184 k:0.3356 w:-0.7418
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3211 w:-0.9470
   node 18             l_middle_mid  i:-0.0120 j:-0.0343 k:0.2875 w:-0.9571
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.2446 w:-0.9696
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2795 w:-0.9601
   node 21              l_thumb_mid  i:-0.0059 j:-0.1824 k:-0.1007 w:-0.9780
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3335 w:-0.9427
   node 28             l_middle_tip  i:0.0167 j:0.0465 k:-0.3372 w:0.9401
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.1635 w:0.9865
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1949 w:0.9808
   node 31              l_thumb_tip  i:0.0000 j:0.1203 k:0.0000 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 33             r_middle_tip  i:0.1205 j:0.1565 k:-0.5177 w:-0.8324
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0197 y:0.0000 z:-0.0400
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
   node 41           camera_control  x:0.0197 y:0.0000 z:0.0400
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5455, SCORE= 5.4554
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5082, SCORE= 5.0821

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5161, SCORE= 5.1614

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5582, SCORE= 5.5819
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0639, RATE= 0.1466, SCORE= 1.5301
  rotation keys
   node  1               l_upperarm {X--XX----------X}
   node  2               r_upperarm {X-XX-X---------X}
   node  3                l_forearm {X-X--X---------X}
   node  4                r_forearm {X--X-X---------X}
   node  5                   l_hand {X-X-X----------X}
   node  6                   r_hand {X--X-X---------X}
   node 18             l_middle_mid {X--------------X}
   node 19              l_pinky_mid {X--------------X}
   node 20               l_ring_mid {X--------------X}
   node 27              l_index_tip {X--------------X}
   node 28             l_middle_tip {X--------------X}
   node 29              l_pinky_tip {X-------X-X---XX}
   node 30               l_ring_tip {X----------X---X}
   node 33             r_middle_tip {X--------------X}
   node 36              r_thumb_tip {X--------------X}
  translation keys
   node  1               l_upperarm {X----X---------X}
   node  2               r_upperarm {X---X----------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0078 j:0.1530 k:0.1135 w:-0.9817
   node  8             l_middle_low  i:0.0172 j:-0.1561 k:0.4495 w:-0.8794
   node  9              l_pinky_low  i:0.0482 j:-0.0681 k:0.5326 w:-0.8422
   node 10               l_ring_low  i:0.0378 j:-0.1357 k:0.5164 w:-0.8447
   node 11              l_thumb_low  i:-0.2614 j:0.5184 k:0.3356 w:-0.7418
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3211 w:-0.9470
   node 21              l_thumb_mid  i:-0.0059 j:-0.1824 k:-0.1007 w:-0.9780
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 31              l_thumb_tip  i:0.0000 j:0.1203 k:0.0000 w:-0.9927
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0197 y:0.0000 z:-0.0400
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
   node 41           camera_control  x:0.0197 y:0.0000 z:0.0400
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5325, SCORE= 5.3253
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 35               r_ring_tip  i:0.0453 j:-0.0706 k:0.5384 w:0.8385
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0197 y:0.0000 z:-0.0400
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
   node 41           camera_control  x:0.0197 y:0.0000 z:0.0400
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5705, SCORE= 5.7055
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 33             r_middle_tip  i:0.1205 j:0.1565 k:-0.5177 w:-0.8324
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5705, SCORE= 5.7055
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.1131 j:0.0501 k:-0.0850 w:-0.9886
   node 13             r_middle_low  i:0.0591 j:-0.0366 k:-0.4228 w:-0.9035
   node 14              r_pinky_low  i:-0.0790 j:0.0105 k:-0.3378 w:-0.9378
   node 15               r_ring_low  i:-0.0271 j:0.0147 k:-0.4773 w:-0.8782
   node 16              r_thumb_low  i:0.2330 j:0.1029 k:-0.3494 w:-0.9016
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5103 w:-0.8600
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4984 w:-0.8669
   node 24              r_pinky_mid  i:-0.0244 j:0.0117 k:-0.4414 w:-0.8969
   node 25               r_ring_mid  i:-0.0102 j:0.0185 k:-0.4824 w:-0.8756
   node 26              r_thumb_mid  i:-0.0540 j:-0.1316 k:0.0219 w:-0.9896
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.2770 w:-0.9608
   node 33             r_middle_tip  i:0.1205 j:0.1565 k:-0.5177 w:-0.8324
   node 34              r_pinky_tip  i:-0.0554 j:0.0890 k:-0.5259 w:-0.8441
   node 36              r_thumb_tip  i:-0.2138 j:-0.6945 k:-0.0130 w:-0.6868
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0964 y:0.0075 z:0.0368
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:sprint
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0060, RATE= 0.1133, SCORE= 1.1388
  rotation keys
   node  1               l_upperarm {X---X--X-X--X-X---X-----X-------X--X---X-X--X}
   node  2               r_upperarm {X-X----X---X-X-X-XXX----X--X-XX---X----X-X--X}
   node  3                l_forearm {X---X-X-X---X-X---X-----X-----X-------XX--X-X}
   node  4                r_forearm {XX----X-----X-X--X-XX----X---X----X----X-X--X}
   node  5                   l_hand {X-----X---X---X--X--X----X---------X----X---X}
   node  6                   r_hand {X-X-----X--X-X-X-XXX----X---X-X---X----X----X}
   node 19              l_pinky_mid {X-------------------------------------------X}
   node 20               l_ring_mid {X-------------------------------------------X}
   node 29              l_pinky_tip {X-------------------------------------------X}
   node 30               l_ring_tip {X-------------------------------------------X}
   node 33             r_middle_tip {X-------------------------------------------X}
   node 34              r_pinky_tip {X-------------------------------------------X}
   node 41           camera_control {X--X----X--X--X----X---X---X-----X--X---X-X-X}
  translation keys
  scale keys


objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0490, RATE= 0.1531, SCORE= 1.5796
  rotation keys
   node  1               l_upperarm {X--XXXXXXX---X---XXXX--XXXXXXXXXXXXX-X--XXX}
   node  2               r_upperarm {XXXXX-X-XX-XXXXXXXX-XXXX-X--X-XXX-XXXXX-XXX}
   node  3                l_forearm {X-XXXXXXXX---X---XX-X--XXXXXXXXXXXXX-X--XXX}
   node  4                r_forearm {XXXXX---XXXXXXXX----X-XXX-X---X-X--XXXX--XX}
   node  5                   l_hand {X--XXXXXXX----X--XXX----XXX-XXXXXXXX---X--X}
   node  6                   r_hand {XX-XXXX-XXX-XXXXXXXXXXXX-X--X-XX-XXXXXX-XXX}
   node  7              l_index_low {X-----------------X-----------X-X------X--X}
   node  8             l_middle_low {X--------------X-----X---------X--X-------X}
   node  9              l_pinky_low {X-------------------X----------------X----X}
   node 10               l_ring_low {X------------------X-------X-------X------X}
   node 11              l_thumb_low {X-------X------------X----X----X----------X}
   node 12              r_index_low {X------X------------------X------------X--X}
   node 13             r_middle_low {X--------X---------------X----------------X}
   node 14              r_pinky_low {X-------X---------------X-----------------X}
   node 15               r_ring_low {X-----------X-----------------------------X}
   node 16              r_thumb_low {X--------X----------------X--------------XX}
   node 17              l_index_mid {X--------------------X----------------X---X}
   node 18             l_middle_mid {X-------------------X---------------------X}
   node 19              l_pinky_mid {X---------------------------------X-------X}
   node 20               l_ring_mid {X-----------------------------------------X}
   node 21              l_thumb_mid {X-------------------------X--------X------X}
   node 22              r_index_mid {X---------------X-------------------------X}
   node 23             r_middle_mid {X--------------X--------------------------X}
   node 24              r_pinky_mid {X-----------------------X-----------------X}
   node 25               r_ring_mid {X--------X--------------------------------X}
   node 26              r_thumb_mid {X---------X---------------X---------------X}
   node 27              l_index_tip {X---------------------------------X-------X}
   node 28             l_middle_tip {X-----------------------------------------X}
   node 29              l_pinky_tip {X-----------------------------------------X}
   node 30               l_ring_tip {X-----------------------------------------X}
   node 31              l_thumb_tip {X----------------------------X------------X}
   node 32              r_index_tip {X---------X-----------------X-------------X}
   node 33             r_middle_tip {X-----------X-----------------------------X}
   node 34              r_pinky_tip {X---------X------------------X------------X}
   node 35               r_ring_tip {X-----------------X-----------------------X}
   node 36              r_thumb_tip {X--------X-----------------X----------X---X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX}
   node  1               l_upperarm {X--XXX--XX--------------XXX-XXXXXXXX--XX-XX}
   node  2               r_upperarm {XX-X-X--XX-XXXX----X-X--X----X--X--XXXX--XX}
   node 41           camera_control {X----X--X--X--X-----X----X-X-XXX---X-X---XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                      gun  i:0.0000 j:0.0000 k:0.0263 w:-0.9996
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.1035 y:0.0071 z:0.0361
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 SIZE:  102684  NODES:      43  ANIMATIONS:      15
objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5478, SCORE= 5.4779
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 11              l_thumb_low  i:0.1067 j:0.5012 k:0.4275 w:-0.7447
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
  static translation data
   node  0                     base  x:-0.0115 y:0.0119 z:-0.0962
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
   node 42           camera_control  x:0.0115 y:-0.0119 z:0.0962
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5478, SCORE= 5.4779
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 11              l_thumb_low  i:0.1067 j:0.5012 k:0.4275 w:-0.7447
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
  static translation data
   node  0                     base  x:-0.0115 y:0.0119 z:-0.0962
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
   node 42           camera_control  x:0.0115 y:-0.0119 z:0.0962
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5478, SCORE= 5.4779
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 11              l_thumb_low  i:0.1067 j:0.5012 k:0.4275 w:-0.7447
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
  static translation data
   node  0                     base  x:-0.0115 y:0.0119 z:-0.0962
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
   node 42           camera_control  x:0.0115 y:-0.0119 z:0.0962
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5023, SCORE= 5.0229
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 11              l_thumb_low  i:0.1067 j:0.5012 k:0.4275 w:-0.7447
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0115 y:0.0119 z:-0.0962
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
   node 42           camera_control  x:0.0115 y:-0.0119 z:0.0962
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5024, SCORE= 5.0238
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 11              l_thumb_low  i:0.1067 j:0.5012 k:0.4275 w:-0.7447
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
  static translation data
   node  0                     base  x:-0.0115 y:0.0119 z:-0.0962
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
   node 42           camera_control  x:0.0115 y:-0.0119 z:0.0962
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5078, SCORE= 5.0783

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6115, SCORE= 6.1152

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6370, SCORE= 6.3698
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  4                r_forearm  i:0.0000 j:0.6230 k:0.0000 w:-0.7822
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 11              l_thumb_low  i:0.1067 j:0.5012 k:0.4275 w:-0.7447
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6259, SCORE= 6.2594
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:put_away
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.6429, SCORE= 6.4286
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  2               r_upperarm  i:0.0915 j:-0.4458 k:0.1556 w:-0.8767
   node  4                r_forearm  i:0.0000 j:0.6230 k:0.0000 w:-0.7822
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 21              l_thumb_mid  i:-0.0063 j:0.0072 k:-0.0519 w:-0.9986
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 31              l_thumb_tip  i:0.0000 j:-0.1700 k:0.0000 w:-0.9854
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6022, SCORE= 6.0222
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0023 j:0.0007 k:0.2734 w:-0.9619
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3689 w:-0.9294
   node  9              l_pinky_low  i:-0.0006 j:-0.0003 k:0.4631 w:-0.8863
   node 10               l_ring_low  i:-0.0005 j:-0.0002 k:0.4592 w:-0.8883
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.0970 w:-0.9953
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.0840 w:-0.9965
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.0623 w:-0.9980
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.1445 w:-0.9895
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.1488 w:-0.9889
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.1574 w:-0.9875
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.2089 w:-0.9779
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 38              ammo_bottom  i:-0.7071 j:0.0000 k:0.0000 w:-0.7071
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5634, SCORE= 5.6336
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5634, SCORE= 5.6336
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_flak_cannon\fp_flak_cannon
 first_person:throw_grenade
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5011, SCORE= 5.0107
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0270 j:-0.0791 k:-0.3422 w:-0.9359
   node 13             r_middle_low  i:0.0278 j:-0.0531 k:-0.4635 w:-0.8841
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0117 j:-0.0227 k:-0.4594 w:-0.8878
   node 16              r_thumb_low  i:0.2638 j:0.2420 k:-0.4181 w:-0.8349
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.3645 w:-0.9312
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4352 w:-0.9003
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 26              r_thumb_mid  i:0.0037 j:-0.2794 k:0.0879 w:-0.9561
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.6093 w:-0.7929
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4821 w:-0.8761
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5087 w:-0.8609
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5272 w:-0.8497
   node 36              r_thumb_tip  i:0.0000 j:-0.3447 k:0.0000 w:-0.9387
   node 37                      gun  i:-0.0215 j:-0.1951 k:-0.0107 w:-0.9805
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0115 y:0.0119 z:-0.0962
   node  1               l_upperarm  x:0.0674 y:0.0531 z:-0.0383
   node  2               r_upperarm  x:-0.0674 y:-0.0531 z:0.0383
   node 37                      gun  x:-0.0017 y:0.0076 z:0.0835
   node 42           camera_control  x:0.0115 y:-0.0119 z:0.0962
  static scale data
   node 42           camera_control  s:1.0000 

objects\weapons\support_high\rocket_launcher\rocket_launcher
 SIZE:     608  NODES:       5  ANIMATIONS:       1
objects\weapons\support_high\rocket_launcher\rocket_launcher
 idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000
  static rotation data
  static translation data
  static scale data

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 SIZE:   94768  NODES:      43  ANIMATIONS:      12
objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6385, SCORE= 6.3849
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0443 j:-0.0111 k:0.2712 w:-0.9614
   node  8             l_middle_low  i:0.0699 j:-0.0472 k:0.5580 w:-0.8255
   node  9              l_pinky_low  i:0.0902 j:-0.0745 k:0.6275 w:-0.7697
   node 10               l_ring_low  i:0.0891 j:-0.0789 k:0.6549 w:-0.7463
   node 11              l_thumb_low  i:-0.2248 j:0.1957 k:0.4072 w:-0.8633
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5524 w:-0.8335
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.6876 w:-0.7261
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4309 w:-0.9024
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5246 w:-0.8513
   node 21              l_thumb_mid  i:-0.0135 j:-0.3155 k:-0.2198 w:-0.9230
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.5052 w:0.8630
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.3376 w:0.9413
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3458 w:0.9383
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.3945 w:0.9189
   node 31              l_thumb_tip  i:0.0000 j:-0.1906 k:0.0000 w:-0.9817
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
  static translation data
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6170, SCORE= 6.1701
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  4                r_forearm  i:0.0000 j:0.7342 k:0.0000 w:-0.6789
   node  7              l_index_low  i:0.0443 j:-0.0111 k:0.2712 w:-0.9614
   node  8             l_middle_low  i:0.0699 j:-0.0472 k:0.5580 w:-0.8255
   node  9              l_pinky_low  i:0.0902 j:-0.0745 k:0.6275 w:-0.7697
   node 10               l_ring_low  i:0.0891 j:-0.0789 k:0.6549 w:-0.7463
   node 11              l_thumb_low  i:-0.2248 j:0.1957 k:0.4072 w:-0.8633
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5524 w:-0.8335
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.6876 w:-0.7261
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4309 w:-0.9024
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5246 w:-0.8513
   node 21              l_thumb_mid  i:-0.0135 j:-0.3155 k:-0.2198 w:-0.9230
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.5052 w:0.8630
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.3376 w:0.9413
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3458 w:0.9383
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.3945 w:0.9189
   node 31              l_thumb_tip  i:0.0000 j:-0.1906 k:0.0000 w:-0.9817
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  1               l_upperarm  x:0.0631 y:0.0691 z:0.0087
   node  2               r_upperarm  x:-0.0631 y:-0.0691 z:-0.0087
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5026, SCORE= 5.0259
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0443 j:-0.0111 k:0.2712 w:-0.9614
   node  8             l_middle_low  i:0.0699 j:-0.0472 k:0.5580 w:-0.8255
   node  9              l_pinky_low  i:0.0902 j:-0.0745 k:0.6275 w:-0.7697
   node 10               l_ring_low  i:0.0891 j:-0.0789 k:0.6549 w:-0.7463
   node 11              l_thumb_low  i:-0.2248 j:0.1957 k:0.4072 w:-0.8633
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5524 w:-0.8335
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.6876 w:-0.7261
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4309 w:-0.9024
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5246 w:-0.8513
   node 21              l_thumb_mid  i:-0.0135 j:-0.3155 k:-0.2198 w:-0.9230
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 27              l_index_tip  i:0.0000 j:0.0000 k:-0.5052 w:0.8630
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.3376 w:0.9413
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:-0.3458 w:0.9383
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.3945 w:0.9189
   node 31              l_thumb_tip  i:0.0000 j:-0.1906 k:0.0000 w:-0.9817
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
  static translation data
   node  0                     base  x:-0.0289 y:0.0026 z:-0.1158
   node  1               l_upperarm  x:0.0631 y:0.0691 z:0.0087
   node  2               r_upperarm  x:-0.0631 y:-0.0691 z:-0.0087
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
   node 42           camera_control  x:0.0289 y:-0.0026 z:0.1158
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5922, SCORE= 5.9224

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0000, RATE= 0.8085, SCORE= 8.0852

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5603, SCORE= 5.6028
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0130, RATE= 0.4511, SCORE= 4.5238
  rotation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {X--X}
   node  3                l_forearm {XX-X}
   node  4                r_forearm {X--X}
   node  5                   l_hand {X--X}
   node  6                   r_hand {XXXX}
   node  7              l_index_low {X--X}
   node  8             l_middle_low {X--X}
   node  9              l_pinky_low {X--X}
   node 10               l_ring_low {X--X}
   node 11              l_thumb_low {X--X}
   node 17              l_index_mid {X--X}
   node 18             l_middle_mid {X--X}
   node 19              l_pinky_mid {X--X}
   node 20               l_ring_mid {X--X}
   node 21              l_thumb_mid {X--X}
   node 27              l_index_tip {X--X}
   node 28             l_middle_tip {X--X}
   node 29              l_pinky_tip {X--X}
   node 30               l_ring_tip {X--X}
   node 31              l_thumb_tip {X--X}
  translation keys
   node  0                     base {XXXX}
   node 42           camera_control {XXXX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  1               l_upperarm  x:0.0631 y:0.0691 z:0.0087
   node  2               r_upperarm  x:-0.0631 y:-0.0691 z:-0.0087
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5351, SCORE= 5.3506
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1664 k:0.2196 w:-0.9612
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0289 y:0.0026 z:-0.1158
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
   node 42           camera_control  x:0.0289 y:-0.0026 z:0.1158
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5678, SCORE= 5.6786
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:sprint
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0030, RATE= 0.2037, SCORE= 2.0403
  rotation keys
   node  1               l_upperarm {X-XX--X--X----X-X---XX-X--X-X-XXX---X}
   node  2               r_upperarm {X---X-----X------X-X--X--XXXX--X----X}
   node  3                l_forearm {X-XX---X-X----X-X----X-X--X-----X---X}
   node  4                r_forearm {X-XXX---X----X--X-X-----X-----------X}
   node  5                   l_hand {X-XX------X-----X----X-----X----X---X}
   node  6                   r_hand {X-XX-X--XX-X-XXX--X-XXX---X-X--X-X--X}
  translation keys
   node  0                     base {X---------------X----X----------X---X}
   node  1               l_upperarm {X-----------------------------------X}
   node  2               r_upperarm {X----------------------XXXXXXXXXX---X}
   node 42           camera_control {X----------------------X---------X--X}
  scale keys


objects\characters\masterchief\fp\weapons\support_high\fp_rocket_launcher\fp_rocket_launcher
 first_person:throw_grenade
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5633, SCORE= 5.6334
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0023 j:0.0007 k:-0.2739 w:-0.9617
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 14              r_pinky_low  i:0.0008 j:-0.0002 k:-0.2866 w:-0.9580
   node 15               r_ring_low  i:0.0000 j:0.0000 k:-0.2825 w:-0.9593
   node 16              r_thumb_low  i:0.0553 j:0.1992 k:-0.4195 w:-0.8838
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.4596 w:-0.8881
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4479 w:-0.8940
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3116 w:-0.9502
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2908 w:-0.9568
   node 26              r_thumb_mid  i:0.0108 j:-0.1665 k:0.2196 w:-0.9612
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4337 w:-0.9010
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4376 w:-0.8991
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3487 w:-0.9372
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.5589 w:-0.8292
   node 36              r_thumb_tip  i:-0.0269 j:-0.1537 k:0.0894 w:-0.9837
   node 37                      gun  i:-0.0279 j:0.0133 k:-0.0105 w:-0.9995
   node 39                 foregrip  i:-0.2761 j:0.0000 k:0.0000 w:-0.9611
   node 42           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:-0.0758 y:0.0081 z:0.0272
  static scale data
   node 42           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 SIZE:  158380  NODES:      48  ANIMATIONS:      17
objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5243, SCORE= 5.2436
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3553 w:-0.9347
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0184 y:-0.0228 z:-0.1127
   node  1               l_upperarm  x:0.0258 y:0.0891 z:-0.0151
   node  2               r_upperarm  x:-0.0258 y:-0.0891 z:0.0151
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
   node 47           camera_control  x:0.0184 y:0.0228 z:0.1127
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5238, SCORE= 5.2386
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3553 w:-0.9347
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0184 y:-0.0228 z:-0.1127
   node  1               l_upperarm  x:0.0258 y:0.0891 z:-0.0151
   node  2               r_upperarm  x:-0.0258 y:-0.0891 z:0.0151
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
   node 47           camera_control  x:0.0184 y:0.0228 z:0.1127
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5238, SCORE= 5.2386
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3553 w:-0.9347
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0184 y:-0.0228 z:-0.1127
   node  1               l_upperarm  x:0.0258 y:0.0891 z:-0.0151
   node  2               r_upperarm  x:-0.0258 y:-0.0891 z:0.0151
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
   node 47           camera_control  x:0.0184 y:0.0228 z:0.1127
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5028, SCORE= 5.0282
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1821 j:0.0311 k:-0.3536 w:-0.9169
   node  8             l_middle_low  i:-0.0810 j:0.0134 k:-0.2995 w:-0.9505
   node  9              l_pinky_low  i:-0.0124 j:0.0386 k:-0.4315 w:-0.9012
   node 10               l_ring_low  i:0.0625 j:0.0591 k:-0.3434 w:-0.9352
   node 11              l_thumb_low  i:0.0328 j:0.4418 k:0.0183 w:-0.8963
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5109 w:-0.8596
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3949 w:-0.9187
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4028 w:-0.9153
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5371 w:-0.8435
   node 21              l_thumb_mid  i:0.0090 j:-0.2827 k:-0.0515 w:-0.9578
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3553 w:-0.9347
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0184 y:-0.0228 z:-0.1127
   node  1               l_upperarm  x:0.0258 y:0.0891 z:-0.0151
   node  2               r_upperarm  x:-0.0258 y:-0.0891 z:0.0151
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
   node 47           camera_control  x:0.0184 y:0.0228 z:0.1127
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:melee_strike_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0737, RATE= 0.2099, SCORE= 2.1731
  rotation keys
   node  1               l_upperarm {XXX--X----X-X--X-XXX-X-XXX-X}
   node  2               r_upperarm {XXXX-XX----XXXXXXX-X-X-XXX-X}
   node  3                l_forearm {X----X---------X-XX--X-X-X-X}
   node  4                r_forearm {XXXX--X---XXXXXX-X-XXX-XX--X}
   node  5                   l_hand {XX--X------X---X-X-X--X-X--X}
   node  6                   r_hand {XXX-XX-----XXXXXXXXXXX-XXX-X}
   node 11              l_thumb_low {X--------------------------X}
   node 17              l_index_mid {X--------------------------X}
   node 18             l_middle_mid {X--------------------------X}
   node 21              l_thumb_mid {X--------------------------X}
   node 22              r_index_mid {X-----X------------X----X--X}
   node 23             r_middle_mid {X-----X------------X----X--X}
   node 24              r_pinky_mid {X-----X------------X----X--X}
   node 25               r_ring_mid {X-----X------------X----X--X}
   node 27              l_index_tip {X--------------------------X}
   node 28             l_middle_tip {X--------------------------X}
   node 29              l_pinky_tip {X--------------------------X}
   node 30               l_ring_tip {X--------------------------X}
   node 38                     body {XXX-X--XXXXX-X-X-XX--------X}
   node 44                 ammo_cap {X--------------------------X}
   node 47           camera_control {X--XXX-XXX-----------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1               l_upperarm {X----------X---------X-----X}
   node  2               r_upperarm {X-----X----XXXX------X-----X}
   node 47           camera_control {XXXXXXX----XX--XXXXXXX-X-X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1821 j:0.0311 k:-0.3536 w:-0.9169
   node  8             l_middle_low  i:-0.0810 j:0.0134 k:-0.2995 w:-0.9505
   node  9              l_pinky_low  i:-0.0124 j:0.0386 k:-0.4315 w:-0.9012
   node 10               l_ring_low  i:0.0625 j:0.0591 k:-0.3434 w:-0.9352
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4028 w:-0.9153
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5371 w:-0.8435
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:melee_strike_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0840, RATE= 0.1669, SCORE= 1.7533
  rotation keys
   node  1               l_upperarm {XXXX-X----XX--XX-XXX-X-XXX-X}
   node  2               r_upperarm {XXX-XXX--X-XX-XX-X-X-X-XXX-X}
   node  3                l_forearm {XXX-------XX--XX--X--X-X-X-X}
   node  4                r_forearm {XXX--XX--X-XX-XX-X-XXX-XX--X}
   node  5                   l_hand {XX--X----X-X-----X-X--X-X--X}
   node  6                   r_hand {XXXX-XX-X-XXX-XXXXXXXX-XXX-X}
   node  7              l_index_low {X--------------------------X}
   node  8             l_middle_low {X--------------------------X}
   node  9              l_pinky_low {X--------------------------X}
   node 10               l_ring_low {X--------------------------X}
   node 11              l_thumb_low {X--------------------------X}
   node 17              l_index_mid {X--------------------------X}
   node 18             l_middle_mid {X--------------------------X}
   node 19              l_pinky_mid {X--------------------------X}
   node 20               l_ring_mid {X--------------------------X}
   node 21              l_thumb_mid {X--------------------------X}
   node 22              r_index_mid {X----X-------------X----X--X}
   node 23             r_middle_mid {X----X-------------X----X--X}
   node 24              r_pinky_mid {X----X-------------X----X--X}
   node 25               r_ring_mid {X----X-------------X----X--X}
   node 27              l_index_tip {X--------------------------X}
   node 28             l_middle_tip {X--------------------------X}
   node 29              l_pinky_tip {X--------------------------X}
   node 30               l_ring_tip {X--------------------------X}
   node 32              r_index_tip {X--------------------------X}
   node 33             r_middle_tip {X--------------------------X}
   node 34              r_pinky_tip {X--------------------------X}
   node 35               r_ring_tip {X--------------------------X}
   node 38                     body {XXX-XX-XXXXX-X--XXX--------X}
   node 44                 ammo_cap {X--------------------------X}
   node 47           camera_control {X--XXX-XXX-----------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1               l_upperarm {X-----X------------------X-X}
   node  2               r_upperarm {X----XX----XX-XX-------X---X}
   node 47           camera_control {XXXXX-X----XXXXX-XXXXX-X-X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:melee_strike_3
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0563, RATE= 0.1830, SCORE= 1.8868
  rotation keys
   node  1               l_upperarm {XXX-X---X--X-XXXXXXXXXX-XX-X}
   node  2               r_upperarm {XXXXXX-X--XXX-----XXXX-XXX-X}
   node  3                l_forearm {XX-X---X---X-X-X-X--XXX-X--X}
   node  4                r_forearm {XX-XXX---X--X---X-XXXXX-XX-X}
   node  5                   l_hand {X-X-X----X--X--X---X--X--X-X}
   node  6                   r_hand {XXXXXX-X---XX--XX-XXXX-XXX-X}
   node  7              l_index_low {X--------------------------X}
   node  8             l_middle_low {X--------------------------X}
   node  9              l_pinky_low {X--------------------------X}
   node 10               l_ring_low {X--------------------------X}
   node 11              l_thumb_low {X--------------------------X}
   node 17              l_index_mid {X--------------------------X}
   node 18             l_middle_mid {X--------------------------X}
   node 19              l_pinky_mid {X--------------------------X}
   node 20               l_ring_mid {X--------------------------X}
   node 21              l_thumb_mid {X--------------------------X}
   node 22              r_index_mid {X----X-------------X----X--X}
   node 23             r_middle_mid {X----X-------------X----X--X}
   node 24              r_pinky_mid {X----X-------------X----X--X}
   node 25               r_ring_mid {X----X-------------X----X--X}
   node 27              l_index_tip {X--------------------------X}
   node 28             l_middle_tip {X--------------------------X}
   node 29              l_pinky_tip {X--------------------------X}
   node 30               l_ring_tip {X--------------------------X}
   node 31              l_thumb_tip {X--------------------------X}
   node 38                     body {XXX-X-XXX--XX-X---X-X-X----X}
   node 44                 ammo_cap {X--------------------------X}
   node 47           camera_control {X--XXX-XXX-----------------X}
  translation keys
   node  0                     base {XXXXXXXXXXXXXXXXXXXXXXXXXX-X}
   node  1               l_upperarm {X--------X--X---X-------X--X}
   node  2               r_upperarm {X--XXX--X---X---X-XXXX-----X}
   node 47           camera_control {XXXXXXX----XX-XXXXXXXX-X-X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6703, SCORE= 6.7034

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6115, SCORE= 6.1152

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5837, SCORE= 5.8375
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 11              l_thumb_low  i:0.0328 j:0.4418 k:0.0183 w:-0.8963
   node 12              r_index_low  i:0.0049 j:0.0696 k:-0.0709 w:-0.9950
   node 13             r_middle_low  i:0.0000 j:0.0000 k:-0.0884 w:-0.9961
   node 14              r_pinky_low  i:-0.0084 j:-0.0998 k:-0.0837 w:-0.9914
   node 15               r_ring_low  i:-0.0038 j:-0.0391 k:-0.0797 w:-0.9960
   node 21              l_thumb_mid  i:0.0090 j:-0.2827 k:-0.0515 w:-0.9578
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.2885 w:-0.9575
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.2759 w:-0.9612
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.2759 w:-0.9612
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2549 w:-0.9669
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3553 w:-0.9347
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4235 w:-0.9059
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4274 w:-0.9040
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4353 w:-0.9003
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4818 w:-0.8762
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5471, SCORE= 5.4711
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.4235 w:-0.9059
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.4274 w:-0.9040
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.4353 w:-0.9003
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.4818 w:-0.8762
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:put_away
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5385, SCORE= 5.3847
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1821 j:0.0311 k:-0.3536 w:-0.9169
   node  8             l_middle_low  i:-0.0810 j:0.0134 k:-0.2995 w:-0.9505
   node  9              l_pinky_low  i:-0.0124 j:0.0386 k:-0.4315 w:-0.9012
   node 10               l_ring_low  i:0.0625 j:0.0591 k:-0.3434 w:-0.9352
   node 11              l_thumb_low  i:0.0328 j:0.4418 k:0.0183 w:-0.8963
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5109 w:-0.8596
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3949 w:-0.9187
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4028 w:-0.9153
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5371 w:-0.8435
   node 21              l_thumb_mid  i:0.0090 j:-0.2827 k:-0.0515 w:-0.9578
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.3553 w:-0.9347
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0184 y:-0.0228 z:-0.1127
   node  1               l_upperarm  x:0.0258 y:0.0891 z:-0.0151
   node  2               r_upperarm  x:-0.0258 y:-0.0891 z:0.0151
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
   node 47           camera_control  x:0.0184 y:0.0228 z:0.1127
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5922, SCORE= 5.9225
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1821 j:0.0311 k:-0.3536 w:-0.9169
   node  8             l_middle_low  i:-0.0810 j:0.0134 k:-0.2995 w:-0.9505
   node  9              l_pinky_low  i:-0.0124 j:0.0386 k:-0.4315 w:-0.9012
   node 10               l_ring_low  i:0.0625 j:0.0591 k:-0.3434 w:-0.9352
   node 11              l_thumb_low  i:0.0328 j:0.4418 k:0.0183 w:-0.8963
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.5109 w:-0.8596
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3949 w:-0.9187
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.4028 w:-0.9153
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.5371 w:-0.8435
   node 21              l_thumb_mid  i:0.0090 j:-0.2827 k:-0.0515 w:-0.9578
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.4671 w:-0.8842
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.4747 w:-0.8801
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.5202 w:-0.8540
   node 31              l_thumb_tip  i:0.0000 j:-0.1999 k:0.0000 w:-0.9798
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  1               l_upperarm  x:0.0258 y:0.0891 z:-0.0151
   node  2               r_upperarm  x:-0.0258 y:-0.0891 z:0.0151
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:reload_empty
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5717, SCORE= 5.7173
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:reload_full
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5717, SCORE= 5.7173
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\support_low\fp_brute_shot\fp_brute_shot
 first_person:throw_grenade
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5633, SCORE= 5.6334
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 43                   ammo02  i:0.0000 j:0.0000 k:-0.0226 w:-0.9997
   node 44                 ammo_cap  i:0.0000 j:0.0000 k:-0.5000 w:-0.8660
   node 47           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0359 y:0.0209 z:0.0000
   node 39                   ammo01  x:0.0855 y:0.0000 z:0.0400
   node 41                   barrel  x:0.2058 y:-0.0000 z:0.0264
   node 42                    slide  x:0.1328 y:0.0224 z:0.0387
  static scale data
   node 47           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 SIZE:   71986  NODES:      39  ANIMATIONS:       8
objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5497, SCORE= 5.4970
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 14              r_pinky_low  i:0.0380 j:-0.2082 k:-0.3125 w:-0.9260
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.0613 j:0.5098 k:-0.3745 w:-0.7721
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.0944 w:-0.9955
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.1637 w:-0.9865
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0056 j:0.0048 k:0.0476 w:-0.9988
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 36              r_thumb_tip  i:0.0000 j:-0.1796 k:0.0000 w:-0.9837
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5849, SCORE= 5.8493
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.0613 j:0.5098 k:-0.3745 w:-0.7721
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0056 j:0.0048 k:0.0476 w:-0.9988
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 36              r_thumb_tip  i:0.0000 j:-0.1796 k:0.0000 w:-0.9837
  static translation data
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5197, SCORE= 5.1971
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:melee_strike_3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5200, SCORE= 5.2001
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5132, SCORE= 5.1322
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 26              r_thumb_mid  i:0.0056 j:0.0048 k:0.0476 w:-0.9988
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 36              r_thumb_tip  i:0.0000 j:-0.1796 k:0.0000 w:-0.9837
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5533, SCORE= 5.5335
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0290, RATE= 0.5167, SCORE= 5.1956
  rotation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {XX-X}
   node  3                l_forearm {XX-X}
   node  4                r_forearm {X--X}
   node  5                   l_hand {X-XX}
   node  6                   r_hand {XX-X}
   node 37                    skull {X--X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 14              r_pinky_low  i:0.0380 j:-0.2082 k:-0.3125 w:-0.9260
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.0613 j:0.5098 k:-0.3745 w:-0.7721
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.0944 w:-0.9955
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.1637 w:-0.9865
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0056 j:0.0048 k:0.0476 w:-0.9988
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 36              r_thumb_tip  i:0.0000 j:-0.1796 k:0.0000 w:-0.9837
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_assault_bomb\fp_assault_bomb
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5022, SCORE= 5.0219
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 14              r_pinky_low  i:0.0380 j:-0.2082 k:-0.3125 w:-0.9260
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.0613 j:0.5098 k:-0.3745 w:-0.7721
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.0944 w:-0.9955
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.1637 w:-0.9865
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0056 j:0.0048 k:0.0476 w:-0.9988
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 36              r_thumb_tip  i:0.0000 j:-0.1796 k:0.0000 w:-0.9837
   node 37                    skull  i:0.2441 j:0.7200 k:0.3408 w:-0.5530
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 SIZE:   73692  NODES:      39  ANIMATIONS:      11
objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5497, SCORE= 5.4970
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 14              r_pinky_low  i:0.0380 j:-0.2082 k:-0.3125 w:-0.9260
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.1234 j:0.4702 k:-0.3271 w:-0.8104
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.0944 w:-0.9955
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.1637 w:-0.9865
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0006 j:-0.1004 k:0.0479 w:-0.9938
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 36              r_thumb_tip  i:0.0000 j:-0.5685 k:0.0000 w:-0.8227
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5805, SCORE= 5.8048
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0006 j:-0.1004 k:0.0479 w:-0.9938
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 36              r_thumb_tip  i:0.0000 j:-0.5685 k:0.0000 w:-0.8227
  static translation data
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5197, SCORE= 5.1971
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:melee_strike_3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5200, SCORE= 5.2001
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5541, SCORE= 5.5415

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:posing:var0
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5124, SCORE= 5.1239
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5621, SCORE= 5.6211
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 26              r_thumb_mid  i:0.0006 j:-0.1004 k:0.0479 w:-0.9938
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0276, RATE= 0.5167, SCORE= 5.1943
  rotation keys
   node  1               l_upperarm {XX-X}
   node  2               r_upperarm {XX-X}
   node  3                l_forearm {XX-X}
   node  4                r_forearm {X--X}
   node  5                   l_hand {X-XX}
   node  6                   r_hand {XX-X}
   node 37                    skull {X--X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:0.0157 j:0.0483 k:0.2710 w:-0.9612
   node  8             l_middle_low  i:0.0055 j:0.0183 k:0.2878 w:-0.9575
   node  9              l_pinky_low  i:0.1270 j:-0.2067 k:0.3632 w:-0.8995
   node 10               l_ring_low  i:0.0265 j:-0.0318 k:0.2985 w:-0.9535
   node 11              l_thumb_low  i:0.3639 j:0.2973 k:0.2188 w:-0.8552
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 14              r_pinky_low  i:0.0380 j:-0.2082 k:-0.3125 w:-0.9260
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.1234 j:0.4702 k:-0.3271 w:-0.8104
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.1642 w:-0.9864
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:0.1361 w:-0.9907
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.1360 w:-0.9907
   node 21              l_thumb_mid  i:-0.0014 j:-0.0858 k:-0.0523 w:-0.9949
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.0944 w:-0.9955
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.1637 w:-0.9865
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0006 j:-0.1004 k:0.0479 w:-0.9938
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0454 w:-0.9990
   node 29              l_pinky_tip  i:-0.0109 j:-0.0144 k:0.0315 w:-0.9993
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1336 w:-0.9910
   node 31              l_thumb_tip  i:0.0000 j:-0.3262 k:0.0000 w:-0.9453
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 36              r_thumb_tip  i:0.0000 j:-0.5685 k:0.0000 w:-0.8227
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5022, SCORE= 5.0219
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0307 j:0.1222 k:-0.2252 w:-0.9661
   node 13             r_middle_low  i:-0.0044 j:0.0175 k:-0.2443 w:-0.9695
   node 14              r_pinky_low  i:0.0380 j:-0.2082 k:-0.3125 w:-0.9260
   node 15               r_ring_low  i:0.0341 j:-0.0753 k:-0.1711 w:-0.9818
   node 16              r_thumb_low  i:-0.1234 j:0.4702 k:-0.3271 w:-0.8104
   node 17              l_index_mid  i:0.0000 j:0.0000 k:-0.0008 w:-1.0000
   node 22              r_index_mid  i:-0.0017 j:0.0004 k:-0.1099 w:-0.9939
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.0944 w:-0.9955
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.1637 w:-0.9865
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.0727 w:-0.9973
   node 26              r_thumb_mid  i:0.0006 j:-0.1004 k:0.0479 w:-0.9938
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2596 w:-0.9657
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.1204 w:-0.9927
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:-0.1248 w:-0.9922
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.1334 w:-0.9911
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.1851 w:-0.9827
   node 36              r_thumb_tip  i:0.0000 j:-0.5685 k:0.0000 w:-0.8227
   node 37                    skull  i:0.2441 j:0.7200 k:0.3408 w:-0.5530
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0040 y:0.0019 z:-0.0463
   node  1               l_upperarm  x:-0.0075 y:0.0935 z:-0.0067
   node  2               r_upperarm  x:0.0075 y:-0.0935 z:0.0067
   node 37                    skull  x:0.0417 y:0.0338 z:0.0091
   node 38           camera_control  x:-0.0040 y:-0.0019 z:0.0463
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 SIZE:   69740  NODES:      39  ANIMATIONS:      10
objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5019, SCORE= 5.0188
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1251 j:0.0712 k:0.5715 w:-0.8078
   node  8             l_middle_low  i:-0.0538 j:0.0324 k:0.6485 w:-0.7585
   node  9              l_pinky_low  i:0.1135 j:-0.0797 k:0.7136 w:-0.6866
   node 10               l_ring_low  i:0.0394 j:-0.0370 k:0.6856 w:-0.7260
   node 11              l_thumb_low  i:0.0192 j:0.1174 k:0.5277 w:-0.8410
   node 12              r_index_low  i:0.0346 j:-0.0197 k:-0.5855 w:-0.8097
   node 13             r_middle_low  i:0.0055 j:0.0412 k:-0.5971 w:-0.8011
   node 14              r_pinky_low  i:-0.1375 j:-0.0174 k:-0.6163 w:-0.7752
   node 15               r_ring_low  i:-0.0408 j:0.0214 k:-0.6236 w:-0.7804
   node 16              r_thumb_low  i:0.0149 j:0.1774 k:-0.5669 w:-0.8043
   node 17              l_index_mid  i:-0.0280 j:0.0168 k:0.4864 w:-0.8731
   node 18             l_middle_mid  i:0.0109 j:-0.0101 k:0.5217 w:-0.8529
   node 19              l_pinky_mid  i:-0.0054 j:0.0138 k:-0.3437 w:0.9389
   node 20               l_ring_mid  i:-0.0084 j:0.0122 k:-0.4327 w:0.9014
   node 21              l_thumb_mid  i:0.0124 j:-0.3443 k:-0.0508 w:-0.9374
   node 22              r_index_mid  i:0.0437 j:-0.0546 k:-0.6227 w:-0.7793
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5678 w:-0.8231
   node 24              r_pinky_mid  i:-0.0222 j:0.0140 k:-0.3916 w:-0.9197
   node 25               r_ring_mid  i:-0.0746 j:0.0100 k:-0.4809 w:-0.8735
   node 26              r_thumb_mid  i:-0.0415 j:-0.3440 k:0.2102 w:-0.9142
   node 27              l_index_tip  i:-0.0143 j:0.0041 k:-0.4615 w:0.8870
   node 28             l_middle_tip  i:-0.0143 j:0.0038 k:-0.4888 w:0.8722
   node 29              l_pinky_tip  i:0.0146 j:-0.0026 k:0.5715 w:-0.8204
   node 30               l_ring_tip  i:0.0142 j:-0.0043 k:0.5644 w:-0.8253
   node 31              l_thumb_tip  i:0.0000 j:-0.5779 k:0.0000 w:-0.8161
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.2874 w:0.9578
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3995 w:0.9167
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5381 w:-0.8429
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5302 w:0.8478
   node 36              r_thumb_tip  i:0.0000 j:-0.5750 k:0.0000 w:-0.8181
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node  1               l_upperarm  x:0.0100 y:0.0927 z:0.0118
   node  2               r_upperarm  x:-0.0100 y:-0.0927 z:-0.0118
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5311, SCORE= 5.3109
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0346 j:-0.0197 k:-0.5855 w:-0.8097
   node 13             r_middle_low  i:0.0055 j:0.0412 k:-0.5971 w:-0.8011
   node 14              r_pinky_low  i:-0.1375 j:-0.0174 k:-0.6163 w:-0.7752
   node 15               r_ring_low  i:-0.0408 j:0.0214 k:-0.6236 w:-0.7804
   node 16              r_thumb_low  i:0.0149 j:0.1774 k:-0.5669 w:-0.8043
   node 17              l_index_mid  i:-0.0280 j:0.0168 k:0.4864 w:-0.8731
   node 18             l_middle_mid  i:0.0109 j:-0.0101 k:0.5217 w:-0.8529
   node 21              l_thumb_mid  i:0.0124 j:-0.3443 k:-0.0508 w:-0.9374
   node 24              r_pinky_mid  i:-0.0222 j:0.0140 k:-0.3916 w:-0.9197
   node 26              r_thumb_mid  i:-0.0415 j:-0.3440 k:0.2102 w:-0.9142
   node 28             l_middle_tip  i:-0.0143 j:0.0038 k:-0.4888 w:0.8722
   node 31              l_thumb_tip  i:0.0000 j:-0.5779 k:0.0000 w:-0.8161
   node 36              r_thumb_tip  i:0.0000 j:-0.5750 k:0.0000 w:-0.8181
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5352, SCORE= 5.3522
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1251 j:0.0712 k:0.5715 w:-0.8078
   node  8             l_middle_low  i:-0.0538 j:0.0324 k:0.6485 w:-0.7585
   node  9              l_pinky_low  i:0.1135 j:-0.0797 k:0.7136 w:-0.6866
   node 10               l_ring_low  i:0.0394 j:-0.0370 k:0.6856 w:-0.7260
   node 11              l_thumb_low  i:0.0192 j:0.1174 k:0.5277 w:-0.8410
   node 12              r_index_low  i:0.0346 j:-0.0197 k:-0.5855 w:-0.8097
   node 13             r_middle_low  i:0.0055 j:0.0412 k:-0.5971 w:-0.8011
   node 14              r_pinky_low  i:-0.1375 j:-0.0174 k:-0.6163 w:-0.7752
   node 15               r_ring_low  i:-0.0408 j:0.0214 k:-0.6236 w:-0.7804
   node 16              r_thumb_low  i:0.0149 j:0.1774 k:-0.5669 w:-0.8043
   node 17              l_index_mid  i:-0.0280 j:0.0168 k:0.4864 w:-0.8731
   node 18             l_middle_mid  i:0.0109 j:-0.0101 k:0.5217 w:-0.8529
   node 21              l_thumb_mid  i:0.0124 j:-0.3443 k:-0.0508 w:-0.9374
   node 26              r_thumb_mid  i:-0.0415 j:-0.3440 k:0.2102 w:-0.9142
   node 31              l_thumb_tip  i:0.0000 j:-0.5779 k:0.0000 w:-0.8161
   node 36              r_thumb_tip  i:0.0000 j:-0.5750 k:0.0000 w:-0.8181
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6053, SCORE= 6.0527

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5120, SCORE= 5.1206

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5005, SCORE= 5.0052
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0346 j:-0.0197 k:-0.5855 w:-0.8097
   node 13             r_middle_low  i:0.0055 j:0.0412 k:-0.5971 w:-0.8011
   node 14              r_pinky_low  i:-0.1375 j:-0.0174 k:-0.6163 w:-0.7752
   node 15               r_ring_low  i:-0.0408 j:0.0214 k:-0.6236 w:-0.7804
   node 16              r_thumb_low  i:0.0149 j:0.1774 k:-0.5669 w:-0.8043
   node 22              r_index_mid  i:0.0437 j:-0.0546 k:-0.6227 w:-0.7793
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5678 w:-0.8231
   node 24              r_pinky_mid  i:-0.0222 j:0.0140 k:-0.3916 w:-0.9197
   node 25               r_ring_mid  i:-0.0746 j:0.0100 k:-0.4809 w:-0.8735
   node 26              r_thumb_mid  i:-0.0415 j:-0.3440 k:0.2102 w:-0.9142
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.2874 w:0.9578
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3995 w:0.9167
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.5302 w:0.8478
   node 36              r_thumb_tip  i:0.0000 j:-0.5750 k:0.0000 w:-0.8181
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node  1               l_upperarm  x:0.0100 y:0.0927 z:0.0118
   node  2               r_upperarm  x:-0.0100 y:-0.0927 z:-0.0118
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5003, SCORE= 5.0029
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node  1               l_upperarm  x:0.0100 y:0.0927 z:0.0118
   node  2               r_upperarm  x:-0.0100 y:-0.0927 z:-0.0118
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:put_away
 CODEC #4 'byte_keyframe_lightly_quantized' ERROR= 0.0661, RATE= 0.4115, SCORE= 4.1807
  rotation keys
   node  1               l_upperarm {X--X}
   node  2               r_upperarm {X-XX}
   node  3                l_forearm {X--X}
   node  4                r_forearm {XXXX}
   node  5                   l_hand {X--X}
   node  6                   r_hand {XX-X}
   node  7              l_index_low {X--X}
   node  8             l_middle_low {X--X}
   node  9              l_pinky_low {X--X}
   node 10               l_ring_low {X--X}
   node 11              l_thumb_low {X--X}
   node 17              l_index_mid {X--X}
   node 18             l_middle_mid {X--X}
   node 19              l_pinky_mid {X--X}
   node 20               l_ring_mid {X--X}
   node 21              l_thumb_mid {X--X}
   node 22              r_index_mid {X--X}
   node 27              l_index_tip {X--X}
   node 28             l_middle_tip {X--X}
   node 32              r_index_tip {X--X}
   node 33             r_middle_tip {X--X}
   node 35               r_ring_tip {X--X}
  translation keys
   node  1               l_upperarm {X--X}
   node  2               r_upperarm {X--X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0346 j:-0.0197 k:-0.5855 w:-0.8097
   node 13             r_middle_low  i:0.0055 j:0.0412 k:-0.5971 w:-0.8011
   node 14              r_pinky_low  i:-0.1375 j:-0.0174 k:-0.6163 w:-0.7752
   node 15               r_ring_low  i:-0.0408 j:0.0214 k:-0.6236 w:-0.7804
   node 16              r_thumb_low  i:0.0149 j:0.1774 k:-0.5669 w:-0.8043
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.5678 w:-0.8231
   node 24              r_pinky_mid  i:-0.0222 j:0.0140 k:-0.3916 w:-0.9197
   node 25               r_ring_mid  i:-0.0746 j:0.0100 k:-0.4809 w:-0.8735
   node 26              r_thumb_mid  i:-0.0415 j:-0.3440 k:0.2102 w:-0.9142
   node 29              l_pinky_tip  i:0.0146 j:-0.0026 k:0.5715 w:-0.8204
   node 30               l_ring_tip  i:0.0142 j:-0.0043 k:0.5644 w:-0.8253
   node 31              l_thumb_tip  i:0.0000 j:-0.5779 k:0.0000 w:-0.8161
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.5381 w:-0.8429
   node 36              r_thumb_tip  i:0.0000 j:-0.5750 k:0.0000 w:-0.8181
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\multiplayer\fp_flag\fp_flag
 first_person:ready
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0391, RATE= 0.1826, SCORE= 1.8652
  rotation keys
   node  1               l_upperarm {X-XX-XX-XXXXXXXXX-X}
   node  2               r_upperarm {X-X--XXXXXX--X-XXXX}
   node  3                l_forearm {X--X----X-XXXXXX-XX}
   node  4                r_forearm {XX-X--XXXXX---XXXXX}
   node  5                   l_hand {XXX--X--X-XXXXXX--X}
   node  6                   r_hand {XX-XX-XX-X-X-X--XXX}
   node  7              l_index_low {X-------X-----X--XX}
   node  8             l_middle_low {X------X------X---X}
   node  9              l_pinky_low {X-------X--X------X}
   node 10               l_ring_low {X-------X---X-----X}
   node 11              l_thumb_low {X-------X-----X---X}
   node 17              l_index_mid {X--------------X--X}
   node 18             l_middle_mid {X-------------X---X}
   node 19              l_pinky_mid {X-------------X---X}
   node 20               l_ring_mid {X-------------X---X}
   node 21              l_thumb_mid {X-------------X---X}
   node 22              r_index_mid {X-----------------X}
   node 23             r_middle_mid {X-----------------X}
   node 27              l_index_tip {X----------------XX}
   node 28             l_middle_tip {X---------------X-X}
   node 29              l_pinky_tip {X---------------X-X}
   node 30               l_ring_tip {X---------------X-X}
   node 31              l_thumb_tip {X--------------X--X}
   node 32              r_index_tip {X-----------------X}
   node 33             r_middle_tip {X-----------------X}
   node 34              r_pinky_tip {X-----------------X}
   node 35               r_ring_tip {X-----------------X}
  translation keys
   node  1               l_upperarm {X------X--XXXXXX--X}
   node  2               r_upperarm {X---------X-X-----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0346 j:-0.0197 k:-0.5855 w:-0.8097
   node 13             r_middle_low  i:0.0055 j:0.0412 k:-0.5971 w:-0.8011
   node 14              r_pinky_low  i:-0.1375 j:-0.0174 k:-0.6163 w:-0.7752
   node 15               r_ring_low  i:-0.0408 j:0.0214 k:-0.6236 w:-0.7804
   node 16              r_thumb_low  i:0.0149 j:0.1774 k:-0.5669 w:-0.8043
   node 24              r_pinky_mid  i:-0.0222 j:0.0140 k:-0.3916 w:-0.9197
   node 25               r_ring_mid  i:-0.0746 j:0.0100 k:-0.4809 w:-0.8735
   node 26              r_thumb_mid  i:-0.0415 j:-0.3440 k:0.2102 w:-0.9142
   node 36              r_thumb_tip  i:0.0000 j:-0.5750 k:0.0000 w:-0.8181
   node 37                     pole  i:-0.0272 j:0.0142 k:-0.4640 w:-0.8853
   node 38           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:0.0193 y:-0.0065 z:-0.0754
   node 37                     pole  x:0.0238 y:0.0169 z:-0.1699
   node 38           camera_control  x:-0.0193 y:0.0065 z:0.0754
  static scale data
   node 38           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 SIZE:   42348  NODES:      40  ANIMATIONS:      14
objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5006, SCORE= 5.0060
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.3599 w:-0.9330
   node 33             r_middle_tip  i:0.0043 j:-0.0117 k:-0.3686 w:-0.9295
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
   node 39           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:0.0290 y:0.0893 z:-0.0045
   node  2               r_upperarm  x:-0.0290 y:-0.0893 z:0.0045
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:melee_dash
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0262, RATE= 0.1584, SCORE= 1.6099
  rotation keys
   node  1               l_upperarm {X-XXXX-------X----X--X-X--X-X--X}
   node  2               r_upperarm {XXX---XX-X----X----X---X----X--X}
   node  3                l_forearm {X-XXXXXXX---------X----X----X--X}
   node  4                r_forearm {XXX--------X----X--X--X-X--X--XX}
   node  5                   l_hand {X-XXXXXXXXX-------XX-X-X-------X}
   node  6                   r_hand {XX-X-------------X-----X----X--X}
   node  7              l_index_low {X--X----------X---X-X---X------X}
   node  8             l_middle_low {X--X--------X-----XX-X-----X---X}
   node  9              l_pinky_low {X--X---X----------XXX-X--X-----X}
   node 10               l_ring_low {X--X--------X-----X-X------X---X}
   node 11              l_thumb_low {X--X-----------------X---------X}
   node 17              l_index_mid {X----X----------------------X--X}
   node 18             l_middle_mid {X---X----------------------X---X}
   node 19              l_pinky_mid {X------X-----------------------X}
   node 20               l_ring_mid {X---X--------------------X-----X}
   node 39           camera_control {XXX-------X----------X---------X}
  translation keys
   node  1               l_upperarm {X-XXXX----------------X------X-X}
   node  2               r_upperarm {X---X-------X-------X--------X-X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2421 w:-0.9702
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.3599 w:-0.9330
   node 33             r_middle_tip  i:0.0043 j:-0.0117 k:-0.3686 w:-0.9295
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:melee_dash_airborne
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0432, RATE= 0.1130, SCORE= 1.1736
  rotation keys
   node  1               l_upperarm {XXXXXXXXXX-X--X-----X---------XX}
   node  2               r_upperarm {X-XXX--X--X--X----X--------X---X}
   node  3                l_forearm {XXXXXXXX-X-X-X--X-----X------X-X}
   node  4                r_forearm {XXX-X---X---X----X-------X-----X}
   node  5                   l_hand {XX--XXXXX-------X--------------X}
   node  6                   r_hand {XX-XX---X---X----X-------------X}
   node  7              l_index_low {X------X-----------------------X}
   node  9              l_pinky_low {X----X-------------------------X}
   node 10               l_ring_low {X----X-------------------------X}
   node 11              l_thumb_low {X-----X------------------------X}
   node 17              l_index_mid {X-------------X----------------X}
   node 18             l_middle_mid {X--------X---------------------X}
   node 19              l_pinky_mid {X------------------------------X}
   node 20               l_ring_mid {X-------X----------------------X}
   node 29              l_pinky_tip {X------------------------------X}
   node 32              r_index_tip {X------------------------------X}
   node 33             r_middle_tip {X------------------------------X}
   node 34              r_pinky_tip {X------------------------------X}
   node 35               r_ring_tip {X------------------------------X}
   node 39           camera_control {X-XXX------X--------X----------X}
  translation keys
   node  1               l_upperarm {XX--XXXX-------X---------------X}
   node  2               r_upperarm {X----X--------X----------------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0229 j:0.0166 k:0.1618 w:-0.9864
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:melee_lunge
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0506, RATE= 0.1734, SCORE= 1.7850
  rotation keys
   node  1               l_upperarm {XXXXX-X-XXX-X---X-XXXXXX--X---X--X----X}
   node  2               r_upperarm {XX-XXXXXX-XXX---XXXXX--X-X---XXXX-X-X-X}
   node  3                l_forearm {XXXXXX-XXXXX----X-XXXXXX-X----X----X--X}
   node  4                r_forearm {XXXXX--XX-XXX--XXXXXX--X-X---XXX-XX-X-X}
   node  5                   l_hand {XXXX----XXX-------XXXX-X------X-----X-X}
   node  6                   r_hand {XX-XX-XX-X--X---X-X-X---X----XX-X-X-XXX}
   node  7              l_index_low {X---------X----------X----------------X}
   node  8             l_middle_low {X---------X----------X----------------X}
   node  9              l_pinky_low {X----X----X----------X----------------X}
   node 10               l_ring_low {X--------XX----------X----------------X}
   node 11              l_thumb_low {X---------X----------X----------------X}
   node 17              l_index_mid {X-------------X---------X-------------X}
   node 18             l_middle_mid {X------------X-----------X------------X}
   node 19              l_pinky_mid {X------------X-------------X----------X}
   node 20               l_ring_mid {X-----------X----------X--------------X}
   node 29              l_pinky_tip {X-------------------------------------X}
   node 30               l_ring_tip {X-------------------------------------X}
   node 39           camera_control {XXXXXXXXXX-X---X--X--X--X-XXX-XXXXX---X}
  translation keys
   node  1               l_upperarm {XXX-----XXX-------XXXX--------XX-X----X}
   node  2               r_upperarm {X--X----X----------------------X------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.3599 w:-0.9330
   node 33             r_middle_tip  i:0.0043 j:-0.0117 k:-0.3686 w:-0.9295
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:melee_lunge_airborne
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0430, RATE= 0.1441, SCORE= 1.4841
  rotation keys
   node  1               l_upperarm {XXXX-XXXXX-X-X----X--X--X-----XX-----XX}
   node  2               r_upperarm {X-XXX-XXXX-XX-X-X-XXX-X------X-X-X-X-XX}
   node  3                l_forearm {XXXXXXXXXXXX-X----XX--X--X----XX-X--XXX}
   node  4                r_forearm {XXX-X-X-X-XXX--X-XXXX-XXXX----XXXX--XXX}
   node  5                   l_hand {XX---XXXXX-X-X-----X--X--------X------X}
   node  6                   r_hand {XX-XX--X-XXXX---X--X--X----X--XX--XXXXX}
   node  7              l_index_low {X------X----------X-------------------X}
   node  9              l_pinky_low {X-----X------X------------------------X}
   node 10               l_ring_low {X------X--------X---------------------X}
   node 11              l_thumb_low {X------X------X-----------------------X}
   node 17              l_index_mid {X-------X-----------------------------X}
   node 18             l_middle_mid {X------X---------X--------------------X}
   node 19              l_pinky_mid {X-------------------------------------X}
   node 20               l_ring_mid {X-------X---------------X-------------X}
   node 29              l_pinky_tip {X-------------------------------------X}
   node 30               l_ring_tip {X-------------------------------------X}
   node 32              r_index_tip {X-------------------------------------X}
   node 33             r_middle_tip {X-------------------------------------X}
   node 34              r_pinky_tip {X-------------------------------------X}
   node 35               r_ring_tip {X-------------------------------------X}
   node 39           camera_control {X-XXX---XXXXX---------X---X--XXXXXXX-XX}
  translation keys
   node  1               l_upperarm {XX----XXXX-X--X---X----------X--------X}
   node  2               r_upperarm {X----X--X--------X-X------X-----X-----X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  8             l_middle_low  i:0.0229 j:0.0166 k:0.1618 w:-0.9864
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:melee_strike_1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0592, RATE= 0.1803, SCORE= 1.8624
  rotation keys
   node  1               l_upperarm {XXXX---X-X-XX--X--X--X-X}
   node  2               r_upperarm {XXXXXX--XXX-X--X-X-XXX-X}
   node  3                l_forearm {XXXXXX----XXX----X-X---X}
   node  4                r_forearm {XXXX--XXXXX-X--X-X-X-XXX}
   node  5                   l_hand {XXXX-X-----XX---------XX}
   node  6                   r_hand {XXXXXXX-XXX-X--X---X--XX}
   node  7              l_index_low {X---------------X------X}
   node  8             l_middle_low {X------------------X---X}
   node  9              l_pinky_low {X------X---------------X}
   node 10               l_ring_low {X----------X-----------X}
   node 11              l_thumb_low {X---X------------------X}
   node 21              l_thumb_mid {X----------------------X}
   node 22              r_index_mid {X----------------------X}
   node 32              r_index_tip {X----------------------X}
   node 33             r_middle_tip {X----------------------X}
   node 34              r_pinky_tip {X----------------------X}
   node 35               r_ring_tip {X----------------------X}
   node 39           camera_control {X-----X-XX-XX----------X}
  translation keys
   node  1               l_upperarm {XXXX--XXX--XX----------X}
   node  2               r_upperarm {X--------X-------X----XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1596 w:-0.9872
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2393 w:-0.9709
   node 19              l_pinky_mid  i:-0.0099 j:0.0065 k:0.0295 w:-0.9995
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2500 w:-0.9682
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2421 w:-0.9702
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:melee_strike_2
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0497, RATE= 0.1670, SCORE= 1.7195
  rotation keys
   node  1               l_upperarm {XXXXX--X-X-XX--X--X---XX}
   node  2               r_upperarm {XXX-XX--XXXXXX-X-X-XXXXX}
   node  3                l_forearm {XXX-XX-----XX----X-X---X}
   node  4                r_forearm {X-XXXX-XXX-X--XX-XX--XXX}
   node  5                   l_hand {XXX--X-----XX---------XX}
   node  6                   r_hand {XXXXX--X--XX-XXXX-XX-XXX}
   node  7              l_index_low {X---------------X------X}
   node  8             l_middle_low {X------------------X---X}
   node  9              l_pinky_low {X-------------X--------X}
   node 10               l_ring_low {X--------------X-------X}
   node 11              l_thumb_low {X---X------------------X}
   node 21              l_thumb_mid {X----------------------X}
   node 22              r_index_mid {X----------------------X}
   node 23             r_middle_mid {X----------------------X}
   node 24              r_pinky_mid {X----------------------X}
   node 25               r_ring_mid {X----------------------X}
   node 32              r_index_tip {X----------------------X}
   node 33             r_middle_tip {X----------------------X}
   node 34              r_pinky_tip {X----------------------X}
   node 35               r_ring_tip {X----------------------X}
   node 39           camera_control {X-----X-XX-XX----------X}
  translation keys
   node  1               l_upperarm {XXX--X--X--XX---------XX}
   node  2               r_upperarm {X---X---X----X-----X--XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.1596 w:-0.9872
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.2393 w:-0.9709
   node 19              l_pinky_mid  i:-0.0099 j:0.0065 k:0.0295 w:-0.9995
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2500 w:-0.9682
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2421 w:-0.9702
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.6535, SCORE= 6.5347

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1786

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:posing:var1
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0075, RATE= 0.0985, SCORE= 0.9926
  rotation keys
   node  1               l_upperarm {XXXXXX---XXXXXXXXXXXXXX--X---X---------------X---XX---XX--X----X--XXXXXX-----X-------X---XX---X-------X--X-XXXXXXXX---X}
   node  2               r_upperarm {X---X----X-X---X-XXX-----X------X-------X-------X------XX-X-----X--X-X------X-----X------X-----X---XXX--X-X---X--X--X-X}
   node  3                l_forearm {XXXXXX--XXXXXXXXXXXXXXX-X------------------X------X----X----------X-XXXX--X--X----X-X--X--X---X------X---X-XXXXXXXX-X-X}
   node  4                r_forearm {X---X---X-------X-XX---------X--------X------X-X---X----------X---X--X----X-----X-------X---------XXXX-X---X-X-----X-XX}
   node  5                   l_hand {XXXXXX---XXXXXXXXXXXXX--X--X-----X----XXX-X-----XX--X--------X-XXXXXXXXX---X-XXXXX---X----X---------X----X-XXXXXXXX---X}
   node  6                   r_hand {X--X--X--X---X---X-X---X----X-----X-------X---------X-XXX-XXXXXXX-XXXX----X------X------------X-----X-----X---X--XX--XX}
   node  7              l_index_low {X----------------XX--X----------------------------------------X--------------------------------X----------------------X}
   node  8             l_middle_low {X----------------X--X-------------------X-----------------------------X----------------X------------------------------X}
   node  9              l_pinky_low {X----X----------X--XX--X-------X--------------------------------X--------------------------------X--------------------X}
   node 10               l_ring_low {X------X---------X-X------------X-----------------------X---X-X-X-X----X------------------------------X---------------X}
   node 11              l_thumb_low {X-------X------X-XX-X----X-----------------X------------X--------------------X--------X-X--X----X---------------------X}
   node 17              l_index_mid {X-----------------------------X-----------------------------------------------------------X---------------------------X}
   node 18             l_middle_mid {X---------------------X-----------------------------------------------------------X-----------------------------------X}
   node 19              l_pinky_mid {X------------------X-----X-------------------------------------------X------------------------------------------------X}
   node 20               l_ring_mid {X---------------------X----------------------------------------------------------X------------------------------------X}
   node 21              l_thumb_mid {X---------------------------------X-----------------------------------------------------X------------X----------------X}
   node 29              l_pinky_tip {X------------------------------------X-----------------------------------------------------------X--------------------X}
   node 31              l_thumb_tip {X-----------------------------------------------------------X---------------------------------X-----------------------X}
   node 32              r_index_tip {X-----------------------------------------------------------X---------------------------------------------------------X}
  translation keys
   node  1               l_upperarm {XXXXXX---XXXXXXXXXXXXXX---X------------X-----X---------X--X--------XXXXX---------------------X-----------X-XXXXXXXX-X-X}
   node  2               r_upperarm {X---------------X-------X--X-----------------X----------X---------------X--------------------------------X-----------XX}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 33             r_middle_tip  i:0.0043 j:-0.0117 k:-0.3686 w:-0.9295
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
   node 39           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:put_away
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0213, RATE= 0.2521, SCORE= 2.5423
  rotation keys
   node  1               l_upperarm {XXX----XX}
   node  2               r_upperarm {X---X--XX}
   node  3                l_forearm {XXXX-X--X}
   node  4                r_forearm {X--X----X}
   node  5                   l_hand {XXX-X---X}
   node  6                   r_hand {X--X---XX}
   node  8             l_middle_low {X-------X}
   node  9              l_pinky_low {X--X----X}
   node 10               l_ring_low {X-------X}
   node 11              l_thumb_low {X-------X}
   node 17              l_index_mid {X-------X}
   node 18             l_middle_mid {X-------X}
   node 20               l_ring_mid {X-------X}
  translation keys
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.1204 j:0.1164 k:0.0201 w:-0.9857
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 19              l_pinky_mid  i:-0.0099 j:0.0065 k:0.0295 w:-0.9995
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2421 w:-0.9702
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.3599 w:-0.9330
   node 33             r_middle_tip  i:0.0043 j:-0.0117 k:-0.3686 w:-0.9295
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
   node 39           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node  1               l_upperarm  x:0.0290 y:0.0893 z:-0.0045
   node  2               r_upperarm  x:-0.0290 y:-0.0893 z:0.0045
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:ready
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0327, RATE= 0.1537, SCORE= 1.5696
  rotation keys
   node  1               l_upperarm {X----X-X------XXXX-XXXXXXXX----X----X---X-XXXX-X----XX}
   node  2               r_upperarm {X-X-X-XXX--X-XXXXX-XXXXXXXX-X---XX------X--X-XX-X--X-X}
   node  3                l_forearm {X------X------XXXXX-XXXXXXX-----X--X-X-----X-X-XXXX--X}
   node  4                r_forearm {X-X-X-X-X---X-XXXXXXXX-------X--XX----X---X-XXX-X-XX-X}
   node  5                   l_hand {X------X-------X-X-X-X--XX-X-----X----X----XXX-XXXX-XX}
   node  6                   r_hand {XXX----XX--X-XXXXXX-XX-X-X---X---X----X----X-X-X----XX}
   node  7              l_index_low {X-------------X----------------X-------------X-------X}
   node  8             l_middle_low {X---------X----------------X-----------------X-------X}
   node  9              l_pinky_low {X---------X------------------X----------------X------X}
   node 10               l_ring_low {X----------X-------------------X--------------X------X}
   node 11              l_thumb_low {X-----------------X---------------------X------------X}
   node 17              l_index_mid {X--------------------------------------------X-------X}
   node 18             l_middle_mid {X--------------------------------------X-------------X}
   node 32              r_index_tip {X----------------------------------------------------X}
   node 33             r_middle_tip {X----------------------------------------------------X}
  translation keys
   node  1               l_upperarm {X-------------XXXXXXXX-XXX-X--------X------XX-XX-----X}
   node  2               r_upperarm {X-------------XX-X---X-X--X--X------X----X---XX---X--X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 19              l_pinky_mid  i:-0.0099 j:0.0065 k:0.0295 w:-0.9995
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.2500 w:-0.9682
   node 21              l_thumb_mid  i:0.2071 j:-0.0251 k:-0.1789 w:-0.9615
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.2421 w:-0.9702
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:0.1391 w:-0.9903
   node 31              l_thumb_tip  i:0.0089 j:-0.0164 k:0.0446 w:-0.9988
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
   node 39           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade
 first_person:throw_grenade
 CODEC #6 'reverse_byte_keyframe_lightly_quantized' ERROR= 0.0473, RATE= 0.1341, SCORE= 1.3886
  rotation keys
   node  1               l_upperarm {X---XXX-X---XX--XX-X--X----X---XXX--X-X}
   node  2               r_upperarm {X-XXXXXXXXXXXX-X---XX-X-XXX-XX-X-X-X-XX}
   node  3                l_forearm {X-XX-XX-X---X-X-XX---X--X-------XX----X}
   node  4                r_forearm {XXX-X-XXXXXXXX-X--X--X-X---X-X-X-X-X--X}
   node  5                   l_hand {X----XX-------X-XX-X-------X---X-X----X}
   node  6                   r_hand {XX-XXXXXXXXXXX-X---XX-X---X-X-X-X-XXX-X}
   node  7              l_index_low {X-----------------------X-------------X}
   node  8             l_middle_low {X-------------------------------------X}
   node  9              l_pinky_low {X----------------------X--------------X}
   node 10               l_ring_low {X-------------------------X-----------X}
   node 11              l_thumb_low {X-------------------------------X-----X}
   node 17              l_index_mid {X-------------------------------------X}
   node 18             l_middle_mid {X-------------------------------------X}
   node 19              l_pinky_mid {X-------------------------------------X}
   node 20               l_ring_mid {X-------------------------------------X}
   node 21              l_thumb_mid {X-------------------------------------X}
   node 29              l_pinky_tip {X-------------------------------------X}
   node 30               l_ring_tip {X-------------------------------------X}
   node 31              l_thumb_tip {X-------------------------------------X}
  translation keys
   node  1               l_upperarm {X---X----X----X-XX---X------X---------X}
   node  2               r_upperarm {X---XX-X-XXX-X-----X---X--------------X}
  scale keys

  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:0.0974 j:0.1780 k:-0.2804 w:-0.9382
   node 13             r_middle_low  i:-0.0125 j:0.2065 k:-0.2623 w:-0.9425
   node 14              r_pinky_low  i:-0.0406 j:-0.1622 k:-0.2296 w:-0.9588
   node 15               r_ring_low  i:-0.0186 j:-0.1744 k:-0.3644 w:-0.9146
   node 16              r_thumb_low  i:-0.0128 j:0.3704 k:-0.3529 w:-0.8591
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.5707 w:-0.8211
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4724 w:-0.8814
   node 24              r_pinky_mid  i:-0.0132 j:-0.0081 k:-0.5227 w:-0.8524
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.4276 w:-0.9039
   node 26              r_thumb_mid  i:-0.0773 j:-0.1655 k:0.0988 w:-0.9782
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.0473 w:-0.9989
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:-0.0113 w:-0.9999
   node 32              r_index_tip  i:0.0000 j:0.0000 k:-0.3599 w:-0.9330
   node 33             r_middle_tip  i:0.0043 j:-0.0117 k:-0.3686 w:-0.9295
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3978 w:-0.9174
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:-0.3787 w:-0.9255
   node 36              r_thumb_tip  i:-0.0540 j:-0.4889 k:0.0506 w:-0.8692
   node 37                   handle  i:-0.0113 j:0.0008 k:0.0386 w:-0.9992
   node 39           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0070 y:0.0000 z:-0.0800
   node 37                   handle  x:0.0343 y:0.0101 z:0.0006
   node 39           camera_control  x:0.0070 y:0.0000 z:0.0800
  static scale data
   node 39           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 SIZE:  110248  NODES:      42  ANIMATIONS:      18
objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:fire_1:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5544, SCORE= 5.5445
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1392 w:0.9903
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:fire_1:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5544, SCORE= 5.5445
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1392 w:0.9903
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:fire_1:var3
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5544, SCORE= 5.5445
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1392 w:0.9903
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:idle
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5893, SCORE= 5.8934
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.4501 w:0.8930
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 30               l_ring_tip  i:0.0000 j:0.0000 k:-0.1392 w:0.9903
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:melee_strike_1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5668, SCORE= 5.6680
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
  static translation data
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 39                   barrel  x:0.2461 y:0.0254 z:-0.0010
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:melee_strike_2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5955, SCORE= 5.9551
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
  static translation data
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 39                   barrel  x:0.2461 y:0.0254 z:-0.0010
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:moving
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5082, SCORE= 5.0821

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:o_h_exit
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5019, SCORE= 5.0190
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:overheated
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5024, SCORE= 5.0242
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0923 j:-0.0314 k:0.6543 w:-0.7499
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.6256 w:-0.7801
   node  9              l_pinky_low  i:0.1688 j:0.0175 k:0.7356 w:-0.6558
   node 10               l_ring_low  i:0.0828 j:-0.0221 k:0.7134 w:-0.6955
   node 11              l_thumb_low  i:0.0038 j:0.0882 k:0.4038 w:-0.9106
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 17              l_index_mid  i:-0.0002 j:0.0040 k:-0.7118 w:0.7023
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:-0.7080 w:0.7061
   node 19              l_pinky_mid  i:0.0000 j:0.0000 k:-0.6166 w:0.7872
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:-0.6839 w:0.7296
   node 21              l_thumb_mid  i:0.0160 j:-0.4110 k:-0.0498 w:-0.9101
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.6125 w:-0.7904
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.5496 w:-0.8354
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.7031 w:-0.7110
   node 30               l_ring_tip  i:-0.0004 j:-0.0173 k:0.6276 w:-0.7783
   node 31              l_thumb_tip  i:0.0000 j:-0.6273 k:0.0000 w:-0.7787
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:overheating
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5008, SCORE= 5.0079
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:overlays
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5179, SCORE= 5.1787

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:pitch_and_turn
 CODEC #8 '_blend_screen_codec' ERROR= 0.0000, RATE= 1.0000, SCORE= 10.0000

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:posing:var1
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5007, SCORE= 5.0076
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:posing:var2
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5003, SCORE= 5.0029
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:put_away
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0001, RATE= 0.5294, SCORE= 5.2943
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 29              l_pinky_tip  i:0.0000 j:0.0000 k:0.0871 w:-0.9962
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:ready
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5046, SCORE= 5.0460
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node  7              l_index_low  i:-0.0145 j:0.0682 k:0.2079 w:-0.9756
   node  8             l_middle_low  i:0.0000 j:0.0000 k:0.3981 w:-0.9173
   node  9              l_pinky_low  i:0.0396 j:-0.0920 k:0.3921 w:-0.9144
   node 10               l_ring_low  i:0.0154 j:-0.0361 k:0.3898 w:-0.9200
   node 11              l_thumb_low  i:0.0930 j:0.4433 k:0.2237 w:-0.8630
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 17              l_index_mid  i:0.0000 j:0.0000 k:0.3583 w:-0.9336
   node 18             l_middle_mid  i:0.0000 j:0.0000 k:0.3338 w:-0.9426
   node 20               l_ring_mid  i:0.0000 j:0.0000 k:0.3907 w:-0.9205
   node 21              l_thumb_mid  i:-0.0092 j:0.0638 k:-0.0515 w:-0.9966
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 27              l_index_tip  i:0.0000 j:0.0000 k:0.2019 w:-0.9794
   node 28             l_middle_tip  i:0.0000 j:0.0000 k:0.0784 w:-0.9969
   node 31              l_thumb_tip  i:0.0000 j:-0.0594 k:0.0000 w:-0.9982
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 34              r_pinky_tip  i:0.0000 j:0.0000 k:-0.3090 w:-0.9510
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node  0                     base  x:-0.0505 y:0.0320 z:-0.0847
   node  1               l_upperarm  x:0.0555 y:0.0716 z:-0.0253
   node  2               r_upperarm  x:-0.0555 y:-0.0716 z:0.0253
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
   node 41           camera_control  x:0.0505 y:-0.0320 z:0.0847
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:throw_grenade
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5609, SCORE= 5.6092
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
  static scale data
   node 41           camera_control  s:1.0000 

objects\characters\masterchief\fp\weapons\rifle\fp_beam_rifle\fp_beam_rifle
 first_person:throw_overheated
 CODEC #3 '_8byte_quantized_rotation_only_codec' ERROR= 0.0002, RATE= 0.5609, SCORE= 5.6092
  static rotation data
   node  0                     base  i:0.0000 j:0.0000 k:0.0000 w:1.0000
   node 12              r_index_low  i:-0.0395 j:-0.0548 k:-0.3159 w:-0.9464
   node 13             r_middle_low  i:-0.0278 j:0.0027 k:-0.5962 w:-0.8023
   node 14              r_pinky_low  i:-0.0996 j:0.0298 k:-0.5857 w:-0.8038
   node 15               r_ring_low  i:-0.0842 j:0.0171 k:-0.6979 w:-0.7111
   node 16              r_thumb_low  i:0.0748 j:0.2284 k:-0.4898 w:-0.8380
   node 22              r_index_mid  i:0.0000 j:0.0000 k:-0.6641 w:-0.7476
   node 23             r_middle_mid  i:0.0000 j:0.0000 k:-0.4810 w:-0.8767
   node 24              r_pinky_mid  i:0.0000 j:0.0000 k:-0.3738 w:-0.9275
   node 25               r_ring_mid  i:0.0000 j:0.0000 k:-0.2462 w:-0.9692
   node 26              r_thumb_mid  i:-0.0531 j:-0.3341 k:0.0588 w:-0.9392
   node 32              r_index_tip  i:0.0000 j:0.0000 k:0.4006 w:0.9162
   node 33             r_middle_tip  i:0.0000 j:0.0000 k:0.3608 w:0.9326
   node 35               r_ring_tip  i:0.0000 j:0.0000 k:0.4422 w:0.8969
   node 36              r_thumb_tip  i:0.0000 j:-0.5217 k:0.0000 w:-0.8531
   node 37                      gun  i:0.0069 j:0.0328 k:0.1745 w:-0.9841
   node 41           camera_control  i:0.0000 j:0.0000 k:0.0000 w:-1.0000
  static translation data
   node 37                      gun  x:0.0310 y:0.0103 z:-0.0138
  static scale data
   node 41           camera_control  s:1.0000 

